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The Living Tombstone - Five Nights at Freddy's

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Topic Starter
Phos-
Hi, Kenterz said I could apply the mods on his behalf.

[ Space ] wrote:

ayy lmao, really quick glance at the first two difficulties. no kds

[Kenterz Easy]

00:46:617 (1) - This would be better if it were symmetrical with eachother like so: I think what he was trying to do here was make the slider less intense as time goes to compliment that vocal, no change.


01:14:579 (1) - I don't believe that the curve in the slider properly compliments the red anchors that are present aswell with how you've interpreted the music with the anchor sliders, you would also have one for where the curve for consistency. not too sure what you mean by this but I think it's fine.

01:26:229 (3,4) - Spacing inconsitency. It's inconsistent because it goes into the slow part, no change.

01:25:647 (2,1) - This slider is inconsistent with itself, I would try something like this:

Anchor points for reference
Middle white anchor:x:312 y:372
Second red anchor:x:264 y:352
Not sure what you mean by this either. Middle anchor point? The slider you linked only has one red anchor point and an even amount of white anchors, so it's impossible to know what you're talking about.

02:33:817 (1) - Ctrl+G and curve the end of it the other way? ctrl+g would ruin the spacing nuh

[Normal]

00:31:472 (3,2) - lmao blanket please for consistency. Nah not supposed to blanket.

00:57:103 (3) - Move this two to the left for a consistent circle with the previous slider lol ok

02:03:511 (1,2) - Blanket this perhaps for better looks? ok blanleted better.

02:08:171 (5) - NC perhaps? nice catch, fixed.

02:15:161 (5) - Swap the NC to here, you put it after and it's really inconsistent with the NC patterns you've done previously. Fixed.

ColdTooth wrote:

Don't mind me, have an extra mini-mod.


[Kenterz's Easy]

00:11:666 (3) - blanket 00:11:083 (2) - better Done.

00:46:617 (1,2,3) - spacing seems wrong here Made it consistent.

01:43:705 (2,3,4) - I have a slight issue with shape here, and it does not resemble a triangle /run I like the shape, made the triangle better though.

02:11:666 (2) - blanket 02:10:501 (1) - 's sliderend better Blanket seems fine.

02:33:817 (1) - uncertain that this shape seems really off, but that might be me I think it's fine.
Thanks for modding!
eeezzzeee
Hello, from your M4M request!

[General]
  1. 00:45:525 - you can turn off kiai time here for a nice effect
  2. 02:00:088 - ^
[Extra]
  1. 00:12:249 (3,4) - select both of them and drag to x240 y4 to make a perfect shape with 1,2 . You might also want to move everything starting from 00:09:336 - down a few grids since its so high up on the screen
  2. 00:19:821 (5) - maybe ctrl+g on this I think works well with the vocal
  3. 00:36:715 (6) - missing a hitsound here?
  4. 00:42:831 (5) - move to x280 y160 i assume you wanted it to be same distance as 00:41:957 (1,3) -
  5. 00:45:015 (4) - did you want to stack this under 00:44:287 (1) - ? if yes then please check, if not then try moving it 2-3 grids to the left so its more noticeably not stacking
  6. 00:45:452 (1) - ^
  7. 00:49:530 (3,4,1) - hmm this doesn't sound right, try the rhythm like this http://puu.sh/jNFve/9b75b211f5.jpg
  8. 00:51:278 (1,2) - i don't know about placing them like this, it gives the feeling of something that is repeating.. but here the music not really right? this is a stylistic choice though, completely up to you ( 01:38:753 (5,6,7,8) - over here is a good example of where this style of placement works well imo)
  9. 00:58:850 (3,4,1) - same as 00:49:530
  10. 01:00:598 (1,2) - same as 00:51:278
  11. 01:13:268 (5) - I think theres a very noticeable sound being skipped over at 01:13:414 - and you should really try to get that in somehow. Maybe we can even try a triple like this http://puu.sh/jNG7h/0a96e38069.jpg But if you dont want any 1/8 just some 1/4 notes work too
  12. 01:22:589 (5) - ^
  13. 01:27:685 (2) - maybe this double whistle here is not necessary
  14. 01:29:142 (3,4) - put 3 at x172 y88 and 4 at x256 y156 for moar perfect patterns
  15. 01:37:588 (9,1) - maybe you can unstack these like you did here 01:33:219 (9,1) - so it will be easier to tell it is 1/2 timing
  16. 01:42:831 (2,3) - this jump is huge vs the spacing between the slider before it and the stuff after it is very small (because sliders dont need to follow to the end) so it does not flow too well imo. maybe try moving 2 somewhere down like this http://puu.sh/jNH3v/b49e02b750.jpg
  17. 01:43:705 (1,3) - compare to 01:44:870 (1,3) -
  18. 01:51:278 (3) - same as 00:36:715 - (if you did this on purpose then I think you should add drum whistle here)
  19. 02:04:093 (3,4,1) - same as 00:49:530
  20. 02:13:414 (3,4,1) - ^
  21. 02:20:565 (4) - check ds
  22. 02:26:972 (2) - ^
  23. 02:36:293 (2) - ^
[Insane]
  1. 00:17:637 (5) - i feel like this doesn't fit the music too well, the sound ends at 00:18:365 - so try the rhythm like this http://puu.sh/jNHBF/05d3147ea5.jpg
  2. 00:20:404 (8) - i think this slider should be shortened into 1/2 sounds better
  3. 00:27:977 - you can divide all the combos in half again kinda like how the combos are done in Extra, I think it will help emphasize certain parts of the song better like 00:36:132 -
  4. 00:43:559 (8) - stacking?
  5. 00:49:530 (3,4) - oh this just plays so much better than the same part on Extra lol. Need that 1/2 slider on blue tick!
  6. 00:57:103 (7) - move to x460 y292 for a more perfect shape (judging by the distance between their endpoints)
  7. 01:09:627 (8,9,10) - I don't recommend using 1/3 for an easy insane like this... maybe we can just go for the reverse slider http://puu.sh/jNIkT/64812f40bd.jpg
  8. 01:18:948 (8,9,10) - ^
  9. 01:32:200 (5) - same as 00:17:637
  10. 01:34:967 (8) - same as 00:20:404
  11. 02:13:850 (4,6) - do you want to make these the same shape?
  12. 02:19:821 (1,2,3) - maybe we can try slider - circle / circle - slider patterns for these instead? http://puu.sh/jNICW/80760efcbd.jpg Because these 3 single taps makes this section more intense than it should be considering the rest of the map doesn't have many 1/4 single taps in a row. Or even just copy what was on the Extra, that is easier too xD
[ColdTooth's Hard]
  1. 00:34:967 (1,2) - check spacing
  2. 00:59:142 (4) - try the rhythm like this http://puu.sh/jNIOC/73b504108f.jpg
  3. 01:45:598 - maybe you can add a note here, the 3/4 timing feels a little weird to play
  4. 02:19:894 (1) - is the timing for this one correct?? sounds very off to me
[ColdTooth's Advanced]
  1. 02:19:894 (1) - same as Hard
--------------------------------------------------------------------
The lower diffs look ok to me
That's all. Good luck! :)

xxjesus1412fanx wrote:

ive decided i hate this song, the singing is awful
but the map, the map is still great
Topic Starter
Phos-

eeezzzeee wrote:

Hello, from your M4M request!

[General]
  1. 00:45:525 - you can turn off kiai time here for a nice effect
  2. 02:00:088 - ^ I'll think about it, the amount of lights might put off the player imo
[Extra]
  1. 00:12:249 (3,4) - select both of them and drag to x240 y4 to make a perfect shape with 1,2 . You might also want to move everything starting from 00:09:336 - down a few grids since its so high up on the screen I actually thought moving them to these coords made the shape worse. However now that I know the shape is bad, I've moved the two sliders else where.
  2. 00:19:821 (5) - maybe ctrl+g on this I think works well with the vocal Nope, you don't follow the sliders all the way through. What I wanted here was so that the cursor moves an equal distance is it goes from one slider head to another.
  3. 00:36:715 (6) - missing a hitsound here? Indeed. Sounds a lot nicer now that I've fixed.
  4. 00:42:831 (5) - move to x280 y160 i assume you wanted it to be same distance as 00:41:957 (1,3) - hm alright, but I moved to y164 instead because the blanket is better there.
  5. 00:45:015 (4) - did you want to stack this under 00:44:287 (1) - ? if yes then please check, if not then try moving it 2-3 grids to the left so its more noticeably not stacking Wow that stack... Fixed!
  6. 00:45:452 (1) - ^ This stack seems perfect to me though.
  7. 00:49:530 (3,4,1) - hmm this doesn't sound right, try the rhythm like this http://puu.sh/jNFve/9b75b211f5.jpg I'd agree, that does sound better. Changed.
  8. 00:51:278 (1,2) - i don't know about placing them like this, it gives the feeling of something that is repeating.. but here the music not really right? this is a stylistic choice though, completely up to you ( 01:38:753 (5,6,7,8) - over here is a good example of where this style of placement works well imo) Alright, done.
  9. 00:58:850 (3,4,1) - same as 00:49:530 yep
  10. 01:00:598 (1,2) - same as 00:51:278 done
  11. 01:13:268 (5) - I think theres a very noticeable sound being skipped over at 01:13:414 - and you should really try to get that in somehow. Maybe we can even try a triple like this http://puu.sh/jNG7h/0a96e38069.jpg But if you dont want any 1/8 just some 1/4 notes work too Nah it wouldn't matter because I'm not really mapping to that layer atm, I'm mapping to the low pitched melody.
  12. 01:22:589 (5) - ^ ^
  13. 01:27:685 (2) - maybe this double whistle here is not necessary ok I got rid of it.
  14. 01:29:142 (3,4) - put 3 at x172 y88 and 4 at x256 y156 for moar perfect patterns Move (3), and (4) is already in that position lol.
  15. 01:37:588 (9,1) - maybe you can unstack these like you did here 01:33:219 (9,1) - so it will be easier to tell it is 1/2 timing Alright, done.s
  16. 01:42:831 (2,3) - this jump is huge vs the spacing between the slider before it and the stuff after it is very small (because sliders dont need to follow to the end) so it does not flow too well imo. maybe try moving 2 somewhere down like this http://puu.sh/jNH3v/b49e02b750.jpg Don't really know what I was thinking there, I shrunk it.
  17. 01:43:705 (1,3) - compare to 01:44:870 (1,3) - Changed the spacing up a bit so they're the same.
  18. 01:51:278 (3) - same as 00:36:715 - (if you did this on purpose then I think you should add drum whistle here) Ok, added a drum whistle.
  19. 02:04:093 (3,4,1) - same as 00:49:530 Done~
  20. 02:13:414 (3,4,1) - ^ ^
  21. 02:20:565 (4) - check ds
  22. 02:26:972 (2) - ^
  23. 02:36:293 (2) - ^ Fixed all errors.
[Insane]
  1. 00:17:637 (5) - i feel like this doesn't fit the music too well, the sound ends at 00:18:365 - so try the rhythm like this http://puu.sh/jNHBF/05d3147ea5.jpg Nope, the sound doesn't end it just changes pitch, and I have acknowledged that with a repeater so I think it's fine. No change.
  2. 00:20:404 (8) - i think this slider should be shortened into 1/2 sounds better I'd very much agree, changed!
  3. 00:27:977 - you can divide all the combos in half again kinda like how the combos are done in Extra, I think it will help emphasize certain parts of the song better like 00:36:132 - Nah I don't think it's dense enough for that, unlike the other two harder difficulties.
  4. 00:43:559 (8) - stacking? Stacked!
  5. 00:49:530 (3,4) - oh this just plays so much better than the same part on Extra lol. Need that 1/2 slider on blue tick!
  6. 00:57:103 (7) - move to x460 y292 for a more perfect shape (judging by the distance between their endpoints) Indeed, done.
  7. 01:09:627 (8,9,10) - I don't recommend using 1/3 for an easy insane like this... maybe we can just go for the reverse slider Ok, made it a reverse slider.
  8. 01:18:948 (8,9,10) - ^^
  9. 01:32:200 (5) - same as 00:17:637 Nah
  10. 01:34:967 (8) - same as 00:20:404 Done.
  11. 02:13:850 (4,6) - do you want to make these the same shape? They already are the same shape though~
  12. 02:19:821 (1,2,3) - maybe we can try slider - circle / circle - slider patterns for these instead? http://puu.sh/jNICW/80760efcbd.jpg Because these 3 single taps makes this section more intense than it should be considering the rest of the map doesn't have many 1/4 single taps in a row. Or even just copy what was on the Extra, that is easier too xD I think extra is harder due to spacing, but If more people have this opinion then I might just remap it.
--------------------------------------------------------------------
The lower diffs look ok to me
That's all. Good luck! :)

xxjesus1412fanx wrote:

ive decided i hate this song, the singing is awful
but the map, the map is still great
Very useful mod, thanks!
BrianTheDrummer
Yes! Glad to see you revived this.
Wish you the best of luck on getting this ranked. Especially with how close you've gotten last time, you should definitely be able to do this!
Firmatorenio
A stupid post suggesting stupid things~
Note that I didn't read much of those 15 pages, so expect possible repeats

[Easy]
01:41:957 (4,1) - pls, stacks are to be introduced in Normal diff

[Normal]
Inconsistently loud hitsounds in the intro
00:10:210 (2,2,2,3,2,2) - i'm not sure these claps fit, but lack of one 00:18:365 (3) - here confuses me; i think they would work better on sliderends though
00:27:394 (3) - maybe normal clap?
00:58:850 (2,4) - why are these asymmetric again?..
02:21:002 (2) - this sliderstart still sounds off

[Advanced]
Tick rate 2 maybe after bpm fix?
00:36:715 (5) - uhh normal clap on the end?
00:49:821 (2) - ^
00:49:967 (3) - ^
01:23:316 (1,1) - make them overlap a bit maybe, so it's visible that the gap is 1/4, not 1/2?
01:36:132 (2) - why is this clap normal uh?
01:55:355 (2) - normal clap on the end?
02:19:894 (1,2,3) - something weird's happening here, for certain it'll be better if (1) starts on the old red line's timing because there's where the song crashes

[Hard]
Loud intro again
00:40:792 (1) - normal clap on the end?
00:59:142 (4) - this doesn't really fit, maybe a circle and a slider? (also ^)
01:03:802 (4) - normal clap on the end?
01:59:287 (2) - ^
02:04:384 (4) - soft whistle?
02:14:433 (2) - ^
02:19:894 (1,2,3) - again, derped timing
This outro is surprisingly easier than one in the Advanced diff

[Insane]
00:13:414 (6) - this sliderend doesn't rhythmically fit imo, maybe 1/4 shorter?
00:16:909 (3) - ^
00:17:637 (5) - ^
00:37:151 (10) - normal clap?
00:41:375 (8) - normal clap on the start?
00:45:452 (7) - this is unexpected, maybe move it slightly so it's not in the exactly in the same place as the sliderhead before?
01:27:977 (6) - again, maybe 1/4 shorter?
01:31:472 (3) - ^
01:36:132 (3) - ^ and a circle
01:59:724 (5) - normal clap?
02:00:015 (7) - a normal hitnormal?
02:30:031 (6) - whistle?
02:30:613 (9) - whistle on the start?

[Extra]
00:36:715 (6) - normal clap on the start?
00:59:724 (2) - normal hitnormal?
01:32:054 (5) - maybe two stacked circles?
01:55:938 (3) - normal clap on the start?
01:59:142 (2) - normal hitnormal?
01:59:724 (5) - ^
02:04:967 (2) - ^
02:14:287 (2) - ^
Aaand the outro is easier than in Insane, ye.

[Nightmare]
00:36:569 (3) - normal clap on the end?
01:50:986 (1) - ^
01:51:132 (2) - ^
01:59:724 (1) - ^
02:00:015 (3) - ^
This outro could be harder /me runs

Sooo, I'm sorry this turned out to be a hitsound mod, but otherwise I can't find anything bad in here.
Topic Starter
Phos-

Firmatorenio wrote:

A stupid post suggesting stupid things~
Note that I didn't read much of those 15 pages, so expect possible repeats

[Normal]
Inconsistently loud hitsounds in the intro Alright, changed to 50%
00:10:210 (2,2,2,3,2,2) - i'm not sure these claps fit, but lack of one 00:18:365 (3) - here confuses me; i think they would work better on sliderends though ok I gave it a clap.
00:27:394 (3) - maybe normal clap? Nope, the clap pattern ends here due to change in the music.
00:58:850 (2,4) - why are these asymmetric again?.. oops made it symmetrical.
02:21:002 (2) - this sliderstart still sounds off Sounds fine to me.

[Insane]
00:13:414 (6) - this sliderend doesn't rhythmically fit imo, maybe 1/4 shorter?
00:16:909 (3) - ^
00:17:637 (5) - ^Emphasising the vocals here, no change.
00:37:151 (10) - normal clap? Nope, I don't think it would fit on the blue tick imo.
00:41:375 (8) - normal clap on the start? nah this isn't part of the clap pattern. Put a clap on the start of 00:41:083 (7) - instead.
00:45:452 (7) - this is unexpected, maybe move it slightly so it's not in the exactly in the same place as the sliderhead before? It's intentional. The slider would've disapeared by then, giving the player plenty of time to react and read this note.
01:27:977 (6) - again, maybe 1/4 shorter?
01:31:472 (3) - ^ Again, focusing on vocals.
01:36:132 (3) - ^ and a circle I agree with this though!
01:59:724 (5) - normal clap? ok added.
02:00:015 (7) - a normal hitnormal? nah don't like it imo.
02:30:031 (6) - whistle?
02:30:613 (9) - whistle on the start? ok added whistles.

[Extra]
00:36:715 (6) - normal clap on the start? Nah this isn't part of the hitsound pattern.
00:59:724 (2) - normal hitnormal? Sounds somewhat out of place if you ask me.
01:32:054 (5) - maybe two stacked circles? Replacing the slider with two stacked circles would play very bad here, but I'm not sure what you mean by this, and I'm assuming that's not what you meant.
01:55:938 (3) - normal clap on the start? Sounds kind of out of place.
01:59:142 (2) - normal hitnormal?
01:59:724 (5) - ^
02:04:967 (2) - ^
02:14:287 (2) - ^ All of these would sound out of place imo
Aaand the outro is easier than in Insane, ye. hnnng

[Nightmare]
00:36:569 (3) - normal clap on the end? Nah would sound out of place.
01:50:986 (1) - ^ ^
01:51:132 (2) - ^ ^
01:59:724 (1) - ^ ^
02:00:015 (3) - ^ ^
This outro could be harder /me runs /me chases

Sooo, I'm sorry this turned out to be a hitsound mod, but otherwise I can't find anything bad in here.
Thanks for modding! I've found that most of your hitsound suggestions I denied sounded... out of place. Not too sure if this is misinterpretation on my part or something.
BrianTheDrummer
Mod as requested.

[General]
00:45:452 - to 00:46:617 - Remove Kiai?
Some objects are not snapped due to the new timing points near the end. I think you can just keep it like that, but if you haven't yet, ask a BN if you're allowed to have this in a ranked map.
It seems that on every difficulty you chose not to map the snare just before the music really starts. Personally I would choose to map it, especially on the higher difficulties. Though, it sounds fine like this so I understand it if you decide to keep it the way it is.

[Kenterz's Easy]
Great sliders!

[Normal]
00:09:336 (1,3,1,3,1,3) - Maybe change the shape from one pair of these sliders for some variety?
00:34:967 (1,2,3) - Try ctrl+g. It seems to better fit the vocals.

[ColdTooth's Advanced]
00:11:375 (4,5,1) - this tripple isn't really supported by the music. Considering that this is advanved, I recommend removing it.
It seems like you used more triples in this difficulty. It's not really something I'm into, but it seems like you are, so I'm fine with it if you keep them.
00:27:394 (1) - I rather expect a place like this to have a jump, instead of having a smaller distance.
01:23:316 (1) - Since there's no support from the music on the sliderend, I recommend not puting hitsounds on it, or even make it more silent.
02:09:482 (3,4,5) - Fits with the music, but perhaps too hard for this difficulty. Maybe try a reverse slider instead?
02:14:579 - Ignoring the snare here sounds kinda odd to me.

[ColdTooth's Hard]
00:50:695 (3) - Make this jump slightly bigger to accentuate the snare.
00:59:142 (4) - Ignoring the vocals here sounds bad to me.

[Insane]
Nice symmetrical patterns!
01:23:753 (9) - I think it's better to remove this and just extend 8 so that it will fit the scream more.

[Extra]
00:32:054 (3,4,5) - A very minor thing, but I think it would be nice to have the same distance here as the sliderheads from 00:30:598 (2,3,4) -
01:23:608 (8) - I know this is extra, but this note just doesn't really fit to me.
01:33:219 (9) - I feel like this jump should be the biggest, but it's smaller than the one before.
01:49:821 (1,2) - Here there is 1/4 on the vocals, though they're the same as 01:50:404 (3) - which only has vocals on the sliderhead. Since this is Extra, I think you should change 01:49:821 (1,2) - into circles. Or something else to make them different.

[Nightmare]
You asked me some time ago about those 1/6 circles after the kiai time. I really like how you fixed it! Plays much better in my opinion.
01:11:375 (1) - If you decided to use a 1/2 slider here. I recommend doing it at the start of note from the synthesizer? you hear, for example at 01:11:083 (1) - rather than ending the slider at it.
01:42:685 (2) - Considering this is on a blue tick, and not really supported by the music. I recommend not making the jump so big, it would fit better on for example the slider after it.
01:55:792 (4) - Did you on purpose make this slider kinda look like a 7? If so, that's pretty clever!
02:02:346 (1,2,3,4,1,2) - A lot of parts are perfectly symmetrical, but for some reason this part isn't.

This was all I could find. I could definitely see this getting ranked, and hopefully you manage to do that. Good luck!
Topic Starter
Phos-

BrianTheDrummer wrote:

Mod as requested.

[General]
00:45:452 - to 00:46:617 - Remove Kiai? Alright, did this to both kiais.
Some objects are not snapped due to the new timing points near the end. I think you can just keep it like that, but if you haven't yet, ask a BN if you're allowed to have this in a ranked map. I am certain that unsnapped notes are unrankable regardless of the BPM/Offset changes. I fixed most of them but I'm not sure how to fix in Kenterz's easy due to how long the sliders are. I'll probably ask a QAT or someone on how to fix this.
It seems that on every difficulty you chose not to map the snare just before the music really starts. Personally I would choose to map it, especially on the higher difficulties. Though, it sounds fine like this so I understand it if you decide to keep it the way it is. I'd prefer not to map it, it's a cool intro that allows players to get ready before the map starts.

[Normal]
00:09:336 (1,3,1,3,1,3) - Maybe change the shape from one pair of these sliders for some variety? I think that for a normal diff, it is better to stay consistent rather than having variety. This isn't that bland, because the pattern is still different as it goes from bottom, middle, then top.
00:34:967 (1,2,3) - Try ctrl+g. It seems to better fit the vocals. I'm assuming that I've misinterpreted your suggestion, but I think this would create a horrible jump that has no place in a normal diff. Not sure what you could mean otherwise.

[Insane]
Nice symmetrical patterns!
01:23:753 (9) - I think it's better to remove this and just extend 8 so that it will fit the scream more. I'm not too sure about this either, but it'll be bland if I just extended (8).

[Extra]
00:32:054 (3,4,5) - A very minor thing, but I think it would be nice to have the same distance here as the sliderheads from 00:30:598 (2,3,4) - lol this probably doesn't even matter; I'd rather prioritize the symmetry.
01:23:608 (8) - I know this is extra, but this note just doesn't really fit to me. Oops I forgot to change that when I copy+pasted lol. Fixed!
01:33:219 (9) - I feel like this jump should be the biggest, but it's smaller than the one before. No their lengths are equal, you're not supposed to follow the sliders all the way.
01:49:821 (1,2) - Here there is 1/4 on the vocals, though they're the same as 01:50:404 (3) - which only has vocals on the sliderhead. Since this is Extra, I think you should change 01:49:821 (1,2) - into circles. Or something else to make them different. Nope. It fits because if you listen closely you can see emphasis at the end of "to".

[Nightmare]
You asked me some time ago about those 1/6 circles after the kiai time. I really like how you fixed it! Plays much better in my opinion.
01:11:375 (1) - If you decided to use a 1/2 slider here. I recommend doing it at the start of note from the synthesizer? you hear, for example at 01:11:083 (1) - rather than ending the slider at it. Actually not too sure what you mean by this, but I think the slider is fine.
01:42:685 (2) - Considering this is on a blue tick, and not really supported by the music. I recommend not making the jump so big, it would fit better on for example the slider after it. I'd rather keep the jump, it's still fun to play imo.
01:55:792 (4) - Did you on purpose make this slider kinda look like a 7? If so, that's pretty clever!
02:02:346 (1,2,3,4,1,2) - A lot of parts are perfectly symmetrical, but for some reason this part isn't. Okay, fixed.

This was all I could find. I could definitely see this getting ranked, and hopefully you manage to do that. Good luck!
Thanks for modding!
Pereira006

-Faded- wrote:

BrianTheDrummer wrote:

Mod as requested.

[General]
00:45:452 - to 00:46:617 - Remove Kiai? Alright, did this to both kiais.
Some objects are not snapped due to the new timing points near the end. I think you can just keep it like that, but if you haven't yet, ask a BN if you're allowed to have this in a ranked map. I am certain that unsnapped notes are unrankable regardless of the BPM/Offset changes. I fixed most of them but I'm not sure how to fix in Kenterz's easy due to how long the sliders are. I'll probably ask a QAT or someone on how to fix this.
In easy 02:19:821 (1) - The begin is snap ok but in end will never snap white tick or whatever ticks, also you can't either use notepad manual. This map https://osu.ppy.sh/s/251059 that issues is same this thing. Is don't matter you will try fix that Slider of end won't never snap in BPM or Slider long pass BPM is same never snap in ticks. you need fix that. Also Normal, Extra and Nightmare, you need fix that too.

Don't try Slider of end snap in BPM, will never work. just change something rhythm

no kd
Topic Starter
Phos-

Pereira006 wrote:

-Faded- wrote:

Mod as requested.

[General]
00:45:452 - to 00:46:617 - Remove Kiai? Alright, did this to both kiais.
Some objects are not snapped due to the new timing points near the end. I think you can just keep it like that, but if you haven't yet, ask a BN if you're allowed to have this in a ranked map. I am certain that unsnapped notes are unrankable regardless of the BPM/Offset changes. I fixed most of them but I'm not sure how to fix in Kenterz's easy due to how long the sliders are. I'll probably ask a QAT or someone on how to fix this.
In easy 02:19:821 (1) - The begin is snap ok but in end will never snap white tick or whatever ticks, also you can't either use notepad manual. This map https://osu.ppy.sh/s/251059 that issues is same this thing. Is don't matter you will try fix that Slider of end won't never snap in BPM or Slider long pass BPM is same never snap in ticks. you need fix that. Also Normal, Extra and Nightmare, you need fix that too.

Don't try Slider of end snap in BPM, will never work. just change something rhythm

no kd
Ah I see. Well, I think I've fixed this on my difficulties and I'll ask Kenterz on how he wants to do this. Thanks for clearing it up~
Squichu
hey there! Sorry for the delay ;-;
I'm just making suggestions, feel free to disagree with me! >w<

General
all fine \o/

Kenterz's Easy
just some suggestions cause of personal preferabces -
  1. 00:16:326 (3) - looks nice. but might be confusing, because you can't see the sliderborder clearly
    yes, I've really seen beginner players who are confused by that
    changing the shape slightly to avoid that would be nice for them ;w;
    same goes for 01:49:530 (3) - then
  2. 01:41:957 (4,1) - imo, this shouldn't be stacked. it plays fine, but it's inconsistent with previous and following stacks (this is 1/1 while all others are 2/1), that's confusing as well :c
Normal
  1. 00:15:161 (3) - cause the next line of the vocals starts on the downbeat this feels a little off while playing. remove the reverse and add a circle on the red tick? then you can emphasise the vocals better by placing another circle on the downbeat or let the following slider start there and extend it by 1/2 at the end
  2. 01:29:724 (3,1) - just about aesthetics - cause the sliderborders nearly touch, I'd prefer if you change (1) slightly to get a little more space in between. example: http://puu.sh/jOXC0.jpg
  3. 02:19:894 - 40% volume sounds so quiet.. ;-; I think it'd work better if you increase this slightly (~50-55% ?), because it's barely audiable atm, at least the not-hitsounded objects.. but they still should provide feedback, especially the circles here 02:23:914 (2,3,4) - (2) totally goes unnoticed, while (3) gived proper feedback.. might just be me, but really think this part should be louder or hitsounded differently >:
ColdTooth's Advanced and ColdTooth's Hard look fine to me, I don't have anything to point out. :3
(I don't agree with some rhythms tbh, but they are very well playable and I don't think there's any need to change this if the mapper likes it that way.)

Insane
  1. 00:17:637 (5) - the reverse doesn't match the music or the vocals (cause they end on the downbeat).. there clearly are sounds on the first blue tick and the white tick, but there's nothing noticeable on the second blue tick.. remove the reverse? you could also add a cirlce at 00:18:365 - because there's another sound there
    same goes for 01:32:200 (5) -
  2. 01:09:627 (8,1) - hmh. I'm not sure what bothers me here, might be the stack. you basically don't have to move for the reverse slider and you don't have to tap either, so this kinda stops the flow.. :c I'd prefer if you used three circles instead and spaced them, that might be harder to read and to play because it's 1/6 snap, but I still think it plays fine and moreover is more fun.
    same goes for 01:18:948 (8) -
  3. 01:38:753 (3,4) - so close to each other ;o; could you move 4 a few pixels further up?
  4. 02:08:899 (4) - ctrl+g flows much better with the previous objects, you'd have to change 02:09:336 (5) - then to match this, but it's worth it, imo. plays so nicely ;o;
Extra
  1. 00:31:181 (4,1,2,3) - this plays kinda weird. (1,2,3) don't really match the melody. or rather, the vocals. thy're hold so the pace of the song slows down a little.. the circles are not spaced that far, but just hitting them feels off. I think a 1/2 reverse slider makes more sense, you'd have the reverse on the red tick, so it's still emphasised, while matching the vocals slightly better. (you could even slow down the SV)
    http://puu.sh/jOZdq.jpg (because I know my explanations suck. xD)
    same here 01:46:035 (1,2,3) -
  2. 01:09:336 (3,1,2,3,4) - aah, basically similar to what I said in Insane. not moving at all here stops the flow, so I think unstacking (3) and (1) would be better. (1,2,3,4) work fine stacked, cause players have to tap here, that's 'enough' (I'd still prefer them unstacked, too, but it's fine either way!)
    same for 01:18:657 (3,1,2,3,4) -
Have to skip Nightmare, it's just far above my skill level. uxu

overall the mapset looks pretty good! Hope you get it ranked fast, good luck! :3
And sorry for being of so little help, if that even helped you at all.. ;-; mapset too good.
//squee
Topic Starter
Phos-

Squirrel wrote:

hey there! Sorry for the delay ;-;
I'm just making suggestions, feel free to disagree with me! >w<

General
all fine \o/

Normal
  1. 00:15:161 (3) - cause the next line of the vocals starts on the downbeat this feels a little off while playing. remove the reverse and add a circle on the red tick? then you can emphasise the vocals better by placing another circle on the downbeat or let the following slider start there and extend it by 1/2 at the end I agree. Got rid of the repeat and added a circle on the downbeat.
  2. 01:29:724 (3,1) - just about aesthetics - cause the sliderborders nearly touch, I'd prefer if you change (1) slightly to get a little more space in between. example: http://puu.sh/jOXC0.jpg Alright I changed the slider. It's different from your example pic so I can get a smooth transition to 01:32:054 (2) -
  3. 02:19:894 - 40% volume sounds so quiet.. ;-; I think it'd work better if you increase this slightly (~50-55% ?), because it's barely audiable atm, at least the not-hitsounded objects.. but they still should provide feedback, especially the circles here 02:23:914 (2,3,4) - (2) totally goes unnoticed, while (3) gived proper feedback.. might just be me, but really think this part should be louder or hitsounded differently >: I had my effect volume much higher than the music volume while mapping this for some reason. When I make them equal though then I can see where you're coming from. I increased the hitsound volume tp 50%
Insane
  1. 00:17:637 (5) - the reverse doesn't match the music or the vocals (cause they end on the downbeat).. there clearly are sounds on the first blue tick and the white tick, but there's nothing noticeable on the second blue tick.. remove the reverse? you could also add a cirlce at 00:18:365 - because there's another sound there Guess I'd agree, done.
    same goes for 01:32:200 (5) -
  2. 01:09:627 (8,1) - hmh. I'm not sure what bothers me here, might be the stack. you basically don't have to move for the reverse slider and you don't have to tap either, so this kinda stops the flow.. :c I'd prefer if you used three circles instead and spaced them, that might be harder to read and to play because it's 1/6 snap, but I still think it plays fine and moreover is more fun. Another modder told me to make it into a repeater, but I reverted that change because I kinda agree with you more. It's a stack though, not a stream because I feel as though that would be hard and unexpected for the player.
    same goes for 01:18:948 (8) -
  3. 01:38:753 (3,4) - so close to each other ;o; could you move 4 a few pixels further up? Okay done.
  4. 02:08:899 (4) - ctrl+g flows much better with the previous objects, you'd have to change 02:09:336 (5) - then to match this, but it's worth it, imo. plays so nicely ;o; Not too sure how it could flow better tbh, it just becomes a jump that is very hard compared to the rest of the map. No change~
Extra
  1. 00:31:181 (4,1,2,3) - this plays kinda weird. (1,2,3) don't really match the melody. or rather, the vocals. thy're hold so the pace of the song slows down a little.. the circles are not spaced that far, but just hitting them feels off. I think a 1/2 reverse slider makes more sense, you'd have the reverse on the red tick, so it's still emphasised, while matching the vocals slightly better. (you could even slow down the SV)
    http://puu.sh/jOZdq.jpg (because I know my explanations suck. xD) Personally I think it plays fine, no change~
    same here 01:46:035 (1,2,3) -
  2. 01:09:336 (3,1,2,3,4) - aah, basically similar to what I said in Insane. not moving at all here stops the flow, so I think unstacking (3) and (1) would be better. (1,2,3,4) work fine stacked, cause players have to tap here, that's 'enough' (I'd still prefer them unstacked, too, but it's fine either way!) Personally I think it's fine for the flow to stop here because the pace of the instrument I'm mapping to stops here as well. No change~
    same for 01:18:657 (3,1,2,3,4) -
Have to skip Nightmare, it's just far above my skill level. uxu

overall the mapset looks pretty good! Hope you get it ranked fast, good luck! :3
And sorry for being of so little help, if that even helped you at all.. ;-; mapset too good.
//squee
Thanks for modding, it was very helpful :3
ZekeyHache
Nice!
tochiii

  • General

  1. Disable Widescreen Support, there's no SB.


  • Nightmare

  1. 00:18:656 (1,2) - Please improve this blanket.
  2. 00:19:530 (4,1) - Well, i don't really like this spacing. It's kinda random imo. (1) is too close to (4), make the spacing bigger? Like: http://puu.sh/jTNas/c5bb5f965c.png
  3. 00:22:151 (1,2,3,4) - You should use DS here too, 00:22:151 (1,2) - And then make a little jump here 00:23:171 (4,1) - like: http://puu.sh/jTNdS/62c834d615.png It plays better imo.
  4. 00:27:977 (1,2,3) - Inconsistent spacing here, please make it consistent.
  5. Imo, the high SV's in the kiai times, is not needed. The high SV's is too high, and just makes it awkward to play.
  6. 00:30:161 (1,2) - This jump is really awkward to play. Imo you should stack 00:30:161 (1) - under 00:29:870 (2) - to make it flow better.
  7. 00:31:326 (1) - Delete NC, and make new NC here 00:31:472 (7) -
  8. 00:34:967 (1,2,3,4,5) - This plays really awkward. You break the flow here 00:34:967 (1,2,3) - by blanking (2), and the you make the next circle go to the left, which makes the flow weird. You can improve it by moving 00:35:549 (3) - to x:384 y:336, and 00:35:695 (4) - to x:380 y:88
  9. 00:36:132 (1,2,3,4,5) - This pattern looks good, but it doesn't fit the song. Try something like: http://puu.sh/jTNDL/d9bf12de61.png to make it fit with the music.
  10. 00:39:918 (2,3,4) - DS'ing here doesn't fit with the song. Make a little jump by moving (4) more to the right.
  11. 00:40:210 (4,5) - This spacing is really awkward. You should move (5) more up like: http://puu.sh/jTNMk/35899e5321.png
  12. 00:47:200 (3,4) - Awkward and weird to play, because it's inconsistent. Try to fix it by stacking (3) on 00:47:491 (1) -
  13. 01:13:559 (2,3) - Really awkward to play. Move 01:13:559 (2) - to x:120 y:136 to fix it, and for a better flow.
  14. 01:22:880 (2,3) - Same as above.
  15. 01:42:540 (1,2,3) - Inconsistent spacing, please make it even.
  16. 01:42:831 (3,4,5) - This plays really awkward, because of the inconsistent spacing. Try to do something like: http://puu.sh/jTOcQ/5181e65edf.png to fix it.
  17. 01:43:705 (1) - Ctrl+G and reshape/rotate it so it's like: http://puu.sh/jTOja/600690e39b.png
  18. 01:44:870 (1) - Same as above, just rotate it like: http://puu.sh/jTOmz/fd40174f6f.png
  19. 01:49:239 (3) - Move to x:132 y:336
  20. 01:50:986 (1,2,1) - Switch places with 01:51:132 (2,1) - and delete new combo on 01:51:423 (1) -
  21. 01:53:608 (1) - This part can be improved like: http://puu.sh/jTOG9/6a9e43298e.png Coordinates: 01:53:608 (1) - x:144 y:60 01:53:753 (2) - x:160 y:216 01:53:899 (1) - x:284 y:40 01:54:045 (2) - x:276 y:232
  22. 02:18:074 (3,4,5) - Please fix this inconsistent spacing.
  23. 02:29:885 - Why not add a circle, like you do in the Insane diff?.
  24. 02:34:545 - Same as above ^



  • Extra

  1. 00:23:899 (3,5) - Too close to each other, please avoid this.
  2. 00:42:685 (4) - Stack on 00:41:957 (1) 's end?
  3. 00:44:287 (1) - Improve blanket.
  4. 01:06:278 (5) - This should end here 01:06:423 - and put a note here 01:06:569 - There's no really sound to supporter this, so it's kinda overmapped. You should shorten it.
  5. 01:08:608 (5) - This fits more because there's no sound at 01:08:753 -
  6. 01:10:938 (8) - Same as 01:06:278 (5) -
  7. 01:13:268 (5) - Same as above. The beat is too strong to not be noticed, so it sounds awkward to end where it ends now.
  8. 01:15:599 (5) - Same as above.
  9. 01:17:929 (5) - Same as above.
  10. 01:20:259 (8) - Same as above...
  11. 01:22:589 (5) - Same as above.
  12. 01:44:142 (3,4,5) - Inconsistent spacing, please fix it.
  13. 01:48:948 (2,3,4) - Same as above.
  14. 01:51:278 (3,4,5,1) - I'm not sure about this..
  15. 01:53:899 (4,5) - This flow plays really weird. Stack (5) on (4) to fix it.
  16. 02:06:569 (4) - Stack under 02:06:132 (2) 's head?
  17. 02:12:831 (1,3) - Fix this: http://puu.sh/jTUZY/77d0500f7e.png and make it fit more.
  18. 02:25:225 - Why don't you add a circle/map this sound, like you do in the Insane diff?
  19. 02:29:885 - Same as above.



  • Insane

  1. 01:06:278 (5) - Same as in Extra, there's no sound supporting how you mapped this slider. So it sounds weird/confusing because it should end/start here 01:06:423 - Same goes for: 01:08:608 (5) - 01:10:938 (5) - 01:13:268 (5) - 01:15:598 (5) - 01:17:929 (5) - 01:20:259 (5) - and 01:22:589 (5) -
  2. 01:43:268 (4,5,6) - Inconsistent spacing, you don't need to change this, but i recommend you to.
  3. 02:04:530 (4) - Improve this blanket.


  • Feedback


    Imo, this needs a few more mods, idk. Im not a BN.
    Anyways good luck o/
Topic Starter
Phos-

-Tochi wrote:


  • General

  1. Disable Widescreen Support, there's no SB. ok.


  • Nightmare

  1. 00:18:656 (1,2) - Please improve this blanket. ok improved.
  2. 00:19:530 (4,1) - Well, i don't really like this spacing. It's kinda random imo. (1) is too close to (4), make the spacing bigger? Like: I think the spacing is fine, but I moved it a tad further.http://puu.sh/jTNas/c5bb5f965c.png
  3. 00:22:151 (1,2,3,4) - You should use DS here too, 00:22:151 (1,2) - And then make a little jump here 00:23:171 (4,1) - like: http://puu.sh/jTNdS/62c834d615.png It plays better imo. I prefer having the jump, no change.
  4. 00:27:977 (1,2,3) - Inconsistent spacing here, please make it consistent. Ok, done.
  5. Imo, the high SV's in the kiai times, is not needed. The high SV's is too high, and just makes it awkward to play. the sv is fine.
  6. 00:30:161 (1,2) - This jump is really awkward to play. Imo you should stack 00:30:161 (1) - under 00:29:870 (2) - to make it flow better. Personally I think it would flow worse since the cursor would have to make an awkward turn to follow the whole of 00:30:307 (2) -
  7. 00:31:326 (1) - Delete NC, and make new NC here 00:31:472 (7) - Nah, I have it like that so players can easily read the pairs of notes.
  8. 00:34:967 (1,2,3,4,5) - This plays really awkward. You break the flow here 00:34:967 (1,2,3) - by blanking (2), and the you make the next circle go to the left, which makes the flow weird. You can improve it by moving 00:35:549 (3) - to x:384 y:336, and 00:35:695 (4) - to x:380 y:88 Hmm okay, done.
  9. 00:36:132 (1,2,3,4,5) - This pattern looks good, but it doesn't fit the song. Try something like: http://puu.sh/jTNDL/d9bf12de61.png to make it fit with the music. I think it's fine imo
  10. 00:39:918 (2,3,4) - DS'ing here doesn't fit with the song. Make a little jump by moving (4) more to the right. I'd rather not change this. I made it so the cursor moves in a straight line while hitting the notes.
  11. 00:40:210 (4,5) - This spacing is really awkward. You should move (5) more up like: http://puu.sh/jTNMk/35899e5321.png I agree, fixed.
  12. 00:47:200 (3,4) - Awkward and weird to play, because it's inconsistent. Try to fix it by stacking (3) on 00:47:491 (1) - Eh, partially fixed.
  13. 01:13:559 (2,3) - Really awkward to play. Move 01:13:559 (2) - to x:120 y:136 to fix it, and for a better flow. Done.
  14. 01:22:880 (2,3) - Same as above. Done.
  15. 01:42:540 (1,2,3) - Inconsistent spacing, please make it even. Alright, fixed.
  16. 01:42:831 (3,4,5) - This plays really awkward, because of the inconsistent spacing. Try to do something like: http://puu.sh/jTOcQ/5181e65edf.png to fix it. I think it's fine. When I play it it's fine, and the spacing isn't supposed to be perfect it's a 6* jump map.
  17. 01:43:705 (1) - Ctrl+G and reshape/rotate it so it's like: http://puu.sh/jTOja/600690e39b.png Nah I'll keep it as it is. If the player has to move too horizontally, then they'll likely taildrop on their way up to 01:43:996 (2) -
  18. 01:44:870 (1) - Same as above, just rotate it like: http://puu.sh/jTOmz/fd40174f6f.png I think it's fine imo the cursor will only follow the slider until about half way and then it'll go to the next slider.
  19. 01:49:239 (3) - Move to x:132 y:336 That'll play better I guess. Moved it to different coords though.
  20. 01:50:986 (1,2,1) - Switch places with 01:51:132 (2,1) - and delete new combo on 01:51:423 (1) - Got rid of the NC, but kept the rest as it is.
  21. 01:53:608 (1) - This part can be improved like: http://puu.sh/jTOG9/6a9e43298e.png Coordinates: 01:53:608 (1) - x:144 y:60 01:53:753 (2) - x:160 y:216 01:53:899 (1) - x:284 y:40 01:54:045 (2) - x:276 y:232 I think it plays fine imo.
  22. 02:18:074 (3,4,5) - Please fix this inconsistent spacing. No, the last three notes are supposed to be a triangle and you won't follow the slider all the way. No change~
  23. 02:29:885 - Why not add a circle, like you do in the Insane diff?. I'd want to stay consistent to thee rhythm pattern I have going, so nah no change.
  24. 02:34:545 - Same as above ^ ^



  • Extra

  1. 00:23:899 (3,5) - Too close to each other, please avoid this. Can't really be noticed in-game, and even if you could it wouldn't really matter because they're not touching.
  2. 00:42:685 (4) - Stack on 00:41:957 (1) 's end? Guess that would be better, done.
  3. 00:44:287 (1) - Improve blanket. done.
  4. 01:06:278 (5) - This should end here 01:06:423 - and put a note here 01:06:569 - There's no really sound to supporter this, so it's kinda overmapped. You should shorten it. To me there is a sound, so I'll keep this for now.
  5. 01:08:608 (5) - This fits more because there's no sound at 01:08:753 - ^
  6. 01:10:938 (8) - Same as 01:06:278 (5) - ^
  7. 01:13:268 (5) - Same as above. The beat is too strong to not be noticed, so it sounds awkward to end where it ends now. Same as above ^
  8. 01:15:599 (5) - Same as above.
  9. 01:17:929 (5) - Same as above.
  10. 01:20:259 (8) - Same as above...
  11. 01:22:589 (5) - Same as above. I disagree with all of these, because there is a sound. The reasoning behind them being a slider though is because it's longer and not as powerful, so it wouldn't be good just to have them circles or 1/2 sliders.
  12. 01:44:142 (3,4,5) - Inconsistent spacing, please fix it. Nope, the jump is meant to be smaller because the beat isn;t as strong.
  13. 01:48:948 (2,3,4) - Same as above. Made it a bit better.
  14. 01:51:278 (3,4,5,1) - I'm not sure about this.. It's fine you won't follow the slider all the way.
  15. 01:53:899 (4,5) - This flow plays really weird. Stack (5) on (4) to fix it. I think it would flow worse because the cursor would then have to turn in order to follow 01:54:190 (1) -
  16. 02:06:569 (4) - Stack under 02:06:132 (2) 's head? Nah, it's like that so the cursor would make the same movement as if it was a slider. This is good because it's consistent.
  17. 02:12:831 (1,3) - Fix this: http://puu.sh/jTUZY/77d0500f7e.png and make it fit more. Not sure what you mean tbh, the blanket is fine.
  18. 02:25:225 - Why don't you add a circle/map this sound, like you do in the Insane diff? Nah like I said for nightmare I want to keep this consistent.
  19. 02:29:885 - Same as above. ^



  • Insane

  1. 01:06:278 (5) - Same as in Extra, there's no sound supporting how you mapped this slider. So it sounds weird/confusing because it should end/start here 01:06:423 - Same goes for: 01:08:608 (5) - 01:10:938 (5) - 01:13:268 (5) - 01:15:598 (5) - 01:17:929 (5) - 01:20:259 (5) - and 01:22:589 (5) - Like I said, there is a sound being mapped to, so I think they;re fine.
  2. 01:43:268 (4,5,6) - Inconsistent spacing, you don't need to change this, but i recommend you to. I'll keep it as it is for now.
  3. 02:04:530 (4) - Improve this blanket. improved.


  • Feedback


    Imo, this needs a few more mods, idk. Im not a BN.
    Anyways good luck o/
Thanks for modding!
Doormat
Hello, from my modding queue. Sorry for taking a while; had some personal things to take care of.

Personally, I’m not a fan of the games, but I will admit that this is a pretty kickass song. Used to listen to quite a bit of TheLivingTombstone myself a few years back.

Difficulties looked at: Insane, Extra

General

– I was originally going to say that I thought your BPM was half of what it should be and that you should double it to 206, but then according to the artist’s youtube page the song is 103 BPM, so you’re probably good there. I still think it should be 206 but whatever

Insane

– Try decreasing the OD to 7. I think 7.5 OD might be a bit too high
00:16:909 (3,4,5,6) – This pattern feels off in my opinion. Maybe try a pattern like this?
00:20:841 – Consider adding a note here?
00:54:336 (4,5,6,7) – Again, this pattern feels a little off. Maybe try a pattern like this?
01:11:666 (7) – Consider reversing (Ctrl + G) this?
01:20:987 (7) – ^
01:23:753 (9) – Maybe you can delete this note to give more emphasis to 01:23:899 (1)?
01:31:472 (3,4,5,6) – Similar issue to the pattern at 00:16:909 (3,4,5,6)
02:08:899 (4,5,6,7) – Similar issue to the pattern at 00:54:336 (4,5,6,7)

Extra

00:31:617 – I think you’re missing a beat here. Consider adding a note or changing 00:31:472 (1) into a ½ slider?
00:31:909 – ^
01:23:608 – I think adding a note here would be good, since you missed a beat here. Probably going to want to place it in the same position where you placed 01:23:316 (8)
01:33:219 (9) – Start a new combo here rather than at 01:33:511 (1)

--

That’s about all I can. Hope this helps you out ;)
If you need me to clarify anything, don’t hesitate to ask.
Topic Starter
Phos-

Doormat wrote:

Hello, from my modding queue. Sorry for taking a while; had some personal things to take care of.

Personally, I’m not a fan of the games, but I will admit that this is a pretty kickass song. Used to listen to quite a bit of TheLivingTombstone myself a few years back.

Difficulties looked at: Insane, Extra

General

– I was originally going to say that I thought your BPM was half of what it should be and that you should double it to 206, but then according to the artist’s youtube page the song is 103 BPM, so you’re probably good there. I still think it should be 206 but whatever

Insane

– Try decreasing the OD to 7. I think 7.5 OD might be a bit too high 7.5 is fine imo, it's an insane that uses fairly simple rhythms with little 1/8
00:16:909 (3,4,5,6) – This pattern feels off in my opinion. Maybe try a pattern like this? I'm focusing more on the background noises rather than the vocals here, so I think it should be fine.
00:20:841 – Consider adding a note here? Nope, there isn't a sound here that would call for it.
00:54:336 (4,5,6,7) – Again, this pattern feels a little off. Maybe try a pattern like this? I prefer my other rhythm, it would be better to play since the beat is clickable.
01:11:666 (7) – Consider reversing (Ctrl + G) this? Nah this plays fine. You only follow the sliders about half-way before going to the next one, so if I were to ctrl+g that, the cursor would have to make an awkward turn, ruining the flow.
01:20:987 (7) – ^
01:23:753 (9) – Maybe you can delete this note to give more emphasis to 01:23:899 (1)? Done~
01:31:472 (3,4,5,6) – Similar issue to the pattern at 00:16:909 (3,4,5,6)
02:08:899 (4,5,6,7) – Similar issue to the pattern at 00:54:336 (4,5,6,7) No change to either, for the same reasons I have mentioned for 00:16:909 (3,4,5,6) and 00:54:336 (4,5,6,7)

Extra

00:31:617 – I think you’re missing a beat here. Consider adding a note or changing 00:31:472 (1) into a ½ slider? Nice catch, added a circle so that the pattern is symmetrical.
00:31:909 – ^ I'll leave this though, the reason for a gap is to distinguish the change in pitch for the instruments.
01:23:608 – I think adding a note here would be good, since you missed a beat here. Probably going to want to place it in the same position where you placed 01:23:316 (8) Ok I agree, done.
01:33:219 (9) – Start a new combo here rather than at 01:33:511 (1) I placed an NC at (1) so I could distinguish the anti jump, if I change it then players might have trouble knowing which is which.

--

That’s about all I can. Hope this helps you out ;)
If you need me to clarify anything, don’t hesitate to ask.
Thanks for modding!
Pereira006
[kenterz's Easy]

Gameplay:

  1. 00:25:647 (3,1) - inconsistency spacing, fix DS 0.80x
  2. 02:19:821 (1,2,3,4) - inconsistency spacing
[Normal]

Gameplay:

  1. 01:41:957 (3,1) - just saying, this stack is confuse to newbies players, prefer unstack
  2. 01:47:491 (1,2) - inconsistency spacing
  3. 02:08:171 (1,2) - ^ same
  4. 02:23:914 (2,3,4) - unstack is better than stack for this level IMO
  5. 02:33:234 (2,3,4) - ^ same
[coldtooth's advanced]

Gameplay:

  1. 00:15:452 (3) - this kindy unfit to follow vocal, i prefer this rhythm http://puu.sh/kB1Ix/05420225b2.jpg
[]
Other diff's ok but my main problem is still Hitsound I can see there lot inconsistency, let me give example:
In Extra 00:09:336 (T) - Timing green line, why there N:C1 30% ? in 01:23:899 (T) - this song vocal is like "repetive" in 00:09:336 but this line green you use is S with 50%
Another example: Insane, extra and nightmare, all kiais, you use is S with 100% but In normal is N with 100%.
I prefer you use more consistency, all hitsound must be same by your style expect Guest diff's
Also coldtooth's advanced and Hard, you style is inconsistency too, example Advanced in 00:47:200 (2) - in begin you don't use Normal hit but Hard does have and there many more
I still wanna this hitsounds could be more little work and be more consisntecy, my view there huge inconsistency and I suggest recheck hitsounds
You still can call me to re-bubble when you done this hitsounds
Good luck
Topic Starter
Phos-

Pereira006 wrote:

[Normal]

Gameplay:

  1. 01:41:957 (3,1) - just saying, this stack is confuse to newbies players, prefer unstack I did this not to make it clearer for newbies, (personally I think stacks are fine in normal) but to make it consistent with 00:27:394 (3,1) - . Done.
  2. 01:47:491 (1,2) - inconsistency spacing Fixed
  3. 02:08:171 (1,2) - ^ same Fixed
  4. 02:23:914 (2,3,4) - unstack is better than stack for this level IMO Alright, done.
  5. 02:33:234 (2,3,4) - ^ same Done.
Other diff's ok but my main problem is still Hitsound I can see there lot inconsistency, let me give example:
In Extra 00:09:336 (T) - Timing green line, why there N:C1 30% ? in 01:23:899 (T) - this song vocal is like "repetive" in 00:09:336 but this line green you use is S with 50%
Another example: Insane, extra and nightmare, all kiais, you use is S with 100% but In normal is N with 100%.
I prefer you use more consistency, all hitsound must be same by your style expect Guest diff's
I spent a long while going over all these hitsounds and making them as consistent as I can for my diffs. I fixed all of the above, hopefully this is better ^^
I still wanna this hitsounds could be more little work and be more consisntecy, my view there huge inconsistency and I suggest recheck hitsounds
You still can call me to re-bubble when you done this hitsounds
Good luck
Thanks! <3
Topic Starter
Phos-
Kenterz said I could apply the mod on his behalf

Pereira006 wrote:

[kenterz's Easy]

Gameplay:

  1. 00:25:647 (3,1) - inconsistency spacing, fix DS 0.80x Done
  2. 02:19:821 (1,2,3,4) - inconsistency spacing Ok, I changed them to ~0.80x.
ZekeyHache
I believe in you Faded! you can get this to the ranked section!

FADED! FADED! FADED! FADED!!!
Topic Starter
Phos-

ezek wrote:

I believe in you Faded! you can get this to the ranked section!

FADED! FADED! FADED! FADED!!!
Haha yeah, thanks for the support. Right now we're just waiting for ColdTooth to apply the mod. Hopefully he'll get to it soon ^^
Topic Starter
Phos-
Guess I'll apply this mod then. Sorry ColdTooth, but imo one month is more than enough time to respond to a mod.

Pereira006 wrote:

[coldtooth's advanced]

Gameplay:

  1. 00:15:452 (3) - this kindy unfit to follow vocal, i prefer this rhythm http://puu.sh/kB1Ix/05420225b2.jpg I agree, done.
[]
Also coldtooth's advanced and Hard, you style is inconsistency too, example Advanced in 00:47:200 (2) - in begin you don't use Normal hit but Hard does have and there many more Yeah, I added more normal hits on ColdTooth's Advanced
Thanks for modding! Maybe we can get this map rolling again~
Pereira006
hi ! *waiting 2 month* gg

[Extra]

Gameplay:

  1. 01:25:064 (1) - this isn't should be remove NC ? this part rhythm is similiar in begin
  2. 01:27:394 (1) - ^ same
  3. 01:29:724 (1) - ^ same
  4. 02:36:874 (1) - ^ same

[Nigthmare]

Hitsound:

  1. 00:00:016 (T) - you forget change N:C1 to S like other diff's

Gameplay:

  1. 01:23:899 (1,2,1,2,1,2,1,2,3,1,2) - I do understand you try but you don't use NC same as in begin ?
  2. 02:37:021 (1) - same extra
[]
ok now hitsound is consistency
No need kudosu, call me when you fix this
Topic Starter
Phos-

Pereira006 wrote:

hi ! *waiting 2 month* gg

[Extra]

Gameplay:

  1. 01:25:064 (1) - this isn't should be remove NC ? this part rhythm is similiar in begin
  2. 01:27:394 (1) - ^ same
  3. 01:29:724 (1) - ^ same
  4. 02:36:874 (1) - ^ same Removed all NCs here

[Nigthmare]

Hitsound:

  1. 00:00:016 (T) - you forget change N:C1 to S like other diff's Yeah, fixed~

Gameplay:

  1. 01:23:899 (1,2,1,2,1,2,1,2,3,1,2) - I do understand you try but you don't use NC same as in begin ? I suppose it would be better that way, fixed.
  2. 02:37:021 (1) - same extra Done~
[]
ok now hitsound is consistency
No need kudosu, call me when you fix this
Thanks for recheck, I'll call you back ^^
Pereira006
alrigth, let's try!

Rebubble
Topic Starter
Phos-

Pereira006 wrote:

alrigth, let's try!

Rebubble
Hypeee. Thanks for the rebubble, I really do appreciate all the times you've been through this mapset. Let's hope this bubble is it ^^
Myxo
Checking high-SP bubbles. Sadly, I need to bubble pop because of a Timing Issue.

[General]

  1. 02:19:894 - What's up with this Timing Section? I don't see the purpose of it as the music snaps to the old section, and only Coldtooth's difficulties are following it at the moment (which sounds off). I know it's in the Ranked Version, but it seems like a mistake.
[Nightmare]

  1. 00:30:161 (1,2) - Hmm what's up with the random NCing here? The NC should be on (2), it follows both the music and the pattern better.
  2. 00:30:598 (3,4,5,1,2,1) - Again, quite random NCing. Shouldn't the NC be here 00:31:472 - instead of the two notes around that? Also, the back and forth here 00:30:598 (3,4,5) - was quite unintuitive to play and difficult to read for me, and I don't really understand why the spacing is so low here 00:31:181 (5,1) - . I would suggest this fix for this pattern: https://osu.ppy.sh/ss/4024607
  3. 00:56:812 (1,2,3) - NC should be at (3) instead to follow your logic, because there is no back-and-forth pattern here.
  4. 01:13:414 (1) - I feel like this is missing a hitound. Consider using Normal Sampleset here, because the sound is identical to the ones you followed with Normal Sampleset. This might apply to lower diffs as well.
  5. 01:22:734 (1) - Same as above.
  6. 01:58:268 (1,2,3,1) - Why are these NCs here?
  7. 02:06:715 (5) - I expected a NC here for consistency with similar patterns.
  8. Yeah, take a look at those NCs again. I think you are trying to NC after patterns, but it needs to be consistent if you want to do that.
[Insane]

  1. 00:57:394 (7,8) - The flow wasn't the best here, going upwards after (7) didn't feel intuitive to me. Pattern suggestion: https://osu.ppy.sh/ss/4024719
  2. 01:41:666 (6) - Hmm this seems like an odd decision... Why didn't you just mirror 01:41:083 (4) - to make a diamond?
[Coldtooth's Hard]

  1. 00:36:715 (3) - You are missing a Drum Whistle here. Same applies for the Advanced.
  2. 01:45:307 (2,3) - This gap feels empty, almost as if you deleted something. Consider to add a circle at 01:45:598 - atleast.
  3. 01:48:365 - Why is there no Drum Whistle here? Same for the Advanced.
  4. The difficulty gap to Insane is quite big. Oh well, should be acceptable.
Okay everything seems nice overall, except the hitsounding. This song has very dominant instruments in the "loud" sections, the kicks snares etc. It plays really weird if such a strong sound is just mapped with a Soft Hitnormal. I pointed out a few missing hitsounds in my mod, but it would be nice if you can go through all diffs and watch out if there are missing hitsounds and if the hitsounding is consistent.

Call me back when you are done with that :)
Topic Starter
Phos-

Desperate-kun wrote:

Checking high-SP bubbles. Sadly, I need to bubble pop because of a Timing Issue.

[General]

  1. 02:19:894 - What's up with this Timing Section? I don't see the purpose of it as the music snaps to the old section, and only Coldtooth's difficulties are following it at the moment (which sounds off). I know it's in the Ranked Version, but it seems like a mistake. Alright I got rid of it.
[Nightmare]

  1. 00:30:161 (1,2) - Hmm what's up with the random NCing here? The NC should be on (2), it follows both the music and the pattern better. Okay, done.
  2. 00:30:598 (3,4,5,1,2,1) - Again, quite random NCing. Shouldn't the NC be here 00:31:472 - instead of the two notes around that? Also, the back and forth here 00:30:598 (3,4,5) - was quite unintuitive to play and difficult to read for me, and I don't really understand why the spacing is so low here 00:31:181 (5,1) - . I would suggest this fix for this pattern: https://osu.ppy.sh/ss/4024607 Yeah, that's much better, done.
  3. 00:56:812 (1,2,3) - NC should be at (3) instead to follow your logic, because there is no back-and-forth pattern here. Done~
  4. 01:13:414 (1) - I feel like this is missing a hitound. Consider using Normal Sampleset here, because the sound is identical to the ones you followed with Normal Sampleset. This might apply to lower diffs as well. Okay, I added normal samplesets on the difficulties where this is applicable.
  5. 01:22:734 (1) - Same as above. ^
  6. 01:58:268 (1,2,3,1) - Why are these NCs here? Originally had them to help reading, but I suppose it's perfectly readable as it is, got rid of the NCs.
  7. 02:06:715 (5) - I expected a NC here for consistency with similar patterns. Added
  8. Yeah, take a look at those NCs again. I think you are trying to NC after patterns, but it needs to be consistent if you want to do that. I'll have a look :3
[Insane]

  1. 00:57:394 (7,8) - The flow wasn't the best here, going upwards after (7) didn't feel intuitive to me. Pattern suggestion: Agreed, changed. https://osu.ppy.sh/ss/4024719
  2. 01:41:666 (6) - Hmm this seems like an odd decision... Why didn't you just mirror 01:41:083 (4) - to make a diamond? Lol I'm not sure, probably an accident. Fixed!
[Coldtooth's Hard]

  1. 00:36:715 (3) - You are missing a Drum Whistle here. Same applies for the Advanced. Yeah I noticed, fixed~
  2. 01:45:307 (2,3) - This gap feels empty, almost as if you deleted something. Consider to add a circle at 01:45:598 - atleast. Indeed, added a circle where you suggested.
  3. 01:48:365 - Why is there no Drum Whistle here? Same for the Advanced. Alright, added drum whistles
  4. The difficulty gap to Insane is quite big. Oh well, should be acceptable.
Okay everything seems nice overall, except the hitsounding. This song has very dominant instruments in the "loud" sections, the kicks snares etc. It plays really weird if such a strong sound is just mapped with a Soft Hitnormal. I pointed out a few missing hitsounds in my mod, but it would be nice if you can go through all diffs and watch out if there are missing hitsounds and if the hitsounding is consistent. Yeah I went through the diff after applying your suggestions and I think they're good now.

Call me back when you are done with that :)
Thanks for modding, will call back! ^^
Myxo
Rebubbled!
Pereira006
Everthing look good

Qualify

congratz your first map qualify
meii18
Last year,I modded it and yeah I was a newbie at modding then.Now,the map got qualified and glad to see this qualified after a year of efforts.Congratulations to all who put their efforts into this mapset! (:
Topic Starter
Phos-

Pereira006 wrote:

Everthing look good

Qualify

congratz your first map qualify

Desperate-kun wrote:

Rebubbled!
Thanks so much for bubble + qualify, I don't know what to say... <3
Spayyce
#theDream ! Congrats on qualify <3
Kalibe
omg Finally !! gratz :3
Myxo
Congratz :D
ColdTooth
Gratz Faded! You're becoming just like me, except better. /run
Squichu
Omg, I remember modding this like aaaaages ago!
Congratz on getting it qualified! :3
Mao
Oh finally!
Qiyana
OMG! Its qualified. Good luck getting it ranked.
Cloudchaser
The map is good but default clap at nightmare diff sounds a bit off IMO

congratulations anyway
Avishay
Oh wow I remember modding this one, congratulations!
Starry-
Congrats! <3
BrianTheDrummer
Congrats! Glad to see you didn't give up on this and got it ranked. Well done!
Pereira006

-Faded- wrote:

Thanks so much for bubble + qualify, I don't know what to say... <3
You don't have to said :p, is rank now, congtraz your first map rank
Mekki
Oh, Faded, i didn't see that this was qualified, but anyways, gratz for ranked :3
AruOtta
Congratz :3
[Shiny]
Finally ranked! Congratulations :D

Thanks you for this great map
old foxy
I am japanese.^^
nice to meet you! :lol:
NashoCHL
Nice Map Thanks :D 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)
Mr_Noctali
C'est juste kiffant cette zic
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