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Nekomata Master feat. Shimotsuki Haruka - Element of SPADA

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Topic Starter
Frey
This beatmap was submitted using in-game submission on 2015年8月31日 at 20:39:14

Artist: Nekomata Master feat. Shimotsuki Haruka
Title: Element of SPADA
Source: beatmania IIDX
Tags: 21 wantuole Mei Left 4 Dead pop'n music Bungaku Shounen 佐藤直之
BPM: 170
Filesize: 6744kb
Play Time: 02:04
Difficulties Available:
  1. Another (4.05 stars, 409 notes)
  2. Mei's Beginner (1.47 stars, 102 notes)
  3. Normal (2.12 stars, 206 notes)
  4. wantuole's Hyper (3 stars, 264 notes)
Download: Nekomata Master feat. Shimotsuki Haruka - Element of SPADA
Information: Scores/Beatmap Listing
---------------
May the sword be with you.



New Storyboard updated!

Thanks Bungaku Shounen for his nice storyboard!
Mei
萌!



弱弱的问一句:要不要gd啊。。。。
Topic Starter
Frey

Mei wrote:

萌!



弱弱的问一句:要不要gd啊。。。。
好哟..欢迎 :)
wantuole
我射 我射
我射 射 射
Amainya
Insane

01:42:120 (1,2,3) - 不放个跳么
01:43:532 (1,2,3) - 同上
01:37:532 (1,2,3) - 试试这样?
Topic Starter
Frey

OrangeNeKo wrote:

Insane

01:42:120 (1,2,3) - 不放个跳么
01:43:532 (1,2,3) - 同上
01:37:532 (1,2,3) - 试试这样?
01:42:120 (1,2,3) - 不放个跳么 - 我觉得不怎么好,这里还是有些难,再跳就增加难度了。

01:43:532 (1,2,3) - 同上 - 从美观上我觉得没必要了,这里一改就得去想新的几何构图..

01:37:532 (1,2,3) - 试试这样? - 虽然可以这样来体现节奏的缓和,但是从整体上来说,我的缓和段落都是用较小的1.2ds来体现的,所以如果整个难度里面,只有这一处按你说的这样改的话,这里就变成唯一很违和的地方了。



嘿嘿嘿,兔饼骗分大失败。如果兔饼你承认自己萌的话,或许还会考虑下给你kds哦?(坏笑
Amainya

Left 4 Dead wrote:

OrangeNeKo wrote:

Insane

嘿嘿嘿,兔饼骗分大失败。如果兔饼你承认自己萌的话,或许还会考虑下给你kds哦?(坏笑
疯狂打爆l4d不能多说
AIR
黑~
来自m4m

wantuole's Hard

  1. 00:25:532 (3,4) - 建议围好
  2. 00:37:179 (5,6,1) - 试的时候断了滑条,我思考5尾部压重,6和1是直线,目押有点难度,考虑换排列或者搞出点曲线
  3. 01:16:356 (6) - 建议尾部whistle换到开头,配合乐音
  4. 建议曲末接消音转盘

Insane



  1. 00:23:061 (1,1) - 后一个滑条头部向前一个重叠,个人感觉最好是后面三滑条向内正三角
  2. 00:24:826 (1,2,3) - 个人建议和前面对称,一个稀饭
  3. 00:27:650 (3,3) - 建议遮好
  4. 00:30:120 (1) - 尾部拉到红线,也能配合下后面的节奏
  5. 00:39:650 (2,2) - 后一个滑条尾部和前面的泡泡叠上
  6. 00:50:061 (2,5) - 也是两个配合着叠上比较好看
  7. 00:58:179 (2,1) - ↑
  8. 01:12:297 (4,1) - 1叠到4,正三角
  9. 01:28:356 (3,1,2,3,4) - 试的时候50了一个,这个弯不太好读,建议连打起始挪到滑条3开头
  10. 01:53:767 (1,6) - ↑
  11. 01:59:414 (5,4) - ↑别忘了挪这个02:02:040 (2) -
  12. 02:04:096 - 个人建议尾部加一个消音转盘
好,美丽,已赞过
Topic Starter
Frey

ids wrote:

黑~
来自m4m

wantuole's Hard

  1. 00:25:532 (3,4) - 建议围好
  2. 00:37:179 (5,6,1) - 试的时候断了滑条,我思考5尾部压重,6和1是直线,目押有点难度,考虑换排列或者搞出点曲线
  3. 01:16:356 (6) - 建议尾部whistle换到开头,配合乐音
  4. 建议曲末接消音转盘

Insane



  1. 00:23:061 (1,1) - 后一个滑条头部向前一个重叠,个人感觉最好是后面三滑条向内正三角
  2. 00:24:826 (1,2,3) - 个人建议和前面对称,一个稀饭
  3. 00:27:650 (3,3) - 建议遮好
  4. 00:30:120 (1) - 尾部拉到红线,也能配合下后面的节奏
  5. 00:39:650 (2,2) - 后一个滑条尾部和前面的泡泡叠上
  6. 00:50:061 (2,5) - 也是两个配合着叠上比较好看
  7. 00:58:179 (2,1) - ↑
  8. 01:12:297 (4,1) - 1叠到4,正三角
  9. 01:28:356 (3,1,2,3,4) - 试的时候50了一个,这个弯不太好读,建议连打起始挪到滑条3开头
  10. 01:53:767 (1,6) - ↑
  11. 01:59:414 (5,4) - ↑别忘了挪这个02:02:040 (2) -
  12. 02:04:096 - 个人建议尾部加一个消音转盘
好,美丽,已赞过
[wantuole's Hard]

00:25:532 (3,4) - 建议围好 fixed

00:37:179 (5,6,1) - 试的时候断了滑条,我思考5尾部压重,6和1是直线,目押有点难度,考虑换排列或者搞出点曲线

fixed 排列已换 我把00:37:179 (5) 平行的放在了00:37:885 (6) 的下面

01:16:356 (6)建议尾部whistle换到开头,配合乐音 我没改,我觉得这样放适应下一个2.0DS

建议曲末接消音转盘 normal都没这样,不是很有必要.

[Insane]

00:23:061 (1,1) - 后一个滑条头部向前一个重叠,个人感觉最好是后面三滑条向内正三角 我在这里复制粘贴了00:23:061 (1) ,然后Ctrl+G

00:24:826 (1,2,3) - 个人建议和前面对称,一个稀饭 我觉得这里还好,没有改。


00:27:650 (3,3) - 建议遮好 貌似不会怎么挡吧

00:30:120 (1) - 尾部拉到红线,也能配合下后面的节奏 打图的时候应该不会怎么违和。没有改。

00:39:650 (2,2) - 后一个滑条尾部和前面的泡泡叠上 fixed 00:40:708 (1)我也简单挪了一下

00:50:061 (2,5) - 也是两个配合着叠上比较好看 这里改了影响图的手感(是叫flow吗?)

00:58:179 (2,1) - ↑ 同样我觉得改了影响打图,于是就没改

01:12:297 (4,1) - 1叠到4,正三角 这里的确不好看,虽然我没有那样改,但相对的我在01:12:297 (1) 加了NC

01:28:356 (3,1,2,3,4) - 试的时候50了一个,这个弯不太好读,建议连打起始挪到滑条3开头 啊..我没懂,是1、2叠在3上?

01:53:767 (1,6) - ↑ 打图的时候并不是特别明显,于是我没改

02:04:096 - 个人建议尾部加一个消音转盘 没有改。我这里想模仿Poinsettia那种结尾,等到故事版到了,这里就会更好看的。




:) Thanks for Modding!
Mei
送你一分(请叫我雷锋

[insane]
  1. 00:09:650 (3) - 以前教我作图的前辈说过最好不要用滑条尾去压有重音的长白线,所以可以试试这样
  2. 00:17:767 (2,3,1,2) - 这里试试这样,吧 00:18:120 (3,1) - 做成00:17:767 (2) - 旋转120度/240度然后可以排成这样一个图案(我个人感觉美观会加分>.>
  3. 00:32:414 (3,4) - 修一下blanket
  4. 01:03:297 (3,4,1) - 试试这样,吧3移到x100 y272 , 把1移到x296 y32
  5. 01:04:708 (1,4) - 避免一下overlap(虽然我觉得也不是太必要,不过随手就能解决的
  6. 01:13:532 (1,2,3) - 这3个也能做成那种依次120度旋转的图形
  7. 01:25:356 (4,5) - 没包好
  8. 01:39:650 (4) - 也是滑条尾巴压到重音了,试着改成3/4滑条+1个note这样的节奏啊


[wantuole's hard]
  1. 00:33:650 (3,4) - 干脆做个bat喜闻乐见的blanket啊
  2. 00:38:591 (1,2,3,4,1) - 这个听起来不太舒服,因为00:39:297 (2,4) - 这2个滑条都都把尾巴压在人声上了感觉有点弱(不知道怎么说,反正试试这样
  3. 01:01:885 (1,3) - 这两个叠啊(貌似有点难
  4. 01:09:297 (4,5) - 感觉和下一个滑条离得有点远啊,试试移到x132 y220


[normal]

  • normal 不要变速比较好吧。。。。可能会被狗说
  1. 01:16:708 (1,1) - normal里面这个有点太近了,建议直接把1删掉
ez谁做的真是aji
顺便射一射
[CSGA]Ar3sgice
好曲, 我看看图咋做的
[CSGA]Ar3sgice
01:31:444 - 这里想办法插个note吧
01:50:591 (1) - 改成两个短滑条来突出一下spada这个主题或许不错

还有就是这个背景用故事版做成滚动的就好了, 再加个云彩特效, 给人一种乡村小城市的氛围, 然后结合主题, 就是一个这一首歌带起了2dx21spada整个碟子的那种感觉

就是那种慢速的滚动, 在慢慢移动的火车上远望城市的那种感觉

送你个star
Topic Starter
Frey

Mei wrote:

送你一分(请叫我雷锋

[insane]
  1. 00:09:650 (3) - 以前教我作图的前辈说过最好不要用滑条尾去压有重音的长白线,所以可以试试这样
  2. 00:17:767 (2,3,1,2) - 这里试试这样,吧 00:18:120 (3,1) - 做成00:17:767 (2) - 旋转120度/240度然后可以排成这样一个图案(我个人感觉美观会加分>.>
  3. 00:32:414 (3,4) - 修一下blanket
  4. 01:03:297 (3,4,1) - 试试这样,吧3移到x100 y272 , 把1移到x296 y32
  5. 01:04:708 (1,4) - 避免一下overlap(虽然我觉得也不是太必要,不过随手就能解决的
  6. 01:13:532 (1,2,3) - 这3个也能做成那种依次120度旋转的图形
  7. 01:25:356 (4,5) - 没包好
  8. 01:39:650 (4) - 也是滑条尾巴压到重音了,试着改成3/4滑条+1个note这样的节奏啊


[wantuole's hard]
  1. 00:33:650 (3,4) - 干脆做个bat喜闻乐见的blanket啊
  2. 00:38:591 (1,2,3,4,1) - 这个听起来不太舒服,因为00:39:297 (2,4) - 这2个滑条都都把尾巴压在人声上了感觉有点弱(不知道怎么说,反正试试这样
  3. 01:01:885 (1,3) - 这两个叠啊(貌似有点难
  4. 01:09:297 (4,5) - 感觉和下一个滑条离得有点远啊,试试移到x132 y220


[normal]

  • normal 不要变速比较好吧。。。。可能会被狗说
  1. 01:16:708 (1,1) - normal里面这个有点太近了,建议直接把1删掉
ez谁做的真是aji
顺便射一射
[Insane]

00:09:650 (3) - 以前教我作图的前辈说过最好不要用滑条尾去压有重音的长白线,所以可以试试这样 Fixed 就像00:04:709 (1,2,1) 一样,中间空红线

00:17:767 (2,3,1,2) - 这里试试这样,吧 00:18:120 (3,1) - 做成00:17:767 (2) - 旋转120度/240度然后可以排成这样一个图案(我个人感觉美观会加分>.>
待定,因为00:18:473 (1) 和 下一个 (2)之间我不知道怎么处理。

00:32:414 (3,4) - 修一下blanket Fixed

01:03:297 (3,4,1) - 试试这样,吧3移到x100 y272 , 把1移到x296 y32 Fixed 但是我把(3)盖到了01:02:944 (2) 上

01:04:708 (1,4) - 避免一下overlap(虽然我觉得也不是太必要,不过随手就能解决的 这里我不知道怎么改:_:

01:13:532 (1,2,3) - 这3个也能做成那种依次120度旋转的图形 没有改,我觉得这里改了影响打图手感

01:25:356 (4,5) - 没包好 Fixed

01:39:650 (4) - 也是滑条尾巴压到重音了,试着改成3/4滑条+1个note这样的节奏啊 这里不想改了..只有着一处用蓝线太违和了

[wantuole's Hard]

00:33:650 (3,4) - 干脆做个bat喜闻乐见的blanket啊 Fixed

00:38:591 (1,2,3,4,1) - 这个听起来不太舒服,因为00:39:297 (2,4) - 这2个滑条都都把尾巴压在人声上了感觉有点弱(不知道怎么说,反正试试这样 Fixed 但具体最好你再看看。我改了这里的排列方式。

01:01:885 (1,3) - 这两个叠啊(貌似有点难 这里保留意见XD

01:09:297 (4,5) - 感觉和下一个滑条离得有点远啊,试试移到x132 y220 Fixed

[Normal]

normal 不要变速比较好吧。。。。可能会被狗说 我也有点担心,但是这个一改就基本等于很多地方重做...于是我先待定吧

01:16:708 (1,1) - normal里面这个有点太近了,建议直接把1删掉 我把它离中心拉近了点。但是没删



:) Thanks for Modding!
Topic Starter
Frey

[CSGA]Ar3sgice wrote:

01:31:444 - 这里想办法插个note吧
01:50:591 (1) - 改成两个短滑条来突出一下spada这个主题或许不错

还有就是这个背景用故事版做成滚动的就好了, 再加个云彩特效, 给人一种乡村小城市的氛围, 然后结合主题, 就是一个这一首歌带起了2dx21spada整个碟子的那种感觉

就是那种慢速的滚动, 在慢慢移动的火车上远望城市的那种感觉

送你个star
01:31:444 - 这里想办法插个note吧 Fixed 具体的话还请你来看看?

01:50:591 (1) - 改成两个短滑条来突出一下spada这个主题或许不错 Fixed 同样,具体的请你来看看吧

关于故事版的建议,我会告诉制作故事版的作者的。

基本上所有建议我都觉得值得采纳..所以还是给一个kd吧 8-)





Thanks for Modding!
EncoreW
Insane:
我感觉OD8更好,能提升一些难度:3
00:29:061 (3) - 这里之后放个转盘可能会好点?
其他好像没问题了呢:3
音效改成和音乐里面的鼓点相似或许打起来会更爽
大概就是这样了吧
Topic Starter
Frey

tm1209 wrote:

Insane:
我感觉OD8更好,能提升一些难度:3
00:29:061 (3) - 这里之后放个转盘可能会好点?
其他好像没问题了呢:3
音效改成和音乐里面的鼓点相似或许打起来会更爽
大概就是这样了吧
真是抱歉我没有注意到你的回复。 :D

我感觉OD8更好,能提升一些难度:3 OD8啊,我考虑一下,如果很多人提这个就改。

00:29:061 (3) - 这里之后放个转盘可能会好点? 可以放,但是我不知道转盘在哪里结尾比较好..

音效改成和音乐里面的鼓点相似或许打起来会更爽 应该是基本符合鼓点的哦。如果有违和的地方还请提出来A(_ _)A

Thanks For Modding! :)
wantuol
>:( 2kd没了
lkx_Shore
From m4m

[General]
没有break,去掉letterbox
02:04:096 - 虽然有一点提前音...但我觉得用70bpm最好

[Insane]
OD+1 曲子很平淡没啥特别的变化,OD7太送了..
01:48:385 - 加note?和这里差不多01:31:179 (2,3,4) -
02:02:312 - 其实这里加note更好啊。

[Wantuole's Hard]
OD+1
00:49:708 (2) - 这个红线滑条打起来有点别扭..
01:27:297 (3) - 换1/2滑条然后加note更好

[Normal]
00:26:944 (1) - 折返一下就没必要下后面那1/2滑条...多余的节奏
02:01:179 (1,2,3) - NC?...敢低难度这里堆一块容易当成一种速度的
Topic Starter
Frey

lkx_Shore wrote:

From m4m

[General]
没有break,去掉letterbox
02:04:096 - 虽然有一点提前音...但我觉得用70bpm最好

[Insane]
OD+1 曲子很平淡没啥特别的变化,OD7太送了..
01:48:385 - 加note?和这里差不多01:31:179 (2,3,4) -
02:02:312 - 其实这里加note更好啊。

[Wantuole's Hard]
OD+1
00:49:708 (2) - 这个红线滑条打起来有点别扭..
01:27:297 (3) - 换1/2滑条然后加note更好

[Normal]
00:26:944 (1) - 折返一下就没必要下后面那1/2滑条...多余的节奏
02:01:179 (1,2,3) - NC?...敢低难度这里堆一块容易当成一种速度的
[General]
没有break,去掉letterbox Fixed
02:04:096 - 虽然有一点提前音...但我觉得用70bpm最好 Fixed这里我确实弄错了..

[Insane]
OD+1 曲子很平淡没啥特别的变化,OD7太送了..Fixed
01:48:385 - 加note?和这里差不多01:31:179 (2,3,4) - 我觉得这里的排列不好改动,所以没改
02:02:312 - 其实这里加note更好啊。为了体现节奏的减缓,我觉得没必要加note

[Wantuole's Hard]
OD+1 Fixed
00:49:708 (2) - 这个红线滑条打起来有点别扭..整个diff里面红线滑条满不少的样子,这一处我觉得不是特别违和。
01:27:297 (3) - 换1/2滑条然后加note更好Fixed

[Normal]
00:26:944 (1) - 折返一下就没必要下后面那1/2滑条...多余的节奏Fixed
02:01:179 (1,2,3) - NC?...敢低难度这里堆一块容易当成一种速度的Fixed

Thanks for Modding! :)
orza6006
M4M from my queue

Hmm... it's beatmania IIDX so you could rename difficulties to Mei's Beginner, Standard, wantuole's Hyper and Another to reflect the source material

Mei's Easy
00:16:356 (5,1) - Nice slider wrapping
00:34:003 (5) - Ctrl-G and then move everything accordingly to keep distance snap equal
00:52:003 (1) - Either move to 96/40 for better flow into the slider, or 96/28 so it's on the same level as the slider on the other side
01:59:061 (1) - Make the end of the spinner more quiet so it doesn't intrude into the ending

Normal
AR5 maybe?
00:11:061 (5,6) - Incredibly Nazi but 5 to 312/184 and 6 to 92/224. Also having 6 curve the other way would improve flow
00:34:356 (6) - Maybe move this out, I'm not sure about objects under slider ends in Normal difficulty
01:06:120 (4) - Curve the other way for better flow
01:24:826 (1) - Nazi but angle this ever so slightly clockwise (outward) so it resembles the slider on the other end a little more
02:01:179 (1,1,1) - Nice ending

wantuole's Hard
HP+1 perhaps? It's probably OK how it is though
00:30:120 (2) - NC here, this note doesn't have any relation to the note before it
00:43:885 (3) - This is fine, but it might be nice to stack it on the head of the previous slider
00:46:003 (1,1,1) - Nice usage of NCs
00:55:885 (2) - If you move to 288/128 the flow will be nicer, and then you can move 5 so that the end stacks with it
01:31:356 (1,2) - The distance between these should be increased to fit in with the ones that come afterwards

Insane
00:19:708 (2) - Move to 196/244 for better flow
00:23:767 (1) - To 236/164 for better stacking with the others
00:26:591 (6) - The slider end could be stacked better with 3's end but I know grid snap gets in the way, so either leave it or play around with it a little to get them to stack properly
01:08:591 (1) - Maybe you could re-angle so you could get the end to stack with 2 and the head to stack with the yellow 3?
01:11:944 (2,3,1,2,3) - Nice stacking
01:24:826 (1,2,3,4) - For a nicer shape, have 244/140, 300/276, 332/128, 224/228 in that order
01:25:532 (5) - Stack end with 1
02:03:251 (3,4) - The hitsounds should be quieter here to represent the slowing down in the song

All difficulties are very nice, so not much for me to point out I'm afraid. I tried my best though.

Good luck getting this ranked, I don't think it needs much more work before it's time to call a BAT.

Hmm, you starred my map, so I guess I'll return the favour. Starred!
Topic Starter
Frey

orza6006 wrote:

M4M from my queue

Hmm... it's beatmania IIDX so you could rename difficulties to Mei's Beginner, Standard, wantuole's Hyper and Another to reflect the source material

Mei's Easy
00:16:356 (5,1) - Nice slider wrapping
00:34:003 (5) - Ctrl-G and then move everything accordingly to keep distance snap equal
00:52:003 (1) - Either move to 96/40 for better flow into the slider, or 96/28 so it's on the same level as the slider on the other side
01:59:061 (1) - Make the end of the spinner more quiet so it doesn't intrude into the ending

Normal
AR5 maybe?
00:11:061 (5,6) - Incredibly Nazi but 5 to 312/184 and 6 to 92/224. Also having 6 curve the other way would improve flow
00:34:356 (6) - Maybe move this out, I'm not sure about objects under slider ends in Normal difficulty
01:06:120 (4) - Curve the other way for better flow
01:24:826 (1) - Nazi but angle this ever so slightly clockwise (outward) so it resembles the slider on the other end a little more
02:01:179 (1,1,1) - Nice ending

wantuole's Hard
HP+1 perhaps? It's probably OK how it is though
00:30:120 (2) - NC here, this note doesn't have any relation to the note before it
00:43:885 (3) - This is fine, but it might be nice to stack it on the head of the previous slider
00:46:003 (1,1,1) - Nice usage of NCs
00:55:885 (2) - If you move to 288/128 the flow will be nicer, and then you can move 5 so that the end stacks with it
01:31:356 (1,2) - The distance between these should be increased to fit in with the ones that come afterwards

Insane
00:19:708 (2) - Move to 196/244 for better flow
00:23:767 (1) - To 236/164 for better stacking with the others
00:26:591 (6) - The slider end could be stacked better with 3's end but I know grid snap gets in the way, so either leave it or play around with it a little to get them to stack properly
01:08:591 (1) - Maybe you could re-angle so you could get the end to stack with 2 and the head to stack with the yellow 3?
01:11:944 (2,3,1,2,3) - Nice stacking
01:24:826 (1,2,3,4) - For a nicer shape, have 244/140, 300/276, 332/128, 224/228 in that order
01:25:532 (5) - Stack end with 1
02:03:251 (3,4) - The hitsounds should be quieter here to represent the slowing down in the song

All difficulties are very nice, so not much for me to point out I'm afraid. I tried my best though.

Good luck getting this ranked, I don't think it needs much more work before it's time to call a BAT.

Hmm, you starred my map, so I guess I'll return the favour. Starred!
Hmm... it's beatmania IIDX so you could rename difficulties to Mei's Beginner, Standard, wantuole's Hyper and Another to reflect the source material Fixed Thanks for reminding!

[Mei's Beginner]
· 00:34:003 (5) - Ctrl-G and then move everything accordingly to keep distance snap equal Fixed

· 00:52:003 (1) - Either move to 96/40 for better flow into the slider, or 96/28 so it's on the same level as the slider on the other side Fixed

· 01:59:061 (1) - Make the end of the spinner more quiet so it doesn't intrude into the ending Because other diffs have the same hitsound at the end, so I think it needn't be changed.

[Standard]
· AR5 maybe? Fixed

· 00:11:061 (5,6) - Incredibly Nazi but 5 to 312/184 and 6 to 92/224. Also having 6 curve the other way would improve flow I made a little change to 5 only

· 00:34:356 (6) - Maybe move this out, I'm not sure about objects under slider ends in Normal difficulty Fixed Yes, it may be dangerous to rank

· 01:06:120 (4) - Curve the other way for better flow Fixed Okay, I made it a blanket

· 01:24:826 (1) - Nazi but angle this ever so slightly clockwise (outward) so it resembles the slider on the other end a little more Well, I made it on purpose

· 02:01:179 (1,1,1) - Nice ending Thanks

[wantuole's Hyper]
· HP+1 perhaps? It's probably OK how it is though Fixed It's suitable if it is a Hyper difficulty

· 00:30:120 (2) - NC here, this note doesn't have any relation to the note before it Fixed

· 00:43:885 (3) - This is fine, but it might be nice to stack it on the head of the previous slider Maybe the flow is good so I didn't change it

· 00:55:885 (2) - If you move to 288/128 the flow will be nicer, and then you can move 5 so that the end stacks with it Umm..I actually think the flow here is not bad

· 01:31:356 (1,2) - The distance between these should be increased to fit in with the ones that come afterwards Sadly, I found nowhere to put it, could you please give me a position in XY?

[Another]
· 00:19:708 (2) - Move to 196/244 for better flow I think it may be good to stack on the 00:18:473 (1)

· 00:23:767 (1) - To 236/164 for better stacking with the others Fixed wow, you found it

· 00:26:591 (6) - The slider end could be stacked better with 3's end but I know grid snap gets in the way, so either leave it or play around with it a little to get them to stack properly Fixed Umm, it made some time for me to fix it

· 01:08:591 (1) - Maybe you could re-angle so you could get the end to stack with 2 and the head to stack with the yellow 3? Because of the flow, I don't want to change it

· 01:11:944 (2,3,1,2,3) - Nice stacking Thanks~!

· 01:24:826 (1,2,3,4) - For a nicer shape, have 244/140, 300/276, 332/128, 224/228 in that order Errr..If it does,then 01:25:356 (4,5) is not a nice blanket

· 01:25:532 (5) - Stack end with 1 I think it is not very good if I put it there, but it does have to be changed.Well, let me wait for a better solution

· 02:03:251 (3,4) - The hitsounds should be quieter here to represent the slowing down in the song The same reason as above

Thanks for your Modding and Star!
fanzhen0019
斯巴达元素
先mark 我记得以前好像下过
Topic Starter
Frey

fanzhen0019 wrote:

斯巴达元素
先mark 我记得以前好像下过
好~谢谢了~
fanzhen0019
General
  • iidx的命名习惯是Beginner Normal Hyper Another 你可以考虑一下

Easy

Hitsounds
  • Clear
Arrangement & Design
  • 工整 没啥好说的

Standard

Hitsounds
  • Clear
Arrangement & Design
  • 01:37:885 (1) - 我觉得可以new combo
  1. 01:53:767 (2,3,4,5,6) - wocao

玩脱Hyp

Hitsounds
  • 开头建议在短白线都下whistle
    感觉下的有点意识流 但都是whistle也没啥关系
Arrangement & Design
  1. 00:46:003 (1,1) - 叠了 挪一挪
  2. 00:47:767 (3,4) - 没包好
  3. 01:19:356 (4) - 其实可以放到01:20:238 (3) - 这个位置
  4. 01:28:356 (1) - 建议加大和前面的spacing 这有点欺诈了

Another

Hitsounds
  • 没啥问题
Arrangement & Design
  • Excellent
这歌是我过的第一个SPA啊
赶紧找BAT
GL!
Topic Starter
Frey

fanzhen0019 wrote:

General
  • iidx的命名习惯是Beginner Normal Hyper Another 你可以考虑一下

Easy

Hitsounds
  • Clear
Arrangement & Design
  • 工整 没啥好说的

Standard

Hitsounds
  • Clear
Arrangement & Design
  • 01:37:885 (1) - 我觉得可以new combo
  1. 01:53:767 (2,3,4,5,6) - wocao

玩脱Hyp

Hitsounds
  • 开头建议在短白线都下whistle
    感觉下的有点意识流 但都是whistle也没啥关系
Arrangement & Design
  1. 00:46:003 (1,1) - 叠了 挪一挪
  2. 00:47:767 (3,4) - 没包好
  3. 01:19:356 (4) - 其实可以放到01:20:238 (3) - 这个位置
  4. 01:28:356 (1) - 建议加大和前面的spacing 这有点欺诈了

Another

Hitsounds
  • 没啥问题
Arrangement & Design
  • Excellent
这歌是我过的第一个SPA啊
赶紧找BAT
GL!
[General]

iidx的命名习惯是Beginner Normal Hyper Another 你可以考虑一下 Fixed 谢谢提醒

[Normal]

01:37:885 (1) - 我觉得可以new combo Fixed

01:53:767 (2,3,4,5,6) - wocao Fixed 2333这里果然还是被发现了,改成滑条了

[wantuole's Hyper]

开头建议在短白线都下whistle,感觉下的有点意识流 但都是whistle也没啥关系 改的不多,但是稍微改了一点..

00:46:003 (1,1) - 叠了 挪一挪 Fixed

00:47:767 (3,4) - 没包好 Fixed 关了GS修了修,应该不明显了

01:19:356 (4) - 其实可以放到01:20:238 (3) - 这个位置 感觉这样放难度有点大..而我放到了x49 y123做了一个直角

01:28:356 (1) - 建议加大和前面的spacing 这有点欺诈了 Fixed 叠在2上应该没问题吧?

Thanks for Modding! 8-)
lkx_Shore

Left 4 Dead wrote:

lkx_Shore wrote:

[Insane]
01:48:385 - 加note?和这里差不多01:31:179 (2,3,4) - 我觉得这里的排列不好改动,所以没改 这啥理由,这是音乐游戏,先有节奏再有排列...
Topic Starter
Frey

lkx_Shore wrote:

[Insane]
01:48:385 - 加note?和这里差不多01:31:179 (2,3,4) - 我觉得这里的排列不好改动,所以没改 这啥理由,这是音乐游戏,先有节奏再有排列...
首先我很感谢你认真的看了我的回复。然后:

第一个我没有改的原因,是音乐在01:48:385没有音效或是歌词能对应上这个音。

第二个原因是,这里我试了很多次,实在想不出更好的排列方法。

A(_ _)A 理由不充分实在是抱歉了!Sorry!
Pandiar
request from Mei sama 8-)


[General]
  1. uncheck widescreensup

[Mei's Beginner]
00:48:120 (1) - how about this? for better flow

good

[Normal]
00:35:061 (1,2,3) - try to this rhythm
01:20:944 (1) - NC?

good

[wantuole's Hyper]
Why don't put the note?
good flow is wasted
  1. 00:13:708
  2. 00:15:120
  3. 00:16:179
  4. 00:16:885
  5. 00:22:179
  6. 00:23:591
  7. 00:24:650
  8. 00:26:414
KIAI TIME is also same


[Another]
00:06:650 (3) - i think it is little close. move about x316 y272 is better
00:25:003 (2) - for better flow
00:26:238 (6) - x488 y156
00:26:944 (8) - x440 y257
00:29:061 (3) - x264 y344?
00:46:356 (2) - NC because SV is changing
00:46:708 (3) - ^
01:03:650 - remove green line?

It was interesting >o<


good luck ~ !
Topic Starter
Frey

Pandiar wrote:

request from Mei sama 8-)


[General]
  1. uncheck widescreensup

[Mei's Beginner]
00:48:120 (1) - how about this? for better flow

good

[Normal]
00:35:061 (1,2,3) - try to this rhythm
01:20:944 (1) - NC?

good

[wantuole's Hyper]
Why don't put the note?
good flow is wasted
  1. 00:13:708
  2. 00:15:120
  3. 00:16:179
  4. 00:16:885
  5. 00:22:179
  6. 00:23:591
  7. 00:24:650
  8. 00:26:414
KIAI TIME is also same


[Another]
00:06:650 (3) - i think it is little close. move about x316 y272 is better
00:25:003 (2) - for better flow
00:26:238 (6) - x488 y156
00:26:944 (8) - x440 y257
00:29:061 (3) - x264 y344?
00:46:356 (2) - NC because SV is changing
00:46:708 (3) - ^
01:03:650 - remove green line?

It was interesting >o<


good luck ~ !
[General]

uncheck widescreensupFixed Thank you for reminding!

[Mei's Beginner]

00:48:120 (1) - how about this? for better flow Fixed Surely, It did help:D

[Normal]

00:35:061 (1,2,3) - try to this rhythmFixed Yes, you're right

01:20:944 (1) - NC? Fixed Giving a slider a NC in special may be not good, so I make the slider into two circles (Actually, I think I made it harder for playing :? )

[wantuole's Hyper]
Why don't put the note?
good flow is wasted


Well, because the Another isn't very difficult, so I think it is necessary to make some blanks for reducing the difficulty of the Hyper...However, if more people mention this, I would think about it. Thanks anyway :P

[Another]

00:06:650 (3) - i think it is little close. move about x316 y272 is better Fixed

00:25:003 (2) - for better flow Um..Jumping here may be difficult a bit, and I think it doesn't fit the hitsound

00:26:238 (6) - x488 y156 Fixed

00:26:944 (8) - x440 y257 Fixed

00:29:061 (3) - x264 y344? I found a better place in x164 y76

00:46:356 (2) - NC because SV is changing 00:46:708 (3) - ^ Fixed

01:03:650 - remove green line? Fixed Yes, you found it,it was an useless line

Thanks for Modding! ... and cute Mei! ;)
Evening
SB Check here owo/

Will give some suggestions to improve the SB

SB\Light.png @ 4356 Offset

I think you should push this scaling and fading 1/1 later, it feels too early imo
Also, have the Scale on Easing Out, it feels more dynamic

SB Lyrics @ 30120 & 114120 Offset

The SB seems to fade out rather fast, I think you should extend the time of the fade out so it feels smoother

SB\d-5.png @ 97179 Offset

I think 誰 kanji is enough, I don't think a よ is needed here

SB\SAKURA.png

The same Move/Rotate happens twice, which looks unnatural, I suggest to change the Move/Rotate on 00:55:532 - of the SAKURA.png

SB\Ring.png

I suggest to use Easing out on the Scale, it looks more dynamic imo

Otherwise, the SB looks pretty good owo/
Cherry Blossom
baka cb will mod it, stay tuned.
Topic Starter
Frey

Cherry Blossom wrote:

baka cb will mod it, stay tuned.
wow, thanks very muuuuuuch!!
Cherry Blossom
Your map is in this list, because Krah loves this long.


Mei's Beginner

  1. 00:10:003 (1,2) - Rhythm is changing here, so you can vary pattern, why don't to try this ?
  2. 00:17:414 (1,2) - flow could be imrpoved here, move 00:18:473 (2) - a bit up for a better flow.
  3. 00:32:238 (3,4) - if i follow your logic with the whole pattern, this 00:33:297 (4) - should be placed under 00:32:238 (3) - , not above.
  4. 00:34:003 (5) - the strong beat here 00:34:356 is not clicked, you made all of them clickable, so if i follow your logic, it has to be clicked.
  5. 00:41:767 (5) - here again you missed a strong beat, try this instead, it works well because it also follows vocals

    The rest of the diff is fine, really nice diff o/

Normal

  1. 00:07:885 - The strong beat here is not clicked, it should be, since every strong beats are clicked.
  2. 00:12:120 (6) - this goes really far, i mean its direction is on the left and the next object is on the right, try to make something which limits flow breaking, like this for example 00:14:238 (4,5) -
  3. 00:22:708 (3,4) - there is no reason to stack here, since you didnt use stack before, for the same sound.
  4. 00:26:944 (1,2) - first polarity issue of this diff, you should avoid it it makes the map harder to read. To fix that polarity issue, you should add a note here 00:27:650, but i really have doubts if you will agree because you didnt use any 1/2. But using 1/2 will fix that polarity issue and make the map easier to read, and a Normal should have some 1/2 to add more density and balance diff spread.
  5. 00:38:591 (1) - if i follow your logic with the whole pattern, it should be under 00:37:532 (4) - , not above.
  6. 00:50:238 (1,2,3) - make an equilateral triangle, you made one here 00:51:297 (3,1,2) - .
  7. 01:07:885 (2,3) - plays better if they are curved, so make 2 curved sliders.
  8. 01:24:826 (1,2) - same as ^
  9. 01:51:650 (1,2,3) - this looks really overkill for a normal, undermap this part ;w; use less 1/2 spacings.
  10. 01:53:414 (1,2,3,4) - same as ^
  11. 01:56:944 (1,2,3,4) - this shape looks weird imo, try this

wantuole's Hyper

  1. 00:13:885 (2,3,4) - this looks a bit hard to play because of the 1/1 gap before. Dicrease a bit the distance between 00:13:885 (2,3) - as you did here 00:22:356 (2,3) -
  2. 00:33:297 (2,3,4,1) - stacks looks kinda confusing imo, unstacking 00:33:297 (2,3) - should be better.
  3. 00:43:885 (3,4) - spacing looks kinda confusing here and looks random because it can be considered as 1/2 and it is not, so increase a bit the spacing.
  4. 00:47:061 (1,3) - i have doubts about how it flow, slider's curves should be like this imo
  5. 01:48:120 (5) - the strong note is not played, i mean 01:48:473 , make this instead

Another

  1. 00:16:356 - sad to see that the strong note is not clicked, try this
  2. 00:23:767 (1) - wrong curve, if i refer to the logic of your triple sliders flow, it should be curved like this
  3. 01:26:061 (1) - the strong beat is not clicked here and you can hear that it is really loud and should be clicked, try this
  4. 01:39:650 (4) - same as ^
  5. 02:04:108 (4) - add a NC here to emphasize the last note.

Well, to be honest, i really loved this mapset, every diffs look well done and beautiful.
The Another is really comfortable to play, i can't believe a beginner can make something like this, i'm really impressed.
You did a good job.
I hope my mod was useful, take my double star o/ + favourited.
If you don't rank it i will kill you i swear :3
Good Luck ~
Cyc17-
友情mod来辣!!
太aji了就直接打死吧!!!


[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.


[General]
白猫的SB前面的部分建议改改 字体排列统一
打的时候常常突然我都没读到图了..
TAG里面少了你自己
Good Lucky to you~ :)

[Mei's Beginner]
General
总体clear.感觉只是要修一些slider的拉伸就可以

Beats
00:59:767 (1) - 这个sipnner个人感觉可以调整出现的位置或者完全不需要.
缩短到01:00:826 - 开始spinner 前面 从00:59:414 - 开始增加note.换成4个circle或者2个slider
填补一下感觉更好 或者直接不要sipnner全填circle和slider的混合

01:31:179 - 感觉上可以填补一个circle

01:37:885 (1,2,3) - 请好好包好
3的slider对应曲子的感觉上可以替换成1circle和1slider的搭配


[Normal]
General
normal的循环感觉有点奇怪(?!)
kiai段落开始的01:22:003 (3,4,5) - 是这种排列
后面的循环到01:30:120 (4,5,6) - 变成两个circle开头感觉不如直接循环前面的好

Beats
00:27:826 - 少个拍子

01:30:120 (4,5,6) - 感觉在节奏上的摆列ctrl+G效果更佳

01:31:179 (1) - 发音在后面的01:31:356 上 感觉多打了一个拍子出来

01:36:826 (3,4) - ctrl+G?

01:38:238 (2) - 换成两个circle 或者后面01:39:297 (1,2) - 换成跟这里一样的slider 感觉更好



[wantuole's Hyper]
General
YEYE 摸不动 clear好吗


[Another]

手贴桌子完全打不动啊 orz



Good luck :3
Topic Starter
Frey

Cherry Blossom wrote:

Your map is in this list, because Krah loves this long.


Mei's Beginner

  1. 00:10:003 (1,2) - Rhythm is changing here, so you can vary pattern, why don't to try this ?
  2. 00:17:414 (1,2) - flow could be imrpoved here, move 00:18:473 (2) - a bit up for a better flow.
  3. 00:32:238 (3,4) - if i follow your logic with the whole pattern, this 00:33:297 (4) - should be placed under 00:32:238 (3) - , not above.
  4. 00:34:003 (5) - the strong beat here 00:34:356 is not clicked, you made all of them clickable, so if i follow your logic, it has to be clicked.
  5. 00:41:767 (5) - here again you missed a strong beat, try this instead, it works well because it also follows vocals

    The rest of the diff is fine, really nice diff o/

Normal

  1. 00:07:885 - The strong beat here is not clicked, it should be, since every strong beats are clicked.
  2. 00:12:120 (6) - this goes really far, i mean its direction is on the left and the next object is on the right, try to make something which limits flow breaking, like this for example 00:14:238 (4,5) -
  3. 00:22:708 (3,4) - there is no reason to stack here, since you didnt use stack before, for the same sound.
  4. 00:26:944 (1,2) - first polarity issue of this diff, you should avoid it it makes the map harder to read. To fix that polarity issue, you should add a note here 00:27:650, but i really have doubts if you will agree because you didnt use any 1/2. But using 1/2 will fix that polarity issue and make the map easier to read, and a Normal should have some 1/2 to add more density and balance diff spread.
  5. 00:38:591 (1) - if i follow your logic with the whole pattern, it should be under 00:37:532 (4) - , not above.
  6. 00:50:238 (1,2,3) - make an equilateral triangle, you made one here 00:51:297 (3,1,2) - .
  7. 01:07:885 (2,3) - plays better if they are curved, so make 2 curved sliders.
  8. 01:24:826 (1,2) - same as ^
  9. 01:51:650 (1,2,3) - this looks really overkill for a normal, undermap this part ;w; use less 1/2 spacings.
  10. 01:53:414 (1,2,3,4) - same as ^
  11. 01:56:944 (1,2,3,4) - this shape looks weird imo, try this

wantuole's Hyper

  1. 00:13:885 (2,3,4) - this looks a bit hard to play because of the 1/1 gap before. Dicrease a bit the distance between 00:13:885 (2,3) - as you did here 00:22:356 (2,3) -
  2. 00:33:297 (2,3,4,1) - stacks looks kinda confusing imo, unstacking 00:33:297 (2,3) - should be better.
  3. 00:43:885 (3,4) - spacing looks kinda confusing here and looks random because it can be considered as 1/2 and it is not, so increase a bit the spacing.
  4. 00:47:061 (1,3) - i have doubts about how it flow, slider's curves should be like this imo
  5. 01:48:120 (5) - the strong note is not played, i mean 01:48:473 , make this instead

Another

  1. 00:16:356 - sad to see that the strong note is not clicked, try this
  2. 00:23:767 (1) - wrong curve, if i refer to the logic of your triple sliders flow, it should be curved like this
  3. 01:26:061 (1) - the strong beat is not clicked here and you can hear that it is really loud and should be clicked, try this
  4. 01:39:650 (4) - same as ^
  5. 02:04:108 (4) - add a NC here to emphasize the last note.

Well, to be honest, i really loved this mapset, every diffs look well done and beautiful.
The Another is really comfortable to play, i can't believe a beginner can make something like this, i'm really impressed.
You did a good job.
I hope my mod was useful, take my double star o/ + favourited.
If you don't rank it i will kill you i swear :3
Good Luck ~
Your map is in this list, because Krah loves this long. Wow, I never expect this :D

[Mei's Easy]

00:10:003 (1,2) - Rhythm is changing here, so you can vary pattern, why don't to try this ? Fixed but I don't think I made a good pattern then :(

00:17:414 (1,2) - flow could be imrpoved here, move 00:18:473 (2) - a bit up for a better flow. Fixed and I made it curved a bit.

00:32:238 (3,4) - if i follow your logic with the whole pattern, this 00:33:297 (4) - should be placed under 00:32:238 (3) - , not above.
00:34:003 (5) - the strong beat here 00:34:356 is not clicked, you made all of them clickable, so if i follow your logic, it has to be clicked.

All fixed This reminded me of the rhythm problem that some modder told me before, so I changed this place totally. In all, thanks for reminding

00:41:767 (5) - here again you missed a strong beat, try this instead, it works well because it also follows vocals Fixed OK, you are right! :)

[Normal]

00:07:885 - The strong beat here is not clicked, it should be, since every strong beats are clicked. Fixed

00:12:120 (6) - this goes really far, i mean its direction is on the left and the next object is on the right, try to make something which limits flow breaking, like this for example 00:14:238 (4,5) Fixed Good point, so I used Ctrl+H、Ctrl+H、Ctrl+G to the slider. Though I didn't change the direction of the slider, I think the flow may be nice

00:22:708 (3,4) - there is no reason to stack here, since you didnt use stack before, for the same sound. Fixed Yes, you're right.

00:26:944 (1,2) - first polarity issue of this diff, you should avoid it it makes the map harder to read. To fix that polarity issue, you should add a note here 00:27:650, but i really have doubts if you will agree because you didnt use any 1/2. But using 1/2 will fix that polarity issue and make the map easier to read, and a Normal should have some 1/2 to add more density and balance diff spread. Fixed Instead,I do agree. There was a slider between 1 and 2 before, for advice from some modder, I deleted it. However, I was not very satisfied with the result. Luckily, you throw light on the problem!

00:38:591 (1) - if i follow your logic with the whole pattern, it should be under 00:37:532 (4) - , not above. Fixed How did this happened? Well, that because I use the method of making insane diffs to make a Normal :P

00:50:238 (1,2,3) - make an equilateral triangle, you made one here 00:51:297 (3,1,2) - . Fixed

01:07:885 (2,3) - plays better if they are curved, so make 2 curved sliders.
01:24:826 (1,2) - same as ^

In the whole diff, there is nearly no straight short slider, and I think straight sliders are easy to read. So I don't want to change them,

01:51:650 (1,2,3) - this looks really overkill for a normal, undermap this part ;w; use less 1/2 spacings.
01:53:414 (1,2,3,4) - same as ^

Fixed lol, everyone says difficult there. Umm..I used a circle to replace 01:54:473 (4)

01:56:944 (1,2,3,4) - this shape looks weird imo, try this Fixed

[wantuole's Hard]

00:13:885 (2,3,4) - this looks a bit hard to play because of the 1/1 gap before. Dicrease a bit the distance between 00:13:885 (2,3) - as you did here 00:22:356 (2,3) - Fixed

00:33:297 (2,3,4,1) - stacks looks kinda confusing imo, unstacking 00:33:297 (2,3) - should be better. It plays good, so I think it needn't be changed, unless it's hard to read.

00:43:885 (3,4) - spacing looks kinda confusing here and looks random because it can be considered as 1/2 and it is not, so increase a bit the spacing. Fixed OK, I unified the DS

00:47:061 (1,3) - i have doubts about how it flow, slider's curves should be like this imo Fixed

01:48:120 (5) - the strong note is not played, i mean 01:48:473 , make this instead Fixed

[Another]

00:16:356 - sad to see that the strong note is not clicked, try this Fixed

00:23:767 (1) - wrong curve, if i refer to the logic of your triple sliders flow, it should be curved like this Fixed

01:26:061 (1) - the strong beat is not clicked here and you can hear that it is really loud and should be clicked, try this
01:39:650 (4) - same as ^

If I change these places, I might lose some good flows, and I think I could not think up new ones.

02:04:108 (4) - add a NC here to emphasize the last note. Fixed


Now that you did me big favor, I won't let you down!

Thanks for modding and stars and fav! :)
Topic Starter
Frey

Cyc17- wrote:

友情mod来辣!!
太aji了就直接打死吧!!!


[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.


[General]
白猫的SB前面的部分建议改改 字体排列统一
打的时候常常突然我都没读到图了..
TAG里面少了你自己
Good Lucky to you~ :)

[Mei's Beginner]
General
总体clear.感觉只是要修一些slider的拉伸就可以

Beats
00:59:767 (1) - 这个sipnner个人感觉可以调整出现的位置或者完全不需要.
缩短到01:00:826 - 开始spinner 前面 从00:59:414 - 开始增加note.换成4个circle或者2个slider
填补一下感觉更好 或者直接不要sipnner全填circle和slider的混合

01:31:179 - 感觉上可以填补一个circle

01:37:885 (1,2,3) - 请好好包好
3的slider对应曲子的感觉上可以替换成1circle和1slider的搭配


[Normal]
General
normal的循环感觉有点奇怪(?!)
kiai段落开始的01:22:003 (3,4,5) - 是这种排列
后面的循环到01:30:120 (4,5,6) - 变成两个circle开头感觉不如直接循环前面的好

Beats
00:27:826 - 少个拍子

01:30:120 (4,5,6) - 感觉在节奏上的摆列ctrl+G效果更佳

01:31:179 (1) - 发音在后面的01:31:356 上 感觉多打了一个拍子出来

01:36:826 (3,4) - ctrl+G?

01:38:238 (2) - 换成两个circle 或者后面01:39:297 (1,2) - 换成跟这里一样的slider 感觉更好



[wantuole's Hyper]
General
YEYE 摸不动 clear好吗


[Another]

手贴桌子完全打不动啊 orz



Good luck :3
[General]

白猫的SB前面的部分建议改改 字体排列统一
打的时候常常突然我都没读到图了..
这里我回去跟白猫说一说。

TAG里面少了你自己 检索系统里面,只要搜作者就能搜出来,关键词没必要把本人加进去。

[Mei's Easy]

00:59:767 (1) - 这个sipnner个人感觉可以调整出现的位置或者完全不需要.缩短到01:00:826 - 开始spinner 前面 从00:59:414 - 开始增加note.换成4个circle或者2个slider.填补一下感觉更好 或者直接不要sipnner全填circle和slider的混合
如果缩短到01:00:826,这样的转盘会有点短。而且转盘是偷懒的最佳方式

01:31:179 - 感觉上可以填补一个circle 从这个段落前后的角度,我觉得这里还是空两个1/1拍比较好。

01:37:885 (1,2,3) - 请好好包好。3的slider对应曲子的感觉上可以替换成1circle和1slider的搭配 这里是包好了的啊?不过图里面的建议是一个好主意 :) ,所以请让我考虑一下,如果更多人提起我就修正这个地方。

[Normal]

normal的循环感觉有点奇怪(?!)
kiai段落开始的01:22:003 (3,4,5) - 是这种排列
后面的循环到01:30:120 (4,5,6) - 变成两个circle开头感觉不如直接循环前面的好

这里我没有这样做的原因是有01:31:179 (1) 的存在,为了强调这个滑条,我没办法在长白线那里加滑条然后再放两个圆圈。

00:27:826 - 少个拍子 Fixed already 谢谢提醒

01:30:120 (4,5,6) - 感觉在节奏上的摆列ctrl+G效果更佳 C..Ctrl+G? 果然是CC,坠毁力已经体现出来了。

01:31:179 (1) - 发音在后面的01:31:356 上 感觉多打了一个拍子出来 这里具体我该怎么改呢? :?

01:36:826 (3,4) - ctrl+G? 好主意。但是我为了突出01:37:179 (4,5,1,2)这一段的flow,才把01:36:826 (3)设为覆盖的放法。

01:38:238 (2) - 换成两个circle 或者后面01:39:297 (1,2) - 换成跟这里一样的slider 感觉更好 Fixed

[Another]
变相晒成绩,差评

Thanks for modding! :)
Bungaku Shounen

lZenxl wrote:

SB Check here owo/

Will give some suggestions to improve the SB

SB\Light.png @ 4356 Offset

I think you should push this scaling and fading 1/1 later, it feels too early imo
Also, have the Scale on Easing Out, it feels more dynamic
FIXED
SB Lyrics @ 30120 & 114120 Offset

The SB seems to fade out rather fast, I think you should extend the time of the fade out so it feels smoother
30120:Sorry,I don't think it should be sommther beacasue the drum here is powerful.
114120:FIXED
SB\d-5.png @ 97179 Offset

I think 誰 kanji is enough, I don't think a よ is needed here
FIXED
SB\SAKURA.png

The same Move/Rotate happens twice, which looks unnatural, I suggest to change the Move/Rotate on 00:55:532 - of the SAKURA.png
FIXED
SB\Ring.png

I suggest to use Easing out on the Scale, it looks more dynamic imo
Just fixed once
Otherwise, the SB looks pretty good owo/
Thanks for modding~ :)
http://puu.sh/9M1tA/6f34b710fb.zip
DreaM117er
From My Queue

圖基本上沒有問題,我認為很完美,GJ ;)

SB的部分我認為效果都很不錯,歌詞可以再調整一下

因為從00:30:120 到 00:47:061 是節奏比較慢的地方, 歌詞的Fade也可以拉比較長

SB/a-1.png @ 30120 offset
30120 - Fade拉到 31179
34356 - Fade到34708

SB/a-2.png @ 34708 offset
34708 - Fade拉到35767
37532 - Fade可以長一點,到這裡38591

SB/a-3.png @ 38591 offset
38591 - Fade到39650
42826 - Fade到43179

SB/a-4.png @ 43179 - 47414 offset
43179 - Fade 43179拉到44238

SB/d-2.png @ 80856 offset
這裡要不要試試看上到下緩慢移動,和SB/d-3.png 還有 SB\d-4.png一樣
我是覺得這裡歌詞可以一句句消失感覺不錯 :)
93650 - 這裡的「う」很長,不用這麼早消失

SB\d-6.png @ 104326 offset
d-2那裏一樣


這圖做的很棒,等RK之後我一定玩玩
祝你好運 :)
Bungaku Shounen

m1223961117 wrote:

From My Queue

圖基本上沒有問題,我認為很完美,GJ ;)

SB的部分我認為效果都很不錯,歌詞可以再調整一下

因為從00:30:120 到 00:47:061 是節奏比較慢的地方, 歌詞的Fade也可以拉比較長

SB/a-1.png @ 30120 offset
30120 - Fade拉到 31179
34356 - Fade到34708

SB/a-2.png @ 34708 offset
34708 - Fade拉到35767
37532 - Fade可以長一點,到這裡38591

SB/a-3.png @ 38591 offset
38591 - Fade到39650
42826 - Fade到43179

SB/a-4.png @ 43179 - 47414 offset
43179 - Fade 43179拉到44238
FIXED

SB/d-2.png @ 80856 offset
這裡要不要試試看上到下緩慢移動,和SB/d-3.png 還有 SB\d-4.png一樣
我是覺得這裡歌詞可以一句句消失感覺不錯 :) NO,感觉没太大必要
93650 - 這裡的「う」很長,不用這麼早消失 FIXED

SB\d-6.png @ 104326 offset
d-2那裏一樣
NO,感觉没太大必要


這圖做的很棒,等RK之後我一定玩玩
祝你好運 :)
Strawberry
;D
Topic Starter
Frey
stress ;_;
those
[General]
  1. 02:04:108 - Add BPM 50 here.
  2. Starting from 02:01:179 - until the end, all Timing Points including the 50 BPM needs to have first bar line omitted (F6 > Style > Check "Omit first bar line").
[Beginner]
  1. 00:44:944 - Consider http://puu.sh/a3fIQ.jpg; this makes sure 00:47:061 - is played.
  2. 01:41:061 (4) - I took the liberty in making this look nicer https://osu.ppy.sh/ss/1798714
    135,125,101061,2,0,L|231:130,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
    48,165,102120,6,0,P|57:65|182:40,1,245,0|2,0:0|0:0,0:0:0:0:
[Hyper]
  1. 00:37:885 (6) - https://osu.ppy.sh/ss/1798724 This brings out the contrast in the cadence a little better.
  2. 01:19:532 (1,2) - A combo like http://puu.sh/a3gPG.jpg is more accurate to the lyrics.
[Another]
  1. Combo patterning for most of the map is a little bit confusing - what are you using as your basis?
  2. 00:46:708 (1,1) - This doesn't play too well due to the pattern you have for 00:46:003 (1,1,1) - . The code below shows http://puu.sh/a3gHt.jpg
    181,150,46356,6,0,P|216:162|253:171,1,75.9999979705811,6|0,0:0|0:0,0:0:0:0:
  3. 01:35:767 (4) - New combo here.
[Storyboard]
  1. a-1.png - at 30120, you should keep scaling up until 34708 where fade is 0. This is to differentiate between the length of the held syllable "gu" (1/1) and "n" at 37532 (2/1). http://puu.sh/a3iaP.png
  2. a-3.png - the same. http://puu.sh/a3ic7.png
  3. 47061 - Consider scaling the large a-4.png from 1 to 1.2, and starting the fade of the smaller one at 0.8 instead of 1. http://puu.sh/a3huv.png and http://puu.sh/a3hvk.png.
  4. d-2.png, d-3.png, d-4.png should read from RIGHT to LEFT, since you are using the Eastern vertical bracket. http://puu.sh/a3hJR.jpg makes more sense.
  5. d-6.png, d-7.png, d-8.png should have the same treatment.
Great map. Top 5 short maps 2014 彡
Ceui
STAR~ XD

I love this song and play on IIDX!
Topic Starter
Frey

A R U S wrote:

STAR~ XD

I love this song and play on IIDX!
:) So kind of you! Thanks!
Topic Starter
Frey

those wrote:

[General]
  1. 02:04:108 - Add BPM 50 here.
  2. Starting from 02:01:179 - until the end, all Timing Points including the 50 BPM needs to have first bar line omitted (F6 > Style > Check "Omit first bar line").
[Beginner]
  1. 00:44:944 - Consider http://puu.sh/a3fIQ.jpg; this makes sure 00:47:061 - is played.
  2. 01:41:061 (4) - I took the liberty in making this look nicer https://osu.ppy.sh/ss/1798714
    135,125,101061,2,0,L|231:130,2,80,0|2|0,0:0|0:0|0:0,0:0:0:0:
    48,165,102120,6,0,P|57:65|182:40,1,245,0|2,0:0|0:0,0:0:0:0:
[Hyper]
  1. 00:37:885 (6) - https://osu.ppy.sh/ss/1798724 This brings out the contrast in the cadence a little better.
  2. 01:19:532 (1,2) - A combo like http://puu.sh/a3gPG.jpg is more accurate to the lyrics.
[Another]
  1. Combo patterning for most of the map is a little bit confusing - what are you using as your basis?
  2. 00:46:708 (1,1) - This doesn't play too well due to the pattern you have for 00:46:003 (1,1,1) - . The code below shows http://puu.sh/a3gHt.jpg
    181,150,46356,6,0,P|216:162|253:171,1,75.9999979705811,6|0,0:0|0:0,0:0:0:0:
  3. 01:35:767 (4) - New combo here.
Sorry for delay, because I have to get some things finished

[General]

02:04:108 - Add BPM 50 here. Fixed

Starting from 02:01:179 - until the end, all Timing Points including the 50 BPM needs to have first bar line omitted (F6 > Style > Check "Omit first bar line"). Fixed Thanks for reminding! I didn't even know this setting :D

[Mei's Beginner]

00:44:944 - Consider 00:47:061 - is played. Fixed It took me 20mins to fix this(tears

01:41:061 (4) - I took the liberty in making this look nicer I fixed the DS,but I still make it horizontal

[wantuole's Hyper]

00:37:885 (6) - This brings out the contrast in the cadence a little better. Fixed though I made it curved.

01:19:532 (1,2) - A combo like is more accurate to the lyrics. Fixed yes, I added a NC at 01:19:356

[Another]

Combo patterning for most of the map is a little bit confusing - what are you using as your basis? :( Well, when making the map, I thought nothing. If there is something very strange,could you please tell me where it is? :D

00:46:708 (1,1) - This doesn't play too well due to the pattern you have for 00:46:003 (1,1,1)
Fixed thanks for reminding me of this place...However, It may be a bit different than what you tell me ,so have a check after I update? :D

01:35:767 (4) - New combo here. Fixed

Really helpful mod! Thanks for your modding! :)
those
I'll redownload after SB changes are made, no need to remind me.
Topic Starter
Frey
Sorry for disturbing. :D

I'm used to quoting after my post.

Yes, I will let the SB maker reply this ASAP.
Bungaku Shounen

those wrote:

[Storyboard]
  1. a-1.png - at 30120, you should keep scaling up until 34708 where fade is 0. This is to differentiate between the length of the held syllable "gu" (1/1) and "n" at 37532 (2/1). http://puu.sh/a3iaP.png
  2. a-3.png - the same. http://puu.sh/a3ic7.png
  3. 47061 - Consider scaling the large a-4.png from 1 to 1.2, and starting the fade of the smaller one at 0.8 instead of 1. http://puu.sh/a3huv.png and http://puu.sh/a3hvk.png.
  4. d-2.png, d-3.png, d-4.png should read from RIGHT to LEFT, since you are using the Eastern vertical bracket. http://puu.sh/a3hJR.jpg makes more sense.
  5. d-6.png, d-7.png, d-8.png should have the same treatment.
Great map. Top 5 short maps 2014 彡
All fixed.Thanks for your modding :)
Kibbleru
[Another]
  1. Your NCing is all over the place o_O
    a good pattern to follow for NCing is just every downbeat (every big white tick) ofc doesn't HAVE to be but it makes sense, makes it consistent, and it's easy to do
  2. 00:30:650 - there should be something here imo i mean, you mapped a weaker sound (00:31:708 (1) - ) so why not map out the vocal?
  3. ah im just gunna say this now, but you have many downbeats mapped out as a slider end like here 00:49:179 - which isn't really good since downbeat's usually have a really strong sound that should be mapped out
  4. hmm ah this map is rly good xD can't find any real problems other than the weird NCing
    i did notice however, that you don't have any claps i recommend you use this kick sound as a clap and add them in as there is a constant 1/1 kick beat
    http://puu.sh/a8BLD/173034a757.wav <-- kick sound c:
[Hyper]
  1. 00:35:061 (1,2) - use 1.65 ds here as well? looks a bit weird not to
  2. 00:46:708 (1,1) - nazi but these are a bit too close imo xP space them out?
  3. 01:05:591 (4) - use 1.1 spacing like you did here? 01:04:532 (2) -
  4. 01:10:885 (7,8,1) - i really don't understand the spacing change here O_o why did you all of a sudden jump to 1.4 DS rather than 1.1 which seems to be the constant?
  5. 01:48:120 (5,1) - this really isnt a good pattern :/ hard to read and doesn't flow well
  6. this diff also has some places with weird NCing, i suggest the same as i did for insane, every 1 or 2 downbeats.
    other than that in general, i'm confused by some of the spacing changes you made but i suppose it doesn't matter that much

    same as in insane, i suggested a clap sound you guys can use
Both normal and easy diff are really good, couldn't find anything in them sry x_x
storyboard is also nice! fix some of ur nc inconsistencies and maybe add that clap i recommended
but go get yourself a bat! this map needs to be ranked! :D
sry if mod was poor xP this map is good

also, wow to get a compliment from those that is quite something q:
Topic Starter
Frey

Kibbleru wrote:

[Another]
  1. Your NCing is all over the place o_O
    a good pattern to follow for NCing is just every downbeat (every big white tick) ofc doesn't HAVE to be but it makes sense, makes it consistent, and it's easy to do
  2. 00:30:650 - there should be something here imo i mean, you mapped a weaker sound (00:31:708 (1) - ) so why not map out the vocal?
  3. ah im just gunna say this now, but you have many downbeats mapped out as a slider end like here 00:49:179 - which isn't really good since downbeat's usually have a really strong sound that should be mapped out
  4. hmm ah this map is rly good xD can't find any real problems other than the weird NCing
    i did notice however, that you don't have any claps i recommend you use this kick sound as a clap and add them in as there is a constant 1/1 kick beat
    http://puu.sh/a8BLD/173034a757.wav <-- kick sound c:
[Hyper]
  1. 00:35:061 (1,2) - use 1.65 ds here as well? looks a bit weird not to
  2. 00:46:708 (1,1) - nazi but these are a bit too close imo xP space them out?
  3. 01:05:591 (4) - use 1.1 spacing like you did here? 01:04:532 (2) -
  4. 01:10:885 (7,8,1) - i really don't understand the spacing change here O_o why did you all of a sudden jump to 1.4 DS rather than 1.1 which seems to be the constant?
  5. 01:48:120 (5,1) - this really isnt a good pattern :/ hard to read and doesn't flow well
  6. this diff also has some places with weird NCing, i suggest the same as i did for insane, every 1 or 2 downbeats.
    other than that in general, i'm confused by some of the spacing changes you made but i suppose it doesn't matter that much

    same as in insane, i suggested a clap sound you guys can use
Both normal and easy diff are really good, couldn't find anything in them sry x_x
storyboard is also nice! fix some of ur nc inconsistencies and maybe add that clap i recommended
but go get yourself a bat! this map needs to be ranked! :D
sry if mod was poor xP this map is good

also, wow to get a compliment from those that is quite something q:
[Hyper]

00:35:061 (1,2) - use 1.65 ds here as well? looks a bit weird not to I think the flow here is right, so it's not very necessary to unify the DS.

00:46:708 (1,1) - nazi but these are a bit too close imo xP space them out? Fixed

01:05:591 (4) - use 1.1 spacing like you did here? 01:04:532 (2) - Fixed Though I unified the DS, I changed 01:04:003 (1) instead

01:10:885 (7,8,1) - i really don't understand the spacing change here O_o why did you all of a sudden jump to 1.4 DS rather than 1.1 which seems to be the constant? Fixed

01:48:120 (5,1) - this really isnt a good pattern :/ hard to read and doesn't flow well Fixed

this diff also has some places with weird NCing, i suggest the same as i did for insane, every 1 or 2 downbeats.
other than that in general, i'm confused by some of the spacing changes you made but i suppose it doesn't matter that much


Fixed Easy to fix, because the NC problems aren't as many as my another.

[Another]

Your NCing is all over the place o_O
a good pattern to follow for NCing is just every downbeat (every big white tick) ofc doesn't HAVE to be but it makes sense, makes it consistent, and it's easy to do


Fixed I changed it a lot

00:30:650 - there should be something here imo i mean, you mapped a weaker sound (00:31:708 (1) - ) so why not map out the vocal? I keep my opinion. If more people mention this, I'll change it.

ah im just gunna say this now, but you have many downbeats mapped out as a slider end like here 00:49:179 - which isn't really good since downbeat's usually have a really strong sound that should be mapped out I have to admit that I've made some serious mistakes :? hope they are rankable

hmm ah this map is rly good xD can't find any real problems other than the weird NCing
i did notice however, that you don't have any claps i recommend you use this kick sound as a clap and add them in as there is a constant 1/1 kick beat
Thanks for your hitsound. I have tried much clap sound before,but I still think using clap in this song is not a good idea.

Thanks for your mod and star, it helps a lot.
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