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Gekidan Record - Yuukyuu Shinwaroku -Haruka naru Sanmyaku ni

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Topic Starter
AxelHino
This beatmap was submitted using in-game submission on 23 November 2014 at 17:09:10

Artist: Gekidan Record
Title: Yuukyuu Shinwaroku -Haruka naru Sanmyaku ni Nagareru Taiga no Hotori nite-
Source: pop'n music Sunny Park
Tags: konami bemani chinese mind チャイニーズマインド Hideyuki Ono 小野秀幸 Tomoaki Hirono 広野智章 Troupe Yuma Ito Toshihisa Furusawa ポップンミュージック サニーパーク 古澤利久 伊藤友馬
BPM: 140
Filesize: 1825kb
Play Time: 01:35
Difficulties Available:
  1. Futsuu (2.1 stars, 189 notes)
  2. Kantan (1.61 stars, 108 notes)
  3. Muzukashii (2.78 stars, 313 notes)
  4. Oni (3.48 stars, 441 notes)
Download: Gekidan Record - Yuukyuu Shinwaroku -Haruka naru Sanmyaku ni Nagareru Taiga no Hotori nite-
Information: Scores/Beatmap Listing
---------------

★★★ 
★★★★★ 
★★★★★★★ 
★★★★★★★★

idk about taiko diff ratings other than oni lel

劇団レコード//悠久神話録 -遥かなる山脈に流れる大河の畔にて-
Gekidan Record ♥
2nd taiko set uploaded, for rank.
Mods are very appreciated~ :3

longass title is long
rew0825
Hi :)

[Kantan]
00:36:118 (29,30) - k
00:43:042 (37) - k

[Futsuu]
00:29:855 (49) - k
01:04:305 (22) - k
01:25:590 (71) - k

[Muzukashii]
00:16:668 (32) - k
00:29:855 (82) - k
00:32:822 (90,91) - d
00:33:151 (92) - k
01:22:294 (247) - K
01:22:458 (248) - Delete
01:22:623 (248) - move to 01:22:788
01:23:942 (256) - D
01:24:107 (257) - Delete
01:24:272 (257) - move to 01:24:436
01:25:590 (264) - D
01:25:754 (265) - Delete
01:25:920 (265) - move to 01:26:085
01:28:887 (279) - D
01:29:052 (280) - Delete
01:29:217 (280) - move to 01:29:381
01:30:535 (287) - D
01:30:699 (288) - Delete
01:30:864 (288) - move to 01:31:030
01:32:184 (299) - D
01:32:348 (300) - Delete
01:32:513 (300) - move to 01:32:678

[Oni]
00:13:371 (24) - k
01:03:728 (277,278) - ctrl+g
01:20:563 (357,358) - ^
Topic Starter
AxelHino

rew0825 wrote:

Hi :)

[Kantan]
00:36:118 (29,30) - k okay~
00:43:042 (37) - k for consistency..okay

[Futsuu]
00:29:855 (49) - k i think a don would fit better (and consistency)
01:04:305 (22) - k don would fit better. would be a kat if it is directly continuing the previous pattern.
01:25:590 (71) - k okay

[Muzukashii]
00:16:668 (32) - k nope for consistency
00:29:855 (82) - k ^
00:32:822 (90,91) - d kay (i guess i'll make this an execption)
00:33:151 (92) - k sorry, no
01:22:294 (247) - K it sounds good already
01:22:458 (248) - Delete okay
01:22:623 (248) - move to 01:22:788 i'm not mapping to the main melody, so no
01:23:942 (256) - Ddoesn't really fit..
01:24:107 (257) - Delete this one's okay
01:24:272 (257) - move to 01:24:436 not mapping to the melody
01:25:590 (264) - D i don't really want a big not after a cluster so no
01:25:754 (265) - Delete kay
01:25:920 (265) - move to 01:26:085 same reason as last time
01:28:887 (279) - D same reason as last time
01:29:052 (280) - Delete kay
01:29:217 (280) - move to 01:29:381 same reason as last time
01:30:535 (287) - D same reason as last time
01:30:699 (288) - Delete kay
01:30:864 (288) - move to 01:31:030 same reason as last time
01:32:184 (299) - D same reason as last time
01:32:348 (300) - Delete no since the last pattern's special (as in intentionally different than others)
01:32:513 (300) - move to 01:32:678 same reason as last time

[Oni]
00:13:371 (24) - k kay
01:03:728 (277,278) - ctrl+g i feel like it's okay as it is
01:20:563 (357,358) - ^ ^
thanks~

(updated map)
XinCrin
Hi , from my queue



Kantan


  1. 00:16:668 (20) Kat fits better with the music in my opinion
Muzukashii

  1. 00:14:525 (24) Don plays better here imo
  2. 00:29:855 (82) Kat fits better with the music in my opinion
  3. 01:22:294 (247) BIG DON sounds awesome here imo
  4. 01:32:348 (295) Could be better if you remove this note
Oni

  1. 00:08:018 (6) Kat maybe?
  2. 00:11:888 (17) This object feels a bit unnecessary in my opinion. What about to remove it?
  3. 00:29:525 (110,111,112,113,114) This pattern could be a better idea in my opinion:
  4. 01:03:645 (276) Kat fits good with the instrument here and flows better
  5. 01:20:480 (356) (^)
  6. 01:21:964 (364,365,366,367,368) Same suggestion from 00:29:525 (110,111,112,113,114)
I'm a beginner taiko modder . So, sorry if my mod wasn't helpful
Anyways , it's a funny map!. Good luck ! :)
Topic Starter
AxelHino

XinCrin wrote:

Hi , from my queue



Kantan


  1. 00:16:668 (20) Kat fits better with the music in my opinion for variation i think it's okay
Muzukashii

  1. 00:14:525 (24) Don plays better here imo i guess it's to emphasise the later pattern..okay
  2. 00:29:855 (82) Kat fits better with the music in my opinion okay
  3. 01:22:294 (247) BIG DON sounds awesome here imo okay
  4. 01:32:348 (295) Could be better if you remove this note i guess it'll too hard for some players...okay
Oni

  1. 00:08:018 (6) Kat maybe? okay~
  2. 00:11:888 (17) This object feels a bit unnecessary in my opinion. What about to remove it? it kinda feels empty without it...i think the note stays
  3. 00:29:525 (110,111,112,113,114) This pattern could be a better idea in my opinion:
    sounds nice....okay~~
  4. 01:03:645 (276) Kat fits good with the instrument here and flows better i guess so...yeah
  5. 01:20:480 (356) (^) okay
  6. 01:21:964 (364,365,366,367,368) Same suggestion from 00:29:525 (110,111,112,113,114) okay
I'm a beginner taiko modder . So, sorry if my mod wasn't helpful
Anyways , it's a funny map!. Good luck ! :)
Thanks a lot for the mod! >w<

also, i added a few notes in the beginning of the muzu chart (similar to oni)
Topic Starter
AxelHino
added a lot of notes in muzu to keep balance between diffs fair.
Q____X
Hi this is my mod


kantan
00:15:349 - add d
00:16:009 (11) - k
Futsuu
00:22:272 - add d

Muzukashii
00:05:018 - add d
00:07:590 - ^
00:52:272 - ^
00:52:602 - ^
00:54:250 - ^
00:54:415 - ^
00:54:580 - ^
00:54:580 - ^

Oni
00:05:018 - add d
00:05:018 - ^


Nice map, good luck :)
wasonz
Hi ~ From my queue :)

[Muzukashii]
00:08:018 (6) - Hmm .. this can be k and i feel k is fit better here :) and it's the similar sound with 00:02:875 (2) - and 00:05:447 (4) - also your Oni has note on here but it's k

00:14:607 (27) - add d : this triplet follow the song well

00:24:085 (63) - add d : consider from 00:25:734 (68,69) - and 00:29:031 (80,81) -
00:27:382 (74) - add d : ^

00:29:031 (81) - this note have a higher pitch than 00:29:195 (82) - so k should be fine ~

00:30:679 (88) - add d : ^
00:33:976 (99) - add k : ^ then change 00:34:141 (100) - to d

00:43:042 (144,145,146) - swap color kkd should fit to the song more ~

[Oni]
00:15:184 (35,36) - Ctrl+G : i think 00:15:184 (35) - is have higher pitch than 00:15:349 (36) -

00:16:338 (39,40,41,42,43) - wat !? : they are not fit to the song ! i suggest you to make note like my pic ddKd (why keep 00:16:833 (42) - bcos your style are going to this way)


00:21:118 (65,66,67) - pitch are going down suddenly kdd should better

00:23:014 - and 00:23:179 - should be remove since it's not follow the song at all

01:22:046 - and 01:22:211 - remove ^
01:28:640 - and 01:28:804 - remove ^
01:28:887 (406) - change to k to follow the song

Good Luck ~ :)
Topic Starter
AxelHino

Q____X wrote:

Hi this is my mod


kantan
00:15:349 - add d okay
00:16:009 (11) - k it'll clash with the next kat note so...no sorry :<

Futsuu
00:22:272 - add d ok

Muzukashii
00:05:018 - add d
00:07:590 - ^
00:52:272 - ^
00:52:602 - ^
00:54:250 - ^
00:54:415 - ^
00:54:580 - ^
00:54:580 - ^ rejected all because i'm trying to map to the drums/chimes (?) in the music

Oni
00:05:018 - add d
00:05:018 - ^ rejected all because same as above


Nice map, good luck :)
Thank you with the kantan and futsuu! :3

[I]MMoRTal[S] wrote:

Hi ~ From my queue :)

[Muzukashii]
00:08:018 (6) - Hmm .. this can be k and i feel k is fit better here :) and it's the similar sound with 00:02:875 (2) - and 00:05:447 (4) - also your Oni has note on here but it's k oh..yeah i kinda forgot about that orz. changed~

00:14:607 (27) - add d : this triplet follow the song well added a don

00:24:085 (63) - add d : consider from 00:25:734 (68,69) - and 00:29:031 (80,81) -
00:27:382 (74) - add d : ^

00:29:031 (81) - this note have a higher pitch than 00:29:195 (82) - so k should be fine ~

00:30:679 (88) - add d : ^
00:33:976 (99) - add k : ^ then change 00:34:141 (100) - to d

00:43:042 (144,145,146) - swap color kkd should fit to the song more ~ all of the above added~ Thanks!

[Oni]
00:15:184 (35,36) - Ctrl+G : i think 00:15:184 (35) - is have higher pitch than 00:15:349 (36) - okay

00:16:338 (39,40,41,42,43) - wat !? : they are not fit to the song ! i suggest you to make note like my pic ddKd (why keep 00:16:833 (42) - bcos your style are going to this way)
changed to D dk

00:21:118 (65,66,67) - pitch are going down suddenly kdd should better [color=#FF0000 ]but kdd sounds awkward if not properly placed :< nope..[/color]

00:23:014 - and 00:23:179 - should be remove since it's not follow the song at all changed a bit

01:22:046 - and 01:22:211 - remove ^
01:28:640 - and 01:28:804 - remove ^ rejected this and the one above because it won't have the same impact as a five note cluster
01:28:887 (406) - change to k to follow the song okay

Good Luck ~ :)
Thanks for the oni&muzu~! >w<
Senritsu
may i predict that this is going to be another speedrank from you--
Topic Starter
AxelHino

Senritsu wrote:

may i predict that this is going to be another speedrank from you--
idk
not really aiming for one but another one would be great i'm pretty busy for the next few days so maybe not :|
and it's up to the BATs or QATs to decide so i can't actually control it can i? :P
ReySHeL
hi from my queue.

[Oni]
  1. 00:01:590 - ~ 00:08:875 - add some notes plz. need to some notes than Muzukashii.
  2. 00:13:536 - remove and 00:13:701 - add k. sound is more fit.
  3. 00:49:305 - remove finish. its no strong sound.

[Muzukashii]
  1. 00:10:075 - add finish. kiai start here.
  2. 00:21:118 (53,54) - try ctrl + g. can follow the melody and drum.
  3. 00:41:064 - k. good sound.

[Futsuu]
  1. 00:10:075 - add finish.

[Kantan]
  1. 00:10:075 - add finish.
nice map!
good luck! :)
Topic Starter
AxelHino

ReySHeL wrote:

hi from my queue.

[Oni]
  1. 00:01:590 - ~ 00:08:875 - add some notes plz. need to some notes than Muzukashii. trying to follow the drum and bell chimes, so no
  2. 00:13:536 - remove and 00:13:701 - add k. sound is more fit. ok
  3. 00:49:305 - remove finish. its no strong sound. changed into k and added another k after it (to follow drum sounds)

[Muzukashii]
  1. 00:10:075 - add finish. kiai start here. ok
  2. 00:21:118 (53,54) - try ctrl + g. can follow the melody and drum. ok
  3. 00:41:064 - k. good sound. oh hey it does sound better

[Futsuu]
  1. 00:10:075 - add finish. ok

[Kantan]
  1. 00:10:075 - add finish. ok
nice map!
good luck! :)
Thank you! :D
Charlotte
Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Kantan

SV1.4→1.2

Futsuu

SV1.4→1.2

Muzukashii

01:03:481 (195,196,197,198,199,200,201) - change k d d k d k d (be better?)
01:20:316 (263,264,265,266,267,268,269) - ^

Oni

Very Good~

Nice maaaaap! Good luck :)
Topic Starter
AxelHino

Charlotte wrote:

Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Kantan

SV1.4→1.2 done

Futsuu

SV1.4→1.2 done

Muzukashii

01:03:481 (195,196,197,198,199,200,201) - change k d d k d k d (be better?) changed to k d d d k k d
01:20:316 (263,264,265,266,267,268,269) - ^ same as above

Oni

Very Good~

Nice maaaaap! Good luck :)
Thanks again >w<
PatZar
hiii again~

[Oni]
00:01:590 (1,2,3,4,5,6,7) - apa gk terlalu simple ?
00:11:393 (14,15,16,17) - kddk
00:12:217 (18,19,20,21) - dkdd
01:06:470 (280) - mini don aja kali ya? klo D juga bisa tp klo buat aku sih d aja soalnya enak dengernya
01:18:008 (339,340) - ctrl+ g

[Muzukashii]
00:11:393 (13) - K

Sorry for short mod
Topic Starter
AxelHino

Genocide wrote:

hiii again~

[Oni]
00:01:590 (1,2,3,4,5,6,7) - apa gk terlalu simple ? added spinner at 00:08:875 (kan ngikutin percussionnya)
00:11:393 (14,15,16,17) - kddk changed to kkdk
00:12:217 (18,19,20,21) - dkdd ok
01:06:470 (280) - mini don aja kali ya? klo D juga bisa tp klo buat aku sih d aja soalnya enak dengernya memang sih drumnya gak sekencang 2di 2 not sebelumnya, tapi kalo jadi don biasa takutnya kerasa disjointed/terputus dari not sebelumnya
01:18:008 (339,340) - ctrl+ g nope. big don in every 2 downbeat

[Muzukashii]
00:11:393 (13) - K rasanya gak usah soalnya ga ada yang mengindikasikan K di musiknya :<

Sorry for short mod
thanks yo~ :3
Topic Starter
AxelHino
Going to upload the above mod tomorrow. Shitty wifi orzzzzzz
Topic Starter
AxelHino
map updated
TKS
tips.
add 伊藤友馬(Yuma Ito) and 古澤利久(Toshihisa Furusawa) to tags.

im really worried since iidx songs were... ;_; so this map should go to ranked quickly imo.
if you have found 2 mods, feel free to call me.

im not sure..

no kds.
Topic Starter
AxelHino
done editing the tags, thanks~! (i didn't add the names because i don't know how to write those orzz)
Asagi Mutsuki
mod 1 of 2 lol
Also kawaii raccoons are kawaii k

[ General]
  1. Move the bg slightly lower since now since one of the ear is being cut off ;w; Instructions below~
    SPOILER
    1. Click File at the top left and click "Open .osu in the Notepad"
    2. Slide down to the [Events] and you'll see something like this:
    0,0,"redpandaOwO.jpg",0,0
    3. Change to:
    0,0,"redpandaOwO.jpg",0,60
    4. And you're done!

[ Kantan]
  1. Wow I can't find much stuff since this is so consistent and epic, but hey pointing out a few suggestions won't hurt right? XD
    a
  2. I'm kinda confused that why didn't you map a note at 00:11:393 since the melody is kinda more emphasized than 00:13:042 and then you mapped a kat there ._. The same goes for 00:17:987
  3. 00:26:228 - I hope you're being inconsistent with 00:32:822 on purpose because they pretty much sound exactly the same to me ;w;
  4. 00:57:547 - Keeping the don pattern here seems much more better rather than just following the noise and adding a k ;w; The noise is kinda emphasized at 00:57:217 well enough so yeah maintain the dons here sound much cooler
  5. 01:13:393 - kat here since the pitch is relatively higher than even 01:11:085 and well you mapped the notes to the pitch so why not follow it here too ;w;

[ Futsuu]
  1. 00:20:624 - Shouldn't this be a d like 00:14:031 D: k doesn't really sound better than d and also the pitch is also more of a d D: Unless you just want to avoid two dkkd in a row but meh that's not a good reason imo since if the music supports it, just map it that way D:
  2. 00:42:712 (81,82,83) - Using the kkd here sounds kinda meh since the kkd pattern nearby (like 00:44:031 (85,86,87) or 00:37:437 (66,67,68) )has the music pitch that goes from high to low but this actually goes drom low to high so you might want to change it to ddk or something similar?
  3. 00:57:547 - Same as Kantan ;w;
  4. 01:26:085 - I like how you didn't add a d in the similar pattern before and added it here =w=b

[ Muzu]
  1. 00:02:875 - The don-only intro is the coolest thing I've seen in a taiko map for some time, and now you threw it away D:
  2. 00:30:844 - k for k-k-konsistency with 00:24:250 please, there isn't any significant change in the music which needs this note to be a d D:
  3. 00:39:415 (126,127,128,129,130) - Maybe Ctrl+g these notes...? A triplet (in this case, kkk) would sound really cool with the flute that kinda trills at 00:39:745 !
  4. 00:46:009 (159,160,161,162,163) - ^
  5. 00:57:547 - Same as Futsuu
  6. 01:00:843 (188,189,190) - I'll highly recommend to just follow the flute and delete these since this is a relatively calm part of the song and having notes on only the melody would emphasize it much more better :3
  7. 01:03:645 - This sounds more like a k lol
  8. 01:20:480 - ^

[ Oni]
  1. 00:29:525 (98,99,100,101,102) - The music's pitch actually goes from low to high here so mapping it reversed here might not be a good idea D:
  2. 00:48:728 (229,230,231,232) - What if I told you the rhythm you're using here feels kinda random to me and isn't following the music good enough :< Well you're probably mapping like this to have something similar to 00:48:234 (226,227,228) but in both places the music isn't exactly the same D:
Don't complain about the short mod, it simply implies that your map is really awesome especially the lower difficulties!
Looking forward for another speedrank the ranking of this map! Good luck!
Topic Starter
AxelHino
cdhsausageboy

cdhsausageboy wrote:

mod 1 of 2 lol
Also kawaii raccoons are kawaii k they're red pandas lel

[ General]
  1. Move the bg slightly lower since now since one of the ear is being cut off ;w; Instructions below~ but the text is cut off...oh well
    SPOILER
    1. Click File at the top left and click "Open .osu in the Notepad"
    2. Slide down to the [Events] and you'll see something like this:
    0,0,"redpandaOwO.jpg",0,0
    3. Change to:
    0,0,"redpandaOwO.jpg",0,60
    4. And you're done!

[ Kantan]
  1. Wow I can't find much stuff since this is so consistent and epic, but hey pointing out a few suggestions won't hurt right? XD
    a
  2. I'm kinda confused that why didn't you map a note at 00:11:393 since the melody is kinda more emphasized than 00:13:042 and then you mapped a kat there ._. The same goes for 00:17:987 ok, added a d
  3. 00:26:228 - I hope you're being inconsistent with 00:32:822 on purpose because they pretty much sound exactly the same to me ;w; added a d~
  4. 00:57:547 - Keeping the don pattern here seems much more better rather than just following the noise and adding a k ;w; The noise is kinda emphasized at 00:57:217 well enough so yeah maintain the dons here sound much cooler ooo okay
  5. 01:13:393 - kat here since the pitch is relatively higher than even 01:11:085 and well you mapped the notes to the pitch so why not follow it here too ;w; okay

[ Futsuu]
  1. 00:20:624 - Shouldn't this be a d like 00:14:031 D: k doesn't really sound better than d and also the pitch is also more of a d D: Unless you just want to avoid two dkkd in a row but meh that's not a good reason imo since if the music supports it, just map it that way D: done
  2. 00:42:712 (81,82,83) - Using the kkd here sounds kinda meh since the kkd pattern nearby (like 00:44:031 (85,86,87) or 00:37:437 (66,67,68) )has the music pitch that goes from high to low but this actually goes drom low to high so you might want to change it to ddk or something similar? done
  3. 00:57:547 - Same as Kantan ;w; done~
  4. 01:26:085 - I like how you didn't add a d in the similar pattern before and added it here =w=b didn't want to make it too hard, yeah/*:m]

[ Muzu]
  1. 00:02:875 - The don-only intro is the coolest thing I've seen in a taiko map for some time, and now you threw it away D: mapped it to the drums and chimes so yeah. sorry if you don't like it tho ._.
  2. 00:30:844 - k for k-k-konsistency with 00:24:250 please, there isn't any significant change in the music which needs this note to be a d D: done (why didn't i see that lol)
  3. 00:39:415 (126,127,128,129,130) - Maybe Ctrl+g these notes...? A triplet (in this case, kkk) would sound really cool with the flute that kinda trills at 00:39:745 ! yay variation
  4. 00:46:009 (159,160,161,162,163) - ^ ^
  5. 00:57:547 - Same as Futsuu done
  6. 01:00:843 (188,189,190) - I'll highly recommend to just follow the flute and delete these since this is a relatively calm part of the song and having notes on only the melody would emphasize it much more better :3 okay
  7. 01:03:645 - This sounds more like a k lol hmm, going for a bit of variation from a generic kkddkkd so think this is ok
  8. 01:20:480 - ^ ^

[ Oni]
  1. 00:29:525 (98,99,100,101,102) - The music's pitch actually goes from low to high here so mapping it reversed here might not be a good idea D: alrite change to ddkkd
  2. 00:48:728 (229,230,231,232) - What if I told you the rhythm you're using here feels kinda random to me and isn't following the music good enough :< Well you're probably mapping like this to have something similar to 00:48:234 (226,227,228) but in both places the music isn't exactly the same D: awww i loved that part... but yeah the percussions are more quiet than the previous part..... changed to d k
Don't complain about the short mod, it simply implies that your map is really awesome especially the lower difficulties!
Looking forward for another speedrank the ranking of this map! Good luck!
Thanks for the mod and star! >w< i like the mod in muzukashii
TKS
i take it back.

we must not rank all of bemani series song, ranking them is on own risk and its meaningless anymore.
its so sad, but this is a reality thing and then we should follow the result. :(
Topic Starter
AxelHino
.....well then....
Asagi Mutsuki
Akiyama Mizuki
YEAAAHH GEKIDAN RECORD FUKIN ROCKS, from my modding queue.

General : OD -1 for every diff. Seriously.

Kantan
SPOILER
00:11:723 (7) - k
00:49:305 (46) - ^ - It has higher pitch compared to 00:48:976 (45) -
01:09:437 (63) - ^
01:12:074 (67,68) - d k or k k, The reason is pretty much same as above^2. It has higher pitch than earlier part.
01:17:349 (74) - k

Futsuu
SPOILER
00:39:745 (74) - k
00:46:339 (93) - ^
01:04:305 (22) - ^ - Because of the pitch.

Muzu
SPOILER
00:47:657 (169) - k
01:28:887 (305) - ^

Oni
SPOILER
00:36:118 (133,134,135,136) - ddkk
00:42:712 (184,185,186,187) - ^
PatZar
mod 2 of 2
call TKS nauw
Senritsu
this bemani and iidx thingy must be cleared so ppl won't get misunderstanding upon everything. >->
i myself don't really get these things lols

Edit :
cdh : well i can't differ between them lols all just looks the same bcs they got bemani on tags wwwi get it now. lols
and about the title, shouldn't it be Yuukyuu Shinwa Roku-haruka Naru Sanmyaku ni Nagareru Taiga no Hotori Nite? Searched for the source on google, can only find them to be the exact title from the album :/
Asagi Mutsuki
bemani songs that are not in iidx are safe to be ranked

for now, at least
TKS
i havent said that unrankable yet. just i dont recommend to aim for rank because of bemani series song.
Topic Starter
AxelHino
hey guys i'm back after no internet lelz
this map's still going for rank btw
Topic Starter
AxelHino

bbj0920 wrote:

YEAAAHH GEKIDAN RECORD FUKIN ROCKS, from my modding queue.

General : OD -1 for every diff. Seriously. arright lel

Kantan
SPOILER
00:11:723 (7) - k kay
00:49:305 (46) - ^ - It has higher pitch compared to 00:48:976 (45) - no i'm not following the pitch in this part
01:09:437 (63) - ^ want to avoid d k d k pattern so no
01:12:074 (67,68) - d k or k k, The reason is pretty much same as above^2. It has higher pitch than earlier part. it doesn't seem like it'll fit to me :<
01:17:349 (74) - k okay since it's much higher than the previous notes

Futsuu
SPOILER
00:39:745 (74) - k kay
00:46:339 (93) - ^ kay
01:04:305 (22) - ^ - Because of the pitch. kay

Muzu
SPOILER
00:47:657 (169) - k seems reasonable
01:28:887 (305) - ^ kay

Oni
SPOILER
00:36:118 (133,134,135,136) - ddkk seems good
00:42:712 (184,185,186,187) - ^ ^
Thanks for mod! >w<
Also changed title according to sources
Dainesl
Late mod is late

Black = Suggestion/small recommendation
Orange = Strong recommendation
Red = Unrankable issue

Kantan
  1. 00:17:987 - Maybe add a kat here for consistency with other patterns? not sure what else this could be based on lol
  2. well the map's really nice but it's really simple. I worry that the diff spread from Kantan to Futsuu is a bit too much considering the Futsuu has lots of 1/1s compared to the very very large gaps of Kantan, so perhaps make Kantan just a little bit harder? c:
Futsuu
  1. 01:26:085 (72,73,74,75,76,77,78,79,80,81,82,83) - maybe break this pattern up a bit since it's quite complex for a 182 BPM Futsuu imo, also make sure to break up any other long patterns that I haven't noticed throughout...that's all I can really say about it other than maybe cut down on the 1/2s slightly since some of them make the map a bit of an easy Muzukashii imo
Muzukashii
  1. Perhaps give the final section of the song (the part after the second Kiai) some 2/1 breaks; the pattern used is really long and maybe Muzu players should still be getting the occasional 2/1 break ;_;
Oni
  1. The beginning of the song really should be given a slight difficulty boost; right now it's equivalent to the Muzukashii which is really odd to me seeing how that just makes the difficulty spike in the rest of the song absolutely huge by comparison and also why is the end like the hardest part seriously this lowers the Kiais' emphasis and it's only the finishers that give emphasis (which are even less emphasised due to less notes in the Kiai compared to the end ;w;)
good luck for rank btw~

EDIT:Actually I noticed some other things in the mapset too let me go over those real quick (please apply in all diffs that have the appropriate note, AND I WILL BE OMITTING SIMILAR SUGGESTIONS.)

All are based on the MUZUKASHII difficulty, but like I said, these also apply to other diffs containing these specific notes, because lazy blah

00:18:316 (41) - You had this as a don but I think it fits better as a kat, due to you using 00:22:602 (60,61) - these as two kat finishers, this is kinda the same sound but just with different amount of emphasis
00:36:613 (113,114) - Perhaps you should invert these as the latter really has very little that it's following, thus it has less emphasis, thus it should be mapped as a don, and the former has a sharp rise in pitch (just like 00:43:206 (146,147) - )
01:12:239 (225) - It would also be a nice touch imo if you got rid of this note and the next pattern would be more distinguishable from this one, thus creating similar emphasis

Yay now I feel better about giving these suggestions since it's like a whole bunch packed into three 8-)

and they're to do with consistency which is mainly what I focused on in the first "part" of the mod

therefore they should be mostly relevant!
Topic Starter
AxelHino

Dainesl wrote:

Late mod is late

Black = Suggestion/small recommendation
Orange = Strong recommendation
Red = Unrankable issue

Kantan
  1. 00:17:987 - Maybe add a kat here for consistency with other patterns? not sure what else this could be based on lol done
  2. well the map's really nice but it's really simple. I worry that the diff spread from Kantan to Futsuu is a bit too much considering the Futsuu has lots of 1/1s compared to the very very large gaps of Kantan, so perhaps make Kantan just a little bit harder? c: added notes here and there~
Futsuu
  1. 01:26:085 (72,73,74,75,76,77,78,79,80,81,82,83) - maybe break this pattern up a bit since it's quite complex for a 182 BPM Futsuu imo, also make sure to break up any other long patterns that I haven't noticed throughout...that's all I can really say about it other than maybe cut down on the 1/2s slightly since some of them make the map a bit of an easy Muzukashii imo done
Muzukashii
  1. Perhaps give the final section of the song (the part after the second Kiai) some 2/1 breaks; the pattern used is really long and maybe Muzu players should still be getting the occasional 2/1 break ;_; ok
Oni
  1. The beginning of the song really should be given a slight difficulty boost; right now it's equivalent to the Muzukashii which is really odd to me seeing how that just makes the difficulty spike in the rest of the song absolutely huge by comparison and also why is the end like the hardest part seriously this lowers the Kiais' emphasis and it's only the finishers that give emphasis (which are even less emphasised due to less notes in the Kiai compared to the end ;w;) not changing since i'm merely just following the music. the last part is intentionally harder since the music's more complex there as well
good luck for rank btw~

EDIT:Actually I noticed some other things in the mapset too let me go over those real quick (please apply in all diffs that have the appropriate note, AND I WILL BE OMITTING SIMILAR SUGGESTIONS.)

All are based on the MUZUKASHII difficulty, but like I said, these also apply to other diffs containing these specific notes, because lazy blah

00:18:316 (41) - You had this as a don but I think it fits better as a kat, due to you using 00:22:602 (60,61) - these as two kat finishers, this is kinda the same sound but just with different amount of emphasis done to k f & m
00:36:613 (113,114) - Perhaps you should invert these as the latter really has very little that it's following, thus it has less emphasis, thus it should be mapped as a don, and the former has a sharp rise in pitch (just like 00:43:206 (146,147) - ) done to m
01:12:239 (225) - It would also be a nice touch imo if you got rid of this note and the next pattern would be more distinguishable from this one, thus creating similar emphasis done to m

Yay now I feel better about giving these suggestions since it's like a whole bunch packed into three 8-)

and they're to do with consistency which is mainly what I focused on in the first "part" of the mod

therefore they should be mostly relevant!
Thanks for the mod! (and a bit sorry for late responding ._.)
Dainesl
that's fine lol
DakeDekaane
tbh I rather keep this in Pending/Graveyard than Ranked but with the risk of being removed later, no one knows ;w;

Good job btw =w=b
Topic Starter
AxelHino
Ugh ._.
TKS
taking care of this map is risky but if you want to do it i also will continue it.

[ General]
  1. i talked about song title with some Japanese BATs.
    romanised title should be : Yuukyuu Shinwaroku -Haruka naru Sanmyaku ni Nagareru Taiga no Hotori nite-
  2. disable widescreen support.
[ Futsuu]
  1. 00:22:272 (33) - remove this one for the consistency with 00:15:679 -
  2. 00:47:822 (96) - the same as above. it lacks the consistency with 00:41:228 -
  3. 01:20:480 (56) - move to 01:21:140 - ? just suggestion. it will work well as one variation.
  4. 01:26:414 (73) - 01:33:007 (92) - remove them. i guess that such 4 plet is more harder than 5 plet, right?
[ Muzukashii]
  1. 00:36:118 ~ 00:47:987 - i recommend that you should reduce those 1/4 triplets. so these are actually harder than KIAI time. it plays kinda weird.
[ Oni]
  1. 00:36:118 ~ 00:47:987 - yes, the same as Muzukashii. please consider reducing some 1/4 notes. also, this part needs more break absolutely.
    e.g. 00:36:118 ~ : http://puu.sh/bPzVb/fc0e0ecbb4.jpg
  2. 01:21:964 ~ 01:33:667 - basically the same. maybe its acceptable for me but please consider reducing.
Kantan is fine.
but Muzukashii and Oni need to nerf some parts for the spread with lower diffs.
i really dont want to break the mapper's style. so, please check some strong pattern of harder diff by yourself. if you have no idea about that, feel free to ask me. i think that you can be improved them quickly. then call me back.
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