1. osu! forums
  2. Beatmaps
  3. Ranked/Approved Beatmaps
posted
This beatmap was submitted using in-game submission on 8 มกราคม 2558 at 16:37:58

Artist: Sakura Chiyo (CV:Ozawa Ari)
Title: URAOMOTE FORTUNE
Source: GEKKAN SHOJO NOZAKI KUN
Tags: ending asagi 10nya p_a_n 月刊少女野崎くん Monthly Girls' Nozaki-kun -_t_e_n_n_y_a_-
BPM: 132
Filesize: 13624kb
Play Time: 03:35
Difficulties Available:
  1. 10nya's Normal (1.59 stars, 239 notes)
  2. Asagi's Hard (2.74 stars, 474 notes)
  3. Insane (3.72 stars, 775 notes)


Download: Sakura Chiyo (CV:Ozawa Ari) - URAOMOTE FORTUNE
Information: Scores/Beatmap Listing
---------------
SB by 10nya

Normal by 10nya
Hard by asagi

TV Size ver by kantokun
posted
mp3 นี่มัน loop ด้วยอ่ะ เวอร์เต็มมันออกแล้วนี่ ไม่ทำเวอร์เต็มอ่ะ
posted
yo PAN :D

KSHR wrote:



Romanized Title: KIMIJYANAKYA DAMEMITAI
Romanized Source: GEKKAN SHOJO NOZAKI KUN

You can add the current romanized title to Tags instead.
you should change title and add tags and add source.

Title : URAOMOTE FORTUNE
Tags : ura omote fortune
Source : GEKKAN SHOJO NOZAKI KUN



Good Luck~
posted
hey
posted
hey

holyfck that bg LOL
posted

10nya wrote:

hey

holyfck that bg LOL
YES! AHAHAHA
posted
to image--: I will change it when this mapset is move to pending, thanks
posted
I feel bad for you changing the BG ;w;
but i want new BG hahaha
posted
posted
จากกิจกรรมในกลุ่ม =w=
posted
General

countdown remove
Letterbox remove
Widescreen remove

03:38:828~   I turn off the last song


Insane


00:24:965(3,4)  I feel a sense of discomfort in the direction


Hard

00:12:010(1,2) blanket
01:12:010(3,4) ^^

Nomal

good XD

good song

good lock! :)
posted
Commencing Operation ~

all just suggest (i cant mod with good quality btw)

[All]
00:40:647 - 01:09:737 - kiai part? if not its okay
01:46:101 - 02:15:192 - another kiai part?
03:04:283 - 03:18:828 - kiai part ?
i like if you guys use it because it will make good part

[10nya`s Normal]

00:09:510 (3) - change it to whistle instead finish?
00:17:919 (4) - + finish?
00:32:919 (6) - the reserve one give clap?
01:07:919 (3) - + finish?
01:25:419 (2) - i think this is kinda bad on the beat maybe remake to another part ?
01:37:919 (4) - the end of slider + finish?
01:42:919 (1,2) - add clap on 1 and 2 (the end slider) and remove clap on 2 (the early slider)
02:13:374 (3,1) - on the spinner remove the finish and add finish on 3?
02:32:237 (2) - add clap / whistle on the end of slider ?
02:43:828 (5) - add finish on the end of slider?
03:17:010 (3) - finish on the early slider?
03:34:737 (5) - finish?

well i guess i got bad mods :( i do only the rythm part since your pattern is good

[Asagi Hard]
hp drain - 1?
how you can 5.7 overall difficulty? tell me i wonder :roll:

00:01:556 (3) - whistle on the end of slider?
00:11:328 (1) - remove combo? its better for me
00:19:624 (3,4) - kinda out of rythm maybe
00:25:647 (5) - for me bad for stream :)
00:47:465 (4,5) - i rather like symetrical between 00:47:919 (1) with 00:47:010 (3)
01:54:965 (1) - if you can make symetrical with 01:54:056 (2) , it would be better
02:44:283 (1) - i think better not new combo that
03:11:101 (4) - put finish at the early slider ?
03:18:828 (2) - put whistle / clap so it will good to hear
03:27:010 (1) - same as above
03:29:510 (1,2,3,1,2,1,2,3,1,2,1,2) - i guess its too hard for hard diff (for me) since too confuse and kinda like harder than other pattern
03:34:965 (3) - its better like this?


wow its kinda like half insane

[Insane]

hp drain - 1 ?too fast i guess

00:09:283 (6) - remove clap?
00:23:601 (7) - i guess you better put somewhere since its kinda not good looking (kinda not symetric)
00:32:919 (7,8,9,10) - go put whistle with auto / soft (?) additions
00:58:147 (4) - new combo?
00:58:828 (1) - remove combo?
00:59:056 (8) - new combo?
01:09:283 (8) - add finish?
01:49:056 (1) - new combo?
01:49:737 (1) - remove combo?
01:50:419 (4) - new combo?
02:07:465 (6) - add finish?
02:32:919 (5) - same as above
03:03:374 (1) - its like hidden slider , i guess since its insane its good but i suggest change the pattern on 03:02:465 (1,2,3,4,5,6,7,8)
03:26:215 (1) - for me its kinda out of rythm slider (well like overmap part)

thats all for me :D (me = bad english , bad mod , bad user , bad player , bad mapper)
posted


Hi there, coming from your M4M queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion
[General]
■ Iam not sure if you really need the title in the tags again. Just add tags that fit to the anime. (Characters, whoi sings this song (screenname/real name) etc)

[Nyormal]
■ 00:04:283 (3) - Nazi: Blanket is off by a little bit (curve it more)
■ 00:11:556 (2) - This blanket is really off though.
■ 00:12:919 (4) - I kinda dislike that youve skipped a strong beat (the Slidertick) and supported a silent beat instead (Sliderend). This creates a weird-to-play combo, makes it harder than it should be and throws consistency away. Just shorten it.
■ 00:20:419 (3) - 00:24:965 (4) - 00:31:328 (4) - So from what I understand is that youve mapped the head on the vocals, but the end on the beats. Iam quite confused about this tbh, but ... I mean .. Is it wrong? I dont know :v I just thought I'd mark that one, since it might be confusing for the player If you have an idea on how to fix it, do it. Give it a second thought.
00:33:374 (1) - How about this kind of rhythm? 00:34:056 (2) - feels really weird since it has a "stong" vocal and a strong beat which are both unmapped in that slider



■ 00:43:374 (3) - Add >something< here. Random pause is random and doesnt add to the song/map
■ 01:07:919 (3) - Blanketfix
■ 01:25:419 (2) - dis? v



■ 01:48:828 (4) - also fill with >something<
■ 02:19:283 (2) - Blanket, end's too far off
■ 02:26:556 (2) - Overlap, -1 on both coords
03:03:828 (1) - Dont ever place a Sliderend on such a big white tick. This is pretty much the "strongest" beat in the song, since it'd be the beginning on the very last kiai (you didnt put kiais anywhere, but I'll just pretend there is one to make my point clear)

Do this and move all the Sliders to the left by one white tick and replace 03:05:647 (3) - if neccessary


03:20:192 (1,2,3,4) - I'd move all of those one white tick to the left on the timeline, place the longer slider on 03:23:374 (1) - and add a circle 03:24:737 (2) -

Gotta be honest here, youve used many different kind of rhythmic patters here which dont always end up in a good way. One time youve mapped the vocals, next time youve mapped the beats, the other time you have the strong beats supported by a Sliderhead (good), next time you have it supported by the Sliderend (bad). Iam not quite sure how this will work out, but I'd suggest that you might go over it and see if there's any possibility for you to recognize and fix said errors. (Following the beat is the best idea most of the time)
[Asagi's Hard]
■ 00:41:101 (2,2,2,2) - I dont really like that kind of pattern as it may be difficult to read, but it's creative on the other hand... I guess thats fine
■ 01:01:328 (3) - 01:55:874 (3) - Could be a real blanket
01:23:828 (3) - 01:45:647 (3) - NC due to SV change
01:34:737 (4,5) - I'd unstack these. Youve got some good flow going with the previous combo, why make it stop here?
■ 01:40:419 (4) - Add a Circle? The empty gap is rather ... well, inconsistent and empty.
01:46:556 (2,2,2,2) - On a side note, this kind of pattern works better since youre able to see the Sliderhead without and problem

I really like this diff :3
[Insane]
■ 00:16:556 (3) - I wouldnt let it end on the big white tick. Add a Circle or something instead
■ 00:37:692 (1) - Move this one closer to 00:37:010 (1) - , just like you did with 00:38:374 (1) - . Feels much better and you wont misread it
00:44:056 (6,1) -
00:51:328 (7,1) -
01:13:147 (4,5) -
01:48:601 (3,4) -
01:56:783 (9,1) -
02:04:056 (6,1) -
03:07:692 (6,1) - Why exactly did you put a stack in these places? Most of these are in the "jumpy part" where there's no sound that'd indicate a stack, nor does it support the movement youve build up
■ 01:10:419 (1,2,3) - 01:11:101 (1,2,3) - 01:11:783 (1,2,3) - Suddenly overmap. There is no other part mapped like this, so redo this one.
■ 01:35:874 (3,4) - Stack feels weird here as well.
■ 03:26:215 (1) - The sound's too quiet to be supported like this imo. It feels awkward to play and thats about it :v You could add a triplet 03:26:328 (12) -
■ 03:35:647 (5) - NC?
posted

Yauxo wrote:



[Insane]
■ 00:16:556 (3) - I wouldnt let it end on the big white tick. Add a Circle or something instead I let it end on white tick because place note after 1/8 slider with 1/8 gap between it is really hard to get 300 and hard to catch so better just let it end on white tick and start next note with slider.
■ 00:37:692 (1) - Move this one closer to 00:37:010 (1) - , just like you did with 00:38:374 (1) - . Feels much better and you wont misread it
sure ■[/color] 00:44:056 (6,1) -
00:51:328 (7,1) -
01:13:147 (4,5) -
01:48:601 (3,4) -
01:56:783 (9,1) -
02:04:056 (6,1) -
03:07:692 (6,1) - Why exactly did you put a stack in these places? Most of these are in the "jumpy part" where there's no sound that'd indicate a stack, nor does it support the movement youve build up yes, I think you know about this too because I modded your map and I saw these stuff in your map and you know, I stack it because I will make a jump on the vocal and stack is just instru to make jump only on vocal.
■ 01:10:419 (1,2,3) - 01:11:101 (1,2,3) - 01:11:783 (1,2,3) - Suddenly overmap. There is no other part mapped like this, so redo this one. it's not, you can try to delete all of those and you will hear the triple sound.
■ 01:35:874 (3,4) - Stack feels weird here as well. ok
■ 03:26:215 (1) - The sound's too quiet to be supported like this imo. It feels awkward to play and thats about it :v You could add a triplet 03:26:328 (12) - did something similar
■ 03:35:647 (5) - NC? ok, try
posted
prpr
posted

Fast wrote:

prpr
w-wat? XD
posted
prpr
posted
m4m! >> t/255150

[Insane]
01:40:192 (5) - nc please. otherwise it's too dirty for reading
01:41:101 (2) - ^
01:51:328 (7) - nc instead of 01:51:556 (1) -
01:52:919 (9) - nc. vocal starts here
01:53:828 (2) - nc
01:54:737 (4) - ^
01:55:647 (6) - ^
01:56:556 (8) - nc instead of 01:57:010 (1) -
01:57:692 (4) - nc
02:00:192 (1) - why you nc here
02:17:919 (4) - nc
02:22:010 (4) - nc instead of 02:22:237 (1) -
02:58:374 (4) - move right 4 units (x) from 236 to 240

just combo errors. everything else looks good besides sometimes your patterns are out of symmetry (unless its intended)
posted
mark

edit: really tired from daily work, scaned ur map and it's good enough to me, will give detail mod at weekend, a star for u in advance ;w;

edit2: sry for delay, mod here:

m4m

General

  1. why not use custom combo color? default ones' not fit that bg very well imo ;w;
  2. add gder's id into ur tags in all diffs.
  3. give same settings in countdown and letterbox in all diffs.

Insane

  1. 00:14:737 (2) - stack at 00:11:556 (2) - . u have 00:14:283 (1,2) - with 1/1 gap but similar ds with 1/2 jumps before, so i recommend u larger this jump to make this jump more readble.
  2. 00:16:556 (3,1) - here, i highly recommend u add a note at 00:17:010 and remove some time's repeating in 00:16:556 (3) - slider. u even have set a drum hs to emphasis that tick's beat already, then i think that note is really needed. and u have 03:33:828 (1) - as a same one as well, so i just suggest u change both of them.
  3. 00:25:647 (5) - move to 297,15 to give a trapezoid at 00:24:965 (3,4,5,6) - , which is better to me in composing. and also same suggestion in composing: 00:31:328 (8,1) - , 01:07:010 (4,5) - maybe give blanket to them (nazi
  4. 00:43:601 (4) - add nc. just give combo count break here as a new section as u did before, nothing to worry about. thou i think the current one is still good, and same mod to 00:58:147 (4) - , 03:07:237 (4) - .
  5. 01:23:260 (4) - maybe add nc here? to spread that pattern up to make an more easier set to read, thou the current one is still good as well.
  6. 03:14:965 (5,1) - swap nc set. u did this nc style before, and here's an inconsistant one, maybe just keep all of them the same. and also, u need to add nc at 03:24:965 (7) - to spread that long combo count.
  7. ur random jumps r just interesting imo.

Asagi's Hard

  1. nazi mod: 00:40:192 (3,1) - . 00:51:328 (1,2) - , 00:55:192 (1,2) - and so on: blanket perfect, better to me at least if u fix them especially something like 01:00:419 (1,3) - or 01:12:010 (3,4) - lol.
  2. so good diff that i can't say much more, a star for u.

10nya's Normal

  1. check all of ur blanket in ur diff and perfect some can be good to me.
  2. 00:54:283 and 00:54:737 add note, feel so hollow to ignore all beats and break objs' combo here.
  3. 01:00:192 (3,5) - nearly touched, consider to spread them.
  4. 01:25:419 (2,3) - don't overlap that repeating slider's arrow, avoid that to keep composing clean enough to noobs. 01:32:692 (2,3) - as well.
  5. too much overlap pattern and idk if it's acceptable to bats... thou personally i won't recommend u set them in low diffs.
dat bg www

good luck
posted
Hey, Mod4Mod from your queue.

General
- Consider using custom combo colours.
- Countdown conflicts within difficulties; turn them all off.
- Letterboxing during breaks conflicts within difficulties. I'm not sure what you want, but keep them all consistent.
- Is there a reason you didn't use any Kiai time?

10nya's Normal
- 00:05:192 (4) - This blanket can be slightly improved [00:05:874]. If you look from that timestamp, you can see how the apprach circle compares with the slider (you may need to drag the slider along the timeline).
- 00:06:556 (2) - Same as above [00:05:874].
- 00:55:192 (1) - Same as above [00:55:838].
- 00:56:101 (2) - Same as above [00:56:783].
- 01:06:556 (2) - Same as above [01:07:806].
- 01:24:283 (1,2) - I would consider this bad polarity. On lower level difficulties, you should consider red and white ticks as seperate polarity levels.
- 01:27:919 (1,2) - Same as above.
- 01:31:556 (1,2) - Same as above.
- 01:47:465 (3) - This blanket can be improved [01:46:897].
- 01:55:192 (3) - Same as above [01:54:891].
- 02:19:283 (2) - Same as above [02:18:715].
- 02:26:556 (2) - This isn't perfectly stacked with 02:24:737 (4), move to (155:251).
- 02:33:828 (2) - This blanket can be improved [02:33:260].
- 03:26:783 (4) - Same as above. Reverse 03:25:192 (2) to view the approach circle easily.

Asagi's Hard
- 00:23:374 (3,4,5,1) - Perhaps make a more regular diamond shape out of this?
- 00:41:101 (2,1,2,1,2,1,2) - All of these blankets are slightly off. Move the circles to the side slightly, the sliders themselves seem to be fine.
- 00:47:010 (3) - This blanket can be improved [00:46:841].
- 01:01:328 (3) - This blanket with 01:00:419 (1) can be improved.
- 01:12:465 (4) - This blanket can be improved [01:12:357].
- 01:29:510 (1) - This just about touches the health bar (at least on my end). Lower it a bit.
- 01:55:874 (3) - This blanket with 01:54:965 (1) can be improved.
- 03:35:647 (1) - Try a 1/6 time signature for this. I think it's better, but it's your call.

Insane
- 00:21:328 (3) - This blanket can be improved [00:20:760].
- 00:51:556 (1,2,3,4,5,6,7,8) - I think this would look neater if you used regular shapes from the Create Polygon Circles feature rather than having them placed at random. Try a bunch of hexagon stars or triangles.
- 01:07:465 (5) - This blanket can be improved [01:06:953].
- 02:08:828 (4) - Same as above [02:08:317].
- 02:36:783 (1) - Same as above [02:35:987].
- 02:44:283 (1) - This stream doesn't need new combos that often I don't think. Having them after 8 circles would be better than 4 in my opinion.
- 03:06:783 (3) - This blanket can be improved [03:05:760].
- 03:08:374 (3,4,5,6,7) - This pentagon star can be improved.
- 03:12:237 (3) - This blanket can be improved [03:13:090].
- 03:35:647 (1) - As before; try a 1/6 signature and see what you think.

I like this beatmap though. Good luck :)
show more
Please sign in to reply.