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Jason Derulo - Wiggle [Klocktwerked]

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Topic Starter
Klockwerk
This beatmap was submitted using in-game submission on Monday, September 22, 2014 at 12:32:18 PM

Artist: Jason Derulo
Title: Wiggle [Klocktwerked]
Source: Klockwerk
BPM: 150
Filesize: 7477kb
Play Time: 02:58
Difficulties Available:
  1. Insane (4.02 stars, 398 notes)
  2. Normal (2.1 stars, 50 notes)
Download: Jason Derulo - Wiggle [Klocktwerked]
Information: Scores/Beatmap Listing
---------------
Jason Derulo - Wiggle remix.
Self-Mods
9/15/14:
Insane:
-Changed combo lengths to match phrasing of the song
-Changed the location of some streams
-Re-snapped a few stray notes.
9/16/14:
Insane:
-New Combo was missing at 02:36:800
-Adjusted triplet positioning near end of map, 02:30:00+
Modders
Jenny
R11
Tician
Moosqueak
Halfslashed
Vone
Changelog
9/18/14
-Uploaded WIP Normal map, first section done.
R11_old_1
---Part 1 of my mod

---"global" mod---
your mapping seems to alternate between the beat and the drop parts, it works out alright but the >circle placements are odd< when it comes to this type.
(this doesnt mean remap it, but some places I would advise moving circles or remapping)

Examples:



---Time code mods---
01:29:400 - 01:32:600, These jumps are too big, I would consider remapping or moving them closer


00:00:000 - 00:08:900 , These streams would be easier for a player if they were either straight, or were curved like (but not too curved!)

02:29:500 , This stream should have more of a curve so its easier to complete

Topic Starter
Klockwerk

R11 wrote:

---Part 1 of my mod

---"global" mod---
your mapping seems to alternate between the beat and the drop parts, it works out alright but the >circle placements are odd< when it comes to this type.
(this doesnt mean remap it, but some places I would advise moving circles or remapping)
I'm not 100 percent sure what you mean but I have adjusted some of the spacing and such in the intro.


---Time code mods---
01:29:400 - 01:32:600, These jumps are too big, I would consider remapping or moving them closer
Considering the jumps are all returning to center, they are not drastic, they are also all double the distance snap of the rest of the map (.8x vs 1.6x respectively).


00:00:000 - 00:08:900 , These streams would be easier for a player if they were either straight, or were curved like (but not too curved!)
I'm not sure which in particular you were referring to, but in search of it, I found a 5-note stream which was improperly spaced at the end and adjusted it so it was properly aligned, and moved it for quality of play.

02:29:500 , This stream should have more of a curve so its easier to complete
I agree 100%, I don't know what kind of drugs I was on to leave it that way. It's been fixed to be a proper curve in all instances where that stream appears.
Thanks, I've made adjustments above as shown in red, thanks for the mods and your insight! It led me to find other things that I otherwise had not noticed.
Tician
OK here`s my mod^^

First of all: I think you know the AIMod - wherever you get the song, you need the same song with a lower quality
General: Your map need hitsounds

Much more important is the thing mappers call "blanket". I am missing the flow what mkes a map fun to play.

00:00:000 (1,2) - the distance between them should be the same like 00:00:400 (4,5) -
00:01:000 (2,3,4) - maybe use a slider with a reverse arrow instead to get into a other direction
https://osu.ppy.sh/ss/2042513
00:11:600 (1) - move it out of the circles, perfect time to add a blanket
https://osu.ppy.sh/ss/2042531
00:19:200 (1,2,3,4) - blanket
https://osu.ppy.sh/ss/2042544 well its not that good i am too lazy to make a good one :D
00:55:200 (4,5) - blanket, make a straight line out of it
01:04:000 (1,2) - blanket
https://osu.ppy.sh/ss/2042559
01:32:800 (1) - ranking criteria! "Every slider must have a clear and visible path to follow from start to end"
viewtopic.php?f=56&t=27721 unrankable

Well this are just a few things, many of the thiungs I mentioned are more than 1 time in the song. Hope it`s helpful ti improve it!
R11_old_1

Tician wrote:

OK here`s my mod^^

First of all: I think you know the AIMod - wherever you get the song, you need the same song with a lower quality
If its his song (in this case remix) does he still need to lower the quality?
Topic Starter
Klockwerk

Tician wrote:

OK here`s my mod^^

First of all: I think you know the AIMod - wherever you get the song, you need the same song with a lower quality I need to get around to doing this, will be done in one of my next updates
General: Your map need hitsounds Will turn on default osu skin and work on hitsounding, thanks for the reminder

Much more important is the thing mappers call "blanket". I am missing the flow what mkes a map fun to play.

00:00:000 (1,2) - the distance between them should be the same like 00:00:400 (4,5) - Wow, missed this, it's been fixed!
00:01:000 (2,3,4) - maybe use a slider with a reverse arrow instead to get into a other direction I see what you're saying, and this was something I was considering, but I feel the triplet feels better in play than a returning slider. I also feel like mixing the two leads to confusion. Please let me know if you think otherwise
https://osu.ppy.sh/ss/2042513
00:11:600 (1) - move it out of the circles, perfect time to add a blanket In response to this point, I also spread apart the 4 notes that were in the center leading up to this slider
https://osu.ppy.sh/ss/2042531
00:19:200 (1,2,3,4) - blanket Made some adjustments so the notes aren't cluttered where the stream is
https://osu.ppy.sh/ss/2042544 well its not that good i am too lazy to make a good one :D
00:55:200 (4,5) - blanket, make a straight line out of it Straightened up this occurrence throughout the map
01:04:000 (1,2) - blanket Moved this slider
https://osu.ppy.sh/ss/2042559
01:32:800 (1) - ranking criteria! "Every slider must have a clear and visible path to follow from start to end"Changed this entire slider set around. Spent a good hour or so on and with the help of blissfulyoshi I was able to come up with something I liked that fits in the guidelines
https://osu.ppy.sh/forum/viewtopic.php?f=56&t=27721 unrankable

Well this are just a few things, many of the thiungs I mentioned are more than 1 time in the song. Hope it`s helpful ti improve it!

I have made adjustments as shown above in red. Thank you for modding my map!
Vone
Okay, I wil try to fix some issues, that I find in your map!

INSANE
00:48:000 (1) - Unnecessary nc
02:08:500 (3) - Move the object to the red tick!
02:10:100 (3) - ^
02:11:700 (3) - ^
02:13:300 (3) - ^
02:14:900 (3) - ^
02:16:500 (3) - ^
02:18:100 (3) - ^
02:34:300 (4) - Move the object to white tick!
02:35:300 (5) - ^
02:37:500 (4) - ^
02:38:400 (5) - ^
02:40:700 (4) - ^
02:43:900 (4) - ^
02:46:000 (5) - ^
02:47:100 (4) - ^
02:48:000 (5) - ^
02:50:300 (4) - ^
02:51:200 (5) - ^
02:53:500 (4) - ^
02:54:400 (5) - ^
02:56:700 (4) - ^
Topic Starter
Klockwerk

Vone wrote:

Okay, I wil try to fix some issues, that I find in your map!

INSANE
00:48:000 (1) - Unnecessary nc
02:08:500 (3) - Move the object to the red tick!
02:10:100 (3) - ^
02:11:700 (3) - ^
02:13:300 (3) - ^
02:14:900 (3) - ^
02:16:500 (3) - ^
02:18:100 (3) - ^
02:34:300 (4) - Move the object to white tick!
02:35:300 (5) - ^
02:37:500 (4) - ^
02:38:400 (5) - ^
02:40:700 (4) - ^
02:43:900 (4) - ^
02:46:000 (5) - ^
02:47:100 (4) - ^
02:48:000 (5) - ^
02:50:300 (4) - ^
02:51:200 (5) - ^
02:53:500 (4) - ^
02:54:400 (5) - ^
02:56:700 (4) - ^
Changed all, thanks for the heads up!
Halfslashed
[Insane]
00:09:100 (1) - Either move this forward to the white tick or back to the red tick; If you move it backward, you may want to increase the distance between this slider and the one on 00:09:400 (2). If you move it forward, add a note on 00:09:000.
00:13:100 (2) - Move backward to the red tick
00:49:600 (5) - Decrease slider velocity or increase slider length so that there are 5 repeats and it ends on a white tick.
00:50:800 (6) - Add a note here/start a slider
00:51:000 (7) - Add a note here/end a slider
02:34:400 (4) - Fix the slider so that it ends on the white tick (Shorten it). If you want to preserve the length and shape of the slider, increase the slider velocity.
02:35:000 (5) - Add a note here (Combined with the slider fix, you could make a blanket)
02:35:300 (6) - Move the slider forward to the red tick and extend it so that it ends on the next white tick
02:37:600 (4) - Shorten the slider so that it ends on the white tick
02:38:200 (5) - Add a note here
02:38:600 (6) - Move the slider forward to the red tick and extend the slider to the next white tick
02:40:800 (4) - Shorten the slider so that it ends on the white tick
02:41:400 (5) - Add a note here
02:41:700 (6) - Move the slider forward to the red tick and extend the slider to the next white tick
02:44:000 (4) - Shorten the slider so that it ends on the white tick
02:44:600 (5) - Add a note here
02:44:900 (6) - Move the slider forward to the red tick and extend the slider to the next white tick
02:47:200 (4) - Shorten the slider so that it ends on the white tick
02:47:800 (5) - Add a note here
02:48:100 (6) - Move the slider forward to the red tick and extend the slider to the next white tick
02:50:400 (4) - Shorten the slider so that it ends on the white tick
02:51:000 (5) - Add a note here
02:51:300 (6) - Move the slider forward to the red tick and extend the slider to the next white tick
02:53:600 (4) - Shorten the slider so that it ends on the white tick
02:54:200 (5) - Add a note here
02:54:500 (6) - Move the slider forward to the red tick and extend the slider to the next white tick
02:56:800 (4) - Shorten the slider so that it ends on the white tick
02:57:400 (5) - Add a note
02:57:600 (6) - Start a slider or add a note
02:57:800 (7) - End a slider or add a note
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