Fixed, HP-1 (don't think the difference is very big though, maybe I should reduce more)-Mo- wrote:
I think the HP should be lowered given that this is a Marathon length map, you have a smaller than average CS, and that the lengths of your combos are fairly long. Either that or reduce the length of the combos and use CS4.
Fixed. The original intention was to use circular blankets anyway.-Mo- wrote:
- 00:35:250 (1) - Personally, I think circular blankets look better than parabolic ones, but it's up to you I guess.
Changed.-Mo- wrote:
- 00:44:850 (1,2,3,4) - This feels somewhat repetetive. Change it up a bit if you can.
Wow, I would never have noticed that.-Mo- wrote:
- 00:51:850 (3) - This blanket can be improved [00:51:400]. If you look from that timestamp, you can see how the blanket compares to the approach circle.
Fixed that and 00:52:450 (4,5,6,7) as well.
Changed.-Mo- wrote:
- 00:59:650 (8,9,10) - These would be better stacked in my opinion. It feels out of place that this is the only one in the combo where it isn't stacked, plus there is pretty much no flow here.
On a related note, threw in some 1/2 notes because 1/1 gaps felt strange.
Fixed-Mo- wrote:
- 01:06:450 (7) - This blanket/bow can be improved [01:06:800].
Fixed that and 01:23:250 (1) (I'm surprised they weren't identical to begin with)-Mo- wrote:
- 01:24:050 (4) - Same as above [1:23:450].
Did what you mentioned, but the distance between them doesn't seem to be consistent (sometimes 1.01x, sometimes 1.00x when it should be all 1.00x)-Mo- wrote:
- 01:27:250 (3,4,5,6) - This diamond formation can be improved. Use two triangles back to back.
Anyway consider it fixed
Fixed all of them-Mo- wrote:
- 02:21:650 (3) - This blanket can be improved [02:21:200].
- 02:23:050 (2) - Same as above [02:23:200].
- 02:48:450 (2) - Same as above [02:49:300].
- 03:05:650 (1) - Same as above [03:05:050].
Okay, changed.-Mo- wrote:
- 03:20:450 (6,7,8,9) - Don't stack all of these if they have different timings.
Changed-Mo- wrote:
- 03:47:250 (1,2) - Making these the same shape would look better I feel.
Nah, I'd like to keep it this way.-Mo- wrote:
- 04:41:650 (1,2,3) - This kind of feels too linear; I would change it up a bit personally.
I thought these were only frowned upon in Easy/Normal diffs :/-Mo- wrote:
- 04:48:050 (1,2) - Double-repeating sliders like these are generally frowned upon, but they kind of work here given the low BPM. Keep these if you want though.
But I'll be careful next time.
It should be fine; the player has a whole 1/1 time to notice that the slider tail is there, and that there's no repeat arrow.-Mo- wrote:
- 05:10:450 (1,2) - I woild avoid overlapping the slider tail if possible.
But it is at (184:156) :<-Mo- wrote:
- 05:26:850 (2) - Move to (184:156) for a better blanket.
- 05:27:650 (4) - Same as above; move to (332:192).
I get your point though; it's changed now.
If you examine it closely enough it's actually still a few pixels off, but that's just plain nazi modding.
For 05:27:250 (3,4) I just (re-)copy/pasted (1,2) since they were supposed to be the same shape.
They were originally stacked, but I must have accidentally moved something while editing. Fixed.-Mo- wrote:
- 06:04:650 (6,3) - Not super important, but these can be stacked.
Refer to 05:10:450 (1,2) above.-Mo- wrote:
- 06:06:450 (5,6) - Avoid this sort of overlap.
Fixed-Mo- wrote:
- 06:15:250 (4) - This blanket can be improved [06:15:050].
Really?-Mo- wrote:
- 07:13:650 (1,2) - These aren't level with each other.
- 07:14:450 (3,4) - Same as above.
Well it's the last part of the map, so I wanted to do things a bit differently here.-Mo- wrote:
- 07:30:450 (5,6,7,8,9,10,11,12) - I would reduce the spacing of this stream, since it seems a little too large compared to how everything else in close proximity has been spaced.
Fixed-Mo- wrote:
- 07:53:650 (1) - This blanket can be improved [07:52:950].
If you love EBF3 you might want to check out this map too.-Mo- wrote:
I should really get around to playing this game. I loved the third one, but I just haven't found the time >_<
Thanks for modding!