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Kakihara Tetsuya - Dandigi

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Topic Starter
Starfall9908
This beatmap was submitted using in-game submission on den 12 september 2015 at 12:37:51

Artist: Kakihara Tetsuya
Title: Dandigi
Tags: Dandigi Dan ダンディギ・ダン 佐伯youthK Saeki youthK 宮崎誠 Miyazaki Makoto Kiramune
BPM: 125
Filesize: 6592kb
Play Time: 04:27
Difficulties Available:
  1. Easy (1,53 stars, 268 notes)
  2. Hard (2,96 stars, 584 notes)
  3. Normal (1,92 stars, 395 notes)
Download: Kakihara Tetsuya - Dandigi
Information: Scores/Beatmap Listing
---------------
My 6th map

Easy: 100%
Normal: 100%
Hard: 100%

Noticeable Changes
  1. 21/9/2014: Easy is added
  2. 26/9/2014: Normal is added. Some Hitsounds in Easy is changed.
  3. 3/10/2014: Hard is added. Moved to pending
  4. 18/10/2014: Changed Distance Snap Rate in Normal
  5. 2/1/2015: Artist name changed from "Tetsuya Kakihara" to "Kakihara Tetsuya"
  6. 21/3/2015: Offset is changed (Thank you HabiHolic for the help)

Modders
  1. Chaoslitz
  2. Z3R0Xx
  3. KillerGecko
  4. GyroX20
  5. Miyagi
  6. Hanyuu_nanodesu
  7. Fryz3
  8. [-Deemo-]
  9. Chamue
  10. Kaivu

Dandigi Dan

Dandigi Dan is Kakihara Tetsuya's 4th mini album. Dandigi dan was released 30/07/2014.
Chaoslitz
NM from my queue~

[Easy]
  1. 00:47:219 (1) - Change the shape of the slider which can blanket with 00:48:659 (2), Example: http://puu.sh/bHPmB/130c500ee6.jpg
  2. 01:03:059 (2) - Fix the blanket
  3. 01:16:019 (1,1) - Not overlapped completely
  4. 01:36:179 (3) - Try blanket?
  5. 01:46:739 (1,2,1) - Quite confused ;-;
  6. 01:50:579 (1) - Fix blanket
  7. 01:58:259 (1) - ^
  8. 02:45:299 (1) - Move to x:236 y:166, fixed the DS of 02:46:739 (2) if you moved it
  9. 03:40:019 (1,1) - Not stacked completely
[ Nyx ]
Haha I have a feeling you'll be seeing me a lot...

Doing M4M from your queue (here t/241838)

These are only suggestions

[Easy]

00:17:939 - add a note here
00:20:339 - add a timing point with soft hit sounds
01:12:179 (1) - change to 1/1 repeat slider and add a note here + NC: 01:13:619 Also get rid of the clap on the slider end
01:50:099 (2,1) - Move these notes together so they are more inline with the flow of the previous slider.
01:52:019 (2) - if you do the mod above, don't forget to stack this note
01:54:419 (1,2) - And then if you do that mod above rotate (10 by ~20 degrees and DS (2)
02:07:859 (1) - Do the same as this mod 01:12:179 (1) -
02:47:219 (3) - tilt this slider a little more to the right so that it's more parallel with (1)
03:20:819 - Add a timing point with soft hit sounds
03:38:099 (1) - Create a better blanket by tilting the slider end down a unit or two

[Normal]

00:20:339 - add a timing point with soft hit sounds
01:06:659 (5) - Make this an angle of 45 degrees, because the way its slanted right now looks a little weird
02:27:779 (2) - move this note down a little bit
02:49:139 (2) - I would change this to a 1/1 slider instead of a 1/2 repeat
02:54:899 (3,3) - ^
03:20:819 - Add a timing point with soft hit sounds
03:38:099 (1,2,3) - not so great overlapping (but I do have a feeling this was intentional)

A little note here: You may want to change the distance spacing and make it a bit higher. The notes seem very close together and cluttered making the map look not so neat.

Well I am now done! Good Luck!
GuiltyGecko
Hmm. It's already decent to my untrained eyes, but I'll give a few things that I saw.

Easy:
SPOILER
  1. 00:30:899 (1,1) - I don't like how the 1 silder overlaps the next one slider. For two reasons. First, it's one of the only places in the whole song that this occurs, and we want to keep the easiest difficulty as simple as possible for newbies and this overlap doesn't help.
  2. 02:34:739 (1) - A finish hit sound can go at the end of this slider.
  3. 03:12:179 (1) - ^
  4. 03:34:259 (1) - Added finish, since it's a nice lead in from your previous section of finish hit sounds.
  5. 04:28:019 - Whistle hit sound at end of the spinner sound better than the standard soft hit sound.

Normal:
SPOILER
  1. General - I feel this distance spacing on the normal is too small for two reasons. First, since so many notes are touching, it makes the map feel cramped. Second, because all the notes are touching, it feels faster than it should be. In my OSU brain, notes touching usually means 1/8th notes, so when I see that they're not I have this strange cognitive dissonance going on the whole time lol.
  2. 00:32:819 (2) - I would change this to a curvy or straight slider. This is your only hard-angle slider in the whole song. It's kind of out of place.
  3. 02:34:739 (3) - Could use a finish hit sound.
  4. 03:12:179 (3) - ^
  5. 04:28:019 - Same as end slider in Easy

Hard:
SPOILER
  1. General - Just from the first playthrough, there appears to be too many triplets. While it wasn't mechanically hard to play, there were just places were triplets didn't really add anything. Maybe take some away, change your rhythm, or add strategic triplet sliders.
  2. 01:06:659 - New Combo
  3. 01:20:099 (6) - NC
  4. 02:34:739 (3) - Finish Hit Sound
  5. 03:12:179 (3) - ^

That's really it. Overall the map design is fairly typical. Personally I would like to see more liberties taken with creativity, but that's strictly personal. As is, the map is pretty standard to me! Hope all goes well!
Topic Starter
Starfall9908

KillerGecko wrote:

Hmm. It's already decent to my untrained eyes, but I'll give a few things that I saw.

Easy:
SPOILER
  1. 00:30:899 (1,1) - I don't like how the 1 silder overlaps the next one slider. For two reasons. First, it's one of the only places in the whole song that this occurs, and we want to keep the easiest difficulty as simple as possible for newbies and this overlap doesn't help. Fixed
  2. 02:34:739 (1) - A finish hit sound can go at the end of this slider. Fixed
  3. 03:12:179 (1) - ^ ^
  4. 03:34:259 (1) - Added finish, since it's a nice lead in from your previous section of finish hit sounds. Fixed
  5. 04:28:019 - Whistle hit sound at end of the spinner sound better than the standard soft hit sound. Fixed

Normal:
SPOILER
  1. General - I feel this distance spacing on the normal is too small for two reasons. First, since so many notes are touching, it makes the map feel cramped. Second, because all the notes are touching, it feels faster than it should be. In my OSU brain, notes touching usually means 1/8th notes, so when I see that they're not I have this strange cognitive dissonance going on the whole time lol. Changed Distace snap rate from 1,1 x to 1,3x
  2. 00:32:819 (2) - I would change this to a curvy or straight slider. This is your only hard-angle slider in the whole song. It's kind of out of place. Fixed
  3. 02:34:739 (3) - Could use a finish hit sound. fixed
  4. 03:12:179 (3) - ^ ^
  5. 04:28:019 - Same as end slider in Easy Fixed

Hard:
SPOILER
  1. General - Just from the first playthrough, there appears to be too many triplets. While it wasn't mechanically hard to play, there were just places were triplets didn't really add anything. Maybe take some away, change your rhythm, or add strategic triplet sliders.
  2. 01:06:659 - New Combo fixed
  3. 01:20:099 (6) - NC fixed
  4. 02:34:739 (3) - Finish Hit Sound fixed
  5. 03:12:179 (3) - ^ ^

That's really it. Overall the map design is fairly typical. Personally I would like to see more liberties taken with creativity, but that's strictly personal. As is, the map is pretty standard to me! Hope all goes well!
Chaoslitz
As requested to mod Hard Diff :3

[Hard]
  1. 00:03:779 (2,3) - try parallel with 00:03:059 (1)?
  2. 00:08:819 (1,2,3) - Blanket!
  3. 00:19:739 (5) - Move to x:352 y:128
  4. 00:24:539 (2) - Move to x:336 y:136
  5. 00:24:659 (3) - Move to x:344 y:176
  6. 00:25:139 (4,6) - Use same slider?
  7. 00:27:059 (4,5) - Blanket
  8. 00:35:699 (1,2,3) - The rhythm should be like this http://puu.sh/cpN9i/b70ff01e6a.jpg
  9. 00:37:859 (2,3) - ^ http://puu.sh/cpNbl/af9c8630b7.jpg
  10. 00:47:219 (1,2,3) - This flow a bit weird...
  11. 00:49:379 - Add a note here? seems there is vocal
  12. 00:53:939 (4) - NC
  13. 00:54:899 (1) - Remove NC
  14. 00:55:859 (3) - NC
  15. 01:02:579 (1,2) - Switch NC
  16. 01:12:779 (2) - Remove this note o.o
  17. 01:20:099 (1,2,3,4,5,6) - Change the rhythm and the spacing http://puu.sh/cpNAx/dfc73c44fd.jpg
  18. 01:20:819 (4) - NC
  19. 01:32:339 (5,6,7) - Change the shape for a better flow
  20. 01:46:619 (5) - Remove this note?
  21. 02:04:979 (3) - NC
  22. 02:06:899 (7) - ^
  23. 02:10:019 (2,3,4) - Same slider :3
  24. 02:23:219 (1) - Move to x:264 y:192
  25. 02:42:419 (2,4) - Same slider
  26. 03:35:219 (3) - NC
  27. 03:36:179 (1) - Remove NC
  28. 03:37:139 (3) - NC
  29. 03:50:339 (4) - Follow the vocal http://puu.sh/cpO0u/f27c5f72e1.jpg and NC
  30. 03:51:539 (1) - Remove NC
  31. 03:52:259 (3) - same as 03:50:339 (4)

Hope it helps~
Ultima Fox
Hello, im from my modding queue

Note: your offset might be off by just a little bit, im not sure though

[Easy]

00:03:059 (1) - I dont think you need a new combo here
If your going to put a new combo here: 00:10:739 (1) , then i think you should put one here : 00:06:659 (3)
00:14:339 (3) - ^
01:20:099 (1) - This might be a little hard for beginners, having to wait another half beat to hit the note, but its your option if you want to leave it
01:38:819 (3) - ^
03:07:859 (2) - Blanket
04:14:339 (3,4,5) - Keep the DS consistent
04:15:779 (5,1) - ^
04:18:659 (4) - Blanket

[Normal]

02:09:779 (1,2) - You could blanket these
03:34:259 (1,2) - ^
03:47:459 (5) - NC
04:15:299 (2,3) - Blanket?
04:18:179 (4) - NC

[Hard]

01:12:179 (1,2) - Make these the same shape
01:43:379 (4,5) - ^
01:54:419 (1) - Why this shape?
02:11:939 (2,3) - Make these the same shape
04:07:139 (6) - NC
04:18:179 (5) - ^

Good Luck
miyagi
Well ... I hope you serve something my mod, I'll give you my opinion and some adjustments that I think would improve your beatmap in relation to the song.

[Hard]

00:38:579 (4) this slider make him as one, blurs the pace. Also adjust it so that the cursor speed is not altered.
More or less I say it looks like in the picture:



00:44:579 (3) Here, put a circle, I think full beatmap rhythm.
02:56:219 (3) Here, put a circle, I think full beatmap rhythm.
04:12:899 (2) (3) manages this part of beatmap, costs and does not match entirely the rhythm of the song.
You can put as I fix it would be as an example:




Anything you do not rinse or not understand me, you let me know.
It is the first mod I make of this guy ... (So with links points and images).
micchi_chi
Hi~! Very late M4M from my Q~!
Sorry >.<
And thanks for the mod before :3
Now for my mod, let's start!

[Easy]
  1. 00:03:059 (2,3) - You have a polarity issue here... (In case you don't know, this polarity stuff : https://www.youtube.com/watch?v=53PkFLrK8Ws ) It make it hard to read for Easy. I recommend to change (2) to 3/4 reverse slider and change (3) to a circle here 00:04:019 http://puu.sh/e0BNV/bbc288370d.jpg Don't forget to DS
  2. 00:17:219 (2,1) - Make these two parallel.
  3. 00:18:419 (1,1) - ^
  4. Seems some hitsounds are missing... Just add clap every 2 and 4 beat like here 00:37:139 (2) - 00:37:619 (1) - (tail), 00:38:579 (2) - (tail), 00:40:979 (2) - 00:41:459 (1) - ^tail), 00:42:899 (3) - and so on
  5. 01:20:819 (2,3) - Same polarity case
  6. 01:38:579 Pretty big sound here... I suggest to change (2) to 1/2 reverse slider or a single 1/1 slider
  7. 01:46:739 (1,1) - Bad overlap >.< try to change it. Suggestion: http://puu.sh/e0Cz1/3e48fba736.jpg
  8. 01:53:459 (2,3,1) - Maybe you can make a triangle out of these, will look neater. http://puu.sh/e0CF9/546ab8612f.jpg
  9. 02:05:939 (1,2,3) - ^
  10. 02:10:739 (2) - This 1/2 appear out of the blue o-o not really fitting. Maybe a 1 1/2 slider which starts here 02:10:499 would be better... http://puu.sh/e0CV9/8a6a1a56a7.jpg since the vocal sounds pretty big there.
  11. 02:31:859 (2,3) - Same polarity issue ^
  12. 03:45:779 (1,2,3) - Maybe you can arrange these so they would be placed at the center :3
  13. The rest are fine~

[Normal]
  1. Wow, such a big AR leap from Easy o-o Maybe try AR 4
  2. 00:26:099 (1) - the flow from (1) to (3) seems not good, very pointy... I suggest to move (1) kinda downward or change the shape of (3) to make the flow better. http://puu.sh/e0DC5/b83e054f37.jpg or this http://puu.sh/e0DET/4b26c93d1a.jpg
  3. 00:41:939 (3) - The flow could be better. Maybe like this : http://puu.sh/e0DJH/5ef4bdd06c.jpg Better flow from (1) and to (1)'
  4. 00:35:699 (1) - Maybe extend this to 00:36:419 would fit the vocal better...
  5. 00:46:259 (2) - A simple 1/1 slider would fit better imo
  6. 01:12:179 (1,2) - A very pointy flow... not too good. Consider to change (2)'s direction
  7. 01:16:019 Such a big ignored sound here.... move 01:15:779 (4) - 1/2 tick backward and add a note at where (4) was. You also can cut the slider at white tick. http://puu.sh/e0E7f/cb8717b7a8.jpg
  8. 01:43:859 (3,2) - Maybe you should avoid stacking like this on normal. It might confuse the new players
  9. 02:16:739 (4,5) - Change this to a 1/1 slider
  10. 02:50:099 (1,3) - Bad flow, move (1) a bit upward. http://puu.sh/e0Eo1/797cf24c5f.jpg
  11. 02:51:059 (3,4) - Bad flow x( curve (3) the other way. http://puu.sh/e0Esl/1c4f8190c8.jpg
  12. 03:30:659 (2,3) - Following the piano like sound? o-o I suggest to keep following the vocal, it sounds bigger here.
  13. 03:55:379 (4) - This slider doesn't make much sense... maybe shorten it to 1 1/2 reverse slider instead. And add a note here 03:57:299 http://puu.sh/e0EWB/fbea1be798.jpg

[Hard]
  1. 00:04:979 (1,2) - Change these to a 3/4 reverse slider http://puu.sh/e0F8v/22fa773068.jpg Or like this http://puu.sh/e0Fbv/94231feff3.jpg since this is hard ;)
  2. 01:13:379 (3,4,5) - Place it between (1) and (2) so they would make a perfect symmetry. http://puu.sh/e0FnR/c44f63bed1.jpg
  3. 01:16:019 (1) - Actually I've been thinking... Maybe finish at head would sounds good...
  4. 02:16:019 (2,3,4,5,1) - Try a shaped jump~ Maybe a star here? :3
  5. 02:33:059 (2) - Maybe a 1/6 reverse slider would be more fitting here. http://puu.sh/e0FEB/83747a305f.jpg
  6. 03:11:219 (1,2,3) - I think a speed-up 1/1 reverse slider would look cooler for hard... Just my random opinion :3
  7. 03:52:499 (1) - What with this slider? Following the piano like again? o-o No no, move this 1/2 tick backward, follow the vocal, map it usually afterwards...
  8. 03:57:299 (1) - Add finish at head
  9. 04:04:019 (3) - What a waste >.< remove this, follow the trumpet, add 1/8 reverse slider here 04:04:499 to follow the bell.
  10. Okay, the rest are fine, But you better fix some blanketing and placing....

That's all~
Good luck ^^
Topic Starter
Starfall9908

hanyuu_nanodesu wrote:

Hi~! Very late M4M from my Q~!
Sorry >.<
And thanks for the mod before :3
Now for my mod, let's start!

[Easy]
  1. 00:03:059 (2,3) - You have a polarity issue here... (In case you don't know, this polarity stuff : https://www.youtube.com/watch?v=53PkFLrK8Ws ) It make it hard to read for Easy. I recommend to change (2) to 3/4 reverse slider and change (3) to a circle here 00:04:019 http://puu.sh/e0BNV/bbc288370d.jpg Don't forget to DS
  2. 00:17:219 (2,1) - Make these two parallel.
  3. 00:18:419 (1,1) - ^
  4. Seems some hitsounds are missing... Just add clap every 2 and 4 beat like here 00:37:139 (2) - 00:37:619 (1) - (tail), 00:38:579 (2) - (tail), 00:40:979 (2) - 00:41:459 (1) - ^tail), 00:42:899 (3) - and so on If I do that so will the the part in kiai mode where I did that feel empty
  5. 01:20:819 (2,3) - Same polarity case
  6. 01:38:579 Pretty big sound here... I suggest to change (2) to 1/2 reverse slider or a single 1/1 slider
  7. 01:46:739 (1,1) - Bad overlap >.< try to change it. Suggestion: http://puu.sh/e0Cz1/3e48fba736.jpg
  8. 01:53:459 (2,3,1) - Maybe you can make a triangle out of these, will look neater. http://puu.sh/e0CF9/546ab8612f.jpg
  9. 02:05:939 (1,2,3) - ^
  10. 02:10:739 (2) - This 1/2 appear out of the blue o-o not really fitting. Maybe a 1 1/2 slider which starts here 02:10:499 would be better... http://puu.sh/e0CV9/8a6a1a56a7.jpg since the vocal sounds pretty big there.
  11. 02:31:859 (2,3) - Same polarity issue ^
  12. 03:45:779 (1,2,3) - Maybe you can arrange these so they would be placed at the center :3
  13. The rest are fine~

[Normal]
  1. Wow, such a big AR leap from Easy o-o Maybe try AR 4
  2. 00:26:099 (1) - the flow from (1) to (3) seems not good, very pointy... I suggest to move (1) kinda downward or change the shape of (3) to make the flow better. http://puu.sh/e0DC5/b83e054f37.jpg or this http://puu.sh/e0DET/4b26c93d1a.jpg
  3. 00:41:939 (3) - The flow could be better. Maybe like this : http://puu.sh/e0DJH/5ef4bdd06c.jpg Better flow from (1) and to (1)'
  4. 00:35:699 (1) - Maybe extend this to 00:36:419 would fit the vocal better...
  5. 00:46:259 (2) - A simple 1/1 slider would fit better imo
  6. 01:12:179 (1,2) - A very pointy flow... not too good. Consider to change (2)'s direction
  7. 01:16:019 Such a big ignored sound here.... move 01:15:779 (4) - 1/2 tick backward and add a note at where (4) was. You also can cut the slider at white tick. http://puu.sh/e0E7f/cb8717b7a8.jpg
  8. 01:43:859 (3,2) - Maybe you should avoid stacking like this on normal. It might confuse the new players
  9. 02:16:739 (4,5) - Change this to a 1/1 slider
  10. 02:50:099 (1,3) - Bad flow, move (1) a bit upward. http://puu.sh/e0Eo1/797cf24c5f.jpg
  11. 02:51:059 (3,4) - Bad flow x( curve (3) the other way. http://puu.sh/e0Esl/1c4f8190c8.jpg
  12. 03:30:659 (2,3) - Following the piano like sound? o-o I suggest to keep following the vocal, it sounds bigger here.
  13. 03:55:379 (4) - This slider doesn't make much sense... maybe shorten it to 1 1/2 reverse slider instead. And add a note here 03:57:299 http://puu.sh/e0EWB/fbea1be798.jpg

[Hard]
  1. 00:04:979 (1,2) - Change these to a 3/4 reverse slider http://puu.sh/e0F8v/22fa773068.jpg Or like this http://puu.sh/e0Fbv/94231feff3.jpg since this is hard ;)
  2. 01:13:379 (3,4,5) - Place it between (1) and (2) so they would make a perfect symmetry. http://puu.sh/e0FnR/c44f63bed1.jpg
  3. 01:16:019 (1) - Actually I've been thinking... Maybe finish at head would sounds good...
  4. 02:16:019 (2,3,4,5,1) - Try a shaped jump~ Maybe a star here? :3 if it was 5 circles with 1/2 space so could I do it but (2) has 1/1 space which make's it hard to do it to a star shaped jump. It'll try another type of jump though
  5. 02:33:059 (2) - Maybe a 1/6 reverse slider would be more fitting here. http://puu.sh/e0FEB/83747a305f.jpg It doens't sound good if I do that
  6. 03:11:219 (1,2,3) - I think a speed-up 1/1 reverse slider would look cooler for hard... Just my random opinion :3 I think it's good as it is.
  7. 03:52:499 (1) - What with this slider? Following the piano like again? o-o No no, move this 1/2 tick backward, follow the vocal, map it usually afterwards... I'm that kind of mapper who thinks it's better to follow that background music than the vocal. But because I felt pretty weird every time I went through that part so did I go with you and changed it.
  8. 03:57:299 (1) - Add finish at head
  9. 04:04:019 (3) - What a waste >.< remove this, follow the trumpet, add 1/8 reverse slider here 04:04:499 to follow the bell. I like it in the way it is like now. No Changes
  10. Okay, the rest are fine, But you better fix some blanketing and placing....

That's all~
Good luck ^^
Fryz3
Hi! modder came from: t/267877/start=0

Easy
  • there are just two things i want to point out here.
  1. first is this thing: 00:06:659 (1) - , 00:09:539 (2) - , 00:14:339 (1) - , 00:17:219 (2) -
    these sliders are on so called offbeats. I'm not a musical person, (not even close),
    but i've read that sliders on offbeats are extremely dangerous, because they are not easy to predict.
    While i was testing, i really had to look at the approach circle to time it right.
    Now it is not of a big deal because it is on easy mode and you kind of lean on approach circles, but i wouldn't recommend it in higher diffs.
  2. second thing are these sliders: 01:20:099 (1) - , 02:31:139 (1) - , 04:01:379 (1) - tbh, I missclicked all of those.
    They are pretty hard to 'read' because the music stops for like 0.2 sec. What im trying to tell is that you might want to make
    the space between these sliders and the previous circles a bit bigger so it will be easier to hit them.
    02:32:819 (3) - maybe finish hitsound here?
Normal
  1. 02:24:179 (3) - maybe move this note to: 02:23:939 (3) - imo it sounds better this way.
  2. 02:33:779 (1,2,3) - maybe make a triangle out of this?
  3. 03:01:619 (1,2,3,4) - the 3 and 4 are not on line. try placing them on the same y-as(i hope i say it right in english -.-)
  4. 03:24:659 (1,2,3) - make a better triangle out of this.
  5. 03:49:619 (1,2,3,4,5,1,2) - imo i find this combo a bit out of place. you don't have to agree with me,
    but i made a combo that i prefer. it is your decision what you do with it:
Hard
  1. 00:34:979 (5) - let this slider repeat itself one time less. also do ctrl + G if you do that.
  2. 00:35:699 (1,2,3) - i think you use this too fast. I can't really explain why, bot i feel bothered by this combo,
    but the combo: 00:47:219 (1,2,3) - is fine by me.
  3. 02:16:019 (2,3,4,5,1,2,3) - i kept looking at this, but i really can't see a pattern here.
    there doens't have to be always a pattern in it, but this is a bit too chaotic. you need to change the spacing here.
  4. 03:11:219 (1,2,3) - make a triangle here?
    04:17:699 (4) - you might as well put this circle in the middle of the triangle.
that's it! gl with it :)
HabiHolic
offset is very late

i think offset 1095 batter.
Battle
[General]
The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars.
Just saying that you can't skip like the two star range all together (The normal is 1.92 star so maybe it counts ~ Still, it's about a 1.08 star jump)
Just saying any of the sounds from the soft sampleset doesn't make things sound much more different


[Easy]
I don't see anything wrong here

[Medium]
00:30:615 (2,3,4) - 2 and 4 put whistle sounds
00:33:495 (7) - ^
01:12:135 (1,2) - Blanket this?

(Wow his face looks creepy behind that picture .3. )
01:14:775 (2,3,4,5) - Blanket?

(The 5 didn't fully appear but you get the idea that it's going to blanket the 4)
01:48:615 (3,4,5) - I don't think you should stack things on a Normal map
02:16:455 (3,4,5) - ^ Just my personal opinion
02:18:135 (7,1) - Blanket?

(You'll have to move the 2 if you blanket it)
03:39:735 (3,4) - Slightly overlaps the 4 fix it

[Hard]
02:22:695 (4,5,1,2,3,4,1,2,3) - Pattern is confusing with it starting on 4 and the AR being slow

I liked the map overall

Edit ~ just realized I put hard twice lol
Topic Starter
Starfall9908

[-Deemo-] wrote:

[General]
The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars.
Just saying that you can't skip like the two star range all together (The normal is 1.92 star so maybe it counts ~ Still, it's about a 1.08 star jump) Tell me if I'm worng (since I had a hard time understanding this >-<) The gap between Normal and Hard is too big and I need to make Hard Easier or Normal harder. In that case I'll try to make Normal a bit harder
Just saying any of the sounds from the soft sampleset doesn't make things sound much more different


[Easy]
I don't see anything wrong here

[Medium]
00:30:615 (2,3,4) - 2 and 4 put whistle sounds Fixed
00:33:495 (7) - ^ Fixed
01:12:135 (1,2) - Blanket this? I can't since distance snap isn't allowing me to blanket this.

(Wow his face looks creepy behind that picture .3. )
01:14:775 (2,3,4,5) - Blanket? Same thing as 01:12:135 (1,2)

(The 5 didn't fully appear but you get the idea that it's going to blanket the 4)
01:48:615 (3,4,5) - I don't think you should stack things on a Normal map I think that this stack isn't that dangerous (It would be a different story if it was Easy though)
02:16:455 (3,4,5) - ^ Just my personal opinion ^
02:18:135 (7,1) - Blanket? Same thing as 01:12:135 (1,2)

(You'll have to move the 2 if you blanket it)
03:39:735 (3,4) - Slightly overlaps the 4 fix it It was on purpose but I ficed it anyway XD

[Hard]
02:22:695 (4,5,1,2,3,4,1,2,3) - Pattern is confusing with it starting on 4 and the AR being slow I don't know if it's really okay for me to raise the AR but I don't think that the pattern is confusing.

I liked the map overall

Edit ~ just realized I put hard twice lol
Thank you so much for your mod
Yunona
General

Another preview in Hard

Easy

  1. 02:43:815 (2,1) - Overlapping sliders,Easy not allowed to overlap,so move slider 1
  2. 04:15:735 (3,1) - Circles overlap,move slider 1,to avoid overlap
Normal

  1. 00:32:775 (6) - Try to turn 24 degree clockwise
  2. 03:50:535 (3) - try to turn on 8 degrees clockwise
Hard

No problems

Such a short mod :cry:
But I really don't see more problems
Topic Starter
Starfall9908

Chamue wrote:

General

Another preview in Hard Fixed

Easy

  1. 02:43:815 (2,1) - Overlapping sliders,Easy not allowed to overlap,so move slider 1 [b]Please see Kakihara Tetsuya - Ocean Flying [Easy]. No changes
  2. 04:15:735 (3,1) - Circles overlap,move slider 1,to avoid overlap[/b] I don't think that's needed. The distance snap is telling me that the spacing is supposed to be like that. No changes
Normal

  1. 00:32:775 (6) - Try to turn 24 degree clockwise [b]Fixed
  2. 03:50:535 (3) - try to turn on 8 degrees clockwise[/b] Fixed
Hard

No problems

Such a short mod :cry:
But I really don't see more problems
Thank you for your mod :3
Topic Starter
Starfall9908

Chamue wrote:

General

Another preview in Hard Fixed

Easy

  1. 02:43:815 (2,1) - Overlapping sliders,Easy not allowed to overlap,so move slider 1 [b]Please see Kakihara Tetsuya - Ocean Flying [Easy]. No changes
  2. 04:15:735 (3,1) - Circles overlap,move slider 1,to avoid overlap[/b] I don't think that's needed. The distance snap is telling me that the spacing is supposed to be like that. No changes
Normal

  1. 00:32:775 (6) - Try to turn 24 degree clockwise [b]Fixed
  2. 03:50:535 (3) - try to turn on 8 degrees clockwise[/b] Fixed
Hard

No problems

Such a short mod :cry:
But I really don't see more problems
Thank you for your mod :3
Kaivu
Hello! M4M from this thread! :D

Easy
02:19:815 (2,3) - I would line these up.
-->

Normal
00:11:655 (5) - Move this to the right so it will be perfectly parallel with the other sliders.
-->
01:03:015 (3) - I would move the slider end down a few squares to line up with the previous two notes. Also, move 01:02:775 (2) up one square.
-->
01:04:935 (2) - Move this over one square to the right so it makes a perfect line with 01:04:455 (1) and 01:05:415 (3)!
01:11:895 (4,1) - Fix these so they make a line with the previous slider.
-->

What I usually do is put a slider somewhere and use that slider as a guideline to make the straight line. Like this:
-->
02:12:135 (5) - Move this down one square.
02:48:135 (5) - Move this down one square.
03:38:775 (2,3,4) - Honestly, these don't look too pretty to me. Consider trying a different design? Here are some ideas:

Hard
00:28:695 (3) - Instead of a slider here, maybe move it to 00:28:935 and change the notes in the rest of the combo as needed. It would emphasize the previous two single notes better.
00:44:055 (2) - I think you should move the slider to the white tick and add a note here to match the vocals more. Something like this:
02:14:535 (3,4) - Replace these with sliders. The music here isn't accented enough to have single notes like this; adding sliders here instead would also emphasize the next single notes, in my opinion.
03:44:775 - I think adding a note here or turning 03:44:535 (2) into a slider would fit the vocals better.
04:07:575 (3) - Move this down one space and left one space so it's in line with the previous two notes.
-->
04:10:695 (1) - A little too close to 04:09:735 (4) in my opinion. Try moving it down and over to the right a bit.
-->

Hope that helped somewhat! Nice job on the map. :3
Chaoslitz
As requested o/

[General]
  1. Inconsistency in Combo Colours:
    Easy:
    Combo1 : [27,104,248] Combo2 : [255,119,187] Combo3 : [17,213,96] Combo4 : [240,0,0] Combo5 : [0,240,240]

    Combo6 : [175,89,204]
    Hard :
    Combo1 : [27,104,248] Combo2 : [255,119,187] Combo3 : [17,213,96] Combo4 : [240,0,0] Combo5 : [0,236,236]

    Combo6 : [175,89,204]
    Normal:
    Combo1 : [27,104,248] Combo2 : [255,119,187] Combo3 : [17,213,96] Combo4 : [240,0,0] Combo5 : [0,240,240]

    Combo6 : [175,89,204]
  2. Background: Not really important but it is better to change the name to like "bg.jpg" lol
[Easy]
  1. 00:03:015 (2,3) - It is an Easy diff so I will suggest you to place a 2/1 slider here instead, as the

    current rhythm is difficult for beginners to play with
  2. 00:06:615 (1) - A 1/2 slider is a bit weird, try pattern like this, so that the rhythm is constant here and moreover, there will be a clickable object in downbeat 00:06:855


    There are more patterns like this which I not suggesting you to use, try a more constant 1/1 rhythm so that the rhythm built up will be neat and it won't be challenging for beginners
  3. 00:47:175 (1) - Avoid sharp angle between red points
  4. 01:12:135 (1,2) - Try something like 00:56:775 (1)? that one is good and follow the music more with reverse in red tick, oh and in this case it is acceptable considering to the length of the slider
  5. 01:20:775 (2,3) - Same as 00:03:015 (2,3)
  6. 01:38:055 (5,6) - For this one a slider like this will be fine
  7. 02:07:815 (1,2) - Same as 01:12:135 (1,2)
  8. 02:44:295 - I suggest to place a clickable object here, for example:
  9. 02:50:055 (1,2,1,2,3) - Same ^
  10. 03:38:055 (1) - Unnecessary NC
[Normal]
  1. For matching the bpm of the music, I suggest you to use 1.0x spacing here, the current overlap doesn't look neat enough
  2. 00:04:935 (1,2) - Even it is a Normal diff I still not recommending you to use rhythm like 00:04:935 (1,2), using reverse sliders like 00:03:015 (1) - will fit, apply this to the entire diff
  3. 00:06:375 - Try something clickable here, It is good to see objects here when there is drum and a constant 1/1 gap between, apply this to the entire diff as well
  4. 00:11:415 - Add a note here like 00:09:495 (2) for consistence
  5. 00:15:015 (5,6) - The flow here doesn't work really well, try something more smooth instead
  6. 00:41:415 - A downbeat here, try something clickable
  7. 00:49:575 (2) - A 2/1 slider don't really fits here when there is vocal at 00:50:055, try to use a note + 1/1 slider
  8. 00:55:815 (3,4,1,2,3,1,2,3,4,1) - This 1/2 rhythm combo is too long, try to use notes at 00:58:695 and 00:59:175 instead of slider to reduce combo length
  9. 00:59:415 (6,7) - Try using slider like 00:57:495 (2) for consistence
  10. 01:02:775 (2) - The note is not really necessary here, consider to remove it
  11. 01:04:215 - Add a note here? Since there is vocal
  12. 01:08:775 (2,3) - Same as 00:59:415 (6,7)
  13. 01:20:055 (1,2) - The reverse end of slider is placed too near to 01:20:055 (1) which may mislead players to hit
  14. 02:09:495 (4,1) - 02:13:335 (7,1) 02:23:895 (3,4,5) - Same as 00:59:415 (6,7)
  15. 02:31:815 (3,4,5) - Same as 00:04:935 (1,2)
  16. 03:02:535 (3,5) - Untidy overlapping
  17. 03:57:255 (6) - NC at here instead of 03:58:215 (1)
[Hard]
  1. 00:14:535 (1,3) - Untidy overlapping
  2. 00:19:215 (3,4) - In my opinion using a 1/4 slider instead of two notes will be easier to play with
  3. 00:19:815 - There is vocal here, which I recommend you to place something clickable here to accentuate, try this:
  4. 00:29:895 (1) - Why is this slider curved with two points?
  5. 00:34:575 (3,4) - Same as 00:19:215 (3,4)
  6. 00:34:935 (5) - There is sound at 00:35:535, so you can end the slider here
  7. 00:35:655 (1,2) - For me patterns like this match more with vocal
  8. 00:39:495 (1,3) - Try wave sliders like this? I believe this look better
  9. 00:43:335 (1) - Same as 00:35:655 (1,2), a 1/1 slider here will be fine
  10. 00:50:055 (4,5,1) - Place these objects more to the left, the current one is hard to read
  11. 01:45:975 (4) - Same as 00:34:935 (5)
  12. 02:00:375 (2,3,1,1) - This isn't match with the song, using patterns like 00:49:095 (1,2,3,4,5,1) will be good
  13. 02:33:015 (2) - Wrongly snapped, should be 1/3 instead
  14. 03:26:775 (2,3,1,1) - Same as 02:00:375 (2,3,1,1)

Good luck!
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