What would you classify as "decently hard"?B1rd wrote:
who can? is there anyone who can sight read FC a decently hard song at AR11?
Keep in mind that even easy insane dts can be hard with the addition of small circles and the extremely high OD
What would you classify as "decently hard"?B1rd wrote:
who can? is there anyone who can sight read FC a decently hard song at AR11?
It's certainly not impossible, but REALLY hard to do, especially maps that are fast and hard by nature. It requires map knowledge and certain amount of retries to be able to play a map correctly with AR11, and, most importantly, extreme warmup in advance (at least in my case).B1rd wrote:
who can? is there anyone who can sight read FC a decently hard song at AR11?
10.8+fartownik wrote:
Emperorpenguin83 is currently the best AR10.3+ player in existence.
Well, I meant everything above 10.3.buny wrote:
The hardest part about reading AR11 is sustaining that readability.10.8+fartownik wrote:
Emperorpenguin83 is currently the best AR10.3+ player in existence.
A lot of players can read AR10.3 perfectly fine
I used to play impossible maps with AR11 in order to play it properly. If you do so, the easier ones will feel like a cake.Pengua wrote:
I can play AR10.3 but AR11 I just die almost instantly. It might be HR and the CS making it seem more difficult, idk. Should I just play a lot of AR11 NF?
Try editing the map to ar10 by default, so you only need to add dt to make it ar11, and not hr.Pengua wrote:
I can play AR10.3 but AR11 I just die almost instantly. It might be HR and the CS making it seem more difficult, idk. Should I just play a lot of AR11 NF?
I think you mean .04 seconds. Average human reaction time is around 250ms, and AR11 is 300ms.Faces3 wrote:
funfact : ar11 is about .4 ms above human reaction time
/me fixesNarrill wrote:
I think you mean .04 seconds. Average human reaction time is around 250ms, and AR11 is 300ms.Faces3 wrote:
funfact : ar11 is about .4 ms above human reaction time
he plays with hidden, so it's not that much strainIchi wrote:
Emperorpenguin is just sick... anyway i don´t know how his sight is after rertying an ar11 song alot, i personally end up pretty bad after some 10.3 session, have to focus alot.
Well 280BPM+ AR10 isn't exactly easy to read :"D.buny wrote:
That's what people said about AR10 few years back also.
This.winber1 wrote:
pretty sure the supposed ar11 have even said themselves that they pretty much memorize the map. thus no one can actually read it, but many people are good at it. personally i would not say i cannot read ar 10.3 at all, but i can still get fc's with it.
There are plenty of people who sightread fc ar10 maps.buny wrote:
Nobody can do ar10 without memorisation
Which song?Aria Kanzaki wrote:
Cookiezi FCed an AR 11 song
He fc'ed a lot. But they all took a lot of attempts.Dragon One wrote:
Which song?Aria Kanzaki wrote:
Cookiezi FCed an AR 11 song
I'll have to agree and disagree, since I don't think anybody has dedicated themselves enough to AR11 to be able to read it casuallyZare wrote:
buny I get the point you're trying to make, but note that at some aspects of the game, certain physically induced limits cannot be broken. The amount of ms it takes for the visual input to appear on the screen, be recognized by our eyes, be transmitted to our brain through neurocytes and be processed by the brain so we can actually react to it ultimately adds up to something between 250 and 300 ms, depending on the person.
AR11 is 300 ms, so we have around 50 ms MAXIMUM for aiming and clicking. It's just not possible to understand complex patterns and rhythmic variations during such a short time while you're still focussing on aiming the previous objects. Emperorpenguin's scores are mostly on extreeeemely simple and straightforward maps (e.g. Koigokoro or Streamline Prism) and even for those he needed a whole lot of tries.
I don't mean to say that one can't react in time when an object appears on screen at AR11, and penguin probably didn't completely memorize every single circle of every map he plays, but as it stands, there's no one who can safely sightread AR11 the way others can casually pull of AR9
http://puu.sh/bSjyI/57a0e68950.osrDragon One wrote:
Which song?Aria Kanzaki wrote:
Cookiezi FCed an AR 11 song
you forgot him, he's always on the top ranks at hard diffs...Faces3 wrote:
see: emperorpenguin and listlessB1rd wrote:
No one can read ar11. don't even try.
I am the 48%. I double checked, and average human reaction time is actually closer to 215ms, so 75ms to interpret patterns. Still, that's not a lot of time.buny wrote:
I heard 52% of statistics are made on the spot.
As impossible as it might seem, there's that guy that can chop a bb gun pellet in half with a sword as it is flying at him, crazy shit like that makes me think that eventually, years from now, someone will be able to read ar11. Maybe it will even become how ar10 is now, and the new setting to compete over will be cs :O.Narrill wrote:
I am the 48%. I double checked, and average human reaction time is actually closer to 215ms, so 75ms to interpret patterns. Still, that's not a lot of time.buny wrote:
I heard 52% of statistics are made on the spot.
I agree with that average amongst gamers tbh. When humanbenchmark.com was only known to a smaller population nearer 7 years ago, the average was 215ms for quite a long time. It's only as more users (read: untrained noobs) have started "testing" their reflexes, that the average has risen over the years. They still list the median as 215, even though clearly 270ms has more hits.Narrill wrote:
I am the 48%. I double checked, and average human reaction time is actually closer to 215ms, so 75ms to interpret patterns. Still, that's not a lot of time.buny wrote:
I heard 52% of statistics are made on the spot.
Sure, but reaction speed sets the baseline.Dexus wrote:
The problem here is people think they have to react to high approach rates.
To expand on what I'm saying, your eyes are slow and there's latency in computers. If your audio settings are synced properly you can simply predict notes. If a mapper has done a good job on the map then the player can hit all the notes consistently. Problem is lots of mappers put stray shit everywhere and don't know what the hell they're doing. There's lots of issues with consistency in mapping. Players/mappers in this generation favor random spurt patterns though because the focus is on it being a challenge.
Yeah, it's about memorizing if you want to do super low object density.
Unfortunately, reaction time is highly genetic and typically can only improve 10 to 20%. Two things that help improve it are stimulants and overspeed training.Well my reactions improved 20% already, so I guess that's as good as I'm going to get.