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Akitaka Tohyama - Tekken Tag Tournament Piano Intro -Massive

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Topic Starter
Sey
This beatmap was submitted using in-game submission on Samstag, 7. März 2015 at 23:11:20

Artist: Akitaka Tohyama
Title: Tekken Tag Tournament Piano Intro -Massive Mix-
Source: Tekken Tag Tournament 2
Tags: TTT2 鉄拳タッグトーナメント Soundtrack OST Breakbeat Trance Playstation XBox bandai namco
BPM: 140
Filesize: 3019kb
Play Time: 01:44
Difficulties Available:
  1. Platter (2,75 stars, 218 notes)
  2. Rain (3,8 stars, 285 notes)
  3. Salad (1,84 stars, 131 notes)
Download: Akitaka Tohyama - Tekken Tag Tournament Piano Intro -Massive Mix-
Information: Scores/Beatmap Listing
---------------
Click the picture below to see the epic TTT2 Intro:

Topic Starter
Sey
Changelog:

  1. 2014/09/17: Submitted. Ready for mods!
  2. 2014/09/17: Mod by Negri_sk
  3. 2014/09/17: Mod by newtoniorock8
  4. 2014/09/17: Mod by Gordon123
  5. 2014/09/18: Mod by alienflybot
  6. 2014/09/20: Mod by ZiRoX
  7. 2014/09/20: Mod by Winda
  8. 2014/09/21: Mod by Kurokami
  9. 2014/10/05: Mod by Krfawy
  10. 2014/11/06: Mod by Vhy
  11. 2014/11/07: Mod by ursa
  12. 2014/11/14: Metadata Check by Deif
  13. 2014/11/19: Bubble'd by ursa
  14. 2014/11/20: Recheck by Kurokami
  15. 2014/11/20: Qualified by Kurokami
  16. 2014/11/26: Disqualified by Deif due to some spread issues
  17. 2014/11/27: Mod by Riari
  18. 2014/11/28: Mod by Badis
  19. 2014/11/28: Mod by Manuxz
  20. 2014/11/30: Mod by mingmichael
  21. 2014/12/17: Mod by Ichigaki
  22. 2014/12/27: Mod#2 by ZiRoX
  23. 2015/01/02: Mod by CLSW
  24. 2015/02/27: Mod#2 by Krfawy
  25. 2015/03/03: Mod by Spectator
  26. 2015/03/05: Bubble'd by Spectator
  27. 2015/03/05: Mod by Xinely
  28. 2015/03/06: Re-Qualified by Xinely
  29. 2015/03/07: Disqualified by CLSW
  30. 2015/03/07: Bubble'd by Spectator
  31. 2015/03/07: Recheck by Deif
  32. 2015/03/07: Mod by Krah
  33. 2015/03/08: Qualified by Deif
Negri_sk
M4M

[Rain]
00:08:341 (1) - x76
00:16:056 (2,3) - CTRL+G
00:19:592 (2,3) - ^
00:19:806 (4) - ^
00:30:627 (1,2) - ^
00:29:984 (1) - x200
00:31:484 (3) - CTRL+G
00:32:556 (5) - ^
00:34:056 (2,3,4) - https://osu.ppy.sh/ss/2042737 Make it like this.
00:35:984 (3,4,5,6) - https://osu.ppy.sh/ss/2042740 ^
00:53:663 (6) - CTRL+G
01:00:627 (1) - This one you need to know, move closer or do something else
01:02:342 (1) - Either do ^ or keep it isn't as demanding your choise
01:35:020 (5) - CTRL+G
01:35:984 (2) - ^
01:37:484 (1) - x100
01:35:770 (1) - x360

[Platter]
00:11:770 (1) - CTRL+G
00:10:056 (1) - x336
01:37:913 (2,3) - Might wanna shorter the distance
00:19:592 (2,3) - Move these a bit to the left
00:22:913 (3) - CTRL+G
00:23:984 (1) - x40
00:24:628 (3) - CTRL+G
00:24:199 (2) - x200
00:34:056 (2) - CTRL+G
01:15:842 (2) - ^
01:17:342 (2) - ^

[Salad]
01:35:020 (3) - CTRL+G
+1 HP

[Overall]
Higher the HP by 1 on all the diffs Salad 6 HP, Platter 7 HP, Rain 8 HP
StickyPicky
Hey Sey ~

[Salad]

Slider tick rate 2?
00:10:056 (1) - move the slider tail to x:392
00:10:913 (2) - press Ctrl-H then move it at x:212
00:11:556 (3) - move at x:256
00:11:770 (1) - move at x:140
00:14:342 (2) - move reverse arrow at x:372
00:20:342 (1) - move at x:180
00:22:913 (2) - move slider tail at x:232
00:23:342 (3) - move slider tail at x:316
00:26:127 (2) - move at x:288
00:26:770 (3) - move at x:116
00:27:413 (1) - move at x:56
00:28:484 (2) - move at x:256
00:28:913 (1) - move at x:432

[Platter]

00:19:592 (2,3,4) - reduce spacing
00:16:913 (1) - move reverse arrow at x:256 or x:232
00:21:199 (4,5) - move at x:424
00:26:770 (1) - move at x:160
00:27:413 (2) - move at x:152
00:29:770 - erm.. could you add jump here? because the beat is strong in this part
00:50:234 (7) - move at x:136
01:01:484 (1) - move at x:256
01:04:056 (1) - bad spot to put a spinner.. kindly map this part >.<
01:38:234 (3) - move at x:48 :3
01:40:913 (1) - - move slider at 01:40:699

[Rain]

00:11:342 (3,1) - add jump here by moving (1) at x:348
01:00:199 (2) - :/ move this at x:256 or x:344
01:01:913 (2,1) - evil jump imo, move (2) close to (1) at x:192
01:21:413 (4) - Press Ctrl-H

well goodluck with this beatmap ~
btw the BG seems off at the screen..
the "Tag Tournament2" is not there. you might wanna try this one:
Just resize it. Idk how to resize xD
Topic Starter
Sey

Negri_sk wrote:

M4M

[Rain]
00:08:341 (1) - x76 Why?
00:16:056 (2,3) - CTRL+G (2) gives a good direction to (3) and that creates a proper flow at this part, so no change.
00:19:592 (2,3) - ^ I want a rougher movement here to emphasize the music here.
00:19:806 (4) - ^ I did that, a little jump can't hurt here.
00:30:627 (1,2) - ^ I see no reason for that, it is catchable.
00:29:984 (1) - x200 No way, that Dash would be barely catchable. I want people enjoying this.
00:31:484 (3) - CTRL+G Why?
00:32:556 (5) - ^ That plays kinda boring.
00:34:056 (2,3,4) - https://osu.ppy.sh/ss/2042737 Make it like this. I increased distances a bit but differently than you suggested.
00:35:984 (3,4,5,6) - https://osu.ppy.sh/ss/2042740 ^ Done, I guess.
00:53:663 (6) - CTRL+G Nope, I like the little gap here, suits the music.
01:00:627 (1) - This one you need to know, move closer or do something else Yeah, you are right.
01:02:342 (1) - Either do ^ or keep it isn't as demanding your choise ^
01:35:020 (5) - CTRL+G This supports the flow better, so i fixed it.
01:35:984 (2) - ^ Nah that is fine.
01:37:484 (1) - x100 Done.
01:35:770 (1) - x360 Perfect.

[Platter]
00:11:770 (1) - CTRL+G Did it a little bit differently.
00:10:056 (1) - x336 Ok.
01:37:913 (2,3) - Might wanna shorter the distance Nope, that is a quite cool movement imo since it also supports the HDash and its flow afterwards.
00:19:592 (2,3) - Move these a bit to the left Should be easier to catch now.
00:22:913 (3) - CTRL+G Nope.
00:23:984 (1) - x40 Feels too rough.
00:24:628 (3) - CTRL+G Not really necessary, it is more interesting like that.
00:24:199 (2) - x200 Why?
00:34:056 (2) - CTRL+G Ok
01:15:842 (2) - ^ Nope, I like the symmetry effect here
01:17:342 (2) - ^ ^

[Salad]
01:35:020 (3) - CTRL+G I like the symmetry effect here.
+1 HP

[Overall]
Higher the HP by 1 on all the diffs Salad 6 HP, Platter 7 HP, Rain 8 HP Nope these are my standard settings in every CTB mapset. Won't touch it.
Thanks!

newtoniorock8 wrote:

Hey Sey ~

[Salad]

Slider tick rate 2? Yeah looks nice :3
00:10:056 (1) - move the slider tail to x:392 Yeah, looks cool.
00:10:913 (2) - press Ctrl-H then move it at x:212 Yeah, looks neat.
00:11:556 (3) - move at x:256 Ok
00:11:770 (1) - move at x:140 Yup
00:14:342 (2) - move reverse arrow at x:372 Kk.
00:20:342 (1) - move at x:180 Ok
00:22:913 (2) - move slider tail at x:232 Nope. Then it would be a straight slider, would look shitty.
00:23:342 (3) - move slider tail at x:316 Not gonna touch this as well, I like that pattern.
00:26:127 (2) - move at x:288 Ok.
00:26:770 (3) - move at x:116 Cool pattern idea, thanks
00:27:413 (1) - move at x:56 ^
00:28:484 (2) - move at x:256 Moved it to x: 236 instead.
00:28:913 (1) - move at x:432 Moved it to x: 372 instead.

[Platter]

00:19:592 (2,3,4) - reduce spacing Already done on negri's mod.
00:16:913 (1) - move reverse arrow at x:256 or x:232 Nah, that's ok.
00:21:199 (4,5) - move at x:424 Yup.
00:26:770 (1) - move at x:160 Yeah, that plays smooth.
00:27:413 (2) - move at x:152 ^
00:29:770 - erm.. could you add jump here? because the beat is strong in this part I know but I focused on that lenghtened voice here and wanna keep it by now.
00:50:234 (7) - move at x:136 Nope, I made this on purpose. A little troll pattern can't hurt ;p
01:01:484 (1) - move at x:256 Correct.
01:04:056 (1) - bad spot to put a spinner.. kindly map this part >.< Not really. I will keep this consistent with the other difficulties.
01:38:234 (3) - move at x:48 :3 Done.
01:40:913 (1) - - move slider at 01:40:699 No?

[Rain]

00:11:342 (3,1) - add jump here by moving (1) at x:348 Ok.
01:00:199 (2) - :/ move this at x:256 or x:344 Yeah, and I fixed the next jump, to.
01:01:913 (2,1) - evil jump imo, move (2) close to (1) at x:192 ^
01:21:413 (4) - Press Ctrl-H Yeah, great idea!

well goodluck with this beatmap ~
btw the BG seems off at the screen..
the "Tag Tournament2" is not there. you might wanna try this one:
Just resize it. Idk how to resize xD
Thanks a lot!
Huh? The background looks normal to me: https://osu.ppy.sh/ss/2043678
Maybe it is some bug or you have another screen resolution?
Gordon123
Hello~ :)
[Salad]
[Platter]
[Rain]
  • Nothing for me :)
    HP +1 (maybe)
Good Luck~ ;)
Topic Starter
Sey

Gordon123 wrote:

Hello~ :)
[Salad]
[Platter]
[Rain]
  • Nothing for me :)
    HP +1 (maybe)
Good Luck~ ;)
Thanks!
autofanboy
Hi Sey!
Mod requested in AFB's CtB Modding Queue (M4M)

[General]
  1. Remove Widescreen Support.

[ Salad]
  1. 00:11:770 (1) - The slider should end at 00:12:092, because it is where the audio background ends.
  2. 00:15:199 (3) - NC
  3. 00:16:056 (1) - Remove NC
  4. 00:16:913 (2) - (Suggestion) NC
  5. 00:26:770 (3) - Better NC here
  6. 00:27:413 (1) - I don't think it is a good idea to apply NC on this slider, remove NC
  7. 01:00:627 (3) - NC
  8. 01:01:484 (1) - Remove NC
  9. 01:02:342 (2) - NC
  10. 01:03:199 (3) - Remove Whistle at the tail of the slider and add Whistle at the head of the slider.
  11. 01:04:056 (1) - I see, you want to end the spinner before the intro of the kiai time, but I guess there are 2 ways to improve: 1. Add an audio-inherited section at the end of the spinner which lowers the volume to 5%-20%; or 2. Prolong the slider until 01:05:770.
  12. 01:10:913 (1) - (Suggestion) Remove NC
  13. 01:11:770 (2) - NC
  14. 01:18:627 (3) - ^
  15. 01:23:770 (5) - ^
  16. 01:24:627 (1) - Remove NC
  17. 01:25:484 (2) - NC
  18. 01:30:627 (3) - (Suggestion) NC
  19. 01:37:484 (3) - (Suggestion) NC

    The Salad is great, but I think most of the pattern are too similar (If you meant to do this, ignore this long text lol), for example:
  20. You used a lot of 1/2 beat reversing sliders, I didn't meant that they are bad and should not be used, however I think some of them might be able to change into 3 1/2 beat circles.
  21. Some of the 1/2 beat reversing sliders are pointed to the inside, like *this, some of them can be changed into the pointed-outside ones

    Also I think some of the NC are flaw. Overall a nice Salad diff.

[ Platter]
  1. HP6 is a bit high for Platter? Consider lowering it a bit like HP5.5 so that Platter works in middle of Salad and Rain.
  2. 00:13:806 (3) - The distance between (2) and (3) can be higher.
  3. 00:14:127 (5) - ^
  4. 00:21:842 - Miss a circle here.
  5. 00:50:342 (8) - NC
  6. 00:50:556 (1) - Remove NC
  7. 01:00:627 (4) - NC
  8. 01:01:484 (1) - Remove NC
  9. 01:02:770 (3) - NC
  10. 01:08:234 - (Suggestion) Add a circle here.
  11. 01:14:234 (4) - x:32 or somewhere around it to have scaled distance with previous circles.
  12. 01:19:699 (3) - Better break this slider down into a circle at 01:19:699 and slider at 01:19:913, for better rhythm, otherwise it sounds weird.
  13. 01:25:484 (3) - NC
  14. 01:26:770 (1) - Remove NC
  15. 01:27:199 (3) - NC
  16. 01:27:949 (1) - Remove NC
  17. 01:38:556 (4) - Remove Whistle because it doesn't fit the audio background.
  18. 01:38:770 - Add a circle here and add Whistle here

[ Rain]
  1. 00:22:056 (1) - This note should be moved more to the left because of the stanza.
  2. 00:43:377 (8) - Try to make this note not to become a red-glowing fruit, the pattern of ooo is bad, change it a little bit.
  3. 00:49:806 (3) - ^
  4. 00:55:484 (5) - NC
  5. 00:55:913 (1) - Remove NC
  6. 01:00:413 - (Suggestion) Add circle to make it cool.
  7. 01:30:627 (3) - (Suggestion) NC
  8. 01:32:342 (5) - NC
  9. 01:37:699 - Better to have a beat right here, otherwise it gets so awkward.
  10. 01:38:556 (4) - (Suggestion) This note can be transformed into a slider and prolong it til 01:38:984.
  11. 01:39:199 (1,2,3) - Distance between this three circles should be farther, at least it makes you to feel that you have to dash in order to get them.

Good luck for rank!
-AFB
Topic Starter
Sey

alienflybot wrote:

Hi Sey!
Mod requested in AFB's CtB Modding Queue (M4M)

[General]
  1. Remove Widescreen Support. Fixed.

[ Salad]
  1. 00:11:770 (1) - The slider should end at 00:12:092, because it is where the audio background ends. You are right.
  2. 00:15:199 (3) - NC Ok
  3. 00:16:056 (1) - Remove NC ^
  4. 00:16:913 (2) - (Suggestion) NC ^
  5. 00:26:770 (3) - Better NC here ^
  6. 00:27:413 (1) - I don't think it is a good idea to apply NC on this slider, remove NC ^
  7. 01:00:627 (3) - NC ^
  8. 01:01:484 (1) - Remove NC ^
  9. 01:02:342 (2) - NC ^
  10. 01:03:199 (3) - Remove Whistle at the tail of the slider and add Whistle at the head of the slider. ^
  11. 01:04:056 (1) - I see, you want to end the spinner before the intro of the kiai time, but I guess there are 2 ways to improve: 1. Add an audio-inherited section at the end of the spinner which lowers the volume to 5%-20%; or 2. Prolong the slider until 01:05:770.lenghtened it a bit.
  12. 01:10:913 (1) - (Suggestion) Remove NC ^
  13. 01:11:770 (2) - NC ^
  14. 01:18:627 (3) - ^ ^
  15. 01:23:770 (5) - ^ ^
  16. 01:24:627 (1) - Remove NC ^
  17. 01:25:484 (2) - NC ^
  18. 01:30:627 (3) - (Suggestion) NC ^
  19. 01:37:484 (3) - (Suggestion) NC ^

    The Salad is great, but I think most of the pattern are too similar (If you meant to do this, ignore this long text lol), for example:
  20. You used a lot of 1/2 beat reversing sliders, I didn't meant that they are bad and should not be used, however I think some of them might be able to change into 3 1/2 beat circles.No I wanna keep consistency, I like symmetry & consistency a lot.
  21. Some of the 1/2 beat reversing sliders are pointed to the inside, like *this, some of them can be changed into the pointed-outside ones They can but give me valid reasons why they should :p

    Also I think some of the NC are flaw. Overall a nice Salad diff. I needed 10 minutes for it *runs*. Thanks anyway xD

[ Platter]
  1. HP6 is a bit high for Platter? Consider lowering it a bit like HP5.5 so that Platter works in middle of Salad and Rain. I don't really care if it's in the middle or anything. I never work with point numbers in my own diffs!
  2. 00:13:806 (3) - The distance between (2) and (3) can be higher. it's fine like that, I want them that close.
  3. 00:14:127 (5) - ^ ^
  4. 00:21:842 - Miss a circle here. Did it a bit differently, should be fine now.
  5. 00:50:342 (8) - NC Done.
  6. 00:50:556 (1) - Remove NC Done.
  7. 01:00:627 (4) - NC Done.
  8. 01:01:484 (1) - Remove NC Done.
  9. 01:02:770 (3) - NC Done.
  10. 01:08:234 - (Suggestion) Add a circle here. Done.
  11. 01:14:234 (4) - x:32 or somewhere around it to have scaled distance with previous circles. Done.
  12. 01:19:699 (3) - Better break this slider down into a circle at 01:19:699 and slider at 01:19:913, for better rhythm, otherwise it sounds weird. Done.
  13. 01:25:484 (3) - NC Done.
  14. 01:26:770 (1) - Remove NC Done.
  15. 01:27:199 (3) - NC Done.
  16. 01:27:949 (1) - Remove NC Done.
  17. 01:38:556 (4) - Remove Whistle because it doesn't fit the audio background. Done.
  18. 01:38:770 - Add a circle here and add Whistle here Sounds weird to me.

[ Rain]
  1. 00:22:056 (1) - This note should be moved more to the left because of the stanza. Done.
  2. 00:43:377 (8) - Try to make this note not to become a red-glowing fruit, the pattern of ooo is bad, change it a little bit. It is on purpose like that. This pattern is one of my favourite ones in CTB, it is just a little troll pattern.
  3. 00:49:806 (3) - ^ ^
  4. 00:55:484 (5) - NC Done.
  5. 00:55:913 (1) - Remove NC Done.
  6. 01:00:413 - (Suggestion) Add circle to make it cool. No, I wanna keep that part calm as preparation phase for the Kiai time.
  7. 01:30:627 (3) - (Suggestion) NC Ok!
  8. 01:32:342 (5) - NC Done.
  9. 01:37:699 - Better to have a beat right here, otherwise it gets so awkward. Done.
  10. 01:38:556 (4) - (Suggestion) This note can be transformed into a slider and prolong it til 01:38:984. I keep it consistent with the Platter.
  11. 01:39:199 (1,2,3) - Distance between this three circles should be farther, at least it makes you to feel that you have to dash in order to get them. Re-arranged it a bit.

Good luck for rank!
-AFB
Thanks!
ZiRoX
[Salad]
  1. 00:25:484 (1,2,1,2,3) - These could have more spacing. For example, put pink (1) at x:364, pink (2) at x:264, gray (1) at x:60, grat (2) at x:296 and (3) at x:116. The pattern is still catchable without dash, but looks a lot more challening!
  2. 00:57:199 (1,2,1,2,1,2,1,2) - You can slowly increase distance between each note (or at every (1) slider)
  3. 01:06:627 (1) - Putting this as circles will allow you to play a bit with jumps on this part.
  4. 01:10:270 (2,3) - Increase distance
  5. 01:10:913 (4,1) - Jump pls
  6. 01:14:556 (3,1) - ^
  7. 01:17:770 (2,1) - Increase distance
  8. 01:23:127 (3,4) - Increase distance
  9. 01:25:484 (1,2) - Increase distance
  10. 01:28:913 - Maybe this part should be Kiai Time (it is also possible for 01:15:199 - to be Kiai Time, but I get the idea there)
  11. 01:30:627 (1,2) - Increase distance
[Platter]
  1. 00:16:377 (2) - This one may feel better as a simple 1/2 slider.
  2. 00:19:806 (4) - You can end it on the red tick at 00:20:127 - . Add a note at 00:20:342 - , too.
  3. 00:32:984 (5) - Ctrl + G this for a nicer movement
  4. 00:36:520 (5) - Maybe you can split this into two circles and add a hyperdash
  5. 00:44:663 (1) - End this on the red tick at 00:44:984 -
  6. 00:50:127 (6,1) - Place them closer to (7)
  7. 01:10:699 (4,5) - Increase distance
  8. 01:21:842 (4,5,1) - A bigger jump on this part plays nicer
  9. 01:25:484 (1,2) - Increase distance
[Rain]
  1. 00:19:699 (3,4) - I find this jump a bit annoying.
  2. 00:22:056 (1,2) - Add more distance
  3. 00:23:770 (1,2) - ^
  4. 00:43:270 (7,8,1,2) - Put (8,1) a bit closer to (7).
  5. 00:35:984 (3,4,5,6) - If you move (3,4,5) to the left a bit, and Ctrl + H (6) you get an hyperdash~
  6. 01:06:627 (1,2,3) - These jumps can be larger :D
  7. 01:22:699 (3,4,1,2) - These feel better as 1/4 sliders
  8. I know it kills the jump, but it feels like there's a note missing at 01:27:949 - and at 01:28:806 -
Topic Starter
Sey

ZiRoX wrote:

[Salad]
  1. 00:25:484 (1,2,1,2,3) - These could have more spacing. For example, put pink (1) at x:364, pink (2) at x:264, gray (1) at x:60, grat (2) at x:296 and (3) at x:116. The pattern is still catchable without dash, but looks a lot more challening! Ok.
  2. 00:57:199 (1,2,1,2,1,2,1,2) - You can slowly increase distance between each note (or at every (1) slider) No, the music is calm here and with that I want to keep the patterns calm, too.
  3. 01:06:627 (1) - Putting this as circles will allow you to play a bit with jumps on this part. A slider follows the vocals better because they are lenghtened here. I prefer keeping the Kiai a bit harder but not the Non-Kiai.
  4. 01:10:270 (2,3) - Increase distance I increased this slightly.
  5. 01:10:913 (4,1) - Jump pls Done.
  6. 01:14:556 (3,1) - ^ Done.
  7. 01:17:770 (2,1) - Increase distance I made it a bit different.
  8. 01:23:127 (3,4) - Increase distance Not necessary at all, distance is kinda high here already for a Salad.
  9. 01:25:484 (1,2) - Increase distance Done.
  10. 01:28:913 - Maybe this part should be Kiai Time (it is also possible for 01:15:199 - to be Kiai Time, but I get the idea there) i don't like that idea since I would need to rework these parts and I don't want my difficulties literally spammed with one Kiai after another.
  11. 01:30:627 (1,2) - Increase distance Just slighly.
[Platter]
  1. 00:16:377 (2) - This one may feel better as a simple 1/2 slider. Boring.
  2. 00:19:806 (4) - You can end it on the red tick at 00:20:127 - . Add a note at 00:20:342 - , too. This follows the music, it is lenghtened on the edge of the slider, listen closely. I want it that way.
  3. 00:32:984 (5) - Ctrl + G this for a nicer movement That destroys the idea behind my flow in this difficulty.
  4. 00:36:520 (5) - Maybe you can split this into two circles and add a hyperdash No I don't want a HDash that leads into a break, feels ugly to me.
  5. 00:44:663 (1) - End this on the red tick at 00:44:984 - Again the voice is lenghtened. it suits the music, so no!
  6. 00:50:127 (6,1) - Place them closer to (7) No I wanna keep that troll pattern, why is everyone pointing it out. Just cuz it is surprising? Pls, it isn't that difficult!
  7. 01:10:699 (4,5) - Increase distance I can only increase this slightly because 1/4 HDashes aren't allowed in a Platter (with very few exceptions).
  8. 01:21:842 (4,5,1) - A bigger jump on this part plays nicer Impossibru, 1/4 HDashes still aren't allowed in Platters.
  9. 01:25:484 (1,2) - Increase distance Done.
[Rain]
  1. 00:19:699 (3,4) - I find this jump a bit annoying. Make me a suggestion and I consider changing it. Just pointing out that you find it annoying won't help me as mapper to improve it.
  2. 00:22:056 (1,2) - Add more distance No this pattern is cool, wanted to try something new here.
  3. 00:23:770 (1,2) - ^ ^
  4. 00:43:270 (7,8,1,2) - Put (8,1) a bit closer to (7). Nope, I used an oo pattern here on purpose, to troll a bit..[/color]
  5. 00:35:984 (3,4,5,6) - If you move (3,4,5) to the left a bit, and Ctrl + H (6) you get an hyperdash~ Ok.
  6. 01:06:627 (1,2,3) - These jumps can be larger :D Created a HDash here, just for you.
  7. 01:22:699 (3,4,1,2) - These feel better as 1/4 sliders Nice
  8. I know it kills the jump, but it feels like there's a note missing at 01:27:949 - and at 01:28:806 - It's not really necessary to map every single beat. During gameplay it doesn't feel too weird to skip this beat.
Thanks!
Winda
[Platter]

00:10:056 (4) - remove new combo
00:13:484 (4) - ^
00:16:056 (1) - ^
00:16:913 (4) - ^
00:17:770 (1) - ^
00:26:770 (1) - ^
ok, I'm done with removes new combo, mod it urself, there's so many new combo, take new combo minimal 5-6 notes/slider

01:01:913 (3) - Recommend change it into a note/circle and add an 1/1 slider at 01:02:342 - ( http://puu.sh/bGpby/866b71d11b.jpg )
then, change 01:03:199 - into a note, at here 01:03:413 - and here 01:03:627 (7) - too.. I think it'll fit with the music ( http://puu.sh/bGpcy/73eebde53e.jpg )

01:06:627 (1,2) - I recommend you to change it into circles
01:10:699 (4) - make it double and change 01:10:913 (5) - to 01:11:127 - and make it 1/2 slider( http://puu.sh/bGpwJ/b6621f0b74.jpg )

I'll mod it again soon, gtg, prepare for dinner :o
Topic Starter
Sey
Winda

Winda wrote:

[Platter]

00:10:056 (4) - remove new combo Nope.
00:13:484 (4) - ^ ^
00:16:056 (1) - ^ ^
00:16:913 (4) - ^ ^
00:17:770 (1) - ^ ^
00:26:770 (1) - ^ ^
ok, I'm done with removes new combo, mod it urself, there's so many new combo, take new combo minimal 5-6 notes/slider
I assume you never checked any other CTB maps in editor? NCs work very different in CTB specified mapsets. They just exist to make the Ryuuta Plate not too full with fruits, so it's better to keep them as short as possible.

01:01:913 (3) - Recommend change it into a note/circle and add an 1/1 slider at 01:02:342 - ( http://puu.sh/bGpby/866b71d11b.jpg )
then, change 01:03:199 - into a note, at here 01:03:413 - and here 01:03:627 (7) - too.. I think it'll fit with the music ( http://puu.sh/bGpcy/73eebde53e.jpg )
No I wanna use easy patterns here that suit the calm rhythm at this part.

01:06:627 (1,2) - I recommend you to change it into circles Why? It follows the vocals very nice.
01:10:699 (4) - make it double and change 01:10:913 (5) - to 01:11:127 - and make it 1/2 slider( http://puu.sh/bGpwJ/b6621f0b74.jpg ) No just no, this does not fit to the music!

I'll mod it again soon, gtg, prepare for dinner :o
Sorry no change. Waiting for the rest of your mod before you get any KDS.

Winda wrote:

Continuation :D

[Platter]

01:08:984 (2) - make it into this -> http://puu.sh/bGroG/f865c44027.jpg Eh no, that would skip many important beats here.
01:21:734 (4) - make it into this -> http://puu.sh/bGrj2/382d16112f.jpg Nope
01:36:413 - add a note here Then I would also need to add it here. 01:21:842 (4) - . I did that on purpose since I followed a different beat here.
01:38:770 - ^ There isn't any beat there.

It's pretty good, good job~ get rank please ><
Again sorry, no change. But I see the effort you put into this mod and since it's one of your first mods I will give you a KDS.
Winda
Continuation :D

[Platter]

01:08:984 (2) - make it into this -> http://puu.sh/bGroG/f865c44027.jpg
01:21:734 (4) - make it into this -> http://puu.sh/bGrj2/382d16112f.jpg
01:36:413 - add a note here
01:38:770 - ^

It's pretty good, good job~ get rank please ><
Kurokami
Mod requested. o/

[General]
  1. I can't hear the piano, unrankable issue. Delete the whole set. /me runs far away
  2. Useless green line at 00:42:627.
[Salad]

00:45:627 (1) - This sound a bit awkward. You followed a nice melody with 00:44:342 (2,3) but then you suddenly used the white ticks here although the melody still goes on. I suggest you to delete this slider and add one with a repeat from 00:45:413 till 00:45:734.
00:46:484 (2) - If you apply the previous this should start at blue tick 00:46:377. (Well, maybe this will be too much for Salad. o.o)
00:52:485 (1,2) - Same here.

Honestly I think you overused the repeat sliders with the same shape. This gives a little boring feeling to the map. It would be nice if you can change some of them into a triplet stream. :3

[Platter]

To be honest I think HP 5.5 and OD/AR 7.5 would create a better spread. Your Salad has 4/6/6 and your Rain is (7/9/9).

00:18:091 (2,1) - This is not yet a HDash but a bit high. I know you probably don't want to move them but it would be nice if (1) will be closer to (2) with a few grid, 3x distance for example.
00:22:913 (3) - Oh god, this goes completely against the flow. I missed the fruit in the middle. q.q
00:24:627 (3) - I see these are in pair but still. At least this was a bit easier to fc.
00:43:163 (6,7,8,9) - Its really hard to handle this part of the stream. Well, its not that hard but much harder than it should be on Platter. I suggest you to try another pattern which gives a bit better flow to that jump.
01:14:984 (6,1) - The jump should be at 01:15:199. The other is weak for it. And this one can be a HDash as well.
01:19:270 (2,3) - Why the HDash is here? 01:19:270 is much stronger due to the high pitched sound. I think the HDash should go there instead.
01:21:949 (5,1) - This can be HDash as well to make it consistent with 01:08:234 (5,1).

I want to see more HDash at the end, 01:35:342 (6,1) for example. But there are more from this kind of sound here and they should be HDash, or at least a bit more of them, like every second.

[Rain]

00:32:556 (5,6) - I want to go right here. q.q
00:44:877 (1) - Forever alone. \o/
00:49:913 (4,5) - The distance is a bit big after that HDash.
01:26:127 (3) - NC to make a nice pattern with the previous one?
01:31:484 (2) - 3 note triple? To make a little difference from 01:29:770 (2) but still keep the same rhythm. They can go to the same direction as the slider. :3
01:35:984 (2) - Turn it horizontally. Its very annoying to play like now.

Its fun and stuff but for me those 1/4 jumps are unfitting, for example 01:22:699 (3,4) these are totally ignores the beats at the blue ticks. I'm not saying its bad but it sounds a bit weird.
[]

Go go speedrank it. /me runs The mapset looks clean, my only real problem is those 1/4 jumps on Rain. A few more mod would be nice thats for sure. Feel free to call me back a bit later. :3 Good luck for now. o/

My favourite Tekken is the 6 because of the story mode. :3
Topic Starter
Sey

Kurokami wrote:

Mod requested. o/

[General]
  1. I can't hear the piano, unrankable issue. Delete the whole set. /me runs far away Hue ~ I am not sure about this title tbh, maybe someone can help me finding the right one ; (
  2. Useless green line at 00:42:627. Yup. Deleted.
[Salad]

00:45:627 (1) - This sound a bit awkward. You followed a nice melody with 00:44:342 (2,3) but then you suddenly used the white ticks here although the melody still goes on. I suggest you to delete this slider and add one with a repeat from 00:45:413 till 00:45:734. I reworked this a bit, looks better now.
00:46:484 (2) - If you apply the previous this should start at blue tick 00:46:377. (Well, maybe this will be too much for Salad. o.o) Listen very careful, there is a beat that follows it at 00:46:484 , it doesn't necessarily need to follow that.
00:52:485 (1,2) - Same here. Did it a bit different :3

Honestly I think you overused the repeat sliders with the same shape. This gives a little boring feeling to the map. It would be nice if you can change some of them into a triplet stream. :3 Yeah on purpose! Wanted to have a simple Salad, so it is accessible for Newbies, too. I want this mapset enjoyable for everyone.

[Platter]

To be honest I think HP 5.5 and OD/AR 7.5 would create a better spread. Your Salad has 4/6/6 and your Rain is (7/9/9). Not necessary, the spread is in ALL MY MAPSETS like this :P

00:18:091 (2,1) - This is not yet a HDash but a bit high. I know you probably don't want to move them but it would be nice if (1) will be closer to (2) with a few grid, 3x distance for example. No I want a bit of challenge here.
00:22:913 (3) - Oh god, this goes completely against the flow. I missed the fruit in the middle. q.q It's on purpose like that, my Platter is full of some little troll patterns :P
00:24:627 (3) - I see these are in pair but still. At least this was a bit easier to fc. ^
00:43:163 (6,7,8,9) - Its really hard to handle this part of the stream. Well, its not that hard but much harder than it should be on Platter. I suggest you to try another pattern which gives a bit better flow to that jump. Pls, it's easy *runs*
01:14:984 (6,1) - The jump should be at 01:15:199. The other is weak for it. And this one can be a HDash as well. Re-arranged this all a bit different.
01:19:270 (2,3) - Why the HDash is here? 01:19:270 is much stronger due to the high pitched sound. I think the HDash should go there instead. Reworked this.
01:21:949 (5,1) - This can be HDash as well to make it consistent with 01:08:234 (5,1). Wtf you suggest a 1/4 HDash in a Platter, that's unrankable Kuro, pls.

I want to see more HDash at the end, 01:35:342 (6,1) for example. But there are more from this kind of sound here and they should be HDash, or at least a bit more of them, like every second. Added some more HDashes.

[Rain]

00:32:556 (5,6) - I want to go right here. q.q Well you won't go right there :3
00:44:877 (1) - Forever alone. \o/ whoops now it has some friends :>
00:49:913 (4,5) - The distance is a bit big after that HDash. Decreased slightly.
01:26:127 (3) - NC to make a nice pattern with the previous one? Ok
01:31:484 (2) - 3 note triple? To make a little difference from 01:29:770 (2) but still keep the same rhythm. They can go to the same direction as the slider. :3 No it doesn't follow the music imo...
01:35:984 (2) - Turn it horizontally. Its very annoying to play like now. Again on purpose, troll pattern.

Its fun and stuff but for me those 1/4 jumps are unfitting, for example 01:22:699 (3,4) these are totally ignores the beats at the blue ticks. I'm not saying its bad but it sounds a bit weird. Hm I find it okay, maybe we just have a different rhythm feeling here, but if you want you can point out more sections and I consider changing them
[]

Go go speedrank it. /me runs The mapset looks clean, my only real problem is those 1/4 jumps on Rain. A few more mod would be nice thats for sure. Feel free to call me back a bit later. :3 Good luck for now. o/ Yeah let's speedrank this *runs*

My favourite Tekken is the 6 because of the story mode. :3 Mine was always Tekken 3 but it is kinda old already :c
Thanks!
Kurokami
I still think 1/4 HDashes should be allowed under bpm140 on Platter. I recently found a mapset where the Platter has 1/4 HDashes and they were all easy (bpm: 120).
Krfawy
It's Period Stawn here! >:3 Sey made me to mod this. #Blonde

Salad
  1. 00:28:806 - I know that part is totally hard to map and not really comfortable and also I am not sure if it should be mapped in Easy/Normal diff (IDK what is Salad supposed to be) since it's the easiest difficulty, but I just feel an emptiness since something like a circle would express this moment a lot. But yeah, probably it should be avoided in such an easy difficulty. But I am not sure about it since you mapped 01:07:913 (2,3) - this moment when it's the same kind of moment IMO.
  2. 00:35:770 (2) - Secretly I will tell you I can feel this moment it's calling for making it 3/4 reversed because of the synthesiser sound. Probably it's just me but I just feel it more accurate and it would follow more the music if it was 3/4 and a note at 00:36:627 . Now you're avoiding the very synthesiser/bass movement which is emphasized at 00:25:484 (1,2,1)
  3. 01:38:341 (2) - Well... is that really supposed to be a clap here? I mean I think it would be more accurate if the clap was placed at the very end of the 01:37:484 (1) - slider instead of the head of the (2) slider because I think the whistle is a better hitsound than a clap because simply there's no persuccion or a rhythm which is esposing a clap need.
  4. 01:39:199 (1) - Because of that impressive kick at the very moment I am imagining the finish hitsound would be more accurate than just a screamy finish which doesn't really show it's the end of the percussion time as much as the finish would make it. And TBH I think the whistle (a normal or a soft, or even a soft finish?) would be more accurate at the very very end of the slider. Why? Because of that - let me call that - clickie sound which is similar in a ringy tone like the whistle and (at least in my opinion) it sounds really great with an acurate composition.
  5. 01:40:913 (1) - I don't know if you agree with me, but I think spinners like this sounds better when they are fading away gradually, I mean bit by bit. Now it's something like: 'tru-ru-ru-ruuu-#SuddenSilence'. I mean that sound when the bananas are caught can be set lower and lower with every 1/1 because now it sounds sloppy when it's as audible as now when the sound is almost gone. Yes, I advice it to every difficulty in your whole mapset.
Platter
  1. 00:18:627 (1) - Is it me or you forgot to add a whistle in the middle of the slider? Now it sounds inconsistent when you compare it to the same moment in the music and if you look at moments like that in this difficulty.
Good luck my deer! :3 Also tell me if you did any change from my suggestions. =3=
Topic Starter
Sey

Krfawy wrote:

It's Period Stawn here! >:3 Sey made me to mod this. #Blonde Hi bby ♥

Salad
  1. 00:28:806 - I know that part is totally hard to map and not really comfortable and also I am not sure if it should be mapped in Easy/Normal diff (IDK what is Salad supposed to be) since it's the easiest difficulty, but I just feel an emptiness since something like a circle would express this moment a lot. But yeah, probably it should be avoided in such an easy difficulty. But I am not sure about it since you mapped 01:07:913 (2,3) - this moment when it's the same kind of moment IMO. It doesn't need to be consistent with 01:07:913 (2,3) -. I tried to put a note here but it destroys the flow aspect here a lot, I'm gonna keep it as it is, it isn't that drastic since it's just a minor 1/4 beat.
  2. 00:35:770 (2) - Secretly I will tell you I can feel this moment it's calling for making it 3/4 reversed because of the synthesiser sound. Probably it's just me but I just feel it more accurate and it would follow more the music if it was 3/4 and a note at 00:36:627 . Now you're avoiding the very synthesiser/bass movement which is emphasized at 00:25:484 (1,2,1) I think this fits the music well, I didn't really plan to map on the synthesizer here.
  3. 01:38:341 (2) - Well... is that really supposed to be a clap here? I mean I think it would be more accurate if the clap was placed at the very end of the 01:37:484 (1) - slider instead of the head of the (2) slider because I think the whistle is a better hitsound than a clap because simply there's no persuccion or a rhythm which is esposing a clap need. Did something else here, but it should be looking better now, I guess.
  4. 01:39:199 (1) - Because of that impressive kick at the very moment I am imagining the finish hitsound would be more accurate than just a screamy finish which doesn't really show it's the end of the percussion time as much as the finish would make it. And TBH I think the whistle (a normal or a soft, or even a soft finish?) would be more accurate at the very very end of the slider. Why? Because of that - let me call that - clickie sound which is similar in a ringy tone like the whistle and (at least in my opinion) it sounds really great with an acurate composition. Lol so much explanation for a Finish hitsound, would have been enough to say I should emphasize the cymbal and I would have done it. Anyway, fixed.
  5. 01:40:913 (1) - I don't know if you agree with me, but I think spinners like this sounds better when they are fading away gradually, I mean bit by bit. Now it's something like: 'tru-ru-ru-ruuu-#SuddenSilence'. I mean that sound when the bananas are caught can be set lower and lower with every 1/1 because now it sounds sloppy when it's as audible as now when the sound is almost gone. Yes, I advice it to every difficulty in your whole mapset. Edit: Applied (see more to that below)
Platter
  1. 00:18:627 (1) - Is it me or you forgot to add a whistle in the middle of the slider? Now it sounds inconsistent when you compare it to the same moment in the music and if you look at moments like that in this difficulty. Not really, the whistles follow a completely different beat. So no change.
Good luck my deer! :3 Also tell me if you did any change from my suggestions. =3=
Thanks a lot! You can PM me ingame about the spinner because I didn't clearly understand what you meant.

Edit:
Thanks bby ♥
Vhy
hello ~
as request from forum PM.
im here for 2kds owo

[General]
seems i can't find the official source for this song.
Artist : 遠山明孝
Title : Piano Intro -Massive Mix-
im not sure if the title is correct.

[Salad]
00:14:342 (2) - i'd better to divide this into a 2 sliders in 1/2 length which the second slider is placed toward left. this way will make the jump to 00:15:199 (1) a bit smoother. more like this http://puu.sh/cEOfW.jpg
00:28:913 (1) - a 5% down on volume wont make any difference. to represent the music better, try to set the volume around 40% or 45%
00:46:056 (1,2,1) - lol i can catch them w/o using a dash. maybe you can move 00:46:484 (2) slightly to the right to create a small jump?
00:53:127 (5) - remove this circle. idk why but just remove this ;p

[Platter]
00:14:127 (5) - imo sounds better if you add clap on this note
00:22:056 (1,2,3) - these anti flow is somewhat annoying me due their distance is quite far. imo the slider (2) could be changed to a more vertically to reduce these difficultness.
00:23:983 (1,2,3) - same as above
00:25:913 (1) - you miss a strong beat on 00:26:127 which should be mapped just like your salad. anyway your pattern here is weird :3
01:07:270 (3) - x:384 could be a better spot imo
01:07:913 (4,5,1) - ah well im not against this 1/4 beat HDash in platter. they're only appear once so i think it's okay. but the flow throw me off on the 1st play because it's kinda unexpected. considering make the placement something like this plsplspls? http://puu.sh/cETwU.jpg
01:10:699 (4,5) - nonono. evil 1/4 little jump that follows nothing
01:13:270 (5) - i want this moved to x:480
01:15:842 (2,3) - not neccessary but i think (3) should have the repeat one. because it is just weird to see that (3) started on blue tick
01:17:342 (2,3) - same as above. also at least maybe find a different pattern from above
01:21:949 (5) - x:104 because i want this moved to x:104
01:24:627 (1,2,1,2) - come on you can make a better pattern than this. a combo 1/1 straight up slider is kinda boring to play even you put a HDash between them

fun fact

Sey wrote:

01:21:949 (5,1) - This can be HDash as well to make it consistent with 01:08:234 (5,1). Wtf you suggest a 1/4 HDash in a Platter, that's unrankable Kuro, pls.
but you did at 01:08:234 (5,1) lol

[Rain]
00:43:699 (2,3,4,5,6,1,2,3,1) - aww those pattern looks kinda overdose-ish. or maybe this is just your style
01:09:092 (1,2) - slightly move (2) to the right. the current distance is way too far
01:10:270 (4) - again. at least 2 or 3 grid to the right
01:11:770 (4,5) - another hard jump after jump. and also a 2 HDash afterwards. what can be more harder than this \o/. pls move (5) 6 or 7 grid to the left to make a nice impact to catch these 2 HDashes afterwards

i would say the overall pattern is weird. yesyes i know its just your mapping style and that's why i hate my self for not touching any of it :3
aaaaaand that's all.

good luck :)
Topic Starter
Sey
Vhy

Vhy wrote:

hello ~
as request from forum PM.
im here for 2kds owo

[General]
seems i can't find the official source for this song. The song was only made for the Tekken Tag Tournament intro, so it's correct the way it is.
Artist : 遠山明孝Thanks, I added this to the romanised Artist
Title : Piano Intro -Massive Mix- I am aware that it's the Massive Mix but there is not even an Original Mix or anything, so it can be kept that way normally. I could include Massive Mix to Tags though, but it's not directly necessary.
im not sure if the title is correct.

[Salad]
00:14:342 (2) - i'd better to divide this into a 2 sliders in 1/2 length which the second slider is placed toward left. this way will make the jump to 00:15:199 (1) a bit smoother. more like this http://puu.sh/cEOfW.jpg I think this slider fits the music very well, so I keep it.
00:28:913 (1) - a 5% down on volume wont make any difference. to represent the music better, try to set the volume around 40% or 45% Done for every difficulty.
00:46:056 (1,2,1) - lol i can catch them w/o using a dash. maybe you can move 00:46:484 (2) slightly to the right to create a small jump? It's a Salad afterall. I didn't want to implement any Dash here.
00:53:127 (5) - remove this circle. idk why but just remove this ;p Give me a reason and I maybe do it.

[Platter]
00:14:127 (5) - imo sounds better if you add clap on this note Done for Rain already, too.
00:22:056 (1,2,3) - these anti flow is somewhat annoying me due their distance is quite far. imo the slider (2) could be changed to a more vertically to reduce these difficultness. Not seeing that from a similar perspective. The song is kinda full with some crazy rhythm and for that it needs some "crazier" patterns. This rhythm especially speaks against the typical CTB structure.
00:23:983 (1,2,3) - same as above ^
00:25:913 (1) - you miss a strong beat on 00:26:127 which should be mapped just like your salad. anyway your pattern here is weird :3 Why does it exactly need to be consistent with some other diff? I think this one is just challenging because it's unexpecting, so it fits the Platter
01:07:270 (3) - x:384 could be a better spot imo That would be way too predictable and easy.
01:07:913 (4,5,1) - ah well im not against this 1/4 beat HDash in platter. they're only appear once so i think it's okay. but the flow throw me off on the 1st play because it's kinda unexpected. considering make the placement something like this plsplspls? http://puu.sh/cETwU.jpg Not gonna touch that part. Already asked ursa here, too. And he loves the section. I also added some other 1/4 HDash on the other Kiai because it fits the music.
01:10:699 (4,5) - nonono. evil 1/4 little jump that follows nothing The jump is tiny and of course it follows something o.o To be exact: It follows the beat that starts at 01:10:913 -
01:13:270 (5) - i want this moved to x:480 Why?
01:15:842 (2,3) - not neccessary but i think (3) should have the repeat one. because it is just weird to see that (3) started on blue tick And why is that weird? Because you are not used to it since I map a song that has a lot of 1/4 beats in general anyway?
01:17:342 (2,3) - same as above. also at least maybe find a different pattern from above Same as above lol
01:21:949 (5) - x:104 because i want this moved to x:104 Well I did it even worse, probably to something you didn't want me to do but I want to emphasize the cymbal with a 1/4 Hyper.
01:24:627 (1,2,1,2) - come on you can make a better pattern than this. a combo 1/1 straight up slider is kinda boring to play even you put a HDash between them Yeah well but it follows the music here, I am not mapping on any drums here, only the piano.

Sey wrote:

01:21:949 (5,1) - This can be HDash as well to make it consistent with 01:08:234 (5,1). Wtf you suggest a 1/4 HDash in a Platter, that's unrankable Kuro, pls.
but you did at 01:08:234 (5,1) lol Yeah well, I fixed that, it has two 1/4 Hypers now :_>

[Rain]
00:43:699 (2,3,4,5,6,1,2,3,1) - aww those pattern looks kinda overdose-ish. or maybe this is just your style Wow you pointed out my favourite part of this rain, so nope. Not gonna touch it. Compare it to some CLSW patterns in Rain and you will see how damn easy this is.
01:09:092 (1,2) - slightly move (2) to the right. the current distance is way too far I guess you mean to the left? Otherwise the distance would be even higher. I moved it to the left now and decreased the distance a bit.
01:10:270 (4) - again. at least 2 or 3 grid to the right I hope it looks a bit better now.
01:11:770 (4,5) - another hard jump after jump. and also a 2 HDash afterwards. what can be more harder than this \o/. pls move (5) 6 or 7 grid to the left to make a nice impact to catch these 2 HDashes afterwards I made it a bit easier, hope you are fine with it now.

i would say the overall pattern is weird. yesyes i know its just your mapping style and that's why i hate my self for not touching any of it :3
aaaaaand that's all.Well if you tell me what you dislike about the style in this map I can consider changing it. Just pointing out you dislike it in general won't help me to improve it at all.

good luck :)

Thanks for your mod ~

If you still want m4m give me the map I should take a look at.
Vhy

Vhy wrote:

i would say the overall pattern is weird. yesyes i know its just your mapping style and that's why i hate my self for not touching any of it :3
aaaaaand that's all.
sorry this is should be typed after my mod on platter. the rain is fine actually

Sey wrote:

Well if you tell me what you dislike about the style in this map I can consider changing it. Just pointing out you dislike it in general won't help me to improve it at all.
ummm sorry, im not really fan of 1/4 pattern on platter especially with a little jump between them, and yeah in general it's seems you really like it. idk maybe it's because of the low bpm
if you want to know what i dislike, well it's already pointed out on my mod. actually there's so many in your platter but i just pointed out a few of most of them which i think it can be improved a little about the flow or anything!!, and ofc im trying it without breaking your mapping style. looks like im failed here huehuehue. different ppl have a different way of mapping. so, do we peace?

about m4m, let's just forget it since my mod doesn't help much xD
Topic Starter
Sey
Just because I declined many things it doesn't necessarily mean your mod is bad. Actually it made me think a lot and gave me some ideas for some of my prospective maps.

Anyways, I normally do not use too many 1/4 Dashes in my Platters but this song and its rhythm goes different than the usual type I'm mapping and it simply has LOTS OF 1/4 rhythm that cannot be neglected here. Otherwise the map would feel way too empty and plain to play.

With other words: m4m is absolutely ok for me. But if you don't want any service from me or you don't appreciate my help that's fine to me either.
ursa
*Random checking

Rain

Note :

00:13:806 (2) - how about making this slider a bit curve to left like *Pic , it give some good movement on this section's jump :D
00:15:199 (1) - i think you can improve this slider into a good timeline *pic timeline for a suggestion
00:32:556 (5,6,1) - well this part long jump isn't a bit hard but i think it can be nicer if you move 00:33:199 (1) - to x = 300 to make 00:32:984 (6) - generate a hyperdash
00:44:663 (5,6) - it just my feeling, this timeline kinda feels faster rather than the rest of your timeline on rain diff. actually it's ok for me but if you want to change it , here's my reccomendation timeline *pic


Platter

Note : generally it's structured & ready , but if you worry about the 1/4 hyper on your map , i hope this one will be helpfull (

01:07:913 (4,5,1) - generally it's rankable as a 1/4 hyper.but if it's still bothers you , this timeline will make the 1/4 hyper jump can be acceptable *pic
01:21:627 (4,5,1) - same case as above , but if you see my pic suggestion , you'll know how to fix it ^
Topic Starter
Sey

ursa wrote:

*Random checking

Rain

Note :

00:13:806 (2) - how about making this slider a bit curve to left like *Pic , it give some good movement on this section's jump :D Done.
00:15:199 (1) - i think you can improve this slider into a good timeline *pic timeline for a suggestion It follows the rhythm here. I don't want an extra note for the 1/2 tick here because it isn't that audible here.
00:32:556 (5,6,1) - well this part long jump isn't a bit hard but i think it can be nicer if you move 00:33:199 (1) - to x = 300 to make 00:32:984 (6) - generate a hyperdash Ok. Yeah, that fits the rhythm better here.
00:44:663 (5,6) - it just my feeling, this timeline kinda feels faster rather than the rest of your timeline on rain diff. actually it's ok for me but if you want to change it , here's my reccomendation timeline *pic I love this part, so no change here.


Platter

Note : generally it's structured & ready , but if you worry about the 1/4 hyper on your map , i hope this one will be helpfull (

01:07:913 (4,5,1) - generally it's rankable as a 1/4 hyper.but if it's still bothers you , this timeline will make the 1/4 hyper jump can be acceptable *pic This timeline does not feel well to me because the lenghtened voice goes from 01:08:342 - until 01:08:770 - and a long slider fits it very well. However, I changed the direction of the slider a bit to create more movement and make the HDash feel at least a bit more comfortable. If you find it even worse now, let me know and I make the movement softer again.
01:21:627 (4,5,1) - same case as above , but if you see my pic suggestion , you'll know how to fix it ^ ^
Thanks for your mod.
Kurokami
If someone bubbles it, I will rank it. /me looks at ursa
ursa
Here's the metadata that i think it'll help you

The Original Music title is " Tekken Tag Tournament - Piano Intro -Massive Mix- " , Based from this Source : http://vgmdb.net/album/29178
also I found same music on youtube using the same title that i mention *Link
Kurokami
Use that title I think. Do not give a reason for unrank.
Topic Starter
Sey
I still feel unsure about the suggested title. Not sure if "Massive Mix" should really be included there. I will ask a QAT for confirmation and let you know about it later.
Deif
Actually this song is this one:



There's a slight different version, but this one is called "Tekken Tag Tournament Piano Intro -Massive Mix-" (Source)

ArtistUnicode: "遠山 明孝" with the space.

You can delete "ps" from tags. Words with less than 3 characters aren't searched by the engine, and therefore they're unuseful there.

"鉄拳タッグトーナメント2" can be added in Source (and "Tekken Tag Tournament 2" to tags) or let it in Tags as a mere translation of the original game.

No kudosu for this orz
Topic Starter
Sey

Deif wrote:

There's a slight different version, but this one is called "Tekken Tag Tournament Piano Intro -Massive Mix-" (Source) Done

ArtistUnicode: "遠山 明孝" with the space. Done.

You can delete "ps" from tags. Words with less than 3 characters aren't searched by the engine, and therefore they're unuseful there. Done.

"鉄拳タッグトーナメント2" can be added in Source (and "Tekken Tag Tournament 2" to tags) or let it in Tags as a mere translation of the original game. Done.

No kudosu for this orz
Thank you very much! :) *calls back Kurokami or ursa* :D
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