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Chiyoko - Alice's Mad Tea Party [Osu|OsuMania]

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Topic Starter
neonat

smallboat wrote:

Forum PM

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Estellia-'s Normal missed a " SliderBorder : 255,255,255 " this skin color,need to be fixed it. ok
  2. Cancel Widescreen Support in Lunatic diff,keep these consistent. ok
  3. Why not add some sliderslide to mute the slide voice ?
  4. Missed a element : reversearrow.png

[Hard]
  1. 01:00:895 (5) - Missed a NC here? (As like 01:44:976 (1) - this) to be consistent with 01:41:711 (5)
  2. 01:41:711 (5) - The same as above. vice versa
  3. 01:51:371 (4) - Downbeat voice is here,suggest use a NC easy to read there. because I use the stacks solely for 2/3 beats, I think it's fine
[Insane]
  1. 01:16:677 (4,5) - Maybe can use these notes do a symmetry? changed somewhat
  2. 01:51:371 (3) - Downbeat voice is here,suggest use a NC easy to read there. realised my combo pattern differed from the earlier part so I changed it to be the same now
[Lunatic]
  1. 00:24:024 (3,4,5,6,7,8) - Why this part jump are not in the same with 00:19:262 (3,4,5,6,7,8) - ? (Same tune),maybe you can make the (4) and (5) make jump only : It actually sounds different, hence there was more of a stop at 3 because of the difference
  2. 01:51:371 (5) - Downbeat voice is here,suggest use a NC easy to read there. I think it's still fine
  3. 01:57:902 (5) - Move to (99|197) make the DS consistent? shifted elsewhere
  4. 02:05:385 (3) - Feel this flow have bit weird,maybe can use a ctrl+g here? I don't think that would work out, I will keep this for now
  5. 02:07:289 (4) - Sounds like this sonud have a bit loud and noisy (I listen to the background music has no so loudly hs voice there),turn down a bit volume here? changed to 40% then
  6. 02:46:473 (4) - The same as above. ^
  7. 02:55:861 (3) - Feel this 1/3 note have bit far,suggest to place close a bit here? k
Thanks for the mod :)

Pho wrote:

Kind of a late M4M, but I wanted you to check the other mods first before do one.
This feels so similar to play to the one you modded for me.

Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.

[General]
  1. 'Lunatic' diff still has widescreen support enabled, please fix.
  2. (I just hope the diff spreads fine between normal-hard-insane... since i got a similar one >.>)
  3. Check your hitcircle/hitcircleoverlay.jpg again. At the left-bottom of the circles, you can see that the overlay is slightly off. It's very minuscule, might be good to check it yourself. http://puu.sh/cAeL7/74aa29bc5b.jpg
    Beatmap-specific:
  4. 01:39:262 - This note has a strong accent, so I recommend you set a additional HS here (whistle-HS maybe)
  5. Nice HS and Skin btw.
[Hard]
  1. Spacing's kind of an issue here, as you switch between 1.0x and 1.4x (and several other DSes inbetween) at pure slider sections very often and it sometimes feels quite inconsistent. Check it out yourself again, I'll just point those out that i find kind of irritating. all the changes in spacing were intended, I also only used certain spacings at certain placeings, so that it isn't too confusing
    Also, the DS between your slider sections is a bit shaky, so check on that again.
  2. 00:25:793 (2) - Trifle: Add another red anchor (and a white one) to the slider so it fits more to the 'spooky' sound. http://puu.sh/cAg9g/9e257438f6.jpg I think it's fine, I wanted it to be more straght actually
  3. Slight spacing issues at the following places: 00:28:242 (1,2,3) - 00:59:262 (1,2,3) -
  4. 00:36:405 (1,2,3,4,1) - Hmm... I don't feel right about this. It sure adds some variation when you increase the DS at certain parts so the sliders don't overlap each other, but I don't feel like this section needs it.
    There is like no increase in tension in the music, I'd just go with the regular 1.0xDS here. I don't see a reason why 1.0 should used here though
  5. 00:47:017 (3,4) - Can try to blanket this if you want. other than the centre part, it spaces equally from the sl
  6. 00:49:466 (1,2,3,4) - Feels like this combo is 'weaker' than the one before at 00:47:834 (1,2,3,4) - , so I#d go with 1.0xDS here. same thing
  7. 00:54:364 (1,2,3,4) - Preference: Feels more like this should 1.4xDS like at 00:47:834 (1,2,3,4) - , for consistency.
  8. 01:00:078 (3,4) - Preference: I don't feel good with the DS change here. Space it 1.4x should be fine and makes it look more consistent: http://puu.sh/cAgWu/efd1e480f3.jpg
    The same's at 01:06:609 (3,4,1) - .
  9. 01:13:956 (1,2,3,4) - It would be great if you can put a little more effort into spacing these sliders more consistent. (at 1.5x DS)
    This issue seems to be at every slider section in the kiai times.
  10. 01:17:085 (1,2,3,4) - Preference: same as above (not much, but I'm pretty picky about this). Same with 01:23:616 (1,2,3,4) -
  11. 01:30:691 (2,3,4) - Wouldn't it make more sense to put the jump at 3-4? Would fit better to both the vocal and the bg instruments.
  12. 01:40:078 (1,2,3,4) - Consistent 1.0xDS spacing, like you did at 01:43:344 (1,2,3,4) - ?
  13. 01:47:425 (3,4) - You should space this 1.50xDS as well: http://puu.sh/cAhYq/cd65d1c526.jpg
  14. 02:05:793 (4,1,2) - Preference: Jump between 4-1 should be bigger, maybe same DS like between 02:06:201 (1,2) - ? it is already bigger than usual
  15. 02:21:303 (2,3) - Preference: Increase the distance to 2.5x just like you did at 02:27:834 (2,3) - : http://puu.sh/cAitt/c98f90b77c.jpg
Sorry, but I just can't see any major issue in changing the spacing, the 2 different spacings are consistent enough throughout the map, and they don't hinder too much the difficulty in hitting them. I only adjusted 1 of the blankets to make it better

[Insane]
  1. I really don't know about these various spacings, as I really don't feel comfortable with them (mostly differing DS between certain slider sections where I can't see an intention behind at, for example 01:17:085 (1,2,3,4) - ).
    I don't want to point them all out as this would make this mod explode. The same goes for the Lunatic as well (sample: see 00:12:596 (3,4,5) - ).
  2. 00:12:187 (1,2,3) - Trifle: why is this not symmetrical to the y-axis? ;-;
  3. 00:22:936 (6,3) - Try to arrange the sliders so that 6's sliderend is fully overlapped by 3 or both sliderend's are stacked for better aesthetics: http://puu.sh/cAj8D/0b82abf653.jpg or http://puu.sh/cAjay/1d0200f7b5.jpg
  4. 00:27:834 (6,1,2) - I don't really understand the higher DS between these sliders here, Better stick with the same 1.3x DS within the orange combo.
  5. 00:48:242 (2,5) - I don't feel like overlap works great here, try stacking with 2? http://puu.sh/cAk0W/d102f67167.jpg
  6. 00:59:126 (1) - Random NC here? This is the only 1-combo I've seen in your map, better delete it. The same for the Lunatic map. due to the stack, this is to distiguish the more complex time difference between them
  7. 01:03:752 (5,6) - Probably not intended to be blanketed, but it might be good to do so. shifted it slightly
  8. 01:27:289 - Sounds like you're following the vocal at this part, so adding a circlebeat here sounds reasonable. I rather start when the vocals do so too
  9. 01:22:527 (2,3) - Bow pattern here? I don't feel like the jump between 2-3 isnecessary at all.
  10. 01:24:160 (2,4) - Looks neat if you could arrange it such that both are symmetrical to y axis. both are already on level plane
  11. 02:27:425 (1,3) - Please arrange this such that they don't overlap anymore.
  12. 02:59:534 (5,6) - Preference: These 'jump after triples', I've only seen in your Lunatic map so far, and only once in this map. It actually works, but doesn't look really great.
    Put in addtition that this is the only diff where 03:00:078 (1) - is actually a slider, and not a circle like in the other diffs, I recommend you something like: http://puu.sh/cAl5Y/fc2ed83a26.jpg
[Lunatic]
  1. 00:21:711 (1,3) - Imperfect stack perfect on my side
  2. 00:23:752 (2,3) - I'd rather combine them into a slider, fits much better imo. it's for the stop and star effect
  3. 00:39:670 (1) - Put at y:199 for perfect stack ok
  4. 00:43:616 (3,4,5,6,7,8,9) - Use 0.6xDS as 0.5 feels too low imo, and make the shape better. Just an example: http://puu.sh/cAmLP/f3877718b5.jpg it's for a step effect, and the straight movements were intended
  5. 01:58:854 (3,1) - Try to avoid this overlap, this one looks kind of bad. avoided overlap
  6. Not much for this, I guess. I mentioned spacing stuff in your other diffs already.
The maps are really great all in all, flow is neat in every map and I like the gimmicky jumps between triples and (damn singletap)streams in your hardest diff.
I just wish for a bit more spacing consistency at your harder maps, even if no one seems to care about that anymore ...
Tl;dr: Mapset's great, but still needs finer tuning in my eyes. Good luck for the ranks! :)
Thanks for the mod :)
Sorry I just couldn't really explain in words why I adjusted the spacing the way it is like this, I usually do it whenever hear a song and adjust according to what I feel with the song. As for the switching around with various spacing, I always try to do it consistently such that the switch itself becomes a consistency which makes it easier to recognise

@Estellia, code box next time man pls..
emilia
OH MY GOD THE FORMATTING SORRY NEONAT :/
smallboat
Standard diffs seem fine to me



Good luck ~ !
Pho
I need to stop point out useless spacing stuff, i became too nitpicky with this stuff...
Have a star /o/
Topic Starter
neonat

Pho wrote:

I need to stop point out useless spacing stuff, i became too nitpicky with this stuff...
Have a star /o/
it's not wrong to point it out, lol, since you did feel like it affected your view of it. Some people just have different views to everything, hence I have to explain to you why I did it as such, it's not that I don't have any respect to your point of view.

Thanks for the star :)
arcwinolivirus
"Arcwinolivirus BAT checking/modding for o!m mode"

Take note that I am focusing on note patterns, comfortability, placements and consistency.
Also, do not be afraid to reject some parts of my mod but reason them out with sense.


Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

[7K NM]
SPOILER
00:24:840 (24840|3,25249|3,25657|1,25793|5) - add note. Fits to be 2-noter since strong sound with cymbal in mp3

00:26:609 - ^ same reason. Strong start. Just like 00:33:140 (33140|1,33140|6) -

00:46:201 (46201|3) - ^

00:55:589 (55589|3) - ^ to 7

00:59:126 - suggesting to add note . same sound as 00:58:718 (58718|3) -

00:59:262 - add note also for 2-noter strong sound.

01:05:793 - add note to 4 cymbal-like sound in mp3.

01:13:956 - add note strong sound. just like 01:20:487 (80487|3,80487|5) -

01:33:548 - ^

02:06:201 (126201|3,126609|3,127017|3) - ^ really strong sound. It fits to be 2-noters~

02:19:126 (139126|3,139534|3,139942|2,140078|4) - ^ just like you did at intro

03:00:078 (180078|3) - ^ just like 02:47:017 (167017|1,167017|5) -
[7K HD]
SPOILER
00:13:140 - add note to 4 just like these 00:11:779 (11779|5,11779|1,11779|3,12187|3,12187|1,12187|5) - sounds but different pitch.

00:13:548 - add note. strong start sound cymbal in mp3. Just like 00:20:078 (20078|5,20078|4) -

00:26:201 (26201|3) - remove? MX doesnt even have this note. Or vice versa add a note on MX lol :v

00:52:732 (52732|3) - remove? as 00:46:201 (46201|2,46201|4) - is not 3-noter keypress.

00:59:262 (59262|4) - ^

01:46:609 - add note to 2. Strong sound

01:51:779 (111779|3,111915|3,112323|3) - suggesting to remove as there are no more cymbal sounds in mp3 at this part.

Fun patterned~
[7K MX]
SPOILER
00:24:704 - add note to 3. Drum roll-like sound.

00:24:840 (24840|3,25249|3) - how about adding note to 7 and 1 accordingly for 2-noters. Since its a strong sound like these 3-noters: 00:25:657 (25657|3,25657|5,25657|1,25793|1,25793|5,25793|3) -

00:26:609 - add note to 4 strong start sound. fits to be 3-noter.

01:07:425 (67425|6,68242|0) - Suggesting to remove these notes since there are no very strong sound to be 4-noters on those part. No cymbals also.

01:09:058 - add note to 4 Strong sound like 01:09:466 (69466|3,69466|5,69466|1) -

01:15:453 (75453|3,75589|3) - suggesting to add note for 2-noters like 01:14:772 (74772|2,74772|4,75044|6,75044|0,75181|6,75181|0) -

01:40:078 - add note to 7. Strong sound: cymbals in mp3.

01:41:711 (101711|6) - remove. as there no cymbals sound here to be 3-noter.

01:46:609 - add note to 1 for strong sound:cymbals.

01:54:772 - add note to 4 or 7 or BOTH. strong starting sound.Cymbals. just like 02:01:303 (121303|1,121303|0,121303|6,121303|3) -

02:20:895 - add note to 7 strong sound. which is also stronger sound than 02:20:487 (140487|4,140487|6,140487|2,140487|0) -

02:27:425 ^ to 1 or 4

02:33:956 - ^ to 2 , 6 , 7

02:40:487 - ^ to 6 , 2

02:43:752 - add note for that consistent bell sound. 2-noter atleast.

02:45:385 - add note to 4 just like 02:45:793 (165793|4,165793|3,165793|6,165793|0,165793|2) - with the same sound.

02:47:017 - add note to 7 strong sound.

02:53:548 - ^ to 1 or 4

02:57:630 - add note as this part is 2-noters at HD

02:57:902 - ^
[Overall]
Cool chart~ go go go rank and goodluck :)
Evening

arcwinolivirus wrote:

"Arcwinolivirus BAT checking/modding for o!m mode"

Take note that I am focusing on note patterns, comfortability, placements and consistency.
Also, do not be afraid to reject some parts of my mod but reason them out with sense.


Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

[7K NM]
SPOILER
00:24:840 (24840|3,25249|3,25657|1,25793|5) - add note. Fits to be 2-noter since strong sound with cymbal in mp3 Added

00:26:609 - ^ same reason. Strong start. Just like 00:33:140 (33140|1,33140|6) - Added

00:46:201 (46201|3) - ^ Added on 1

00:55:589 (55589|3) - ^ to 7 Done, symmetry with ^

00:59:126 - suggesting to add note . same sound as 00:58:718 (58718|3) - Added and shifted a note to make it not awkward

00:59:262 - add note also for 2-noter strong sound. I prefer to keep it simple with singles

01:05:793 - add note to 4 cymbal-like sound in mp3. Added

01:13:956 - add note strong sound. just like 01:20:487 (80487|3,80487|5) - Fixed all below

01:33:548 - ^

02:06:201 (126201|3,126609|3,127017|3) - ^ really strong sound. It fits to be 2-noters~

02:19:126 (139126|3,139534|3,139942|2,140078|4) - ^ just like you did at intro Until here

03:00:078 (180078|3) - ^ just like 02:47:017 (167017|1,167017|5) -
[7K HD]
SPOILER
00:13:140 - add note to 4 just like these 00:11:779 (11779|5,11779|1,11779|3,12187|3,12187|1,12187|5) - sounds but different pitch. Added 3 more notes cause i'm a gangster ( i just added more cause this is a stronger bell )


00:13:548 - add note. strong start sound cymbal in mp3. Just like 00:20:078 (20078|5,20078|4) - Added

00:26:201 (26201|3) - remove? MX doesnt even have this note. Or vice versa add a note on MX lol :v owot since when did that get there, removed

00:52:732 (52732|3) - remove? as 00:46:201 (46201|2,46201|4) - is not 3-noter keypress.Nah, due to the LN i had to not use 1 more there, a slight note inconsistency is not really important

00:59:262 (59262|4) - ^ ^

01:46:609 - add note to 2. Strong sound Fixed

01:51:779 (111779|3,111915|3,112323|3) - suggesting to remove as there are no more cymbal sounds in mp3 at this part. Mapping to the vocals there

Fun patterned~
[7K MX]
SPOILER
00:24:704 - add note to 3. Drum roll-like sound. Added

00:24:840 (24840|3,25249|3) - how about adding note to 7 and 1 accordingly for 2-noters. Since its a strong sound like these 3-noters: 00:25:657 (25657|3,25657|5,25657|1,25793|1,25793|5,25793|3) - oh okays, missed that, fixed

00:26:609 - add note to 4 strong start sound. fits to be 3-noter. Hmm, okays started the pattern off with a bigger chord then

01:07:425 (67425|6,68242|0) - Suggesting to remove these notes since there are no very strong sound to be 4-noters on those part. No cymbals also. Hmm, i'll leave these here, I prefer this since it emphasizes the vocals here accurately and also the pattern should be simple enough, reducing it won't really change much imo, i changed the 2nd pattern for variation anyways

01:09:058 - add note to 4 Strong sound like 01:09:466 (69466|3,69466|5,69466|1) - Added, but also added another behind so as to make the pattern simpler

01:15:453 (75453|3,75589|3) - suggesting to add note for 2-noters like 01:14:772 (74772|2,74772|4,75044|6,75044|0,75181|6,75181|0) - Hmm, okays, fixed

01:40:078 - add note to 7. Strong sound: cymbals in mp3. Added

01:41:711 (101711|6) - remove. as there no cymbals sound here to be 3-noter. Same as previously i prefer to have some impact on these vocals due to them falling perfectly on 1/1s, and I think this balances the density of the chart

01:46:609 - add note to 1 for strong sound:cymbals.Hmm, even with the bracket, it plays fine, fixed this and noted this pattern for future reference

01:54:772 - add note to 4 or 7 or BOTH. strong starting sound.Cymbals. just like 02:01:303 (121303|1,121303|0,121303|6,121303|3) - Added both

02:20:895 - add note to 7 strong sound. which is also stronger sound than 02:20:487 (140487|4,140487|6,140487|2,140487|0) - Added on 67

02:27:425 ^ to 1 or 4 (1) Trying to avoid any bias here, (4) the transition from index to thumb doesn't give much impact also, will keep it as it is

02:33:956 - ^ to 2 , 6 , 7 Added

02:40:487 - ^ to 6 , 2 Added

02:43:752 - add note for that consistent bell sound. 2-noter atleast. This is not mapped due to the slow down here which might confuse players, will leave this empty

02:45:385 - add note to 4 just like 02:45:793 (165793|4,165793|3,165793|6,165793|0,165793|2) - with the same sound. I think i'll leave this blank since I want an elevating intensity by bringing in more fingers into play

02:47:017 - add note to 7 strong sound.don't really want to make this more complicated due to it having a somewhat complex patterning already with 1/3s

02:53:548 - ^ to 1 or 4 Fixed on 1

02:57:630 - add note as this part is 2-noters at HD Might have missed this, fixed

02:57:902 - ^ Only emphasizing on the 1/1s here
[Overall]
Cool chart~ go go go rank and goodluck :)

Sending PM for code to neonatanoen

Thanks for mod arcwinininininin ( dotopls )
arcwinolivirus
Re-checked O!m difficulties. Seems all fine to me now~

How about setting the BUBBLE icon now~ Congratulations :)
Evening

arcwinolivirus wrote:

Re-checked O!m difficulties. Seems all fine to me now~

How about setting the BUBBLE icon now~ Congratulations :)
Party hard 420
Ayachi-
go rank plz
Kamikaze
ZENX FIRST RANK HYYYYYYYYYYPE
Gaia
so uhhhhh


bubble for a year
and rank next Halloween? :p
Takane6

arcwinolivirus wrote:

Re-checked O!m difficulties. Seems all fine to me now~

How about setting the BUBBLE icon now~ Congratulations :)
Wew..
What is this? BUBBLED 3 days after checked :?:
what happened to the other map you've checked from the other day before this???
Example:
My map : Jin ft. MARiA from GARNiDELiA - Daze >> you've checked it 24 days ago...
ExUsagi map : P*Light feat. mow*2 - OVERDRIVERS >> you've checked it 2 month ago...
Ichia7x map : An - LittleGameStar >> you've checked it 27 days ago...
And many more


And where is your promise to bubbled map when your Jea - M.A.M.A is BUBBLED??? that map is not bubled until now...
your promise : (I'll start bubble-ing maps after they bubble my map MAMA) "

Im not saying that this map is can't be bubbled...
What kind of BAT are you???
Topic Starter
neonat

Gaia wrote:

so uhhhhh


bubble for a year
and rank next Halloween? :p
There will be another Halloween map prepared....lol.....already got a few potential!
Evening

Takane6 wrote:

arcwinolivirus wrote:

Re-checked O!m difficulties. Seems all fine to me now~

How about setting the BUBBLE icon now~ Congratulations :)
Wew..
What is this? BUBBLED 3 days after checked :?:
what happened to the other map you've checked from the other day before this???
Example:
My map : Jin ft. MARiA from GARNiDELiA - Daze >> you've checked it 24 days ago...
ExUsagi map : P*Light feat. mow*2 - OVERDRIVERS >> you've checked it 2 month ago...
Ichia7x map : An - LittleGameStar >> you've checked it 27 days ago...
And many more


And where is your promise to bubbled map when your Jea - M.A.M.A is BUBBLED??? that map is not bubled until now...
your promise : (I'll start bubble-ing maps after they bubble my map MAMA) "

Im not saying that this map is can't be bubbled...
What kind of BAT are you???

cause i pestered him and reminded him

i'm a bad person
Takane6

lZenxl wrote:

cause i pestered him and reminded him

i'm a bad person
Oh yeah?
When i remind by pm to him, he reply to me like this :
"The more you bug me, the more I wont check your map."
Then what should I do?? Waiting??
Kamikaze

Takane6 wrote:

Then what should I do?? Waiting??
Quite frankly, yes. That's what I'm doing too. It's not like you're breaking down because of it, right?
/drama
Evening

Takane6 wrote:

lZenxl wrote:

cause i pestered him and reminded him

i'm a bad person
Oh yeah?
When i remind by pm to him, he reply to me like this :
"The more you bug me, the more I wont check your map."
Then what should I do?? Waiting??
hmm..... yes

btw i waited 3 months for 7 BATs before and no reply, so this is actually something that is amazing
https://osu.ppy.sh/b/335376#

Complaining about bats not checking your map is not really gonna work just saying, i tried it

I don't get bats everyday or something, arcwin is like my only hope

besides, this is my first ranked map after countless tries, i was in your shoes months ago, it really takes some effort and time lingering in #osumania's community to help me get to this stage
Takane6
Maybe you are very lucky for being bubbled...
I have wait for 5 month and just like you... I've req all osu!mania BAT for bubble it...
And all they said just "wait"...
Some of them are even ignore me :(
and why arcwin should bubble your map but the other map is just like being ignored... ?
He check your map 3 days ago and now its bubbled..
But he checked my map 27 days ago and still no respond from him after i fix my map...
you can check my map if you didnt belive me...
What is actually the arcwin's standard for bubbling map?

Anyway i like the mania diff ... :D
Kamikaze
I do believe that's one time exception, and since M.A.M.A. is getting closer to the end, he'll return to doing stuff soon. We need more mania BAT's tho
Topic Starter
neonat

arcwinolivirus wrote:

[Overall]
Cool chart~ go go go rank and goodluck :)
I would say lucky he likes the map
emilia
Get me to GD your map next halloween, would love to really :3

Thanks BATs for bubbling this map ~~
Topic Starter
neonat
A map for next halloween? Would I try again I wonder....
Shohei Ohtani
jesus Takane6 calm down.

I'm making today official hybrid mapset day!

Gotta build up that IS somehow!

Skin:
POPPING BECAUSE SCOREBAR-MARKER.PNG IS MISSING

Lunatic:
01:27:017 - There's still drum stuff happening here, so please add hitsounds ;w;
01:39:262 (4,5) - Would prefer hitsounding here, since they ARE impact points
01:49:466 (8) - No clappy clap here? ;w;
02:07:698 (5) - Would prefer this to be a slider with the endpoint at the white tick. Right now it just sounds really awkward.

Insane:
00:58:446 (3,4) - Hitsound pls? (Also in the lunatic if I accidentally missed it :P)
01:27:017 - There's still drum stuff happening here, so please add hitsounds ;w;
01:39:262 (3,4) - ^
01:49:466 (2) - Same as Lunatic
01:52:187 (3,4,5,6) - Hitsound pls ;w;

Hard:
Just take all of the hitsounding stuff from the above 2 diffs and apply them here.
00:36:405 (1,2,3,4,1) - overlaps ;www;!!
01:00:078 (3,4) - Little bit of misleading spacing here.

Normal:
Same hitsound stuff (Although I understand you might not be able to do all of it because of the way this is mapped)

FORUM PM me when you fix everything :3
Topic Starter
neonat

CDFA wrote:

jesus Takane6 calm down.

I'm making today official hybrid mapset day!

Gotta build up that IS somehow!

Skin:
POPPING BECAUSE SCOREBAR-MARKER.PNG IS MISSING added one

Lunatic:
01:27:017 - There's still drum stuff happening here, so please add hitsounds ;w; there's no drums here, except for the synth, I tried with drum hit anyway
01:39:262 (4,5) - Would prefer hitsounding here, since they ARE impact points used normal sampleset here for the normal hit
01:49:466 (8) - No clappy clap here? ;w; it would cover the bell sound in the music, and I feel clap sticks out in a place like this
02:07:698 (5) - Would prefer this to be a slider with the endpoint at the white tick. Right now it just sounds really awkward. k since more than one person has asked this before

Insane:
00:58:446 (3,4) - Hitsound pls? (Also in the lunatic if I accidentally missed it :P) same as 01:39:262 (4,5)
01:27:017 - There's still drum stuff happening here, so please add hitsounds ;w; same as Lunatic
01:39:262 (3,4) - ^ ^
01:49:466 (2) - Same as Lunatic ^
01:52:187 (3,4,5,6) - Hitsound pls ;w; already has

Hard:
Just take all of the hitsounding stuff from the above 2 diffs and apply them here.
00:36:405 (1,2,3,4,1) - overlaps ;www;!! intended, really
01:00:078 (3,4) - Little bit of misleading spacing here.made everything uniform then

Normal:
Same hitsound stuff (Although I understand you might not be able to do all of it because of the way this is mapped)

FORUM PM me when you fix everything :3
Thanks
Shohei Ohtani
Rebubble! Yay!!!
Hinsvar
neonat asked me to check the map.

Only got a few minor spacing problems to handle, and maybe a few other things through IRC modding (not worth a kudosu lol).

Qualified!
Kaguya Hourain
Damn son nice
Ciyus Miapah
holy shit neonat you're so gooooooooooooooooood!!! gratz

edit: is Zenx here, OMG so perfect!!
hehe
finally, grats :D
Gexigamma
Gratz neo!!! :3
Sky_Demon
Cool
auhueu
good song & good map ;) ;) :) :)
Topic Starter
neonat
Thanks all :)
nebbii
Fun map! Nice job as always, lZenxl. :)
Alexis8
Love this map tremendously. Such a rhythmically perfect map, esp hard.

One question...what the hell is this song from?!?!?!? Lol, also just love the song and it's killing me not knowing.

Love the map! Great work!
TicClick

Alexis8 wrote:

Love this map tremendously. Such a rhythmically perfect map, esp hard.

One question...what the hell is this song from?!?!?!? Lol, also just love the song and it's killing me not knowing.

Love the map! Great work!
Original is http://www.youtube.com/watch?v=H4CvoGYZtZw, check it out and ask yourself if you still love it.
The source is Perfect Cherry Blossom game from Touhou Project series.
Popamaru
good map :)
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