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Kitamura Eri & Nonaka Ai - and I'm home

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Topic Starter
kakifly
This beatmap was submitted using in-game submission on 2014年10月6日,星期一 at 21:08:29

Artist: Kitamura Eri & Nonaka Ai
Title: and I'm home
Source: 魔法少女まどか☆マギカ
Tags: im [_Setsuna_] Mahou Shoujo sayaka miki kyouko sakura character song pmmm Puella Magi Madoka Magica
BPM: 125
Filesize: 5561kb
Play Time: 02:40
Difficulties Available:
  1. Easy (1.4 stars, 153 notes)
  2. Hard (2.7 stars, 357 notes)
  3. Mirai (3.55 stars, 395 notes)
  4. Normal (1.78 stars, 221 notes)
Download: Kitamura Eri & Nonaka Ai - and I'm home
Information: Scores/Beatmap Listing
---------------
1# First Ranked map!༼ ༎ຶ O ༎ຶ༽ !!

CDFA Oracle(re-bubbled) Fycho

Storyboard by Setsuna
Thanks to kristi71111 for the audio ~
kristi71111
Would be a shame if someone would to post a mp3 with 192 kb/s bitrate and the correct background dimensions...
and bam mp3: http://puu.sh/bezRM/b5413551be.mp3
and bam background: http://puu.sh/bezMD/ae1c8cc054.jpg
Hope this helps ;)
Topic Starter
kakifly

kristi71111 wrote:

Would be a shame if someone would to post a mp3 with 192 kb/s bitrate and the correct background dimensions...
and bam mp3: http://puu.sh/bezRM/b5413551be.mp3
and bam background: http://puu.sh/bezMD/ae1c8cc054.jpg
Hope this helps ;)

SUCH A SHAME
Jonarwhal
Hey! M4M

General- 5 is not a good amount of combo colors for this song, 4 or 2 would be better

Easy-
SPOILER
00:06:398 (3) - place at x-164 y-272 then resnap the next two so 00:08:318 (1) - this ends at x-208 y-108
https://imgur-archive.ppy.sh/rNbUtZz.jpg?1///https://imgur-archive.ppy.sh/yCFvtzh.jpg?1
00:29:438 (3) - place at x-292 y-80 to fix the pattern, unless I don't see what you're doing
00:49:598 (2) - x-304 y-184
00:52:478 (5) - shape looks bad at this time try one of these:
https://imgur-archive.ppy.sh/cAFc7Dg.jpg?1///https://imgur-archive.ppy.sh/8pNYSEy.jpg?1
01:00:158 (1) - x-220 y-44
01:17:438 (1) - stop this at 1:20:588
01:29:438 (2) - x-282 y-292
01:48:638 (2) - curved so it looks like 01:38:558 (1,2) - this
01:49:838 (4) - x-180 y-220 so it's in the middle
02:09:278 (3) - shape looks bad here try copying 02:07:358 (1) - this shape
02:24:638 (3) - x-428 y-204
Normal-
SPOILER
You are using a lot of the same sliders. I won't be bugging you about this this, but I think know you can get a lot more creative with the sliders.
For help: go to the forum page about sliders --->https://osu.ppy.sh/forum/t/208596
There is much more creativity in your other diffs, so just try to think of easier versions of your hard techniques
00:01:358 (2) - but this better between the two sliders x-228 y-200
00:21:518 - a note should be here
01:04:718 (2) - x-484 y-228
01:16:238 (2) - x-428 y-260
01:17:438 (1) - this should end 01:17:438 (1) - here
01:29:918 (2) - x-104 y-56
01:30:638 (3) - x-273 y-32
02:36:638 (1) - on the other diff there was no nc here
you should change one of them
Hard-
SPOILER
00:10:238 (1) - x and y-220
00:10:718 (2) - x-136 y-120
00:12:158 (1,1) - I'll just show you what to do here
https://imgur-archive.ppy.sh/FJKMZYi.jpg?1
00:12:158 (1,1) - x-264 y-132
00:46:238 (4,5) - x-400 y-140
01:51:518 (4,5) - stack
Mirai-
SPOILER
I'm awful at mapping insane diffs btw
00:12:278 (1,1) - same as on hard
http://imgur.com/FJKMZYi
01:10:238 (2,3,4,5,6) - overmapped
01:11:198 (6,1) - stack
01:13:838 (2) - x-276 y-240
01:14:318 (4) - x-384 y-280
01:22:958 (6) - stack this to 01:21:278 (1) - this
01:33:518 - add note here and stack onto 01:32:318 (4) - this
01:35:918 (5,6,7) - a bit overmapped
02:07:598 (1,2,3) - a bit overmapped
02:37:118 (3) - this should be a circle and then a smaller slider

Hope this Helps I ask to change a lot, but I really think this is good!
Good Luck~ :)
Celizavia
M4M :)
Easy
  1. 2,3 CS is too big in my opinion, maybe 2,5 or 3? big CS is ugly imo
  2. maybe ctrl+j on 00:21:758(3) ?
  3. add whistle at 00:28:958(2)? since u make whistle at the fist slider
  4. 00:30:398 ^
  5. 01:39:518(2) how about pointing the slider end upwards so it makes a blanket with (3)? http://puu.sh/bfcUv/b9f1672fc4.jpg
  6. 02:07:358(1) ctrl+j?
  7. 02:09:278(3) why use a straight elbow slider idk what that name is lol when u use curved through out the diff? maybe change it to the curved ones?
  8. 02:26:078(4) remove finish, it doesnt have a strong emphasis imo
Normal
  1. maybe spinner starts at 00:12:158?
  2. 00:21:278(2) add whistle?
  3. 01:03:758 add a note?
  4. maybe a 1/2 slider at 01:25:838 until 01:26:078?
  5. 01:29:678 add a note?
  6. 01:33:518 ^? since u do it at 01:34:478(2)
  7. 02:36:638 remove nc
Hard
  1. maybe add a note at 00:00:398? since it starts there. but if u do that, u must move the red line to there aswell
  2. 00:38:078(3) maybe change into a 2 circles instead?
  3. 00:41:918(3) move the sliders end at the red tick please
  4. maybe remove the finish at 00:46:238(4) ?
  5. 01:46:238(1) a sudden awkward single whistle note here, consider removing it?

hope my mods help :)

kakifly wrote:

all diffs by me cuz i hav no frien ds...
lemme be your first friend then :p
Topic Starter
kakifly
jonawaga

jonawaga wrote:

Hey! M4M

General- 5 is not a good amount of combo colors for this song, 4 or 2 would be better i dont see whats the matter ; ill need more opinions on this xD

Easy-
00:06:398 (3) - place at x-164 y-272 then resnap the next two so 00:08:318 (1) - this ends at x-208 y-108
https://imgur-archive.ppy.sh/rNbUtZz.jpg?1///https://imgur-archive.ppy.sh/yCFvtzh.jpg?1 umm.. sure why not xD i did something similar because it had uneven spacing
00:29:438 (3) - place at x-292 y-80 to fix the pattern, unless I don't see what you're doing fixed!
00:49:598 (2) - x-304 y-184 fixed
00:52:478 (5) - shape looks bad at this time try one of these:
https://imgur-archive.ppy.sh/cAFc7Dg.jpg?1///https://imgur-archive.ppy.sh/8pNYSEy.jpg?1 alright; fixed
01:00:158 (1) - x-220 y-44 done
01:17:438 (1) - stop this at 1:20:588 no changes; id rather have more time for beginners to get from the spinner to the next note
01:29:438 (2) - x-282 y-292 did something a bit different...
01:48:638 (2) - curved so it looks like 01:38:558 (1,2) - this did something different again xD
01:49:838 (4) - x-180 y-220 so it's in the middle ^
02:09:278 (3) - shape looks bad here try copying 02:07:358 (1) - this shape sorry no changes..
02:24:638 (3) - x-428 y-204 did something different
Normal-
You are using a lot of the same sliders. I won't be bugging you about this this, but I think know you can get a lot more creative with the sliders. hmm alright ill keep that in mind xD
For help: go to the forum page about sliders --->https://osu.ppy.sh/forum/t/208596
There is much more creativity in your other diffs, so just try to think of easier versions of your hard techniques
00:01:358 (2) - but this better between the two sliders x-228 y-200 done
00:21:518 - a note should be here its just a vocal, no major instrumental in the music so no changes
01:04:718 (2) - x-484 y-228 done
01:16:238 (2) - x-428 y-260 no changes sorry
01:17:438 (1) - this should end 01:17:438 (1) - here ^
01:29:918 (2) - x-104 y-56 done
01:30:638 (3) - x-273 y-32 did something different
02:36:638 (1) - on the other diff there was no nc here okay NC removed xD
you should change one of them
Hard-
00:10:238 (1) - x and y-220 actually its 219 and fixed xD
00:10:718 (2) - x-136 y-120 done
00:12:158 (1,1) - I'll just show you what to do here sorry no changes
https://imgur-archive.ppy.sh/FJKMZYi.jpg?1
00:12:158 (1,1) - x-264 y-132 woah are you sure you got the right notes? those are sliders
00:46:238 (4,5) - x-400 y-140 i would like them not to line up with the slider xD sorry
01:51:518 (4,5) - stack oh thanks for helping me notice that ! just 1 axis off xD
Mirai-
I'm awful at mapping insane diffs btw thats fine xD anything will help i guess
00:12:278 (1,1) - same as on hard my response same as hard ;)
http://imgur.com/FJKMZYi
01:10:238 (2,3,4,5,6) - overmapped its to follow the music xD
01:11:198 (6,1) - stack did that on purpose but.. okay stacked for now xD since idk what i was thinking??
01:13:838 (2) - x-276 y-240 did something different
01:14:318 (4) - x-384 y-280 ^
01:22:958 (6) - stack this to 01:21:278 (1) - this did that on purpose so no changes sorry
01:33:518 - add note here and stack onto 01:32:318 (4) - this following the music there so no changes
01:35:918 (5,6,7) - a bit overmapped ^
02:07:598 (1,2,3) - a bit overmapped ^
02:37:118 (3) - this should be a circle and then a smaller slider did something different

Hope this Helps I ask to change a lot, but I really think this is good! thanks! and thanks for the mod
Good Luck~ :)

Celizavia

Celizavia wrote:

M4M :)
Easy
  1. 2,3 CS is too big in my opinion, maybe 2,5 or 3? big CS is ugly imo yeah 2.5 would work :3 honestly i prefer largest circles lol
  2. maybe ctrl+j on 00:21:758(3) ? no sorry , that will have bad flow unless i want my slider to be out of the screen lol
  3. add whistle at 00:28:958(2)? since u make whistle at the fist slider added~
  4. 00:30:398 ^ only added at the end since the music is a bit different
  5. 01:39:518(2) how about pointing the slider end upwards so it makes a blanket with (3)? http://puu.sh/bfcUv/b9f1672fc4.jpg no changes sorry
  6. 02:07:358(1) ctrl+j? fixed that slider in prev mod xD
  7. 02:09:278(3) why use a straight elbow slider idk what that name is lol when u use curved through out the diff? maybe change it to the curved ones? ehhh i think its okay :<
  8. 02:26:078(4) remove finish, it doesnt have a strong emphasis imo done
Normal
  1. maybe spinner starts at 00:12:158? i like it how it is right now so no changes
  2. 00:21:278(2) add whistle? i dont think its needed tbh
  3. 01:03:758 add a note? i dont think it fits so no changes.. i kinda wanted to give a 1/1 break before a important beat
  4. maybe a 1/2 slider at 01:25:838 until 01:26:078? good idea~ also i have room to emphasize the downbeat *fixed*// wait i made it a 1/1 slider instead xD
  5. 01:29:678 add a note? yeah i should probably add a note i completely ignored the guitar Dx
  6. 01:33:518 ^? since u do it at 01:34:478(2) no changes.. no instrumentals there
  7. 02:36:638 remove nc fixed (with prev mod)
Hard
  1. maybe add a note at 00:00:398? since it starts there. but if u do that, u must move the red line to there aswell no changes cause the music actually gets 'loud' at where it currently is
  2. 00:38:078(3) maybe change into a 2 circles instead? nah then it wouldnt match the prev slider xD
  3. 00:41:918(3) move the sliders end at the red tick please alright.. i was following the vocal there but i guess its a bit random xD
  4. maybe remove the finish at 00:46:238(4) ? no since they are both important instrumentals
  5. 01:46:238(1) a sudden awkward single whistle note here, consider removing it? done

hope my mods help :)

kakifly wrote:

all diffs by me cuz i hav no frien ds...
lemme be your first friend then :p LOL haha i was kidding about that but we can be friends if you like xD

thank you both for the mods~
Lanturn
From JMQ

I highly suggest swapping the Given/Family names of the romanized artists so they go by Family Given.
Also remove the spaces in the Artist field. And finally I suggest swapping the positions of the names. (Kitamura Eri is credited first in the scan: http://puu.sh/bhCrn.jpg )

Artist: 喜多村英梨 & 野中藍
Romanized: Kitamura Eri & Nonaka Ai

I also suggest adding tags like: Puella Magi Madoka Magica

BG is unrankable. Please use either 1366x768: http://puu.sh/bhCIO.jpg or 1024x768: http://puu.sh/bhCJ9.jpg

no KD please, otherwise everything is fine
Topic Starter
kakifly
yey thanks Lanturn ! updated beatmap with correct metadata :3
xxdeathx


Hi, from our queue. I chose to mod this song because it's probably my favorite from this anime :3

[General]
  1. Source/tags should be Puella Magi Madoka Magica and Mahou Shoujo Madoka★Magica
  2. Also change kyoko to kyouko because I think that type of romanization is in the ranking criteria
  3. 02:38:078 (1) - Silence the end of the spinner? Like 5-10% volume
[Easy]
  1. 00:12:158 (1) - You can still end the spinner on 00:15:518 since this is a low bpm song. 1 beat of reaction time should still be enough.
  2. 00:52:478 (1) - Shorten to a 1.5 beat repeat slider so it can repeat on a significant note, and map the note at 00:54:398
  3. 01:17:438 (1,1) - Consider deleting the slider and ending the spinner where the slider used to start, since there isn't any other good place to end the spinner.
  4. 01:49:838 (3) - This rhythm should be better to cover all the important beats. http://puu.sh/bhLyG/34a111d663.png
  5. 02:36:158 (4) - Same as above but with http://puu.sh/bhLK1/4d9aeec2ed.png
Fix your new comboing, especially in the kiai. Go with NC every 2 measures to be best.

[Normal]
  1. 00:49:598 (3,4) - Since 00:50:558 is a strong downbeat, you don't want to have a weak slider end there. Also it doesn't make sense to start 00:50:798 (4) - there, you're ignoring the clap at 00:51:038. Use this rhythm http://puu.sh/bhJFF/6882834677.png
  2. 01:04:718 (2) - 01:09:038 (2) - Same thing as ^. Try a 1/2 repeating slider, and maybe for 01:05:438 (3) - too
  3. 01:17:438 (1) - put a circle here because a spinner start doesn't do the vocals justice.
  4. 01:43:838 (3) - Check spacing.
[Hard]
  1. 00:05:918 (1) - Completely unnecessary new combo. Any volume or hitsound things you do with timing sections around it shouldn't make it NC. You already have a consistent system of one NC every measure, no need to break it.
  2. 00:12:158 (1) - Spinner starts are extremely weak so a strong finisher note like here should have a circle, and follow with a spinner like you did in Mirai diff.
  3. 00:12:158 (1,1) - You want spinners to end on the downbeat, since the spinner end is where you hear the tick. Move the end of the first spinner and start of the second forward by 1/4 beat.
  4. 00:40:718 (4,1,2) - why not arrange so the end of (2) overlaps with (4)? Much like you did 00:20:558 (2,3,4) -
  5. 00:47:678 - There is enough of a break earlier so you should map these vocals. Maybe it'll be okay to ignore them in easy/normal, but I recommend mapping them for hard.
  6. 00:50:558 (1,2) - Blanket would look nicer
  7. 01:10:478 (2) - Move to the right a little more so it flows well into the next object.
  8. 02:08:078 (2) - You want a slider start or circle on 02:08:318, not a slider end, because that note is extremely strong and slider ends are extremely weak.
[Mirai]
  1. This diff name doesn't really have anything to do with the show. Just go with Insane.
  2. 00:12:278 (1,1) - Spinner starts are extremely weak. You want spinners to end on the downbeat, since the spinner end is where you hear the tick. Move the end of the first spinner and start of the second forward by 1/4 beat.
  3. 00:14:078 (1) - 00:15:518 is a much stronger beat than the current ending point, so end the spinner at 00:15:518. It'll sound better because it fits the music.
  4. 00:31:358 (1,2) - Line them up, it'll look neater.
  5. 00:35:318 (2) - Remove this note since it's overmapped. You can't hear any beat on this tick.
  6. 00:48:638 (1,2,3) - Use smaller spacing for these post-slider streams, they're surprisingly hard to play when the spacing is big.
  7. 01:36:158 (6,7) - 01:39:998 (6,7,1,3,4,5) - Keep them parallel to be neater.
  8. 01:39:998 (6,7,1) - Same thing I said earlier about smaller spacing for 1/4 stuff.
  9. 01:52:478 - I hear a note on this tick, try putting a circle there.
  10. 01:56:198 (3) - Same thing about overmapped notes.
  11. 02:00:158 (2,3) - I'm fine with 3/4 sliders unless you're ignoring something on the 1/2 tick that you should have mapped. If you listen slowly, you can hear 02:00:398 and 02:00:878. So your sliders must end on those times instead of being 3/4.
  12. 02:09:038 - Since this is the hardest difficulty, you shouldn't really ignore any prominent vocals like this one.
  13. 02:15:518 (1,1,1) - You don't need new combo spam when all the notes are the same spacing and timing. Remove NC on all of these.
  14. 02:16:958 (1,2,3) - Since the slider's straight, I'm assuming you want the circles after it to go in the same direction. The last one is a little too high.
  15. 02:24:638 (1,2,3,4) - It's possible to arrange these in a way that they all blanket each other, which looks much nicer. See http://puu.sh/bhHOm/7a3d0e9d11.png
  16. 02:34:718 (2) - Try making this a 1/2 repeating slider so you don't outright ignore the vocal, which sounds really awkward in hard/insanes.
  17. 02:36:638 (2) - ^
This diff plays pretty well but the jumps are a bit big, but that's just my opinion. :P Some parts are a little messy but overall it's decent.

[Hitsounds]
Your hitsounding could use some work. Now I'm no expert to hitsounding by any means but I can help your map with some basic stuff. I'll be looking at Mirai difficulty, but these should apply to the same times at all diffs.
  1. 00:15:998 - From this point on, claps should be on every 2nd and 4th white tick because that's where you hear loud drum hits. 00:16:478 and 00:17:438 for example. Use this pattern throughout the rest of the song until near the end, except for places where the drum hits are absent again like 01:11:678 section.
  2. Avoid using finishes at places like 00:31:118 (8) - and 00:36:878 unless you hear a crashing cymbal in the music. I only listed two places you had finishes, but go through and remove all of the ones that don't have the crashing cymbal sound. Ones like 00:44:558 (1) - are okay because I do hear the sound there.
  3. 00:46:238 (6,7) - these two are much louder drum hits so they should clap.
  4. I know the least about whistles, but usually their general pattern is every 1st and 3rd white tick, which means the long white tick and short white tick exactly between two long white ticks.
It's a nice song and as I said before, the map is pretty decent, so I hope you'll manage to get this ranked!
Miramono
Hi! from modding queue...

MOD
[Hard]
  1. 00:41:438 (2) - move x:268 y:176 ?
  2. 00:57:278 (3) - move x:368 y:296
[Mirai]
  1. 00:46:238 (6) - move x:504 y:216
  2. 00:49:358 (4) - ^ x:452 y:268
  3. 00:50:078 (7) - ^ x:400 y:152
  4. 00:57:278 (4) - ctrl + G
  5. 01:11:198 (6) - move x:244 y:324
  6. 02:26:078 (4) - move x:252 y:196
  7. 02:37:118 (3) - ctrl + G

That's all, hope I helped :)
Topic Starter
kakifly
xxdeathx

xxdeathx wrote:



Hi, from our queue. I chose to mod this song because it's probably my favorite from this anime :3

[General]
  1. Source/tags should be Puella Magi Madoka Magica and Mahou Shoujo Madoka★Magica i have the source in Japanese but ill put that into the tags
  2. Also change kyoko to kyouko because I think that type of romanization is in the ranking criteria done
  3. 02:38:078 (1) - Silence the end of the spinner? Like 5-10% volume alright; added
[Easy]
  1. 00:12:158 (1) - You can still end the spinner on 00:15:518 since this is a low bpm song. 1 beat of reaction time should still be enough. hmm.. alright since theres an important beat there xD
  2. 00:52:478 (1) - Shorten to a 1.5 beat repeat slider so it can repeat on a significant note, and map the note at 00:54:398 remapped that section since i dont want to have a 1.5 beat slider
  3. 01:17:438 (1,1) - Consider deleting the slider and ending the spinner where the slider used to start, since there isn't any other good place to end the spinner. sorry no changes there; i actually found an ok place to end the spinner xD
  4. 01:49:838 (3) - This rhythm should be better to cover all the important beats. http://puu.sh/bhLyG/34a111d663.png did something different..
  5. 02:36:158 (4) - Same as above but with http://puu.sh/bhLK1/4d9aeec2ed.png
did something different
Fix your new comboing, especially in the kiai. Go with NC every 2 measures to be best. okay gonna look over that

[Normal]
  1. 00:49:598 (3,4) - Since 00:50:558 is a strong downbeat, you don't want to have a weak slider end there. Also it doesn't make sense to start 00:50:798 (4) - there, you're ignoring the clap at 00:51:038. Use this rhythm http://puu.sh/bhJFF/6882834677.png i tried changing it but then i had to mofidy so many other things i think ill keep it as it is for now
  2. 01:04:718 (2) - 01:09:038 (2) - Same thing as ^. Try a 1/2 repeating slider, and maybe for 01:05:438 (3) - too fixed
  3. 01:17:438 (1) - put a circle here because a spinner start doesn't do the vocals justice. did a slider instead
  4. 01:43:838 (3) - Check spacing. done
[Hard]
  1. 00:05:918 (1) - Completely unnecessary new combo. Any volume or hitsound things you do with timing sections around it shouldn't make it NC. You already have a consistent system of one NC every measure, no need to break it. fixed
  2. 00:12:158 (1) - Spinner starts are extremely weak so a strong finisher note like here should have a circle, and follow with a spinner like you did in Mirai diff. okay added
  3. 00:12:158 (1,1) - You want spinners to end on the downbeat, since the spinner end is where you hear the tick. Move the end of the first spinner and start of the second forward by 1/4 beat. not quite sure what you mean but the second spinner already starts on a downbeat
  4. 00:40:718 (4,1,2) - why not arrange so the end of (2) overlaps with (4)? Much like you did 00:20:558 (2,3,4) - no changes because 4 was suppose to stack with another note and it also breaks the symmetry :<
  5. 00:47:678 - There is enough of a break earlier so you should map these vocals. Maybe it'll be okay to ignore them in easy/normal, but I recommend mapping them for hard. hmm ill need more opinions on this since if i do i will have to completely rearrange a lot of notes
  6. 00:50:558 (1,2) - Blanket would look nicer i think this flows better :3
  7. 01:10:478 (2) - Move to the right a little more so it flows well into the next object. fixed
  8. 02:08:078 (2) - You want a slider start or circle on 02:08:318, not a slider end, because that note is extremely strong and slider ends are extremely weak. really? i dont really think so.. i mean the vocal is emphasized a bit but its not the large white tick or anything (lol)
[Mirai]
  1. This diff name doesn't really have anything to do with the show. Just go with Insane. B-but in the song they sing "Mirai" xD and idk what else to call this and insane is a boring name u_u i was also thinking about "witch" but idk if that has anything to do with the song; do you have any suggestions?
  2. 00:12:278 (1,1) - Spinner starts are extremely weak. You want spinners to end on the downbeat, since the spinner end is where you hear the tick. Move the end of the first spinner and start of the second forward by 1/4 beat. same as hard
  3. 00:14:078 (1) - 00:15:518 is a much stronger beat than the current ending point, so end the spinner at 00:15:518. It'll sound better because it fits the music. i like it how it currently is; im sure a circle emphasizes a beat better so i think its better if the spinners end covers the faint-er beat xD
  4. 00:31:358 (1,2) - Line them up, it'll look neater. done
  5. 00:35:318 (2) - Remove this note since it's overmapped. You can't hear any beat on this tick. Ok
  6. 00:48:638 (1,2,3) - Use smaller spacing for these post-slider streams, they're surprisingly hard to play when the spacing is big. okay; lowered spacing a bit
  7. 01:36:158 (6,7) - 01:39:998 (6,7,1,3,4,5) - Keep them parallel to be neater. done
  8. 01:39:998 (6,7,1) - Same thing I said earlier about smaller spacing for 1/4 stuff. this is just one note so i think its fine but fixed anyways xD
  9. 01:52:478 - I hear a note on this tick, try putting a circle there. no changes; sorry i feel like its too random and sort of ruins the 'break'
  10. 01:56:198 (3) - Same thing about overmapped notes. fixed
  11. 02:00:158 (2,3) - I'm fine with 3/4 sliders unless you're ignoring something on the 1/2 tick that you should have mapped. If you listen slowly, you can hear 02:00:398 and 02:00:878. So your sliders must end on those times instead of being 3/4. aw ok xD i actually really like how it was but i guess i have to change it :<
  12. 02:09:038 - Since this is the hardest difficulty, you shouldn't really ignore any prominent vocals like this one. fixed
  13. 02:15:518 (1,1,1) - You don't need new combo spam when all the notes are the same spacing and timing. Remove NC on all of these. fixed
  14. 02:16:958 (1,2,3) - Since the slider's straight, I'm assuming you want the circles after it to go in the same direction. The last one is a little too high. fixed
  15. 02:24:638 (1,2,3,4) - It's possible to arrange these in a way that they all blanket each other, which looks much nicer. See http://puu.sh/bhHOm/7a3d0e9d11.png oh! that looks a lot better xD fixed
  16. 02:34:718 (2) - Try making this a 1/2 repeating slider so you don't outright ignore the vocal, which sounds really awkward in hard/insanes. diff something a bit different
  17. 02:36:638 (2) - ^
This diff plays pretty well but the jumps are a bit big, but that's just my opinion. :P Some parts are a little messy but overall it's decent. fixed some jumps and organized them too xD i actually did do that but apparently i lost the progress somehow?

[Hitsounds]
Your hitsounding could use some work. Now I'm no expert to hitsounding by any means but I can help your map with some basic stuff. I'll be looking at Mirai difficulty, but these should apply to the same times at all diffs.
  1. 00:15:998 - From this point on, claps should be on every 2nd and 4th white tick because that's where you hear loud drum hits. 00:16:478 and 00:17:438 for example. Use this pattern throughout the rest of the song until near the end, except for places where the drum hits are absent again like 01:11:678 section. alright
  2. Avoid using finishes at places like 00:31:118 (8) - and 00:36:878 unless you hear a crashing cymbal in the music. I only listed two places you had finishes, but go through and remove all of the ones that don't have the crashing cymbal sound. Ones like 00:44:558 (1) - are okay because I do hear the sound there. there wasnt a finish at 31 but ill keep that in mind
  3. 00:46:238 (6,7) - these two are much louder drum hits so they should clap. fixed
  4. I know the least about whistles, but usually their general pattern is every 1st and 3rd white tick, which means the long white tick and short white tick exactly between two long white ticks. i used whistles every beat at kiai and i just followed the instrumentals everywhere else xD
It's a nice song and as I said before, the map is pretty decent, so I hope you'll manage to get this ranked! thank you !

Miramomo

Miramono wrote:

Hi! from modding queue...

[Hard]
  1. 00:41:438 (2) - move x:268 y:176 ? no changes sorry if i stack it then it will break the consistency
  2. 00:57:278 (3) - move x:368 y:296 that would ruin the star jump ><
[Mirai]
  1. 00:46:238 (6) - move x:504 y:216 that would break the consistency in the jump ><
  2. 00:49:358 (4) - ^ x:452 y:268 ^
  3. 00:50:078 (7) - ^ x:400 y:152 ^
  4. 00:57:278 (4) - ctrl + G that doesnt color DS and also i wanted to have a jump there;
  5. 01:11:198 (6) - move x:244 y:324 that unstacks the note :0
  6. 02:26:078 (4) - move x:252 y:196 i rearranged that part so it may not be correct >.<
  7. 02:37:118 (3) - ctrl + G ^
That's all, hope I helped :)

thanks for the mod guys~
PuttyoU
Hello , from my modding queues!

[Mirai]
  1. 00:23:678 (1) - head whistle
  2. 00:38:558 (6,7) - add whistle
  3. 00:46:238 (6,7) - I want slider jump(if you change it,please add whistle in 2 sliders head)
  4. 00:59:318 - add note
  5. 01:03:518 (8,9) - slider jump
  6. 01:45:518 (6) - whistle
  7. 01:51:038 (4) - slider end poind x:319 y:339
  8. 01:51:278 (5) - ^ x:413 y:213
  9. 01:51:758 (7) - this note jump please(example x:481 y:107)
  10. 02:02:558 (4) - x:352 y:365
  11. 02:02:798 (5) - whistle
  12. 02:09:038 (7) - change 1/4 slider
  13. 02:18:158 (5) - whistle
  14. 02:26:558 (1,2) - more open
  15. 02:23:918 (5,8) - clap
  16. 02:40:958 - spinner end is the best here. All diff change please.

[Hard]
  1. 00:20:798 (3) - whistle in head
  2. 00:35:198 (1,5) - whistle. slider whistle in head.
  3. 00:53:918 (5,6,1) - keep DS
  4. 01:44:078 (6) - whistle
  5. 01:58:238 (2,3,4,5) - very constrained
  6. 02:06:514 - add note
  7. 02:27:038 (2) - ignore finish
  8. 02:32:798 (1) - whistle
  9. 02:33:758 (4) - whistle in head
  10. 02:34:238 (1) - whistle in tail
  11. 02:36:158 (1) - whistle in head

[Normal]
  1. please check DS
  2. I recommend you use sliderstick sound
  3. 01:14:558 (5) - whistle in tail
  4. 01:18:158 (1) - no spinner here. note please
  5. 01:55:358 (3) - this rhythm fit in song. if you change it,please add 3:clap 5:whistle in head

[Easy]
  1. I recommend you use sliderstick sound
  2. 00:44:558 (1) - no spinner here. note please
  3. 01:39:518 (2,3) - Symmetrically please

Sorry easy modding.

Good luck :)
wa_
M4M as requested, Easy, Normal and Hard were checked tomorrow. (some NCs may be already fixed)

Let's go~

[General]
MP3 is 320kbps, so it's unrankable, check 2nd post :^)

[Easy]
  1. 00:23:678 (1) - Isn't it considered as off-screen? (I use 16:9 screen and can't change resolution to check if it's OK or not, so please check it!)
  2. 01:00:158 (1,2) - Hm, these sliders may be hard even for new playes, but it seems that it fits good rhythm.
  3. 01:06:878 (4) - This slider needs NC, for Easy diff 7 is quite high (OR for better consistency put NC at 01:08:318 and remove at 01:09:758.
  4. 01:12:638 (2,3) - Can you make this blanket better?
  5. 01:21:278 (1,2,3) - Just personal suggestion: What about to make this pattern smoother and change it slightly to something like this?
  6. 01:56:798 (4) - Again, try to add here NC.
  7. 02:24:638 (3) - Why don't you add NC here, this is the moment when new part of song begins, you even emphasized that thing by finish hitsound!
  8. 02:30:158 (1,1) - I'm not sure if space between spinner and slider is not too short. If this would make any problem, just try to shorten slider to 02:31:838. It's better solution than doing anything with already fitting slider.
[Normal]
  1. 00:00:638 (1,2,3) - Inconsistent spacing like this doesn't look good... Use 1.2 or 1.3. (Also, there are more issues like this in this diff)
  2. 01:10:478 (4) - Can you move it down to ~x28 y184 for better flow?
  3. 01:38:558 (2) - I'd suggest to make this slider vertical like this. Just look how it would change flowing it this part.
  4. 01:40:478 (4) - Consider adding NC.
  5. 01:57:278 (1,2,3) - It doesn't really fits to rhythm and vocals. Maybe it could work within Insane or Hard diff, but it's still Normal and it may actually confuse players. Try something like this.
[Hard]
  1. 00:02:558 (1,2,3) - There's something bad with flow. I don't like how you placed (2), pattern is actually good, but imo it doesn't flow well. Try to change this pattern like this.
  2. 00:32:318 (3) - What about to reverse this slider and make movement smoother here?
  3. 00:36:878 (6) - Can you make spacing around this circle more equal?
  4. 00:37:598 (2) - You can get nicer movement when you move this slider down to about x440 y276.
  5. 00:40:958 (1,2) - These sliders needs to be moved down under (4). You can avoid bad-looking overlap and flattened pattern, what I don't like in maps with smooth sliders like that. Select both sliders and move to x304 y184. It's way better!
  6. 00:50:558 (1,2) - Why don't you CTRL+G this pattern? It's not much to do, but you can get better flow here.
    00:57:278 (3,4,5,1) - I'd suggest to make these spacing equal. (but I'm not sure if it's possible here)
  7. 01:41:438 (3,4) - Similar to 00:37:598 (2), try to move left these notes to x280 y128, I guess.
[Mirai]
  1. Some star patterns would be polished a bit, it seems you made them manually.
  2. 00:31:358 (1,2) - I don't know why is it mapped like this, Regular 1/2 slifer (or 2 circles) should be better instead of (overmapped) 1/4.
  3. 01:01:358 (1) - I really suggest change it into 1/2 slider. It just avoids important note at white tick and it seems that vocals don't have to be emphasized like here.
  4. 01:30:878 (1,2) - Try to follow vocals here. It looks like these sliders were placed randomly without any reason.
  5. 01:33:518 - Why no circle here? Also, this antijump doesn't look good, try to add more space between notes?
  6. 01:52:958 (1) - I don't know what that shape means. You wanted to make wave? It doesn't look good... Try something other :p
  7. 02:00:158 (2,3) - Try to increase bodies spacing, just move (3) to x340 y56.
  8. Maybe there are more flow issues, but I didn't pointed out them and in overall it's OK.
Not bad, maybe pay more attention to aesthetics and flow :)
-Nya-
Hey! From your M4M modding queue.
Well, here's my mod:

General:
Your background image is larger than 1366X768, according to AiMod. I don't know if it's such a big issue, but just pointing it out.Bitrate is too high

Mirai:
00:04:478 (1,2) – Curve more00:05:438 (3) – Place it here: X:380 Y:10900:20:558 (3,4) – Blanket better00:39:038 (1,2) – Improve the blanket, use the approach circle00:46:478 (7,1) – Stack01:40:478 (1,2) – Rather blanket this01:47:918 (4) – Place it here: X:321 Y:3601:55:598 (7,6) – Stack?End the last spinner here: 02:43:358 -

Hard:
00:46:238 (4,5) – Place these two here: X:446 Y:216Also end the last spinner here: 02:43:358 –

Normal:
AiMod~ One DS issue00:00:638 (1) –Curve more00:28:238 –Add hitcircle00:30:158 (5) –Ctrl+H00:45:998 (6) –Move this slider downwards till it’s here: X:152 Y:16000:49:598 (3) –Ctrl+H (Remember to do the same with 00:51:518 (5) –02:10:238 (3) –Curve this slider more or just make it a straight slider.02:15:518 (4) –Place this slider here: X:176 Y:108. You will then create two blankets02:21:518 (2,3) –Blanket02:23:198 (4) –Ctrl+J02:37:838 (1) –End spinner here: 02:43:358 –

Easy:
AiMod~ One DS issue00:15:998 (1) – Add finish at the head of this slider00:27:518 (1) – Place this slider here: X:44 Y:22000:31:838 (1) – Place this slider here: X:144 Y:29600:40:958 (3) – Move it to this spot: X:440 Y:240?00:48:638 (1,2) – Blanket. Like this:
01:08:318 (2) – Place this slider here: X:224 Y:30801:11:678 (1) – Also move this one to this spot: X:300 Y:3201:58:238 (2) – X:188 Y:10802:02:078 (7) – I think this will look better if you place it here: X:424 Y:27202:09:278 (3) – NC02:37:838 (1) – End it here: 02:43:358 -

Hope my mod is helpful.
Overall, great mapset!
Good Luck! :D
Topic Starter
kakifly
PuttyoU

PuttyoU wrote:

Hello , from my modding queues!

[Mirai]
  1. 00:23:678 (1) - head whistle done
  2. 00:38:558 (6,7) - add whistle i dont see the reason for it xD
  3. 00:46:238 (6,7) - I want slider jump(if you change it,please add whistle in 2 sliders head) what?? sorry no changes and it already had whistle
  4. 00:59:318 - add note but theres nothing there xD
  5. 01:03:518 (8,9) - slider jump what do you mean?
  6. 01:45:518 (6) - whistle ok
  7. 01:51:038 (4) - slider end poind x:319 y:339 ill just allign the circles instead
  8. 01:51:278 (5) - ^ x:413 y:213 ^
  9. 01:51:758 (7) - this note jump please(example x:481 y:107) ??
  10. 02:02:558 (4) - x:352 y:365 did something similar
  11. 02:02:798 (5) - whistle no need
  12. 02:09:038 (7) - change 1/4 slider did something else
  13. 02:18:158 (5) - whistle i dont think it needs one
  14. 02:26:558 (1,2) - more open ??
  15. 02:23:918 (5,8) - clap ok
  16. 02:40:958 - spinner end is the best here. All diff change please.
alright,,

[Hard]
  1. 00:20:798 (3) - whistle in head no need?
  2. 00:35:198 (1,5) - whistle. slider whistle in head. ok
  3. 00:53:918 (5,6,1) - keep DS but i wanted to give a jump??
  4. 01:44:078 (6) - whistle ok
  5. 01:58:238 (2,3,4,5) - very constrained lol ik but theres no other place to put them xD
  6. 02:06:514 - add note theres nothing there..
  7. 02:27:038 (2) - ignore finish fixed
  8. 02:32:798 (1) - whistle
  9. 02:33:758 (4) - whistle in head
  10. 02:34:238 (1) - whistle in tail
  11. 02:36:158 (1) - whistle in head
    added whistles myself where i heard the chime thing :3

[Normal]
  1. please check DS fixed
  2. I recommend you use sliderstick sound ??
  3. 01:14:558 (5) - whistle in tail Done
  4. 01:18:158 (1) - no spinner here. note please Srry im gonna keep the spinner
  5. 01:55:358 (3) - this rhythm fit in song. if you change it,please add 3:clap 5:whistle in head
sorry not a fan of that rhythm..

[Easy]
  1. I recommend you use sliderstick sound
  2. 00:44:558 (1) - no spinner here. note please sorry gonna keep the spinner there
  3. 01:39:518 (2,3) - Symmetrically please done

Sorry easy modding.

Good luck :)
wa_

wa_ wrote:

M4M as requested, Easy, Normal and Hard were checked tomorrow. (some NCs may be already fixed)

Let's go~

[General]
MP3 is 320kbps, so it's unrankable, check 2nd post :^) already fixed ^o^

[Easy]
  1. 00:23:678 (1) - Isn't it considered as off-screen? (I use 16:9 screen and can't change resolution to check if it's OK or not, so please check it!) alright; moved in a bit
  2. 01:00:158 (1,2) - Hm, these sliders may be hard even for new playes, but it seems that it fits good rhythm. thats exaclty what im thinking but idk what else to do.. any suggestions?
  3. 01:06:878 (4) - This slider needs NC, for Easy diff 7 is quite high (OR for better consistency put NC at 01:08:318 and remove at 01:09:758. already fixed
  4. 01:12:638 (2,3) - Can you make this blanket better? lol sure
  5. 01:21:278 (1,2,3) - Just personal suggestion: What about to make this pattern smoother and change it slightly to something like this? sure
  6. 01:56:798 (4) - Again, try to add here NC. already added
  7. 02:24:638 (3) - Why don't you add NC here, this is the moment when new part of song begins, you even emphasized that thing by finish hitsound! alright
  8. 02:30:158 (1,1) - I'm not sure if space between spinner and slider is not too short. If this would make any problem, just try to shorten slider to 02:31:838. It's better solution than doing anything with already fitting slider. i think its fine; i put the slider right in the middle so hopefully ppl can easily reach the slider
[Normal]
  1. 00:00:638 (1,2,3) - Inconsistent spacing like this doesn't look good... Use 1.2 or 1.3. (Also, there are more issues like this in this diff) inconsistent? i am currently using 1.2
  2. 01:10:478 (4) - Can you move it down to ~x28 y184 for better flow? fixed
  3. 01:38:558 (2) - I'd suggest to make this slider vertical like this. Just look how it would change flowing it this part. hmm ill think about it but for now no changes
  4. 01:40:478 (4) - Consider adding NC. done
  5. 01:57:278 (1,2,3) - It doesn't really fits to rhythm and vocals. Maybe it could work within Insane or Hard diff, but it's still Normal and it may actually confuse players. Try something like this.
done !

[Hard]
  1. 00:02:558 (1,2,3) - There's something bad with flow. I don't like how you placed (2), pattern is actually good, but imo it doesn't flow well. Try to change this pattern like this. i think its okay; the tail of 1 lines up with head of 2 so no changes sorry
  2. 00:32:318 (3) - What about to reverse this slider and make movement smoother here? nah.. it doesnt reallygo with the rhythm?
  3. 00:36:878 (6) - Can you make spacing around this circle more equal? okay; i tried to do a jump but i guess it failed xD
  4. 00:37:598 (2) - You can get nicer movement when you move this slider down to about x440 y276. did something else..
  5. 00:40:958 (1,2) - These sliders needs to be moved down under (4). You can avoid bad-looking overlap and flattened pattern, what I don't like in maps with smooth sliders like that. Select both sliders and move to x304 y184. It's way better! it is! thank you ^o^
  6. 00:50:558 (1,2) - Why don't you CTRL+G this pattern? It's not much to do, but you can get better flow here. hmm.. i think it flows weird so no changes
    00:57:278 (3,4,5,1) - I'd suggest to make these spacing equal. (but I'm not sure if it's possible here) fixed
  7. 01:41:438 (3,4) - Similar to 00:37:598 (2), try to move left these notes to x280 y128, I guess. wanted to have a jump there sorry
[Mirai]
  1. Some star patterns would be polished a bit, it seems you made them manually. i honestly dont know how the polygonal circle creation thing works >_<
  2. 00:31:358 (1,2) - I don't know why is it mapped like this, Regular 1/2 slifer (or 2 circles) should be better instead of (overmapped) 1/4.the thing is there is a 'strong' sound every 1/2 beat and a slider tail just wont do it >< ill need more opinions on this
  3. 01:01:358 (1) - I really suggest change it into 1/2 slider. It just avoids important note at white tick and it seems that vocals don't have to be emphasized like here. alright; fixed
  4. 01:30:878 (1,2) - Try to follow vocals here. It looks like these sliders were placed randomly without any reason. i was following the vocal xD
  5. 01:33:518 - Why no circle here? Also, this antijump doesn't look good, try to add more space between notes? added circle
  6. 01:52:958 (1) - I don't know what that shape means. You wanted to make wave? It doesn't look good... Try something other :p i tried to make it look better xD
  7. 02:00:158 (2,3) - Try to increase bodies spacing, just move (3) to x340 y56. did something else
  8. Maybe there are more flow issues, but I didn't pointed out them and in overall it's OK.
Not bad, maybe pay more attention to aesthetics and flow :)
-Nya-

-Nya- wrote:

Hey! From your M4M modding queue.
Well, here's my mod:

General:
Your background image is larger than 1366X768, according to AiMod. I don't know if it's such a big issue, but just pointing it out. already fixed ^0^Bitrate is too high ^

Mirai:
00:04:478 (1,2) – Curve more uh ok why not xD00:05:438 (3) – Place it here: X:380 Y:109 nah i think it currently flows better00:20:558 (3,4) – Blanket better wasnt trying to blanket but fixed00:39:038 (1,2) – Improve the blanket, use the approach circle wasn't trying to blanket it will break the flow here00:46:478 (7,1) – Stack done01:40:478 (1,2) – Rather blanket this i think it flows better this way01:47:918 (4) – Place it here: X:321 Y:36 but then it doesnt stack01:55:598 (7,6) – Stack? ??End the last spinner here: 02:43:358 - did something else

Hard:
00:46:238 (4,5) – Place these two here: X:446 Y:216 sorry i like how it currently is; i prefer the flw to bend a little rather to be completely straightAlso end the last spinner here: 02:43:358 – did something else

Normal:
AiMod~ One DS issue fixed00:00:638 (1) –Curve more uh ok xD00:28:238 –Add hitcircle nah; i have no where to put it and theres only a vocal there00:30:158 (5) –Ctrl+H did something else00:45:998 (6) –Move this slider downwards till it’s here: X:152 Y:160 nice idea~ now its symmetrical ^o^ fixed00:49:598 (3) –Ctrl+H (Remember to do the same with 00:51:518 (5) – no changes sorry02:10:238 (3) –Curve this slider more or just make it a straight slider. no changes 02:15:518 (4) –Place this slider here: X:176 Y:108. You will then create two blankets i'd rather it have a nice flow.. no changes :<02:21:518 (2,3) –Blanket ^02:23:198 (4) –Ctrl+J nah02:37:838 (1) –End spinner here: 02:43:358 – did something different

Easy:
AiMod~ One DS issue fixed00:15:998 (1) – Add finish at the head of this slider added00:27:518 (1) – Place this slider here: X:44 Y:220 Ok.00:31:838 (1) – Place this slider here: X:144 Y:296 ok00:40:958 (3) – Move it to this spot: X:440 Y:240? no changes sorry00:48:638 (1,2) – Blanket. Like this: already fixed this in another mod but i didnt blanket
[box=Picture]
01:08:318 (2) – Place this slider here: X:224 Y:308 ok01:11:678 (1) – Also move this one to this spot: X:300 Y:32 no changes here01:58:238 (2) – X:188 Y:108 ok02:02:078 (7) – I think this will look better if you place it here: X:424 Y:272 you're right ~ fixed02:09:278 (3) – NC added02:37:838 (1) – End it here: 02:43:358 - same response as every other diff

Hope my mod is helpful.
Overall, great mapset! thank you!
Good Luck! :D[/box]

thanks for the mod guys ~
sheela
Hey again kakifly!

General

  1. Since you don't have a storyboard, you can uncheck the Widescreen Support option (in the Song Setup).

Easy

  1. 00:04:478 (1) - Not sure if you forgot, but the tail could have a whistle, as there's a "bell" sound in the music. So since there's a note on the beat, you can fill it with a whistle. There's also 00:06:398 (3) .
  2. 00:04:478 (1,3) - On those bodies, you added a whistle, which sounds weird. I suggest to remove them.
  3. 00:09:758 (2,3,4) - Nazi. Move them to x:264 y:180, then 00:10:238 (3,4) to x:313 y:266. The thing is that 00:09:758 (2,3,4) could be the same line perfectly with 00:08:318 (1) -'s curve.
  4. 00:17:438 (2,4) - Add claps on those two to follow the clap in the music. Try this clap hitsound (reduce the volume of this hitsound to 20%, which means that when you add a clap on a note, you should add a point with a 20% volume on the note, then add another point with the same volume as before (30%) on the next tick).
  5. 00:21:278 (2,4) - ^
    There's also 00:25:118 (2,3,4) - , 00:28:958 (2) . You should add claps on the 2nd and 4th white ticks.
  6. 00:38:558 (4) - The distance between this and the previous object breaks the constant distance snap. Moving this to x:120 y:365 should fix the problem.
  7. 01:25:118 (1) - There's also this one. Move 01:24:638 (4) to x:137 y:265.
  8. 01:28:478 (1) - I was thinking of a note on 01:28:478 -, then an 1/1 slider on 01:28:958 . The head gets a more "stronger" beat on the downbeat. So I thought it sounded better.
  9. 01:36:638 (3,1) - Swap the new combo. There's an emphasis at 01:36:638 . There's 01:40:478 (3) you need to add a new combo.
  10. 02:01:598 (6) - This note should have a new combo, since the beat is strong there. It also follows the new combo pattern. And remove it from 02:03:518 (1) .
  11. 02:18:398 (2) - Move this to x:210 y:314 to fix the inconstant distance. It'll also be in the middle of the two sliders.
  12. 02:28:478 (5) - Add a new combo to follow the pattern.
  13. 02:29:918 - Maybe a note on this tick? It should complete the kiai mode.

Normal

  1. 00:17:918 (1) - Remove the finish on the head. There's no emphasis beat here. There's also 00:19:838 (1) .
  2. 00:44:558 (4) - Add a new combo on the head. This beat changes the music. You add one to 01:49:838 (1) .
  3. 00:51:038 - Try adding a note there. The slider 00:50:798 (4) sounded weird, but okay.
  4. 02:24:158 (1) - The repeat is, in my opinion, is not strong for this beat in the music. I suggest to add a 1/2 slider on 02:24:158 , then a 1/1 slider on 02:24:638 . It also follows with the vocals.

Hard

  1. 00:08:798 (3) - The three previous objects goes on a straight line, but the slider (3) decides to curve, which breaks the flow (in my opinion). The best way to fix it is to make 00:08:318 (1,2,3) a triangle pattern:
  2. 00:20:798 (3) - Try moving this to x:99 y:224 to create a blanket pattern with the next object, and I thought it'll make a better flow for 00:19:838 (1,2,3) .
  3. 00:28:478 (3,4) - Move them to x:167 y:52. It'll just make a better circular flow.
  4. 00:41:918 (3) - Reduce it to the red tick (00:42:158 - )? I think the blue tick isn't worth it. It breaks the rhythm, and sounds a little weird.
  5. 01:13:598 (1,2) - Try moving them to where they'll be on the middle of 01:13:358 (4) . It'll just make it nicer.
  6. 01:16:238 (2) - Move this to x:406 y:53 to fix the inconstant distance. It's uncomfortable to play when the distance between this and the previous/next object is little than the constant distance.
  7. 01:17:918 (2) - If you switch the head and the tail, it would create a circular flow, which is comfortable to play.
  8. 01:48:158 (1) - This slider definitely sounds weird (unless I have broken ears).
  9. 01:49:598 (4) - As you did for the first part, replace the slider by two notes (one on the head, and the other on the tail). Circles (notes) are more stronger than slider's tail, in my opinion.
  10. 01:58:238 (2) - The distance between this and the previous object is too small. Try blanketing with 01:57:758 (1) -'s head:
    SPOILER

    225,281,118238,2,2,P|228:207|289:157,1,154.000004699707,8|0,0:0|0:0,0:0:0:0:
    369,197,118958,1,0,0:0:0:0:
    425,123,119198,1,10,0:0:0:0:
    511,154,119438,1,0,0:0:0:0:
  11. 01:59:438 (5,1) - Reduce the jump a bit? There's no strong beat, like 01:53:918 or 01:55:838 .
  12. 02:33:758 (4,1) - These sliders, for me, sounded weird. You follow the vocals before, but these sliders decides to go to another track in the music. I suggest to use this rhythm:
    .
    It'll follow better with the vocals.

Mirai

  1. 00:05:918 (1) - If you add a new combo to this note, then what about 00:03:998 (4,4) ? I suggest to remove the new combo on the note.
  2. 00:25:598 (1) - I suggest to copy-paste 00:25:118 (4) , flip it horizontally and vertically, and move it to x:432 y:180. Yours was a little "flow breaking" in my opinion.
  3. 00:31:358 (1) - This slider sounds weird, since it isn't part of 00:30:638 (6,7,8) . I mean that the music on where 00:31:358 (1) lands isn't the same as the part to 00:30:638 from 00:31:238 . I suggest to extend 00:31:358 (1) to the upbeat. It sounds more better.
  4. 00:35:678 (3,4,5,6,7) - perfectu plz The star pattern isn't beautiful. Try this code:
    SPOILER
    338,161,35678,1,0,0:0:0:0:
    201,46,35918,1,0,0:0:0:0:
    244,219,36158,1,0,0:0:0:0:
    311,53,36398,1,0,0:0:0:0:
    159,148,36638,2,0,L|45:145,1,85
    32,248,37118,6,0,L|124:248,1,85,2|0,0:0|0:0,0:0:0:0:
    I made more changes, so if it doesn't suit you, you can always make changes.
  5. 00:43:838 (3) - I don't like it that way. The flow breaks there, so try paralleling with 00:43:358 (2) .
  6. 01:04:958 (3,4) - These 1/4 sliders don't follow anything in the music, in my opinion. Try notes on 1/2 beats.
I think I can find more suggestion in the insane difficulty, so if you want, you can poke me in-game (normally in the weekends) to get a recheck. Good Luck on ranking this map. Here's a star! -w-b The mapset is really cool.

EDIT: Welp, I shot two stars (there's was a lag, so, - 3-), enjoy it~
Topic Starter
kakifly
sheela901

sheela901 wrote:

Hey again kakifly!

General

  1. Since you don't have a storyboard, you can uncheck the Widescreen Support option (in the Song Setup).
alright; fixed

Easy

  1. 00:04:478 (1) - Not sure if you forgot, but the tail could have a whistle, as there's a "bell" sound in the music. So since there's a note on the beat, you can fill it with a whistle. There's also 00:06:398 (3) . k added
  2. 00:04:478 (1,3) - On those bodies, you added a whistle, which sounds weird. I suggest to remove them. wait what?? i think you might've copied the wrong notes ??
  3. 00:09:758 (2,3,4) - Nazi. Move them to x:264 y:180, then 00:10:238 (3,4) to x:313 y:266. The thing is that 00:09:758 (2,3,4) could be the same line perfectly with 00:08:318 (1) -'s curve. fixed~
  4. 00:17:438 (2,4) - Add claps on those two to follow the clap in the music. Try this clap hitsound (reduce the volume of this hitsound to 20%, which means that when you add a clap on a note, you should add a point with a 20% volume on the note, then add another point with the same volume as before (30%) on the next tick). thanks very much for the hitsound! i actually do have them with all the other diffs since except easy. the sound actually comes every 2nd and 4th white tick ^o^
  5. 00:21:278 (2,4) - ^
    There's also 00:25:118 (2,3,4) - , 00:28:958 (2) . You should add claps on the 2nd and 4th white ticks.
  6. 00:38:558 (4) - The distance between this and the previous object breaks the constant distance snap. Moving this to x:120 y:365 should fix the problem. fixed
  7. 01:25:118 (1) - There's also this one. Move 01:24:638 (4) to x:137 y:265. fixed
  8. 01:28:478 (1) - I was thinking of a note on 01:28:478 -, then an 1/1 slider on 01:28:958 . The head gets a more "stronger" beat on the downbeat. So I thought it sounded better. thats a better idea xD fixed~
  9. 01:36:638 (3,1) - Swap the new combo. There's an emphasis at 01:36:638 . There's 01:40:478 (3) you need to add a new combo. done
  10. 02:01:598 (6) - This note should have a new combo, since the beat is strong there. It also follows the new combo pattern. And remove it from 02:03:518 (1) . done; made some adjustments to other nc's too
  11. 02:18:398 (2) - Move this to x:210 y:314 to fix the inconstant distance. It'll also be in the middle of the two sliders. fixed~ idk how that even happened...
  12. 02:28:478 (5) - Add a new combo to follow the pattern.
  13. 02:29:918 - Maybe a note on this tick? It should complete the kiai mode. no.. maybe thats a bit hard for easy imo

Normal

  1. 00:17:918 (1) - Remove the finish on the head. There's no emphasis beat here. There's also 00:19:838 (1) . done
  2. 00:44:558 (4) - Add a new combo on the head. This beat changes the music. You add one to 01:49:838 (1) . okay
  3. 00:51:038 - Try adding a note there. The slider 00:50:798 (4) sounded weird, but okay. on a blue tick? nah.. i think ill remap that part a bit
  4. 02:24:158 (1) - The repeat is, in my opinion, is not strong for this beat in the music. I suggest to add a 1/2 slider on 02:24:158 , then a 1/1 slider on 02:24:638 . It also follows with the vocals. done~

Hard

  1. 00:08:798 (3) - The three previous objects goes on a straight line, but the slider (3) decides to curve, which breaks the flow (in my opinion). The best way to fix it is to make 00:08:318 (1,2,3) a triangle pattern:
    fixed
  2. 00:20:798 (3) - Try moving this to x:99 y:224 to create a blanket pattern with the next object, and I thought it'll make a better flow for 00:19:838 (1,2,3) . fixed~ that works nicely !
  3. 00:28:478 (3,4) - Move them to x:167 y:52. It'll just make a better circular flow. fixed
  4. 00:41:918 (3) - Reduce it to the red tick (00:42:158 - )? I think the blue tick isn't worth it. It breaks the rhythm, and sounds a little weird. hmm ok fixed
  5. 01:13:598 (1,2) - Try moving them to where they'll be on the middle of 01:13:358 (4) . It'll just make it nicer. sorry i dont get what you mean...
  6. 01:16:238 (2) - Move this to x:406 y:53 to fix the inconstant distance. It's uncomfortable to play when the distance between this and the previous/next object is little than the constant distance. i wanted to have an uneven jump there, new music starts to play so i think its okay
  7. 01:17:918 (2) - If you switch the head and the tail, it would create a circular flow, which is comfortable to play. ok
  8. 01:48:158 (1) - This slider definitely sounds weird (unless I have broken ears). lol i think its fine.. it follows the music correctly xD
  9. 01:49:598 (4) - As you did for the first part, replace the slider by two notes (one on the head, and the other on the tail). Circles (notes) are more stronger than slider's tail, in my opinion. ok
  10. 01:58:238 (2) - The distance between this and the previous object is too small. Try blanketing with 01:57:758 (1) -'s head:

    225,281,118238,2,2,P|228:207|289:157,1,154.000004699707,8|0,0:0|0:0,0:0:0:0:
    369,197,118958,1,0,0:0:0:0:
    425,123,119198,1,10,0:0:0:0:
    511,154,119438,1,0,0:0:0:0:
    i didnt do that but i did fix it so the distance is more consistent
  11. 01:59:438 (5,1) - Reduce the jump a bit? There's no strong beat, like 01:53:918 or 01:55:838 . you're right; fixed
  12. 02:33:758 (4,1) - These sliders, for me, sounded weird. You follow the vocals before, but these sliders decides to go to another track in the music. I suggest to use this rhythm:

    It'll follow better with the vocals. i think ill keep the current rhythm but thanks

Mirai

  1. 00:05:918 (1) - If you add a new combo to this note, then what about 00:03:998 (4,4) ? I suggest to remove the new combo on the note. ill remove the combo.. i removed it before but my saves got reset x_x
  2. 00:25:598 (1) - I suggest to copy-paste 00:25:118 (4) , flip it horizontally and vertically, and move it to x:432 y:180. Yours was a little "flow breaking" in my opinion. ok fixed~
  3. 00:31:358 (1) - This slider sounds weird, since it isn't part of 00:30:638 (6,7,8) . I mean that the music on where 00:31:358 (1) lands isn't the same as the part to 00:30:638 from 00:31:238 . I suggest to extend 00:31:358 (1) to the upbeat. It sounds more better. changed to a repeat instead
  4. 00:35:678 (3,4,5,6,7) - perfectu plz The star pattern isn't beautiful. Try this code:

    I made more changes, so if it doesn't suit you, you can always make changes. hmm.. sorry i dont really like using codes i just arranged it myself but thanks
  5. 00:43:838 (3) - I don't like it that way. The flow breaks there, so try paralleling with 00:43:358 (2) . nah, i think it flows fine i mean its a circular motion to get from the tail of 3 to head of 4
  6. 01:04:958 (3,4) - These 1/4 sliders don't follow anything in the music, in my opinion. Try notes on 1/2 beats. did circles instead; i think it fits better
I think I can find more suggestion in the insane difficulty, so if you want, you can poke me in-game (normally in the weekends) to get a recheck. Good Luck on ranking this map. Here's a star! -w-b The mapset is really cool. thank you for the star!!

EDIT: Welp, I shot two stars (there's was a lag, so, - 3-), enjoy it~Lol well thanks xD

thanks for the mod sheela! it was very helpful *3*
fm4a93au04
Hello , from my queue ~~ ... again ?

fm4a93au04's standard modding queue

I don’t use box for my mod , so it maybe a little long … anyway , I’ll try my best .

[Recommand Sound]

I think you have know that how to grab sound effect form others file … so …

Hatsune Miku – ARiA<- S:C1-F , C , W ( Finish , Clap , Wistle ) . C = N-H ( Normalhit ) , choose one between S:C1-C and S:C1-W . Or you can use them together too ~

If you want N-H , then use the way I tell you ( at previous mod I gave you ) .



If you want S:C1-W , then name as “ soft-hitclap.wav “ to use it ~

These sound are fit your song at some part or some specific timing point . Try it if you like , and try to find out where place fit that sound .

But if you don’t want to , then ignore .

Megpoid GUMI – Checkmate <- S:C1-W . It match 00:50:558 . 00:52:478 . 00:54:878 . 00:56:318 . …… Same . If you like it then try to find out where really fit in your style ; If you think it’s unnecessary , than skip it .


[Easy]

Composing is very good for me =..= . So I focus on rhythm and sound .

00:00:638 (1) – End remove W .

00:02:078 (2) – Try to add some to match the BG drum sound . ( I think the sound S:C1-W is very fit ~~ try it ~~ or N-H )

00:02:558 (3) - End remove W .

00:03:998 (4) – Remove W .

00:04:478 (1,3) – Remove W at head , and W at sliderbody .

00:07:838 (4) – W .

00:09:758 (2,3,4) – Do something to match the BG drum sound ( use my sound or N-H ) . Maybe gradually increase the vol. .

00:12:158 – Why not add a note with F here ? If you do this , then later the spinner . ( maybe to 00:12:398 . or 00:12:638 . )

00:12:158 (1) – Maybe to near to next object ?



I prefer to :



00:15:998 ~ 00:46:478 – If you like my sound ( not my … I mean , “ The sound I recomand to you ” . I‘ll call it as “ my sound ” for an abbreviation bellow ) , here you can try to add them ~ 00:49:118 . 00:51:038 . 00:51:998 . 00:52:958 . and so on ~ Or , you can add N-H .

00:42:878 (1) – Here can add F since near the turning part of the song ( add one more F to emphsize this ending ) .

00:44:558 – Why not add a note with F here ? or , scale 00:43:358 (2) to here and F at end . If you do so , then later the spinner 1/2 or 1 beat and end at same place .

00:48:638 ~ 01:11:198 – Same as 00:15:998 ~ 00:46:478 , but noteworthy is 01:03:998 ~ 01:09:278 you need to put them every beat unless there need F , since the BG drum sound change here .

00:49:598 (2) – Remove W at body .

I don’t know why you add W at sliderbody ? If it is you mean to then ignore me . Short slider’s W sliderbody I think it’s not bad , but I don’t like long slider with W , so …… =..= .

00:54:878 (4) - Remove W at body .

00:56:318 (1) – F at head , remove W at body .

01:01:358 (2) – Head N-H , end N-F for a powerful little end .

01:02:318 (3) – I prefer to delete it and add a note at 01:03:038 . Since a short pause , beginners can read this :



It’s very fair , since the short pause will give player a long time to check for that .



Prev : x1.19 , next : x1.18 ( since grip so is not x1.2 ) .

Just … a reference .

01:09:758 (4) – Head N-F .

01:11:678 (1) – Head F .

01:12:638 (2) – End W .

01:15:038 (4) – W .

01:16:958 (2) – Change to a 1/2 beat slider ( end at 01:17:198 . ) , and end add F .

01:17:438 (1) – Scale it to 01:20:318 .

Oh , bellow … uh … since this song is a mirror ( first part is very very similar to second part ) , so I don’t tell the suggest about sound bellow . Just copy them to second part . Unless , there is something defferent from first part .

01:47:678 (1) – End F .

01:49:838 (3) – Gradrualy increase vol. ? Maybe 30% , 45% , and last 60% for a little end ? If you like , try to make your own style ~

01:59:678 (4) – Head F ?

02:01:598 (6) – F ?

02:09:278 ~ 02:23:198 – Same as 01:03:998 ~ 01:09:278 .

02:05:438 (3,4,1) - Copy 01:00:158 (1,2) .’s rhythm to here maybe ?

02:22:238 (2) – Make a red point curve at 02:22:478 ? ( other similar place can also add )

02:24:638 (1,2,3,4,5) – Add F every 1 beat .

02:29:918 – Add note ? If you do so , then later the next spinner 1/2 beat and end at same place .

02:32:798 (1,2) – I prefer to delete them and add note at 02:34:238 .

02:38:078 (1) – 1/2 beat later to batch beautiful BG sound . Better then match vocal imo .

About my sound ( S:C1-F ) you can try to fine out where fit them . It’s like a game ~ If you don’t like that sound then just Quite The Game for sure =ㄦ= .

<- In fect , he forgot to tell you where fit S:C1-F and he lazy to re-type this mod . Just give him a kick ~~~~ XD ~~~

Other sound same . Try to find out where fit them in your style ~

[Normal]

About sound , just copy E to N . Again , choose you like and ignore what you dislike ~ THANKS ~~

01:17:438 (5) – Dlete this to make a powerful end at 01:17:198 (4) . is better then follow the vocal here imo . Or , scale it to 01:18:878 . and make a heart or something =..= .



Spinner : 01:19:358 ~ 01:20:798 .

02:00:638 (5,1) – Avoid this overlap . They will overlap when test play . I’m a lazy guy , so :



Next : x1.19 by magic =ㄦ= . <- Plz KICK him !!!!!

02:36:638 – Add a note and later the next 2 obj 1/2 beat . Don’t forget to end the spinner at 02:40:958 .

[Hard]

Just follow the Easy mod to add sound or gradrualy increase vol or something . Since sound change can apply to all diff so ……

<- Yes , I lazy to type !! ( PUNCH ~~ )

… Let’s start ~

00:55:358 (3,4) – Change they into two 1 beat slider . Or change 00:54:878 (2) into note .

01:03:038 (3) – Ctrl+G ?

01:25:838 (2) – move to ( x,y ) – ( 168,240 ) .

01:07:358 (4) - Ctrl+G ?

02:36:638 (2,3) – Ctrl+G , and then ctrl+G 02:36:638 (2) again . I think is more fit here imo .

So , the old saying ...

Good luck to your map ~~
Xiaolin
M4M from your queue ~ >w<

[General]
  1. 02:37:838 (1) - This spinner should end at 02:43:838 imo, it feels better
  2. Please take a look at the whole map of this diff, you're missing lots of finish
  3. You're also missing some whistles too
[Easy]
  1. 00:00:638 (1) - I would suggest that you use whistle here, but still, keep the finish, cause the piano and the finish are both played at the same time ~
  2. 00:05:918 (2) - There's no use of the whistle here, also 00:02:078 (2) you didn't added whistle, so yeah lol ~ :p
  3. 00:25:598 (3) - Missing whistle at the beginning of the slider
  4. 00:44:558 (1) - This spinner should end at 00:46:718 imo, it sounded better
  5. 00:56:318 (1) - Missing finish, listen to this please
  6. 01:09:758 (4) - ^
  7. 01:25:118 (1) - Missing whistle, listen to this
  8. 01:29:918 (3) - ^ at the repeat
  9. 02:01:598 (6) - NC should start here, cause of the finish
  10. 02:07:358 (1) - Finish is at the wrong timing, please remove it
  11. 02:37:838 (1) - This spinner should end at 02:43:838 imo, it feels better
[Normal]
  1. 00:31:358 (1) - Missing finish
  2. 00:42:878 (1) - Missing whistle
  3. 00:44:558 (4) - NC here, cause of the finish
  4. 01:21:278 (1) - What with the low hitsound here? And also, missing finish, and please rise the volume, cause it looks weird like this IMO
Other than that, looks good to me, good luck
Topic Starter
kakifly
fm4a93au04

fm4a93au04 wrote:

Hello , from my queue ~~ ... again ?

fm4a93au04's standard modding queue

I don’t use box for my mod , so it maybe a little long … anyway , I’ll try my best .

Thanks for the hitsound suggestion but i think i'll stick with what i've got ><

[Easy]

Composing is very good for me =..= . So I focus on rhythm and sound .

00:00:638 (1) – End remove W . but the w matches the music

00:02:078 (2) – Try to add some to match the BG drum sound . added clap( I think the sound S:C1-W is very fit ~~ try it ~~ or N-H )

00:02:558 (3) - End remove W . ok

00:03:998 (4) – Remove W . but again it matches music :0

00:04:478 (1,3) – Remove W at head , and W at sliderbody . ^

00:07:838 (4) – W . added

00:09:758 (2,3,4) – Do something to match the BG drum sound ( use my sound or N-H ) . Maybe gradually increase the vol. . increased volume, same for all diffs

00:12:158 – Why not add a note with F here ? If you do this , then later the spinner . ( maybe to 00:12:398 . or 00:12:638 . )

00:12:158 (1) – Maybe to near to next object ?



I prefer to :

i put the slider in the middle of the screen so its okay and there really isnt another good place to end the slider

00:15:998 ~ 00:46:478 – If you like my sound ( not my … I mean , “ The sound I recomand to you ” . I‘ll call it as “ my sound ” for an abbreviation bellow ) , here you can try to add them ~ 00:49:118 . 00:51:038 . 00:51:998 . 00:52:958 . and so on ~ Or , you can add N-H . the sound actually comes every 2nd and 4th beat.. i just didnt add for easy but i think i will

00:42:878 (1) – Here can add F since near the turning part of the song ( add one more F to emphsize this ending ) . i dont think f is need there

00:44:558 – Why not add a note with F here ? or , scale 00:43:358 (2) to here and F at end . If you do so , then later the spinner 1/2 or 1 beat and end at same place . added f and c to spinner

00:48:638 ~ 01:11:198 – Same as 00:15:998 ~ 00:46:478 , but noteworthy is 01:03:998 ~ 01:09:278 you need to put them every beat unless there need F , since the BG drum sound change here . yes i understand xD

00:49:598 (2) – Remove W at body . no changes

I don’t know why you add W at sliderbody ? If it is you mean to then ignore me . Short slider’s W sliderbody I think it’s not bad , but I don’t like long slider with W , so …… =..= . i have a thing going on at kiai like.. 1 W every beat xD sorry..

00:54:878 (4) - Remove W at body .^

00:56:318 (1) – F at head , remove W at body . [/color]

01:01:358 (2) – Head N-H , end N-F for a powerful little end . already has F at the end

01:02:318 (3) – I prefer to delete it and add a note at 01:03:038 . Since a short pause , beginners can read this :

hmm.. sorry no changes i think that ignores the music :<

It’s very fair , since the short pause will give player a long time to check for that .



Prev : x1.19 , next : x1.18 ( since grip so is not x1.2 ) .

Just … a reference .

01:09:758 (4) – Head N-F . added

01:11:678 (1) – Head F . no changes.. doesnt fit music

01:12:638 (2) – End W . added

01:15:038 (4) – W . added

01:16:958 (2) – Change to a 1/2 beat slider ( end at 01:17:198 . ) , and end add F . it has the same music as the prev pattern so i dont think i need to change the rhythm

01:17:438 (1) – Scale it to 01:20:318 . done

Oh , bellow … uh … since this song is a mirror ( first part is very very similar to second part ) , so I don’t tell the suggest about sound bellow . Just copy them to second part . Unless , there is something defferent from first part .

01:47:678 (1) – End F . doesnt fit music

01:49:838 (3) – Gradrualy increase vol. ? Maybe 30% , 45% , and last 60% for a little end ? If you like , try to make your own style ~ done! did something similar

01:59:678 (4) – Head F ? doesnt fit music

02:01:598 (6) – F ? added

02:09:278 ~ 02:23:198 – Same as 01:03:998 ~ 01:09:278 .no changes

02:05:438 (3,4,1) - Copy 01:00:158 (1,2) .’s rhythm to here maybe ? i think i will remap 1:00 so it follows the beat instead

02:22:238 (2) – Make a red point curve at 02:22:478 ? ( other similar place can also add ) nice idea! done

02:24:638 (1,2,3,4,5) – Add F every 1 beat . i did but only for the first few notes

02:29:918 – Add note ? If you do so , then later the next spinner 1/2 beat and end at same place . started spinner there instead

02:32:798 (1,2) – I prefer to delete them and add note at 02:34:238 . did something different

02:38:078 (1) – 1/2 beat later to batch beautiful BG sound . Better then match vocal imo vocals and that bg soud starts at the same place.. so no changes.


Other sound same . Try to find out where fit them in your style ~

[Normal]

About sound , just copy E to N . Again , choose you like and ignore what you dislike ~ THANKS ~~

01:17:438 (5) – Dlete this to make a powerful end at 01:17:198 (4) . is better then follow the vocal here imo . Or , scale it to 01:18:878 . and make a heart or something =..= .



Spinner : 01:19:358 ~ 01:20:798 . i think its okay where it is; i moved it only for easy because they theres more time to get from the spinner to the circle

02:00:638 (5,1) – Avoid this overlap . They will overlap when test play . I’m a lazy guy , so : fixed



Next : x1.19 by magic =ㄦ= . <- Plz KICK him !!!!!

02:36:638 – Add a note and later the next 2 obj 1/2 beat . Don’t forget to end the spinner at 02:40:958 . no changes

[Hard]

Just follow the Easy mod to add sound or gradrualy increase vol or something . Since sound change can apply to all diff so ……

<- Yes , I lazy to type !! ( PUNCH ~~ )

… Let’s start ~

00:55:358 (3,4) – Change they into two 1 beat slider . Or change 00:54:878 (2) into note . no changes.. sorry

01:03:038 (3) – Ctrl+G ? that kind of ruins the flow >_<

01:25:838 (2) – move to ( x,y ) – ( 168,240 ) . i wanted to have uneven jump

01:07:358 (4) - Ctrl+G ? breaks flow, sorry

02:36:638 (2,3) – Ctrl+G , and then ctrl+G 02:36:638 (2) again . I think is more fit here imo . alright fixed

So , the old saying ...

Good luck to your map ~~ thanks!
Lapis Aoki

Lapis Aoki wrote:

M4M from your queue ~ >w<

[General]
  1. 02:37:838 (1) - This spinner should end at 02:43:838 imo, it feels better i think i will end it where it currently is.. i got a lot of mods to change where the slider ends and most people suggest the current one; sorry
  2. Please take a look at the whole map of this diff, you're missing lots of finish hmm okay but which diff?
  3. You're also missing some whistles too
[Easy]
  1. 00:00:638 (1) - I would suggest that you use whistle here, but still, keep the finish, cause the piano and the finish are both played at the same time ~ already added xD
  2. 00:05:918 (2) - There's no use of the whistle here, also 00:02:078 (2) you didn't added whistle, so yeah lol ~ :p done
  3. 00:25:598 (3) - Missing whistle at the beginning of the slider added
  4. 00:44:558 (1) - This spinner should end at 00:46:718 imo, it sounded better hmm.. i like it where it currently ends; right when the instrumentals end xD
  5. 00:56:318 (1) - Missing finish, listen to this please added
  6. 01:09:758 (4) - ^ already added
  7. 01:25:118 (1) - Missing whistle, listen to this added
  8. 01:29:918 (3) - ^ at the repeat ^
  9. 02:01:598 (6) - NC should start here, cause of the finish already added
  10. 02:07:358 (1) - Finish is at the wrong timing, please remove it moved slider to right timing
  11. 02:37:838 (1) - This spinner should end at 02:43:838 imo, it feels better
[Normal]
  1. 00:31:358 (1) - Missing finish i dont think it suits the music to put a finish there
  2. 00:42:878 (1) - Missing whistle added
  3. 00:44:558 (4) - NC here, cause of the finish already added
  4. 01:21:278 (1) - What with the low hitsound here? And also, missing finish, and please rise the volume, cause it looks weird like this IMO added finishbut i didnt change the volume cause the clap is a bit loud n stuff
Other than that, looks good to me, good luck
thank you!

thanks for the mod guys!
Xiaolin

kakifly wrote:

[General]
  1. Please take a look at the whole map of this diff, you're missing lots of finish hmm okay but which diff?
  2. You're also missing some whistles too
Woops, sorry about that typo lol, I mean in the whole mapset ~ xD
Kibbleru
m4m owo

[General]
  1. hmm the current ranked version has the artist as "Ai nonaka & Eri Kitamura" so i'm not sure which one is correct.
  2. I would recommend at least 1000 autoleadin?

[Mirai]
  1. maybe ar 8? some of the jump patterns become quite hard to read with ar 7
  2. 00:08:798 (2,3,4,5,6,7) - how bout reducing the size of these jumps as the music here is slightly quieter then slowly making them larger?
  3. 00:11:918 (8,1) - maybe u can exaggerate this jump a bit more to emphasize the finish
  4. 00:12:278 (1,1) - i recommend u doing this instead since the emphasis on spinners lie at the end
  5. 00:14:198 (1) - maybe end this at 00:15:518 - instead, the 1/2 gap is kinda sudden
  6. 00:55:838 (3,1) - space this consistently as the rest?
  7. 01:10:958 (5,6) - space this out more, when it comes to kickslider jumps its better to have them spaced out more evenly
    01:36:398 (7,1) - ^
  8. 01:17:438 (1) - how bout add circle and drag spinner back by 1/4?
  9. Solid diff indeed, but... too solid. It would be more interesting if you have a variety of distance in jumps and stuff. it's good, but just plays the same throughout the whole song imo :/

[Hard]
  1. 01:09:758 (1,2,3) - make ds here consistent?
  2. 01:17:198 (4) - maybe have the nc and jump here instead of 01:17:438 (1) - cuz of the finish sound owo
  3. 02:30:398 - how bout add circle and drag spinner back
  4. 02:29:678 (4,5) - ctrl g rhythm so slider head can express finish sound?
  5. again solid!

[Normal]
  1. 00:20:558 - add note for bass sound?
    01:25:838 - ^
  2. honestly at least ar4 for a better spread :>
  3. 01:25:118 - downbeat should be something clickable, also to keep NC consistent
  4. again solid. to make this a bit more interesting though, consider maybe stacking some of the circles? like 00:39:758 (2,3) - this would give a very nice effect if stacked, ur choice though.

[Easy]
  1. be careful for the amount of time u have between a spinner and the next object. 00:12:158 (1,1) - avoid things like this. have at least i would say 2 white ticks of room after a spinner before u place a note
    02:29:678 (1,1) - ^

    same goes with normal diff
Iceskulls
Hello there
M4M from your queue

[General]
Uncheck letter box during break ( your map doesn't has break time)

[Mirai]
  • I would use AR=8 so for nice transition from Hard to this diff
  1. 00:05:918 (1) - No need to NC unless you decide to put finish HS here
  2. 00:07:838 (4) - This would be sound better if you use the same rhythm that you do here 00:04:478 (1,2,3,1) - the music really sound like the same
  3. 00:08:798 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - This kind of music here can form lots of pattern maybe you use more pattern here this would intresting
  4. 00:17:918 (1,2) - Try this http://puu.sh/bjGta/a861d7a36e.png it sound nice to me
  5. 00:22:238 (2,3,4,5) - Try this http://puu.sh/bjGz4/159293c53b.png sound nice
  6. 00:26:078 (2,3,4,5) - Not a really good shape maybe you can make it looks like this http://puu.sh/bjGF4/dfa9d13eb8.png ( (5) x=240 )
  7. 00:30:638 (6) - NC like this http://puu.sh/bjGKv/5ce12efcb4.png would make it more easier to recognize change in beat spacing
  8. 00:31:838 - NC suggestion http://puu.sh/bjGSq/8d96d19acb.png
  9. 00:34:478 - NC suggestion http://puu.sh/bjGVH/f25510df8d.png My NC is for consistentcy in pattern
  10. 00:43:358 (2) - NC here instead of 00:42:878 (1) - if you follow th vocal
  11. 00:42:878 (1,2,3,4) - Line up y=244 on all notes for better flow
  12. 00:44:558 (1) - No need for whistle. Finish sound is loud that can make it unable to hear whistle sound
  13. 00:45:278 (2) - Move to x=296 y=155 for better cosmetic http://puu.sh/bjHem/78fb8ab531.png
  14. 00:56:798 (2) - Should make this same as 00:56:318 (1) - it would create nice flow and cosmetic
  15. 01:01:838 (2) - Ctrl+J then reposition and this would flow better , I think
  16. 01:03:518 (8,1) - Make it like this for nice cosmetic http://puu.sh/bjHnA/e144fad38d.png See that (8) will create some nice blanket shape with (1)
  17. 01:10:238 (2,3,4,5) - You can make this spacing a bit more intresting I would make something like this http://puu.sh/bjHK8/9b913ecce3.png
  18. 01:20:558 - NC suggestion http://puu.sh/bjHQG/238e48b2d1.png
  19. 01:29:438 - NC suggestion http://puu.sh/bjHUh/f8c49305be.png My NC is for consistentcy in pattern
  20. 01:39:518 (5,6) - I think the music not really goes with this symmetry try this rhythm http://puu.sh/bjI1f/ca511974a6.png
  21. 01:47:198 (3) - Suggest copy-paste 01:46:238 (1) - and then Ctrl+J then Ctrl+G
  22. 01:58:718 (5,6) - Hmm..rhythm is a bit weird try this http://puu.sh/bjICQ/972f3c0183.png See that the new NC also consistent too , right?
  23. 02:13:118 (1) - x=368 to line up 02:12:158 (5,6,1) -
  24. 02:17:678 (4) - Angle a bit up for better cosmetic and flow http://puu.sh/bjIQM/563f0a4124.png
    I think HS is a bit not consistent for kiai time you should use same pattern of HS for kiai time
    But this diff is a bit nice to play :P
[Hard]
  • Maybe OD=5
  1. 00:09:758 - NC suggestion http://puu.sh/bl2ry/16bc345211.png
  2. 00:16:718 (2) - Might need to place lower for a better flow http://puu.sh/bl2y5/4eac48068c.png
  3. 00:23:198 (5) - Hmm..I would Ctrl+J then reposition here to keep the flow that you do here 00:22:478 (2,3,4) -
  4. 00:32:318 (3) - Ctrl+G and it should make flow a bit more intresting
  5. 00:34:238 - Rhythm suggestion http://puu.sh/bl2Qc/fe27758627.png
  6. 00:35:678 (3,4) - Should copy-paste 00:35:198 (1,2) - for consistent in spacing http://puu.sh/bl2Yk/6c4fef1cff.png I think (4) spacing is a bit off
  7. 01:00:638 (2) - Should place like this for better cosmetic and flow http://puu.sh/bl34Y/a98787e232.png
  8. 01:08:558 (3,5) - Should line up (x=480 on all notes) so this will consist with this line up 01:08:318 (2,4) - you also might need to reposition 01:09:278 (6) - too
  9. 02:04:478 (4,5,6) - Flow is a bit weird here how about this? http://puu.sh/bl4xQ/7d84c69274.png
  10. 02:15:518 (1) - Rhythm suggestion http://puu.sh/bl4MT/6cfc19839c.png
  11. 02:23:678 (4) - y=216 to line up 02:22:478 (1,2,4) -
    Good diff
[Normal]
  • OD=4 you already have easier diff than this now
    Sorry but I'm not a fan of this type of Normal but I would point out that some notes still inconsistent in DS like this one 01:12:638 (2,3,4) - 01:12:638 (2,3) - DS=1.12 (1.1 ish) but 01:13:358 (3,4) - DS= 1.18(1.2 ish) Also you can decrease the amout of sliders and add more circles for this diff
[Easy]
  1. 00:12:158 (1) - About spinner usage in Easy : Spinners should be used sparingly in Easy difficulties - generally ends of mapped parts before a break and the entire song. When using a spinner, make sure the length is fairly long. 2-4 measures is a good guide.
    The reasoning is because most new players are going to react slowly to a spinner, so there's a delay in starting them. Then they will also spin wildly, usually drawing along the perimeter of the screen. Once the spinner is complete, they will be most probably disoriented and wondering where their cursor is. This is the reason why if you have a spinner in the middle of a mapped phrase, you should allow for as much time as possible for recovery. A good rule of thumb is 3-4 beats after a spinner, but this can vary depending on BPM.
    I think you would need to move spinner end to 00:15:038 -
  2. 00:42:878 (5) - Remove NC and NC this 00:43:358 (6) - instead
  3. 02:29:678 (1) - Spinner end at 02:31:838 -
    Looks like the only problem for this diff is the spinner the others are fine to me
Overall
Good map to play but it might need some improvement in consistentcy of the map

Good luck :)
Topic Starter
kakifly
Kibbleru

Kibbleru wrote:

m4m owo

[General]
  1. hmm the current ranked version has the artist as "Ai nonaka & Eri Kitamura" so i'm not sure which one is correct. i had Lanturn check the metadata for me and they checked official source so i think its good for now xD
  2. I would recommend at least 1000 autoleadin? I Think when playing the map the leadin comes automatically??

[Mirai]
  1. maybe ar 8? some of the jump patterns become quite hard to read with ar 7 alright fixed
  2. 00:08:798 (2,3,4,5,6,7) - how bout reducing the size of these jumps as the music here is slightly quieter then slowly making them larger? okay good idea~
  3. 00:11:918 (8,1) - maybe u can exaggerate this jump a bit more to emphasize the finish done
  4. 00:12:278 (1,1) - i recommend u doing this instead since the emphasis on spinners lie at the end um ok
  5. 00:14:198 (1) - maybe end this at 00:15:518 - instead, the 1/2 gap is kinda sudden i think its okay for insane; i tested it out a few times and i suck at osu; i moved it closer to the centre if that helps
  6. 00:55:838 (3,1) - space this consistently as the rest? nah; i think it builds a nice pressure if that makes sense
  7. 01:10:958 (5,6) - space this out more, when it comes to kickslider jumps its better to have them spaced out more evenly okay then
    01:36:398 (7,1) - ^
  8. 01:17:438 (1) - how bout add circle and drag spinner back by 1/4? mm i tried that but i didnt really likeit;;
  9. Solid diff indeed, but... too solid. It would be more interesting if you have a variety of distance in jumps and stuff. it's good, but just plays the same throughout the whole song imo :/lol thanks; sorry this is only my second time trying an insane;; and idont play them much so idk what to do x_x

[Hard]
  1. 01:09:758 (1,2,3) - make ds here consistent? theres a strong beat so i wanted to have a combo jump :3
  2. 01:17:198 (4) - maybe have the nc and jump here instead of 01:17:438 (1) - cuz of the finish sound owo yes yes but at where the nc currently is new music starts playing
  3. 02:30:398 - how bout add circle and drag spinner back nah
  4. 02:29:678 (4,5) - ctrl g rhythm so slider head can express finish sound? im sure not what you mean?
  5. again solid!
thanks xD

[Normal]
  1. 00:20:558 - add note for bass sound? added
    01:25:838 - ^ added 1/2 slider
  2. honestly at least ar4 for a better spread :> okay; raised ar and od
  3. 01:25:118 - downbeat should be something clickable, also to keep NC consistent okay
  4. again solid. to make this a bit more interesting though, consider maybe stacking some of the circles? like 00:39:758 (2,3) - this would give a very nice effect if stacked, ur choice though. yes i see what you mean! ill keep it in mind

[Easy]
  1. be careful for the amount of time u have between a spinner and the next object. 00:12:158 (1,1) - avoid things like this. have at least i would say 2 white ticks of room after a spinner before u place a note ill fix them all
    02:29:678 (1,1) - ^

    same goes with normal diff
ok; but i think some are ok i put the notes right in the middle of the screen

CelsiusLK

CelsiusLK wrote:

Hello there
M4M from your queue

[General]
Uncheck letter box during break ( your map doesn't has break time) Done

[Mirai]
  • I would use AR=8 so for nice transition from Hard to this diff already added
  1. 00:05:918 (1) - No need to NC unless you decide to put finish HS here i dont think you have the updated version?? :0
  2. 00:07:838 (4) - This would be sound better if you use the same rhythm that you do here 00:04:478 (1,2,3,1) - the music really sound like the same they are the same rhythm to me?
  3. 00:08:798 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - This kind of music here can form lots of pattern maybe you use more pattern here this would intresting lol ill try but what pattern?
  4. 00:17:918 (1,2) - Try this http://puu.sh/bjGta/a861d7a36e.png it sound nice to me nah; then i'd be missing a clap in the music and i think the current one is ok
  5. 00:22:238 (2,3,4,5) - Try this http://puu.sh/bjGz4/159293c53b.png sound nice did something else
  6. 00:26:078 (2,3,4,5) - Not a really good shape maybe you can make it looks like this http://puu.sh/bjGF4/dfa9d13eb8.png ( (5) x=240 ) done
  7. 00:30:638 (6) - NC like this http://puu.sh/bjGKv/5ce12efcb4.png would make it more easier to recognize change in beat spacing the updated version of my map is differnt
  8. 00:31:838 - NC suggestion http://puu.sh/bjGSq/8d96d19acb.png nah
  9. 00:34:478 - NC suggestion http://puu.sh/bjGVH/f25510df8d.png My NC is for consistentcy in pattern that nc gets sort of long.. no changes sorry
  10. 00:43:358 (2) - NC here instead of 00:42:878 (1) - if you follow th vocal no changes
  11. 00:42:878 (1,2,3,4) - Line up y=244 on all notes for better flow done
  12. 00:44:558 (1) - No need for whistle. Finish sound is loud that can make it unable to hear whistle sound done
  13. 00:45:278 (2) - Move to x=296 y=155 for better cosmetic http://puu.sh/bjHem/78fb8ab531.png okay; also made adjustments to all the circles so the jump is even again; had to stack last two notes
  14. 00:56:798 (2) - Should make this same as 00:56:318 (1) - it would create nice flow and cosmetic fixed
  15. 01:01:838 (2) - Ctrl+J then reposition and this would flow better , I think no i think it flows better the way; the head of next slider lines up with tail
  16. 01:03:518 (8,1) - Make it like this for nice cosmetic http://puu.sh/bjHnA/e144fad38d.png See that (8) will create some nice blanket shape with (1) fixed
  17. 01:10:238 (2,3,4,5) - You can make this spacing a bit more intresting I would make something like this http://puu.sh/bjHK8/9b913ecce3.pngi spread them out but they still have a consistent spacing
  18. 01:20:558 - NC suggestion http://puu.sh/bjHQG/238e48b2d1.png nah; this nc follows the music better imo
  19. 01:29:438 - NC suggestion http://puu.sh/bjHUh/f8c49305be.png My NC is for consistentcy in pattern ok added
  20. 01:39:518 (5,6) - I think the music not really goes with this symmetry try this rhythm http://puu.sh/bjI1f/ca511974a6.png thats exactly what i have? probalby since your version isnt updated ><
  21. 01:47:198 (3) - Suggest copy-paste 01:46:238 (1) - and then Ctrl+J then Ctrl+G i think the currently one; although looks a bit weird flows much better
  22. 01:58:718 (5,6) - Hmm..rhythm is a bit weird try this http://puu.sh/bjICQ/972f3c0183.png See that the new NC also consistent too , right? then it ends on a strong downbeat and the sliders start on red ticks which feel weird;; no changes
  23. 02:13:118 (1) - x=368 to line up 02:12:158 (5,6,1) - fixed
  24. 02:17:678 (4) - Angle a bit up for better cosmetic and flow http://puu.sh/bjIQM/563f0a4124.png ok
    I think HS is a bit not consistent for kiai time you should use same pattern of HS for kiai time i'm pretty sure i have a whistle on every beat and clap every 2nd beat; i will recheck later
    But this diff is a bit nice to play :P thanks? xD
[Hard]
  • Maybe OD=5 Did 6 since i think normal was 5?
  1. 00:09:758 - NC suggestion http://puu.sh/bl2ry/16bc345211.png no changes
  2. 00:16:718 (2) - Might need to place lower for a better flow http://puu.sh/bl2y5/4eac48068c.png fixed
  3. 00:23:198 (5) - Hmm..I would Ctrl+J then reposition here to keep the flow that you do here 00:22:478 (2,3,4) - i think its okay right now
  4. 00:32:318 (3) - Ctrl+G and it should make flow a bit more intresting fixed! its really nice thanks
  5. 00:34:238 - Rhythm suggestion http://puu.sh/bl2Qc/fe27758627.png i think that may break the consistency;;
  6. 00:35:678 (3,4) - Should copy-paste 00:35:198 (1,2) - for consistent in spacing http://puu.sh/bl2Yk/6c4fef1cff.png I think (4) spacing is a bit off okay fixed
  7. 01:00:638 (2) - Should place like this for better cosmetic and flow http://puu.sh/bl34Y/a98787e232.png but that looks very inconsistent Dx
  8. 01:08:558 (3,5) - Should line up (x=480 on all notes) so this will consist with this line up 01:08:318 (2,4) - you also might need to reposition 01:09:278 (6) - too fixed
  9. 02:04:478 (4,5,6) - Flow is a bit weird here how about this? http://puu.sh/bl4xQ/7d84c69274.png nah
  10. 02:15:518 (1) - Rhythm suggestion http://puu.sh/bl4MT/6cfc19839c.png ok
  11. 02:23:678 (4) - y=216 to line up 02:22:478 (1,2,4) - fixed
    Good diff
thanks

[Normal]
  • OD=4 you already have easier diff than this now
    Sorry but I'm not a fan of this type of Normal but I would point out that some notes still inconsistent in DS like this one 01:12:638 (2,3,4) - 01:12:638 (2,3) - DS=1.12 (1.1 ish) but 01:13:358 (3,4) - DS= 1.18(1.2 ish) Also you can decrease the amout of sliders and add more circles for this diff
sorry thats just how i like to map Dx

[Easy]
  1. 00:12:158 (1) - About spinner usage in Easy : Spinners should be used sparingly in Easy difficulties - generally ends of mapped parts before a break and the entire song. When using a spinner, make sure the length is fairly long. 2-4 measures is a good guide.
    The reasoning is because most new players are going to react slowly to a spinner, so there's a delay in starting them. Then they will also spin wildly, usually drawing along the perimeter of the screen. Once the spinner is complete, they will be most probably disoriented and wondering where their cursor is. This is the reason why if you have a spinner in the middle of a mapped phrase, you should allow for as much time as possible for recovery. A good rule of thumb is 3-4 beats after a spinner, but this can vary depending on BPM. fixed these in prev mod
    I think you would need to move spinner end to 00:15:038 -
  2. 00:42:878 (5) - Remove NC and NC this 00:43:358 (6) - instead nah
  3. 02:29:678 (1) - Spinner end at 02:31:838 - fixed
    Looks like the only problem for this diff is the spinner the others are fine to me
Overall
Good map to play but it might need some improvement in consistentcy of the map okay i'll work on that; thanks for the mod!

Good luck :)

thanks for modding my map guys !
Kibbleru


no, u need to manually set ur audio leadin through the .OSU file.

at the moment u have 600 ish so i would recommend a bit more



i mean like ctrl g the selection, keep the RHYTHM but use a different PLACEMENT
Topic Starter
kakifly

Kibbleru wrote:



no, u need to manually set ur audio leadin through the .OSU file.

at the moment u have 600 ish so i would recommend a bit more



i mean like ctrl g the selection, keep the RHYTHM but use a different PLACEMENT
im baka -- ok thanks xD
[ Setsuna ]
.... Screw this.

Anyways

*=Personal Opinion
**=Should Fix
***=FIX NOW LOLOLOLOL

General
Song Setup>Design>Misc>Enable Widescreen Support

Easy
*00:04:478 (1,3) - The whistle sounds sound weird. Use a custom hitsound?
** starting from 00:12:158 (1), turn http://puu.sh/bmieM/2b5a8256f0.jpg into http://puu.sh/bmiia/0224a753bd.jpg (The red circle around the red beats are reverse signs. It's just my skin.
**02:29:678 (1) - After this spinner, add a beat on the next white tick.

Normal
*00:07:358 (3) - Err add clap hitsound at the end of this
**00:48:638 (1) - Instead of making the WHOLE slider a whistle hitsound, make the beginning of it a FINISH hitsound.
**02:24:638 (2) - ^

At this point, I'm about to fall asleep.

Edit: Took a break, went to bed.
Hard
**00:40:958 (1,2,3,4) - Err, blanket patterns for better flow?
**00:53:198 (2,3,4,5,6) - This star is bent around, not sure if intentional.
Damit, I'm hungry, I woke up at 4pm lol, still haven't had breakfast.

FOOD IS FOR THE WEAK

Mirai
*00:08:798 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - So many triangles, this feels like Koigokoro >.>
**00:12:158 (1) - Remove this
**00:12:278 (1) - Move this one tick back (to the white tick) and put finish hitsound.
*00:46:478 (7) - You could move this somewhere else.
**Copy 01:50:798 (3) and replace 01:51:278 (5) with it.
*02:15:518 (2) - Put this somewhere a bit farther, then do the same things with the beats after (copy the thing)

...I'm going to die of hunger.
Topic Starter
kakifly

[ Setsuna ] wrote:

.... Screw this.

Anyways

*=Personal Opinion
**=Should Fix
***=FIX NOW LOLOLOLOLLOLOLOLOLOLOLOLshot

Song Setup>Design>Misc>Enable Widescreen Support no need to disable that when i dont have a SB

Easy
*00:04:478 (1,3) - The whistle sounds sound weird. Use a custom hitsound? do u have one i can use...
** starting from 00:12:158 (1), turn http://puu.sh/bmieM/2b5a8256f0.jpg into http://puu.sh/bmiia/0224a753bd.jpg (The red circle around the red beats are reverse signs. It's just my skin. woah thats too hard for easy
**02:29:678 (1) - After this spinner, add a beat on the next white tick. ok; changed for now..shortened spinner too..

Normal
*00:07:358 (3) - Err add clap hitsound at the end of this added whistle instead
**00:48:638 (1) - Instead of making the WHOLE slider a whistle hitsound, make the beginning of it a FINISH hitsound. oh yeah.. forgot that one ok added finish
**02:24:638 (2) - ^ added

At this point, I'm about to fall asleep. k

Edit: Took a break, went to bed. k.. nice to know..

Hard
**00:40:958 (1,2,3,4) - Err, blanket patterns for better flow? nah; this has better flow imo
**00:53:198 (2,3,4,5,6) - This star is bent around, not sure if intentional. theres no other way to do this start xD
Damit, I'm hungry, I woke up at 4pm lol, still haven't had breakfast. ok...

FOOD IS FOR THE WEAK you'll die without food

Mirai
*00:08:798 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - So many triangles, this feels like Koigokoro >.> deal with it LOL
**00:12:158 (1) - Remove this but its an important downbeat
**00:12:278 (1) - Move this one tick back (to the white tick) and put finish hitsound. nah ^
*00:46:478 (7) - You could move this somewhere else. ok
**Copy 01:50:798 (3) and replace 01:51:278 (5) with it. uh ok
*02:15:518 (2) - Put this somewhere a bit farther, then do the same things with the beats after (copy the thing) that was intentional

...I'm going to die of hunger. k
thanks for mod
litoluna
hi~
for m4m
[Easy]
  1. 00:04:478 (1) - missing whistle at boby?
  2. 00:06:398 (3) - ^
  3. 01:01:598 - I think not need finish.
  4. 01:01:838 (3) - finish at head and delete finish at end
  5. 01:55:838 - I think not need finish.

    beautiful easy ;)
[Normal]
  1. 00:14:078 (1,1) - Too soon after a spinner in a Normal. this unrankble element.
    02:30:398 (1,1) - ^
  2. 00:19:838 (1,2,3) - change DS 1.2?
  3. 00:21:758 (4,5,6) - ^
  4. 01:07:838 (1) - add finish at head
  5. 01:11:678 (1) - ^
  6. 01:47:918 (3) - delete note.Because note is connected too much, you should cut it

    The spacing should prepare it
[Hard]
  1. 00:48:638 (1,2) - I think 1/1slider is fiting.
  2. 02:06:878 - add note
  3. 02:36:638 (2,3,4) - try this Rhythm.(more vocal following)
[Mirai]
  1. 00:25:598 (1) - try curveslider
  2. 00:43:358 (2,3) - try this slider ;)
  3. 01:07:838 (1,2,3) - There is not a sound here(01:07:958 (2) - )
    I think fiting slider
  4. 02:05:918 (2) - I think fiting clap only.
  5. 02:06:158 (3) - ummm... Because there is not the sound of cymbals, exclude finish and add whistle
sorry poor english

Good luck!!! ;)
Shohei Ohtani
I love having nice memes thrown in my face

Insane:
00:25:598 (1) - This would be nicer if it flowed better with the previous slider
00:55:358 (2,3) - This is really weird because of the overlap and the fact that the music doesn't really change all that much, so the anti-jump is just odd. Possibly make these regular jumps, it has the same amount of impact without destroying the flow
01:01:358 (1) - Add clap on end of slider
01:10:238 (2,3,4,5,6) - This feels out of place mostly because everything else is nicely distance snapped, so having all of these random jumps is a bit off
01:55:598 (5) - Make this jump smaller?
02:22:958 (1,2,3) - I'd prefer the spacing of these to be similar to the spacing of (3) and (4)
02:28:478 (1) - Add finish on slider head

Hard:
00:12:278 (1,1) - I'd prefer if you did this like Insane, because ending on the blue tick just sounds awkward, and the end of a slider has more of an impact than the beginning of one
01:16:238 (2,3) - Fix this spacing, ESPECIALLY since you're making a pattern
01:47:678 (5,6) - You shouldn't have 2 finishes in a row unless the music has it. Apply this to all other instances
02:07:118 (4) - Add finish
02:15:518 (2) - Add clap
02:16:478 (4) - Add clap
02:30:398 (1) - Add finish

Normal:
01:11:678 (1) - Add finish on beginning of slider
01:18:158 (1) - Move this back to the white tick. Mostly because I've been getting yelled at about spinners so im morally obligated to tell you this
01:36:158 (5) - Add finish on end of slider
01:44:318 (1) - Finish on beginning of slider
02:07:118 (3) - ^
02:16:958 (1) - ^
02:30:398 (1) - ^

Easy:
Fine

The biggest issue with this map is the hitsound inconsistency. Which sucks because the hitsounds are cool, but a lot of times I'll just be missing nitpicky things. Go through every diff and make sure the hitsounds are as consistent as you can make them.

Get like 3-4 more mods then bug me about this.

Also I'm trying to find the correct metadata for this but I can't, so if anybody has the Volume 5 Blu-Ray/DVD set of Madoka, can you be a broksi and check that out for me thx
Topic Starter
kakifly
litoluna

litoluna wrote:

hi~
for m4m
[Easy]
  1. 00:04:478 (1) - missing whistle at boby? no?
  2. 00:06:398 (3) - ^ ^
  3. 01:01:598 - I think not need finish. you're right; removed
  4. 01:01:838 (3) - finish at head and delete finish at end ok
  5. 01:55:838 - I think not need finish. ok; removed

    beautiful easy ;) thank you!
[Normal]
  1. 00:14:078 (1,1) - Too soon after a spinner in a Normal. this unrankble element. okay; fixed
    02:30:398 (1,1) - ^ fixed
  2. 00:19:838 (1,2,3) - change DS 1.2? ok
  3. 00:21:758 (4,5,6) - ^ ^
  4. 01:07:838 (1) - add finish at head added
  5. 01:11:678 (1) - ^ nah; it doesnt fit the music there
  6. 01:47:918 (3) - delete note.Because note is connected too much, you should cut it your right; removed

    The spacing should prepare it
[Hard]
  1. 00:48:638 (1,2) - I think 1/1slider is fiting. fixed
  2. 02:06:878 - add note added
  3. 02:36:638 (2,3,4) - try this Rhythm.(more vocal following) its nice; fixed
[Mirai]
  1. 00:25:598 (1) - try curveslider
    ok
  2. 00:43:358 (2,3) - try this slider ;)
    ok! that flows a lot better
  3. 01:07:838 (1,2,3) - There is not a sound here(01:07:958 (2) - ) removed
    I think fiting slider
    added
  4. 02:05:918 (2) - I think fiting clap only. already has clap?
  5. 02:06:158 (3) - ummm... Because there is not the sound of cymbals, exclude finish and add whistle that was a mistake lol >< fixed~
sorry poor english

Good luck!!! ;) thanks!

CDFA

CDFA wrote:

I love having nice memes thrown in my face

Insane:
00:25:598 (1) - This would be nicer if it flowed better with the previous slider i see what you mean; fixed
00:55:358 (2,3) - This is really weird because of the overlap and the fact that the music doesn't really change all that much, so the anti-jump is just odd. Possibly make these regular jumps, it has the same amount of impact without destroying the flow alright.. god it took me a while to arrange the jumps so they dont look hideous x_x
01:01:358 (1) - Add clap on end of slider added
01:10:238 (2,3,4,5,6) - This feels out of place mostly because everything else is nicely distance snapped, so having all of these random jumps is a bit off ok; fixed their consistency so they are even
01:55:598 (5) - Make this jump smaller? fixed
02:22:958 (1,2,3) - I'd prefer the spacing of these to be similar to the spacing of (3) and (4) ok
02:28:478 (1) - Add finish on slider head i dont think it needs one; the sound is different; the last few notes literally had the crashing cymbol sound

Hard:
00:12:278 (1,1) - I'd prefer if you did this like Insane, because ending on the blue tick just sounds awkward, and the end of a slider has more of an impact than the beginning of one done
01:16:238 (2,3) - Fix this spacing, ESPECIALLY since you're making a pattern done
01:47:678 (5,6) - You shouldn't have 2 finishes in a row unless the music has it. Apply this to all other instances fixed; in all diffs
02:07:118 (4) - Add finish added
02:15:518 (2) - Add clap ^
02:16:478 (4) - Add clap ^
02:30:398 (1) - Add finish ^

Normal:
01:11:678 (1) - Add finish on beginning of slider a finish wouldnt fit there; added a whistle instead
01:18:158 (1) - Move this back to the white tick. Mostly because I've been getting yelled at about spinners so im morally obligated to tell you this ok
01:36:158 (5) - Add finish on end of slider finish wouldnt work there; added whistle
01:44:318 (1) - Finish on beginning of slider added
02:07:118 (3) - ^ ^
02:16:958 (1) - ^ ^
02:30:398 (1) - ^ already has one

Easy:
Fine

The biggest issue with this map is the hitsound inconsistency. Which sucks because the hitsounds are cool, but a lot of times I'll just be missing nitpicky things. Go through every diff and make sure the hitsounds are as consistent as you can make them. alright; got a few mods on inconsistent hitsounds but now i have to stop being lazy and check them all ;__;

Get like 3-4 more mods then bug me about this. alright lol

Also I'm trying to find the correct metadata for this but I can't, so if anybody has the Volume 5 Blu-Ray/DVD set of Madoka, can you be a broksi and check that out for me thx Lanturn checked official sources for the names and the title is in english
; checked a ranked version of this song to make sure. so i think the metadata is fine ?? :<

thanks for mod both of you ~
[ Setsuna ]
Kay so I did most of the simple storyboard you told me to make.....

SPOILER
EXPORT (exported at 2014-09-06 updated): http://puu.sh/boaKB/558d9b9bc4.osz

SPOILER
Code for just the SB
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\SB1.jpg",320,240
F,0,152318,153898,0,1
S,0,152318,153898,0.645
Sprite,Foreground,Centre,"SB\SB1.jpg",320,240
F,0,153898,170135,1
S,0,153898,170135,0.645
Sprite,Foreground,Centre,"SB\SB2.jpg",320,240
S,2,48479,49473,0.645,0.8
F,1,48479,49479,1,0
F,1,63998,64998,1,0
S,2,63998,64998,0.645,0.8
F,1,113918,114918,1,0
S,2,113918,114918,0.645,0.8
F,1,129278,130278,1,0
S,2,129278,130278,0.645,0.8
F,1,144638,145638,1,0
S,2,144638,145638,0.645,0.8
//Storyboard Sound Samples

Will add lyrics and more pulses later lol
pishifat

what year is it again

from your queueueueuueue

general

  1. add im to the tags. it's common to ignore the usage of the apostrophe when searching stuff like this. (i searched "and im home" in my osu library and got no results so it's stupid)

mirai

  1. 00:04:958 (2,3) - considering you emphasized the bell noise stuff with whistles, you should emphasize them with your mapping as well. by this, i mean not having the stronger beat on the end of the slider, which happens with (2) here. if you were to ctrl+G 00:04:958 (2,3) - so that their rhythms switch, things would be emphasized properly according to your hitsounds. same would apply to 00:06:398 (1,2,3) - . more on active/passive hitsounding can be found here if you're interested. also, your normal diff does emphasis stuff correctly there
  2. 00:12:278 (1) - shouldn't this have a whistle since it's the same bell noise as other places with whistles
  3. 00:18:878 (3,4,5,6,1) - you probably already know about it, but when making star shapes (or anything else actually), it can be a lot neater by using the compose>create polygon circles tool. you can see the difference in neatness between your original and a version using that tool. would apply to any other star shapes you've got, like 00:37:598 (2,3,4,5,6) - and other shapes like 00:45:038 (1,2,3,4,5,6) - etc
  4. 00:21:758 (1,2) - might make sense to ctrl+g these (for the rhythm thing again), since the vocal "ni" would be better represented by the 1 beat long slider and the 1/2 beat vocals would be better represented with the 1/2 beat slider.
  5. 00:31:118 (1,2) - may want to swap the NCs on these, since (1) is still part of the previous vocal phrase and (2) is part of the next. if you had an object placed on the downbeat it would be clear to ahve the NC there, but since this is a slider end, it's kind of confusing. if you plan on keeping it, 01:36:398 (7,1) - these NCs should be switched since it's the same thing. (please dont do the second choice it's bad)
  6. 00:31:838 (3) - missing clap on the headzor
  7. 00:39:038 (1,2) - dunno if it's intentional that this isn't a blanket, but if not, raising the tail of (1) up works out for doing that
  8. 01:01:358 (1) - shoudl have le clap on le tail
  9. 01:01:358 (1,2) - since (2) is where the song gets more intense (as expressed by your hitsound finish), you may want to actually have 01:01:358 (1) - continue with teh slower SV shared by 00:59:678 (7,1) - . this way, when the song picks up more, the player will move more. right now, the player starts moving faster before the song gets louder and it's kinda weird. with those changes, your NCs would look like this.
  10. 01:12:638 (3) - since the flow moving from 01:11:678 (1,2) - is exactly a straight line up and (3) is exactly a straight line up... shouldn't they be in the same straight line? like 3 is slightly to the left and i'm wondering if there's a reason for that, since having it directly above 2 would make mroe sense
  11. 01:30:878 (1,2) - maybe it's just me, but i feel like this would play a bit nicer if (1)'s curve were the opposite direction, so there's a sort of loop-ish flow, similar to what you did at 0 1:40:478 (1,2) -
  12. the green line on 02:09:279 - is off by AN ENTIRE MILLISECOND. it should be at 02:09:278 - because that's where all otehr ones are and kiai is inconsistent by a 1/1000th of a second why would you make such a huge mistake you are a terrible person.
  13. 02:27:038 (3) - should have a finish right
  14. 02:28:958 (2) - ^

hard

  1. 00:04:478 (1,2,3) - 00:06:398 (1,2,3) - gonna say the same thing as in insane with rhythmswitching. if you didn't change it there, then this can be ignored i guess. if you did though, you like 100% should change it here.
  2. 00:12:278 (1) - yeahsamething as insane
  3. 00:20:558 (2,4) - normally wouldn't complain about stacks, but since these are both visible ingame, it would probably be a good idea to get it more exact.
  4. 00:25:598 (1) - you should probably move this more to the left since it overlaps the key bindings in 4:3 resolutions.
  5. 00:53:198 (2,3,4,5,6) - same thing about compose>create polygon circles as in insane (sorry)
  6. 00:58:238 (1) - should have a whistle on head
  7. 01:32:798 (1,2,3) - seems kidn of awkward to have a jump in a place where there's linear flow like this. if (2) were equally spaced between (1,3) it would make more sense, just as you did at 01:36:638 (1,2,3) - or 01:48:158 (1,2,3) - or like everywhere
  8. 02:11:198 (1,2,3,4) - uh what's with the spacing here? if it's intentional, that's.. well pretty unusual
  9. 02:18:878 (1) - should also have a whistle on head

normal

  1. 00:15:998 (1,2,3) - shouldn't these be in a straight line like 00:39:038 (1,2,3) - or wat
  2. 00:18:638 (2,3) - uhspacing
  3. 00:19:838 (1,2,3) - uh uh spacing
  4. 00:17:918 (1) - considering you start using a 2 bar comboing pattern after the intro section, it would make sense to remove the NC here
  5. 00:40:958 (4) - should have a whistleee
  6. 00:42:878 (1,2,3) - le spacing. gonna stop pointing out tiny spacing things like that. if there's a visible differnece between object overlaps you should probably adjust it
  7. some hitsound spam:
SPOILER
  1. 00:52:478 (1) - whisssssssstle
  2. 01:24:638 (6) - shoudl have a clap on the head
  3. 01:27:038 (4) - and a whistle on the head
  4. 01:29:678 (2) - shouldn't have anything whistle-related
  5. 01:37:118 (1) - should have a clap on headz
  6. 01:39:998 (3) - not really sure why there's a whislte on the tail ehre
  7. 01:46:238 (1) - should have a whistle right
  8. 01:59:678 (3,4,5,6,1) - just a reminder again to use that tool for polygon circlesaofjdfioasdjfods
  9. 02:18:878 (4) - should have a whistle on head. right now there's one on the slider body so i think you know it sohuld be there lol
  10. 02:27:518 (6) - whistle should be on the head of this, not the tail, right?
  1. 02:32:798 (1) - you'll probably want to put this exactly in the center of the grid, since its slight offset compared to the perfectly centered spinner is gross

easy

  1. a couple more spacing things, as mentioned in normal, are here. (meaning stuff like 01:21:278 (1,2,3) - since you can clearly see (2) is closer to (3) than (1)). also stuff like 02:18:878 (3,4) - where it's like distance snap not enabled.
  2. hitsound spam:
SPOILER
  1. 00:37:118 (3) - shoudl have a whistle on the head right? consistency with 00:29:438 (3) -
  2. 00:40:958 (3) - ^
  3. 01:06:878 (4) - le whistle on le head for reasons
  4. 01:27:038 (3) - ^
  5. 01:32:318 (3) - ^except tail
  6. 01:33:758 (1) - ^
  7. 01:38:558 (3) - ^except head now
  8. 01:42:398 (3) - ^
  9. 01:46:238 (3) - ^
  10. 02:03:518 (3) - ^on both head and tail
  11. 02:05:438 (1) - ^head
  12. 02:12:158 (4) - ^
  1. 02:22:238 (2) - should really get rid of this and do what you do at 02:06:398 (2,3) - and 01:48:638 (2,3) - and the other times it happens. the red tick there is way stronger than anything else around it, so you kinda need an object there. following usual rhythm there is fine and good and consistent and yay
  2. 02:23:678 (3) - if you don't happen to change that rhythm thing, this should have a whistle on the head.
  3. 02:24:638 (1,2,3,4,1) - no idea what's going on with the finishes here
  4. 02:35:678 (5) - assuming the whistle on 02:33:758 (3) - was intentional, this should have a whistle. if not, (3) shouldn't
  5. not really my preference when it comes to flow stuff, but i won't mention something that subjective here and i have math homework i should be doing so your map is perfect ok.
hitsounds are confusing

l
Topic Starter
kakifly
pishifat

pishifat wrote:

from your queueueueuueue

general

  1. add im to the tags. it's common to ignore the usage of the apostrophe when searching stuff like this. (i searched "and im home" in my osu library and got no results so it's stupid)um idk if it has anything to do with the song but ok..?

mirai

  1. 00:04:958 (2,3) - considering you emphasized the bell noise stuff with whistles, you should emphasize them with your mapping as well. by this, i mean not having the stronger beat on the end of the slider, which happens with (2) here. if you were to ctrl+G 00:04:958 (2,3) - so that their rhythms switch, things woul d be emphasized properly according to your hitsounds. same would apply to 00:06:398 (1,2,3) - . more on active/passive hitsounding can be found i do agree with what you said but the rhythm .. not so much. The circle seems to be emphasizing nothing so i will keep it as it is; they have whistles if thats enoughhere if you're interested. also, your normal diff does emphasis stuff correctly there
  2. 00:12:278 (1) - shouldn't this have a whistle since it's the same bell noise as other places with whistles removed
  3. 00:18:878 (3,4,5,6,1) - you probably already know about it, but when making star shapes (or anything else actually), it can be a lot neater by using the compose>create polygon circles tool. you can see the difference in neatness between your original and a version using that tool. would apply to any other star shapes you've got, like 00:37:598 (2,3,4,5,6) - and other shapes like 00:45:038 (1,2,3,4,5,6) - etc i know about the tool but it just gets confusing on how to use it.. guess ill test it out now
  4. 00:21:758 (1,2) - might make sense to ctrl+g these (for the rhythm thing again), since the vocal "ni" would be better represented by the 1 beat long slider and the 1/2 beat vocals would be better represented with the 1/2 beat slider. fixed
  5. 00:31:118 (1,2) - may want to swap the NCs on these, since (1) is still part of the previous vocal phrase and (2) is part of the next. if you had an object placed on the downbeat it would be clear to ahve the NC there, but since this is a slider end, it's kind of confusing. if you plan on keeping it, 01:36:398 (7,1) - these NCs should be switched since it's the same thing. (please dont do the second choice it's bad) fixed; did first suggestion
  6. 00:31:838 (3) - missing clap on the headzor added
  7. 00:39:038 (1,2) - dunno if it's intentional that this isn't a blanket, but if not, raising the tail of (1) up works out for doing that dont wanna blanket here
  8. 01:01:358 (1) - shoudl have le clap on le tail added
  9. 01:01:358 (1,2) - since (2) is where the song gets more intense (as expressed by your hitsound finish), you may want to actually have 01:01:358 (1) - continue with teh slower SV shared by 00:59:678 (7,1) - . this way, when the song picks up more, the player will move more. right now, the player starts moving faster before the song gets louder and it's kinda weird. with those changes, your NCs would look like this. fixed
  10. 01:12:638 (3) - since the flow moving from 01:11:678 (1,2) - is exactly a straight line up and (3) is exactly a straight line up... shouldn't they be in the same straight line? like 3 is slightly to the left and i'm wondering if there's a reason for that, since having it directly above 2 would make mroe sense fixed; also changed slider shape a bit
  11. 01:30:878 (1,2) - maybe it's just me, but i feel like this would play a bit nicer if (1)'s curve were the opposite direction, so there's a sort of loop-ish flow, similar to what you did at 0 1:40:478 (1,2) - oh it does; fixed
  12. the green line on 02:09:279 - is off by AN ENTIRE MILLISECOND. it should be at 02:09:278 - because that's where all otehr ones are and kiai is inconsistent by a 1/1000th of a second why would you make such a huge mistake you are a terrible person. OH MY GOD HOW DID I MAKE SUCH A UNRANKABLE MISTAKE !!!!! MUST FIX!!!11!!!1111!!!!!
  13. 02:27:038 (3) - should have a finish right I guess so if i were keeping a constant finish
  14. 02:28:958 (2) - ^

hard

  1. 00:04:478 (1,2,3) - 00:06:398 (1,2,3) - gonna say the same thing as in insane with rhythmswitching. if you didn't change it there, then this can be ignored i guess. if you did though, you like 100% should change it here.
  2. 00:12:278 (1) - yeahsamething as insane done
  3. 00:20:558 (2,4) - normally wouldn't complain about stacks, but since these are both visible ingame, it would probably be a good idea to get it more exact. holy- i just fixed this yesterday wtf..
  4. 00:25:598 (1) - you should probably move this more to the left since it overlaps the key bindings in 4:3 resolutions. fixed
  5. 00:53:198 (2,3,4,5,6) - same thing about compose>create polygon circles as in insane (sorry) same response lol
  6. 00:58:238 (1) - should have a whistle on head added
  7. 01:32:798 (1,2,3) - seems kidn of awkward to have a jump in a place where there's linear flow like this. if (2) were equally spaced between (1,3) it would make more sense, just as you did at 01:36:638 (1,2,3) - or 01:48:158 (1,2,3) - or like everywhere fixed
  8. 02:11:198 (1,2,3,4) - uh what's with the spacing here? if it's intentional, that's.. well pretty unusual well its intentional but i ll try to make it less weird xD
  9. 02:18:878 (1) - should also have a whistle on head added

normal

  1. 00:15:998 (1,2,3) - shouldn't these be in a straight line like 00:39:038 (1,2,3) - or wat fixed; i noticed the ones at 39 sec were a few axis off so fixed those too
  2. 00:18:638 (2,3) - uhspacing spacing is fine.. i had to have it stack another note so i cant change it LOL
  3. 00:19:838 (1,2,3) - uh uh spacing fixed
  4. 00:17:918 (1) - considering you start using a 2 bar comboing pattern after the intro section, it would make sense to remove the NC here removed
  5. 00:40:958 (4) - should have a whistleee
  6. 00:42:878 (1,2,3) - le spacing. gonna stop pointing out tiny spacing things like that. if there's a visible differnece between object overlaps you should probably adjust it
  7. some hitsound spam:
SPOILER

  • fixed most of these; thanks
  1. 00:52:478 (1) - whisssssssstle
  2. 01:24:638 (6) - shoudl have a clap on the head
  3. 01:27:038 (4) - and a whistle on the head
  4. 01:29:678 (2) - shouldn't have anything whistle-related following the guitar
  5. 01:37:118 (1) - should have a clap on headz
  6. 01:39:998 (3) - not really sure why there's a whislte on the tail ehre there isnt?
  7. 01:46:238 (1) - should have a whistle right no?
  8. 01:59:678 (3,4,5,6,1) - just a reminder again to use that tool for polygon circlesaofjdfioasdjfods
  9. 02:18:878 (4) - should have a whistle on head. right now there's one on the slider body so i think you know it sohuld be there lol
  10. 02:27:518 (6) - whistle should be on the head of this, not the tail, right?
  1. 02:32:798 (1) - you'll probably want to put this exactly in the center of the grid, since its slight offset compared to the perfectly centered spinner is gross fixed

easy

  1. a couple more spacing things, as mentioned in normal, are here. (meaning stuff like 01:21:278 (1,2,3) - since you can clearly see (2) is closer to (3) than (1)). also stuff like 02:18:878 (3,4) - where it's like distance snap not enabled. fixed
  2. hitsound spam:
SPOILER

  • fixed most of these
  1. 00:37:118 (3) - shoudl have a whistle on the head right? consistency with 00:29:438 (3) -
  2. 00:40:958 (3) - ^
  3. 01:06:878 (4) - le whistle on le head for reasons
  4. 01:27:038 (3) - ^
  5. 01:32:318 (3) - ^except tail
  6. 01:33:758 (1) - ^
  7. 01:38:558 (3) - ^except head now i dont see the reason here?
  8. 01:42:398 (3) - ^
  9. 01:46:238 (3) - ^
  10. 02:03:518 (3) - ^on both head and tail
  11. 02:05:438 (1) - ^head
  12. 02:12:158 (4) - ^
  1. 02:22:238 (2) - should really get rid of this and do what you do at 02:06:398 (2,3) - and 01:48:638 (2,3) - and the other times it happens. the red tick there is way stronger than anything else around it, so you kinda need an object there. following usual rhythm there is fine and good and consistent and yay i changed the rhythm at both spots since i found one that suited the music better
  2. 02:23:678 (3) - if you don't happen to change that rhythm thing, this should have a whistle on the head.
  3. 02:24:638 (1,2,3,4,1) - no idea what's going on with the finishes here lol fixed
  4. 02:35:678 (5) - assuming the whistle on 02:33:758 (3) - was intentional, this should have a whistle. if not, (3) shouldn't added
  5. not really my preference when it comes to flow stuff, but i won't mention something that subjective here and i have math homework i should be doing so your map is perfect ok.
hitsounds are confusing

l

thanks for the mod~ will get to your map soon
Xiaolin
get 2 or 3 more mods pls, so CDFA will notice you ~ :3
he just said bug him if you get 3 or 4 mods, and now you get 1 mod after his mod, that makes it 2 ~ xD
ganbatte on getting this map ranked o3o/
Topic Starter
kakifly
thanks Aoki o3o !!
hopefully i do.. it will be my first ranked xD
[ Setsuna ]

kakifly wrote:

thanks Aoki o3o !!
hopefully i do.. it will be my first ranked xD
rank hype incoming
Topic Starter
kakifly
thx for jinxing it
[ Setsuna ]

kakifly wrote:

thx for jinxing it
The rank hype train never stops.
XinCrin
Hi kakifly, M4M From my queue. After previous mod , let see what can I find xD
I'm modding this since yesterday, I don't know if you did some changes D:

Easy

  1. 00:02:078 (2) |Nazi| Could be better if you center this circle. try moving to x:256 y:228. You don't need to fix the spacing with the next object
  2. 00:56:318 (1) You are using the Distance Spacing in "1.2x" but this slider is using a 1.33x of DS with previous object. So, you should fix the spacing with previous object
  3. 01:00:158 (1) In my opinion the tail of this slider sounds a bit weird without the "Clap". Maybe you could add it
  4. 01:01:118 (2) (^)
  5. 01:03:998 (1) (^) For consistency with this part
  6. 01:36:638 (1) There's a strong beat at the beginning of this slider. So, I suggest you to add a Finish on there
  7. 01:49:838 (3) (^) Fits great with the music
  8. 02:28:478 (1) This combo feels very short compared at rest of beatmap and a bit unnecessary maybe. So, maybe you could remove it
Normal

  1. 00:09:038 (2,3) A CTRL G here gives a better rhythm imo. If you do this, obviously you have fix the placement of objects
  2. 00:54:158 (4) The Finish from the slider end sounds a bit strong imo. What about to remove it?
  3. 01:00:878 (2) A Whistle fits great at the beginning and slider end. What about to add them?
  4. 01:43:598 I feel that you are ignoring a strong beat here. Maybe if you add a circle here if will become a bit hard. So, I suggest you to use a 1/2 here for a better gameplay
Hard

  1. 00:12:278 (1) A Whistle in this spinner fits great with the music imo
  2. 00:14:198 (1) Clap (^)
  3. 00:17:918 (1) The flow with previous slider is not good at all. Consider to move this slider some grids up. Maybe try moving to x:316 y:44
  4. 00:38:798 (5,4) |Nazi| Maybe you could try to stack properly these circles. You'll need to move a bit previous slider
  5. 00:44:558 (5) Could be a better idea if you increase the volume a bit here to emphasize this Finish hitsound (Something like this 01:51:758)
  6. 02:37:598 (4) For a better flow with previous slider, I suggest you to move this circle to x:76 y:16
Wow, You did a great job here. You deserve a Star ~
Good Luck :D
Topic Starter
kakifly
XinCrin

XinCrin wrote:

Hi kakifly, M4M From my queue. After previous mod , let see what can I find xD
I'm modding this since yesterday, I don't know if you did some changes D:

Easy

  1. 00:02:078 (2) |Nazi| Could be better if you center this circle. try moving to x:256 y:228. You don't need to fix the spacing with the next object fixed
  2. 00:56:318 (1) You are using the Distance Spacing in "1.2x" but this slider is using a 1.33x of DS with previous object. So, you should fix the spacing with previous object fixed
  3. 01:00:158 (1) In my opinion the tail of this slider sounds a bit weird without the "Clap". Maybe you could add it i missed that one xD thanks for pointing it out
  4. 01:01:118 (2) (^) ^
  5. 01:03:998 (1) (^) For consistency with this part changed that part; but you helped me notice another hitsound issue
  6. 01:36:638 (1) There's a strong beat at the beginning of this slider. So, I suggest you to add a Finish on there added
  7. 01:49:838 (3) (^) Fits great with the music added
  8. 02:28:478 (1) This combo feels very short compared at rest of beatmap and a bit unnecessary maybe. So, maybe you could remove it i think i'll leave it; it has a better consistency
Normal

  1. 00:09:038 (2,3) A CTRL G here gives a better rhythm imo. If you do this, obviously you have fix the placement of objects no changes; imo i dont see much of it
  2. 00:54:158 (4) The Finish from the slider end sounds a bit strong imo. What about to remove it? i think its fine; it fits the music
  3. 01:00:878 (2) A Whistle fits great at the beginning and slider end. What about to add them? added
  4. 01:43:598 I feel that you are ignoring a strong beat here. Maybe if you add a circle here if will become a bit hard. So, I suggest you to use a 1/2 here for a better gameplay
    fixed
Hard

  1. 00:12:278 (1) A Whistle in this spinner fits great with the music imo added
  2. 00:14:198 (1) Clap (^) nice find xD fixed
  3. 00:17:918 (1) The flow with previous slider is not good at all. Consider to move this slider some grids up. Maybe try moving to x:316 y:44 did something different since i wanted to have a jump
  4. 00:38:798 (5,4) |Nazi| Maybe you could try to stack properly these circles. You'll need to move a bit previous slider i dont get what you mean; i probably changed that part
  5. 00:44:558 (5) Could be a better idea if you increase the volume a bit here to emphasize this Finish hitsound (Something like this 01:51:758) fixed
  6. 02:37:598 (4) For a better flow with previous slider, I suggest you to move this circle to x:76 y:16 changed that part
Wow, You did a great job here. You deserve a Star ~
Good Luck :D
[/color]

Thanks for modding XinCrin :3
Leorda
Hi there

[Storyboard]
00:40:549 (SB\SBR) - I saw that this was scale from small, so please remove the first frame of scale to fix this. Also, you didn't fade in fully. Make them fully fade in like SBA

[Easy]
00:04:478 (1) - Mind to remove the whistle at sliderbody? Felt annoying to me
00:06:398 (3) - ^
00:52:478 (1,2) - ^
00:54:878 (4) - ^

[Normal]
01:25:598 (2) - Make parallel? (nazi)
01:46:238 (1) - Remove new combo for your combo pattern?
01:48:158 (3,1) - Swap new combo for your combo pattern?
02:27:278 (5) - Why finish at red tick? I don't think it fits to music...

[Hard]
00:12:278 (1,1) - 2 spinners in the row is not good for gameplay because players will surprised that there's another spinner after spinner. Consider to make the pattern here?
01:03:038 (3) - How about reverse this slider to make a circular flow?
01:07:358 (4) - ^
02:06:878 (4) - Add clap here? You probably forgot...

[Insane]
00:12:278 (1,1) - 2 spinners in the row is not good for gameplay because players will surprised that there's another spinner after spinner. Consider to make the pattern here? But here I guess it's high suggestion since it's insane
01:47:918 (4) - Why clap here?
02:18:158 (5,6,7) - Please make these jump have a consistent spacing, so players won't having a confusion from them
02:29:198 (3,4) - Add finish?

good luck and have a good home sweet home~
Moo-Chan
[My m4m~]

[Easy]
  1. 00:44:558 (1) - I'd make this spinner end on 00:46:718 - to match the song more
  2. 01:12:638 (2,3) - This blanket could probably be a tiny bit better
  3. 01:39:518 (4,1) - You could use the follow circle of the slider as a blanket to make the curve look a little bit nicer
  4. 02:32:798 (2,4) - You could blanket these a little better
There's not really much to find >< It's pretty nice already

[Normal]
  1. 00:19:838 (1,3) - These aren't symmetrical right now, so I'd move them to make them symmetrical
  2. 00:39:998 (3,4) - Neither are these
  3. 00:42:878 (1,2,3) - The distance between 2 and 3 is greater than 1 and 2, so I'd make it so they were the same distance
  4. 02:26:558 (4) - move this to x:484 y:148 to make them symmetrical
Again nothing really wrong with it, just minor things that I could find c:

[Hard]
  1. 00:20:558 (2) - Move this to x:175 y:193 My nazi position modding so they stack perfectly :<
  2. 00:50:558 (1,2) - You could blanket these~
  3. 00:54:158 (6,2) - These overlap which I think makes it look messy, so I'd move them around to prevent that
Still looking good :3

[Mirai]
  1. 00:28:358 (3,4) - These seem kinda far apart based on their distance on the timeline
  2. 01:27:758 (4,5) - This seems odd cause of the spacing on beats similar in distance on the timeline (the notes above ^) so I'd make them a little more spaced
  3. 01:30:878 (1,2) - ^
  4. 01:32:798 (1,3) - This overlap is kind of meh, I'd move the second slider some
  5. 01:43:598 (3,4,5,1,2,3,4,5,6,7,8) - You use jump patterns like this quite a bit in the song, I'd try to maybe mix it up some so that it doesn't get boring
  6. 02:03:518 (1) - I personally don't like long straight sliders like this so I'd make
Still pretty good ^^

Good Luck with your map~
Topic Starter
kakifly
Leorda

Leorda wrote:

Hi there hello~

[Storyboard]
00:40:549 (SB\SBR) - I saw that this was scale from small, so please remove the first frame of scale to fix this. Also, you didn't fade in fully. Make them fully fade in like SBA fixed

[Easy]
00:04:478 (1) - Mind to remove the whistle at sliderbody? Felt annoying to me matches music; sorry
00:06:398 (3) - ^ ^
00:52:478 (1,2) - ^ ^
00:54:878 (4) - ^ ^

[Normal]
01:25:598 (2) - Make parallel? (nazi) did on purpose >_<
01:46:238 (1) - Remove new combo for your combo pattern? fixed
01:48:158 (3,1) - Swap new combo for your combo pattern? ^
02:27:278 (5) - Why finish at red tick? I don't think it fits to music... removed

[Hard]
00:12:278 (1,1) - 2 spinners in the row is not good for gameplay because players will surprised that there's another spinner after spinner. Consider to make the pattern here? i think its fine; i see it all the time and it fits the music xD
01:03:038 (3) - How about reverse this slider to make a circular flow? nah
01:07:358 (4) - ^ ^
02:06:878 (4) - Add clap here? You probably forgot... added; thanks

[Insane]
00:12:278 (1,1) - 2 spinners in the row is not good for gameplay because players will surprised that there's another spinner after spinner. Consider to make the pattern here? But here I guess it's high suggestion since it's insane same as hard
01:47:918 (4) - Why clap here? because the music has it; so i wanted to match the music >< sometimes the music isnt so consistent tohugh
02:18:158 (5,6,7) - Please make these jump have a consistent spacing, so players won't having a confusion from them fixed
02:29:198 (3,4) - Add finish? added

good luck and have a good home sweet home~ thanks!
Moo-Chan

Moo-Chan wrote:

[My m4m~]

[Easy]

[*] 00:44:558 (1) - I'd make this spinner end on 00:46:718 - to match the song more i think it matches the song right now unless you are talking in a 'consistent beat' way lolwut
[*] 01:12:638 (2,3) - This blanket could probably be a tiny bit better ok fixed
[*] 01:39:518 (4,1) - You could use the follow circle of the slider as a blanket to make the curve look a little bit nicer i see what you meean; fixed
[*] 02:32:798 (2,4) - You could blanket these a little better fixed

There's not really much to find >< It's pretty nice already thanks!

[Normal]

[*] 00:19:838 (1,3) - These aren't symmetrical right now, so I'd move them to make them symmetrical fixed
[*] 00:39:998 (3,4) - Neither are these fixed
[*] 00:42:878 (1,2,3) - The distance between 2 and 3 is greater than 1 and 2, so I'd make it so they were the same distance fixed
[*] 02:26:558 (4) - move this to x:484 y:148 to make them symmetrical fixed

Again nothing really wrong with it, just minor things that I could find c:

[Hard]

[*] 00:20:558 (2) - Move this to x:175 y:193 My nazi position modding so they stack perfectly :< omg that note hates me i have probably stacked it perfectly 10 times and it keeps going back to that
[*] 00:50:558 (1,2) - You could blanket these~ nah; i think its better flow like this
[*] 00:54:158 (6,2) - These overlap which I think makes it look messy, so I'd move them around to prevent that honestly when a player plays the map i dont think they'll care too much lol
Still looking good :3

[Mirai]

[*] 00:28:358 (3,4) - These seem kinda far apart based on their distance on the timeline loljumps
[*] 01:27:758 (4,5) - This seems odd cause of the spacing on beats similar in distance on the timeline (the notes above ^) so I'd make them a little more spaced i think this flows better
[*] 01:30:878 (1,2) - ^ ^
[*] 01:32:798 (1,3) - This overlap is kind of meh, I'd move the second slider some did it on purpose for an 'effect' lolidk
[*] 01:43:598 (3,4,5,1,2,3,4,5,6,7,8) - You use jump patterns like this quite a bit in the song, I'd try to maybe mix it up some so that it doesn't get boring i dont know what else to do... i suck at making insanes lol just wanted to try it out this time
[*] 02:03:518 (1) - I personally don't like long straight sliders like this so I'd make ??

Still pretty good ^^ lol thank you

Good Luck with your map~thanks!

thanks to both of you for the mods !
Chaoslitz
NM from my queue

Easy & Normal
No problem :3

Hard
01:51:518 (4,5) - Move it upper
02:34:238 (1) - Try blanket with 02:33:278 (3)

Mirai
00:18:878 (3,4,5,6,1) - Move it for a better star shape ><

00:21:758 (1) - Blanket slighty wrong
00:28:358 (3) - Why D:

01:28:238 (5) - Move a bit closer to 01:27:758 (4)
01:31:358 (2) - ^
01:33:758 (3) - Stacked with 01:32:798 (1)

nice :D
Topic Starter
kakifly

Chaoslitz wrote:

NM from my queue

Easy & Normal
No problem :3

Hard
01:51:518 (4,5) - Move it upper sorry i like it like that; since imo i dont like to line up circles with straight sliders i find it a bit awkward
02:34:238 (1) - Try blanket with 02:33:278 (3) hmm.. ok

Mirai
00:18:878 (3,4,5,6,1) - Move it for a better star shape >< fixed

00:21:758 (1) - Blanket slighty wrong i dont see whats too wrong but i turned off grid snap and blanketed it just a bit better xD
00:28:358 (3) - Why D: THAT WAS AN ACCIDENT OH GOD THANK U FOR FINDING IT IM DYING

01:28:238 (5) - Move a bit closer to 01:27:758 (4) fixed a bit
01:31:358 (2) - ^ i think this is fine;
01:33:758 (3) - Stacked with 01:32:798 (1) nah

nice :D
thanks~

Thank you for the mod!
Shohei Ohtani
WOAH WHEN WAS THeRE A STORYBOARD

Storyboard:
Essay time.

So the main issue with the storyboard is that it looks unfinished. And it's probably finished considering you're asking me to mod the map. Which is a no no.

So let's make it look finished.

Sorry I didn't point this out in my first mod :(

1) The background size of a storyboard is a little smaller than the actual background size. So make sure you have a constant drone of the background image there. This means, if you're going back to the main background, don't just be like "ok just use the background". Put a storyboard image of the background so the characters stay in the same place the entire time

2) Flashes and transitions should be quick, and they should be over milliseconds after the first beat. For a slower song like this, you can get away with having it a little bit slower, but it's kind of like playing an instrument. If a piece is slow, you still move your fingers just as fast as a fast piece, otherwise it sounds muddy and groggy, which is about what the storyboard looks like right now. Experiment and see what works for you

3) I looked in your storyboard and. . . that's probably not the best way to do a fade between two characters. You should have separate image files for the stuff blocking off the character that is not singing. Why is that? Because it makes it SO much easier for you to do transitions, and it's SO much nicer.

4) When you're transitioning from one scene to another, you should always have some sort of transition. Sudden changes are not very good to have, especially for a song like this where everything flows together and it's about love and lesbians and whatever. Make sure you do that

So what do you do next? Simple.

First, check out this link: p/577105/

^^^ This guide is super useful for understanding how to do a LOT of stuff. And plus it's Doomsday, so that's cool

What to do next? Check out other maps that use storyboards and figure out what they do to get the effect you want

Here's a map that could probably help with a lot of stuff that you need: https://osu.ppy.sh/s/137855

Here's another cool storyboard that can also be helpful (and is probably a lot cleaner than my storyboarding :P. I'm a pretty bad storyboarder but I know enough to survive without people telling me I suck :P): http://osu.ppy.sh/forum/t/196057

The map itself is fine, but I'd really like to get this storyboard to a great quality if you want to keep it in.
Shohei Ohtani
so i got a pm that the storyboard was fixed and for the most part it was.

A few more suggestions

Storyboard:
I love how much smoother it is, but when transitioning from one girl to the next, it'd be nice if it didn't go "Fade to picture of both, fade to picture of other girl" so slowly. It's be nicer to have a smoother transition where we aren't lingering on the together picture

Also, consider adding a flash when each kiai starts. Because you're already on the together picture beforehand, it just feel awkward not having anything going into the kiai

Much better though :D
Topic Starter
kakifly
thanks for the help CDFA ^o^ should i call you back after its fixed? xD
Shohei Ohtani
probs
-Mo-
Hey, M4M as we agreed:

Mirai
Mostly me being pedantic about the shape formations, so I apologise for that. I'm not sure if irregular shapes is what you're going for or not, but if it is you can ignore everything highlighted in orange.

You can use Create Polygon Circle (Ctrl+Shift+D) to make a set of circles equidistant from eachother. Looking through previous mods it looks like you have trouble with that, so if you need help wth that you can PM me. Think of CPC as a guide for placing notes; you can rotate and change its timing and order after you have created your shape.

00:18:878 (3,4,5,6,1) - This star pattern can be improved. The line 3-4 isn't parallel with 5-1.
00:30:638 (6,7,8) - Make these sliders parallel, or make the angle between them more distinct.
00:48:998 (2,3) - Move these down+left for a better flow (My suggestion is by -3:7).
00:52:958 (2) - Have this circle stack underneath the slider tail of 00:51:998 (6) .
00:52:958 (2,3,4,5,6,7) - This hex-star can be improved. 2-4 and 3-5 is not parallel with 6-7.
00:58:238 (1,2,3,4,5,6) - Same as above.
01:02:438 (2,3) - Move these up-left for a better flow (My suggestion is by -6:4). You'll probably need to fix the star that comes after, but see below concerning that.
01:02:558 (3,4,5,6,7,8) - This star pattern is also little bit lopsided. The line between 3-4 is not paralell with 5-7.
01:07:838 (1,2,3,4,5,6,7) - The distance between each circle in the heptagon isn't consistent.
01:10:238 (2,3,4,5) - Make these sliders parallel with eachother. They're slightly off; try copy and paste them and reverse as needed.
01:13:598 (1,2,3,4,5) - This star can be improved. 1-5 is not paralell with 2-4.
01:34:478 (4,1,2,3,4) - This star can be improved.
01:35:918 (5,6,7) - Make these sliders parelell with eachother.
01:37:838 (4,5,1,2,3,4) - This star can be improved.
01:39:518 (5) - Have this stack underneath 01:38:318 (5) .
01:50:798 (3) - Make this parallel with 01:51:038 (4,5) .
02:05:918 (2,3,4,5,6,7) - This star can be improved.
02:11:918 (4) - Perhaps make this stack underneath 02:10:718 (5) and move the rest of the combo with it?
02:10:718 (5) - This star can be improved.
02:18:158 (5,6,7,1,2,3) - This star can be improved.
02:30:158 (5,1,2,3,4,5,6,7) - This octo-star can be improved.

Hard

00:18:638 (2,3) - Either lower the slider tail of 2 or move 3 up to improve the flow.
00:53:198 (2,3,4,5,6) - This star can be improved.
02:20:798 (1,2,3) - The spacing between the slider tail of 1, 2, and 3 is slightly off. Perhaps you could make a better triangle here too?
01:25:838 (2) - The spacing between the slider tail of 1, 2, and the slider head of 3 is slightly off.
02:23:198 (2,3,4) - The spacing between 2, 3, and 4 is slightly off.

Normal
Personally I think the spacing should be slightly further so that not every single note is touching eachother. You can leave this if you like though.

00:38:078 (5) - Move this down by 6 so that it is in line with 00:37:598 (4) better.
01:33:758 (1) - Move this down slightly for a better flow with 01:32:318 (6) .
01:59:678 (3,4,5,6,1) - This pentagon could be improved.
02:25:598 (3) - Move this down slightly for a better flow with 02:24:638 (2) .

Easy

00:27:518 (1) - Move this down by 8 so it is in line with the slider tail of 00:26:558 (4) (Use Ctrl+G to find the position of the slider tail).
00:48:638 (1) - Move this up by 4 so it is in line with 00:49:598 (2) .
00:51:038 (3) - Move this down by 3 so it is in line with the slider tail of 00:49:598 (2) .
00:58:238 (3) - Move this up by 5 so that 1,2,3 are parallel.
01:15:518 (1) - Move this down by 2 so that 3,4,1 are parallel.
01:27:038 (3) - Move this down by 2 so that 1,2,3 are parallel.
02:10:718 (2) - Move this down by 8 so it is in line with the slider tail of 02:09:278 (1) .
02:15:038 (3) - Move this down by 8 so that it is in line with 02:14:558 (2) and 02:16:478 (4) .
02:18:878 (3) - Move by -3:1 so that 1,2,3 are parallel.

Overall quite a fun map. I like it. All it needs it some polishing up in some areas to make the aesthetics a bit neater.
Topic Starter
kakifly
-Mo-

-Mo- wrote:

Hey, M4M as we agreed:

Mirai
Mostly me being pedantic about the shape formations, so I apologise for that. I'm not sure if irregular shapes is what you're going for or not, but if it is you can ignore everything highlighted in orange.

You can use Create Polygon Circle (Ctrl+Shift+D) to make a set of circles equidistant from eachother. Looking through previous mods it looks like you have trouble with that, so if you need help wth that you can PM me. Think of CPC as a guide for placing notes; you can rotate and change its timing and order after you have created your shape.

00:18:878 (3,4,5,6,1) - This star pattern can be improved. The line 3-4 isn't parallel with 5-1. tried to fix that part a bit since i have a slider in the star idk if it works wth the CPC
00:30:638 (6,7,8) - Make these sliders parallel, or make the angle between them more distinct. fixed
00:48:998 (2,3) - Move these down+left for a better flow (My suggestion is by -3:7). moved down only
00:52:958 (2) - Have this circle stack underneath the slider tail of 00:51:998 (6) . ok
00:52:958 (2,3,4,5,6,7) - This hex-star can be improved. 2-4 and 3-5 is not parallel with 6-7. i finally learned how to use CPC lol
00:58:238 (1,2,3,4,5,6) - Same as above. fixed
01:02:438 (2,3) - Move these up-left for a better flow (My suggestion is by -6:4). You'll probably need to fix the star that comes after, but see below concerning that. i just moved the slider tail down to match the flow; its much easier LOL
01:02:558 (3,4,5,6,7,8) - This star pattern is also little bit lopsided. The line between 3-4 is not paralell with 5-7. [/color]
01:07:838 (1,2,3,4,5,6,7) - The distance between each circle in the heptagon isn't consistent. [/color]
01:10:238 (2,3,4,5) - Make these sliders parallel with eachother. They're slightly off; try copy and paste them and reverse as needed. [/color]
01:13:598 (1,2,3,4,5) - This star can be improved. 1-5 is not paralell with 2-4. somehow cant get CPC to do the distance i want it to be;;
01:34:478 (4,1,2,3,4) - This star can be improved. actually did that on purpose but fix a bit
01:35:918 (5,6,7) - Make these sliders parelell with eachother. did this on purpose
01:37:838 (4,5,1,2,3,4) - This star can be improved. fixed a bit
01:39:518 (5) - Have this stack underneath 01:38:318 (5) . nah; then i would have to redo the star LOL and i dont think it really needs to be
01:50:798 (3) - Make this parallel with 01:51:038 (4,5) . again on purpose
02:05:918 (2,3,4,5,6,7) - This star can be improved. [/color]
02:11:918 (4) - Perhaps make this stack underneath 02:10:718 (5) and move the rest of the combo with it? no; then the spacing is very inconsistent
02:10:718 (5) - This star can be improved. what star?
02:18:158 (5,6,7,1,2,3) - This star can be improved. same reason as before
02:30:158 (5,1,2,3,4,5,6,7) - This octo-star can be improved. fixed

ill definitely keep in mind the cpc for future maps Dx

Hard

00:18:638 (2,3) - Either lower the slider tail of 2 or move 3 up to improve the flow. i blanketed this on purpose
00:53:198 (2,3,4,5,6) - This star can be improved.only rearranged the current shape since i am not satisfied with the distance of the star that cpc creates
02:20:798 (1,2,3) - The spacing between the slider tail of 1, 2, and 3 is slightly off. Perhaps you could make a better triangle here too? fixed
01:25:838 (2) - The spacing between the slider tail of 1, 2, and the slider head of 3 is slightly off. i didnt find a problem?
02:23:198 (2,3,4) - The spacing between 2, 3, and 4 is slightly off. ^

Normal
Personally I think the spacing should be slightly further so that not every single note is touching eachother. You can leave this if you like though. then the spacing would be a bit too much; i think its fine this way

00:38:078 (5) - Move this down by 6 so that it is in line with 00:37:598 (4) better. changed a bit
01:33:758 (1) - Move this down slightly for a better flow with 01:32:318 (6) . fixed
01:59:678 (3,4,5,6,1) - This pentagon could be improved. cpc would ruined the ds Dx
02:25:598 (3) - Move this down slightly for a better flow with 02:24:638 (2) . fxed

Easy

00:27:518 (1) - Move this down by 8 so it is in line with the slider tail of 00:26:558 (4) (Use Ctrl+G to find the position of the slider tail). i have no idea what ur talking about xD
00:48:638 (1) - Move this up by 4 so it is in line with 00:49:598 (2) . i actually didnt want them to line up
00:51:038 (3) - Move this down by 3 so it is in line with the slider tail of 00:49:598 (2) . ^
00:58:238 (3) - Move this up by 5 so that 1,2,3 are parallel. 5 what?
01:15:518 (1) - Move this down by 2 so that 3,4,1 are parallel. ooh okay; modding tip: please give the axis (example : move this to x123 since just saying 2 doesnt specify which axis and is very confusing
01:27:038 (3) - Move this down by 2 so that 1,2,3 are parallel. did this on purpose
02:10:718 (2) - Move this down by 8 so it is in line with the slider tail of 02:09:278 (1) . fixed
02:15:038 (3) - Move this down by 8 so that it is in line with 02:14:558 (2) and 02:16:478 (4) . did this on purpose; sometimes i just dont want perfect symmetry or being perfectly lined up since i think this looks better
02:18:878 (3) - Move by -3:1 so that 1,2,3 are parallel. fixed but i prefer if you said it less confusingly xD

Overall quite a fun map. I like it. All it needs it some polishing up in some areas to make the aesthetics a bit neater.


thanks for the mod!
Modem
Hi! Nice song (^ w ^)
Here's my mod for you~! :)

Easy
00:33:278 (2) Remove this note
00:33:758 (3) Move this slider to 00:33:278, then shorten it + reverse it once. Make this slider match with the previous slider
00:34718 Add a note
01:59:678 (4) Move this slider to 02:00:158 and remove this note-> (5) there. I think it will fit the song ^ w ^
01:59:198 (3) Remove this note and replace it with a slider from here to 01:59:678

Normal
00:47:687 Add a small slider from here to 00:47:918 and reverse it once + whistle there
00:48:398 Add a note and stack this note with the next slider + whistle there
01:02:798 (4) Move this slider to 01:03:038
01:52:478 Add a note without change the combo colour + whistle there
01:52:958 Add a small slider from here to 01:53:438 + whistle at the end of this slider

Hard
00:47:678 Add a slider from here to 00:47:918 + whistle there
00:48:158 Add a note + whistle there
00:48:398 Add a note + whistle there
00:55:358 (3) Replace this note with a slider from here to 00:55:598 + whistle there
01:52:958 Add a slider from here to 01:53:198 and reverse it once + whistle there
01:53:678 Add a note there and stack it with the next slider + whistle there
01:58:238 (2) How about shorten this slider from here to 01:58:478 + reverse it once??
02:00:878 How about add a note here??
02:37:838 Remove this spinner to 02:37:598 and make it end at 02:40:958

Mirai
00:14:198 (1) Make this spinner end at 00:15:278
00:15:518 Add a note
01:28:718 (6) Shorten this slider from here to 01:28:958
01:55:838 (1) Remove the whistle hit sound at the end of this slider
02:05:918 (2) Remove the finish hit sound at this note
02:31:958 Add a note here
02:32:078 Add a note here
02:32:318 Add a note here + whistle there
02:32:678 (1) Remove the finish hit sound here and move it closer to the next note -> (2)

That's all :) . Hope it will help you and Good Luck (^ w ^)
Topic Starter
kakifly
Modem

Modem wrote:

Hi! Nice song (^ w ^)
Here's my mod for you~! :)

Easy
00:33:278 (2) Remove this note why? then i'd be missing a downbeat for no reason
00:33:758 (3) Move this slider to 00:33:278, then shorten it + reverse it once. Make this slider match with the previous slider nah; it may get a bit repetitive
00:34718 Add a note thats a bit too tight for easy
01:59:678 (4) Move this slider to 02:00:158 and remove this note-> (5) there. I think it will fit the song ^ w ^ fixed
01:59:198 (3) Remove this note and replace it with a slider from here to 01:59:678 no changes

Normal
00:47:687 Add a small slider from here to 00:47:918 and reverse it once + whistle there i dont want to map the vocals there it feels empty
00:48:398 Add a note and stack this note with the next slider + whistle there ^
01:02:798 (4) Move this slider to 01:03:038 did something a bit different
01:52:478 Add a note without change the combo colour + whistle there same thing with the first suggestion
01:52:958 Add a small slider from here to 01:53:438 + whistle at the end of this slider ^

Hard
00:47:678 Add a slider from here to 00:47:918 + whistle there same thing as normal
00:48:158 Add a note + whistle there ^
00:48:398 Add a note + whistle there ^
00:55:358 (3) Replace this note with a slider from here to 00:55:598 + whistle there no changes since the slider covers a sound with its tail
01:52:958 Add a slider from here to 01:53:198 and reverse it once + whistle there same thing as normal
01:53:678 Add a note there and stack it with the next slider + whistle there ^
01:58:238 (2) How about shorten this slider from here to 01:58:478 + reverse it once?? i think this fits the music better
02:00:878 How about add a note here?? did something different
02:37:838 Remove this spinner to 02:37:598 and make it end at 02:40:958 it already ends there?

Mirai
00:14:198 (1) Make this spinner end at 00:15:278 no since i wanted to emphasize the whistle-like sound
00:15:518 Add a note ^
01:28:718 (6) Shorten this slider from here to 01:28:958 why? i think the slider tick can emphasize that beat in the music
01:55:838 (1) Remove the whistle hit sound at the end of this slider fixed
02:05:918 (2) Remove the finish hit sound at this note removed
02:31:958 Add a note here that sound is extremely faint i dont think it needs to be mapped
02:32:078 Add a note here omg i made a mistake there something went wrong; thanks for pointing it out; fixed
02:32:318 Add a note here + whistle there ^
02:32:678 (1) Remove the finish hit sound here and move it closer to the next note -> (2) no changes; sorry

That's all :) . Hope it will help you and Good Luck (^ w ^)

thanks for the mod!
Hinsvar
Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:08:318 (1,2,3) - The spacing looks noticeably inconsistent visually, although just for a bit.
  2. 00:12:158 (1) - End this spinner at 00:14:078 instead since there's a relatively strong instrument sound there, instead of at 00:15:038 which has a pretty weak one?
  3. 00:43:358 (2,1) - Try this rhythm and replace the finish on the spinner with a whistle? Goes better with the song IMO.
  4. 00:51:038 (3,4,1) - Same as 00:08:318 (1,2,3).
  5. 00:56:318 (1) - What's with the whistle on the slider's body?
  6. 01:11:678 - No finish? I'm very sure it is needed.
  7. 01:21:278 - ^
  8. 01:25:118 (1,2,3) - Wait what's with this spacing inconsistency?
  9. 01:28:958 (1,2,3) - ^
  10. 01:59:678 (1) - Eh, what's with the NC? It doesn't follow your usual combo pattern.
  11. 02:16:958 - Where's the finish? It's obviously needed IMO.
  12. 02:25:598 - ^
  13. 02:27:518 - 02:28:478 - ^
  14. 02:29:678 (1) - Add a whistle and clap like what you have done on similar instruments?
  15. 02:32:318 (1) - And add a finish too here? (I think you missed too many cymbals that should be emphasized with finishes... Look out for them and add more finishes. This applies to all diffs in the mapset.)
>Normal
  1. 00:03:998 (3,1) - Inconsistent spacing?
  2. 00:07:358 (3,1) - ^
  3. 00:12:398 (1) - Same suggestion as the spinner on Easy.
  4. 00:16:958 (3,4) - Spacing inconsistency again. (Just watch out for these by yourself I guess.)
  5. 00:45:998 - Remove the finish? There is nothing really strong to be accentuated with a finish here.
  6. 00:54:398 - ^. Just replace the finish with a whistle.
  7. 01:05:918 (1) - Why is this NC'd? It's inconsistent with your combo pattern.
  8. 01:30:878 - Not adding a whistle? I think you know why.
  9. 02:30:398 (1) - Why not just replace this with circles and sliders and then map 02:32:318? Feels really awkward to leave that tick unmapped while it's mapped in Easy and the instrument's strong too.
>Hard
  1. 00:11:198 (4,5,1) - Might as well make the spacing consistent while the pattern supports it you know...
  2. 00:29:438 (1,2,3) - ^. There's no reason to make the spacing bigger by such a small margin compared to the other parts.00:44:318 (4) -
  3. 00:44:318 (4) - The finish here is not needed since there's no instrument that has a similar sound to it, so remove it?
  4. 00:53:198 (2,3,4,5,6) - The pentagon looks weird... Recreate it with the Create Polygon Circles feature or just tidy it up.
  5. 00:59:198 - Add a whistle (for an obvious reason)?
  6. 00:59:918 (4) - Move to (124,208) so 00:58:238 (1,2,3,4) will form a symmetrical pattern? Looks neater.
  7. 01:11:678 (1,2,3,4) - Definitely can be adjusted to look neater like this.
  8. 01:49:598 (4) - Same as 00:44:318 (4).
>Mirai
  1. Just a friendly reminder that you used a little too much pentagon star jumps in the diff. Try to be a little more variative in this!
  2. 00:30:638 (6,7) - It's extremely not recommended to overmap on the blue ticks since they don't go well with the map in general and sticks like a sore thumb, honestly. Just use two circles and make jumps or something.
  3. 00:59:678 - Is there any real need to slow this part down?
  4. 01:10:238 (2,3,4,5) - Same as 00:30:638 (6,7).
  5. 01:17:198 - I really recommend to add a circle with Drum sampleset + Soft addition and a finish to follow the drum and cymbal here.
  6. 01:35:918 (5,6,7) - ...You probably know what I'm going to say. (Applies to similar patterns.)
  7. 01:52:958 (1) - The slider's shape looks... weird. It just looks strange. Try something more conventional, seriously. Also, what's with the whistle on the path?
  8. 02:00:158 (2,3,4) - Uh, don't you think they look a little too close to each other? Try spacing them a bit further from each other.
  9. 02:03:518 (1,2,3) - Why should the spacing be inconsistent here?
  10. 02:16:478 (4) - Stack below 02:15:998 (3)? It goes along pretty well with the rhythm you've made on the 02:15:038 (1,2,3,4,5) combo.
  11. 02:16:958 (1) - Unstack from 02:16:718 (5) and make a jump to emphasize the cymbal?
  12. 02:21:998 (5) - Make the distance from 02:21:758 (4) bigger so this part will be more comfortable to play, and change this into a 1/2 slider, or just add a circle at 02:22:238 to follow the instrument there?
  13. 02:29:438 - 02:29:918 - Why don't you map these? The instruments are pretty noticeable. Maybe change 02:29:198 (3,4) into 1/2 sliders if you think you'd like it.
  14. 02:34:238 (1) - Whistle on the slider's body? Is this intentional?
Well let's see... I've modded three maps of yours, including this one, and I do see a noticeable improvement in your skill. Unfortunately, I still don't think I'll approve this map officially since this still needs more work, especially on the design and hitsounds. You're getting there, though!

I recommend to get a few more mods first, especially on the placement and hitsounds, and if CDFA is indeed interested to bubble this, get to him.

Good luck on the way! 8-)
Shohei Ohtani
ripeino
okdesu_old
from Endless modding queue~

suggestion
should fix
must fix

[Mirai]
  1. 00:04:478 (1) - move end to next white tick, remove next slider and add circle 00:05:198 -
  2. 00:07:598 - add circle
  3. 00:21:638 - add circle
  4. 00:39:998 (3) - need something at red tick, maybe half size and add note after
  5. 00:50:918 (2) - remove
  6. 00:53:438 (4) - remove. you can make slider from 00:53:198 - to 00:53:678 -
  7. 00:55:118 - add note
  8. 00:56:078 (5) - remove
  9. 00:56:318 (1) - extend to white tick, do what you like after
  10. 00:58:238 - ^ similar style
  11. 01:10:238 (2,3,4,5,6) - it sound strange. i think you don't need anything on blue tick
  12. 01:15:518 - until spinner: maybe add more notes
  13. 01:30:158 - add note
  14. 01:30:878 (1,2) - extend (1) to white tick, remove (2) and add notes: 01:31:598 - 01:31:838 (3) -
  15. 02:02:558 (4) - outside play area
  16. 02:08:918 (7) - remove. if you still want triple add note: 02:09:158 (8) - and maybe make 02:09:278 - slider
overall is good map
gl (`・ω・´)シャキーン
Topic Starter
kakifly
no comment = fixed

Hinsvar

Hinsvar wrote:

Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:08:318 (1,2,3) - The spacing looks noticeably inconsistent visually, although just for a bit.
  2. 00:12:158 (1) - End this spinner at 00:14:078 instead since there's a relatively strong instrument sound there, instead of at 00:15:038 which has a pretty weak one?
  3. 00:43:358 (2,1) - Try this rhythm and replace the finish on the spinner with a whistle? Goes better with the song IMO.i think i'll keep it this way since it emphasizes the clap sound
  4. 00:51:038 (3,4,1) - Same as 00:08:318 (1,2,3).
  5. 00:56:318 (1) - What's with the whistle on the slider's body?
  6. 01:11:678 - No finish? I'm very sure it is needed.
  7. 01:21:278 - ^
  8. 01:25:118 (1,2,3) - Wait what's with this spacing inconsistency?
  9. 01:28:958 (1,2,3) - ^
  10. 01:59:678 (1) - Eh, what's with the NC? It doesn't follow your usual combo pattern.
  11. 02:16:958 - Where's the finish? It's obviously needed IMO.
  12. 02:25:598 - ^
  13. 02:27:518 - 02:28:478 - ^
  14. 02:29:678 (1) - Add a whistle and clap like what you have done on similar instruments?
  15. 02:32:318 (1) - And add a finish too here? (I think you missed too many cymbals that should be emphasized with finishes... Look out for them and add more finishes. This applies to all diffs in the mapset.)
actually i didnt add some on purpose because i thought it wouldnt fit the music (in the music sometimes they have the cymbal sound and sometimes just a 'chime' sound but since you suggested it so much i added them xD
>Normal
  1. 00:03:998 (3,1) - Inconsistent spacing?
  2. 00:07:358 (3,1) - ^
  3. 00:12:398 (1) - Same suggestion as the spinner on Easy.
  4. 00:16:958 (3,4) - Spacing inconsistency again. (Just watch out for these by yourself I guess.)
  5. 00:45:998 - Remove the finish? There is nothing really strong to be accentuated with a finish here.
  6. 00:54:398 - ^. Just replace the finish with a whistle.
  7. 01:05:918 (1) - Why is this NC'd? It's inconsistent with your combo pattern.
  8. 01:30:878 - Not adding a whistle? I think you know why.
  9. 02:30:398 (1) - Why not just replace this with circles and sliders and then map 02:32:318? Feels really awkward to leave that tick unmapped while it's mapped in Easy and the instrument's strong too. didn't map that part but i added a note; i liked to have a spinner there for normal ; although theres only 1/1 beat from the end of the spinner to the circle( which is right in the center of the screen) do you its okay?
>Hard
  1. 00:11:198 (4,5,1) - Might as well make the spacing consistent while the pattern supports it you know... fixed (4,5) but not 1 since its only a tiny distance from stacking and it would be more organized if stacked
  2. 00:29:438 (1,2,3) - ^. There's no reason to make the spacing bigger by such a small margin compared to the other parts.00:44:318 (4) - made the spacing smaller
  3. 00:44:318 (4) - The finish here is not needed since there's no instrument that has a similar sound to it, so remove it?
  4. 00:53:198 (2,3,4,5,6) - The pentagon looks weird... Recreate it with the Create Polygon Circles feature or just tidy it up.
  5. 00:59:198 - Add a whistle (for an obvious reason)? tidied it up since the pentagon thing doesn't like making jumps lol
  6. 00:59:918 (4) - Move to (124,208) so 00:58:238 (1,2,3,4) will form a symmetrical pattern? Looks neater.
  7. 01:11:678 (1,2,3,4) - Definitely can be adjusted to look neater like this.
  8. 01:49:598 (4) - Same as 00:44:318 (4).
>Mirai
  1. Just a friendly reminder that you used a little too much pentagon star jumps in the diff. Try to be a little more variative in this! i only have so much creativity ;_;
  2. 00:30:638 (6,7) - It's extremely not recommended to overmap on the blue ticks since they don't go well with the map in general and sticks like a sore thumb, honestly. Just use two circles and make jumps or something.
  3. 00:59:678 - Is there any real need to slow this part down?
  4. 01:10:238 (2,3,4,5) - Same as 00:30:638 (6,7).
  5. 01:17:198 - I really recommend to add a circle with Drum sampleset + Soft addition and a finish to follow the drum and cymbal here. mmm i dont think thats needed; imo i think the drum sampleset doesnt match ?
  6. 01:35:918 (5,6,7) - ...You probably know what I'm going to say. (Applies to similar patterns.)
  7. 01:52:958 (1) - The slider's shape looks... weird. It just looks strange. Try something more conventional, seriously. Also, what's with the whistle on the path?
  8. 02:00:158 (2,3,4) - Uh, don't you think they look a little too close to each other? Try spacing them a bit further from each other.
  9. 02:03:518 (1,2,3) - Why should the spacing be inconsistent here?
  10. 02:16:478 (4) - Stack below 02:15:998 (3)? It goes along pretty well with the rhythm you've made on the 02:15:038 (1,2,3,4,5) combo. um i'm not really sure the point of this do you mean it creates some kind of momentum? changed anyways xD
  11. 02:16:958 (1) - Unstack from 02:16:718 (5) and make a jump to emphasize the cymbal?
  12. 02:21:998 (5) - Make the distance from 02:21:758 (4) bigger so this part will be more comfortable to play, and change this into a 1/2 slider, or just add a circle at 02:22:238 to follow the instrument there? remapping this part
  13. 02:29:438 - 02:29:918 - Why don't you map these? The instruments are pretty noticeable. Maybe change 02:29:198 (3,4) into 1/2 sliders if you think you'd like it.
  14. 02:34:238 (1) - Whistle on the slider's body? Is this intentional? yes
Well let's see... I've modded three maps of yours, including this one, and I do see a noticeable improvement in your skill. Unfortunately, I still don't think I'll approve this map officially since this still needs more work, especially on the design and hitsounds. You're getting there, though! Lol thanks for modding all my maps xD; i've always found your mods very helpful and that was the purpose i asked for m4m because i wanted to improve my mapset

I recommend to get a few more mods first, especially on the placement and hitsounds, and if CDFA is indeed interested to bubble this, get to him.

Good luck on the way! 8-)
okdesu

okdesu wrote:

from Endless modding queue~

suggestion
should fix
must fix

[Mirai]
  1. 00:04:478 (1) - move end to next white tick, remove next slider and add circle 00:05:198 - that would simplify the diff which i dont want; i think ill keep it this way
  2. 00:07:598 - add circle for what purpose?
  3. 00:21:638 - add circle no reason for adding one :0 there isnt anything there
  4. 00:39:998 (3) - need something at red tick, maybe half size and add note after i dont think the red tick needs anything?
  5. 00:50:918 (2) - remove removed; you helped me notice another note too
  6. 00:53:438 (4) - remove. you can make slider from 00:53:198 - to 00:53:678 - sorry i like it the way it is right now
  7. 00:55:118 - add note i kinda want a break there sorry
  8. 00:56:078 (5) - remove what for? i think it suits the music fine
  9. 00:56:318 (1) - extend to white tick, do what you like after imo taht kind of kills a little momentum thats going on
  10. 00:58:238 - ^ similar style ^
  11. 01:10:238 (2,3,4,5,6) - it sound strange. i think you don't need anything on blue tick remapped this part
  12. 01:15:518 - until spinner: maybe add more notes added~ put some jumps lol
  13. 01:30:158 - add note nice idea; but i added slider instead since it fits better
  14. 01:30:878 (1,2) - extend (1) to white tick, remove (2) and add notes: 01:31:598 - 01:31:838 (3) - no changes; i think this has a nice flow and the music is not so important here so i mapped the vocals a bit
  15. 02:02:558 (4) - outside play area fixed- nice find xD
  16. 02:08:918 (7) - remove. if you still want triple add note: 02:09:158 (8) - and maybe make 02:09:278 - slider remapped that part
overall is good map
gl (`・ω・´)シャキーン

thanks for the mod guys~ both helped a lot
Topic Starter
kakifly

CDFA wrote:

ripeino
??
AruOtta
Hey, mod from my queue
I'm sooo late ;w;

General

You need an epilepsy warning because of the SB, there's some flash like 00:48:638, 01:03:998, 01:53:918, 02:09:278 and 02:24:638.

Easy

  1. 00:06:398 (3,4) - Since 00:07:838 isn't an emphasized beat, I suggest to change the pattern, then you'll click to start the slider at 00:06:398 and
  2. 00:07:358, which are emphasized beats :
  3. 00:31:838 (1) - This NC is wrong, it should be at 00:31:358 because it's the start of the next part, because there's a big white tick and because there's an emphasized beat. Why isn't it clickable ? ;w;
  4. 00:49:598 (2) - There's a finish on this silder's end, it means this is an emphasized beat, so it should be clickable.
  5. 01:05:438 (2) - Same here
  6. 01:28:958 (1) - Maybe you can increase this slider's curve ? It'll increase a little bit the flow between 01:28:958 (1,2)
  7. 01:32:798 - There should be a NC here, it's on a big white tick and there's an emphasized beat.
  8. 01:54:878 (2) - Same as above, this slider's end should be clickable.
  9. 02:29:678 (1) - It's a bit sad imo to add a spinner here, the player could play more of this kiai part without the spinner =/

Normal

  1. 00:12:158 - I think you can make this beat clickable because there's an emphasized beat on the song :
  2. 00:12:398 (1) - Maybe you can add a whistle here ?
  3. 00:23:678 - Like I said for the Easy, this should be clickable, maybe you can try something like what I suggested above ? :
  4. 01:12:638 (2,3) - I noticed a little mistake about the distance snap between these 2 objects, so you should move (3) a little bit
  5. 01:29:678 (2) - I don't think this slider is a good idea, only 01:29:678 is clickable, you miss 01:29:918, so you should make the same pattern as 01:33:758 (1,2,3).
  6. 01:32:798 - You miss this NC, it makes a big difference to place it 2 white tick later, I really really suggest to use it here.
  7. 01:36:638 - Same as above, it's where the next part starts, it needs a NC
  8. 01:42:158 - There's a finish on the song, so you should click it. Here is an exemple of pattern that you can make (it'll also follow the voice at 01:42:638) :
  9. 01:46:238 (5) - Why didn't you make a 1/1 slider with a circle at 01:46:958 ? The pattern of the song doesn't, so yours shouldn't change too
  10. 02:24:638 (1) - This slider should have also a finish hitsound on his tail, to follow the song (02:25:598 (2,3) too)
  11. 02:34:958 (5) - Maybe you can reverse this slider's curve ? It'll make a circular flow for 02:34:238 (4,5,6).

Hard

  1. 00:05:198 - You miss an emphasized beat here, maybe you can try this pattern to fix it :
  2. 00:06:398 (1,2,3) - Same as above
  3. 00:26:558 - There's a beat you should follow here =/ (try this)
  4. 00:31:598 - Maybe you can add a circle here to follow the voice ?
  5. 00:53:198 (2,3,4,5,6) - Ouch... It seems realyl hard for a Hard diff O.o Maybe it's because you didn't make this kind of jump pattern before =/
  6. 01:27:518 (2) - You may use 2 circles instead of this slider to make 01:27:758 clickable
  7. 02:03:038 (4,1) - Maybe you can try a little blanket for these 2 sliders ? :
  8. 02:10:238 (3) - You can move it around x432|236 to blanket with 02:09:758 (2)'s tail maybe ?
  9. 02:24:638 - In this part, there should be a finish every white tick if you want to follow the song. I don't think it's spamming (because it's justified by the song) but it sound pretty good :3

Mirai

  1. 00:05:198 - I think you should make this beat clickable. There's not a lot of emphasized beats for this part but maybe you can click the ones which are emphasized ?
  2. 00:07:118 - ^
  3. 00:10:478 (2,3,4,5,6,7) - I think you can make a better hexagonal pattern :3 (like 00:58:238 (1,2,3,4,5,6)
  4. 00:31:598 (1) - The NC shouldn't be here, it should be at 00:31:358
  5. 00:35:198 (1,2) - I suggest to make these 2 circles a slider because (2) isn't placed on an emphasized beat, and the stack is quite annoying since it breaks the flow.
  6. 00:50:558 (1,2) - I really think it's a bad idea to stack under a slider's tail, it's quite impossible to play with the Hidden mode (except if you already know there's a stack here)
  7. 00:54:398 - There's nothing on the song that justify the x0,8 slider velocity multiplier. You should delete it
  8. 01:00:158 (1,2) - The stack is annoying here =/
  9. 01:01:358 (4,1) - The little overlap is quite ugly here, maybe you can try something that blanket with the next slider ? :
  10. 01:02:438 (2) - This circle is overmapped since there's not beat here in the song.
  11. 01:13:598 (1,2,3,4,5) - This jump is a little bit strange because there's a little slider velocity here =/
  12. 01:15:038 (6,1) - Try to use a bigger distance snap here.
  13. 01:27:758 (4) - The 3/4 is very strange. You didn't use any 3/4 slider before, and there's no beat on the blue tick, so there's no reason to use a 3/4 slider, juste use a simple 1/2 slider :3
  14. 01:30:878 (1) - Same as above
  15. 01:31:598 - You miss an emphasized beat here (for the vocal and the music background)
  16. 01:32:798 (1,3) - There's also an ugly overlap here =/
  17. 01:40:358 (7) - This is also an overmapped circle. There's no reason to add a circle here, it doesn't follow the song.
  18. 01:48:158 - You miss also an emphasized beat here
  19. 01:57:638 (6) - Overmapped x_x
  20. 02:01:598 - You should add an NC here since it's on a big white tick
  21. 02:17:318 (2) - Overmapped too

Good luck for rank \:D/
Topic Starter
kakifly
Kenterz

Kenterz wrote:

Hey, mod from my queue
I'm sooo late ;w;

General

You need an epilepsy warning because of the SB, there's some flash like 00:48:638, 01:03:998, 01:53:918, 02:09:278 and 02:24:638.


Easy

  1. 00:06:398 (3,4) - Since 00:07:838 isn't an emphasized beat, I suggest to change the pattern, then you'll click to start the slider at 00:06:398 and
  2. 00:07:358, which are emphasized beats :
    i don't completely agree with you on this though; changed anyways cuz why not xD, the current rhythm didnt work either
  3. 00:31:838 (1) - This NC is wrong, it should be at 00:31:358 because it's the start of the next part, because there's a big white tick and because there's an emphasized beat. Why isn't it clickable ? ;w; yeah i guess i should make it clickable to emphasize the downbeat; fixed
  4. 00:49:598 (2) - There's a finish on this silder's end, it means this is an emphasized beat, so it should be clickable. hmm i think i'll leave this one; it isnt as strong compared to some others
  5. 01:05:438 (2) - Same here ^
  6. 01:28:958 (1) - Maybe you can increase this slider's curve ? It'll increase a little bit the flow between 01:28:958 (1,2) personally dont like sliders too curvy but fixed a bit
  7. 01:32:798 - There should be a NC here, it's on a big white tick and there's an emphasized beat. fixed
  8. 01:54:878 (2) - Same as above, this slider's end should be clickable. this sound is actually not that strong but fixed anyways
  9. 02:29:678 (1) - It's a bit sad imo to add a spinner here, the player could play more of this kiai part without the spinner =/ sorry! Dx no changes; i like having a spinner there; i think its a nice transition to a slower part of the song

Normal

  1. 00:12:158 - I think you can make this beat clickable because there's an emphasized beat on the song : ok
  2. 00:12:398 (1) - Maybe you can add a whistle here ? added
  3. 00:23:678 - Like I said for the Easy, this should be clickable, maybe you can try something like what I suggested above ? : although i do agree with what you are implying; not every downbeat needs to have a note starting on it; some of the beats are not even that strong; i think ill keep it this way since it has a nicer flow
  4. 01:12:638 (2,3) - I noticed a little mistake about the distance snap between these 2 objects, so you should move (3) a little bit fixed
  5. 01:29:678 (2) - I don't think this slider is a good idea, only 01:29:678 is clickable, you miss 01:29:918, so you should make the same pattern as 01:33:758 (1,2,3). was following the guitar in the music ^^''
  6. 01:32:798 - You miss this NC, it makes a big difference to place it 2 white tick later, I really really suggest to use it here. fixed
  7. 01:36:638 - Same as above, it's where the next part starts, it needs a NC sorry but no changes here; same response as 00:23:678
  8. 01:42:158 - There's a finish on the song, so you should click it. Here is an exemple of pattern that you can make (it'll also follow the voice at 01:42:638) :
    fixed
  9. 01:46:238 (5) - Why didn't you make a 1/1 slider with a circle at 01:46:958 ? The pattern of the song doesn't, so yours shouldn't change too fixed
  10. 02:24:638 (1) - This slider should have also a finish hitsound on his tail, to follow the song (02:25:598 (2,3) too) added
  11. 02:34:958 (5) - Maybe you can reverse this slider's curve ? It'll make a circular flow for 02:34:238 (4,5,6). no changes; that would seem a bit random considering most of this diff is mapped with that particular flow pattern

Hard

  1. 00:05:198 - You miss an emphasized beat here, maybe you can try this pattern to fix it :
    ah sorry i did these on purpose
  2. 00:06:398 (1,2,3) - Same as above ^
  3. 00:26:558 - There's a beat you should follow here =/ (try this) did something similar
  4. 00:31:598 - Maybe you can add a circle here to follow the voice ? nah; dont really want to map vocals there
  5. 00:53:198 (2,3,4,5,6) - Ouch... It seems realyl hard for a Hard diff O.o Maybe it's because you didn't make this kind of jump pattern before =/ yeah i guess its pretty random; fixed
  6. 01:27:518 (2) - You may use 2 circles instead of this slider to make 01:27:758 clickable ok
  7. 02:03:038 (4,1) - Maybe you can try a little blanket for these 2 sliders ? : mm i think this flows better?
  8. 02:10:238 (3) - You can move it around x432|236 to blanket with 02:09:758 (2)'s tail maybe ? ^
  9. 02:24:638 - In this part, there should be a finish every white tick if you want to follow the song. I don't think it's spamming (because it's justified by the song) but it sound pretty good :3 added

Mirai

  1. 00:05:198 - I think you should make this beat clickable. There's not a lot of emphasized beats for this part but maybe you can click the ones which are emphasized ? same as hard; sorry
  2. 00:07:118 - ^^
  3. 00:10:478 (2,3,4,5,6,7) - I think you can make a better hexagonal pattern :3 (like 00:58:238 (1,2,3,4,5,6) did this pattern on purpose (i know its messy) since there were so many circles and i wanted the jumps to increase as the music does
  4. 00:31:598 (1) - The NC shouldn't be here, it should be at 00:31:358 i think this works if i dont change the rhythm since this particular nc follows the vocals
  5. 00:35:198 (1,2) - I suggest to make these 2 circles a slider because (2) isn't placed on an emphasized beat, and the stack is quite annoying since it breaks the flow. ok
  6. 00:50:558 (1,2) - I really think it's a bad idea to stack under a slider's tail, it's quite impossible to play with the Hidden mode (except if you already know there's a stack here) as a 'not so pro' osu player i like to play with hidden a lot; trust me with the stack leniency the circle is really easy to see.
  7. 00:54:398 - There's nothing on the song that justify the x0,8 slider velocity multiplier. You should delete it the music slows down a bit; and i think it creates a nice momentum
  8. 01:00:158 (1,2) - The stack is annoying here =/ same reason as above lol; sorry
  9. 01:01:358 (4,1) - The little overlap is quite ugly here, maybe you can try something that blanket with the next slider ? : fixed
  10. 01:02:438 (2) - This circle is overmapped since there's not beat here in the song.
  11. 01:13:598 (1,2,3,4,5) - This jump is a little bit strange because there's a little slider velocity here =/ fixed
  12. 01:15:038 (6,1) - Try to use a bigger distance snap here.did on purpose because wanted the jump to increase as the music did
  13. 01:27:758 (4) - The 3/4 is very strange. You didn't use any 3/4 slider before, and there's no beat on the blue tick, so there's no reason to use a 3/4 slider, juste use a simple 1/2 slider :3 sorry Dx i think it flows nicely here and the music is really weak so i was kinda following the flow of the vocal
  14. 01:30:878 (1) - Same as above ^
  15. 01:31:598 - You miss an emphasized beat here (for the vocal and the music background) blah the slider tick can emphasize that lol
  16. 01:32:798 (1,3) - There's also an ugly overlap here =/ intended to do that; sorry
  17. 01:40:358 (7) - This is also an overmapped circle. There's no reason to add a circle here, it doesn't follow the song. could of sworn there was a sound there before.. x___x removed it
  18. 01:48:158 - You miss also an emphasized beat here fixed
  19. 01:57:638 (6) - Overmapped x_x fixed
  20. 02:01:598 - You should add an NC here since it's on a big white tick its a pretty weak beat so no changes ;o;
  21. 02:17:318 (2) - Overmapped too fixed

Good luck for rank \:D/

thanks for modding kenterz !
neonat
General

I don't think 1000 AudioLeadIn is enough as the first object starts at 00:00:638 - this means there is still less than the required 2000ms

Easy

00:49:598 (2) - the finish at the end doesn't really fit
01:05:438 (2) - ^ it just doesn't match up with the sound there, I think whistle alone will do just fine
01:12:638 (2) - remove the whistle on the start of the slider so that you can highlight the whistle at the end of that slider at 01:13:118
01:13:598 (3) - remove whistle at the end of the slider to let the whistle on 01:15:038 (4) stand out
01:15:518 (1) - remove both whistles to allow 01:16:958 (2) to be more obvious with the whistle
01:39:518 (4) - add whistle at the end of the slider as well
02:29:678 (1) - add finish

Normal

00:31:358 (1) - finish on the start of the slider
01:07:598 (8,2) - why not stack them? The movement and flow of that seems fine
01:11:678 (1) - finish on start of slider
01:12:638 (2) - whistle on end of slider
01:17:438 (5) - remove the finish at the start of the slider, the cymbals heard in the song is at 01:17:198 (4) so add the finish on that note
01:36:158 (6) - finish at the end of the slider
01:36:158 (6,2) - so close yet so far from a stack lol
02:01:598 (1) - finish at the start of slider
02:36:638 (7) - things would play/move much better if it was on the other side of 02:35:678 (6) and if you Ctrl + H 02:36:638 (7)

Hard

01:04:958 (3,4) - that gap between them is just so uneven, you should have Copied the shape of 01:04:958 (3) to use as 01:05:438 (4) and to achieve the flip you should Ctrl + H and J
01:07:838 (1) - finish on start of slider
01:09:758 (1,2,3) - too straight up, the flow is strained. 01:09:758 (1) should be shifted more to the right and 01:10:718 (3) should rotate more clockwise to improve the flow
01:11:678 (1) - finish on start of slider, the music here deserves more impact than just a whistle
01:12:638 (3) - remove the whistle at the start of the slider to give the whistle at the end at 01:13:118 more highlight
01:21:278 (1) - finish on start of slider
01:22:718 (5) - should really use the shape of 01:22:238 (4) and then Ctrl + H and J
01:39:518 (5) - add whistle to end of slider
01:41:918 (4) - ^
01:45:758 (4) - Ctrl J + G this shape
02:28:958 (2) - finish on both ends
02:29:678 (4) - add finish

Mirai

00:27:518 (1) - why unlike other similar tunes, this one doesn't have a whistle at the start of the slider
00:31:118 (7) - finish on end of slider
00:36:638 (7,1) - vocals are held at 00:36:878 so why not have a slider start there instead of ending there, rhythm here could change to suit better to the song
00:56:318 (1) - finish on start of slider
01:07:838 (1) - ^
01:10:238 (2) - finish on end of slider
01:21:278 (1) - finish on start of slider, more impact with hitsound here would be nice
01:36:638 (1) - add finish
02:29:198 (3,4) - add a finish at the start of both sliders


Good Luck
Topic Starter
kakifly
neonat

neonat wrote:

General

I don't think 1000 AudioLeadIn is enough as the first object starts at 00:00:638 - this means there is still less than the required 2000ms alright; made the audio lead in 1500ms

Easy

00:49:598 (2) - the finish at the end doesn't really fit mm okay removed
01:05:438 (2) - ^ it just doesn't match up with the sound there, I think whistle alone will do just fine ^
01:12:638 (2) - remove the whistle on the start of the slider so that you can highlight the whistle at the end of that slider at 01:13:118 done
01:13:598 (3) - remove whistle at the end of the slider to let the whistle on 01:15:038 (4) stand out done
01:15:518 (1) - remove both whistles to allow 01:16:958 (2) to be more obvious with the whistle done
01:39:518 (4) - add whistle at the end of the slider as well added
02:29:678 (1) - add finish no changes; i dont think it fits

Normal

00:31:358 (1) - finish on the start of the slider added
01:07:598 (8,2) - why not stack them? The movement and flow of that seems fine ok
01:11:678 (1) - finish on start of slider added
01:12:638 (2) - whistle on end of slider added
01:17:438 (5) - remove the finish at the start of the slider, the cymbals heard in the song is at 01:17:198 (4) so add the finish on that note done
01:36:158 (6) - finish at the end of the slider added
01:36:158 (6,2) - so close yet so far from a stack lol lol its not really noticeable i think its ok xD
02:01:598 (1) - finish at the start of slider added
02:36:638 (7) - things would play/move much better if it was on the other side of 02:35:678 (6) and if you Ctrl + H 02:36:638 (7) oh i see it; fixed

Hard

01:04:958 (3,4) - that gap between them is just so uneven, you should have Copied the shape of 01:04:958 (3) to use as 01:05:438 (4) and to achieve the flip you should Ctrl + H and J fixed; i think i did that before but i modifed one of their shapes a bit
01:07:838 (1) - finish on start of slider added
01:09:758 (1,2,3) - too straight up, the flow is strained. 01:09:758 (1) should be shifted more to the right and 01:10:718 (3) should rotate more clockwise to improve the flow did something different
01:11:678 (1) - finish on start of slider, the music here deserves more impact than just a whistle added
01:12:638 (3) - remove the whistle at the start of the slider to give the whistle at the end at 01:13:118 more highlight done
01:21:278 (1) - finish on start of slider added
01:22:718 (5) - should really use the shape of 01:22:238 (4) and then Ctrl + H and J done
01:39:518 (5) - add whistle to end of slider added
01:41:918 (4) - ^ added
01:45:758 (4) - Ctrl J + G this shape done
02:28:958 (2) - finish on both ends added finish on head but whistle on tail
02:29:678 (4) - add finish

Mirai

00:27:518 (1) - why unlike other similar tunes, this one doesn't have a whistle at the start of the slider added
00:31:118 (7) - finish on end of slider added
00:36:638 (7,1) - vocals are held at 00:36:878 so why not have a slider start there instead of ending there, rhythm here could change to suit better to the song well i wanted to emphasize the downbeat there
00:56:318 (1) - finish on start of slider added
01:07:838 (1) - ^ added
01:10:238 (2) - finish on end of slider i dont see the point in this? :o
01:21:278 (1) - finish on start of slider, more impact with hitsound here would be nice added
01:36:638 (1) - add finish added
02:29:198 (3,4) - add a finish at the start of both sliders added


Good Luck

thanks for modding!
Gaia
from my give back queue~~
thanks for modding my map before! (:

[General]
02:09:278 (1) - starting from here the drum pattern changes from every 2nd and 4th beat into every beat, so claps on all the downbeats?
your whistles on slider bodies are kinda loud and unfitting to such a slow and calm song imo, prefer to dim the volume and use less of them, (and i can't seem to grasp a rhythm you put them on?)

i like songs with sb's :3 good job !!

some suggestions tho
[Storyboard]
00:38:078 - the fading in/out length in time with the left/right is different, suggest making them the same
01:21:278 - instead of fading in the SBR at 01:21:998 i think maing it fully opaque at 01:21:758 is better so u dont have that split second of no covering
01:36:638 - and i think fading in/out the SBL/SBR at the same time would look better, to avoid the split second as well. or atleast do something like at 00:31:358

so yeah i think SBL/SBR should have the same ratio of fade throughout the mapset, otherwise everything else looks good!

[Easy]
suggest adding a slider tick that has same sound as ur clap since at parts like 01:21:278 (1,2,3) - etc only hearing claps on the 4th beat is awkward, especially since there's a noticiable drum beat on the 2nd beats ie. 01:21:758 01:23:678
01:03:998 (1) - move it down a bit for better flow
01:25:118 (1,3) - move the 2nd tick more in the centre to smoothen things out (left = no change, right = my suggestion) 02:00:158 (5) - maybe rotate by like -5 degrees?
02:32:318 (1,2,3) - a straight line isnt really my thing, a little flow variation is nice to change things up a bit
[Normal]
lmao if you had used 1.3x DS you wouldnt need to overlap 1/2s in ur sv changes.. if u dont mind u think 1.3x would make the map look better since less overlaps and therefor cleaner
00:03:998 (3) - 00:07:838 - doesn't really have much impact imo, why not try sth like http://puu.sh/bJPTS/ab496206e2.wav
01:46:238 (5) - make the beginning and end share y coordinates, and 01:45:998 (4,6) - line them up and then finally use 01:45:278 (3) - this shape to replace the one at 01:47:198 (7) -
01:50:558 (5) - just use 01:49:838 (4) - and rotate 180 degrees
02:32:318 (1) - mind the gap? I'd delete the circie just to be safe. t/241019

[Hard]
00:06:398 (1,2) - i see you like to do this a lot (seen before in easy and normals, so appies to them too) so its not only directed at this one,but instead of always being mirored you can also shift it a bit for a nice slider blanket pattern http://puu.sh/bJS1I/da6355b9ad.jpg
00:17:438 (5) - (404, 236) to line up with 00:15:998 (1) -
00:20:798 (3,4) - heeey u already know about the secret pattern xD
00:49:598 (3) - make this straight, just copy 00:50:078 (4) -
00:51:518 (3) - doesnt look good when its not perfectly mirrored? shift left a bit
00:54:878 (2) - ^
01:10:718 (3) - flow isnt really good, curve other way and stack on head of 01:09:758 (1) - instead. dont forget to change 01:11:198 (4) -
01:27:998 (4,5) - makes more sense to switch places in the timeline
01:32:318 (3) - missing clap~
02:30:398 (1) - wouldnt really recommend a spinner here cuz i feel its kinda abrupt, especially since there are still bg music going on and its not like u cant map it haha

[Mirai]
00:19:838 (1,2) - same shape?
00:21:278 (4) - remove whistle
00:25:598 (1) - this flow break aaaaaa idk :s
00:46:238 (6,7) - u can try a larger spacing for these 2 since they're much more prominent than the others, dont forget to nc 6 if u do this
01:01:838 (5) - this flow
01:03:998 (1) - u can jump a bit like u did at 00:59:678 (7) -
01:13:598 (1,2,3,4) - this spacing o3o
02:00:158 (2) - judging by how you were doing things earlier i think this could be a 3/4
02:08:078 (2) - try following the drum sounds ? the triple or the 1/4 reverse i mean and mebe here too 02:23:678
02:16:478 (4) - should space it like the way it was before too since not nc

i'd give u my dt testplay for this but unfortunately i cant play right now >< sorry! but it looks fun tho~

allrighties
good luck and have fun ranking~
Topic Starter
kakifly
Gaia

Gaia wrote:

from my give back queue~~
thanks for modding my map before! (:

[General]
02:09:278 (1) - starting from here the drum pattern changes from every 2nd and 4th beat into every beat, so claps on all the downbeats?
your whistles on slider bodies are kinda loud and unfitting to such a slow and calm song imo, prefer to dim the volume and use less of them, (and i can't seem to grasp a rhythm you put them on?) uhh my ears probably suck i couldnt hear much ;; and for the whistles i had them on every white tick for the kiai and every measure for anywhere else but after so many mods on hitsounds they got messed up x_x should recheck them

i like songs with sb's :3 good job !! i didnt make the sb but ill call the person who did lol


[Easy]
suggest adding a slider tick that has same sound as ur clap since at parts like 01:21:278 (1,2,3) - etc only hearing claps on the 4th beat is awkward, thats a good idea; addedespecially since there's a noticiable drum beat on the 2nd beats ie. 01:21:758 01:23:678
01:03:998 (1) - move it down a bit for better flow fixed
01:25:118 (1,3) - move the 2nd tick more in the centre to smoothen things out (left = no change, right = my suggestion)http://puu.sh/bJOag/48300eebeb.jpg ok
02:00:158 (5) - maybe rotate by like -5 degrees? k
02:32:318 (1,2,3) - a straight line isnt really my thing, a little flow variation is nice to change things up a bit http://puu.sh/bJPFY/2ed6c3c021.jpg meh i think its okay

[Normal]
lmao if you had used 1.3x DS you wouldnt need to overlap 1/2s in ur sv changes.. if u dont mind u think 1.3x would make the map look better since less overlaps and therefor cleaner idc about the overlaps sorry and i think its a good distance; too much distance would be harder
00:03:998 (3) - 00:07:838 - doesn't really have much impact imo, why not try sth like http://puu.sh/bJPTS/ab496206e2.wav puush currently isnt working for me; ill just raise the volume on them lol
01:46:238 (5) - make the beginning and end share y coordinates, and 01:45:998 (4,6) - line them up and then finally use 01:45:278 (3) - this shape to replace the one at 01:47:198 (7) - fixed
01:50:558 (5) - just use 01:49:838 (4) - and rotate 180 degrees k
02:32:318 (1) - mind the gap? I'd delete the circie just to be safe. t/241019 ok

[Hard]
00:06:398 (1,2) - i see you like to do this a lot (seen before in easy and normals, so appies to them too) so its not only directed at this one,but instead of always being mirored you can also shift it a bit for a nice slider blanket pattern http://puu.sh/bJS1I/da6355b9ad.jpg sorry i personally like it this way ;w;
00:17:438 (5) - (404, 236) to line up with 00:15:998 (1) - ok
00:20:798 (3,4) - heeey u already know about the secret pattern xD yay
00:49:598 (3) - make this straight, just copy 00:50:078 (4) - wat? theyre suppose to be curved sliders im not sure what u mean
00:51:518 (3) - doesnt look good when its not perfectly mirrored? shift left a bit fixed
00:54:878 (2) - ^^
01:10:718 (3) - flow isnt really good, curve other way and stack on head of 01:09:758 (1) - instead. dont forget to change 01:11:198 (4) - flow is fine imo IM STRUGGLING WITH THESE NOTES THAT ARE IN THE CORNER AND WHERE TO PUT THEM
01:27:998 (4,5) - makes more sense to switch places in the timeline put this way to emphasize the clap
01:32:318 (3) - missing clap~ added
02:30:398 (1) - wouldnt really recommend a spinner here cuz i feel its kinda abrupt, especially since there are still bg music going on and its not like u cant map it haha i think the spinner is a nice transitin to the slower part of the song orz

[Mirai]
00:19:838 (1,2) - same shape? k
00:21:278 (4) - remove whistle done
00:25:598 (1) - this flow break aaaaaa idk :s wat do i do ;_;
00:46:238 (6,7) - u can try a larger spacing for these 2 since they're much more prominent than the others, dont forget to nc 6 if u do this fixed but didnt do nc
01:01:838 (5) - this flow i tried to improve it lmao lol nope idk what to do
01:03:998 (1) - u can jump a bit like u did at 00:59:678 (7) - ok
01:13:598 (1,2,3,4) - this spacing o3o well i tried a thing... probably shouldnt have..
02:00:158 (2) - judging by how you were doing things earlier i think this could be a 3/4 ( it was before but a mod convinced me otherwise)
02:08:078 (2) - try following the drum sounds ? the triple or the 1/4 reverse i mean and mebe here too 02:23:678 wat ok
02:16:478 (4) - should space it like the way it was before too since not nc ok

i'd give u my dt testplay for this but unfortunately i cant play right now >< sorry! but it looks fun tho~ thats okay; thanks~

allrighties
good luck and have fun ranking~

thanks for modding gaia ~
[ Setsuna ]

Gaia wrote:

[Storyboard]
00:38:078 - the fading in/out length in time with the left/right is different, suggest making them the same k
01:21:278 - instead of fading in the SBR at 01:21:998 i think maing it fully opaque at 01:21:758 is better so u dont have that split second of no covering Oh I actually never noticed, fixed
01:36:638 - and i think fading in/out the SBL/SBR at the same time would look better, to avoid the split second as well. or atleast do something like at 00:31:358 k

so yeah i think SBL/SBR should have the same ratio of fade throughout the mapset, otherwise everything else looks good!
OSB
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\SBL.jpg",320,240
F,0,-2242,-562,1
F,0,-562,-442,1
F,0,-442,-322,1
F,0,-322,46238,1,0.9920208
S,0,1,48718,0.685
F,0,46238,72278,0.9920208,1
S,0,48718,170135,0.685
F,0,72278,79598,1
F,0,79598,79718,1
F,0,79718,109838,1
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\SBP.jpg",320,240
S,0,1,,0.685
F,0,1,301,0,1
F,0,301,15998,1
F,0,15998,16238,1,0
Sprite,Foreground,Centre,"SB\SBA.jpg",320,240
S,0,16238,,0.685
F,0,16478,16778,0,1
F,0,16778,31118,1
F,0,31118,31598,1,0
Sprite,Foreground,Centre,"SB\SBR.jpg",320,240
F,0,31358,31478,0.1795325,0.287252
F,0,31478,31598,0.287252,0.5026909
S,0,31598,,0.685
F,0,31598,31898,0.5026909,1
F,0,31898,38078,1
F,0,38078,38798,1,0
Sprite,Foreground,Centre,"SB\SBR.jpg",320,240
S,0,40508,,0,0.685
F,0,40508,40808,0,1
F,0,40808,42285,1
F,0,42285,42589,1,0
Sprite,Foreground,Centre,"SB\SBR.jpg",320,240
S,0,40508,,0,0.685
F,0,104078,104378,0,1
F,0,104378,107365,1
F,0,107365,107678,1,0
Sprite,Foreground,Centre,"SB\SBA.jpg",320,240
S,0,16238,,0.685
F,0,96878,97178,0,1
F,0,97178,103718,1
F,0,103718,104078,1,0
Sprite,Foreground,Centre,"SB\SBA.jpg",320,240
S,0,16238,,0.685
F,0,38798,39098,0,1
F,0,39098,40238,1
F,0,40238,40478,1,0
Sprite,Foreground,Centre,"SB\whiteSB.png",320,240
F,0,46478,46598,0.784561,0.4813504
S,0,46569,,0.6423013
F,0,46598,46718,0.4813504,0.2379842
Sprite,Foreground,Centre,"SB\whiteSB.png",320,240
F,0,48638,48758,0.9042493,0.7925401
S,0,48679,,0.6423013
F,0,48758,48878,0.7925401,0.5092779
F,0,48878,48998,0.5092779,0.3297455
Sprite,Foreground,Centre,"SB\whiteSB.png",320,240
F,0,63998,64118,0.9042493,0.7925401
S,0,64118,,0.6423013
F,0,64118,64238,0.7925401,0.5092779
F,0,64238,64358,0.5092779,0.3297455
Sprite,Foreground,Centre,"SB\whiteSB.png",320,240
S,0,113918,,0.6423014
F,0,113918,114038,0.9042493,0.7925401
F,0,114038,114158,0.7925401,0.5092779
F,0,114158,114278,0.5092779,0.3297455
Sprite,Foreground,Centre,"SB\whiteSB.png",320,240
F,0,129278,129398,0.9042493,0.7925401
S,0,129359,,0.6423014
F,0,129398,129518,0.7925401,0.5092779
F,0,129518,129638,0.5092779,0.3297455
Sprite,Foreground,Centre,"SB\whiteSB.png",320,240
F,0,144638,144758,0.9042493,0.7925401
S,0,144758,,0.6423013
F,0,144758,144878,0.7925401,0.5092779
F,0,144878,144998,0.5092779,0.3297455
Sprite,Foreground,Centre,"SB\whiteSB.png",320,240
F,0,109838,109958,0.7725922,0.6967895
S,0,109958,,0.6423014
F,0,109958,110078,0.6967895,0.2220258
F,0,110078,111518,0.2220258,0.3397858
Sprite,Foreground,Centre,"SB\whiteSB.png",320,240
S,0,111518,,0.6423015
F,0,111518,111529,0.6808311,0.7383148
F,0,111529,111638,0.7383148,0.3816104
Sprite,Foreground,Centre,"SB\whiteSB.png",320,240
S,0,111758,,0.6423015
F,0,111758,111878,0.8324363,0.4215065
F,0,111878,111998,0.4215065,0.1901091
Sprite,Foreground,Centre,"SB\whiteSB.png",320,240
F,0,44558,44678,0.7725922,0.6967895
S,0,44558,46238,0.6423013
F,0,44678,44798,0.6967895,0.2220258
F,0,44798,46238,0.2220258,0.3397858
Sprite,Foreground,Centre,"SB\blacksb.png",320,240
F,0,152318,152438,0.3457039,0.5092779
F,0,152438,152558,0.5092779,0.5172572
F,0,152558,170135,0.5172572,0.5332157
Sprite,Foreground,Centre,"SB\SBR.jpg",320,240
S,0,1,48638,0.685
F,0,81278,81758,0,1
F,0,81758,96638,1
F,0,96638,96878,1,0
Sprite,Foreground,Centre,"SB\whiteSB.png",320,240
S,0,46238,,0.6423013
F,0,46238,46358,0.784561,0.4813504
F,0,46358,46478,0.4813504,0.2379842
//Storyboard Sound Samples

and replace "whiteSB" with

Lasoki
From my NM queue!
Aaaand I'm so late....really sry for that. Btw... I doubt this mod will be very long as I'm not so good at finding things sry for that too...

[General:]

Nice song XP
And O.o your map is so much nicer than any of mine
And I like your hitsounding

[Easy:]
  1. 00:26:558 (4,1) – why not blanket this? If you do move (1) to (X:40)(Y:260)
  2. 00:40:958 (3) – I would move this to (X:448)(Y:232) so that it's in one line with (2) before that if you do that remember the distant snap everything until the spinner again.
  3. 01:16:958 (2) – how about you move this to (X:104)(Y:240), to blanket if you want to
  4. 02:22:478 (3) – move the last slider point of this to (X: 292)(Y:296) for better blanket
  5. 02:29:678 (1) – I would end this at 02:31:838 – but I don't know if it would end to close to the next object (time wise) since it's only easy, so change it if you feel like it.
Didn't find any other things to point out.

[Normal:]

Dx I think everything is fine here.

[Hard:]

  1. 00:51:038 (2) – move this to (X:248)(Y:168), to blanket with (1) remember to distant snap.
  2. 01:04:718 (2,1) – I think these two shouldn't overlap
[Mirai:]

O.o also couldn't find anything… I like this diff a lot though.

I'm so sorry for being so late… and then on top of that I couldn't help much… But this is one nice beatmap so I'll shoot some stars for you! Hope I could help you in some way or another. And feel free to not give Kudosu since my mod is super short.
Topic Starter
kakifly
Lasoki

Lasoki wrote:

From my NM queue!
Aaaand I'm so late....really sry for that. Btw... I doubt this mod will be very long as I'm not so good at finding things sry for that too...

[General:]

Nice song XP
And O.o your map is so much nicer than any of mine
And I like your hitsounding
lol thanks xD

[Easy:]
  1. 00:26:558 (4,1) – why not blanket this? If you do move (1) to (X:40)(Y:260) imo this flows better and it makes it so much easier for people who use FL or just beginners in general :3
  2. 00:40:958 (3) – I would move this to (X:448)(Y:232) so that it's in one line with (2) before that if you do that remember the distant snap everything until the spinner again. alright; fixed
  3. 01:16:958 (2) – how about you move this to (X:104)(Y:240), to blanket if you want to fixed~ makes it a lot more symmetrical
  4. 02:22:478 (3) – move the last slider point of this to (X: 292)(Y:296) for better blanket fixed
  5. 02:29:678 (1) – I would end this at 02:31:838 – but I don't know if it would end to close to the next object (time wise) since it's only easy, so change it if you feel like it. i agree with what you are saying but yeah; the time is not enough :0
Didn't find any other things to point out.

[Normal:]

Dx I think everything is fine here.

[Hard:]

  1. 00:51:038 (2) – move this to (X:248)(Y:168), to blanket with (1) remember to distant snap. this non-blanket was intentional :>
  2. 01:04:718 (2,1) – I think these two shouldn't overlap meh doesnt make that much of a difference; if i were to change anything that would be hard considering the placements xD
[Mirai:]

O.o also couldn't find anything… I like this diff a lot though.

I'm so sorry for being so late… and then on top of that I couldn't help much… But this is one nice beatmap so I'll shoot some stars for you! Hope I could help you in some way or another. And feel free to not give Kudosu since my mod is super short.
dont worry about being late ! And thank you for the stars <3

thanks for the mod and the stars Lasoki~
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