fixed literally everything
that would literally need a complete remap from scratch[ Madoka ] wrote:
Change the CS to 4.2? the high BPM and jumps doesn't go very well with CS4.5 imo, it's extremely harsh considering the streams and jumps in 240BPM. just something I have in mind.
no kd.
Looking forward to this map.
Then reduce volume at the end of the slider to 40% or smthing!Mazzerin wrote:
fixed everything except
08:18:147 (4) - Just a single note instead might be better.
theres something in the background there(ghost note?)
ah ye good idea gonna do thatYales wrote:
Then reduce volume at the end of the slider to 40% or smthing!Mazzerin wrote:
fixed everything except
08:18:147 (4) - Just a single note instead might be better.
theres something in the background there(ghost note?)
changed all but ^Fort wrote:
04:37:166 (3) - overlap like this confusing especially in some high BPM song (yeah you map alot in that part but its okay i think)i think ar10 remedies that, its no big deal as long as the movement is flowy enoughchanged most patterns anyways
05:00:806 (5,1) - and this sudden 1/1
well the song is like that, fixed the sliders before though
05:26:006 (3,4,1) - same ^ (im suggesting same thing on your other pattern like this)
these are ncd differently because of SV changes
maybe, incurso is a fucking masterpiece, all songs are neckbreakers[ Madoka ] wrote:
https://www.youtube.com/watch?v=Zl1yCKOQQO8
map this next pls :')
deleted=changed, others commented/not changedHollow Wings wrote:
m4mGeneral
- normal-hitwhistle1.wav is not used anywhere. remove that or add this sample somewhere.
its a bug, i used it in a few spots for example 06:25:665 (1,2,3,4) -- well, if your map's really for rank, remove those additional diffs please.
theyre up for testplaying atm, will remove them as soon as its 100% doneBlind Faith
- 03:41:440 (1,2,3) - you set these objs following vocal track imo, but i have to say vocal beats' some kind of random here, maybe give another track a try.
welp there isn't much to follow, the background instrumentals are extremely soft compared to vocals in this section, i mapped everything to vocals in it basically : (- high bpm maps like this should be set in a more-regular-type, random composing can be hardly read and plays much more diffcult than regular ones. the map itself is ok to me, consider to arrange those jumps' ds a bit as i said before.
yeah, it's not set in a usual way, i'm trying to follow every single detail in the song to express its aggressiveness, therefore its extremelly hard, i know what im doing. and yes, im trying to arrange it in a way so its not unintentionally hard, i want to make it as flowy as possible.
to me personally, Eroko's everything will freeze is really a good example, i'm looking forward maps in that type tbh.
yes Eroko is good!!!!
good luck.
Mazzerin wrote:
also added those orchestral hitsound things, hooray more greenlines..
VINXIS wrote:
holy fucking shit okok1 aka the generalwhat.png
y is there no widescreen support dad
no sb=no need
the combo colours look very similar to each other btw imo idk im prolly just a dumass. To be safe u sud distance their "closeness" if u kno wot i me a n
ok
add progressive metal or progressive_metal or wHATEV r to the tags ok
makes senseok2 aka okoratu
apparatusok3 aka the mapod 10 pls
yololov the diff tho
- 00:57:319 (5) - y id dis not str8 it looks ugly imo
ok- 01:13:819 (1) - considering u made bursts instead of a repeating slider r i g h t b4, i'd sa u sud do dat again 4 consistency zzz
ok- 01:38:569 (1,2,3,4,5,6,7,8) - y is dis shape... special lmao
idk- 01:58:569 (1,1) - from the looks of it it looks like a nasty dropoff man e
??- 03:50:940 (1,2) - for some reason i think ctrl+G of this would flow better with the previious 2 circles
ok
ok ya i need sleep i was wathcing anime all nice rip
Mazzerin wrote:
yolo
moph wrote:
From ✞Kuki and Moph's Modding Q✞
SUPERLATESORRY
didnt even expect a mod from a queue, thanks even if its late!
[General][Storyboard]
- Tick "Display epilepsy warning" (SB flashes and stuff)
right forgot[Blind Faith]
- what1.png & white.png should be jpg? save like a whole mb of space lol
- white.png has to be 1366x768 im pretty sure
gonna talk to storyboarder about thisNot a lot to say sorry, kds only if helped
- 01:24:756 (2) - hmm you didnt map this blue tick here 01:22:506 - and further on as well, remove for consistency?
very true- 04:50:486 (2,3,4,5,6,7,8,9,10) - hmm not too sure about the 1/3 here (guitar?), i think following the drums like before would be better as you don't seem to use this rhythm anywhere else.
ye ill ask pishi/goldenwolf or something about this- 05:02:486 (1,1) - Feel like this shouldn't be just one stream, epic notes should highlighted, more spacing? jump stream?
oh right, just not a stream jump, it would be pretty overkill, changed shape/spacing very slightly- 07:54:522 (5,6,7,8) - 2 1/2 sliders maybe? to follow the main piano better
that works better yes- 08:07:897 (6) - could be a 1/4 slider as there's a beat 08:07:959 -, same as here 08:11:959 -
dont want to make it too overkill, the song is full of missing 1/4s, i try to focus on the stronger notes
Epic map!
Re-sized the white.png, but didn't feel like changing the what1.png to jpeg and re-doing that part just to save like 0.8mb of space (will keep that in mind for future though). I apologize to people with potato internet.moph wrote:
[Storyboard]
- what1.png & white.png should be jpg? save like a whole mb of space lol
- white.png has to be 1366x768 im pretty sure
yes it isZantaria wrote:
Is this really going for ranked? I love it! o/
2015-04-24 16:59 deetz: 04:50:486 (2,3,4,5,6,7,8,9,10) - is this mapped to something and i'm deaf
2015-04-24 17:01 Mazzerin: its 1/3 guitar
2015-04-24 17:01 Mazzerin: goldenwolf said so too
2015-04-24 17:01 Mazzerin: i guess ill ask pishi for his opinion
2015-04-24 17:01 Mazzerin: too
2015-04-24 17:01 Mazzerin: you can hear it at 100% speed
2015-04-24 17:01 Mazzerin: more clearly than 25
2015-04-24 17:02 deetz: mm
2015-04-24 17:02 deetz: can we irc now cause that will probably be easier than me typing something up
2015-04-24 17:02 deetz: and theres just a few things i wanna mention
2015-04-24 17:02 Mazzerin: oki
2015-04-24 17:03 deetz: 01:11:569 (5,1) - i'm not really a fan of antijumps like this because it's close enough that it could be the next circle. i guess it plays better because it's ar10 but it could still confuse someone imo
2015-04-24 17:03 deetz: next 1/2 circle i mean
2015-04-24 17:03 deetz: 01:17:569 (5,1,2,3,4,5) - and this spacing seems random compared to the ones before
2015-04-24 17:04 Mazzerin: ok ill change not like it hurts not to
2015-04-24 17:06 deetz: 02:12:506 (4,1) - p minor thing but imo it looks better if the spacing between these two is the same as these 02:12:319 (1,2,3,4) -
2015-04-24 17:06 Mazzerin: ops
2015-04-24 17:07 deetz: not sure if your internet died or you crashed
2015-04-24 17:07 Mazzerin: my internet decided to crash i am bACK
2015-04-24 17:07 deetz: ok lool
2015-04-24 17:07 deetz: did you get the last msg
2015-04-24 17:07 deetz: afer you said you'll chang ethe thing before
2015-04-24 17:07 deetz: i'll just send again
2015-04-24 17:08 deetz: 02:12:506 (4,1) - pretty minor but i think it looks better if the spacing between these two is 0.8x like the part of the stream just before
2015-04-24 17:08 deetz: like the distance transition makes more sense
2015-04-24 17:08 Mazzerin: no
2015-04-24 17:08 deetz: ok
2015-04-24 17:09 Mazzerin: i used it all 4 times it happens in the song
2015-04-24 17:09 Mazzerin: :(
2015-04-24 17:09 deetz: yjea i was gonna say the other times too but if you wanna keep it like this its ok, not too many people will really care
2015-04-24 17:10 Mazzerin: actually
2015-04-24 17:10 Mazzerin: ill increase spacing between first 2 of those perems
2015-04-24 17:10 Mazzerin: and reduce on the 2nd/3rd
2015-04-24 17:10 Mazzerin: so it looks better
2015-04-24 17:10 deetz: suere
2015-04-24 17:10 Mazzerin: so 0,9 on both looks good
2015-04-24 17:11 deetz: 02:53:999 (5,6) - beginning of this double is on a different polarity so consider just extending the previous slider as it lands on nothing and the extra sound isnt very noticeable
2015-04-24 17:12 deetz: and the rest of the doubles in this section start on white ticks
2015-04-24 17:13 Mazzerin: because timing sections
2015-04-24 17:14 deetz: still at the starts of their measures
2015-04-24 17:14 deetz: and this one is on blue polarity
2015-04-24 17:14 Mazzerin: what do you mean
2015-04-24 17:15 Mazzerin: i mean ill extend the sliders but i cant make doubles start on blue ticks
2015-04-24 17:15 deetz: im not saying change the rhythms of the song
2015-04-24 17:15 deetz: lol
2015-04-24 17:15 deetz: but extending the sliders is a better way of dealing with polarity changes
2015-04-24 17:16 Mazzerin: yes
2015-04-24 17:16 Mazzerin: i did that ok
2015-04-24 17:17 deetz: 03:49:440 (6) - slider ends on clap when before it was a circle
2015-04-24 17:17 deetz: is that intended
2015-04-24 17:17 deetz: would be cool if that was clickable
2015-04-24 17:18 Mazzerin: hmm was on that orchestral whatever thing
2015-04-24 17:18 Mazzerin: i can always make it into circles, more circles = better
2015-04-24 17:20 deetz: 03:54:940 (1,2) - why is spacing huge compared to 03:49:940 (1,2) -
2015-04-24 17:21 Mazzerin: idk different sounds
2015-04-24 17:21 Mazzerin: i thought it gradually goes higher on 1st thing
2015-04-24 17:21 Mazzerin: and on 2nd its like the same
2015-04-24 17:21 Mazzerin: maybe
2015-04-24 17:21 deetz: first one is low to high and second is high to low
2015-04-24 17:22 deetz: and imo its not gud having it with the same spacing as th enotes with the crashes or whatever on them
2015-04-24 17:22 deetz: the notes*
2015-04-24 17:24 Mazzerin: i guess ill make similar to first one
2015-04-24 17:24 deetz: 03:54:440 (4) - same clap thing w/e
2015-04-24 17:24 Mazzerin: yes already changed
2015-04-24 17:24 Mazzerin: !!
2015-04-24 17:24 deetz: ! ! !
2015-04-24 17:25 deetz: 04:50:486 (2,3,4,5,6,7,8,9,10,1) - there's something really weird about this but i'll take your word for it
2015-04-24 17:28 deetz: 05:08:006 (1,2) - what do you think about ctrl-G'ing these separately
2015-04-24 17:29 Mazzerin: but then you go the other way before going into the next 2
2015-04-24 17:29 Mazzerin: arent you
2015-04-24 17:29 deetz: wutj
2015-04-24 17:29 Mazzerin: i mean you go from bot right to top left
2015-04-24 17:30 Mazzerin: then top right
2015-04-24 17:30 Mazzerin: instead of bot left to top right>top right
2015-04-24 17:31 deetz: i have 0 idea what you're talking about but im thinking in tems of the flows of the sliders
2015-04-24 17:31 deetz: cuz people will be affected by that cuz slider balls
2015-04-24 17:32 Mazzerin: oh you think someone looks at them
2015-04-24 17:32 Mazzerin: :D
2015-04-24 17:32 Mazzerin: i just see the slider heads
2015-04-24 17:32 Mazzerin: hmm
2015-04-24 17:32 deetz: when i play the sliderball influences how i think a bit lol
2015-04-24 17:32 Mazzerin: on 1/4 sliders that is
2015-04-24 17:32 deetz: yea
2015-04-24 17:32 deetz: but i suck so my opinion matters less when it comes to a map like this at this bpm obviously lool
2015-04-24 17:33 Mazzerin: its much harder then
2015-04-24 17:33 deetz: just my thoughts
2015-04-24 17:33 deetz: just looking at the heads i dont like how its arranged either
2015-04-24 17:33 deetz: cuz its like its linear then not linear
2015-04-24 17:33 Mazzerin: yes
2015-04-24 17:33 Mazzerin: i changed it
2015-04-24 17:33 Mazzerin: just saw that myself
2015-04-24 17:33 deetz: oke
2015-04-24 17:33 Mazzerin: change into that square thing that isnt exactly a square
2015-04-24 17:33 Mazzerin: trapezoid!
2015-04-24 17:33 deetz: !!!!
2015-04-24 17:34 deetz: 05:11:366 (1,2,3,4) - are you sure this is audible
2015-04-24 17:34 Mazzerin: if its its ghost notes and theyre cool
2015-04-24 17:34 Mazzerin: :DDDD
2015-04-24 17:34 deetz: ddddddddddddddddddddd
2015-04-24 17:34 Mazzerin: no seriouisly i can hear it
2015-04-24 17:34 Mazzerin: wtf
2015-04-24 17:34 deetz: nonono
2015-04-24 17:34 deetz: the notes themself
2015-04-24 17:34 deetz: from hitsound voluem
2015-04-24 17:34 Mazzerin: OH
2015-04-24 17:35 Mazzerin: shit
2015-04-24 17:35 deetz: selves*
2015-04-24 17:35 Mazzerin: ok raised up
2015-04-24 17:36 deetz: 05:22:886 (1) - spinner is kind of random because the sound is a constent sound with a pitch change and you map a 1/2 slider and a spinner to it which is wot
2015-04-24 17:36 deetz: if you like it i guess you can start the spinner on the blue tick after the slider
2015-04-24 17:37 Mazzerin: nah ill add more clicks
2015-04-24 17:37 Mazzerin: cause its more brutal
2015-04-24 17:37 deetz: OK
2015-04-24 17:39 deetz: 06:42:808 (1) - i like the sliders in this part
2015-04-24 17:39 deetz: they remind me of kiiwa
2015-04-24 17:40 Mazzerin: you are good at recognizing
2015-04-24 17:41 deetz: ok well know i know how this map is 7.8*
2015-04-24 17:41 deetz: wow
2015-04-24 17:41 Mazzerin: LOL
2015-04-24 17:42 deetz: such a brutal ending lmao
2015-04-24 17:46 deetz: well
2015-04-24 17:46 deetz: i think that's all i can say about this map
2015-04-24 17:47 Mazzerin: THIS MAP
2015-04-24 17:47 deetz: T H I S M A P
changed all but theseKite wrote:
[Folder]
what1.png in the sb folder could be turned into jpg to chop down filesize further
would have to redo whole sb, nope
[Blind Faith]
01:53:069 (1,2,3,4) - It might fit the music more to put more emphasis on the guitar for these 4 beats, jumps might work; 01:53:194 (2,3) - ctrl g 01:53:319 (3,4) - ctrl g seems to work
done the spacing, didn't ctrl+g cause that would make it have 2 extra curves instead of a counter clockwise only movement
02:21:069 (2) - ctrl+g improves playability on this pattern
dont want to do that because then it would cover the sliders reverse arrow with the note before, anyways those are 4 note long 1/4 sliders so its fine as it is
02:46:568 (1,2) - Having a slider here instead would be less misleading for players and is a nice way to prepare them for the upcoming rhythmn
nah i like circles here cause those sounds seem to be the same strength
02:50:453 (1,2) - Hitting a triplet here feels awkward to me, perhaps you could turn these two beats into a 1/4 slider?\
i actually love this one, the triple fits here because its just before that strong orchestral sound thing
07:21:897 (3) - x153 y237 and 07:21:959 (4) - x143 y280 for these two beats in the stream makes it a lot easier to follow and less irritating to play
but then its ugly as fk : (