Good luck!
I changed everything, about overmapped 1/4 part - the same was in Salad, changed too.Sey wrote:
SeyThat's it by now. Gather more modders and I will return to this when I see it ready. Good luck by now.No KDS for that, this is only a very quick recheck for the Platter, as promised..
[Platter]
- 00:03:310 (1,2) - Select these both together and CTRL + H them. This will create a better flow because in CTB everything is about typical left-right-left-right movements. Here you definitely need to stand too long between 00:02:710 (6,1) - .
- 00:05:710 (1,2,3,4,5,6,1) - Select all of these notes together again and CTRL + H them, so you will have some more movement between 00:04:510 (2,1) - without destroying the pattern at all, just flipping it.
- 00:07:810 (6,1) - Geez, this jump is way too high. Look clearly at the music, there is not any particular beat that emphasizes it. Best option is to stack 00:08:110 (1) - with 00:07:510 (5) - , so you create a simple triangle movement, which plays a lot easier.
- 00:36:911 (1,2,3,4) - Maybe decrease distances between these notes a bit, it feels a bit too extreme. But please keep the Dashes anyway, but easy ones.
- 00:42:312 (2,3) - These wall patterns... Please move them closer to the center again.
- 00:46:512 (1,2) - Personally I think the piano is too calm for any dash, so think about no dashes before the quite intense Kiai starts anyway.
- 00:47:712 (3,4,5,6) - Can be easier, too: http://osu.ppy.sh/ss/2210775
- 00:47:712 (3) - NC is okay here.
- 00:50:112 (4) - NC
- (...) and so on. Well about the NCs, please take a look on all your difficulties again. It is typical to set NCs very often in CTB, mostly on any or any second 1/1 stanza to keep the Plate of the Ryuuta as empty as possible. But this also depends on the music. Whenever there is a cymbal, drum or high vocal, you might consider adding an NC.
- 00:51:012 (6,1) - I think the HDash should be here instead of 00:51:312 (1,2) - . Listen to the vocals, definitely makes more sense that way.
- 01:06:913 (2,3,4,5) - This is overmapped. There are no clear beats on the 1/4 ticks. Use the 1/2 ticks. The following timelines works well:
- 01:09:013 (2,3) - HDash due to the cymbal.
- Mh, jussayin, the 2nd Kiai lacks of HDashes. Compare it with your 1st Kiai, it is much harder. Please rework the Kiai in a whole. Not gonna do it this post because it'sonly a recheck and you have the 1st kiai for compare anyway.
- 01:22:514 (1,2,1,2,3,4) - Select this whole pattern and CTRL + H it, to create some movement at 01:21:914 (5,1) -
Thank you very much, everything that is not quoted -> changed. ^_^ZiRoX wrote:
MotW
[General]
- It seems like you changed offset, because AiMod reports some unsnapped Kiai Time toggles. Fix this~
[ Cup]Timeline and Patterns[ Platter]
- 00:51:312 (1,2,3,4,5,6) - Move them together to x:32 to create a small jump that emphasizes the downbeat at 00:51:312 - I don't want to make jumps in this diff, sorry. :<
- 01:00:312 (4,5,1) - You can increase the distance to emphasize the stronger vocals near the end of the chorus. You can try this: A bit changed
- 01:10:513 (1,2) - Move them to the right to create some small jumps at 01:10:513 - and at 01:11:713 - A bit changed
Timeline and Patterns
- 01:09:013 (2,3) - Again, this jump is too large (if I move (2) ONE level-4 grid space an hyperdash is triggered). Since the hyperdash doesn't fit too much here, I suggest shortening the jump. One way to do so is changing 01:08:113 (1) - shapes to move (2) closer to (3). I mean something like this: I think hyperdash fits here - no changes.
- 01:18:613 (3,4) - Again, a jump made too large. One option is moving (3) to x:240, that way you equal the distance between (1,2,3) and make the jump (3,4) much smaller. ^
- 01:23:714 (1,2,3,4) - I'm of the idea of epic endings. This song ends paced slowly, but I still think a bit more distance between notes would still play well.I'd prefer to keep it.
Thank you for mod! ^_^Ms Yuyuko wrote:
Hey, nice song you have there.
SKIN:
About the dango's... you should probably make it more small, it can be confusing because a little quarter of it doesn't count. Will change it soon.
See?
I like it though, creative.
CUP:
AP: Lower it, I know it's Easy and all, but that's the point. (4 would be okay.)
OD: I always like the OD behind the AP, so I give it a 3. OR you could make this, leave the AP as it is, and lower the OD to 3. OD & AR must be the same on Catch the Beat maps. Sorry, no change.
Nothing besides that, really relaxing if you ask me.
PLATTER:
Very well done, I actually enjoyed it a lot.
HP: Raise it to 6.
AP: Raise it to 8 or 9, it's the hard one right? It is hard, but not insane. No change for HP, AR, OD. :<
OD: If you raise the AP to 8, 7. If you raise it to 9, 8.
Nothing aside from that.
SALAD:
AP: Raise it to 7.
00:36:311 (4) - Make it 2 circles. Fixed.
00:41:112 (3) - Same here. Fixed.
00:50:412 (4) - Make it a circle. Fixed.
00:52:962 (5) - Erase this. Fixed.
01:00:312 (5) - 2 circles. Fixed.
01:12:163 (5) - Erase this. Fixed.
That's all, good map, I love Clannad.
But really now, change that little thing I told you of the Skin, it's important.
'luck.
Woo, thank you for useful mod!ichia7x wrote:
Challenge Mod
and red text : Must to be fixed
Bold text : Should to be added[/list][/notice]Warning
This mod mostly contain suggestion, so feel free to reject it with the reasonCup
- 01:23:114 - Maybe add a note here for the instrument. You can ignore this. But I'm following vocals here, there's no vocal here.
I think i miss something here, so please fix it by yourself
Good pattern, easy catch for the new playersPlatter
- 00:02:110 (4,5,6) - I think you should change this to slider, because this part have same sound with 00:03:310 (1,2) - It will ruin good pattern, right now I want to keep it.
- 01:09:313 (3,4) - I think, decrease the spacing here is good anyway, so you can move that nto x:88 I want to have HDash here.
- 01:18:913 (4,5) - With same reason with above, move this into x: 64 ^
Nice diff again.Overall
This mapset is already good. Congratulations. I must say that you a bit much giving a note but there's no vocal / instrument there in those diff. Well, sorry if my mod is bad, so good luck
21:37 Riari: I'll make it quick
21:37 *Riari is editing [http://osu.ppy.sh/b/514151 Chata - Dango Daikazoku [Salad]]
21:37 Riari: Timeline then gameplay
21:38 Riari: 00:06:910 (4) - Shorten this by 1/2 and circles on white and red ticks after? alternatively you could have a 1/2 slider from 00:07:510 -
21:39 Riari: Fits the vocals much better and I think the vocals are better to map on this
21:40 Pappy: I want to follow cymbals here, no change I think
21:40 Riari: thats fine
21:41 Riari: 00:18:910 (2) - This covers too much empty space, suggesting you bring it back and place a circle at 00:20:110 -
21:43 Pappy: Okay
21:46 Riari: 00:24:911 (1) - Make this a repeater? You can replace the slider you overlap with a 1/2 or a 1/1 starting at 00:26:111 - as they both fit quite well.
21:53 Riari: ?
21:54 Pappy: god, I forgot to reply ;_; I fixed it, sorry for delay
21:54 Riari: no problem
21:54 Riari: i thought you abandoned me
21:55 Riari: 01:03:913 (2) - Remove this and put a circle at 01:04:213 - There is nothing significant at the head of the slider, especially for a Salad.
21:57 Pappy: This is kind of strange beat, I prefer to keep as it is.
21:58 Riari: 01:06:013 (2,3) - Replace with a 1/2 slider starting 01:06:013 - keeps the strong beat the slider starts on but the tail lands on nothing so it doesn't fit as well.
21:59 Pappy: You're right, changed
22:00 Riari: 01:09:313 (3) - Head of this slider sounds like its on nothing to me, going to suggest you remove it and put a circle at 01:09:613 - maybe?
22:01 Pappy: Here is place for special hitsound, so I must keep it to get hitsounds consistent.
22:01 Riari: Okay
22:02 Riari: 01:20:713 (3) - Replace this? parts of the slider dont seem to fit.
22:02 Riari: Suggesting:
22:02 Riari: 01:20:713 - Circle here, 01:21:014 - 1/2 repeater here and maybe a circle at 01:22:214 -?
22:03 Riari: This is mainly to focus the notes onto the vocals at 01:20:713 - and 01:21:314 -
22:03 Riari: A 1/1 slider starting at 01:21:314 - also sounds really nice
22:05 Pappy: 1/1 slider on 00:51:462 (1) - sounds well
22:06 Riari: hm?
22:06 Riari: That sounds good, but start a 1/2 slider on the white tick after it?
22:07 Pappy: wait, I'm lost, how?
22:07 Riari: https://osu.ppy.sh/ss/2285877
22:08 Riari: Timeline only, note placement is completely random on the grid.
22:09 Pappy: god
22:09 Riari: ?
22:10 Pappy: I wanted to say that here: 01:21:314 - 1/1 slider sounds good, why it posted 00:51:612 (2) - O.o
22:10 Pappy: nevermind
22:10 Riari: ah
22:10 Riari: well it still makes sense 8)
22:11 Riari: you accidentally pointed out a good point
22:12 Pappy: okay owo
22:15 Riari: Playwise it seems fine, there are no extremely difficult parts to the map salad-wise and most dashes do fit so nothing to say there.
22:16 Pappy: yess
22:16 *Riari is editing [http://osu.ppy.sh/b/514155 Chata - Dango Daikazoku [Cup]]
22:16 *Pappy is away: afk for a moment, sorry
22:16 Riari: Same again, Timeline then gameplay.
22:19 Riari: Only timeline problem here is at 01:20:713 (3) - , I would suggest you place a circle at 01:20:713 - and have a 1/1 slider from 01:21:314 - , it fits much better as the first half of the repeater goes over nothing.
22:21 Pappy: So the same as in salad, changed.
22:25 Pappy: Anything else?
22:25 Riari: Nothing cup-wise
22:25 Riari: but the SV differences
22:25 Riari: Salad is the same as the Platter
22:26 Riari: I would suggest putting the salad at 1.60 for an even spread but i don't really think its needed.
22:27 Pappy: I will change if anybody will say it again
22:27 Riari: Also; the difference in score between your Salad and Platter is worrying.
22:27 Pappy: Changing SV goees to remap most of patterns.
22:27 Riari: there is a 100k difference between both; this might be a rankability issue.
22:28 Riari: I would talk to a QAT about that, I think it was a reason that contributed for the Tekken map to be DQ'd.
22:30 Riari: But that is outside what I know, good luck with the rest of your map!
Riari wrote:
Mod req from my queue.
[Platter]
- Going to suggest you focus on the vocals here, it's a nice slow song with good vocals, most timeline changes will gear towards that, gameplay is overall.
TIMELINE- 00:02:110 (4,5) - Swap these out for a 1/2 slider? It's similar to the vocals at 00:00:910 (1,2,3) - but the "Da" sound goes longer here so a 1/2 slider would sound much better than two circles. Prefer to keep it to get simetrical pattern as before.
- 00:15:910 (2) - Reduce to a 1/2 slider and place a circle at 00:16:510 - ? Same reason as stated above for most timeline changes, it sounds much better with the vocals. But at 00:16:210 - I can't hear any sound.
- 00:32:111 (1) - Same as above, 1/2 slider with a circle at 00:32:711 - IF you do this, Replacing 00:33:311 (2) - with circles on the respective white ticks at either end would create a good flow with the vocals. ^
- 01:03:913 (2) - This note feels off to me, I would suggest removing it. Cymbals here.
- 01:04:513 (3) - Remove repeat, circle at 01:05:113 - The slider sound feels wrong and a circle fixes that for me. Changed to 1/1 slider.
- 01:09:313 (3) - Swap this for a circle at 01:09:613 - No need for the slider in my opinion, it just fills empty space whilst a circle complements the song very well. Important moment, no change.
GAMEPLAY
- I don't do Platters so I'll only point out a few things.
- 01:21:314 (4,5,1) - I have a deep dislike for patterns like these, they are generally harder to read than expected and sometimes require very precise timing that shouldn't really be needed in a difficulty that has barely introduced Hypers. I highly discourage this and would suggest closing the gap between these notes to make them slightly more readable for those who have just come to the mode and wish to get into CtB-specific maps. How this can be hard to read? I have no problem with this and I'm rarely playing platters.
CLSW wrote:
Hi there! What a surprise lol
[Cup]
00:14:110 (3) - Move it to right side. It's seems like a lack of movements.
00:21:611 (3) - Remove this beat. I think it's useless.
01:01:513 (2) - Remove this and add 1 more reverse arrow on 01:00:913 (1). It seems a bit hard.
01:23:714 (2) - Ctrl + H and replace it on x: 368.
[Salad]
00:28:511 (2) - x : 96 seems better imo.
00:46:212 (4,1) - A lack of movements. Try to make it further.
[Platter]
00:39:311 (1) - Ctrl + G please. Movements between 00:38:711 (4,1) - are boring.
01:00:913 (1) - Stacked its x position as 01:01:213 (2) seems better imo.
Awesome! Good luck for your rank!
Fixed everything <3~
Salad diff doesn't need more dashes right now imo. In fact, I tried to ask about Salad diff nowadays to CtB beginners like ten thousands ranked users, and everyone says it's still Hard. They were really struggled at continuous 1/1 dashes while testplay, and after some consideration I decided to nerf my criteria of its overall level.Sey wrote:
Platter is quite okay, could have been harder though. But I guess it suits the song... Still the biggest issue I see on this mapset is the tiny gap between Cup and Salad. You can FC the Salad with less than 10 dashes more or less. So I see still A LOT of improvement, CLSW however sees it as ready to go, so it's up to him if he wants to give it a shot after my mod or not. I probably won't bubble it by now.
I personally think this amount of dashes is perfectly fine.Sey wrote:
Well as I already said ingame to you, CLSW: Please let us try to consult a third BAT for this. I am really unsure about this and I personally think the Salad feels very easy, I am used to harder ones.
@Pappy: If you decide to keep your Salad as it is & with less Dashes check the rest of my recheck anyway, please.
Updated! Thank you!!CLSW wrote:
[Platter]
Fix its CS to 3.5 for consistency with other diffs.
01:14:713 (4) - x : 468 for hyperdash.
Call me back if you were ready.
I think Dango Daikazoku (TV Animation Ver.) is correct~CLSW wrote:
*Changed its title from (TV Animation Ver.) -> (TV Size).
Go for it!
Ranking Criteria wrote:
The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
The following files aren't used at all:Ranking Criteria wrote:
There must not be any unused files in the map's folder except for the map's .osb file (since they sometimes get added even if the map doesn't have a storyboard) and storyboard .thumb files (since they are automatically created in image directories). Unused files add extra file size which is unnecessary.]
Riari wrote:
[Salad]Thats all for now, PM me if you need anything else!
- 00:59:712 (4) - Swap similar sections like these out for a singular circle? Slider seems fine but I think in this difficulty a circle would serve the purpose better. Examples: 01:09:313 (3) - I prefer to keep as it is.