EhmArrival wrote:
This isn't the problem. The problem is too double it IN ORDER TO overmap. We know it's the same if you double the BPM and the SV.Stefan wrote:
About the BPM: Guys, please think logical: If you have a BPM of 290 and using 0.6x SV this is exactly the same like 145 BPM with 1.2x SV. I understand we stick for usual on 1.2-1.4-1.6 but at extremely high (starting from 260) or low BPM (85 or below) it's better to half/double the SV instead of the BPM. Also: What sounds like 145 doesn't has to be 145 but doubled. Same goes with the opposite. Just leave it to these users which are really experienced about this (which I do not include in this case but I know what I am talking about this issue. )
I am aware this was NOT the reason why this has been disqualified. But about this what some wrote I want to clarify why it's stupid to half the BPM. Barlines here, Barlines there: Some things seems not able to be fixed to 100%.
Would you have this at 200 BPM ? Probably not, same goes for this map. Now that everything is done this is stupid not to rank it again, but we shouldn't forget that "Your map must be perfectly timed." is written in the RANKING CRITERIA. I don't know why you guys think it's 290, it is 145, same goes for Kyouki Chinden, which is 140 and not 280.
We just should stop being hypocrites with this BPM-thing, and write in the Ranking Criteria something like : "Can be double if you want to make something hard". BECAUSE IT IS THE CASE FOR 30% OF THE MAPS ON OSU GOD DAMMIT
There are no more notes because you double the BPM. The BPM affects the SV and the number and density of ticks you have. Unless you say that doubled BPM = overmapped without difference when it's not doubled.