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Spawn Of Possession - Apparition

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Ciyus Miapah
oh god 8 minutes map with almost 8 star rating, this map will become god of raned RSI map
add "marathon" as your tags (huh i almost forget this thing since your first ranked map didnt put marathon as tags)


Blind Faith:

OH god CS 4.5 make this map almost like..... dunno maybe unFC-able
02:50:444 (1) - circle triplet better
03:16:881 (2) - probably this slider better mapped with 1/2 pattern
03:35:190 (4) - overlap like this no good i think, some misses will be in here, make this one clearly visible or just stack it properly can help readability here
03:46:690 (5) - probably this slider will gonna confuse any players
04:37:166 (3) - overlap like this confusing especially in some high BPM song (yeah you map alot in that part but its okay i think)
05:00:326 (1,2,3,4) - questionable flow, i cant see this flow too hard to read lmao
05:00:806 (5,1) - and this sudden 1/1
05:18:566 (4,1) - why sudden stack? overlap it better (overlap makes notes more readable)
05:13:286 - 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 123 lol
05:26:006 (3,4,1) - same ^ (im suggesting same thing on your other pattern like this)
05:56:726 (3,4,5) - oh why D:
06:05:237 (9,1) - this flow is hard to understand (overlaps make it very extremely confusing)
06:10:681 (1,2,3,4,1,2,3,4,1,2,3,4) - dat overlaps
06:21:348 (4,1) - this one to, sudden flow change direction makes this totally ruin flow on map (and player will be suffered aaaaaaa)
06:34:665 (5) - ctrl+g?
06:42:808 - nice sliderarts
07:04:665 (1,2) - dat full screen
07:08:522 - AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!! (one kiai full of hand tortures!!!!)
07:54:647 (1,2,3) - umm i think make it more clearly visible can increase flow and spacing difference on 07:54:897 (3,4,5) - makes unnecessary
07:55:022 (4) - NC this instead of 07:54:647 (1) - (strong piano sound)
08:13:522 (1,1) - creepy
08:18:147 (4) - reshape slider? (sliderart pls ahahahah)

ok
goodluck of your map, Cookiezi will FC this at first play
Topic Starter
Mazzerin

Fort wrote:

04:37:166 (3) - overlap like this confusing especially in some high BPM song (yeah you map alot in that part but its okay i think)
i think ar10 remedies that, its no big deal as long as the movement is flowy enough changed most patterns anyways
05:00:806 (5,1) - and this sudden 1/1
well the song is like that, fixed the sliders before though
05:26:006 (3,4,1) - same ^ (im suggesting same thing on your other pattern like this)
these are ncd differently because of SV changes
changed all but ^
Bearizm
Topic Starter
Mazzerin

[ Madoka ] wrote:

https://www.youtube.com/watch?v=Zl1yCKOQQO8

map this next pls :')
maybe, incurso is a fucking masterpiece, all songs are neckbreakers
meii18
20:14 Mazzerin: uh i wrote a request on your thread but its too long for a nm
20:14 ByBy_ChAn: yea
20:14 Mazzerin: so i said id like an irc mod
20:14 ByBy_ChAn: sure
20:15 ByBy_ChAn: what map ?
20:15 Mazzerin: when should i ask you to irc?
20:15 *Mazzerin is listening to [http://osu.ppy.sh/b/673217 Spawn Of Possession - Apparition]
20:15 ByBy_ChAn: you can now
20:16 Mazzerin: wait brb going to the toilet, diff is blind faith
20:16 ByBy_ChAn: okay
20:21 Mazzerin: i am ready
20:21 ByBy_ChAn: wait to dl
20:23 ByBy_ChAn: wow
20:23 ByBy_ChAn: 3 extra diffs ?
20:23 Mazzerin: nono only blind faith
20:23 Mazzerin: its for approval
20:23 ByBy_ChAn: okay
20:23 ByBy_ChAn: and pls why you not delete end jumps and solo diffs ?
20:24 Mazzerin: theyre for testplaying
20:24 Mazzerin: solo = peak of the song, thats where input is needed from top players
20:24 ByBy_ChAn: but if you want approv this map save those diffs to a file or something and keep only Blind Faith
20:24 Mazzerin: yes i know
20:24 Mazzerin: its just for easy access atm
20:24 ByBy_ChAn: ok
20:39 ByBy_ChAn: general
20:42 ByBy_ChAn: found unused wav file : normal-hitwhistle1.wav remove it /w\
20:42 Mazzerin: i already used tic clicks thingie
20:42 Mazzerin: i think its a bug because i used it
20:42 Mazzerin: 06:25:665 (1,2,3,4) -
20:42 Mazzerin: on these for example
20:43 ByBy_ChAn: because it's not used on all diffs
20:43 ByBy_ChAn: you used it only in blind faith
20:43 Mazzerin: OH
20:43 Mazzerin: and i cut the other parts from those diffs where i used it
20:43 Mazzerin: ok i got it
20:52 ByBy_ChAn: blind faith
20:54 ByBy_ChAn: firstly : 05:22:886 (1)- according to aibat , the spinner is 720 ms long than 750 ms
20:55 ByBy_ChAn: check it if gets at least 1000 at auto
20:55 Mazzerin: yes it does on test>tab
20:55 ByBy_ChAn: ok
21:01 ByBy_ChAn: 00:55:569 (1)- move the last gap to 329|201 for a smoother flow like previous objects owo
21:03 Mazzerin: ok can we actually do this tomorrow or something?
21:08 ByBy_ChAn: why ?
21:08 Mazzerin: i have to sleep :(
21:08 ByBy_ChAn: ok
21:08 Mazzerin: 23:08 here and have to wake up at 6:40
21:08 ByBy_ChAn: I can post on thread

pls delete the first 2 diffs because those are not for approval >w<
Ciyus Miapah
wohoooo
XII
my man
Hollow Wings
m4m

General

  1. normal-hitwhistle1.wav is not used anywhere. remove that or add this sample somewhere.
  2. well, if your map's really for rank, remove those additional diffs please.

Blind Faith

  1. 01:45:819 (1,1,1) - larger these jumps, for you already set 1/2 jumps like 01:47:819 (2,3) - with similar ds. and also, maybe reduce nc spam here. oh and, maybe swap 01:46:069 (1,1) - to give larger jump at 01:46:319 (1,1) - with same gap, otherwise it plays a bit odd for that really high bpm.
  2. 02:41:569 (1) - still recommend you larger these sliders' ends' volume a bit. if you don't change that, those rhythm can be a bit hard to catch when playing (thou effect not much because there're few rhythm shiftings), still consider a bit.
  3. 03:41:440 (1,2,3) - you set these objs following vocal track imo, but i have to say vocal beats' some kind of random here, maybe give another track a try.
  4. 06:08:126 (3) - larger notes' volume from this note, nearly can't be heard imo.
  5. high bpm maps like this should be set in a more-regular-type, random composing can be hardly read and plays much more diffcult than regular ones. the map itself is ok to me, consider to arrange those jumps' ds a bit as i said before.
to me personally, Eroko's everything will freeze is really a good example, i'm looking forward maps in that type tbh.

good luck.
Topic Starter
Mazzerin

Hollow Wings wrote:

m4m

General

  1. normal-hitwhistle1.wav is not used anywhere. remove that or add this sample somewhere.
    its a bug, i used it in a few spots for example 06:25:665 (1,2,3,4) -
  2. well, if your map's really for rank, remove those additional diffs please.
    theyre up for testplaying atm, will remove them as soon as its 100% done

Blind Faith

  1. 03:41:440 (1,2,3) - you set these objs following vocal track imo, but i have to say vocal beats' some kind of random here, maybe give another track a try.
    welp there isn't much to follow, the background instrumentals are extremely soft compared to vocals in this section, i mapped everything to vocals in it basically : (
  2. high bpm maps like this should be set in a more-regular-type, random composing can be hardly read and plays much more diffcult than regular ones. the map itself is ok to me, consider to arrange those jumps' ds a bit as i said before.
    yeah, it's not set in a usual way, i'm trying to follow every single detail in the song to express its aggressiveness, therefore its extremelly hard, i know what im doing. and yes, im trying to arrange it in a way so its not unintentionally hard, i want to make it as flowy as possible.

to me personally, Eroko's everything will freeze is really a good example, i'm looking forward maps in that type tbh.
yes Eroko is good!!!!

good luck.
deleted=changed, others commented/not changed
captin1
explained some flow things
SPOILER
2015-04-16 14:23 Mazzerin: hi
2015-04-16 14:23 captin1: hello
2015-04-16 14:23 Mazzerin: your profile states you give opinions on high star maps?
2015-04-16 14:23 captin1: mhm
2015-04-16 14:24 Mazzerin: ACTION is editing [http://osu.ppy.sh/b/518289 Spawn Of Possession - Apparition [Blind Faith]]
2015-04-16 14:24 Mazzerin: i have this
2015-04-16 14:24 captin1: i won't be able to play this
2015-04-16 14:24 Mazzerin: yes i know
2015-04-16 14:24 Mazzerin: what about editor-watch
2015-04-16 14:25 captin1: 00:55:569 (1,2,3,4) - can already see from here you're not using a great flow style for something this fast
2015-04-16 14:27 Mazzerin: hmm are you sure?
2015-04-16 14:27 Mazzerin: i really dont like super circular/linear movements
2015-04-16 14:27 Mazzerin: i mean not as in visuals, but as in playability
2015-04-16 14:27 captin1: the problem in that pattern is you change the flow direction too many times in a single short pattern, and it'll basically force the player to uncomfortably strain just to hit that
2015-04-16 14:28 Mazzerin: i focused on making this have slightly bigger angles than normal and some people seem to love it some seem to hate it
2015-04-16 14:29 Mazzerin: i cant really understand alumetorz liked it for example
2015-04-16 14:29 Mazzerin: i guess it depends ugh
2015-04-16 14:29 captin1: 00:55:319 (5,1) - flow is going clockwise, then it changes 00:55:569 (1,2,3) - to counterclockwise with a wide angle, 00:55:944 (3,4) - the next logical thing for this would be for 4 to move upwards based on how it's placed, but instead you jump upwards and then move right awkwardly
2015-04-16 14:30 captin1: players at that high of a level will be able to play anything regardless of whether or not it's good, just saying
2015-04-16 14:30 Mazzerin: well sliders arent really a problem here
2015-04-16 14:30 captin1: not saying this is a bad map, but there's better choices to be made in flow to make it more fun
2015-04-16 14:30 Mazzerin: the circles should be the problem
2015-04-16 14:30 Mazzerin: yes
2015-04-16 14:30 Mazzerin: i really want to do that lol
2015-04-16 14:31 Mazzerin: i dont want unintentionally hard parts
2015-04-16 14:31 captin1: you'd be surprised how much sliders influence the flow, more so than circles
2015-04-16 14:31 captin1: circle jumps can switch around and still be easy to play, but when the sliders lead to odd places it becomes uncomfortable
2015-04-16 14:31 Mazzerin: theyre basically free acc on a map like this
2015-04-16 14:31 Mazzerin: hmm
2015-04-16 14:32 Mazzerin: so move 4 close to 2?
2015-04-16 14:32 Mazzerin: flow is really hard for me to understand
2015-04-16 14:34 captin1: https://osu.ppy.sh/ss/3020155 i would try something more like this
2015-04-16 14:35 Mazzerin: so its like my original position just to the right and leads to the other direction?
2015-04-16 14:35 Mazzerin: more to the right
2015-04-16 14:36 captin1: yeah, you can see that now the flow direction from 2 and 3 continues with the slider
2015-04-16 14:36 captin1: and then you can do the harder jumps on the two circles after since sliders are lenient
2015-04-16 14:37 Mazzerin: oh the next circles are ok even though the slider is facing that way?
2015-04-16 14:38 captin1: yeah, that's where sliders are nice for more difficult parts, the momentum from hitting the slider will carry the player just enough to get the slider end fine, and then they'll see the next circle and move to it
2015-04-16 14:38 Mazzerin: i guess thats what ive been doing except i used it for most of the map or something
2015-04-16 14:39 captin1: another spot that'll be nice to adjust is 01:04:944 (3,4) - , a simple ctrl+g works wonders
2015-04-16 14:39 Mazzerin: ok
2015-04-16 14:39 Mazzerin: works for me
2015-04-16 14:39 Mazzerin: this makes it so the flow goes in 1 way?
2015-04-16 14:39 Mazzerin: i mean no 180+ degree turns/momentum defeat requirements
2015-04-16 14:39 captin1: someone's waiting on me to do something now but i'll leave that knowledge with you
2015-04-16 14:39 captin1: yeah
2015-04-16 14:40 captin1: exactly, basics of triangle based mapping right there
2015-04-16 14:40 captin1: it's literally what i do all the time haha
2015-04-16 14:40 Mazzerin: you can post this if you want, i will rework most things now
2015-04-16 14:40 Mazzerin: sigh
2015-04-16 14:40 Mazzerin: :D
2015-04-16 14:41 captin1: will do
Yauxo
Hi there, coming from either your or my request/queue or m4m, whatever. Be so kind to answer to my mod and tell my why you denied suggestions.

Unrankable
Suggestion, no change neccessary
Rather important change
Not so important change/small note or opinion
(copy paste end | HistoryTag: ~ Sploosh ~)

[General]
■ It'd be cool if you could take/steal some bell/organ sounds from other sets (or just fine one somewhere on the interwebs) to hitsound these kind of hits: 00:54:569 (1) - 00:55:569 (1) - 00:56:069 (4) - etc. That'd be awesome, because there's alot of objects that could be hitsounded with these.
Edit: Kinda like you have in this section: 06:49:665 (1) -

■ Since I shouldnt point out flow thingies, throw this in here and leave a suggestion anyway.
Whenever youve got an object like the one below, try to place it so that the player doesnt have to cramp his hand to stay inbounds of the Slidertrail
Example

In this example, the player would have to adjust his movement downwards a bit to keep himself inbounds. It'd be much more enjoyable if he could just draw a curve from 3 to 1


[2fast4me]
■ 00:58:194 (5,1) - Shape the other way around (middle tick on 164/76)

■ 00:59:069 (4,5) - Same idea as ^. (5) could also act like a blanket for (1) (You can apply this idea to any random spot that might catch your eye, I guess)

■ 01:00:194 (6) - 492/336ish so that (5 6) isnt as low-spaced as it is? Youve got alot of momentum going from the speed and jumps there, 6 kinda acts like an anti-jump

01:05:819 (2,3,4,5) - same spacing on all of these?
■ 01:22:319 (3,1) - Im not too sure if people might read that as a part of the previous stream, since the spacing is basically the same as 01:18:819 (5,6) - 01:20:319 (7,1,1) - 01:25:569 (1,2,3,1,2,3,1,2,3,1,2,3,1) - etc. Need to confirm though, maybe the AR keeps the player off.

■ 01:26:569 (1) - You maybe want to start this stream a little bit more to the top. I'd assume that the movement out of 01:26:319 (1,2,3) - would be more towards the top, not exactly to the right


(That random Slider is supposed to be an example of how the player might move his cursor)

■ 01:27:694 (2) - I believe that this transition will also be difficult to hit

■ 01:44:319 (5,1) - Same as 00:58:194

■ 01:46:069 (3) - This object is pretty close to the bottom of the screen and might be slightly blocked by the hiterror thingy. You probably want to move this up a little

■ 02:02:319 (1) - Taking the rest of the map in consideration, this is an anti-jump and probably doesnt play too well when you're fully focused on highspeed gameplay. Maybe space it a little bit more

02:50:569 (3) - I think you could change this into a Circle and add a Spinner after that

■ 03:07:131 (1) - put that directly behind the Circle. Feels awkward having a small pause there

04:39:086 (3) - Maybe stack this under the tail of 04:38:726 (1) - so that there's less spacing difference from (2 -> 3) and (3 -> 1)? (and for more consistency with 04:39:926 (2,3) - )


~~ SMILEY BREAK ~~

04:47:606 (2,3,4) -


~~ SMILEY BREAK ~~

■ 04:50:126 (2) - Somewhere around 400/48 would probably be more enjoyable

■ 04:52:166 (1,2,3,4) - BAM BAM BAM BAM BAM BAM BAM BAM

■ 05:01:766 (1) - 92/72 to make it a bit more visible

■ 05:03:686 (1,2,3,4) - The little spacing is kinda random

■ 05:15:446 (1) - I think that placing this somewhere near the middle of the screen would probably be the best idea, since the Slider before that kinda acts like a kickslider

■ 06:56:093 (1) - and more: I'd move every object that's extremely close to the edge a bit (maybe 8 pixels) further INTO the screen, to avoid things hitting either the HP bar, the hiterror or the outside of a 4:3 playfield http://puu.sh/hhbjk/74fa1ac51e.jpg

■ 07:17:272 (1) - I think it'd be better if you had this Slider shaped like so. That way it'd catch the movement out of the spaced stream much better



Things I'd need confirmation/another opinion for:

■ 01:22:319 (3,1) - Im not too sure if people might read that as a part of the previous stream, since the spacing is basically the same as 01:18:819 (5,6) - 01:20:319 (7,1,1) - 01:25:569 (1,2,3,1,2,3,1,2,3,1,2,3,1) - etc. Need to confirm though, maybe the AR keeps the player off.

■ 02:05:069 (1,2,3) - This one might also be somewhat difficult to read, but I'll need confirmation for that as well. The player doesnt know if this is a 3hit or a 4hit Slider, since the last hit is hidden by the Circle before that (1) (and since you use 4hit Sliders most of the time in your diff). If they misread, they might miss the start of the stream (3).

■ 02:39:069 (1) - seems to be slightly offbeat (maybe it's 1/12th tick too early?) Gotta ask pishi
■ 02:48:569 (2) - also seems kinda offbeat, but maybe it's just because there's a louder sound 1/6th tick behind it
■ 02:49:589 (5) - probably 1/12th later as well
■ 02:54:548 (6) - probably 1/12th earlier
■ 02:56:037 (1) - 2/16th ticks earler
■ 03:41:940 (2,3) - The timing on these vocals is weird as well

■ 04:53:006 (4,1,2) - Might be weird to read because of hitanimations

■ 06:09:792 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4) - For areas like these, I think that it'd be better if you'd add a few Sliders here and there. Singletapping 270 BPM after5 minutes of streaming strain is definitely not the easiest thing. Having to hammer down your keys here hurts your fingers more than your keyboard.
Though, is it's technically alternateable and streamable, I want some other opinion on this

This map is scary
Topic Starter
Mazzerin
fixed like everything from yaxuo (with captin1s suggestions), not necessarily the same way he suggested but most stuff is fixed now except for the 270 singletaps(the notes have blast beats, cant use sliders there T_T), timing(will ask pishi), and the 2 'hard to read' parts(seems fine to me, especially since its ar10)
well what is fixed then: all the weird flow issues, jumps completely remapped, random objects moved which touched gameplay elements or moved to places that make more sense
also added those orchestral hitsound things, hooray more greenlines..
fixed timing on slow part now too(even though it was unnoticeable lol)
Yauxo

Mazzerin wrote:

also added those orchestral hitsound things, hooray more greenlines..


Topic Starter
Mazzerin
yeah but i also wanted to make them louder than other hitsounds there by 20% so it was inevitable
VINXIS
holy fucking shit ok

ok1 aka the general
what.png

y is there no widescreen support dad
the combo colours look very similar to each other btw imo idk im prolly just a dumass. To be safe u sud distance their "closeness" if u kno wot i me a n
add progressive metal or progressive_metal or wHATEV r to the tags ok
ok3 aka the map
od 10 pls
  1. 00:57:319 (5) - y id dis not str8 it looks ugly imo
  2. 01:13:819 (1) - considering u made bursts instead of a repeating slider r i g h t b4, i'd sa u sud do dat again 4 consistency zzz
  3. 01:38:569 (1,2,3,4,5,6,7,8) - y is dis shape... special lmao
  4. 01:58:569 (1,1) - from the looks of it it looks like a nasty dropoff man e
  5. 03:50:940 (1,2) - for some reason i think ctrl+G of this would flow better with the previious 2 circles
    ok ya i need sleep i was wathcing anime all nice rip
lov the diff tho
Topic Starter
Mazzerin

VINXIS wrote:

holy fucking shit ok

ok1 aka the general
what.png

y is there no widescreen support dad
no sb=no need
the combo colours look very similar to each other btw imo idk im prolly just a dumass. To be safe u sud distance their "closeness" if u kno wot i me a n
ok
add progressive metal or progressive_metal or wHATEV r to the tags ok
makes sense

ok2 aka oko
ratu
apparatus
ok3 aka the map
od 10 pls

  • yolo
  1. 00:57:319 (5) - y id dis not str8 it looks ugly imo
    ok
  2. 01:13:819 (1) - considering u made bursts instead of a repeating slider r i g h t b4, i'd sa u sud do dat again 4 consistency zzz
    ok
  3. 01:38:569 (1,2,3,4,5,6,7,8) - y is dis shape... special lmao
    idk
  4. 01:58:569 (1,1) - from the looks of it it looks like a nasty dropoff man e
    ??
  5. 03:50:940 (1,2) - for some reason i think ctrl+G of this would flow better with the previious 2 circles
    ok
    ok ya i need sleep i was wathcing anime all nice rip
lov the diff tho
Ciyus Miapah

Mazzerin wrote:

yolo
moph
From ✞Kuki and Moph's Modding Q✞
SUPERLATESORRY

[General]
  1. Tick "Display epilepsy warning" (SB flashes and stuff)
  2. waoh OD10
[Storyboard]
  1. what1.png & white.png should be jpg? save like a whole mb of space lol
  2. white.png has to be 1366x768 im pretty sure
[Blind Faith]
  1. 01:24:756 (2) - hmm you didnt map this blue tick here 01:22:506 - and further on as well, remove for consistency?
  2. 04:50:486 (2,3,4,5,6,7,8,9,10) - hmm not too sure about the 1/3 here (guitar?), i think following the drums like before would be better as you don't seem to use this rhythm anywhere else.
  3. 05:02:486 (1,1) - Feel like this shouldn't be just one stream, epic notes should highlighted, more spacing? jump stream?
  4. 07:54:522 (5,6,7,8) - 2 1/2 sliders maybe? to follow the main piano better
  5. 08:07:897 (6) - could be a 1/4 slider as there's a beat 08:07:959 -, same as here 08:11:959 -
Not a lot to say sorry, kds only if helped
Epic map!
Milan-
sowyy mai nubiesity bt y dun u mappu 03:20:444 - ?

(or am i highaqwerasds?)
Topic Starter
Mazzerin
moph

moph wrote:

From ✞Kuki and Moph's Modding Q✞
SUPERLATESORRY
didnt even expect a mod from a queue, thanks even if its late!

[General]
  1. Tick "Display epilepsy warning" (SB flashes and stuff)
    right forgot
[Storyboard]
  1. what1.png & white.png should be jpg? save like a whole mb of space lol
  2. white.png has to be 1366x768 im pretty sure
    gonna talk to storyboarder about this
[Blind Faith]
  1. 01:24:756 (2) - hmm you didnt map this blue tick here 01:22:506 - and further on as well, remove for consistency?
    very true
  2. 04:50:486 (2,3,4,5,6,7,8,9,10) - hmm not too sure about the 1/3 here (guitar?), i think following the drums like before would be better as you don't seem to use this rhythm anywhere else.
    ye ill ask pishi/goldenwolf or something about this
  3. 05:02:486 (1,1) - Feel like this shouldn't be just one stream, epic notes should highlighted, more spacing? jump stream?
    oh right, just not a stream jump, it would be pretty overkill, changed shape/spacing very slightly
  4. 07:54:522 (5,6,7,8) - 2 1/2 sliders maybe? to follow the main piano better
    that works better yes
  5. 08:07:897 (6) - could be a 1/4 slider as there's a beat 08:07:959 -, same as here 08:11:959 -
    dont want to make it too overkill, the song is full of missing 1/4s, i try to focus on the stronger notes
Not a lot to say sorry, kds only if helped
Epic map!
milan-: added note
UndeadBananaz

moph wrote:

[Storyboard]
  1. what1.png & white.png should be jpg? save like a whole mb of space lol
  2. white.png has to be 1366x768 im pretty sure
Re-sized the white.png, but didn't feel like changing the what1.png to jpeg and re-doing that part just to save like 0.8mb of space (will keep that in mind for future though). I apologize to people with potato internet.
Xantaria
Is this really going for ranked? I love it! o/
Topic Starter
Mazzerin

Zantaria wrote:

Is this really going for ranked? I love it! o/
yes it is
ac8129464363
we changed some minor things

log
2015-04-24 16:59 deetz: 04:50:486 (2,3,4,5,6,7,8,9,10) - is this mapped to something and i'm deaf
2015-04-24 17:01 Mazzerin: its 1/3 guitar
2015-04-24 17:01 Mazzerin: goldenwolf said so too
2015-04-24 17:01 Mazzerin: i guess ill ask pishi for his opinion
2015-04-24 17:01 Mazzerin: too
2015-04-24 17:01 Mazzerin: you can hear it at 100% speed
2015-04-24 17:01 Mazzerin: more clearly than 25
2015-04-24 17:02 deetz: mm
2015-04-24 17:02 deetz: can we irc now cause that will probably be easier than me typing something up
2015-04-24 17:02 deetz: and theres just a few things i wanna mention
2015-04-24 17:02 Mazzerin: oki
2015-04-24 17:03 deetz: 01:11:569 (5,1) - i'm not really a fan of antijumps like this because it's close enough that it could be the next circle. i guess it plays better because it's ar10 but it could still confuse someone imo
2015-04-24 17:03 deetz: next 1/2 circle i mean
2015-04-24 17:03 deetz: 01:17:569 (5,1,2,3,4,5) - and this spacing seems random compared to the ones before
2015-04-24 17:04 Mazzerin: ok ill change not like it hurts not to
2015-04-24 17:06 deetz: 02:12:506 (4,1) - p minor thing but imo it looks better if the spacing between these two is the same as these 02:12:319 (1,2,3,4) -
2015-04-24 17:06 Mazzerin: ops
2015-04-24 17:07 deetz: not sure if your internet died or you crashed
2015-04-24 17:07 Mazzerin: my internet decided to crash i am bACK
2015-04-24 17:07 deetz: ok lool
2015-04-24 17:07 deetz: did you get the last msg
2015-04-24 17:07 deetz: afer you said you'll chang ethe thing before
2015-04-24 17:07 deetz: i'll just send again
2015-04-24 17:08 deetz: 02:12:506 (4,1) - pretty minor but i think it looks better if the spacing between these two is 0.8x like the part of the stream just before
2015-04-24 17:08 deetz: like the distance transition makes more sense
2015-04-24 17:08 Mazzerin: no
2015-04-24 17:08 deetz: ok
2015-04-24 17:09 Mazzerin: i used it all 4 times it happens in the song
2015-04-24 17:09 Mazzerin: :(
2015-04-24 17:09 deetz: yjea i was gonna say the other times too but if you wanna keep it like this its ok, not too many people will really care
2015-04-24 17:10 Mazzerin: actually
2015-04-24 17:10 Mazzerin: ill increase spacing between first 2 of those perems
2015-04-24 17:10 Mazzerin: and reduce on the 2nd/3rd
2015-04-24 17:10 Mazzerin: so it looks better
2015-04-24 17:10 deetz: suere
2015-04-24 17:10 Mazzerin: so 0,9 on both looks good
2015-04-24 17:11 deetz: 02:53:999 (5,6) - beginning of this double is on a different polarity so consider just extending the previous slider as it lands on nothing and the extra sound isnt very noticeable
2015-04-24 17:12 deetz: and the rest of the doubles in this section start on white ticks
2015-04-24 17:13 Mazzerin: because timing sections
2015-04-24 17:14 deetz: still at the starts of their measures
2015-04-24 17:14 deetz: and this one is on blue polarity
2015-04-24 17:14 Mazzerin: what do you mean
2015-04-24 17:15 Mazzerin: i mean ill extend the sliders but i cant make doubles start on blue ticks
2015-04-24 17:15 deetz: im not saying change the rhythms of the song
2015-04-24 17:15 deetz: lol
2015-04-24 17:15 deetz: but extending the sliders is a better way of dealing with polarity changes
2015-04-24 17:16 Mazzerin: yes
2015-04-24 17:16 Mazzerin: i did that ok
2015-04-24 17:17 deetz: 03:49:440 (6) - slider ends on clap when before it was a circle
2015-04-24 17:17 deetz: is that intended
2015-04-24 17:17 deetz: would be cool if that was clickable
2015-04-24 17:18 Mazzerin: hmm was on that orchestral whatever thing
2015-04-24 17:18 Mazzerin: i can always make it into circles, more circles = better
2015-04-24 17:20 deetz: 03:54:940 (1,2) - why is spacing huge compared to 03:49:940 (1,2) -
2015-04-24 17:21 Mazzerin: idk different sounds
2015-04-24 17:21 Mazzerin: i thought it gradually goes higher on 1st thing
2015-04-24 17:21 Mazzerin: and on 2nd its like the same
2015-04-24 17:21 Mazzerin: maybe
2015-04-24 17:21 deetz: first one is low to high and second is high to low
2015-04-24 17:22 deetz: and imo its not gud having it with the same spacing as th enotes with the crashes or whatever on them
2015-04-24 17:22 deetz: the notes*
2015-04-24 17:24 Mazzerin: i guess ill make similar to first one
2015-04-24 17:24 deetz: 03:54:440 (4) - same clap thing w/e
2015-04-24 17:24 Mazzerin: yes already changed
2015-04-24 17:24 Mazzerin: !!
2015-04-24 17:24 deetz: ! ! !
2015-04-24 17:25 deetz: 04:50:486 (2,3,4,5,6,7,8,9,10,1) - there's something really weird about this but i'll take your word for it
2015-04-24 17:28 deetz: 05:08:006 (1,2) - what do you think about ctrl-G'ing these separately
2015-04-24 17:29 Mazzerin: but then you go the other way before going into the next 2
2015-04-24 17:29 Mazzerin: arent you
2015-04-24 17:29 deetz: wutj
2015-04-24 17:29 Mazzerin: i mean you go from bot right to top left
2015-04-24 17:30 Mazzerin: then top right
2015-04-24 17:30 Mazzerin: instead of bot left to top right>top right
2015-04-24 17:31 deetz: i have 0 idea what you're talking about but im thinking in tems of the flows of the sliders
2015-04-24 17:31 deetz: cuz people will be affected by that cuz slider balls
2015-04-24 17:32 Mazzerin: oh you think someone looks at them
2015-04-24 17:32 Mazzerin: :D
2015-04-24 17:32 Mazzerin: i just see the slider heads
2015-04-24 17:32 Mazzerin: hmm
2015-04-24 17:32 deetz: when i play the sliderball influences how i think a bit lol
2015-04-24 17:32 Mazzerin: on 1/4 sliders that is
2015-04-24 17:32 deetz: yea
2015-04-24 17:32 deetz: but i suck so my opinion matters less when it comes to a map like this at this bpm obviously lool
2015-04-24 17:33 Mazzerin: its much harder then
2015-04-24 17:33 deetz: just my thoughts
2015-04-24 17:33 deetz: just looking at the heads i dont like how its arranged either
2015-04-24 17:33 deetz: cuz its like its linear then not linear
2015-04-24 17:33 Mazzerin: yes
2015-04-24 17:33 Mazzerin: i changed it
2015-04-24 17:33 Mazzerin: just saw that myself
2015-04-24 17:33 deetz: oke
2015-04-24 17:33 Mazzerin: change into that square thing that isnt exactly a square
2015-04-24 17:33 Mazzerin: trapezoid!
2015-04-24 17:33 deetz: !!!!
2015-04-24 17:34 deetz: 05:11:366 (1,2,3,4) - are you sure this is audible
2015-04-24 17:34 Mazzerin: if its its ghost notes and theyre cool
2015-04-24 17:34 Mazzerin: :DDDD
2015-04-24 17:34 deetz: ddddddddddddddddddddd
2015-04-24 17:34 Mazzerin: no seriouisly i can hear it
2015-04-24 17:34 Mazzerin: wtf
2015-04-24 17:34 deetz: nonono
2015-04-24 17:34 deetz: the notes themself
2015-04-24 17:34 deetz: from hitsound voluem
2015-04-24 17:34 Mazzerin: OH
2015-04-24 17:35 Mazzerin: shit
2015-04-24 17:35 deetz: selves*
2015-04-24 17:35 Mazzerin: ok raised up
2015-04-24 17:36 deetz: 05:22:886 (1) - spinner is kind of random because the sound is a constent sound with a pitch change and you map a 1/2 slider and a spinner to it which is wot
2015-04-24 17:36 deetz: if you like it i guess you can start the spinner on the blue tick after the slider
2015-04-24 17:37 Mazzerin: nah ill add more clicks
2015-04-24 17:37 Mazzerin: cause its more brutal
2015-04-24 17:37 deetz: OK
2015-04-24 17:39 deetz: 06:42:808 (1) - i like the sliders in this part
2015-04-24 17:39 deetz: they remind me of kiiwa
2015-04-24 17:40 Mazzerin: you are good at recognizing
2015-04-24 17:41 deetz: ok well know i know how this map is 7.8*
2015-04-24 17:41 deetz: wow
2015-04-24 17:41 Mazzerin: LOL
2015-04-24 17:42 deetz: such a brutal ending lmao
2015-04-24 17:46 deetz: well
2015-04-24 17:46 deetz: i think that's all i can say about this map
2015-04-24 17:47 Mazzerin: THIS MAP
2015-04-24 17:47 deetz: T H I S M A P
Kite
Hey there!
Finally getting to mod this haha, sorry for the delay~

[Folder]
soft-hitwhistle3.wav is 9 seconds long with no audible output for the last 3 or 4 seconds, you could cut it down and fade out the volume to chop away some of the filesize (1.55 MB currently)
Consider turning your BG picture into .jpg format to decrease filesize
what1.png in the sb folder could be turned into jpg to chop down filesize further

[Timing]
Can't test it right now cuz my keyboard broke and I can't play on this piece of garbage I am using right now

[Blind Faith]
01:28:319 (1,2) - I would suggest replacing these two beats with a 1/4 slider, it would fit better with the way you designed this section
01:30:069 (1,2,3) - How about moving these objects to x120 y36
01:46:069 (3) - Minor spacing issue, doesn't really matter at all on such a map but you could even it out so it has the same spacing to previous and next object
01:48:319 (5) - Flow towards this slider is bad, I would suggest to copy 01:48:069 (4) - paste at 01:48:319 - then ctrl+h ctrl+j and place at x144 y360 to improve the flow for this section
01:53:069 (1,2,3,4) - It might fit the music more to put more emphasis on the guitar for these 4 beats, jumps might work; 01:53:194 (2,3) - ctrl g 01:53:319 (3,4) - ctrl g seems to work
02:14:319 (1,2) - These would play a lot better if you switched them on the timeline
02:21:069 (2) - ctrl+g improves playability on this pattern
02:40:582 (1,1) - Lead these two beats into the direction of 02:41:561 (1) - ? It's seems rather random the way it is now, first you lead the beats in a shape of a circle and the next object appears somewhere totally else
02:46:568 (1,2) - Having a slider here instead would be less misleading for players and is a nice way to prepare them for the upcoming rhythmn
02:50:453 (1,2) - Hitting a triplet here feels awkward to me, perhaps you could turn these two beats into a 1/4 slider?
03:01:069 (2) - Ctrl+g for flow
03:13:069 (2) - ^
03:33:690 (3) - Minor issue (if you can even call it that) : x132 y35 makes the movement to the next object more pleasant
03:46:940 (6,7) - Ctrl+g then 03:47:440 (1) - ctrl+g for better flow
04:28:646 (1) - Ctrl+g for better flow from previous circle
06:27:379 (1,2,3,4) - these 4 beats play extremely awful the way they are placed right now, unfortunately I can't suggest a better pattern or an easy ctrl+g solution for this but hopefully you can figure something out to make this more pleasant to play
06:32:629 (2,3,4) - ctrl+g for flow
07:10:147 (2) - x224 y268 is a better position to hit this beat considering your previous stream was arrange in a shape of a circle
07:12:272 (1) - Stack this note ontop of 07:11:522 (3) - ? seems to play better and has a cool effect~
07:17:772 (1) - Ctrl+g and rotate -45° x405 y340 for better playability and flow in this section
07:21:897 (3) - x153 y237 and 07:21:959 (4) - x143 y280 for these two beats in the stream makes it a lot easier to follow and less irritating to play
08:08:022 (1,2,3,4,5,6) - x29 y181 seems to be a better position for these objects, the stream is better to hit coming from the previous beat and the flow to the next slider is good too
08:09:147 (5,6,7) - This reverse pattern seems really out of place 08:09:272 (6,7) - Ctrl+g plays a letter better imo
08:11:022 (4,5) - Ctrl+g here?
08:12:772 (3,5) - The playability and readability of this pattern appears to improve vastly if you ctrl+g these two objects
08:16:522 (3,4) - ^

Damn this map is insane...
Sadly I am nowhere near skilled enough to possibly play this, therefore my suggestions might seem silly to a skilled player point of view.
I tried my best to filter out any possible improvements to playability and hopefully it helps, good luck!
Topic Starter
Mazzerin

Kite wrote:

[Folder]
what1.png in the sb folder could be turned into jpg to chop down filesize further
would have to redo whole sb, nope

[Blind Faith]
01:53:069 (1,2,3,4) - It might fit the music more to put more emphasis on the guitar for these 4 beats, jumps might work; 01:53:194 (2,3) - ctrl g 01:53:319 (3,4) - ctrl g seems to work
done the spacing, didn't ctrl+g cause that would make it have 2 extra curves instead of a counter clockwise only movement
02:21:069 (2) - ctrl+g improves playability on this pattern
dont want to do that because then it would cover the sliders reverse arrow with the note before, anyways those are 4 note long 1/4 sliders so its fine as it is
02:46:568 (1,2) - Having a slider here instead would be less misleading for players and is a nice way to prepare them for the upcoming rhythmn
nah i like circles here cause those sounds seem to be the same strength
02:50:453 (1,2) - Hitting a triplet here feels awkward to me, perhaps you could turn these two beats into a 1/4 slider?\
i actually love this one, the triple fits here because its just before that strong orchestral sound thing
07:21:897 (3) - x153 y237 and 07:21:959 (4) - x143 y280 for these two beats in the stream makes it a lot easier to follow and less irritating to play
but then its ugly as fk : (
changed all but these
Sieg
this is going to be epic
XII

Sieg wrote:

this is going to be epic
Of course.
winnerspiros
can't wait to see this ranked!
Akali
Prepare your shitstorm coats
cyprianz5
zgadzam sie elo ^
Touhou
Star +1
OmegaR
Just a few points I found when playing Relax


01:28:819 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Consider reshaping this stream to fit the flow a bit better (From this to this.)
01:32:319 (1) - Merely aesthetical but this slider should perhaps be snapped in line with the quad-stream beforehand
01:52:319 (3,4) - Consider moving these two notes down to the bottom, the back and forth pattern has a change in spacing from the previous combo and makes it slightly awkward to play.
01:53:069 (1,2,3,4) - The square is spaced really far out compared to the other notes in the area, no problem with the pattern but I would recommend reducing the size of it slightly to fit the spacing of the other notes.
07:04:665 (1,2) - Even for a map of this star rating, this jump seems unnecessarily big, note #2 feels way too far towards the bottom right. Consider that most people are right handed and use tablets, the bottom right of the tablet is awkward to hit due to your aim receding into your hand. Not so much for mouse players.
07:58:272 (3,4,5) - The spacing is weird here, the jump from 4 to 5 is made difficult due to the small spacing between 3 and 4 (then later 5 to 6).

Aside from this, really like this map, the end stream goes really well with the music and is really fun to play (albeit with relax) :)
Topic Starter
Mazzerin
fixed all but

Wookiezi wrote:

Just a few points I found when playing Relax


01:32:319 (1) - Merely aesthetical but this slider should perhaps be snapped in line with the quad-stream beforehand
its like that on purpose, wanted to emphasize that super drum hit
01:53:069 (1,2,3,4) - The square is spaced really far out compared to the other notes in the area, no problem with the pattern but I would recommend reducing the size of it slightly to fit the spacing of the other notes
its ok the flow isn't broken there so it plays fine

Aside from this, really like this map, the end stream goes really well with the music and is really fun to play (albeit with relax) :)
thanks for random mod
riffy
Yo, as promised.

[General]
  1. Metadata is correct. Source.
  2. Isn't a deathstream tag appropriate for this map? Players might search for something this epic with such tags, you know.
[Storyboard]
  1. Aren't what.jpg and what1.png the same picture? Why do you duplicate them?
  2. The SB load goes overboard, with 5,33 being way too much for a simple BG+flash SB. try to disable extra SB layers while they aren't used, as it'll save system resources.
  3. While we are at it, you could simple fade your BG instead of using black.jpg. But it's totally up to you, tho.
[Blind Faith]
  1. OD10. Just wow.
  2. 02:32:069 (4,1) - just to avoid any possible problems, move the reverse arrow somewhere else, so it sn't overlapped with any hitbursts.
    Note: 07:26:772 (2,1) - same.
  3. 02:46:818 (2) - sorry, but isn't this circle supposed to have anew combo to stress the BPM change?
    Note: that's gonna be A LOT of fixing with comboing, sorry @.@
  4. 03:46:440 (4) - and probably a new combo here for the spacing nd music changes.
  5. 05:53:726 (2,3) - minor - bringing a random "blanket" suggestion here.

    If you decide to change combos give them a more attentive look to be sure that everything is placed exactly where you want it to be placed.
~~~~~~~~~~~~~~~~~~~~

Find me when ready.
Topic Starter
Mazzerin

-Bakari- wrote:

02:46:818 (2) - sorry, but isn't this circle supposed to have anew combo to stress the BPM change?
fixed all but that, cause that section is varied bpm, it's not just a single bpm change
riffy
The SB looks rankable, but I'd suggest to check it like 4 more times to be completely sure about it. (yes, this is important)@Next BN

Anyways, I believe that it is all cool and we can push it forward. So, yeah...

Bubble #1
Nyxa
HYPE
Rapthorn
ヽ(*・ω・)ノ History is being made right now, boys ヽ(*・ω・)ノ
OmegaR
It's happening!
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