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Junichi Masuda - Wild Pokemon Battle HGSS Johto

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Topic Starter
Hisoka
This beatmap was submitted using in-game submission on Dienstag, 2. April 2019 at 20:52:21

Artist: Junichi Masuda
Title: Wild Pokemon Battle HGSS Johto
Source: Pokemon HeartGold SoulSilver
Tags: Pokemon Silver Gold
BPM: 183
Filesize: 1703kb
Play Time: 00:57
Difficulties Available:
  1. Easy (1,59 stars, 49 notes)
  2. Hard (3,43 stars, 151 notes)
  3. Insane (4,8 stars, 232 notes)
  4. Legendary (6,2 stars, 284 notes)
  5. Light Insane (4,12 stars, 173 notes)
  6. Normal (2,41 stars, 102 notes)


Download: Junichi Masuda - Wild Pokemon Battle HGSS Johto
Information: Scores/Beatmap Listing
---------------
Insane: Mainversion ready (03.09.14)
Easy: Mainversion ready (04.09.14)
Normal: Mainversion ready (04.09.14)
Ligh Insane: Mainversion ready (04.09.14)
Legendary: Mainversion ready (04.09.14)
Hard: Mainversion ready (04.09.14)
Added all hitsounds (04.09.14)
Fixed TaikGx's Mod (04.09.14)
Fixed streetelfs Mod (05.09.14)
Filled the breaks (05.09.14)
Fixed Shurelias Mod (05.09.14)
-----
Back from the dead (02.04.19)
TaikuGx
M4M aus #modreqs~

Easy
Allgemein: Für ne Easy diff würde ich dir DS(Distance Snap) von 1.0x empfehlen. 1.1x sollte aber auch gehen.
Allerdings fällt gleich auf, dass du DS gar nicht benutzt hast (oder verschiedene DS einstellungen) . Das ist besonders für Easy/Normal diffs sehr wichtig damit neue Spieler durch konstante Entfernungen den Klickzeitpunkt besser einschätzen können.

00:01:521 (2,3) - Overlaps vermeiden.
00:06:767 (2,3) - Der Teil passt nicht zur Musik. Nimm einen reversed Slider wie bei 00:04:144 (4) - der Musiktrack ist dort der gleiche
00:10:701 (1,2) - Overlap. Blanket würd hier besser passen. ( -> https://osu.ppy.sh/wiki/Blanket_Combos)
00:21:193 (1,2,3,4) - Versuch, das Muster symmetrisch zu halten. Kopier 1 und benutz Strg+H und Strg+G. Danach die beiden Slider kopieren und rechts nochmal dranhängen.
00:26:439 (1,5) - Stack die Sliderheads für bessere Symmetrie.
00:36:931 - Die Pause fühl sich überflüssig an. Besonders bei so einem kurzen Song.
00:40:865 (2) - Vermeide reversed Slider, die mehr als einmal umkehren. Die verwirren neue Spieler eher. Nimm hier lieber 2 separate Slider.
00:44:636 (2) - Verlänger den Slider bis 00:46:767 -

Normal
Allgemein: Ich würd dir bei ner Normal diff ne niedrigere SV empfehlen. 1,3 ist ziemlich schnell für Normal.

00:00:210 (1,2,3,4) - Spacing inkonsistent. Pattern sieht auch nicht sehr gut aus.
00:02:177 (2) - Würde ich in 2 Slider und einen Circle aufteilen. +finish auf den Circle
00:04:800 (5) - Der passt nicht in den Rythmus. Würd ich mit nem einfachen Circle ersetzen, da auch im Song nur eine starke Note ist.
00:12:669 (3) - siehe oben
00:14:636 (1) - finish auf den Sliderhead
00:19:390 (2,3,4) - Für besseren Flow als Kurve anordnen.
00:20:701 (2,1) - Spacing inkonsistent
00:21:193 (1,2,3,4) - Die Overlaps sehen nicht gut aus.
00:26:439 (1,2,3,4,5,6) - Spacing. Die Objekte sind zu weit auseinander.
00:30:373 (1,2,3,4,5) - ^
00:36:931 (2) - finish
00:40:046 (2) - Würde ich entfernen. Man hört im Song keine Note.
00:44:800 (1) - bis 00:47:095 - verlängern
00:47:423 (1,2,3,4) - Pattern sieht gut aus aber Spacing ist inkonsistent.
00:49:882 (6,1,2,3,4) - ^

Hard
Allgemein: Eine SV von 1,8 ist schon sehr schnell für Hard. Vielleicht nochmal drüber nachdenken. Dann müsstest du natürlich alle Slider ändern.

00:01:192 (4,1) - Overlap vermeiden
00:04:472 (7) - Nicht perfekt mit 00:02:832 (5) - gestackt änder den Circle auf x:57
00:10:373 (1,2,3,4,5) - 5 1/8 Objekte hintereinander sollte man für Hard vermeiden. Tripletts gehen in Ordnung.
00:09:390 (4,5) - Spacing Ich würde bei 5 Strg+H benutzen.
00:12:341 (4,5) - Hier ist dein Spacing extrem irreführend. Man klickt 00:12:669 (5) - viel zu früh. -> Deutlich mehr Platz zwischen den Objekten lassen!
Im Vergleich: 00:13:816 (3,4) - Hier funktioniert es viel besser, weil weniger Zeit zwischen den Objekten liegt
00:34:308 (1,2,3,4) - Versuch ein Pattern zu bilden, das einmal komplett rumgeht. Vor allem 00:36:275 (4) - passt nicht dazu
00:36:931 (5) - finish
00:42:669 (3,4) - Spacing hier ist nicht gut. Wenn du 3 Circle als 1/4 hast so wie hier, dann solltest du entweder ein Pattern mit allen 3 bilden oder alle 3 stacken. Vor allem, weil 00:42:177 (1) - einen mit dem Timing in die Irre führt, da man den gleich zeitlichen Abstand erwartet.
00:44:800 (1) - Der Spinner ist meiner Meinung nach nicht nötig. Nimm einen Slider wie 00:43:488 (1) - Den fügst du bei 00:44:800 - und bei 00:46:111 - ein. Passt von der Musik her deutlich besser.
00:52:669 (1,2,3,4,5) - siehe oben. Die 1/8 passen hier sowieso nicht so gut in den Rythmus. Ich würd dir 00:52:669 - hier einen einfachen Circle empfehlen und bei 00:52:996 - mit den gewohnten Slidern weitermachen.

Gute Map mit viel Potential! Viel Glück beim ranken :) Nen Stern kriegste auch von mir!
streeteelf
M4M from #modreqs

[General]

*Kiai time unnecessary

[Easy]

*Change AR to 3 or even 2, OD the same value as AR
*I think for Easy is better to use CS2, not 3
*Check all the DSs and move notes that are too far to maintain the same DS in whole map
*Map the break part
*00:07:095 - Circle

*Generally it's Normal

[Normal]

*SV too high for Normal
*Check DSs and move notes that are too far to maintain about the same DS in whole map
*Map break time

*For now it's Hard, not Normal

[Hard]

*Avoid using too much triplets and longer "streams"
*Generally it's Insane or Light Insane as you call a diff too, not Hard

[Light Insane]

*00:27:750 (3,4,5,6,7,8,9,10) - Confusing part, make them a little beyond to make map easier to read

*I'd call it Insane, not Light Insane

[Insane]

*No suggestions except that it can be called Extra and the other diffs as I told, it's better I think

[Legendary]

*Change HP to 6 or even 5
*A little impossible, but nice mapped.

Not a big mod, but I don't know what I could change except name of diffs. :P Good luck~
Topic Starter
Hisoka

TaikuGx wrote:

M4M aus #modreqs~

Easy
Allgemein: Für ne Easy diff würde ich dir DS(Distance Snap) von 1.0x empfehlen. 1.1x sollte aber auch gehen.
Allerdings fällt gleich auf, dass du DS gar nicht benutzt hast (oder verschiedene DS einstellungen) . Das ist besonders für Easy/Normal diffs sehr wichtig damit neue Spieler durch konstante Entfernungen den Klickzeitpunkt besser einschätzen können.

00:01:521 (2,3) - Overlaps vermeiden. Done
00:06:767 (2,3) - Der Teil passt nicht zur Musik. Nimm einen reversed Slider wie bei 00:04:144 (4) - der Musiktrack ist dort der gleicheDone
00:10:701 (1,2) - Overlap. Blanket würd hier besser passen. ( -> https://osu.ppy.sh/wiki/Blanket_Combos) Done
00:21:193 (1,2,3,4) - Versuch, das Muster symmetrisch zu halten. Kopier 1 und benutz Strg+H und Strg+G. Danach die beiden Slider kopieren und rechts nochmal dranhängen. Der Versatz ist absichtlich
00:26:439 (1,5) - Stack die Sliderheads für bessere Symmetrie. Das ist komplett symmetrisch. Stacken bei Easy find ich verwirrend...
00:36:931 - Die Pause fühl sich überflüssig an. Besonders bei so einem kurzen Song. Done
00:40:865 (2) - Vermeide reversed Slider, die mehr als einmal umkehren. Die verwirren neue Spieler eher. Nimm hier lieber 2 separate Slider. Done
00:44:636 (2) - Verlänger den Slider bis 00:46:767 - Nein, der ist and die Melodie angepasst

Normal
Allgemein: Ich würd dir bei ner Normal diff ne niedrigere SV empfehlen. 1,3 ist ziemlich schnell für Normal. Zu viel arbeit im nachhinein um ehrlich zu sein xD

00:00:210 (1,2,3,4) - Spacing inkonsistent. Pattern sieht auch nicht sehr gut aus. Absicht...finds cool Spacing ist gleich
00:02:177 (2) - Würde ich in 2 Slider und einen Circle aufteilen. +finish auf den Circle Hmm... ne
00:04:800 (5) - Der passt nicht in den Rythmus. Würd ich mit nem einfachen Circle ersetzen, da auch im Song nur eine starke Note ist. Ich weiß nciht wegen den 16teltrompeten im Hintergrund...
00:12:669 (3) - siehe oben Da ist ne Streamstelle... deswegen so gelöst mit geknicktem halbslider...
00:14:636 (1) - finish auf den Sliderhead Hitsounds sind noch nicht gemacht...
00:19:390 (2,3,4) - Für besseren Flow als Kurve anordnen. Done
00:20:701 (2,1) - Spacing inkonsistent Done
00:21:193 (1,2,3,4) - Die Overlaps sehen nicht gut aus. Done
00:26:439 (1,2,3,4,5,6) - Spacing. Die Objekte sind zu weit auseinander. Done
00:30:373 (1,2,3,4,5) - ^ nein
00:36:931 (2) - finish No hitsounds yet :D
00:40:046 (2) - Würde ich entfernen. Man hört im Song keine Note. Strings im Hintergrund
00:44:800 (1) - bis 00:47:095 - verlängern Geht nach der Melodie
00:47:423 (1,2,3,4) - Pattern sieht gut aus aber Spacing ist inkonsistent. Ich weiß, aber es ist so hübsch :(
00:49:882 (6,1,2,3,4) - ^ ^

Hard
Allgemein: Eine SV von 1,8 ist schon sehr schnell für Hard. Vielleicht nochmal drüber nachdenken. Dann müsstest du natürlich alle Slider ändern.

00:01:192 (4,1) - Overlap vermeiden Done
00:04:472 (7) - Nicht perfekt mit 00:02:832 (5) - gestackt änder den Circle auf x:57 Done
00:10:373 (1,2,3,4,5) - 5 1/8 Objekte hintereinander sollte man für Hard vermeiden. Tripletts gehen in Ordnung. (SInd 1/4tel ;))
00:09:390 (4,5) - Spacing Ich würde bei 5 Strg+H benutzen. Done
00:12:341 (4,5) - Hier ist dein Spacing extrem irreführend. Man klickt 00:12:669 (5) - viel zu früh. -> Deutlich mehr Platz zwischen den Objekten lassen! Done
Im Vergleich: 00:13:816 (3,4) - Hier funktioniert es viel besser, weil weniger Zeit zwischen den Objekten liegt
00:34:308 (1,2,3,4) - Versuch ein Pattern zu bilden, das einmal komplett rumgeht. Vor allem 00:36:275 (4) - passt nicht dazu Das muss ja kürzer sein...
00:36:931 (5) - finish
00:42:669 (3,4) - Spacing hier ist nicht gut. Wenn du 3 Circle als 1/4 hast so wie hier, dann solltest du entweder ein Pattern mit allen 3 bilden oder alle 3 stacken. Vor allem, weil 00:42:177 (1) - einen mit dem Timing in die Irre führt, da man den gleich zeitlichen Abstand erwartet. Absicht...Fortgeschrittenere mapart
00:44:800 (1) - Der Spinner ist meiner Meinung nach nicht nötig. Nimm einen Slider wie 00:43:488 (1) - Den fügst du bei 00:44:800 - und bei 00:46:111 - ein. Passt von der Musik her deutlich besser. Ich lass es NOCH so
00:52:669 (1,2,3,4,5) - siehe oben. Die 1/8 passen hier sowieso nicht so gut in den Rythmus. Ich würd dir 00:52:669 - hier einen einfachen Circle empfehlen und bei 00:52:996 - mit den gewohnten Slidern weitermachen. Im hintergrund is so ein scratch deswegen passen mir die

Gute Map mit viel Potential! Viel Glück beim ranken :)
Danke für den Mod! :)
Topic Starter
Hisoka

streeteelf wrote:

M4M from #modreqs

[General]

*Kiai time unnecessary A bit, yeah, but I think the Kiai-time-part is the best one of the music. And I did other hitsounds there

[Easy]

*Change AR to 3 or even 2, OD the same value as AR Done
*I think for Easy is better to use CS2, not 3
*Check all the DSs and move notes that are too far to maintain the same DS in whole map Done
*Map the break part Done
*00:07:095 - Circle Done

*Generally it's Normal Its Easy... I tried to make it more easy, but I couldnt... :D SD is 1,4...

[Normal]

*SV too high for Normal Done
*Check DSs and move notes that are too far to maintain about the same DS in whole map Done
*Map break time Done

*For now it's Hard, not Normal Fixed :D What a work

[Hard]

*Avoid using too much triplets and longer "streams" I think triples and 5-tels are ok for hard
*Generally it's Insane or Light Insane as you call a diff too, not Hard I think its not Insane

[Light Insane]

*00:27:750 (3,4,5,6,7,8,9,10) - Confusing part, make them a little beyond to make map easier to read If you do this, its more confusing, because you think it would be a stream. When they are stacked you notice the distances between the outer hitcircles.

*I'd call it Insane, not Light Insane nope only 4SD

[Insane]

*No suggestions except that it can be called Extra and the other diffs as I told, it's better I think Legendary is Extra :D until 5,25SD you call it Insane. But it really has some Extra-Elements

[Legendary]

*Change HP to 6 or even 5 Why should I ? o.O There are so many hitcircles to fill your HP up... its really hard, so there has to be a high HP-drain, too
*A little impossible, but nice mapped. Thanks :D

Not a big mod, but I don't know what I could change except name of diffs. :P Good luck~
Thank you for your mod :)
Shurelia
おっす!やったよ!
From PM M4M~

[General]
- Artist's Name : 増田順一 , Romanised Ver : Junichi Masuda
- You shouldn't Add "pokemon" , "Silver" , "Gold" to the tags, because it's already available from the Source
- Add "Go Ichinose, Shota Kageyama, Hitomi Sato, & Takuto Kitsuta" (The music creators) to the tags (Optional)
- Add "Lugia" and "Ho-oh" to the tags (Optional)

[Easy]

  • I'm not recommending to use SV change in Easy diff. You may want to consider it.
  1. 00:09:390 (2) - This object is too close from the previous one. I suggest to fix this with distance snapping tool.
  2. 00:23:816 (1) - ^^^
  3. 00:29:062 (5) - ^^^ also NC , because this is a long slider.
  4. 00:31:685 (1) - ^^^, i higly suggest to move this one.
  5. 00:34:308 (1) - ^^^
  6. 00:36:931 (1) - same like 00:31:685 (1)
  7. 00:36:931 (1,2) - this flow is too hard for easy players. i suggest to make a linear flow at these two. also the distance needs to be fixed too.
  8. 00:38:898 (3) - Make it 1.0 distance
  9. 00:41:521 (3) - This object is too far away from the previous one. I suggest to fix this.
  10. 00:44:800 (2) - ^^^
  11. 00:48:734 (4,1) - Blanket could be more better than this. I suggest to fix this.
  12. 00:53:980 (2) - Even you are trying to make a blanket here the distance is a bit too far away from the previous object. I suggest to fix this.
    I believe this diff could get a lot better (in rhythm and flow).


[Normal]

  • using 1.1 SV on 210 bpm , is too much for Normal diff. You should consider to remapping this with slower SV.
  1. 00:00:210 (1,2,3,4) - This pattern is really not a good start for normal diff. I suggest to change this.
  2. 00:03:324 (3) - NC , because it's a new start from the song.
  3. 00:08:078 (1,2,3) - The distances from these 3 is not same. Make sure too keep the distance constantly on normal diff.
  4. 00:10:373 (6,7,1) - 2 Stacked object is not recommended for normal diff, i suggest to move (6) and (7) to elsewhere.
  5. 00:13:652 (4,5,6) - This pattern is highly not recommended for normal diff. it could confuse normal player. i highly suggest to change this.
  6. 00:15:619 (2,3,1) - Same with 00:13:652 (4,5,6)
  7. 00:17:259 (2,3,4,5) - ^^^ also NC.
  8. 00:21:193 (1) - This slider is too close with the previous object.
  9. 00:22:505 (3) - This object have 1.2x Distance while the others is 1.1x. I suggest to fix this.
  10. 00:23:160 (4) - This pattern is too hard for normal diff. I Highly suggest to change this.
  11. 00:23:816 (1,2,3,4) - The distances of these objects are different. Please Fix this.
  12. 00:26:439 (1,2,3,4,5,6) - This sudden distance change is too big for normal diff. I Higly suggest to fix these.
  13. 00:29:062 (1) - Anti jump is not recommended for normal diff.
  14. 00:31:685 (5) - NC, because it's a new part of the song
  15. 00:33:652 (8) - Distance's Problem
  16. 00:36:931 (2) - NC, Also consider to remove one of the Hitsound. Using 3 hitsound together in 1 object sounds weird to me.
  17. 00:39:554 (1,2,3,4,5) - same like 00:23:816 (1,2,3,4)
  18. 00:42:177 (1,2) - same like 00:23:160
  19. 00:47:423 (1,2,3,4) - same like 00:13:652
  20. 00:48:734 (5) - NC, because it's a long slider
  21. 00:50:046 (1,2,3,4,5) - ^^^ like 00:47:423
  22. 00:52:669 (1,2,3) - The distances on these object need to be fixed.
  23. 00:57:423 (2,3,4,5) - Bad overlapping
    This diff really need more works. There's a lot of things need to fixed so it can be a good normal diff to be played

[Hard]
  1. 00:02:832 (5) - NC
  2. 00:02:832 (5,7) - Stack could be better.
  3. 00:04:800 (8,9,10,11) - Even this is a hard diff, but this pattern is too hard for hard diff. Consider to remove the sudden stream part
  4. 00:31:685 (5) - NC, because it's a new start of a song.
    This hard diff could have a better flow. Consider to give this diff a check.

[Light Insane]
  1. 00:39:636 (2) - Remove this cirlce since it doesn't fit with the song.

[Insane]
  1. 00:12:669 (2,3,1,2,1,2,1,2,1) - this pattern really confusing even for experinced player, i suggest to not stack the objects while streaming.

[Legendary]
  1. No comment for this one~

That's all for me, Hope this help. And good luck!
Topic Starter
Hisoka

Shurelia wrote:

おっす!やったよ!
From PM M4M~

[General]
- Artist's Name : 増田順一 , Romanised Ver : Junichi Masuda This was very good to know :D
- You shouldn't Add "pokemon" , "Silver" , "Gold" to the tags, because it's already available from the Source
- Add "Go Ichinose, Shota Kageyama, Hitomi Sato, & Takuto Kitsuta" (The music creators) to the tags (Optional) Done
- Add "Lugia" and "Ho-oh" to the tags (Optional)
Well, no :D

[Easy]

  • I'm not recommending to use SV change in Easy diff. You may want to consider it.
  1. 00:09:390 (2) - This object is too close from the previous one. I suggest to fix this with distance snapping tool. Done, dunnow why i did this :D
  2. 00:23:816 (1) - ^^^ Done
  3. 00:29:062 (5) - ^^^ also NC , because this is a long slider. Done
  4. 00:31:685 (1) - ^^^, i higly suggest to move this one. Done
  5. 00:34:308 (1) - ^^^ Done
  6. 00:36:931 (1) - same like 00:31:685 (1) Done
  7. 00:36:931 (1,2) - this flow is too hard for easy players. i suggest to make a linear flow at these two. also the distance needs to be fixed too. I fixed the distances and think its ok for now
  8. 00:38:898 (3) - Make it 1.0 distance I had 0.9 the whole time...
  9. 00:41:521 (3) - This object is too far away from the previous one. I suggest to fix this. Done
  10. 00:44:800 (2) - ^^^ Done
  11. 00:48:734 (4,1) - Blanket could be more better than this. I suggest to fix this. Done
  12. 00:53:980 (2) - Even you are trying to make a blanket here the distance is a bit too far away from the previous object. I suggest to fix this. Done
    I believe this diff could get a lot better (in rhythm and flow). Why didnt u make critics at some places where you thought, it could be better?


[Normal]

  • using 1.1 SV on 210 bpm , is too much for Normal diff. You should consider to remapping this with slower SV. Hell why 210 BPM its 180 BPM :D
  1. 00:00:210 (1,2,3,4) - This pattern is really not a good start for normal diff. I suggest to change this. Changed distances
  2. 00:03:324 (3) - NC , because it's a new start from the song. Done
  3. 00:08:078 (1,2,3) - The distances from these 3 is not same. Make sure too keep the distance constantly on normal diff. Done
  4. 00:10:373 (6,7,1) - 2 Stacked object is not recommended for normal diff, i suggest to move (6) and (7) to elsewhere. Didnt u do this in normaldiff, too? :D I think its ok
  5. 00:13:652 (4,5,6) - This pattern is highly not recommended for normal diff. it could confuse normal player. i highly suggest to change this. Youre right
  6. 00:15:619 (2,3,1) - Same with 00:13:652 (4,5,6) I stacked it
  7. 00:17:259 (2,3,4,5) - ^^^ also NC. Hm...no, why NC this would be 1/1,2,3,4/1
  8. 00:21:193 (1) - This slider is too close with the previous object. Done
  9. 00:22:505 (3) - This object have 1.2x Distance while the others is 1.1x. I suggest to fix this. Its 1,1 o.O
  10. 00:23:160 (4) - This pattern is too hard for normal diff. I Highly suggest to change this. Its within 1,1 DistanceSnap
  11. 00:23:816 (1,2,3,4) - The distances of these objects are different. Please Fix this. Done
  12. 00:26:439 (1,2,3,4,5,6) - This sudden distance change is too big for normal diff. I Higly suggest to fix these. Done
  13. 00:29:062 (1) - Anti jump is not recommended for normal diff. What should be Antijump there and what is antijump? o.O
  14. 00:31:685 (5) - NC, because it's a new part of the song Done
  15. 00:33:652 (8) - Distance's Problem Done
  16. 00:36:931 (2) - NC, Also consider to remove one of the Hitsound. Using 3 hitsound together in 1 object sounds weird to me. Done
  17. 00:39:554 (1,2,3,4,5) - same like 00:23:816 (1,2,3,4) Done
  18. 00:42:177 (1,2) - same like 00:23:160 Its within 1,1 DistanceSnap
  19. 00:47:423 (1,2,3,4) - same like 00:13:652 Ill let it be for the moment
  20. 00:48:734 (5) - NC, because it's a long slider
  21. 00:50:046 (1,2,3,4,5) - ^^^ like 00:47:423 Changed a bit
  22. 00:52:669 (1,2,3) - The distances on these object need to be fixed. Its within 1,1 DistanceSnap
  23. 00:57:423 (2,3,4,5) - Bad overlapping Its within 1,1 DistanceSnap
    This diff really need more works. There's a lot of things need to fixed so it can be a good normal diff to be played
Wooh that was a lot and i didnt notice anything from it. thanks for the advices!

[Hard]
  1. 00:02:832 (5) - NC Its within 1,1 DistanceSnap
  2. 00:02:832 (5,7) - Stack could be better. I dont think so :D
  3. 00:04:800 (8,9,10,11) - Even this is a hard diff, but this pattern is too hard for hard diff. Consider to remove the sudden stream part its not hard...o.O i think its ok
  4. 00:31:685 (5) - NC, because it's a new start of a song. Its within 1,1 DistanceSnap
    This hard diff could have a better flow. Consider to give this diff a check.

[Light Insane]
  1. 00:39:636 (2) - Remove this cirlce since it doesn't fit with the song. Sure it does. In the background a flute plays 1/4-notes


[Insane]
  1. 00:12:669 (2,3,1,2,1,2,1,2,1) - this pattern really confusing even for experinced player, i suggest to not stack the objects while streaming. I know its hard but this style fits because of the "mechanical" style of the song in this part

[Legendary]
  1. No comment for this one~ :D

That's all for me, Hope this help. And good luck!
This helped a lot! :) Thanks for the mod
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