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Pendulum - Propane Nightmares (VIP Remix)

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Topic Starter
Ephemeral
This beatmap was submitted using in-game submission on Sunday, October 10, 2010 at 3:19:50 AM

Artist: Pendulum
Title: Propane Nightmares (VIP Remix)
Source: In Silico Special Edition
Tags: larto shinde
BPM: 174
Filesize: 4643kb
Play Time: 02:12
Difficulties Available:
  1. Easy (1.46 stars, 133 notes)
  2. Hard (4.86 stars, 263 notes)
  3. Insane (4.92 stars, 314 notes)
  4. Normal (3.16 stars, 170 notes)
Download: Pendulum - Propane Nightmares (VIP Remix)
Information: Scores/Beatmap Listing
---------------
The first Pendulum map to ever grace osu! (Well, the first -finished- one)

Collaborative effort by Larto, Shinde and Ephemeral!

Larto: Storyboard and Normal
Ephemeral: Easy, Insane
Shinde: Hard
(Jarby: Hitsounds on Hard)

(And some cropping expertise from Ph0X)
Shinde
Make it awesome or I'll slap you with a leek.

Tis a good song.
Topic Starter
Ephemeral
It's just a skeleton at the moment.

Expect perfect sliders and a bitchin' strager-powered storyboard.

8-)
Ph0X
<3
Larto

Ephemeral wrote:

perfect sliders

Doesn't look all that perfect to me...
ztrot
there you go needs hitsounds and slider nazi fixes but it's done and I'm lazy

Download: Pendulum - Propane Nightmares (VIP Remix) (Ephemeral) [ztrot's Normal].osu
K-S-O
Hard map looks really nice. All it needs are some hitsounds.

Would like to see another difficulty.
ztrot
lemme nazi this timing 249 is better
NoHitter
I'm still not sure about the Album being in the source...

Also making those rings spin slowly during the 1/2 bpm slider would be great :)
Ph0X

Larto wrote:

Ephemeral wrote:

perfect sliders
Doesn't look all that perfect to me...
This is how you do it~

Larto
James2250
add ztrot + collab to tags? (make all tags the same)
is the background actually being used in this map? (as I can delete it and nothing changes and AIMod says it doesn't have one)

Easy:
01:47:845 (1) - extend to 01:50:603?

Normal:
looks good

Hard:
00:27:145 (7) - make symmetrical?
01:15:421 (2,3,4) - keep equal spacing?
01:49:214 (1,1) - could use slightly better stacking
02:10:938 (3,4) - intentional spacing?

*star*
rust45
Easy and Normal feel like they should be longer to me.

[Hard]
00:41:628 (1) - Ah, spinner blocks out the best part of the SB.
01:47:835 (1) - I'm assuming you want to follow the circle, and this is noticeably off in gameplay. Although Larto already pointed this out.

I love the SB and Hard is really fun to play with an awesome song. Here is my star.
Xgor

rust45 wrote:

Easy and Normal feel like they should be longer to me.
Agree


Well.. Most here in my post are just nazi modding to make it look much better ;)
[Tags & source]
I think you should add ztrot and Larto in all difficulites
Also, I'm not sure but I think In Silico Special Edition is better in tags than in source

[Preview point]
I think 01:06:455 is a better preview point.

[Easy]
00:49:569 (8,1) - While I like things like this i know that others hate circles on a slider-end.
00:58:190 (1,2,3,4,5,6,7,8) - Move this whole section one grid up so it's centered to the middle (Level 3)
01:03:017 (3) - Move this one grid up so it's centered to the middle
01:14:052 (3) - (Suggestion) Move this 8 grids to the right and 7 grids up (Level 3)
01:42:327 (1,2,3,4,5,6,7,8) - Move one grid down? (Level 3)

[Normal]
00:51:628 (5) - Move 2 grids to the left? (Level 3)
01:15:421 (1,2,3,4,5,6,7) - Move this whole sections 2 grids down to it's more centered to the middle
01:23:697 (1) - Move 3 grids up maybe. (Level 3)
01:35:766 (5) - Move one grid to the left? (Level 3)
01:49:214 (5) - Move one grid up? (Level 3)

[Hard]
00:47:145 (1,2,3,4,5,6,7,8,9,10,11) - (Suggestion) Move 3 grids to the left and two grids down (Level 3)
00:52:662 (1,2,3) - Move one grid up? (Level 3)
01:26:455 (2,3,4) - Move one grid up (Level 3)
01:37:317 (1,1) - Move one grid up (Level 3)
01:45:076 (1) - Move 3 grids down? (Level 3)
01:47:835 (1) - Move one grid up and one grid to the left (Level 3)
01:49:214 (1,1) - Move 2 grids up (Level 3)
01:55:421 (6,7,8,9,10) - Maybe like this instead?
01:58:869 (7) - Move one grid to the right and two grids up (Level 3)

Awesomness!
*star*
Azure_Kite
Here's my mod. Unfortunately I can't acquire the SB since, well, I had Hard beforehand and I haven't the internet to fully re download it

- I recall Using the Album as a Source is discouraged now. Or is In Silico a game or video or something of some kind?

Blue = Suggestion Red = Check this

[Easy]
00:30:603 (5) - http://osu.ppy.sh/ss/5849 This slider point setup may be slightly better. Just changed a the few lower left points, but you can see it's a little rounder and the spacing matches the next combo, as well.

00:35:431 (5) - Moving it down and left by 1 grid makes a smooth curve between (4) and (5). adjust the rest of the combo's spacing to compensate.
01:08:534 (4) - Opposite ends of the playfield, different spacing, new combo?
01:31:293 (1,2,3,4,5) - Spacing here's rather erratic. Make it more consistent.
01:35:776 (2,3,4) - Move these so the jump between the slider and the next beat isn't there.

[Normal]
00:51:628 (5) - Use a slider point setup like this? http://osu.ppy.sh/ss/5852
00:52:662 (1,2,3,4) - I thought these sound like should all be whistles. (5) being a finish.
00:56:800 (1) - Line up with the previous note?
01:03:697 (1,3) - Make whistles as well? Also, remove the whistleslide from the slider if you do this.
01:14:042 (2,4) - You can see the spacing here is abnormal. Adjust (2) or (4) to compensate.
01:18:525 (2,2) - Same story here. moving the 1st one left 1 grid and the second one right 1 grid fixes this.
01:25:077 (2,4) - You can see the spacing here is abnormal. Adjust (2) or (4) to compensate.
01:32:662 (1) - Whistleslidertrack + whistle on the end. Sounds like heaven to my ears. or something.
No major problems found

[Hard]
00:25:593 (2,3) - Moving both these up by 1 grid makes the curve smoother.
00:26:800 (6) - Use Shift to space this note with (4) and (5). Or just resnap these three notes.
00:27:145 (7) - This kind of slider is unlike you, Eph. http://osu.ppy.sh/ss/5853 Maybe that'll help patch it up.
00:30:593 (1) - I suggest horizontal flip. Oh and http://osu.ppy.sh/ss/5854
00:34:042 (1,3) - http://osu.ppy.sh/ss/5855
00:38:007 (1) - Abolish that spinner and place a slider at the next beat.
00:39:559 (1) - I dislike notes over sliders. Please move it off of there, thanks.
00:39:559 (1) - Try this slider point setup. http://osu.ppy.sh/ss/5857
00:49:386 (10,11) - Inconsistent spacing with the rest of the combo. Manually re snap it
01:18:524 (2) - Fix this up by using alt + Shift on the slider points. I like smooth curves around beats, if any.
01:19:559 (5,6,7,8,9) - This combo's spacing's a bit erratic. Clean it up or something.
01:26:973 (3) - using alt + Shift on the slider points will allow you to get a much smoother curve around the previous slider.
01:28:180 (3) - Move this to the right by 1 grid. Also I'd probably like this more if the whole combo was vertically flipped.
01:43:869 (6,7) - Inconsistent spacing with the previous combo.
01:47:317 (10) - Since you like that clap-clap pattern around these parts of the song, I think it'd work nice here, too.

Nice maps so far, There are a few unsnapped notes near the end of [Hard] I didn't add because, well, we wouldn't want the whole mod post to be "move this, move that", would we? Starred.
arien666
Propane calls me :)<<<

Good song anyway :3
And keep going anyway XD
NoHitter
General
Tags must be the same on all diffs. Also because there are [ur=http://osu.ppy.sh/forum/viewtopic.php?f=66&t=25735l]guest mappers[/url].
The source is the album...

Easy
01:47:845 (1) - Extend the spinner to 01:50:603?
[Suika]
STAR STAR STAR STAR STAAAAAAAAARRRRRRR
[DBF]
Just nice SB.

Star~
anonymous_old
Y'all niggas need them epilepsy warnin's.

00:00:000 - SB issue?

Ephemeral's SB'd name looks larger than the others (ignoring length).

[Easy]
Feels like a [Normal].

01:29:396 - Timing feels weird.
01:34:052 (1,2,3,4) - Spacing feels weird.

[Normal]
Extend to full song so it's not too much like [Easy].
Doomsday
Oh hi graveyard.

'tis a shame this ended up here.
Topic Starter
Ephemeral
I couldn't be bothered accosting people to mod it.
Shinde

Doomsday93 wrote:

Oh hi graveyard.

'tis a damn shame this ended up here.
^

Up arrow, now with 100% more fixed.

Edit: .osb, should be fixed. Double check though just to be sure. Also don't forget to remove the album name from source.. I think? I'm slowly working on a diff, I dunno if I'll finish. Dx

Download: Pendulum - Propane Nightmares (VIP Remix) (Ephemeral).osb

Download: Pendulum - Propane Nightmares (VIP Remix) (Ephemeral) [Shinde].osu
Card N'FoRcE
Oh you already fixed it, Shinde O_o

I was about to re-ask for original unresized images because i couldn't fix the issues with the rotations.
Mitten_old
Nice map
Jarby
ztrot
Lilac
Dat Shinde Difficulty.
Shinde

MarioBros777 wrote:

Dat Shinde Difficulty.
I was drunk when I mapped it. Blame ztrot.

Tbh it's been so long I forget how it plays. o/
Lilac
I meant "Look how good that Shinde difficulty is."

Srsly, it's good.
Jako87
star
Firo Prochainezo
Great beatmap! One of the best SB i've ever seen. Nice choice of song, too. :)
Jarby
Adjust your inherited sections or at least the inherited sections that have kiai, they aren't snapped. Remove special edition from the tags, I don't feel that it's necessary regardless of which version of In Silico this remix came from.

Normal:

Why is this difficulty somewhat shorter than the others? That's just silly.
01:45:086 (1) - Ugly as fuck, sorry.
01:47:845 (1) - Needs more finish.

Hard:

01:17:835 (1,2,3,4) - This patterns a bit boring its spacing the way it is. Considering adjust to something like this.
01:26:973 (1) - Random new combo much.
02:11:111 (1) - See above.

Insane:

00:30:249 (6) - You should distance snap this like so. That way it doesn't look bad being a weird and random antijump thing with the upcoming slider which would probably be a massive pain to redesign to keep the current pattern the same.
00:40:076 (3) - Ew overlapping that is so unrankable I almost threw up why would you do that.
01:07:145 (1,2,3,4,5,6,7) - Considering how the percussion changes at the time of the next combo, I do not think that there should be any claps here.
Mashley
Nice map, and such a sexy SB too! But I reckon the approach rate is way too high on hard, tone it down.

Hard
01:17:835 (1,2,3,4,1,2) - Don't like the spacing change

Insane
00:30:249 (6) - Move this down so it's not so close to the next note.
00:59:731 (2,3,4,5) - Herpy derpy spacing
ztrot
;~; I hate you for removing my diff but oh well looks good now
Shiro
Modding legend:

Unrankable.
Major issues in the map: it is highly recommended to fix them.
Minor issue in the map: you don't have to follow them exactly, but I recommend you to.
Suggestions: those are personal opinions, feel free to follow them or not.
Possible fix suggestion.

General:
That storyboard is amazing o_O

Normal:
First thoughts: pretty good diff. Just a few things...
00:43:017 (2) - I absolutely don't agree with this slider... but it does fit the song.
01:03:017 (3) - I didn't see this note at all when playing, nor even realized there was a note here. I had a miss and couldn't understand why. I think it's because of orange on the rotating circles, and the previous slider that partially hides the approach circle. I think you really should move it to the right.
01:32:328 (4) - This one is too far from (3) and (5) ! shift will be needed to fix it
01:33:017 (6,8) - These two are too far from their previous object as well (and shift is needed to fix).
01:45:086 (1) - You can make it more symmetrical.
How about mapping until the end ?

Hard:
First thoughts: many things confused me.
00:44:731 (1) - Ok, a note in the center of the screen after a spinner, why not. But don't make it red, it becomes impossible to see.
00:51:628 (2,1) - That anti-jump is way too confusing in my humble opinion... Because it is completely unexpected.
00:54:042 (3) - Same here, the red colour is hardly possible to see in the center of the screen.
01:57:835 (3) - ^
02:10:593 (2,1) - That jump is a little too sudden, though it is playable.
Map until the end ?

Insane:
First thoughts: that's... an amazing diff.
00:30:249 (6,1) - Nice anti-jump.
01:27:317 (4) - The red is hardly possible to see in the center of the screen.
01:43:697 (5,6,7,8,9,10,11) - There are a two light spacing issues in this stream: (7) is too close to (6) and (11) too far from (10).
01:50:593 (1) - The red is hardly visible here - and the slider hiding the hitcircle makes things just harder. I suggest you remove the new combo.
02:10:249 (1) - ^
Doomsday
Wait. Why does Normal have +10 offset more than Hard and Insane? >:( I'd change it to the same as hard and Insane, 249, since that timing sounds closer to me than the one for Normal

Also, while I'm here:

[HARD]

00:51:628 (2,1) - Move these apart? doesn't look too great how it is

[INSANE]

01:31:973 (3) - Rearrange this pattern so (3) isn't so hard to see? It's not completely hidden, but it's not very clear. It looks rather ugly too imo.

Once the timing is fixed at least, I'll rebubble
mm201
All difficulties:
  1. Set tick rate 2
  2. Normal has the offset 259, but the other difficulties have 249. Set 249 for all difficulties.
Normal:
  1. Map to the end.
  2. 01:31:293 (1,2,3,4,5,6,7,8) - Please distance snap this. It looks super-sloppy.
Hard:
  1. 00:22:317 - 00:41:283 - Add some hitsounds?
  2. 00:51:628 (2,1) - Spacing. Move further apart.
  3. 01:16:973 (8,9,10) - A bit odd how these are the only 1/4s in the entire mapset, and there are none on Insane.
  4. 01:26:800 (6,1) - Ugly overlap.
Insane:
  1. 00:23:515 (3) - 1 grid right
  2. 00:25:584 (2) - 1 grid up, etc... Just look for similar squished patterns like this.
  3. 00:41:619 (1) - Did you mean for this to have soft sampleset at the end?
  4. 00:52:653 (1,2) - Set curve type linear and right click the red control points. Linear sliders render faster and more perfectly this way.
  5. 01:15:757 (3,4) - Spacing. Move further apart.
  6. 01:36:791 (1), etc. - Same linear slider thing
  7. 01:52:653 (6,7,8,9,10) - Symmetrify
  8. 01:53:343 (10,1) - Spacing
  9. 02:09:895 (7,1,2,3) - This is a mess.
  10. 02:10:929 (3,4) - Spacing
Larto
Topic Starter
Ephemeral
Added easy difficulty, updated Larto's normal and implemented MetalMario201 and Doomsday mods

EDIT: deshittfied easy and adjusted preview point

RANK THIS SHIT ASIBHDYAODBUAHBDIUADSBJK
braian5234
STAR !
Nharox
Pendulum? Check! No Rena parts? Check! Good map? Check! Star? ... Check!
Takuma
fuck yo bitch ass
aRiskOfRain
hello IRC nazi here
Takuma
fuck this shit its makin me diz-e
Topic Starter
Ephemeral
simultaneous bubbles make me giggle

k i'm done mapping for the year

SEE YOU GUYS IN 2011
Natteke
geeeeee, dat SB~

now lets map LIMEWAX hahaha
Charles445
Is it me or is Hard more difficult than Insane?
Lilac
Hmm...

To be honest, I found both of them equal. Ephemeral's slightly a bit more to the Insane.
Larto

Ephemeral wrote:

k i'm done mapping for the year

SEE YOU GUYS IN 2011
So?
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