community forum

Xyloe! - Joke

posted
Total Posts
97
Topic Starter
Maeglwn
This beatmap was submitted using in-game submission on Sunday, October 19, 2014 at 2:19:25 PM

Artist: Xyloe!
Title: Joke
Tags: vaporwave BrosephStalin Irreversible Lust soundclown soundcloud dubstep zoopals
BPM: 128
Filesize: 1274kb
Play Time: 00:40
Difficulties Available:
  1. Broseph's Normal (2 stars, 73 notes)
  2. Easy (1.6 stars, 46 notes)
  3. Hard (2.95 stars, 103 notes)
  4. Irre's Extra (4.1 stars, 132 notes)
  5. Lust's Insane (3.47 stars, 133 notes)


Download: Xyloe! - Joke
Information: Scores/Beatmap Listing
---------------
this is the most serious map I've ever made
lust and irre are helping at some point
Easy - me
Normal - BrosephStalin
Hard - me
Insane - Lust
Extra - Irreversible
beware the cs7

ranked TWICE
unqualified for really dumb reason and then the second time because irreversible is SUPER DUMB
ranked again 10/19/14 bleh
BrosephStalin
First! Shut up and take my (Not yet hitsounded) normal >:(
osu file format v13

[General]
AudioFilename: SbswXzOQow1F.128 (2).mp3
AudioLeadIn: 0
PreviewTime: 7558
Countdown: 1
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Joke
TitleUnicode:ジョーク
Artist:Xyloe!
ArtistUnicode:Xyloe!
Creator:Maeglwn
Version:Broseph's Normal
Source:
Tags:vaporwave BrosephStalin
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:1.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1501700.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Irreversible
;D
Lust
lolmao

osu file format v13

[General]
AudioFilename: SbswXzOQow1F.128 (2).mp3
AudioLeadIn: 0
PreviewTime: 3808
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.699999

[Metadata]
Title:Joke
TitleUnicode:ジョーク
Artist:Xyloe!
ArtistUnicode:Xyloe!
Creator:Maeglwn
Version:Lust's Insane
Source:
Tags:vaporwave BrosephStalin Irreversible Lust
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1501700.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Kawashiro
Hello :) i like this song!
So i will mod it!

General


Make 1~1.5 diff map!
All map must be same play length. Normal is 36sec, hard is 39 sec, insane and extra is 40 sec change normal and hard to 40 sec

Broseph's Normal


Where is Kiai timing? Add Kiai timing!
Use Hitsound plz! it just use only 'hit' sound. use finish, clap, whistle!
Set AR 3 and HP 3, OD 4

Hard


00:03:339 (4) and 00:03:573 (1) is too far.
Use Hitsound plz! it just use only 'hit' sound. use finish, clap, whistle!
Set HP 6

Lust's Insane


00:03:808 delete New Combo and add New combo 00:04:042 here.
00:28:183 (1) delete New combo and add new combo here 00:28:534 (2) and here 00:29:237 (6)
00:28:534 ~ 00:29:589 i think, its bad for reading note. so i will change like this
Check 2 ~ 9
Use Hitsound plz! it just use only 'hit' sound. use finish, clap, whistle!
Change AR 9

Irre's Extra


Change CS 6, AR 9. if you want to change HP and OD. HP 9, OD 8 is the best set.
Use Hitsound plz! it just use only 'hit' sound. use finish, clap, whistle!
00:16:698 (3) and 00:16:933 (1) is too close. its bad to reading notes.
Irreversible

UnLock- wrote:

Irre's Extra


Change CS 6, AR 9. if you want to change HP and OD. HP 9, OD 8 is the best set. CS6: no, because this diff was mapped intentionally with cs7 so.. I'd like to leave it. AR9: I think 8.5 works better. HP OD 8: that seems way too harsh for my me o.o Will wait for other opinons.
Use Hitsound plz! it just use only 'hit' sound. use finish, clap, whistle! uh.. what?
00:16:698 (3) and 00:16:933 (1) is too close. its bad to reading notes. hehe, it's okay imo because of the NC, you can see the new Color!
Thanks for having a check tho!
Kawashiro

Irreversible wrote:

UnLock- wrote:

Irre's Extra


Change CS 6, AR 9. if you want to change HP and OD. HP 9, OD 8 is the best set. CS6: no, because this diff was mapped intentionally with cs7 so.. I'd like to leave it. AR9: I think 8.5 works better. HP OD 8: that seems way too harsh for my me o.o Will wait for other opinons.
Use Hitsound plz! it just use only 'hit' sound. use finish, clap, whistle! uh.. what?
00:16:698 (3) and 00:16:933 (1) is too close. its bad to reading notes. hehe, it's okay imo because of the NC, you can see the new Color!
Thanks for having a check tho!
oh, i saw CS 7 song first! My ear is not good so i can't hear hitsound well.
And I will change OD 8, HP 9. its easy for me. but if you think its harsh to other players, it's up to you.
Topic Starter
Maeglwn

UnLock- wrote:

Hello :) i like this song!
So i will mod it!

General


Make 1~1.5 diff map! not needed
All map must be same play length. Normal is 36sec, hard is 39 sec, insane and extra is 40 sec change normal and hard to 40 sec they don't have to be considering how it's just the length of the spinner

Hard


00:03:339 (4) and 00:03:573 (1) is too far. just a regular jump. o.O
Set HP 6 hp 6 is okay for insanes, but not really hards
every diff is hitsounded already :P
thanks for the mod though
Tsusumu
Being forced into modding this map Returning my M4M 8^)

[Normal]
00:16:229 (4) - this curve could be smoother, I place random notes and use the approach circles as templates and then delete them if it helps c:
00:19:979 (4,3) - I think these are a little too close together, I dun really like the way it looks
00:36:854 (3) - Same as before, the curve could be smoother
Sorry I suck at modding normals but I tried ;w; overall it seems pretty good to me though

[Hard]
00:06:151 (2) - This blanket could be a tiny bit better
00:08:495 (5,6,7,8) - These aren't evenly spaced and makes the square look weird 7 is further from 6 than the other notes are from eachother, and looking at 00:07:558 (1,2,3,4) - it's the same thing, 3 is further from 2
00:18:808 (1) - I'd move this to x:432 y:148 cause of my ocd so it'd be on the slider start of 00:17:401 (4) -
00:19:276 (2,4) - These overlap a little bit so I'd move 4
00:26:776 (2,5) - This overlap looks messy too
00:30:995 (3,4) - I think this kinda breaks the flow when it doesn't match the song
00:34:276 (2,4) - Overlaps a little bit again
I also find that the copy paste of the kiai time pretty boring, I'd keep the same beat's but organize it differently to make it more interesting

[Insane]
00:01:347 (8,9) - This feels offbeat to me, I think 00:01:347 (8) - doesn't really start on a beat so I'd get rid of it and map the white tick it covers
00:03:573 (8) - Up until this note feels awkward in general to me
00:11:308 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Wtf is this, please, it doesn't flow at all and looks awful
00:13:183 (1,1) - Why map nothing here when it's an insane? I'd map these beats
00:18:222 (4,5,6) - I think this looks smushed together and ugly
00:22:558 (1,3) - This overlap is kinda messy imo
00:33:573 (5,6,7) - Same as before, smushed together
Same thing as the hard, copying and flipping the kiai time makes it feel boring, maybe if they were more spread out but on such a short map it's fresh in your mind and feels repetative


[Extra]
Stupid cs7 shit
Why no kiai time? and I can't mod this cause honestly the only thing I even like remotely in this map is this 00:11:308 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -

00:18:104 (1) - and 00:33:104 (1) - Autoplay gets 100's so I dunno if that's rankable or not, good luck~
I don't like cs7, and I don't like the slider shapes, so it'd be pointless for me to mod it cause I basically don't like anything about the map (you can't get mad at me maeg, you stopped modding my map part of the way through it too)
Topic Starter
Maeglwn

Xellie wrote:

Being forced into modding this map Returning my M4M 8^)

[Hard]
00:06:151 (2) - This blanket could be a tiny bit better actually this blanket is perfect
00:08:495 (5,6,7,8) - These aren't evenly spaced and makes the square look weird 7 is further from 6 than the other notes are from eachother, and looking at 00:07:558 (1,2,3,4) - it's the same thing, 3 is further from 2 by .2. :P not worth changing, did fix the overlap on 4 and 8 though
00:18:808 (1) - I'd move this to x:432 y:148 cause of my ocd so it'd be on the slider start of 00:17:401 (4) - yep, this was messed up, fixed
00:19:276 (2,4) - These overlap a little bit so I'd move 4 yep, fixed
00:26:776 (2,5) - This overlap looks messy too fixed
00:30:995 (3,4) - I think this kinda breaks the flow when it doesn't match the song ?
00:34:276 (2,4) - Overlaps a little bit again fixed a bunch of stuff in this section actually
I also find that the copy paste of the kiai time pretty boring, I'd keep the same beat's but organize it differently to make it more interesting did
ty

added kiai's on irre's diff
-Faded-
Hi, mod here~

[General]
  1. The normal difficulty is 2 stars, but not below two stars. If you want this to be rankable then tweak normal so it's 1.99 stars or something.
  2. It would be nice if all the diffs had the same inherited timing points at the end spinner since the volume of a spinner doesn't really effect difficulty.

[Broseph's Normal]
  1. 00:02:870 (4) - You could curve this a little more so that it looks identical to 00:00:058 (1,2,3) - . I think it would look nicer and keep the sliders consistent.
  2. 00:03:808 (1,2) - This blanket really can be improved. Move (2) to x:98 y:187 to improve the blanket and make it look a lot nicer.
  3. 00:28:183 (1,2) - These two seem a bit too close to each other tbh. It would look nicer if you move them further apart so that they don't touch each other.

[Hard]
  1. 00:08:495 (5) - Adding an NC here would make this pattern seem a whole lot nicer and readable imo.
  2. You should map this spinner out, it's strange how an easier diff has notes here and how this has a mere spinner. There's lots of potential notes here that can be mapped too.
  3. 00:23:495 (5,6) - This blanket really doesn't look good. You should move (5) to a place like x:238 y:133 to improve it. You may have to move 00:24:315 (1) - afterwards to prevent a spacing error.
  4. 00:37:323 (1) - You should get rid of the finish on this spinner because it doesn't fit with how quiet the song is at this point and none of the other diffs have a finish here.

[Lust's Insane]
  1. 00:13:183 (1) - Similar to my suggestion on hard. This gap really doesn't fit an insane diff so you really should map that part out.
  2. 00:11:308 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This would look nicer and more readable if each spacing change were separated by an NC. That means putting one at 00:11:776 (1) - and 00:12:714 (5) -

[Irre's Extra]
yaay cs7 \o/
  1. Why doesn't this diff have any kiai? It doesn't really fit knowing the fact that every other diff has kiai,, so you should just add some.
  2. 00:18:104 (1) - This repeating slider doesn't really fit imo, I don't hear 1/16th in the music.
  3. 00:18:808 (1,2) - I found these sliders quite unclear whilst playing, so I suggest changing the shape a bit so the slidertrack doesn't seem so distorted.
  4. 00:33:104 (1) - Like my first suggestion for this diff, this doesn't fit because I don't hear any 1/16 in the music.
  5. 00:38:026 (1) - The hitsound at the end of this slider really doesn't fit because it is so loud. I'd consider making it a bit quieter so it goes with the quiet music at this point.



Well that's it from me~
I thought this was a really nice mapset, good luck!
Topic Starter
Maeglwn

Fluttershy03 wrote:

Hi, mod here~

[General]
  1. The normal difficulty is 2 stars, but not below two stars. If you want this to be rankable then tweak normal so it's 1.99 stars or something. omfg. this will PROBABLY be fine.. LOL
  2. It would be nice if all the diffs had the same inherited timing points at the end spinner since the volume of a spinner doesn't really effect difficulty. I'll fix this, ye


[Hard]
  1. 00:08:495 (5) - Adding an NC here would make this pattern seem a whole lot nicer and readable imo. sure, I'll try it out
  2. You should map this spinner out, it's strange how an easier diff has notes here and how this has a mere spinner. There's lots of potential notes here that can be mapped too. it's a GD so it's a different interpretation, so it's fine. I like the spinner more here because of the transitional value it gives
  3. 00:23:495 (5,6) - This blanket really doesn't look good. You should move (5) to a place like x:238 y:133 to improve it. You may have to move 00:24:315 (1) - afterwards to prevent a spacing error. you are most definitely right, fixed
  4. 00:37:323 (1) - You should get rid of the finish on this spinner because it doesn't fit with how quiet the song is at this point and none of the other diffs have a finish here. fineeeeeeeeeeeee


Well that's it from me~
I thought this was a really nice mapset, good luck!
thanks for the mod, was kinda out of the blue LOL
BrosephStalin
Pretty much applied everything from the 2 mods, I'll PM Bagelwin with the updated map.

Thank you! :D
Squigly
ok here is my mod bb gurl, i dont really pretty them up S:


Normal
  1. i dont think you stacked a single note in here, and even though its a normal i think you could have done it in places like this 00:15:995 (3,4) - it would add more variety
  2. as another generalization not that it is a big deal but it only switches directions once, and otherwise its just a big loop, and kinda looks a bit messy, im sure it wouldnt be that hard to put some more variety into the diff even if it is just a normal


Hard
  1. 00:18:573 (7) - this isnt timed on anything, you would need to put it on a 1/12 gray tick same for the other parts similarly mapped i believe. and i find that kinda strange but to me it sounds the best S:
  2. 00:22:909 (2) - this is too early it would need to be played later but you can just extend the slider for easier play
  3. 00:23:261 (4) - same goes for this
  4. there are slider not ending on the piano key but im sure that intentional because of hard
  5. 00:33:573 (7) - same as previous
  6. 00:35:448 (5) - ^
  7. das it i like the patterns mostly but i wasnt sure of the beginning at first to be honest


Insane
  1. 00:00:292 (2,3,4) - if anything because its barely noticable i would make it a repeating slider
  2. 00:01:347 (8) - this just doesnt make sense because of how you start it off, you map it harder where things are less noticeable and then make it easier skipping right over an important beat to map
  3. 00:01:698 (9) - then you leave this space wide open, its like you should have mapped this entire section reversed because it progressively gets easier
  4. 00:01:933 (1) - judging by how you have mapped nearly every beat in the very beginning this could be a short slider
  5. 00:01:698 (9,1,2,3,4,5,6) - basically there are beats on all of the blue ticks you could probably make a better rythym than that of which you have currently
  6. 00:03:222 (7) - this really doesnt fit, maybe make it a short slider instead
  7. 00:09:433 (1,2,3,4,5,6,7) - it makes a lot more sense here though the general idea of skipping these beats in an insane bothers me still
  8. the rest is fine c:


Extra
  1. 00:28:300 (1) - 00:29:003 (1) - 00:29:706 (3) - these start sooner S:
  2. 00:29:706 (3) - i would end this on the 1/8 yellow tick but thats just me
  3. 00:31:933 (1) - why not after this if the section after has a similar sounds and 2 of the sliders instead of one?
  4. i loved this extra honestly i think its great
Topic Starter
Maeglwn
before saying anything, I'd like to mention that you're not supposed to stack notes at all in normals

Squigly wrote:

ok here is my mod bb gurl, i dont really pretty them up S:

Hard
  1. 00:18:573 (7) - this isnt timed on anything, you would need to put it on a 1/12 gray tick same for the other parts similarly mapped i believe. and i find that kinda strange but to me it sounds the best S: it doesn't need to be because it follows the rhythm nicely
  2. 00:22:909 (2) - this is too early it would need to be played later but you can just extend the slider for easier play took out 2 entirely
  3. 00:23:261 (4) - same goes for this ?
  4. there are slider not ending on the piano key but im sure that intentional because of hard ye
  5. 00:33:573 (7) - same as previous ^
  6. 00:35:448 (5) - ^ ^
  7. das it i like the patterns mostly but i wasnt sure of the beginning at first to be honest
ty
Squigly
the same thing i meant for the wierd timings but its all good
Kaguya Hourain
[General]
Offset = 70
Audio Leadin to 2000 or 3000 (I'd prefer 3000). Map starts too abruptly.
00:13:183 (1) - I would keep this spinner in all difficulties for consistency.

[Irre's Extra]
Nice CS :P
00:03:339 (1,2,1,2) - Why this sort of flow when you're moving upwards next?
00:07:558 (1,2,1,2,1,2,3,4,1,2,3,4,1,1,1,1) - Not sure why you didn't keep the combo colour consistency in the last four sliders. Nothing changes in the music as far as I can hear.
00:28:768 (2,2) - I would turn both of those sliders into circles.
00:28:300 (1,1) - Too abrupt SV changes. Slider shape is also not really good for this sort of change on CS7, even though there are no sliderticks.

[Lust's Insane]
00:04:276 (3,4,5,6) - The reverses don't fit the music. I would just go slider spam or slider > circle > circle > slider.
00:07:558 (1,2,3,4,5,6,7,8,9,10) - http://puu.sh/bwpBx.jpg Try the rhythm pattern on the link there. It fits so much better.
00:11:308 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This stream looks a bit ugly, not sure why. Looks like it's not smooth enough. Must be the spacing. I don't know how you could improve this to be honest though.

[Hard]
00:09:433 (1,2,3,4,5,6,7,8) - I would avoid this pattern and go for a circlestream instead. Looks too much for a Hard diff.

[Broseph's Normal]
00:09:433 (3,4) - Remove the clap from the slider ends.
00:30:058 (1,2) - Try a blanket here.

That's all, make an Easy now :P
Topic Starter
Maeglwn

Kaguya Hourain wrote:

[General]
Offset = 70 ight
Audio Leadin to 2000 or 3000 (I'd prefer 3000). Map starts too abruptly. yea I agree, fixed
00:13:183 (1) - I would keep this spinner in all difficulties for consistency. I also agree with this, but I'm afraid the other GDers wouldn't agree :P

[Hard]
00:09:433 (1,2,3,4,5,6,7,8) - I would avoid this pattern and go for a circlestream instead. Looks too much for a Hard diff. eh, I disagree, I think this is much easier than a circle stream and looks super cool so

That's all, make an Easy now :P
fine, I'll make the easy later. :P
Sognux
Hey! Le wild mod appears!

How i found this song. *Clicks a song to see preview of it* *Remote Control stops. Build up starts on the song* ''This might not be as bad as i thought'' *Build up gets better* *Build up ends and random guy says ''Hey kids!''* *Remote Control starts* I died of laughter xD

Easy is good as it is.

Normal is also good.

Hard aswell.

Lust's Insane.
00:00:304 - Don't like these triple taps being here.
00:11:320 - Maybe keep this whole stream with the same spacing?
00:13:312 - Maybe put a spinner here or something?

Irre's Extra
FOR THE LOVE OF GOD PLEASE MAKE THE CIRCLES BIGGER
That is all.

Worse mod ever, i know.

Sayonara~
Irreversible
http://puu.sh/bErXR.txt

thx guys! I applied some, i'll reply tmr
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