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AR11

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buny

B1rd wrote:

who can? is there anyone who can sight read FC a decently hard song at AR11?
What would you classify as "decently hard"?

Keep in mind that even easy insane dts can be hard with the addition of small circles and the extremely high OD
fartownik

B1rd wrote:

who can? is there anyone who can sight read FC a decently hard song at AR11?
It's certainly not impossible, but REALLY hard to do, especially maps that are fast and hard by nature. It requires map knowledge and certain amount of retries to be able to play a map correctly with AR11, and, most importantly, extreme warmup in advance (at least in my case).

Emperorpenguin83 is currently the best AR10.3+ player in existence.
buny
The hardest part about reading AR11 is sustaining that readability.

fartownik wrote:

Emperorpenguin83 is currently the best AR10.3+ player in existence.
10.8+

A lot of players can read AR10.3 perfectly fine
Topic Starter
Pengua
I can play AR10.3 but AR11 I just die almost instantly. It might be HR and the CS making it seem more difficult, idk. Should I just play a lot of AR11 NF?
fartownik

buny wrote:

The hardest part about reading AR11 is sustaining that readability.

fartownik wrote:

Emperorpenguin83 is currently the best AR10.3+ player in existence.
10.8+

A lot of players can read AR10.3 perfectly fine
Well, I meant everything above 10.3.
fartownik

Pengua wrote:

I can play AR10.3 but AR11 I just die almost instantly. It might be HR and the CS making it seem more difficult, idk. Should I just play a lot of AR11 NF?
I used to play impossible maps with AR11 in order to play it properly. If you do so, the easier ones will feel like a cake.
cheezstik

Pengua wrote:

I can play AR10.3 but AR11 I just die almost instantly. It might be HR and the CS making it seem more difficult, idk. Should I just play a lot of AR11 NF?
Try editing the map to ar10 by default, so you only need to add dt to make it ar11, and not hr.
winber1
pretty sure the supposed ar11 have even said themselves that they pretty much memorize the map. thus no one can actually read it, but many people are good at it. personally i would not say i cannot read ar 10.3 at all, but i can still get fc's with it.
nrl

Faces3 wrote:

funfact : ar11 is about .4 ms above human reaction time
I think you mean .04 seconds. Average human reaction time is around 250ms, and AR11 is 300ms.
1319

Narrill wrote:

Faces3 wrote:

funfact : ar11 is about .4 ms above human reaction time
I think you mean .04 seconds. Average human reaction time is around 250ms, and AR11 is 300ms.
/me fixes
Ichi
Emperorpenguin is just sick... anyway i don´t know how his sight is after rertying an ar11 song alot, i personally end up pretty bad after some 10.3 session, have to focus alot.
buny

Ichi wrote:

Emperorpenguin is just sick... anyway i don´t know how his sight is after rertying an ar11 song alot, i personally end up pretty bad after some 10.3 session, have to focus alot.
he plays with hidden, so it's not that much strain
TUOPlays
ya know if you play a map a lot/memorize it that's when higher ARs become doable. I literally learned AR8 DT by playing a map i knew really well constantly, and it made the AR seem slower than it actually is. It requires a lot of memorization, but not as much as FL for example
buny
Nobody can do ar10 without memorisation
FlyingKebab
The line between reaction and reading at AR11 is quite slim tbh. You couldn't say for sure if a person is reading the map or just reacting to it.
buny
That's what people said about AR10 few years back also.
FlyingKebab

buny wrote:

That's what people said about AR10 few years back also.
Well 280BPM+ AR10 isn't exactly easy to read :"D.
buny
280bpm+ looks better on 10.3
chainpullz

winber1 wrote:

pretty sure the supposed ar11 have even said themselves that they pretty much memorize the map. thus no one can actually read it, but many people are good at it. personally i would not say i cannot read ar 10.3 at all, but i can still get fc's with it.
This.

buny wrote:

Nobody can do ar10 without memorisation
There are plenty of people who sightread fc ar10 maps.
buny
anyone that claims to sightread ar10 are hackers
Aria Kanzaki
Cookiezi FCed an AR 11 song
Zare
buny I get the point you're trying to make, but note that at some aspects of the game, certain physically induced limits cannot be broken. The amount of ms it takes for the visual input to appear on the screen, be recognized by our eyes, be transmitted to our brain through neurocytes and be processed by the brain so we can actually react to it ultimately adds up to something between 250 and 300 ms, depending on the person.

AR11 is 300 ms, so we have around 50 ms MAXIMUM for aiming and clicking. It's just not possible to understand complex patterns and rhythmic variations during such a short time while you're still focussing on aiming the previous objects. Emperorpenguin's scores are mostly on extreeeemely simple and straightforward maps (e.g. Koigokoro or Streamline Prism) and even for those he needed a whole lot of tries.

I don't mean to say that one can't react in time when an object appears on screen at AR11, and penguin probably didn't completely memorize every single circle of every map he plays, but as it stands, there's no one who can safely sightread AR11 the way others can casually pull of AR9
[ Kosuna ]

Aria Kanzaki wrote:

Cookiezi FCed an AR 11 song
Which song?
Bauxe

Dragon One wrote:

Aria Kanzaki wrote:

Cookiezi FCed an AR 11 song
Which song?
He fc'ed a lot. But they all took a lot of attempts.
B1rd
what Cookiezi did is irrelevant for normal people.
buny

Zare wrote:

buny I get the point you're trying to make, but note that at some aspects of the game, certain physically induced limits cannot be broken. The amount of ms it takes for the visual input to appear on the screen, be recognized by our eyes, be transmitted to our brain through neurocytes and be processed by the brain so we can actually react to it ultimately adds up to something between 250 and 300 ms, depending on the person.

AR11 is 300 ms, so we have around 50 ms MAXIMUM for aiming and clicking. It's just not possible to understand complex patterns and rhythmic variations during such a short time while you're still focussing on aiming the previous objects. Emperorpenguin's scores are mostly on extreeeemely simple and straightforward maps (e.g. Koigokoro or Streamline Prism) and even for those he needed a whole lot of tries.

I don't mean to say that one can't react in time when an object appears on screen at AR11, and penguin probably didn't completely memorize every single circle of every map he plays, but as it stands, there's no one who can safely sightread AR11 the way others can casually pull of AR9
I'll have to agree and disagree, since I don't think anybody has dedicated themselves enough to AR11 to be able to read it casually
Reaction time isn't a very valid point, since playing higher AR we hone our reaction times; hell, my reaction time has gotten much faster since I've played osu.
AR11 isn't just looking at approach circles either. Follow points appear before the actual circle, however I'm not that experienced with follow points so I can't utilise them properly
Also, the effect of HR with high speed maps is much bigger than you think when you're given that small of a window to react.

But that is to say, I'm not saying that it's plausible that people could read AR11 as well as they could AR9 or AR10, but simply it is possible to sightread at AR11.

those AR10 comments were sarcasm anyway.
Aria Kanzaki

Dragon One wrote:

Aria Kanzaki wrote:

Cookiezi FCed an AR 11 song
Which song?
http://puu.sh/bSjyI/57a0e68950.osr
nrl
buny, we're talking around 50ms for an average person to interpret patterns. Five hundredths of a second. That's seriously stretching the limits of what's possible, and I doubt there are any players out there right now who, even if they dedicated all their time to learning AR11, could sight-read a fairly complex map at that sort of speed.
buny
I heard 52% of statistics are made on the spot.
E14

Faces3 wrote:

B1rd wrote:

No one can read ar11. don't even try.
see: emperorpenguin and listless
you forgot him, he's always on the top ranks at hard diffs...

http://osu.ppy.sh/u/read00001234
nrl

buny wrote:

I heard 52% of statistics are made on the spot.
I am the 48%. I double checked, and average human reaction time is actually closer to 215ms, so 75ms to interpret patterns. Still, that's not a lot of time.
Yauxo
There's no need for AR11 in my opinion. Ar should scale with the BPM and the object density to let the player see everything while there's no shitload of weird things on the screen. There are too many maps that are mapped with 10 that could easily be AR9 to be more appealing to a greater mass of players. Except theyre not because hurr durr AR10 so pro Cookiezi incoming
cheezstik

Narrill wrote:

buny wrote:

I heard 52% of statistics are made on the spot.
I am the 48%. I double checked, and average human reaction time is actually closer to 215ms, so 75ms to interpret patterns. Still, that's not a lot of time.
As impossible as it might seem, there's that guy that can chop a bb gun pellet in half with a sword as it is flying at him, crazy shit like that makes me think that eventually, years from now, someone will be able to read ar11. Maybe it will even become how ar10 is now, and the new setting to compete over will be cs :O.
Dexus
The problem here is people think they have to react to high approach rates.

To expand on what I'm saying, your eyes are slow and there's latency in computers. If your audio settings are synced properly you can simply predict notes. If a mapper has done a good job on the map then the player can hit all the notes consistently. Problem is lots of mappers put stray shit everywhere and don't know what the hell they're doing. There's lots of issues with consistency in mapping. Players/mappers in this generation favor random spurt patterns though because the focus is on it being a challenge.

Yeah, it's about memorizing if you want to do super low object density.
RaneFire

Narrill wrote:

buny wrote:

I heard 52% of statistics are made on the spot.
I am the 48%. I double checked, and average human reaction time is actually closer to 215ms, so 75ms to interpret patterns. Still, that's not a lot of time.
I agree with that average amongst gamers tbh. When humanbenchmark.com was only known to a smaller population nearer 7 years ago, the average was 215ms for quite a long time. It's only as more users (read: untrained noobs) have started "testing" their reflexes, that the average has risen over the years. They still list the median as 215, even though clearly 270ms has more hits.

But a reaction test doesn't necessarily mean you have X amount of time to spare for reading either. You don't read with your fingers, you read with your eyes and brain, and those are much closer together than your brain is to your fingers. Sending the message is all that is done, whereas a reaction test requires the recognition aspect as well as sending the signal. Reading actually fits in the middle of all that, not the end or beginning.

With training you can drop your reaction times quite significantly, since upon first playing osu!, I tested at 230ms, but over the course of playing my reflexes have dropped down to 190ms average (170 low) and stayed there for the past 2 years.

A rule of thumb, I like to apply, is that you can eventually, with practice, read as fast as double your trained average reaction time.

It's unfair to compare an unpracticed reaction test vs a game so fervently practiced, where your reactions, attention and focus are truly at their best. However, the processing of information (recognising objects) is what increases that value a lot. Reacting to a huge coloured area the size of your screen is quite easy by comparison.

Dexus wrote:

The problem here is people think they have to react to high approach rates.

To expand on what I'm saying, your eyes are slow and there's latency in computers. If your audio settings are synced properly you can simply predict notes. If a mapper has done a good job on the map then the player can hit all the notes consistently. Problem is lots of mappers put stray shit everywhere and don't know what the hell they're doing. There's lots of issues with consistency in mapping. Players/mappers in this generation favor random spurt patterns though because the focus is on it being a challenge.

Yeah, it's about memorizing if you want to do super low object density.
Sure, but reaction speed sets the baseline.

We're also talking about reading, not prediction. Prediction is the main reason that easier maps get chosen for the majority of AR11 scores. Tricky parts are memorised, the easy parts are sight-read. Very few people enjoy complete memorisation, akin to FL.
Dexus
That is right but if you're playing osu! and don't suck your reaction speed is no slower than 4 tenths of a second. Usually you'd be sitting at 3 tenths or lower if you've properly trained on AR10, 10.3, 10.8

Here's an interesting article if anyone wants to read http://www.higher-faster-sports.com/reactiontime.html
RaneFire
Unfortunately, reaction time is highly genetic and typically can only improve 10 to 20%. Two things that help improve it are stimulants and overspeed training.
Well my reactions improved 20% already, so I guess that's as good as I'm going to get.
B1rd
that article has a whole lot of depressing stuff about natural born genetic advantages.
Dexus
One way to apply overspeed training is by watching replays of AR10 and hitting the 2x speed button (speed modify it first to be slower so it's played at a realistic pace). You would essentially be playing relax without the feedback but the speed is faster than ar11. Doing that several hours a day on and off could possibly yield results if anyone is willing to try it.

I personally have not tried to train my reaction times, but when I'm lazy I get 300ms, when I focus I get 220 to 230ms, and then when I drink coffee I get 185 to 190ms reaction times.
ZenithPhantasm
Like everything in life some people are just better at certain things. Nothing to get depressed about.
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