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Amamiya Sora - Kanade [Osu|Taiko]

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Total Posts
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Topic Starter
Loneight
This beatmap was submitted using in-game submission on 2014年11月17日 at 下午 12:07:03

Artist: Amamiya Sora
Title: Kanade
Source: 一週間フレンズ。
Tags: qoot8123 bossandy fujimiya kaori isshuukan Friends one week ending ed full version
BPM: 75
Filesize: 23925kb
Play Time: 04:56
Difficulties Available:
  1. Boss' Easy (1.6 stars, 282 notes)
  2. Hard (3.46 stars, 629 notes)
  3. Normal (1.84 stars, 386 notes)
  4. Oni (2.48 stars, 743 notes)
  5. qoot8123's Muzukashii (2 stars, 502 notes)
Download: Amamiya Sora - Kanade
Download: Amamiya Sora - Kanade (no video)
Information: Scores/Beatmap Listing
---------------
Spoiler Warning! because of the video
#12
Enjoy it :3
Boss' Easy --- done by bossandy
Normal --- done by myself
Hard --- done by myself
qoot8123's Muzukashii --- done by qoot8123
Oni --- done by myself
Special Thanks
bossandy makes the Normal and helps me about the video!
qoot8123 makes the Futsuu!
Fycho gives a Std icon and reicon!
blissfulyoshi helps me and gives me the best video
mintong89 bubbles this map!
Stefan bubbles this map!
Zero__wind ranks this map!
Thanks them for modding or star
MoeMonokuma (Taiko modding and 2 stars)
Kodora (star)
Garven (Std modding and 3 stars)
gokugohan12468 (star)
Firce777 (Taiko modding)
qoot8123 (Taiko modding)
mintong89 (Taiko modding)
Nwolf (Taiko modding)
OnosakiHito (Taiko modding)
smallboat (Std modding)
ts8zs (Std/taiko modding)
Sonnyc (Std modding and star)
Dainesl (taiko modding)
-Bakari- (Std modding)
Fycho (Std modding)
Sellenite (Std modding)
Hollow Wings (Std modding)
384059043 (Std modding)
sjoy (Std modding)
12BARRY21 (Std modding)
spboxer3 (Std modding)
bossandy (Std modding and star)
Hinsvar (Std modding)
Stefan (Taiko modding)
Canner_old
摸摸摸=w=
Oni
00:57:940 (143) - 刪掉
01:03:340 - 加個d
01:08:740 (182) - d
01:15:140 (209) - d
01:19:540 - 加個d
01:20:140 (226) - d 然後 01:20:240 (227) - 移動到 01:20:440 -
01:39:940 (303) - 刪掉
02:09:940 (394) - 刪掉
02:20:740 (439) - d
02:25:940 (457) - d 然後 02:26:040 - 加個k
02:37:340 (502) - d
03:02:940 (596) - D
03:09:340 (617) - D
03:12:040 (631) - 移動到 03:12:440 -
03:12:940 - d
04:02:140 (74) - d

Muzukashii
00:29:140 (53) - 刪掉
00:32:340 (62) - 刪掉
00:38:540 (76) - D
00:41:540 (81) - k
00:49:140 (103) - d 然後 00:49:340 - 加個k
00:50:540 - 加個d
01:01:740 (138,139,140,141,142,143,144) - 同上orz
02:07:740 - 加個d
03:24:140 (547,548) - d
03:39:740 (598) - 刪掉 spinner移過來 (這不是std啊喂
04:08:540 (85) - D
04:19:340 (125) - d
Topic Starter
Loneight

MoeMonokuma wrote:

摸摸摸=w=
Oni
00:57:940 (143) - 刪掉 :arrow: 打算先放著跟vocal
01:03:340 - 加個d :arrow: 不, 這裡空著我覺得比較有節奏
01:08:740 (182) - d :arrow: 電子音
01:15:140 (209) - d :arrow: 鋼琴音
01:19:540 - 加個d :arrow:
01:20:140 (226) - d 然後 01:20:240 (227) - 移動到 01:20:440 - :arrow:
01:39:940 (303) - 刪掉 :arrow: guitar
02:09:940 (394) - 刪掉 :arrow: vocal
02:20:740 (439) - d :arrow: 鋼琴
02:25:940 (457) - d 然後 02:26:040 - 加個k :arrow: 好, 先改得跟前面一樣
02:37:340 (502) - d :arrow:
03:02:940 (596) - D :arrow:
03:09:340 (617) - D :arrow:
03:12:040 (631) - 移動到 03:12:440 - :arrow: 我先加個d, 後面的K改成k
03:12:940 - d :arrow: 好, 我居然遺漏了
04:02:140 (74) - d :arrow: 鋼琴

Muzukashii
00:29:140 (53) - 刪掉 :arrow:
00:32:340 (62) - 刪掉 :arrow: ^
00:38:540 (76) - D :arrow: ^
00:41:540 (81) - k :arrow: 不了, 跟著kick
00:49:140 (103) - d 然後 00:49:340 - 加個k :arrow: vocal
00:50:540 - 加個d :arrow: ^
01:01:740 (138,139,140,141,142,143,144) - 同上orz :arrow: ^
02:07:740 - 加個d :arrow: ^
03:24:140 (547,548) - d :arrow: ^
03:39:740 (598) - 刪掉 spinner移過來 (這不是std啊喂 :arrow: 先保留, 會考慮
04:08:540 (85) - D :arrow: vocal
04:19:340 (125) - d :arrow: ^
謝謝黑白熊的modding!
Upload!!!
Kodora
(ノ゚ω゚)ノ★
Garven
Hard was a nice smooth ride. Suggested a small slider placement, extended break use, and OD increase. (^ω^)
Topic Starter
Loneight

Kodora wrote:

(ノ゚ω゚)ノ★
Thank you for star, Kodora <3

Garven wrote:

Hard was a nice smooth ride. Suggested a small slider placement, extended break use, and OD increase. (^ω^)
Thank you for testing, irc-modding and 3 stars! Garven :3

Upload!!!
Firce777
我才不會說其實我根本懶得貼_(:3Jㄥ)_
irc mod
19:45 Loneight: 777!
19:45 Loneight: 求隨便來個irc 摸盧一下數量可以么 (逃
19:46 Loneight: 不對 777 o/
19:46 Loneight: 可以求測試么!
19:46 Firce777: link =w=?
19:46 *Loneight is editing [http://osu.ppy.sh/b/481272 Amamiya Sora - Kanade [Hard]]
19:47 *Firce777 is playing [http://osu.ppy.sh/b/481274 Amamiya Sora - Kanade [Oni]] <Taiko>
19:47 Loneight: go!
19:52 Loneight: 看來777剛斷掉的地方要修改
19:52 Firce777: 那是我osu lag =w=
19:52 Loneight: lol!
19:52 Loneight: 來個irc 摸吧!
19:53 Loneight: 湊個數量5個然後先拿下std icon這樣taiko icon比較容易拿 (逃
19:54 Firce777: 鼓聲明顯過大
19:54 Loneight: 降10%?
19:54 Firce777: 40~60%會比較好
19:54 Loneight: 原本我是用60% 感覺太大聲
19:54 Loneight: 噗 ...
19:54 Loneight: 不對 感覺60%太小聲
19:54 Loneight: 好! 我改回60%
19:54 Loneight: 那時依定是我換聽
19:56 Firce777: 01:29:737 (267) - 改成k 268換d 比較符合vocal
19:57 Loneight: 好
19:57 Firce777: 01:39:937 (304) - 這裡刪掉會比較凸顯後面2個音
19:58 Loneight: 有人吐槽 d d k 很多 (逃
19:58 Firce777: 的確挺多 不過我覺得是因為這首歌的關係
19:59 Loneight: 先保留那個! 會考慮看看, 主要是因為那顆跟著guitar
19:59 Firce777: =w=
19:59 Loneight: 應該說, 我本能感覺空著惠有點奇怪 (逃
19:59 Loneight: 但是777講得沒錯!
20:01 Firce777: 03:36:737 (736) - 拿掉?
20:02 Firce777: 03:51:337 (33,34,35) - 這邊可以改成 x x o o x
20:02 Loneight: 感覺拿掉之後其他modder會叫我補回去 www ..
20:03 Firce777: 反正我也只是建議=w=
20:03 Loneight: 好 先 x x o o x
20:04 Loneight: x=d o=k 沒錯吧 (逃
20:04 Firce777: 恩
20:04 Firce777: 等等
20:04 Firce777: 反了
20:04 Firce777: x=k
20:05 Loneight: 03:51:337 (33,34,35,36,37) - k k d d k 么!
20:06 Firce777: 恩
20:11 Loneight: 就這些了么!
20:11 Loneight: 我剛剛去找些指令 (逃
20:15 Loneight: 777 ;w;
20:15 Loneight: 你要post么! 如果你post我會給星的
20:15 Loneight: 松吉也一起改了, 因為單純就是把oni copy去mzukashii做刪減
20:17 Firce777: 我去post=w=
qoot8123
我也來試試irc mod~

muzu
22:07 qoot8123: 話說要不要也來irc mod wwww
22:07 qoot8123: sora那首
22:07 Loneight: 瞎了 連你也irc www
22:07 Loneight: 嗚, 777是因為他懶得摸 才irc的
22:07 qoot8123: 有點懶得再用post wwww
22:08 qoot8123: 剛剛mod了一首2分鐘x6的太鼓ww
22:08 Loneight: 嗚 ;w;
22:09 Loneight: 連你也irc 摸
22:09 qoot8123: 開始摟?
22:10 Loneight: 瞎了
22:10 Loneight: 好吧 www
22:10 *qoot8123 is editing [http://osu.ppy.sh/b/481273 Amamiya Sora - Kanade [Muzukashii]]
22:12 qoot8123: 00:29:337 (53) - 改成k 00:26:137 (45) - 感覺跟有點像
22:13 Loneight: 先保持! 會考慮, 因為53這個是打算跟著kick
22:13 Loneight: 45是因為有finish的聲音才改成K
22:13 qoot8123: 恩
22:17 qoot8123: 00:44:937 (88) - 考慮看看用k,跟00:43:337 (84) - 不太一樣
22:17 Loneight: 好, 那這樣00:45:337 (89) - 我改成d
22:18 Loneight: 你試試?
22:19 qoot8123: 還不錯 :3
22:23 qoot8123: 話說,比較安靜的部分你可以把d 用少一點
22:24 Loneight: 03:42:137 (1,2) - 你這一說提醒我了
22:24 Loneight: 我要刪掉這兩個 www
22:24 qoot8123: 恩w
22:24 qoot8123: 像是00:53:337 (112) - 可以改成k
22:25 qoot8123: 總之安靜的部分可以用多點k少點d來跟kiai作區別
22:25 qoot8123: 也可以做一些volume的變化
22:25 qoot8123: 這樣到kiai的時候會有莫名的爽感www
22:26 Loneight: 112那個好, 不過113我會改成d
22:26 Loneight: 我發現113好像不需要k www
22:26 qoot8123: ww
22:27 qoot8123: 安靜的部分你可以考慮一下vocal
22:28 Loneight: 好! 你是說後面的部分么
22:29 qoot8123: 00:42:137 - 到kiai都頗安靜的
22:30 qoot8123: 像是00:48:137 (97,98,99,100,101,102,103) - 我就會想跟vocal
22:30 Loneight: 哎? 不是follow了么 www
22:31 Loneight: 只是為了讓前面的follow vocal節奏順一點, 才加了後面幾個kick或snare聲音
22:31 qoot8123: 00:48:137 (97,98,99) - 我通常會改成kdk www
22:32 Loneight: 好!
22:33 qoot8123: 01:06:137 - ~ 01:09:337 - 多插幾條綠草來做volume的變化吧 ww
22:34 Loneight: 哎?!
22:34 qoot8123: 我覺得kiai太小聲了www
22:34 Loneight: 這樣太小聲了么! 我突然發現我oni有改聲音卻忘記改muzukashii
22:34 qoot8123: wwww
22:34 Loneight: 777說這樣太大聲了呢 www
22:35 Loneight: 你看oni 反而更低
22:36 qoot8123: 總覺得接到kiai的部分要有那種漸強的感覺www
22:36 Loneight: 妳覺得muzukashii能不能有oni後面那種變速?
22:36 Loneight: 可以的話我應該會先去把oni的timing copy過來
22:37 qoot8123: 這種超慢歌應該沒差
22:37 Loneight: 老實說要做音量變化也不太可能
22:38 Loneight: 因為只有10%的音量差距
22:38 qoot8123: 我試試看
22:39 qoot8123: 原來你調s wwww
22:39 Loneight: xD
22:39 qoot8123: 我這裡normal會比較大聲www
22:39 Loneight: 噢噢! 原來
22:39 Loneight: 我跟777也覺得80%太大聲, 所以改成40%~60%
22:41 qoot8123: 那就不管音效了w
22:41 qoot8123: 01:10:537 (164,165,166) - 這裡改成kkd如何?
22:42 Loneight: hao!
22:44 qoot8123: 01:12:937 (173,177) - 這兩個改成k?173跟vocal的音調,177跟鋼琴
22:44 Loneight: 好!
22:44 Loneight: 這樣01:13:137 (174) - 我改成d
22:44 qoot8123: 恩
22:46 qoot8123: 01:15:337 (181) - 換成k , [strike]歌詞開頭有k[/strike]
22:46 qoot8123: 嘛,其實是音調跟01:15:137 (180) - 蠻接近的www
22:46 Loneight: wacao
22:47 Loneight: hao 改
22:47 qoot8123: 如果是剛剛那理由一定會被砲轟www
22:49 Loneight: 我覺得很有趣耶 www
22:49 qoot8123: 01:17:337 (188) - 移到01:17:537 - 然後01:17:937 - 加k
22:49 qoot8123: 比照01:14:537 (178,179,180,181,182,183) -
22:51 Loneight: 01:17:937 - 不加k 更有感覺的樣子
22:51 Loneight: 所以只移動188!
22:51 qoot8123: 恩
22:51 Loneight: 阿! 這兩個我也順便ctrl+g
22:51 Loneight: 妳看看如何(?
22:52 qoot8123: 不錯啊~
22:53 qoot8123: 01:57:737 (292) - 改成k?
22:53 qoot8123: 打01:55:337 (285,286,287) - 的時候會有 dk k的記憶,打起來應該會比較順暢
22:54 Loneight: 這裡感覺要跟著vocal變化kd, 所以先保持著吧
22:54 Loneight: k k d k 不太順暢, 在我聽起來
22:55 Loneight: 等等!
22:55 Loneight: k k d k 好像步錯!
22:55 Loneight: 好, 改了 www
22:55 qoot8123: 02:16:137 (347) - 改成k?跟第一段有點類似
22:56 Loneight: 好
22:56 qoot8123: 02:22:537 (369,370,371,372,373,374) - 跟第一段差不多
22:58 Loneight: 嗯!
22:59 qoot8123: 03:14:537 (511,512,513,514,515,516) - 這裡我覺得可以做成dk kkdk
23:02 qoot8123: 03:18:537 (525,526,527,528,529,530,531,532,533) - 試試看kkd dkd kkd 跟vocal感覺比較搭
23:02 Loneight: 我改成dkkk kd
23:02 Loneight: 妳試試(?
23:03 qoot8123: =w=b
23:03 Loneight: kkd dkk kkd 如何 www
23:03 qoot8123: 恩
23:07 qoot8123: 03:28:137 (559,560) - ctrl+g?
23:07 Loneight: 這樣我聽起來怪怪的
23:07 Loneight: 主要是跟後面的dk成一套節奏
23:07 qoot8123: 恩
23:09 Loneight: 糟糕, 剛改的不知道oni該不該改
23:09 Loneight: 因為muzukashii是copy oni的 www
23:09 qoot8123: 04:23:337 (140,141) - 這個也ctrl+g?
23:09 Loneight: 好!
23:09 Loneight: 我也聽這邊怪怪的
23:09 Loneight: 你讓我察覺到了 www
23:10 qoot8123: 大致上就這些了
23:10 Loneight: 嗯!
23:10 qoot8123: oni我可能要到明天才能看了www
23:10 Loneight: oni呢!
23:10 qoot8123: 被催去睡覺
23:10 Loneight: 好, 那先post吧, 明天在edit那帖子 xD
23:11 Loneight: 明天再繼續irc mod才對
23:11 qoot8123: 恩
23:11 qoot8123: 我post摟~

Oni
17:42 qoot8123: 要繼續irc嗎www??
17:42 Loneight: 等等
17:42 Loneight: 吃飯ing
17:42 qoot8123: 恩
18:03 qoot8123: 好了回一下,我去打LOL瞜~
18:05 Loneight: wa 你也打lol
20:05 Loneight: OAO
20:06 qoot8123: OAO
20:07 Loneight: 可能好了(?
20:07 qoot8123: 剛打了1小時
20:07 Loneight: wa, 我又自己發現kiai time設錯了 www
20:08 Loneight: 而且音量沒修正好
20:08 qoot8123: WWW
20:08 Loneight: 來吧
20:08 Loneight: 讓我們開始吧, 我們的戰爭
20:08 qoot8123: WWW
20:08 qoot8123: 剛剛打LOL我超雷www
20:09 qoot8123: 雖然最後贏了lol
20:09 Loneight: www 我打lol也都很雷
20:10 qoot8123: 我尾兵完全不行
20:10 Loneight: 噗
20:11 qoot8123: 00:43:737 (98,99,100,101) - 改成k kkd?
20:11 qoot8123: 主要是跟vocal的音調
20:13 Loneight: 其實這邊主要跟著kick
20:13 qoot8123: 恩
20:13 Loneight: 00:43:737 (98) - 只有改成k如何?
20:13 Loneight: 外加後面那個ddk的k是跟著鼓棒的
20:13 qoot8123: 可
20:13 qoot8123: 00:56:537 (138) - 那也要改成k喔
20:14 Loneight: 好
20:14 Loneight: 這樣後面也要了 www
20:14 qoot8123: 00:57:737 (142) - 這裡也試試看k
20:14 Loneight: 好
20:15 qoot8123: 01:04:137 (165) - 這裡也試試看k吧,d感覺有點太低沉了
20:16 Loneight: 好
20:17 Loneight: 說起來你可以聽clap跟whistle分出我對什么
20:18 Loneight: 我不是故意這樣的用的xD
20:18 qoot8123: 01:12:737 (199,200,201,202) - 這裡改成dkkd?跟vocal感覺比較合,尤其是最後的kkddk
20:18 qoot8123: 有甚麼用意嗎www?
20:19 Loneight: 為何我覺得kdkk比較好 www
20:19 qoot8123: www
20:19 Loneight: 你覺得呢
20:19 Loneight: XD
20:20 Loneight: 我居然也自己摸自己的diff (汗
20:20 qoot8123: 0我是覺得把01:12:937 (200,201,202,203,204) - 改成kkddk聽起來比較舒服ww
20:21 Loneight: 噢噢
20:21 Loneight: dkkdkkdk 我覺得比較符合鋼琴跟snare 所以先改成這樣好了
20:21 qoot8123: 恩
20:21 qoot8123: 01:14:137 (205) - 這裡改成k八,跟muzu好像是一樣的
20:23 qoot8123: 01:15:137 (209,210) - ctrl+g?也是跟muzu一樣www
20:28 Loneight: 好
20:29 qoot8123: 01:16:937 (216) - 改成k?跟前面的ddk配起來感覺比較順暢
20:30 Loneight: 好
20:32 qoot8123: 01:49:337 (326) - 跟前面類似,改成k吧
20:34 Loneight: 這都改了XD
20:34 qoot8123: 恩XD
20:34 qoot8123: 02:22:537 (446) - 這個也有改嗎??
20:35 Loneight: 沒有
20:38 qoot8123: 03:10:737 (622,623,624,625,626,627,628,629,630,631,632,633,634,635,636,637) - 這裡試試看這個 https://osu.ppy.sh/ss/1943388
20:39 qoot8123: 635要改成大園
20:39 qoot8123: 我是覺得最後一下放大員會比較好
20:42 Loneight: 好
20:43 qoot8123: 03:22:537 (677,678) - 建議CTRL+G
20:44 qoot8123: 我覺得676和677的音調很接近
20:50 qoot8123: 04:09:937 (104,105,106,107,108) - 這裡我建議改成dkkdk
20:51 Loneight: ctrl+g那個先保留, 我聽起來應該是現在這樣的
20:51 qoot8123: 然後04:10:937 (109) - 這裡刪掉,總覺得沒停頓有點怪怪的
20:51 qoot8123: 恩
20:51 Loneight: 好
20:53 qoot8123: 04:11:137 (109,110,111) - 這裡我會改成kkd,感覺比較能跟前面的dkkdk 做連結
20:56 qoot8123: 就這些~
20:56 qoot8123: 我去post瞜~
20:57 Loneight: 好
20:57 Loneight: 改了
mintong89
Hi, mod as your requested.

[Oni]
Actually I think this diff isn't really well-made in x2 SV map imo, you should map more 1/8 (self-rhythm, of course) or simply just don't 2.8 SV and use back 1.4 SV, it's kinda weird lot of 1/2 and just little 1/4 on it (gameplay 2.8 SV).

00:26:137 (47) - It's kinda weird you use D at the beginning of the rhythm. I don't hear really high pitch at here and I think D should be more fit at here.
00:28:537 (54,55) - I don't recommend you to put k k like this, because clap is slightly low pitch than piano imo. You can replace by using d k or k d but not k k.
00:31:737 (64,65) - ^
00:35:337 (75) - I'll suggest you to put d here because the volume of the piano at here is lower than 00:34:937 (74) - this clap.
00:42:137 (93) - I think D is more at here too, Hitsound of the K at here is too low and it cause feel little "empty" imo.
00:50:137 - & 00:50:537 - I'm suggest you to add a note at here to follow the drum properly. You can follow the vocal and drum before but why not here?
00:59:737 (150) - k here to follow the pitch of the piano?
01:00:537 (152,153,154,155,156) - I think this pattern isn't really fit with the rhythm of the song. Try d k d d k?
01:03:337 - Well, the drum kick at here is quite loud so I think you shouldn't ignore the sound and add a note to it.
01:07:537 (177,178,179) - These sound more like kkd imo, because third note is drum kick but not drum snare which is the pitch is lower than the drum snare.
01:08:337 (180,181) - If you want to use 2.8 SV, I'll suggest you to put 1/8 ddk at here to improve the looks of the pattern.
01:09:337 (186) - Same as I've mentioned at above, K is quite feel "empty" for the gameplay. Please use D instead.

Below are Kiai Time 1/8 suggestion, I'm put in the spoilerbox because it's really self-rhythm suggestion which is can be more fun in gameplay.
SPOILER
01:09:737 (187,188,189) - d ddk
01:10:537 (191,192,193,194,195,196,197,198) - d k d k d ddk d
01:12:337 (198,199,200,201,202,203,204,205) - kkd d k d k k d k k
01:15:537 (214,215) - ddk
Apply to all kiai time if you accept I think, just make some different to some part for the various.
01:28:537 - => 01:34:937 - Since the drum is lesser at here and it sound lesser rhythm than other part, so I don't recommend you put so much note at here (especially 1/8).
01:38:537 (300,301,302,303,304,305,306) - Same as above, it quite too spam imo even it's have piano at here. 1/1 k k k k d would enough at here I think.
01:42:737 (308,309,310,311,312) - ^
01:46:137 (318) - The violin sound at here is fade up and fade up, so I think it's no reason to put d at here. Try k?
02:13:137 (405,406,407) - As I've mentioned before, kkd would be more fit at here.
02:13:937 (408,409,410) - ddd sound too easy for Oni player. How about ddk?
02:43:737 (527,528) - D K for the various? and the cymbal of the second note is quite louder than first note.
02:48:137 (541,542,543,544,545,546,547) - Well...you should add some 1/8 to here too.
02:51:337 (551,552,553,554,555,556,557,558,559) - ^
02:54:537 (563,564,565,566,567,568,569,570,571,572,573) - ^
03:18:737 (660,661) - If I'm not wrong there's is have 1/8 sound at here that you are missed.
03:21:737 - => 03:24:737 - Add some 1/8 please...Kinda 1/4 spam.
03:42:937 - => 04:05:337 - Same suggestion at before, you should reduce some note because the rhythm of the song at here is quite low.
04:03:737 (78,79,80,81,82,83) - Why don't you make same thing at 04:02:137 (72,73,74,75,76,77) - here? The first part's pattern is sound more fit imo.
04:36:537 - => 04:38:937 - Please reduce some note.
And how about put a spinner at end of the song?

[Muzukashii]

00:48:737 - & 00:49:337 - Same as Oni, it's quite weird that you ignore the drum.
01:02:137 - & 01:02:937 - ^
01:28:537 - Why you ignore the drum cymbal at here? I'm sure you put big note at Oni, right?
01:30:137 - ^
01:31:737 - ^
Umm I think you quite rigidly follow vocal and ignore the drum. It's quite weird sometime but I'm not gonna point it all.

Well I think Taiko diff are need more work =o=...
Good Luck then.
Topic Starter
Loneight

Firce777 wrote:

我才不會說其實我根本懶得貼_(:3Jㄥ)_
irc mod
19:45 Loneight: 777!
19:45 Loneight: 求隨便來個irc 摸盧一下數量可以么 (逃
19:46 Loneight: 不對 777 o/
19:46 Loneight: 可以求測試么!
19:46 Firce777: link =w=?
19:46 *Loneight is editing [http://osu.ppy.sh/b/481272 Amamiya Sora - Kanade [Hard]]
19:47 *Firce777 is playing [http://osu.ppy.sh/b/481274 Amamiya Sora - Kanade [Oni]] <Taiko>
19:47 Loneight: go!
19:52 Loneight: 看來777剛斷掉的地方要修改
19:52 Firce777: 那是我osu lag =w=
19:52 Loneight: lol!
19:52 Loneight: 來個irc 摸吧!
19:53 Loneight: 湊個數量5個然後先拿下std icon這樣taiko icon比較容易拿 (逃
19:54 Firce777: 鼓聲明顯過大
19:54 Loneight: 降10%?
19:54 Firce777: 40~60%會比較好
19:54 Loneight: 原本我是用60% 感覺太大聲
19:54 Loneight: 噗 ...
19:54 Loneight: 不對 感覺60%太小聲
19:54 Loneight: 好! 我改回60%
19:54 Loneight: 那時依定是我換聽
19:56 Firce777: 01:29:737 (267) - 改成k 268換d 比較符合vocal
19:57 Loneight: 好
19:57 Firce777: 01:39:937 (304) - 這裡刪掉會比較凸顯後面2個音
19:58 Loneight: 有人吐槽 d d k 很多 (逃
19:58 Firce777: 的確挺多 不過我覺得是因為這首歌的關係
19:59 Loneight: 先保留那個! 會考慮看看, 主要是因為那顆跟著guitar
19:59 Firce777: =w=
19:59 Loneight: 應該說, 我本能感覺空著惠有點奇怪 (逃
19:59 Loneight: 但是777講得沒錯!
20:01 Firce777: 03:36:737 (736) - 拿掉?
20:02 Firce777: 03:51:337 (33,34,35) - 這邊可以改成 x x o o x
20:02 Loneight: 感覺拿掉之後其他modder會叫我補回去 www ..
20:03 Firce777: 反正我也只是建議=w=
20:03 Loneight: 好 先 x x o o x
20:04 Loneight: x=d o=k 沒錯吧 (逃
20:04 Firce777: 恩
20:04 Firce777: 等等
20:04 Firce777: 反了
20:04 Firce777: x=k
20:05 Loneight: 03:51:337 (33,34,35,36,37) - k k d d k 么!
20:06 Firce777: 恩
20:11 Loneight: 就這些了么!
20:11 Loneight: 我剛剛去找些指令 (逃
20:15 Loneight: 777 ;w;
20:15 Loneight: 你要post么! 如果你post我會給星的
20:15 Loneight: 松吉也一起改了, 因為單純就是把oni copy去mzukashii做刪減
20:17 Firce777: 我去post=w=
謝謝777的modding!

qoot8123 wrote:

我也來試試irc mod~

muzu
22:07 qoot8123: 話說要不要也來irc mod wwww
22:07 qoot8123: sora那首
22:07 Loneight: 瞎了 連你也irc www
22:07 Loneight: 嗚, 777是因為他懶得摸 才irc的
22:07 qoot8123: 有點懶得再用post wwww
22:08 qoot8123: 剛剛mod了一首2分鐘x6的太鼓ww
22:08 Loneight: 嗚 ;w;
22:09 Loneight: 連你也irc 摸
22:09 qoot8123: 開始摟?
22:10 Loneight: 瞎了
22:10 Loneight: 好吧 www
22:10 *qoot8123 is editing [http://osu.ppy.sh/b/481273 Amamiya Sora - Kanade [Muzukashii]]
22:12 qoot8123: 00:29:337 (53) - 改成k 00:26:137 (45) - 感覺跟有點像
22:13 Loneight: 先保持! 會考慮, 因為53這個是打算跟著kick
22:13 Loneight: 45是因為有finish的聲音才改成K
22:13 qoot8123: 恩
22:17 qoot8123: 00:44:937 (88) - 考慮看看用k,跟00:43:337 (84) - 不太一樣
22:17 Loneight: 好, 那這樣00:45:337 (89) - 我改成d
22:18 Loneight: 你試試?
22:19 qoot8123: 還不錯 :3
22:23 qoot8123: 話說,比較安靜的部分你可以把d 用少一點
22:24 Loneight: 03:42:137 (1,2) - 你這一說提醒我了
22:24 Loneight: 我要刪掉這兩個 www
22:24 qoot8123: 恩w
22:24 qoot8123: 像是00:53:337 (112) - 可以改成k
22:25 qoot8123: 總之安靜的部分可以用多點k少點d來跟kiai作區別
22:25 qoot8123: 也可以做一些volume的變化
22:25 qoot8123: 這樣到kiai的時候會有莫名的爽感www
22:26 Loneight: 112那個好, 不過113我會改成d
22:26 Loneight: 我發現113好像不需要k www
22:26 qoot8123: ww
22:27 qoot8123: 安靜的部分你可以考慮一下vocal
22:28 Loneight: 好! 你是說後面的部分么
22:29 qoot8123: 00:42:137 - 到kiai都頗安靜的
22:30 qoot8123: 像是00:48:137 (97,98,99,100,101,102,103) - 我就會想跟vocal
22:30 Loneight: 哎? 不是follow了么 www
22:31 Loneight: 只是為了讓前面的follow vocal節奏順一點, 才加了後面幾個kick或snare聲音
22:31 qoot8123: 00:48:137 (97,98,99) - 我通常會改成kdk www
22:32 Loneight: 好!
22:33 qoot8123: 01:06:137 - ~ 01:09:337 - 多插幾條綠草來做volume的變化吧 ww
22:34 Loneight: 哎?!
22:34 qoot8123: 我覺得kiai太小聲了www
22:34 Loneight: 這樣太小聲了么! 我突然發現我oni有改聲音卻忘記改muzukashii
22:34 qoot8123: wwww
22:34 Loneight: 777說這樣太大聲了呢 www
22:35 Loneight: 你看oni 反而更低
22:36 qoot8123: 總覺得接到kiai的部分要有那種漸強的感覺www
22:36 Loneight: 妳覺得muzukashii能不能有oni後面那種變速?
22:36 Loneight: 可以的話我應該會先去把oni的timing copy過來
22:37 qoot8123: 這種超慢歌應該沒差
22:37 Loneight: 老實說要做音量變化也不太可能
22:38 Loneight: 因為只有10%的音量差距
22:38 qoot8123: 我試試看
22:39 qoot8123: 原來你調s wwww
22:39 Loneight: xD
22:39 qoot8123: 我這裡normal會比較大聲www
22:39 Loneight: 噢噢! 原來
22:39 Loneight: 我跟777也覺得80%太大聲, 所以改成40%~60%
22:41 qoot8123: 那就不管音效了w
22:41 qoot8123: 01:10:537 (164,165,166) - 這裡改成kkd如何?
22:42 Loneight: hao!
22:44 qoot8123: 01:12:937 (173,177) - 這兩個改成k?173跟vocal的音調,177跟鋼琴
22:44 Loneight: 好!
22:44 Loneight: 這樣01:13:137 (174) - 我改成d
22:44 qoot8123: 恩
22:46 qoot8123: 01:15:337 (181) - 換成k , [strike]歌詞開頭有k[/strike]
22:46 qoot8123: 嘛,其實是音調跟01:15:137 (180) - 蠻接近的www
22:46 Loneight: wacao
22:47 Loneight: hao 改
22:47 qoot8123: 如果是剛剛那理由一定會被砲轟www
22:49 Loneight: 我覺得很有趣耶 www
22:49 qoot8123: 01:17:337 (188) - 移到01:17:537 - 然後01:17:937 - 加k
22:49 qoot8123: 比照01:14:537 (178,179,180,181,182,183) -
22:51 Loneight: 01:17:937 - 不加k 更有感覺的樣子
22:51 Loneight: 所以只移動188!
22:51 qoot8123: 恩
22:51 Loneight: 阿! 這兩個我也順便ctrl+g
22:51 Loneight: 妳看看如何(?
22:52 qoot8123: 不錯啊~
22:53 qoot8123: 01:57:737 (292) - 改成k?
22:53 qoot8123: 打01:55:337 (285,286,287) - 的時候會有 dk k的記憶,打起來應該會比較順暢
22:54 Loneight: 這裡感覺要跟著vocal變化kd, 所以先保持著吧
22:54 Loneight: k k d k 不太順暢, 在我聽起來
22:55 Loneight: 等等!
22:55 Loneight: k k d k 好像步錯!
22:55 Loneight: 好, 改了 www
22:55 qoot8123: 02:16:137 (347) - 改成k?跟第一段有點類似
22:56 Loneight: 好
22:56 qoot8123: 02:22:537 (369,370,371,372,373,374) - 跟第一段差不多
22:58 Loneight: 嗯!
22:59 qoot8123: 03:14:537 (511,512,513,514,515,516) - 這裡我覺得可以做成dk kkdk
23:02 qoot8123: 03:18:537 (525,526,527,528,529,530,531,532,533) - 試試看kkd dkd kkd 跟vocal感覺比較搭
23:02 Loneight: 我改成dkkk kd
23:02 Loneight: 妳試試(?
23:03 qoot8123: =w=b
23:03 Loneight: kkd dkk kkd 如何 www
23:03 qoot8123: 恩
23:07 qoot8123: 03:28:137 (559,560) - ctrl+g?
23:07 Loneight: 這樣我聽起來怪怪的
23:07 Loneight: 主要是跟後面的dk成一套節奏
23:07 qoot8123: 恩
23:09 Loneight: 糟糕, 剛改的不知道oni該不該改
23:09 Loneight: 因為muzukashii是copy oni的 www
23:09 qoot8123: 04:23:337 (140,141) - 這個也ctrl+g?
23:09 Loneight: 好!
23:09 Loneight: 我也聽這邊怪怪的
23:09 Loneight: 你讓我察覺到了 www
23:10 qoot8123: 大致上就這些了
23:10 Loneight: 嗯!
23:10 qoot8123: oni我可能要到明天才能看了www
23:10 Loneight: oni呢!
23:10 qoot8123: 被催去睡覺
23:10 Loneight: 好, 那先post吧, 明天在edit那帖子 xD
23:11 Loneight: 明天再繼續irc mod才對
23:11 qoot8123: 恩
23:11 qoot8123: 我post摟~

Oni
17:42 qoot8123: 要繼續irc嗎www??
17:42 Loneight: 等等
17:42 Loneight: 吃飯ing
17:42 qoot8123: 恩
18:03 qoot8123: 好了回一下,我去打LOL瞜~
18:05 Loneight: wa 你也打lol
20:05 Loneight: OAO
20:06 qoot8123: OAO
20:07 Loneight: 可能好了(?
20:07 qoot8123: 剛打了1小時
20:07 Loneight: wa, 我又自己發現kiai time設錯了 www
20:08 Loneight: 而且音量沒修正好
20:08 qoot8123: WWW
20:08 Loneight: 來吧
20:08 Loneight: 讓我們開始吧, 我們的戰爭
20:08 qoot8123: WWW
20:08 qoot8123: 剛剛打LOL我超雷www
20:09 qoot8123: 雖然最後贏了lol
20:09 Loneight: www 我打lol也都很雷
20:10 qoot8123: 我尾兵完全不行
20:10 Loneight: 噗
20:11 qoot8123: 00:43:737 (98,99,100,101) - 改成k kkd?
20:11 qoot8123: 主要是跟vocal的音調
20:13 Loneight: 其實這邊主要跟著kick
20:13 qoot8123: 恩
20:13 Loneight: 00:43:737 (98) - 只有改成k如何?
20:13 Loneight: 外加後面那個ddk的k是跟著鼓棒的
20:13 qoot8123: 可
20:13 qoot8123: 00:56:537 (138) - 那也要改成k喔
20:14 Loneight: 好
20:14 Loneight: 這樣後面也要了 www
20:14 qoot8123: 00:57:737 (142) - 這裡也試試看k
20:14 Loneight: 好
20:15 qoot8123: 01:04:137 (165) - 這裡也試試看k吧,d感覺有點太低沉了
20:16 Loneight: 好
20:17 Loneight: 說起來你可以聽clap跟whistle分出我對什么
20:18 Loneight: 我不是故意這樣的用的xD
20:18 qoot8123: 01:12:737 (199,200,201,202) - 這裡改成dkkd?跟vocal感覺比較合,尤其是最後的kkddk
20:18 qoot8123: 有甚麼用意嗎www?
20:19 Loneight: 為何我覺得kdkk比較好 www
20:19 qoot8123: www
20:19 Loneight: 你覺得呢
20:19 Loneight: XD
20:20 Loneight: 我居然也自己摸自己的diff (汗
20:20 qoot8123: 0我是覺得把01:12:937 (200,201,202,203,204) - 改成kkddk聽起來比較舒服ww
20:21 Loneight: 噢噢
20:21 Loneight: dkkdkkdk 我覺得比較符合鋼琴跟snare 所以先改成這樣好了
20:21 qoot8123: 恩
20:21 qoot8123: 01:14:137 (205) - 這裡改成k八,跟muzu好像是一樣的
20:23 qoot8123: 01:15:137 (209,210) - ctrl+g?也是跟muzu一樣www
20:28 Loneight: 好
20:29 qoot8123: 01:16:937 (216) - 改成k?跟前面的ddk配起來感覺比較順暢
20:30 Loneight: 好
20:32 qoot8123: 01:49:337 (326) - 跟前面類似,改成k吧
20:34 Loneight: 這都改了XD
20:34 qoot8123: 恩XD
20:34 qoot8123: 02:22:537 (446) - 這個也有改嗎??
20:35 Loneight: 沒有
20:38 qoot8123: 03:10:737 (622,623,624,625,626,627,628,629,630,631,632,633,634,635,636,637) - 這裡試試看這個 https://osu.ppy.sh/ss/1943388
20:39 qoot8123: 635要改成大園
20:39 qoot8123: 我是覺得最後一下放大員會比較好
20:42 Loneight: 好
20:43 qoot8123: 03:22:537 (677,678) - 建議CTRL+G
20:44 qoot8123: 我覺得676和677的音調很接近
20:50 qoot8123: 04:09:937 (104,105,106,107,108) - 這裡我建議改成dkkdk
20:51 Loneight: ctrl+g那個先保留, 我聽起來應該是現在這樣的
20:51 qoot8123: 然後04:10:937 (109) - 這裡刪掉,總覺得沒停頓有點怪怪的
20:51 qoot8123: 恩
20:51 Loneight: 好
20:53 qoot8123: 04:11:137 (109,110,111) - 這裡我會改成kkd,感覺比較能跟前面的dkkdk 做連結
20:56 qoot8123: 就這些~
20:56 qoot8123: 我去post瞜~
20:57 Loneight: 好
20:57 Loneight: 改了

mintong89 wrote:

Hi, mod as your requested.

[Oni]
Actually I think this diff isn't really well-made in x2 SV map imo, you should map more 1/8 (self-rhythm, of course) or simply just don't 2.8 SV and use back 1.4 SV, it's kinda weird lot of 1/2 and just little 1/4 on it (gameplay 2.8 SV). :arrow: I think it's fine, very suitable for the music

00:26:137 (47) - It's kinda weird you use D at the beginning of the rhythm. I don't hear really high pitch at here and I think D should be more fit at here. :arrow: k
00:28:537 (54,55) - I don't recommend you to put k k like this, because clap is slightly low pitch than piano imo. You can replace by using d k or k d but not k k. :arrow: well, keep them first, kk dk is fine for me
00:31:737 (64,65) - ^ :arrow: ^
00:35:337 (75) - I'll suggest you to put d here because the volume of the piano at here is lower than 00:34:937 (74) - this clap. :arrow: k
00:42:137 (93) - I think D is more at here too, Hitsound of the K at here is too low and it cause feel little "empty" imo. :arrow: k
00:50:137 - & 00:50:537 - I'm suggest you to add a note at here to follow the drum properly. You can follow the vocal and drum before but why not here? :arrow: follow the vocal first, so keep
00:59:737 (150) - k here to follow the pitch of the piano? :arrow: k
01:00:537 (152,153,154,155,156) - I think this pattern isn't really fit with the rhythm of the song. Try d k d d k? :arrow: k
01:03:337 - Well, the drum kick at here is quite loud so I think you shouldn't ignore the sound and add a note to it. :arrow: no, I think it's fine, so keep it
01:07:537 (177,178,179) - These sound more like kkd imo, because third note is drum kick but not drum snare which is the pitch is lower than the drum snare. :arrow: k
01:08:337 (180,181) - If you want to use 2.8 SV, I'll suggest you to put 1/8 ddk at here to improve the looks of the pattern. :arrow: k
01:09:337 (186) - Same as I've mentioned at above, K is quite feel "empty" for the gameplay. Please use D instead. :arrow: k

Below are Kiai Time 1/8 suggestion, I'm put in the spoilerbox because it's really self-rhythm suggestion which is can be more fun in gameplay. :arrow: why I feel it's a little overmap... I'll consider
SPOILER
01:09:737 (187,188,189) - d ddk
01:10:537 (191,192,193,194,195,196,197,198) - d k d k d ddk d
01:12:337 (198,199,200,201,202,203,204,205) - kkd d k d k k d k k
01:15:537 (214,215) - ddk
Apply to all kiai time if you accept I think, just make some different to some part for the various.
01:28:537 - => 01:34:937 - Since the drum is lesser at here and it sound lesser rhythm than other part, so I don't recommend you put so much note at here (especially 1/8).
01:38:537 (300,301,302,303,304,305,306) - Same as above, it quite too spam imo even it's have piano at here. 1/1 k k k k d would enough at here I think. :arrow: sure
01:42:737 (308,309,310,311,312) - ^ :arrow: keep it first
01:46:137 (318) - The violin sound at here is fade up and fade up, so I think it's no reason to put d at here. Try k? :arrow: yeah
02:13:137 (405,406,407) - As I've mentioned before, kkd would be more fit at here. :arrow: sure
02:13:937 (408,409,410) - ddd sound too easy for Oni player. How about ddk? :arrow: no, follow the kick
02:43:737 (527,528) - D K for the various? and the cymbal of the second note is quite louder than first note. :arrow: no, i think it's fine now
02:48:137 (541,542,543,544,545,546,547) - Well...you should add some 1/8 to here too. :arrow: seems it becomes muzukashii, so no~
02:51:337 (551,552,553,554,555,556,557,558,559) - ^ :arrow: ^
02:54:537 (563,564,565,566,567,568,569,570,571,572,573) - ^ :arrow: ^
03:18:737 (660,661) - If I'm not wrong there's is have 1/8 sound at here that you are missed.
03:21:737 - => 03:24:737 - Add some 1/8 please...Kinda 1/4 spam. :arrow: will consider, keep it now
03:42:937 - => 04:05:337 - Same suggestion at before, you should reduce some note because the rhythm of the song at here is quite low :arrow: sure~.
04:03:737 (78,79,80,81,82,83) - Why don't you make same thing at 04:02:137 (72,73,74,75,76,77) - here? The first part's pattern is sound more fit imo. :arrow: I think it's more suitable, so keep ~
04:36:537 - => 04:38:937 - Please reduce some note. :arrow:ok
And how about put a spinner at end of the song? :arrow: no

[Muzukashii]

00:48:737 - & 00:49:337 - Same as Oni, it's quite weird that you ignore the drum.
01:02:137 - & 01:02:937 - ^
01:28:537 - Why you ignore the drum cymbal at here? I'm sure you put big note at Oni, right?
01:30:137 - ^
01:31:737 - ^
Umm I think you quite rigidly follow vocal and ignore the drum. It's quite weird sometime but I'm not gonna point it all. :arrow: remove this diff, so...

Well I think Taiko diffs are need more work =o=... :arrow: sounds bad >_<
Good Luck then.
thank you for modding, mintong
and change "Oni" to "Muzukashii"
Upload!!!
Flask
還是被拆塔了

[General]
  1. 我下回來有一個檔案叫Amamiya ame - Susumu(kanade) (Loneight).osb 刪刪刪刪刪
  2. 我覺得你可以tag tomodachiending 然後別忘了qoot8123 (剝絲絲的N好了也要加)
  3. Source是一週間フレンズ。要加句點
[Muzu]
  1. 00:29:137 (56) - 感覺這個d就好了 不然就跟00:32:337 (66) - 一樣不太好 (或者是你要兩個都改d也可以)
  2. 00:41:337 (90) - 這裡沒音 應該可以刪掉 (比較能凸顯(91,92)的咚咚)
  3. 00:41:737 (92) - 跟(91)一樣是咚的音 改成d比較好
  4. 00:50:537 - / 01:00:537 (152) - 這裡好像可以插個d
  5. 01:00:537 (152) - 這裡是k吧 照你前面你有下clap
  6. 01:08:337 (180) - 改成k 那個音很突兀
  7. 01:20:737 (232) - 我反而覺得 01:21:137 (234) - 比較偏向k的音 (232)太低了所以改成d 然後(234)改k
  8. 01:42:137 (303) - 這裡什麼都沒有吧 反而我有在01:40:537 - 聽到聲音 把這顆挪過去看看
  9. 02:12:337 - 這裡有聽到跟02:12:537 (399) - 一樣的音 也許插個k?
  10. 02:14:137 (406) - k
  11. 03:06:137 (605,607) - 我覺得這兩個可以換成K / D 就是換成大的那種 因為後面的finish音滿突兀的
  12. 03:35:937 (728,729,730,731,732,733,734,735,736,737,738,739,740,741,742) - 這邊好無聊=A= 我覺得可以kkdd / kdkd / kkdd / kdkd這樣交叉擺 (或是你要kkdd / kdkd / kdkd / kkdd 或 kdkd / kkdd / kkdd / kdkd也可以)
  13. 03:39:737 (745) - 這可以改成K吧
  14. 03:52:537 (34) - k
[qoot's futsuu]
  1. 01:15:337 (124,125) - 這兩個聽起來像dk耶
  2. 01:51:737 (190,191) - 我聽(190)那邊聲音比較高 應該也是dk (或你要dd也可以)
  3. 04:57:070 (526) - 因為我比較希望這個可以是k所以就把04:56:333 (525) - 換成d吧 (咦
懶得看Hard ;w; 等n來我在一起看吧 (如果你還叫的到我的話)
goodluck~
Topic Starter
Loneight

Flask wrote:

還是被拆塔了 :arrow: gg

[General]
  1. 我下回來有一個檔案叫Amamiya ame - Susumu(kanade) (Loneight).osb 刪刪刪刪刪 :arrow: 老實說這已經沒人再管了... XD
  2. 我覺得你可以tag tomodachiending 然後別忘了qoot8123 (剝絲絲的N好了也要加) :arrow: 加了
  3. Source是一週間フレンズ。要加句點 :arrow: 加了
[Muzu]
  1. 00:29:137 (56) - 感覺這個d就好了 不然就跟00:32:337 (66) - 一樣不太好 (或者是你要兩個都改d也可以) :arrow: 先保留, 主要是因為前面已經有dd kk了, 這邊來個kd不同節奏比較有趣也好多了
  2. 00:41:337 (90) - 這裡沒音 應該可以刪掉 (比較能凸顯(91,92)的咚咚) :arrow:
  3. 00:41:737 (92) - 跟(91)一樣是咚的音 改成d比較好 :arrow: ^
  4. 00:50:537 - / 01:00:537 (152) - 這裡好像可以插個d :arrow: 不, 先保持, 你怎跟米桶戳一樣的點 www
  5. 01:00:537 (152) - 這裡是k吧 照你前面你有下clap :arrow: 這裡經過qoo的調教, 決定轉成跟著鋼琴, 所以才d的, 偶爾轉換點節奏也不錯
  6. 01:08:337 (180) - 改成k 那個音很突兀 :arrow:
  7. 01:20:737 (232) - 我反而覺得 01:21:137 (234) - 比較偏向k的音 (232)太低了所以改成d 然後(234)改k :arrow:
  8. 01:42:137 (303) - 這裡什麼都沒有吧 反而我有在01:40:537 - 聽到聲音 把這顆挪過去看看:arrow: 加了個k, 其實這裡跟01:40:537 - 有相同聲音
  9. 02:12:337 - 這裡有聽到跟02:12:537 (399) - 一樣的音 也許插個k? :arrow: 先保持這樣吧! 我聽到則是在黃線上 1/8..
  10. 02:14:137 (406) - k :arrow: 不, 跟著kick
  11. 03:06:137 (605,607) - 我覺得這兩個可以換成K / D 就是換成大的那種 因為後面的finish音滿突兀的 :arrow:
  12. 03:35:937 (728,729,730,731,732,733,734,735,736,737,738,739,740,741,742) - 這邊好無聊=A= 我覺得可以kkdd / kdkd / kkdd / kdkd這樣交叉擺 (或是你要kkdd / kdkd / kdkd / kkdd 或 kdkd / kkdd / kkdd / kdkd也可以) :arrow:
  13. 03:39:737 (745) - 這可以改成K吧 :arrow: 改成K, 前面的NOTE我也刪掉了
  14. 03:52:537 (34) - k :arrow: 不, 這裡我認為是d
懶得看Hard ;w; 等n來我在一起看吧 (如果你還叫的到我的話) :arrow: 好, fb應該叫得到吧?!
goodluck~
謝謝F醬的modding
Upload!!!
Nwolf
woof from queue :3

[qoot8123's Futsuu]

2.00 star rating wow

hm... I can't help it, I think 2.2 SV is nicer for the song. Doesn't change about the readibility of the map since 1/4 is already doable with 1.6 :>

oh yeah, be warned: This will be huge.

00:38:537 (53) - I see that you are following the piano's pitch here but... the big don feels kinda strong and it doesn't really fit well here. Change to big kat
00:52:937 (78) - hm, find a kat nice here, since it kinda has a calm feeling to it and it makes 00:54:137 (80,81,82) - the dons here a bit... more noteworthy. Also fits since 00:46:537 (67) - wasn't mapped as don neither and it fit!
01:07:337 (106) - Don't think this note is really necessary... feels to hectic. Might want to remove it.
01:15:337 (123,125) - Trade those maybe, vocals kinda go up here and you have a lot of vocal mapping in the map so... why not
01:42:137 (172,173) - Think it would be better deleting these two notes. It's a common pattern in music (at least I hear it often and it always has that feeling... that everything is gonna be fine. Dunno lol), you hear it in the piano: In the first two bars it plays on the first beat and then the main notes follow on 2 + 3 (starting on 1+ tho), in the 3rd bar + 2 + is silent and there's a last note (or more) on 3. Yeah I don't do a lot of music theory ok.
01:45:337 (177) - If this is a don... 01:46:137 (178) - is more emphasised!
02:21:337 (246) - Kat for consistency with previous kiai. Somehow feel like it's important here lol
03:36:137 (402) - Delete this note so the upcoming kdkdkdkdk has more impact (if that's the right word)

(wth if you actually apply everything star rating goes up by .04???)

Really nice Futsuu you've made there : D Nice hitsounding, good rhythm and that stuff!

[Muzukashii]

Same as Futsuu, might wanna think about reducing SV to 2.4? It's not scrolling too fast, just doesn't feel right with the song. 1/8 stays pretty readable too.

00:42:137 - to 00:54:937 - You don't overmap (yay) but I think you could still reduce the amount of notes a little bit, since the part is very calm. You really don't have to follow every sound present in the song... Notes that I am thinking about for example are 00:42:737 (94) - this, 00:46:937 (108,109) - one of these two and 00:50:737 (120) - this. Do with this suggestion whatever you want : )
01:06:537 (173) - (I told myself to repeat myself less in a mod and find different things AAH)Delete this note cause... it just feels better. More free space
01:11:337 (192) - Change to kat. You will see, it fits the piano and 01:11:537 (193,195) - which are dons, become vocal notes. 01:24:137 (245,246,247,248) - Also consistent with this!
01:29:537 (264,265) - I really can't hear anything here... And like previously, it's a calm part. Might as well map it so it's calm!
01:34:237 (281) - ^ (yes there's bass here ;w;)
01:42:137 (300,301,302) - Don't know if it works well with your style, but consider the same thing I suggested in Futsuu?
01:45:337 (310) - If this is a don... 01:46:137 (311) - is more emphasised!
01:47:737 - 02:00:137 - Same as at the beginning
01:49:737 (320) - Change to kat, since there's no bass drum like last time and it fits vocal pitch
02:00:337 (355) - Delete to make the big kat more emphasised (also easier to play)
02:18:537 (423) - Same as 192 from previous kiai
02:46:737 (531) - Hm... I see where you are going, I'm just afraid that the pattern might be hard to play, after all this is a muzukashii and it starts offbeat, with a semi-complicated 1/8 triplet in it.
02:57:937 (568) - Change to don 02:58:437 (572) - change to kat. Maybe you like it lol
03:11:837 (623,625) - And this is the point where I would consider this a easy Oni instead of a Muzukashii... a 5-plet is generally something that should be used very rarely in a muzukashii, and not used at all when it's neither monocolor nor standalone. ((c) Ono after making sure in #taiko) Highly recommended to cut down the 1/8 5-plet to 1/4 notes. Though, I am also not a fan of the two 1/8 triplets - like suggested before, make them ddd or kkk, so it's more muzu-level.
03:21:737 (664,665,666,667,668,669,670,671,672,673,674,675,676,677,678,679) - That... is quite long. Again, highly suggest to delete about 2-4 notes here (not at the same spot please).
03:34:937 (717,718,719,720,721,722,723,724,725,726,727,728,729,730,731,732,733,734,735,736,737,738,739,740,741) - ^
03:46:037 (13) - Calm part, delete
03:57:237 (51) - ^
03:57:537 (53) - ^
04:52:537 (256,257,258,259,260,261,262,263,264,265,266,267,268,269) - ah... very complicated, seeing that the BPM changes during the 1/2 "stream". Know that it's not usual to map all sounds in a muzukashii, so give this a few breaks too.
04:56:988 (272,273,274,275) - Hm, Futsuu ends with a single note here and I actually prefer that ending...

hm... the Muzukashii has too many notes. Its note count is about twice as high as Futsuu, on a song like this it actually shouldn't happen. Main problem is that you mapped many different sounds at once, so it isn't very clear what's the main instrument and what isn't. Also, very silent sounds are mapped which is not really recommended at all.
In the mod I pointed out those two calm parts where I wanted you to reduce the amount of notes... try to apply that to the whole map. Pick out a few sounds that are very present and featured in the song and try to focus on those when mapping, it should result in having a clearer rhythm and a map that is more appropriate to the calmness of the song, than it is right now. I know I'm pointing it out a second time, but I mainly have to think of 03:34:937 (717,718,719,720,721,722,723,724,725,726,727,728,729,730,731,732,733,734,735,736,737,738,739,740,741) - this as the part of the map where it just isn't clear anymore that exactly you want to map to. Yes, it is kinda kkddkdkd repeating but... that's not muzukashii-level and it also doesn't support the calmness of the song, even though you can have a few more notes here as it is stronger than most other parts, not as many as there are now though.

Good luck!
OnosakiHito
Didn't read right now what Nwolf said, but he showed me the map in #taiko and what he thinks about it, which I agreed with. So I just wanted to mention that in general, the Muzukashii is really dense and should have by far less notes as it provides right now. The song is really calm and doesn't have many sounds in it. So having this amount of notes is rather questionable and not recommanded(I would even say disallowed but well, it isn't at all, so let's keep that aside).

Let me give you two examples:

00:42:137 - First picture is by the mapper; second picture is by me. That's what I normaly expect a Muzukashii to look like on such low BPM.



The thing is now, this is pretty dense, which makes me worry about the kiai. Normaly the normal / calm parts have less notes and kiai more notes. But what happens if calmer parts have already many notes? The assumption is, that the kiai becomes pretty hard and at some degree overmapped. We can see that in the next example:

01:12:137 - As we can see, there are big diffrences between these two pictures.



Of course, the kiai can be a bit harder depending on the overall map. But looking at the map as whole one, I can also see that we have not much emphasis and impacts by notes, since the mapping way is kinda similar in the map. Try to rethink one more time about this case.
Oh, and don't understand me wrong. the map itself doesn't seem to be mapped bad, when looking at pattern constellation. But it's not fair to the song itself, and losing emphasis / impact possibilities can scratch on the map's quality.

Better this got mentioned now than later when QAT has to check for real. lol
For now I wish you good luck!
qoot8123

Nwolf wrote:

woof from queue :3

[qoot8123's Futsuu]

2.00 star rating wow

hm... I can't help it, I think 2.2 SV is nicer for the song. Doesn't change about the readibility of the map since 1/4 is already doable with 1.6 :>

oh yeah, be warned: This will be huge.

00:38:537 (53) - I see that you are following the piano's pitch here but... the big don feels kinda strong and it doesn't really fit well here. Change to big kat
00:52:937 (78) - hm, find a kat nice here, since it kinda has a calm feeling to it and it makes 00:54:137 (80,81,82) - the dons here a bit... more noteworthy. Also fits since 00:46:537 (67) - wasn't mapped as don neither and it fit!
01:07:337 (106) - Don't think this note is really necessary... feels to hectic. Might want to remove it. i want to keep this :3 and i change 01:07:337 (106) - to don
01:15:337 (123,125) - Trade those maybe, vocals kinda go up here and you have a lot of vocal mapping in the map so... why not
01:42:137 (172,173) - Think it would be better deleting these two notes. It's a common pattern in music (at least I hear it often and it always has that feeling... that everything is gonna be fine. Dunno lol), you hear it in the piano: In the first two bars it plays on the first beat and then the main notes follow on 2 + 3 (starting on 1+ tho), in the 3rd bar + 2 + is silent and there's a last note (or more) on 3. Yeah I don't do a lot of music theory ok. delete 01:07:337 (106) -
01:45:337 (177) - If this is a don... 01:46:137 (178) - is more emphasised!
02:21:337 (246) - Kat for consistency with previous kiai. Somehow feel like it's important here lol umm..let me consider again because here is not so necessary for me ww
03:36:137 (402) - Delete this note so the upcoming kdkdkdkdk has more impact (if that's the right word)

(wth if you actually apply everything star rating goes up by .04???)

Really nice Futsuu you've made there : D Nice hitsounding, good rhythm and that stuff!


Good luck!

Flask wrote:

還是被拆塔了


[qoot's futsuu]
  1. 01:15:337 (124,125) - 這兩個聽起來像dk耶
  2. 01:51:737 (190,191) - 我聽(190)那邊聲音比較高 應該也是dk (或你要dd也可以) 我先保留一下這個
  3. 04:57:070 (526) - 因為我比較希望這個可以是k所以就把04:56:333 (525) - 換成d吧 (咦
懶得看Hard ;w; 等n來我在一起看吧 (如果你還叫的到我的話)
goodluck~
thanks for mods :)

Futsuu
osu file format v13

[General]
AudioFilename: Susumu(kanade).mp3
AudioLeadIn: 1500
PreviewTime: 68540
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:Kanade
TitleUnicode:奏(かなで)
Artist:Amamiya Sora
ArtistUnicode:雨宮天
Creator:Loneight
Version:qoot8123's Futsuu
Source:一週間フレンズ。
Tags:qoot8123 bossandy fujimi ya kaori isshuukan Friends one week ending ed full verison
BeatmapID:483291
BeatmapSetID:203688

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:2.4
SliderTickRate:1

[Events]
//Background and Video events
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Video,-220,"video.avi"
//Break Periods
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//Storyboard Sound Samples
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256,192,226137,1,8,0:0:0:0:
256,192,226737,1,8,0:0:0:0:
256,192,227337,1,8,0:0:0:0:
256,192,227737,1,8,0:0:0:0:
256,192,229337,1,8,0:0:0:0:
256,192,230937,1,8,0:0:0:0:
256,192,231737,1,8,0:0:0:0:
256,192,232137,1,8,0:0:0:0:
256,192,232537,1,8,0:0:0:0:
256,192,234137,1,8,0:0:0:0:
256,192,234937,1,8,0:0:0:0:
256,192,235337,1,8,0:0:0:0:
256,192,235737,1,0,0:0:0:0:
256,192,237337,1,0,0:0:0:0:
256,192,238137,1,8,0:0:0:0:
256,192,238937,1,0,0:0:0:0:
256,192,239737,1,8,0:0:0:0:
256,192,240537,1,8,0:0:0:0:
256,192,242137,1,8,0:0:0:0:
256,192,243737,1,8,0:0:0:0:
256,192,244537,1,8,0:0:0:0:
256,192,244937,1,8,0:0:0:0:
256,192,245337,1,0,0:0:0:0:
256,192,246137,1,8,0:0:0:0:
256,192,246537,1,0,0:0:0:0:
256,192,246937,1,0,0:0:0:0:
256,192,247337,1,8,0:0:0:0:
256,192,247737,1,8,0:0:0:0:
256,192,247937,1,8,0:0:0:0:
256,192,248137,1,8,0:0:0:0:
256,192,248537,1,4,0:0:0:0:
256,192,248937,1,8,0:0:0:0:
256,192,249337,1,8,0:0:0:0:
256,192,249937,1,0,0:0:0:0:
256,192,250137,1,8,0:0:0:0:
256,192,250537,1,0,0:0:0:0:
256,192,250937,1,8,0:0:0:0:
256,192,251337,1,8,0:0:0:0:
256,192,251737,1,0,0:0:0:0:
256,192,252537,1,8,0:0:0:0:
256,192,252937,1,8,0:0:0:0:
256,192,253337,1,0,0:0:0:0:
256,192,253737,1,0,0:0:0:0:
256,192,254137,1,8,0:0:0:0:
256,192,254537,1,8,0:0:0:0:
256,192,254737,1,8,0:0:0:0:
256,192,254937,1,0,0:0:0:0:
256,192,255737,1,8,0:0:0:0:
256,192,256537,1,8,0:0:0:0:
256,192,256937,1,0,0:0:0:0:
256,192,257337,1,8,0:0:0:0:
256,192,257737,1,8,0:0:0:0:
256,192,258137,1,0,0:0:0:0:
256,192,258937,1,8,0:0:0:0:
256,192,259337,1,8,0:0:0:0:
256,192,259737,1,4,0:0:0:0:
256,192,260137,1,0,0:0:0:0:
256,192,260537,1,12,0:0:0:0:
256,192,260937,1,8,0:0:0:0:
256,192,261337,1,4,0:0:0:0:
256,192,262137,1,8,0:0:0:0:
256,192,262937,1,8,0:0:0:0:
256,192,263337,1,0,0:0:0:0:
256,192,263737,1,8,0:0:0:0:
256,192,264337,1,0,0:0:0:0:
256,192,264537,1,8,0:0:0:0:
256,192,264937,1,0,0:0:0:0:
256,192,265337,1,8,0:0:0:0:
256,192,265737,1,0,0:0:0:0:
256,192,266137,1,8,0:0:0:0:
256,192,266937,1,8,0:0:0:0:
256,192,267337,1,0,0:0:0:0:
256,192,267537,1,0,0:0:0:0:
256,192,267737,1,8,0:0:0:0:
256,192,268537,1,0,0:0:0:0:
256,192,268937,1,0,0:0:0:0:
256,192,269337,1,8,0:0:0:0:
256,192,270137,1,8,0:0:0:0:
256,192,270537,1,0,0:0:0:0:
256,192,270937,1,4,0:0:0:0:
256,192,271737,1,8,0:0:0:0:
256,192,272137,1,0,0:0:0:0:
256,192,272537,1,8,0:0:0:0:
256,192,273337,1,8,0:0:0:0:
256,192,274137,1,0,0:0:0:0:
256,192,274937,1,0,0:0:0:0:
256,192,275737,1,8,0:0:0:0:
256,192,277337,1,0,0:0:0:0:
256,192,278137,1,0,0:0:0:0:
256,192,278937,1,8,0:0:0:0:
256,192,280537,1,0,0:0:0:0:
256,192,282137,1,8,0:0:0:0:
256,192,282937,1,0,0:0:0:0:
256,192,283737,1,8,0:0:0:0:
256,192,285337,1,8,0:0:0:0:
256,192,285937,1,8,0:0:0:0:
256,192,286137,1,0,0:0:0:0:
256,192,286537,1,8,0:0:0:0:
256,192,286937,1,0,0:0:0:0:
256,192,287737,1,8,0:0:0:0:
256,192,288537,1,8,0:0:0:0:
256,192,290137,1,0,0:0:0:0:
256,192,290937,1,8,0:0:0:0:
256,192,291737,1,8,0:0:0:0:
256,192,293337,1,8,0:0:0:0:
256,192,294158,1,8,0:0:0:0:
256,192,295015,1,8,0:0:0:0:
256,192,295872,1,8,0:0:0:0:
256,192,296333,1,0,0:0:0:0:
256,192,297070,1,8,0:0:0:0:
Topic Starter
Loneight

Nwolf wrote:

woof from queue :3

[Muzukashii]

Same as Futsuu, might wanna think about reducing SV to 2.4? It's not scrolling too fast, just doesn't feel right with the song. 1/8 stays pretty readable too.
:arrow: sure
00:42:137 - to 00:54:937 - You don't overmap (yay) but I think you could still reduce the amount of notes a little bit, since the part is very calm. You really don't have to follow every sound present in the song... Notes that I am thinking about for example are 00:42:737 (94) - this, 00:46:937 (108,109) - one of these two and 00:50:737 (120) - this. Do with this suggestion whatever you want : ) :arrow: ok, I'll remap about this or same as this
01:06:537 (173) - (I told myself to repeat myself less in a mod and find different things AAH)Delete this note cause... it just feels better. More free space :arrow: no, keep it first, I want to follow the kick
01:11:337 (192) - Change to kat. You will see, it fits the piano and 01:11:537 (193,195) - which are dons, become vocal notes. 01:24:137 (245,246,247,248) - Also consistent with this! :arrow: sure
01:29:537 (264,265) - I really can't hear anything here... And like previously, it's a calm part. Might as well map it so it's calm! :arrow: I'll remap about this part
01:34:237 (281) - ^ (yes there's bass here ;w;) :arrow: ^
01:42:137 (300,301,302) - Don't know if it works well with your style, but consider the same thing I suggested in Futsuu? :arrow: k
01:45:337 (310) - If this is a don... 01:46:137 (311) - is more emphasised! :arrow: k
01:47:737 - 02:00:137 - Same as at the beginning
01:49:737 (320) - Change to kat, since there's no bass drum like last time and it fits vocal pitch
02:00:337 (355) - Delete to make the big kat more emphasised (also easier to play)
02:18:537 (423) - Same as 192 from previous kiai
02:46:737 (531) - Hm... I see where you are going, I'm just afraid that the pattern might be hard to play, after all this is a muzukashii and it starts offbeat, with a semi-complicated 1/8 triplet in it.
02:57:937 (568) - Change to don 02:58:437 (572) - change to kat. Maybe you like it lol
03:11:837 (623,625) - And this is the point where I would consider this a easy Oni instead of a Muzukashii... a 5-plet is generally something that should be used very rarely in a muzukashii, and not used at all when it's neither monocolor nor standalone. ((c) Ono after making sure in #taiko) Highly recommended to cut down the 1/8 5-plet to 1/4 notes. Though, I am also not a fan of the two 1/8 triplets - like suggested before, make them ddd or kkk, so it's more muzu-level.
03:21:737 (664,665,666,667,668,669,670,671,672,673,674,675,676,677,678,679) - That... is quite long. Again, highly suggest to delete about 2-4 notes here (not at the same spot please).
03:34:937 (717,718,719,720,721,722,723,724,725,726,727,728,729,730,731,732,733,734,735,736,737,738,739,740,741) - ^
03:46:037 (13) - Calm part, delete
03:57:237 (51) - ^
03:57:537 (53) - ^
04:52:537 (256,257,258,259,260,261,262,263,264,265,266,267,268,269) - ah... very complicated, seeing that the BPM changes during the 1/2 "stream". Know that it's not usual to map all sounds in a muzukashii, so give this a few breaks too.
04:56:988 (272,273,274,275) - Hm, Futsuu ends with a single note here and I actually prefer that ending...

hm... the Muzukashii has too many notes. Its note count is about twice as high as Futsuu, on a song like this it actually shouldn't happen. Main problem is that you mapped many different sounds at once, so it isn't very clear what's the main instrument and what isn't. Also, very silent sounds are mapped which is not really recommended at all.
In the mod I pointed out those two calm parts where I wanted you to reduce the amount of notes... try to apply that to the whole map. Pick out a few sounds that are very present and featured in the song and try to focus on those when mapping, it should result in having a clearer rhythm and a map that is more appropriate to the calmness of the song, than it is right now. I know I'm pointing it out a second time, but I mainly have to think of 03:34:937 (717,718,719,720,721,722,723,724,725,726,727,728,729,730,731,732,733,734,735,736,737,738,739,740,741) - this as the part of the map where it just isn't clear anymore that exactly you want to map to. Yes, it is kinda kkddkdkd repeating but... that's not muzukashii-level and it also doesn't support the calmness of the song, even though you can have a few more notes here as it is stronger than most other parts, not as many as there are now though.

Good luck!
I think mostly fixed, I'll remap some parts! thank you for modding, Nwolf

OnosakiHito wrote:

Didn't read right now what Nwolf said, but he showed me the map in #taiko and what he thinks about it, which I agreed with. So I just wanted to mention that in general, the Muzukashii is really dense and should have by far less notes as it provides right now. The song is really calm and doesn't have many sounds in it. So having this amount of notes is rather questionable and not recommanded(I would even say disallowed but well, it isn't at all, so let's keep that aside).

Let me give you two examples:

00:42:137 - First picture is by the mapper; second picture is by me. That's what I normaly expect a Muzukashii to look like on such low BPM.



The thing is now, this is pretty dense, which makes me worry about the kiai. Normaly the normal / calm parts have less notes and kiai more notes. But what happens if calmer parts have already many notes? The assumption is, that the kiai becomes pretty hard and at some degree overmapped. We can see that in the next example:

01:12:137 - As we can see, there are big diffrences between these two pictures.



Of course, the kiai can be a bit harder depending on the overall map. But looking at the map as whole one, I can also see that we have not much emphasis and impacts by notes, since the mapping way is kinda similar in the map. Try to rethink one more time about this case.
Oh, and don't understand me wrong. the map itself doesn't seem to be mapped bad, when looking at pattern constellation. But it's not fair to the song itself, and losing emphasis / impact possibilities can scratch on the map's quality.

Better this got mentioned now than later when QAT has to check for real. lol
For now I wish you good luck!
ok! I'll try! thank you for modding, OnosakiHito :3
fixed a lot of notes for muzukashii

Upload!!!
smallboat
L18。

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. AudioLeadIn are not consistent,check Boss' Normal diff.
  2. Maybe you'll want to move the bg a bit lower to fit the gameplay interface better.(In Taiko diff)
    0,0,"BG.jpg",0,60

Diff check part : Placement / Rhythm / Hitsound

[Boss' Normal]
Placement
  1. 02:38:537 (3) - Perhaps can blanket better with (02:38:937 (4)).
Rhythm
  1. 01:04:937 (1) - Change a note here (At 01:05:337 (1))? Because look you follow in front part,so I think you can follow in this timing point.
  2. 02:41:337 (1) - Keep a curve better ? Feel has no different with straight slider here.
  3. 04:56:333 (2) - The slider end should be placed 04:57:070 ? The end voice at this here.
Hitsound
  1. 00:25:137 (1) - Feel this volume sounds like a bit loud , perhaps can reduce to 40%? (Do a low to high volume (Every 10% turn up give in this part))
  2. 04:00:537 (3) - Perhaps can add a slidertick in 04:01:337 (3),and add whistle here.

[Hard]
Placement
  1. 00:26:937 (2) - Try to use ctrl+J do a symmetry here? Make a good pattern,seems look a bit crooked off now.
  2. 01:32:337 (2) - As above reason,copy (1) use ctrl+g will be a good flow (Look (1) to (2)'s flow seems a bit weird now)
  3. 03:03:737 (2) - As the same 00:26:937 (2),sounds like this part feel fit make a jump here.
Rhythm
  1. 04:41:537 (2) - Have a bit voice here,maybe can add a note?
Hitsound
  1. 02:14:337 (9) - Forgot add a clap hitsound here? (Check 01:08:737 (9) this note)
  2. 03:39:337 (4) - Add a finish ? (Compare with 03:37:737 (4) ,if add it ,sounds like feel natural.)
  3. 04:27:737 (1) - Forgot add a finish?
[Other]
  1. Hope to useful,good luck ~ !
ts8zs
[Boss' Normal]
00:25:137 (1) - Not sure about this jump
00:48:537 (1) - could blanket better
02:01:737 (2) - blanket 1's redpoint?
02:38:937 (4) - blanket better
03:00:937 (1) - ^
03:12:537 (1) - add 2nd point at 256,180
03:24:537 (4) - blanket
03:34:937 (1) - ^
[Hard]
00:46:937 (5) - blanket
02:13:937 (6) - NC here?anti jumped
02:13:937 (6) - ^
04:20:337 (3) - ^
03:05:737 (9,10) - What happened
[Muzukashii]
00:35:337 (75) - k fits piano more
00:38:537 (83) - D fits drum more
01:07:537 (135,136,137) - kkk?fits more and easier
01:34:737 (208) - didn't snap on vocal
02:57:937 (418,419,420,421,422,423) - muzu?
03:02:137 (437) - d?didn't have piano here
03:10:737 (465,466,467,468,469,470) - kkk ddd?easier
04:10:737 (70) - k?guitar
04:12:337 (74) - ^
04:17:137 (93) - ^
04:18:737 (98) - ^
好累……
[qoot8123's Futsuu]
01:07:737 (107) - D?fits drum
01:53:737 (193) - d?same to194
03:10:737 (354) - move to 03:11:137 - ?
04:57:070 (524) - 04:56:988 -?
Topic Starter
Loneight

smallboat wrote:

L18。 :arrow: .

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. AudioLeadIn are not consistent,check Boss' Normal diff. :arrow: fixed
  2. Maybe you'll want to move the bg a bit lower to fit the gameplay interface better.(In Taiko diff) :arrow: seems a little affect, fixed
    0,0,"BG.jpg",0,60

Diff check part : Placement / Rhythm / Hitsound

[Hard]
Placement
  1. 00:26:937 (2) - Try to use ctrl+J do a symmetry here? Make a good pattern,seems look a bit crooked off now. :arrow: no, i think the flow is better for me
  2. 01:32:337 (2) - As above reason,copy (1) use ctrl+g will be a good flow (Look (1) to (2)'s flow seems a bit weird now) :arrow: no, there is a quiet part, so i don't want to use big jump
  3. 03:03:737 (2) - As the same 00:26:937 (2),sounds like this part feel fit make a jump here. :arrow: no, the flow is better
Rhythm
  1. 04:41:537 (2) - Have a bit voice here,maybe can add a note? :arrow: hmm...I can't understand, I use a slider for there
Hitsound
  1. 02:14:337 (9) - Forgot add a clap hitsound here? (Check 01:08:737 (9) this note) :arrow: no, i can't hear any clap sound
  2. 03:39:337 (4) - Add a finish ? (Compare with 03:37:737 (4) ,if add it ,sounds like feel natural.) :arrow: yeah
  3. 04:27:737 (1) - Forgot add a finish? sure
[Other]
  1. Hope to useful,good luck ~ ! :arrow: yeah :D
thank you for modding, myboat

ts8zs wrote:

[Hard]
00:46:937 (5) - blanket :arrow: no, blanket will break there's flow
02:13:937 (6) - NC here?anti jumped :arrow: sure, and I think you mean 01:08:337 (1) -
02:13:937 (6) - ^ :arrow: ^
04:20:337 (3) - ^ :arrow: no, I think there can read with AR8
03:05:737 (9,10) - What happened :arrow: nothing?
[Muzukashii]
00:35:337 (75) - k fits piano more :arrow: no, i think there should be d
00:38:537 (83) - D fits drum more :arrow: sure
01:07:537 (135,136,137) - kkk?fits more and easier no, keep them first
01:34:737 (208) - didn't snap on vocal :arrow: remove~
02:57:937 (418,419,420,421,422,423) - muzu? :arrow: yeah?
03:02:137 (437) - d?didn't have piano here :arrow: i can hear a piano here
03:10:737 (465,466,467,468,469,470) - kkk ddd?easier :arrow: no
04:10:737 (70) - k?guitar :arrow: no, I feel there should be d
04:12:337 (74) - ^ :arrow: ^
04:17:137 (93) - ^ :arrow: ^
04:18:737 (98) - ^ :arrow: ^
好累…… :arrow: 呵呵, 辛苦了
thank you for modding, 包子
Upload!!!
Sonnyc
Bossandy's Normal:

00:25:137 (1) - lol Avoid jump please. Although the distance itself is close enough, you were constantly using 1/1 beats with 0.8x distance, and then suddenly a 1/4 appears with a massive distance. This is apparantly not good for an easiest difficulty. Ignoring the beat of 00:25:137 would be the safest choice, but hope you can find your own solution.
01:18:537 (3) - I feel (224,160) will make the flow smoother.
02:38:937 (4) - kinda nazi, but you can improve blanket on this.
04:08:137 (3) - grid left
04:24:137 (4) - Try (340,136) for a smoother flow.
04:25:337 (1) - I'm not sure what effect you were intending from the previous single combo, so I have to say remove new combo on this.

Hard:

03:55:937 (2) - Check spacing
04:30:737 (8) - Check spacing http://puu.sh/b7v20/716750b461.jpg
04:45:337 (4) - Consider nc due to the distance reduction. It will enhance readability.
Topic Starter
Loneight

Sonnyc wrote:

Hard:

03:55:937 (2) - Check spacing :arrow: yeah! nice catch
04:30:737 (8) - Check spacing http://puu.sh/b7v20/716750b461.jpg :arrow: no, I think it's fine
04:45:337 (4) - Consider nc due to the distance reduction. It will enhance readability. :arrow: keep it, because I think they can read when you hear the piano, or after hit 04:42:937 (4,1) -
thank you for modding! Sonnyc
Upload!!!
riffy
Yo, as requested.

[General]
  1. Please, disable the widescreen support. It is a stroryboard-only feature.
  2. Try to add some more colours? Having only two of them looks boring and does not feel good with the BG/video.
  3. Please, remove the second .osb file from the beatmap's folder, it is surely an extraand totaly unused file.
  4. If it is possible, get a BG with recommended aspect ratio. (1366x768 or 1024x768). This one is fine, but I am sure that you can get a better one.
  5. The beatmap's foler gets too big, (over 24mb). Try to compress the video a bit more to make the .osz smaller.
[Boss' Normal]
  1. The new combos seem to be overused during the beginning. Instead of giving so many new combos, reduce HP Drain by one tick.
  2. Due to various polarity changes, drop OD by one tick. Some of them are inavoidable, so I would insist on lowering OD.
  3. 00:25:137 (1) - the second repetition is practically unreadable and does not look readable enough for the easiest diff of the relaxing song. Why not just use something like this?
  4. 00:50:137 - I feel uncomfortable with this beat being ignored while we have 00:49:737 (2) - mapped. Either add a one more circle to the ignored beat or move 00:49:737 (2) - there. It will make much more sense with the music.
    Note: don't want to spoil the cute pattern, but you probably should also add a beat to 01:14:137 - for a very similar reason as above.
  5. 00:51:737 (1,2) - minor - if it's possible, move them a bit more to the playfield since they might get slightly offscreen on some displays.
  6. 01:32:937 - shouldn't the slider be started on the white tick? There is nothing on the beat where it starts now, so..
  7. 02:08:537 (3) - minor - touches the HP Bar a bit, might be a problem for begnners.
    Note: in case you wonder, I use 4:3 display, with1024x768 resolution, which is pretty common.
  8. 03:04:737 - you've maped some pattern with a very similar sound, but I don't remember where exactly (sorry), so I though that you might want to map this part as well.
  9. 04:00:537 (3) - the vocals go really intense here, I would use an 1/1 slider with a repeat, instead.
  10. 04:36:537 (1,2,3) - I would not use spacing changes on the easiest diff of the reaxing song. They would surely confuse players because the map is long, they're already quite tired and it will bug them for sure

    Might need some work, feels too complicated for the easiest diff on a relaxing song. But it is ot a bad diff, for sure.
[Hard]
  1. 00:12:937 (3,1) - try to avoid unnecessary insane jumps during the calm parts of the song. This is a relaxing song, keep in mind that most of the players are here to relax, they don't expect any tricky/complicated patterns here.
  2. 01:20:537 (6) - a new combo to emphasize the piano and to make jumps look prettier might fit, even though it breaks your comboing a bit, it'll look great!
  3. 01:21:737 (9,1) - personally, i would say that this flow does not work well here. Test it and see if it is okay with you or not.
  4. 02:36:837 (7) - it might be just me, but the circle sounds seriously overmappd to me. Try to remove it and listen to the music here, you might like the new pattern!
  5. 03:36:537 (1,2,3,4,1,2,3,4) - whooooo, that was lovely! ♥
  6. 04:34:137 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1) - once again, spacing feels too intense for the softest part of the map. Try to lower it.

    Cute diff, liked it quite a lot!
Wish there was an Easy, but I guess that would be too much work, so, just try to simplify the Normal and it should be somewhat ready to go.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Dainesl
Hiya! Mod req from Nwolf's Queue :3

Black = Suggestion/small recommendation
Orange = Strong recommendation, normally much more in-depth but will sometimes be short and simple
Red = Unrankable issues

Before we begin, perhaps either increase the OD of the Futsuu to 4.0 or decrease the OD of the Muzukashii to 4.0 because it'll look nicer. I'd probably say increase Futsuu's OD because 4 is more common in a Futsuu.

Also, verison is incorrectly spelt, change it to version.

qoot's Futsuu
  1. 00:06:937 (7) - Perhaps make this a kat to add some variety to the patterns in the intro and follow the higher pitch sound in the background while still keeping the pattern simple?
  2. 00:19:737 (23) - Apply here if you applied the above, else keep the same.
  3. 00:26:137 (33) - Maybe make this a big don to give that bit of emphasis and oomph to the beginning of the next section and also to emphasise the cymbal. Right now this doesn't really have the impact it should, and when playing I don't feel involved ;;
  4. 02:00:537 (205) - This doesn't really need much emphasis imo, there's nothing to suggest a big don here; the note's quite short, not really snappy but not really prolonged either, so a normal don works
  5. 02:09:737 (221) - You've done kats where there were only higher vocals before so why not do it now by making this a kat? it'd give the dons a bit more emphasis since you put them on more specific parts of the song :3
  6. 02:20:937 (246,247,248) - Perhaps alter this pattern slightly because there's a couple of higher pitched sounds you could map, if you want consistency with the previous Kiai, go dkd, if you want to map the higher vocals, go kkd, maybe!
  7. 02:39:737 (289) - Really emphasised cymbal here, I think this should be a big kat because of that; it also keeps me a bit more involved during gameplay and also keeps a relatively consistent finisher structure within the Kiais :3
  8. 02:43:737 (298,299) - Invert these? See above for the reason why, except this isn't a Kiai lol
Muzukashii
  1. 00:06:937 (11) - See qoot's Futsuu; this would also emphasise the dons a little bit since there are fewer of them and they're only showing the base rhythm more than anything
  2. 01:01:137 - Maybe place a note here to make a nice 2x doublet pattern; it's mapping more of the main vocal and also feels a bit more complete to me, if a gap was left here it'd feel a bit weird to me.
  3. 01:02:937 - Also maybe add a note here for a slight difficulty increase just before the buildup of the Kiai? The last time this specifc structure of the song was used, the pattern was kinda the same, so this would add variety and also make the upcoming difficulty spike a bit less unexpected~
  4. 01:21:337 (176) - Is this finisher allowed even at such a low BPM? ._. If so, delete 01:21:537 (177) - because it doesn't follow much and also allows the finisher to be more prolonged and emphasised
  5. 01:31:737 (199,200,201,202) - This kinda sounds weird to me; due to the fact that it's another 2x doublet pattern...the song seems to suggest a 5-plet or a 1 + 3-plet; if you take 200 and move it 1/4 beat later you not only follow the song's structure a bit better (because the piano starts on the 1/2 tick where there is no note in this pattern) but you also allow the finisher to be prolonged a bit longer like I mentioned in the last suggestion :3
  6. 02:14:837 (287) - This fits in the song but perhaps you could delete it to give the next note the oomph it should have? I think that a 1/4 would work wonders for the next note since it's much more emphasised and there would actually be a finisher to give it such emphasis~
  7. 02:26:937 (322) - refer to 01:21:337
  8. 02:43:737 (370,371) - same suggestion as qoot's Futsuu.
  9. 03:02:037 (436,437) - Invert these? Gives less emphasis to the don rather than the kat (kats having less emphasis is kinda weird in terms of notes being practically silent in the song but still mappable; they just require something to give them a purpose) plus kkd is a simpler pattern imo
  10. 03:12:537 (476) - Make this a big kat because again there's tons of emphasis on the cymbal?
  11. 03:56:337 (31) - and 03:57:937 (35) - Invert these too? Again, gives more emphasis to the kat where it should be but because the don is following a slightly lower pitch it works
good luck for rank; a nice relaxing song lol
Topic Starter
Loneight

-Bakari- wrote:

Yo, as requested.

[General]
  1. Please, disable the widescreen support. It is a stroryboard-only feature. :arrow: k
  2. Try to add some more colours? Having only two of them looks boring and does not feel good with the BG/video. :arrow: keep first, I just use 2 colors to show the roles
  3. Please, remove the second .osb file from the beatmap's folder, it is surely an extraand totaly unused file. :arrow: k
  4. If it is possible, get a BG with recommended aspect ratio. (1366x768 or 1024x768). This one is fine, but I am sure that you can get a better one. :arrow: I'll try, but use this first~
  5. The beatmap's foler gets too big, (over 24mb). Try to compress the video a bit more to make the .osz smaller. :arrow: it was so hard, I had tried many times and feel tired...
[Hard]
  1. 00:12:937 (3,1) - try to avoid unnecessary insane jumps during the calm parts of the song. This is a relaxing song, keep in mind that most of the players are here to relax, they don't expect any tricky/complicated patterns here. :arrow: fixed other way, but still have a jump lol, i think it's fine in a slow song
  2. 01:20:537 (6) - a new combo to emphasize the piano and to make jumps look prettier might fit, even though it breaks your comboing a bit, it'll look great! :arrow: sure
  3. 01:21:737 (9,1) - personally, i would say that this flow does not work well here. Test it and see if it is okay with you or not. :arrow: it's fine for me
  4. 02:36:837 (7) - it might be just me, but the circle sounds seriously overmappd to me. Try to remove it and listen to the music here, you might like the new pattern! :arrow: keep first, because I heard there had a kick sound
  5. 03:36:537 (1,2,3,4,1,2,3,4) - whooooo, that was lovely! ♥ :arrow: yeah!!! :3
  6. 04:34:137 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1) - once again, spacing feels too intense for the softest part of the map. Try to lower it. :arrow: fix a little... but I think still have

    Cute diff, liked it quite a lot! :arrow: thank you!
Wish there was an Easy, but I guess that would be too much work, so, just try to simplify the Normal and it should be somewhat ready to go.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you for modding! Bakari :3

Dainesl wrote:

Hiya! Mod req from Nwolf's Queue :3

Black = Suggestion/small recommendation
Orange = Strong recommendation, normally much more in-depth but will sometimes be short and simple
Red = Unrankable issues

Before we begin, perhaps either increase the OD of the Futsuu to 4.0 or decrease the OD of the Muzukashii to 4.0 because it'll look nicer. I'd probably say increase Futsuu's OD because 4 is more common in a Futsuu. :arrow: sure

Also, verison is incorrectly spelt, change it to version. :arrow: oops... my mistake

Muzukashii
  1. 00:06:937 (11) - See qoot's Futsuu; this would also emphasise the dons a little bit since there are fewer of them and they're only showing the base rhythm more than anything :arrow: no, keep it first, just want a "d k dk" rhythm, i think it's suitable for me
  2. 01:01:137 - Maybe place a note here to make a nice 2x doublet pattern; it's mapping more of the main vocal and also feels a bit more complete to me, if a gap was left here it'd feel a bit weird to me. :arrow: I put a note at 01:00:937 -
  3. 01:02:937 - Also maybe add a note here for a slight difficulty increase just before the buildup of the Kiai? The last time this specifc structure of the song was used, the pattern was kinda the same, so this would add variety and also make the upcoming difficulty spike a bit less unexpected~ :arrow: keep first, just like 00:55:737 (112,113,114,115) -
  4. 01:21:337 (176) - Is this finisher allowed even at such a low BPM? ._. If so, delete 01:21:537 (177) - because it doesn't follow much and also allows the finisher to be more prolonged and emphasised :arrow: keep first, follow the piano
  5. 01:31:737 (199,200,201,202) - This kinda sounds weird to me; due to the fact that it's another 2x doublet pattern...the song seems to suggest a 5-plet or a 1 + 3-plet; if you take 200 and move it 1/4 beat later you not only follow the song's structure a bit better (because the piano starts on the 1/2 tick where there is no note in this pattern) but you also allow the finisher to be prolonged a bit longer like I mentioned in the last suggestion :3 :arrow: k
  6. 02:14:837 (287) - This fits in the song but perhaps you could delete it to give the next note the oomph it should have? I think that a 1/4 would work wonders for the next note since it's much more emphasised and there would actually be a finisher to give it such emphasis~ :arrow: keep first, i think the kick is more obvious than finish
  7. 02:26:937 (322) - refer to 01:21:337 :arrow: no
  8. 02:43:737 (370,371) - same suggestion as qoot's Futsuu. :arrow: 02:43:737 (371) - change to D
  9. 03:02:037 (436,437) - Invert these? Gives less emphasis to the don rather than the kat (kats having less emphasis is kinda weird in terms of notes being practically silent in the song but still mappable; they just require something to give them a purpose) plus kkd is a simpler pattern imo :arrow: no, it's fine for me
  10. 03:12:537 (476) - Make this a big kat because again there's tons of emphasis on the cymbal? :arrow: lol, i forget add
  11. 03:56:337 (31) - and 03:57:937 (35) - Invert these too? Again, gives more emphasis to the kat where it should be but because the don is following a slightly lower pitch it works :arrow: sure
good luck for rank; a nice relaxing song lol :arrow: yeah
Thank you for modding! Dainesl ~
Upload!!!
qoot8123

Dainesl wrote:

Hiya! Mod req from Nwolf's Queue :3

Black = Suggestion/small recommendation
Orange = Strong recommendation, normally much more in-depth but will sometimes be short and simple
Red = Unrankable issues

Before we begin, perhaps either increase the OD of the Futsuu to 4.0 or decrease the OD of the Muzukashii to 4.0 because it'll look nicer. I'd probably say increase Futsuu's OD because 4 is more common in a Futsuu.

Also, verison is incorrectly spelt, change it to version.

qoot's Futsuu
  1. 00:06:937 (7) - Perhaps make this a kat to add some variety to the patterns in the intro and follow the higher pitch sound in the background while still keeping the pattern simple? Umm...let me consider again,because i want to make a consistency with 00:02:937 (3,4,5) -
  2. 00:19:737 (23) - Apply here if you applied the above, else keep the same.
  3. 00:26:137 (33) - Maybe make this a big don to give that bit of emphasis and oomph to the beginning of the next section and also to emphasise the cymbal. Right now this doesn't really have the impact it should, and when playing I don't feel involved ;;
  4. 02:00:537 (205) - This doesn't really need much emphasis imo, there's nothing to suggest a big don here; the note's quite short, not really snappy but not really prolonged either, so a normal don works
  5. 02:09:737 (221) - You've done kats where there were only higher vocals before so why not do it now by making this a kat? it'd give the dons a bit more emphasis since you put them on more specific parts of the song :3 that is because i usually follow vocal's pronunciation and i use k to follow the piano on 02:09:337 (220) - , so i would like to keep this
  6. 02:20:937 (246,247,248) - Perhaps alter this pattern slightly because there's a couple of higher pitched sounds you could map, if you want consistency with the previous Kiai, go dkd, if you want to map the higher vocals, go kkd, maybe! also want to keep this, because the vocal's pitch is a bit lower than first kiai
  7. 02:39:737 (289) - Really emphasised cymbal here, I think this should be a big kat because of that; it also keeps me a bit more involved during gameplay and also keeps a relatively consistent finisher structure within the Kiais :3
  8. 02:43:737 (298,299) - Invert these? See above for the reason why, except this isn't a Kiai lol

good luck for rank; a nice relaxing song lol

ts8zs wrote:

[qoot8123's Futsuu]
01:07:737 (107) - D?fits drum 先保留,因為這裡鼓感覺跟01:06:937 (105) - 蠻像的
01:53:737 (193) - d?same to194
03:10:737 (354) - move to 03:11:137 - ? 先保留,因為這裡03:10:737 (354) - 樂器比較強烈一點
04:57:070 (524) - 04:56:988 -?

thanks for mod~ :)

Futsuu
osu file format v13

[General]
AudioFilename: Susumu(kanade).mp3
AudioLeadIn: 1500
PreviewTime: 68540
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:Kanade
TitleUnicode:奏(かなで)
Artist:Amamiya Sora
ArtistUnicode:雨宮天
Creator:Loneight
Version:qoot8123's Futsuu
Source:一週間フレンズ。
Tags:qoot8123 bossandy fujimi ya kaori isshuukan Friends one week ending ed full verison
BeatmapID:483291
BeatmapSetID:203688

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:2.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,60
Video,-220,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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42137,-100,4,2,0,50,0,0
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295872,923.076923076923,4,2,0,40,1,0
296333,983.606557377049,4,2,0,40,1,0


[Colours]
Combo1 : 182,109,109
Combo2 : 255,149,98

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256,192,296333,1,0,0:0:0:0:
256,192,296988,1,8,0:0:0:0:
bossandy

ts8zs wrote:

[Boss' Normal]
00:25:137 (1) - Not sure about this jump Changed
00:48:537 (1) - could blanket better sure
02:01:737 (2) - blanket 1's redpoint? ok
02:38:937 (4) - blanket better Ya
03:00:937 (1) - ^ ok
03:12:537 (1) - add 2nd point at 256,180 ok]
03:24:537 (4) - blanket No for this TT
03:34:937 (1) - ^ As above
[Hard]
00:46:937 (5) - blanket
02:13:937 (6) - NC here?anti jumped
02:13:937 (6) - ^
04:20:337 (3) - ^
03:05:737 (9,10) - What happened

smallboat wrote:

Diff check part : Placement / Rhythm / Hitsound

[Boss' Normal]
Placement
  1. 02:38:537 (3) - Perhaps can blanket better with (02:38:937 (4)). ya
Rhythm
  1. 01:04:937 (1) - Change a note here (At 01:05:337 (1))? Because look you follow in front part,so I think you can follow in this timing point. Hmm... maybe not xD
  2. 02:41:337 (1) - Keep a curve better ? Feel has no different with straight slider here. I made a parallel line with 1's headpoint and 2's endpoint , so ~
  3. 04:56:333 (2) - The slider end should be placed 04:57:070 ? The end voice at this here. Ya , nice catch !
Hitsound
  1. 00:25:137 (1) - Feel this volume sounds like a bit loud , perhaps can reduce to 40%? (Do a low to high volume (Every 10% turn up give in this part)) I don't think it's loud www
  2. 04:00:537 (3) - Perhaps can add a slidertick in 04:01:337 (3),and add whistle here. It's fine imo xD

Sonnyc wrote:

Bossandy's Normal:

00:25:137 (1) - lol Avoid jump please. Although the distance itself is close enough, you were constantly using 1/1 beats with 0.8x distance, and then suddenly a 1/4 appears with a massive distance. This is apparantly not good for an easiest difficulty. Ignoring the beat of 00:25:137 would be the safest choice, but hope you can find your own solution. Changed
01:18:537 (3) - I feel (224,160) will make the flow smoother.
02:38:937 (4) - kinda nazi, but you can improve blanket on this. Ya
04:08:137 (3) - grid left Changed by moving the slider which before it
04:24:137 (4) - Try (340,136) for a smoother flow. ok!
04:25:337 (1) - I'm not sure what effect you were intending from the previous single combo, so I have to say remove new combo on this. Why there is a odd NC here haha

-Bakari- wrote:

[Boss' Normal]
  1. The new combos seem to be overused during the beginning. Instead of giving so many new combos, reduce HP Drain by one tick. ok
  2. Due to various polarity changes, drop OD by one tick. Some of them are inavoidable, so I would insist on lowering OD. ok
  3. 00:25:137 (1) - the second repetition is practically unreadable and does not look readable enough for the easiest diff of the relaxing song. Why not just use something like this? Changed in other way
  4. 00:50:137 - I feel uncomfortable with this beat being ignored while we have 00:49:737 (2) - mapped. Either add a one more circle to the ignored beat or move 00:49:737 (2) - there. It will make much more sense with the music.
    Note: don't want to spoil the cute pattern, but you probably should also add a beat to 01:14:137 - for a very similar reason as above. Changed this two
  5. 00:51:737 (1,2) - minor - if it's possible, move them a bit more to the playfield since they might get slightly offscreen on some displays. Hard to change , so keep it as now
  6. 01:32:937 - shouldn't the slider be started on the white tick? There is nothing on the beat where it starts now, so.. Changed this part
  7. 02:08:537 (3) - minor - touches the HP Bar a bit, might be a problem for begnners.
    Note: in case you wonder, I use 4:3 display, with1024x768 resolution, which is pretty common. By using the custom skin , I think it's not a problem
  8. 03:04:737 - you've maped some pattern with a very similar sound, but I don't remember where exactly (sorry), so I though that you might want to map this part as well. I made something special to fits the music :)
  9. 04:00:537 (3) - the vocals go really intense here, I would use an 1/1 slider with a repeat, instead. Yes
  10. 04:36:537 (1,2,3) - I would not use spacing changes on the easiest diff of the reaxing song. They would surely confuse players because the map is long, they're already quite tired and it will bug them for sure I think it's really fine , a challenge for beginners , it's not bad right ?

    Might need some work, feels too complicated for the easiest diff on a relaxing song. But it is ot a bad diff, for sure. Thanks
Thanks for all of you!~

Boss' Normal
osu file format v13

[General]
AudioFilename: Susumu(kanade).mp3
AudioLeadIn: 1500
PreviewTime: 68540
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Kanade
TitleUnicode:奏(かなで)
Artist:Amamiya Sora
ArtistUnicode:雨宮天
Creator:Loneight
Version:Boss' Normal
Source:一週間フレンズ。
Tags:qoot8123 bossandy fujimi ya kaori isshuukan Friends one week ending ed full version
BeatmapID:486169
BeatmapSetID:203688

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:1.8
SliderTickRate:1

[Events]
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320,52,120137,1,4,0:0:0:0:
232,56,120537,6,0,B|156:60|156:60|120:40|72:48,1,161.999995056153,6|8,0:0|0:0,0:0:0:0:
100,132,121737,2,0,B|120:144|144:148|162:148|180:148,2,80.9999975280763,0|4|4,0:0|0:0|0:0,0:0:0:0:
24,176,122937,1,8,0:0:0:0:
68,252,123337,1,0,0:0:0:0:
0,312,123737,6,0,P|88:316|148:356,1,161.999995056153,4|8,0:0|0:0,0:0:0:0:
216,296,124937,1,0,0:0:0:0:
280,232,125337,2,0,P|304:256|352:272,2,80.9999975280763,4|4|8,0:0|0:0|0:0,0:0:0:0:
356,184,126537,1,0,0:0:0:0:
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500,40,127737,2,0,L|412:20,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
336,0,128537,1,4,0:0:0:0:
264,52,128937,1,4,0:0:0:0:
176,28,129337,2,0,P|128:80|40:64,1,161.999995056153,8|4,0:0|0:0,0:0:0:0:
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120,60,137337,1,8,0:0:0:0:
196,12,137737,1,0,0:0:0:0:
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436,328,144137,1,0,0:0:0:0:
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424,88,149337,2,0,P|443:44|452:-4,2,90,10|0|8,0:0|0:0|0:0,0:0:0:0:
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172,168,155337,1,4,0:0:0:0:
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232,248,156937,1,4,0:0:0:0:
152,288,157337,5,6,0:0:0:0:
320,352,158137,1,8,0:0:0:0:
408,344,158537,1,4,0:0:0:0:
356,264,158937,2,0,P|436:256|500:328,2,180,6|12|6,0:0|0:0|0:0,0:0:0:0:
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336,44,161937,2,0,B|364:108|436:128,1,135,8|4,0:0|0:0,0:0:0:0:
488,56,162937,1,8,0:0:0:0:
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112,92,165737,2,0,P|64:89|4:80,2,90,0|8|4,0:0|0:0|0:0,0:0:0:0:
196,64,166937,1,6,0:0:0:0:
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128,248,180937,6,0,B|211:200|127:152|211:103,1,180,6|6,0:0|0:0,0:0:0:0:
256,180,182137,2,0,P|280:219|340:252,1,90,8|4,0:0|0:0,0:0:0:0:
404,260,182937,5,6,0:0:0:0:
488,224,183337,1,8,0:0:0:0:
512,136,183737,1,4,0:0:0:0:
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220,80,185337,5,8,0:0:0:0:
144,128,185737,1,4,0:0:0:0:
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372,356,188537,1,8,0:0:0:0:
412,276,188937,1,4,0:0:0:0:
488,328,189337,6,0,B|524:272|488:216|488:216|500:156,1,180,6|8,0:0|0:0,0:0:0:0:
444,84,190537,1,4,0:0:0:0:
356,92,190937,2,0,P|312:80|272:48,2,90,0|4|8,0:0|0:0|0:0,0:0:0:0:
400,172,192137,1,4,0:0:0:0:
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116,180,193737,1,4,0:0:0:0:
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368,260,199337,6,0,P|408:240|424:200,2,90,0|8|4,0:0|0:0|0:0,0:0:0:0:
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56,304,203337,1,4,0:0:0:0:
112,236,203737,2,0,P|116:184|104:148,1,90,0|4,0:0|0:0,0:0:0:0:
28,96,204537,2,0,P|96:48|188:80,1,180,8|6,0:0|0:0,0:0:0:0:
44,188,206137,5,8,0:0:0:0:
128,204,206537,1,4,0:0:0:0:
176,280,206937,2,0,P|232:312|280:300,1,90,0|4,0:0|0:0,0:0:0:0:
324,248,207737,2,0,P|396:280|328:336,1,180,8|4,0:0|0:0,0:0:0:0:
256,184,209337,5,8,0:0:0:0:
256,184,209737,1,6,0:0:0:0:
80,140,210537,2,0,L|32:128,2,45,4|4|8,0:0|0:0|0:0,0:0:0:0:
168,160,211337,1,0,0:0:0:0:
224,92,211737,6,0,P|308:56|412:84,1,180,4|8,0:0|0:0,0:0:0:0:
460,132,212937,2,0,P|484:88|472:24,2,90,4|4|4,0:0|0:0|0:0,0:0:0:0:
380,176,214137,1,8,0:0:0:0:
348,260,214537,1,4,0:0:0:0:
360,348,214937,6,0,P|268:324|232:252,1,180,4|8,0:0|0:0,0:0:0:0:
256,164,216137,1,4,0:0:0:0:
256,192,216537,12,6,219737,0:0:0:0:
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288,268,248137,1,4,0:0:0:0:
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452,12,249737,2,0,P|484:56|500:112,2,90,4|4|4,0:0|0:0|0:0,0:0:0:0:
392,76,250937,2,0,P|280:92|200:68,1,180,8|4,0:0|0:0,0:0:0:0:
132,48,252137,5,0,0:0:0:0:
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376,304,255337,5,0,0:0:0:0:
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280,252,260937,1,4,0:0:0:0:
268,164,261337,6,0,B|288:64|397:57,1,180,14|8,0:0|0:0,0:0:0:0:
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340,136,264137,1,0,0:0:0:0:
260,92,264537,6,0,P|205:89|160:108,1,90,4|0,0:0|0:0,0:0:0:0:
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48,212,266937,1,8,0:0:0:0:
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112,272,267737,6,0,P|184:332|284:196,1,270,4|4,0:0|0:0,0:0:0:0:
224,168,269337,6,0,P|296:108|408:180,1,242.999992584229,4|4,0:0|0:0,0:0:0:0:
404,268,270937,6,0,P|308:312|220:257,1,216,4|4,0:0|0:0,0:0:0:0:
132,212,272537,6,0,L|40:164,2,101.250003862381,6|0|0,0:0|0:0|0:0,0:0:0:0:
172,292,274137,5,0,0:0:0:0:
260,292,274937,1,0,0:0:0:0:
348,284,275737,1,2,0:0:0:0:
472,324,276537,5,0,0:0:0:0:
456,284,276937,1,0,0:0:0:0:
440,244,277337,1,0,0:0:0:0:
488,172,278137,1,0,0:0:0:0:
440,96,278937,1,2,0:0:0:0:
300,32,279737,5,0,0:0:0:0:
264,56,280137,1,0,0:0:0:0:
228,80,280537,1,0,0:0:0:0:
140,64,281337,1,0,0:0:0:0:
60,100,282137,1,2,0:0:0:0:
44,188,282937,5,0,0:0:0:0:
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216,280,284937,1,0,0:0:0:0:
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464,216,287737,1,0,0:0:0:0:
424,292,288537,1,2,0:0:0:0:
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356,44,290937,1,0,0:0:0:0:
272,76,291737,1,2,0:0:0:0:
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32,276,296333,2,0,P|76:304|164:312,1,135,0|0,0:0|0:0,0:0:0:0:
Fycho
hi~

[Mod Info]
  1. Black: Suggestions
  2. Bold: Important things. You should consider
  3. Red: Unrankable issues. You Must Fix

[General]
  1. you need to remove the audio track in video
    Ranking criteria:
    The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
  2. qoot8123's Futsuu’s tags are different from other diffs, please check it.
  3. Tags: delete spacing between fujimi and ya, the correct romanised name should be fujimiya kaori
  4. it’s better to use 1024x768 picture as background, if you can’t cut, I can help you:>

[Boss' Normal]
  1. 00:40:537 (1) –it’s better to change sliderhead’s hitsound to drum-finish which fits music best, your clap is used to express the snare-drum in music but here is not snare-drum.
  2. 01:20:137 (2,3) –stack maybe a little hard for the lowest diff
  3. 01:57:137 (1) –kick slider is a bit hard to read for new player to read, you can change to a single note at01:57:337 -, not follow the vocal at01:57:137 -.For 01:54:137 (1,2,3) – you don’t follow vocal so it will be fine.
  4. 02:13:737 (3) –how about removing hitsounds at sliderhead? There is no any beat in music need to be emphasized. This hitsound sounds just a little odd imo
  5. 02:22:537 (2) –adding finish like 02:16:137 - 02:19:337 –will be more consistent
  6. 03:04:137 (4) –missing clap at sliderend, this is snare-drum so it requires a clap hitsound
  7. 03:05:337 (1,2,3) –equal the spacing to 1.0x please.
  8. 03:10:937 (3) –add whistle at sliderhead, it’s a bit blank now, also it fits instrument in music
  9. 03:24:537 (4) –http://puu.sh/b9LQU/aa76c6928a.jpg, for better visuality
  10. 03:34:937 (1) –move to (260,238)to avoid incompleted blanket, also it matches the pitch better
  11. 04:29:337 (1) –remove nc? to be consistent with01:30:137 (2) -
  12. 04:35:737 (3) -04:38:937 (5) -04:42:137 (5) –these whistles at the last part is a little noisy, I suggest you reduce the volume to 25%

[Hard]
  1. 00:37:337 (5) –better to add a nc, it’ easy to read 00:37:337 (5,6) –as 1/4 rhythm
  2. 01:33:937 (5,6) -3/4 is weird here, there is no beat at01:34:237 - , I know you follow vocal but better to use same rhythm like02:39:737 (7) -.3/4 plays no that good imo,你整体上不都在跟鼓点么233
  3. 02:36:837 (7) –finish here sounds not good, cuz there is no kick drum in music
  4. 03:20:937 (6) –remove finish at sliderend, that’s not a kick drum.
  5. 03:58:937 (2) – move this away from 03:58:937 (1) – a little, for example (230,122), it’s easy to misread as 1/4rhythm cuz vocals are that.

let me know when you check this.
Topic Starter
Loneight

Fycho wrote:

hi~ :arrow: hi~

[Mod Info]
  1. Black: Suggestions
  2. Bold: Important things. You should consider
  3. Red: Unrankable issues. You Must Fix

[General]
  1. you need to remove the audio track in video :arrow: fixed
    Ranking criteria:
    The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
  2. qoot8123's Futsuu’s tags are different from other diffs, please check it. :arrow: maybe fixed?
  3. Tags: delete spacing between fujimi and ya, the correct romanised name should be fujimiya kaori :arrow: k
  4. it’s better to use 1024x768 picture as background, if you can’t cut, I can help you:> :arrow: fixed

[Hard]
  1. 00:37:337 (5) –better to add a nc, it’ easy to read 00:37:337 (5,6) –as 1/4 rhythm :arrow: keep it, because I worry about NC will make 00:37:137 (3,4,5) - confused IMO
  2. 01:33:937 (5,6) -3/4 is weird here, there is no beat at01:34:237 - , I know you follow vocal but better to use same rhythm like02:39:737 (7) -.3/4 plays no that good imo,你整体上不都在跟鼓点么233 :arrow: keep, because there only have vocal, and 02:39:737 (7) - the part have durm thus i follow the durm, it's fine for me to follow the 3/4 vocal
  3. 02:36:837 (7) –finish here sounds not good, cuz there is no kick drum in music :arrow: ok, seems had been pointed many times 233
  4. 03:20:937 (6) –remove finish at sliderend, that’s not a kick drum. :arrow: well, i feel there should have a kick sound, just own rhythm
  5. 03:58:937 (2) – move this away from 03:58:937 (1) – a little, for example (230,122), it’s easy to misread as 1/4rhythm cuz vocals are that. :arrow: i think it's fine, i had asked many players to play, and they didn't misread about there, seems they can get prompt from the song, I want to keep the flow which is the best for me

let me know when you check this. :arrow: I'll (run
thank you for modding, fycho!
Upload!!!
bossandy

Fycho wrote:

[Boss' Normal]
  1. 00:40:537 (1) –it’s better to change sliderhead’s hitsound to drum-finish which fits music best, your clap is used to express the snare-drum in music but here is not snare-drum. Ya , sounds better now
  2. 01:20:137 (2,3) –stack maybe a little hard for the lowest diff ok changed
  3. 01:57:137 (1) –kick slider is a bit hard to read for new player to read, you can change to a single note at01:57:337 -, not follow the vocal at01:57:137 -.For 01:54:137 (1,2,3) – you don’t follow vocal so it will be fine. Ok
  4. 02:13:737 (3) –how about removing hitsounds at sliderhead? There is no any beat in music need to be emphasized. This hitsound sounds just a little odd imo I can heard the drum in the background music though ><
  5. 02:22:537 (2) –adding finish like 02:16:137 - 02:19:337 –will be more consistent Sure
  6. 03:04:137 (4) –missing clap at sliderend, this is snare-drum so it requires a clap hitsound What a mistake I have , changed!
  7. 03:05:337 (1,2,3) –equal the spacing to 1.0x please. Yes , They are ~
  8. 03:10:937 (3) –add whistle at sliderhead, it’s a bit blank now, also it fits instrument in music Ok
  9. 03:24:537 (4) –http://puu.sh/b9LQU/aa76c6928a.jpg, for better visuality This has been pointed many times , so changed~
  10. 03:34:937 (1) –move to (260,238)to avoid incompleted blanket, also it matches the pitch better Changed in other way~
  11. 04:29:337 (1) –remove nc? to be consistent with01:30:137 (2) - ok , also remove the nc at 04:32:537 (1) -
  12. 04:35:737 (3) -04:38:937 (5) -04:42:137 (5) –these whistles at the last part is a little noisy, I suggest you reduce the volume to 25% Fixed
Thanks for modding!

Boss' Normal
osu file format v13

[General]
AudioFilename: Susumu(kanade).mp3
AudioLeadIn: 1500
PreviewTime: 68540
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Kanade
TitleUnicode:奏(かなで)
Artist:Amamiya Sora
ArtistUnicode:雨宮天
Creator:Loneight
Version:Boss' Normal
Source:一週間フレンズ。
Tags:qoot8123 bossandy fujimiya kaori isshuukan Friends one week ending ed full version
BeatmapID:486169
BeatmapSetID:203688

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,-220,"video.avi"
//Break Periods
2,95137,106417
2,167137,178417
2,222937,234417
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Fycho
irc rechecked, fixed two spacing issues in normal diff and changing the timing at the ending, now timing is fine for me.

Circle'd.
Topic Starter
Loneight

Fycho wrote:

irc rechecked, fixed two spacing issues in normal diff and changing the timing at the ending, now timing is fine for me.

Circle'd.
thank you very much! Fycho ;w;
mintong89
Hi, recheck as your request.

[Oni]
The spread is better than before now, but it still a lot of nazi such as didn't follow the vocal. But don't worry I'll list down.
Note: Something that is same rhythm such as first kiai time and second kiai time almost same, I'll not list the suggestion double time. Please check it properly!

00:37:137 (78,79,80) - Since this is Muzukashii now so I want to mention this, you shouldn't put ddk kdd kdd dkk at the Muzukashii because it's too hard for them, but ddd and kkk is acceptable. At here I think it would be better if you use kdk.
00:43:337 - Should add a note at here, it just too empty for Muzukashii and easy than Futsuu if you compare it.
00:44:337 - ^
00:47:337 (101,102) - ^ kdk
01:07:337 (137,138,139,140) - Same as before, you can use k ddd at here.
01:09:937 - It's feel too empty too...please add a note at here. If you accept please add a note at 01:10:337 - here too for the better rhythm.
01:13:137 - add a note at here.
01:16:537 (167) - Same suggestion at 01:09:937 - .
01:19:337 - Actually I think vocal sound more louder than drum, so I think you should add a note at here.
01:21:337 (182) - The pattern is too long if you compare to other...delete this note.
01:22:937 - => 01:25:337 - The rhythm at here isn't goes right imo, how about try this at the screenshot?:01:26:537 - Add a note at here to follow the vocal.
01:38:137 (221,222,223,224,225) - Actually I'd prefer you do this by using previous pattern (dkdkd). dkkkd sound weird imo.
02:05:337 - Add a note at here to follow vocal.
02:08:537 (275) - Hmm move this to 02:08:337 - here to follow vocal?
02:46:937 - => 03:00:937 - I'm suggest you to remove some note at the long pattern part. As you can see, the chorus even didn't have such long pattern but why here? And it will destroy the diff spread imo.
03:42:937 - => 04:05:337 - Same as I've mentioned at old post, there is just have piano and vocal which is quieter than other part, but you make it sound like other part. I think you should remove some note to make it better.

Please check all the ddk kkd ddk kdd pattern.
There's still have problem on it: You shouldn't first you follow vocal then follow drum, it will be really weird. For example: 02:16:137 (297,298,299,300,301,302,303,304) - You follow vocal at here but suddenly you change to follow drum at 02:18:137 (304,305) - here.

[qoot8123's Futsuu]

01:06:537 (104) - Delete this to not make the pattern looks like so long?
01:30:137 (156) - D here, it has the cymbal like 01:28:537 (154) - here.
03:24:937 (384) - There isn't have any sound at here, delete this note?
Hmm, I think you should use big note usage like Muzukashii did.

Fix properly and call me back.
qoot8123

mintong89 wrote:

Hi, recheck as your request.


[qoot8123's Futsuu]

01:06:537 (104) - Delete this to not make the pattern looks like so long? yeah, but this song is slow, and this part is pretty impressive so i want to keep this pattern
01:30:137 (156) - D here, it has the cymbal like 01:28:537 (154) - here.
03:24:937 (384) - There isn't have any sound at here, delete this note?
Hmm, I think you should use big note usage like Muzukashii did.

Fix properly and call me back.
感謝Mod~ :)

Futsuu
osu file format v13

[General]
AudioFilename: Susumu(kanade).mp3
AudioLeadIn: 1500
PreviewTime: 68540
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 32
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[Metadata]
Title:Kanade
TitleUnicode:奏(かなで)
Artist:Amamiya Sora
ArtistUnicode:雨宮天
Creator:Loneight
Version:qoot8123's Futsuu
Source:一週間フレンズ。
Tags:qoot8123 bossandy fujimiya kaori isshuukan Friends one week ending ed full version
BeatmapID:483291
BeatmapSetID:203688

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CircleSize:4
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256,192,205337,1,12,0:0:0:0:
256,192,206137,1,8,0:0:0:0:
256,192,206937,1,0,0:0:0:0:
256,192,207337,1,8,0:0:0:0:
256,192,207737,1,8,0:0:0:0:
256,192,208537,1,0,0:0:0:0:
256,192,209337,1,8,0:0:0:0:
256,192,209737,1,12,0:0:0:0:
256,192,210537,1,0,0:0:0:0:
256,192,210937,1,8,0:0:0:0:
256,192,211337,1,8,0:0:0:0:
256,192,211737,1,0,0:0:0:0:
256,192,212537,1,8,0:0:0:0:
256,192,212937,1,8,0:0:0:0:
256,192,213337,1,0,0:0:0:0:
256,192,213737,1,0,0:0:0:0:
256,192,214137,1,8,0:0:0:0:
256,192,214937,1,0,0:0:0:0:
256,192,215737,1,8,0:0:0:0:
256,192,216537,1,8,0:0:0:0:
256,192,216937,1,0,0:0:0:0:
256,192,217337,1,8,0:0:0:0:
256,192,217737,1,0,0:0:0:0:
256,192,218137,1,8,0:0:0:0:
256,192,218537,1,0,0:0:0:0:
256,192,218937,1,8,0:0:0:0:
256,192,219337,1,0,0:0:0:0:
256,192,219737,1,4,0:0:0:0:
256,192,222937,1,8,0:0:0:0:
256,192,224537,1,8,0:0:0:0:
256,192,226137,1,8,0:0:0:0:
256,192,226737,1,8,0:0:0:0:
256,192,227337,1,8,0:0:0:0:
256,192,227737,1,8,0:0:0:0:
256,192,229337,1,8,0:0:0:0:
256,192,230937,1,8,0:0:0:0:
256,192,231737,1,8,0:0:0:0:
256,192,232137,1,8,0:0:0:0:
256,192,232537,1,8,0:0:0:0:
256,192,234137,1,8,0:0:0:0:
256,192,234937,1,8,0:0:0:0:
256,192,235337,1,8,0:0:0:0:
256,192,235737,1,0,0:0:0:0:
256,192,237337,1,0,0:0:0:0:
256,192,238137,1,8,0:0:0:0:
256,192,238937,1,0,0:0:0:0:
256,192,239737,1,8,0:0:0:0:
256,192,240537,1,8,0:0:0:0:
256,192,242137,1,8,0:0:0:0:
256,192,243737,1,8,0:0:0:0:
256,192,244537,1,8,0:0:0:0:
256,192,244937,1,8,0:0:0:0:
256,192,245337,1,0,0:0:0:0:
256,192,246137,1,8,0:0:0:0:
256,192,246537,1,0,0:0:0:0:
256,192,246937,1,0,0:0:0:0:
256,192,247337,1,8,0:0:0:0:
256,192,247737,1,8,0:0:0:0:
256,192,247937,1,8,0:0:0:0:
256,192,248137,1,8,0:0:0:0:
256,192,248537,1,4,0:0:0:0:
256,192,248937,1,8,0:0:0:0:
256,192,249337,1,8,0:0:0:0:
256,192,249937,1,0,0:0:0:0:
256,192,250137,1,8,0:0:0:0:
256,192,250537,1,0,0:0:0:0:
256,192,250937,1,8,0:0:0:0:
256,192,251337,1,8,0:0:0:0:
256,192,251737,1,0,0:0:0:0:
256,192,252537,1,8,0:0:0:0:
256,192,252937,1,8,0:0:0:0:
256,192,253337,1,0,0:0:0:0:
256,192,253737,1,0,0:0:0:0:
256,192,254137,1,8,0:0:0:0:
256,192,254537,1,8,0:0:0:0:
256,192,254737,1,8,0:0:0:0:
256,192,254937,1,0,0:0:0:0:
256,192,255737,1,8,0:0:0:0:
256,192,256537,1,8,0:0:0:0:
256,192,256937,1,0,0:0:0:0:
256,192,257337,1,8,0:0:0:0:
256,192,257737,1,8,0:0:0:0:
256,192,258137,1,0,0:0:0:0:
256,192,258937,1,8,0:0:0:0:
256,192,259337,1,8,0:0:0:0:
256,192,259737,1,4,0:0:0:0:
256,192,260137,1,0,0:0:0:0:
256,192,260537,1,12,0:0:0:0:
256,192,260937,1,8,0:0:0:0:
256,192,261337,1,4,0:0:0:0:
256,192,262137,1,8,0:0:0:0:
256,192,262937,1,8,0:0:0:0:
256,192,263337,1,0,0:0:0:0:
256,192,263737,1,8,0:0:0:0:
256,192,264337,1,0,0:0:0:0:
256,192,264537,1,8,0:0:0:0:
256,192,264937,1,0,0:0:0:0:
256,192,265337,1,8,0:0:0:0:
256,192,265737,1,0,0:0:0:0:
256,192,266137,1,8,0:0:0:0:
256,192,266937,1,8,0:0:0:0:
256,192,267337,1,0,0:0:0:0:
256,192,267537,1,0,0:0:0:0:
256,192,267737,1,8,0:0:0:0:
256,192,268537,1,0,0:0:0:0:
256,192,268937,1,0,0:0:0:0:
256,192,269337,1,8,0:0:0:0:
256,192,270137,1,8,0:0:0:0:
256,192,270537,1,0,0:0:0:0:
256,192,270937,1,4,0:0:0:0:
256,192,271737,1,8,0:0:0:0:
256,192,272137,1,0,0:0:0:0:
256,192,272537,1,8,0:0:0:0:
256,192,273337,1,8,0:0:0:0:
256,192,274137,1,0,0:0:0:0:
256,192,274937,1,0,0:0:0:0:
256,192,275737,1,8,0:0:0:0:
256,192,277337,1,0,0:0:0:0:
256,192,278137,1,0,0:0:0:0:
256,192,278937,1,8,0:0:0:0:
256,192,280537,1,0,0:0:0:0:
256,192,282137,1,8,0:0:0:0:
256,192,282937,1,0,0:0:0:0:
256,192,283737,1,8,0:0:0:0:
256,192,285337,1,8,0:0:0:0:
256,192,285937,1,8,0:0:0:0:
256,192,286137,1,0,0:0:0:0:
256,192,286537,1,8,0:0:0:0:
256,192,286937,1,0,0:0:0:0:
256,192,287737,1,8,0:0:0:0:
256,192,288537,1,8,0:0:0:0:
256,192,290137,1,0,0:0:0:0:
256,192,290937,1,8,0:0:0:0:
256,192,291737,1,8,0:0:0:0:
256,192,293337,1,8,0:0:0:0:
256,192,294158,1,8,0:0:0:0:
256,192,295015,1,8,0:0:0:0:
256,192,295872,1,8,0:0:0:0:
256,192,296348,1,0,0:0:0:0:
256,192,297037,1,8,0:0:0:0:
Topic Starter
Loneight

mintong89 wrote:

Hi, recheck as your request.

[Oni] :arrow: Oni ;w; ...
The spread is better than before now, but it still a lot of nazi such as didn't follow the vocal. But don't worry I'll list down.
Note: Something that is same rhythm such as first kiai time and second kiai time almost same, I'll not list the suggestion double time. Please check it properly!

00:37:137 (78,79,80) - Since this is Muzukashii now so I want to mention this, you shouldn't put ddk kdd kdd dkk at the Muzukashii because it's too hard for them, but ddd and kkk is acceptable. At here I think it would be better if you use kdk.
00:43:337 - Should add a note at here, it just too empty for Muzukashii and easy than Futsuu if you compare it.
00:44:337 - ^
00:47:337 (101,102) - ^ kdk
01:07:337 (137,138,139,140) - Same as before, you can use k ddd at here.
01:09:937 - It's feel too empty too...please add a note at here. If you accept please add a note at 01:10:337 - here too for the better rhythm. :arrow: change other way
01:13:137 - add a note at here.
01:16:537 (167) - Same suggestion at 01:09:937 - .
01:19:337 - Actually I think vocal sound more louder than drum, so I think you should add a note at here.
01:21:337 (182) - The pattern is too long if you compare to other...delete this note.
01:22:937 - => 01:25:337 - The rhythm at here isn't goes right imo, how about try this at the screenshot?:01:26:537 - Add a note at here to follow the vocal.
01:38:137 (221,222,223,224,225) - Actually I'd prefer you do this by using previous pattern (dkdkd). dkkkd sound weird imo.
02:05:337 - Add a note at here to follow vocal.
02:08:537 (275) - Hmm move this to 02:08:337 - here to follow vocal?
02:46:937 - => 03:00:937 - I'm suggest you to remove some note at the long pattern part. As you can see, the chorus even didn't have such long pattern but why here? And it will destroy the diff spread imo.
03:42:937 - => 04:05:337 - Same as I've mentioned at old post, there is just have piano and vocal which is quieter than other part, but you make it sound like other part. I think you should remove some note to make it better.

Please check all the ddk kkd ddk kdd pattern.
There's still have problem on it: You shouldn't first you follow vocal than follow drum, it will be really weird. For example: 02:16:137 (297,298,299,300,301,302,303,304) - You follow vocal at here but suddenly you change to follow drum at 02:18:137 (304,305) - here.

Fix properly and call me back.
Thank you for rechecking! mintong ;w; All or almost fixed (stresssssssssss
Upload!!!
mintong89
irc rechecked, fix some note to follow vocal.
It might not the best but for Taiko beginner mapper it's already good enough, so I'll give it a try.

Circled by Fycho

Bubbled!~
Topic Starter
Loneight

mintong89 wrote:

irc rechecked, fix some note to follow vocal.
It might not the best but for Taiko beginner mapper it's already good enough, so I'll give it a try.

Circled by Fycho

Bubbled!~
thank you very much! mintong ;w;
Zero__wind
其实我一直都觉得BPM是150 我自己的图设的就是150【没做完说个蛋=。=】不然每到kiai就要调整重音 从作曲的角度讲是相当脑残的
Topic Starter
Loneight

Zero__wind wrote:

其实我一直都觉得BPM是150 我自己的图设的就是150【没做完说个蛋=。=】不然每到kiai就要调整重音 从作曲的角度讲是相当脑残的
我也很猶豫到底該用哪個bpm, 最後看好多騙頂都是75, 於是跟著用75了 www

popped by myself, because Garven said it needs a Normal between Boss' Normal and Hard, also, change Boss' Normal to Boss' Easy
Sellenite
normal
233
14:44 Sellenite: 03:25:137 (1,2) -
14:44 Sellenite: 这两个
14:44 Sellenite: 切换NC?
14:45 Loneight: 好
14:46 Sellenite: 03:58:937 (1) - 连续三个直滑条看起来不太好,向下弯?
14:46 Sellenite: 声音也是拉长音
14:46 Loneight: 好
14:47 Loneight: 超像新人的normal (趴
14:47 Sellenite: 新人的normal是不会摸不出什么的(啪
14:48 Loneight: 可是你摸出了 (逃
14:48 Loneight: 我剛腦袋停頓了一下, 不會摸不出... 嗯 負負得正
14:48 Sellenite: 。
14:48 Sellenite: ;w;
14:49 Sellenite: 求放过
14:49 Loneight: 哎?!
14:49 Sellenite: 04:56:348 (1) - 这个滑条真的没问题吗...
14:50 Loneight: 距離(?
14:50 Sellenite: 后面应该还要几条红线
14:50 Loneight: 可以的
14:50 Loneight: 後面基本上都在1/12線上
14:50 Loneight: 所以不需要紅線 (逃
14:50 Sellenite: 恩那没问题了
15:08 Sellenite: 啊hard有个地方的flow很喜欢啊,如果把03:29:137 (2) - 这个ctrl+g了就很连贯了!
15:09 Loneight: 好 www
15:09 Loneight: 這個也補進去你的post吧(?
15:09 Loneight: 的確flow上更順暢
15:10 Sellenite: 随便啦..
15:10 Sellenite: 私人建议ww
15:10 Loneight: 要不然我怕我會忘記 XDD
15:10 Loneight: 順便給飛球看
15:10 Sellenite: 忘记..
15:10 Sellenite: 那好吧233
Hollow Wings
irc
2014-09-06 14:34 Hollow Wings: 其他两个diff不用摸?
2014-09-06 14:35 Loneight: 嗯
2014-09-06 14:35 Loneight: 因為這圖已經泡過了
2014-09-06 14:35 Loneight: 因為嘉文說需要一個normal
2014-09-06 14:35 Loneight: 只是被我戳爆了
2014-09-06 14:35 Hollow Wings: 00:42:137 (1) - 这里鼓声轻一点
2014-09-06 14:36 Hollow Wings: 从这里开始一段安静的地方都是
2014-09-06 14:36 Hollow Wings: 00:53:337 (2) - 不偏个角度么
2014-09-06 14:39 Loneight: 音亮方面是copy hard的
2014-09-06 14:39 Loneight: 所以應該不會改, 也覺得沒捨問題 (逃
2014-09-06 14:39 Loneight: 好, 篇角度了
2014-09-06 14:40 Loneight: 噢噢! 等等
2014-09-06 14:40 Loneight: 啊! 錯頻
2014-09-06 14:41 Hollow Wings: 03:34:537 (4,1) - 这个blanket修一下
2014-09-06 14:41 Hollow Wings: 04:13:337 (3,4) - 这个也是
2014-09-06 14:42 Loneight: 第一個好, 第二個我覺得沒問題
2014-09-06 14:43 Hollow Wings: 没啥啦
2014-09-06 14:43 Hollow Wings: 不过我觉得有些地方节奏有点空
2014-09-06 14:43 Hollow Wings: 虽然也没大碍。。。
2014-09-06 14:43 Loneight: wa!
2014-09-06 14:43 Loneight: 好!
pw384
mod info:
Black: Suggestions.
Bule: Emphasis suggestions.
Red: Unrankable stuffs. Must be fixed.


[Normal]
  1. 00:21:537 (2) - 感觉弧度不太自然orz http://osu.ppy.sh/ss/2006308
  2. 00:46:537 (2) - 试试这样?http://osu.ppy.sh/ss/2006314
  3. 02:19:737 (4) - (nazi) 强迫症表示最后一个锚点向右平移一个最小号格子会比较好,同时也别忘了改spacing
  4. 03:10:737 - 总感觉这里应该加一个note,试试这样?:http://osu.ppy.sh/ss/2006325
就这些
sjoy
mod for normal
这渣网我还是POST吧
[Normal]
主要原因还是觉得太简单了 跟E没什么区别
just my suggestion
15:08 sjoy: ·好歹2星嘛
15:08 sjoy: 物件数就多了7星
15:08 Loneight: 太難做啦 ;w;
15:08 sjoy: 跟VOCAL
15:09 sjoy: 00:42:137 (1) - 这种就别放了
15:09 sjoy: 太降星数
15:09 sjoy: 00:48:537 (1) - 你这种太多啦
15:09 Loneight: 瞎了
15:10 sjoy: 难怪上不去
15:10 sjoy: 你这密度
15:10 sjoy: 跟E完全没差
15:11 sjoy: 我感觉就是改了4维的E
15:11 sjoy: 00:46:337这种点都能加NOTE 难度就上去了
15:12 sjoy: 反正 BPM那么低
15:12 sjoy: 跟歌词啦
15:12 sjoy: 跟乐器太慢了
01:50:537 add note
01:50:937 (1) - follow the vocal
01:55:337 add note
01:57:137 ^
01:58:937 (3) - change to 1/2 slider
02:03:737 (1) - follow the vocal
02:09:737 (5) - change to 1/4 slider
03:10:937 (3) - follow the vocal
03:24:137 add note
03:26:537 (3) - follow the vocal
03:28:537 (1) -follow the vocal
03:35:537 add note
04:00:137 add note
04:32:137 (2) - change to 1/4 slider
04:33:737 add note
Topic Starter
Loneight

Sellenite wrote:

normal
233
14:44 Sellenite: 03:25:137 (1,2) -
14:44 Sellenite: 这两个
14:44 Sellenite: 切换NC?
14:45 Loneight: 好
14:46 Sellenite: 03:58:937 (1) - 连续三个直滑条看起来不太好,向下弯?
14:46 Sellenite: 声音也是拉长音
14:46 Loneight: 好
14:47 Loneight: 超像新人的normal (趴
14:47 Sellenite: 新人的normal是不会摸不出什么的(啪
14:48 Loneight: 可是你摸出了 (逃
14:48 Loneight: 我剛腦袋停頓了一下, 不會摸不出... 嗯 負負得正
14:48 Sellenite: 。
14:48 Sellenite: ;w;
14:49 Sellenite: 求放过
14:49 Loneight: 哎?!
14:49 Sellenite: 04:56:348 (1) - 这个滑条真的没问题吗...
14:50 Loneight: 距離(?
14:50 Sellenite: 后面应该还要几条红线
14:50 Loneight: 可以的
14:50 Loneight: 後面基本上都在1/12線上
14:50 Loneight: 所以不需要紅線 (逃
14:50 Sellenite: 恩那没问题了
15:08 Sellenite: 啊hard有个地方的flow很喜欢啊,如果把03:29:137 (2) - 这个ctrl+g了就很连贯了!
15:09 Loneight: 好 www
15:09 Loneight: 這個也補進去你的post吧(?
15:09 Loneight: 的確flow上更順暢
15:10 Sellenite: 随便啦..
15:10 Sellenite: 私人建议ww
15:10 Loneight: 要不然我怕我會忘記 XDD
15:10 Loneight: 順便給飛球看
15:10 Sellenite: 忘记..
15:10 Sellenite: 那好吧233
謝謝Sellenite的irc modding!

Hollow Wings wrote:

irc
2014-09-06 14:34 Hollow Wings: 其他两个diff不用摸?
2014-09-06 14:35 Loneight: 嗯
2014-09-06 14:35 Loneight: 因為這圖已經泡過了
2014-09-06 14:35 Loneight: 因為嘉文說需要一個normal
2014-09-06 14:35 Loneight: 只是被我戳爆了
2014-09-06 14:35 Hollow Wings: 00:42:137 (1) - 这里鼓声轻一点
2014-09-06 14:36 Hollow Wings: 从这里开始一段安静的地方都是
2014-09-06 14:36 Hollow Wings: 00:53:337 (2) - 不偏个角度么
2014-09-06 14:39 Loneight: 音亮方面是copy hard的
2014-09-06 14:39 Loneight: 所以應該不會改, 也覺得沒捨問題 (逃
2014-09-06 14:39 Loneight: 好, 篇角度了
2014-09-06 14:40 Loneight: 噢噢! 等等
2014-09-06 14:40 Loneight: 啊! 錯頻
2014-09-06 14:41 Hollow Wings: 03:34:537 (4,1) - 这个blanket修一下
2014-09-06 14:41 Hollow Wings: 04:13:337 (3,4) - 这个也是
2014-09-06 14:42 Loneight: 第一個好, 第二個我覺得沒問題
2014-09-06 14:43 Hollow Wings: 没啥啦
2014-09-06 14:43 Hollow Wings: 不过我觉得有些地方节奏有点空
2014-09-06 14:43 Hollow Wings: 虽然也没大碍。。。
2014-09-06 14:43 Loneight: wa!
2014-09-06 14:43 Loneight: 好!
謝謝HW的irc modding!

384059043 wrote:

mod info:
Black: Suggestions.
Bule: Emphasis suggestions.
Red: Unrankable stuffs. Must be fixed.


[Normal]
  1. 00:21:537 (2) - 感觉弧度不太自然orz http://osu.ppy.sh/ss/2006308 :arrow: 我覺得還可以, 先保持
  2. 00:46:537 (2) - 试试这样?http://osu.ppy.sh/ss/2006314 :arrow: 這邊我改另外一個方式
  3. 02:19:737 (4) - (nazi) 强迫症表示最后一个锚点向右平移一个最小号格子会比较好,同时也别忘了改spacing :arrow: 改了, 不過不是你這方法
  4. 03:10:737 - 总感觉这里应该加一个note,试试这样?:http://osu.ppy.sh/ss/2006325 :arrow: 改成另外的方式了
就这些
謝謝384的modding!

sjoy wrote:

mod for normal
这渣网我还是POST吧
[Normal]
主要原因还是觉得太简单了 跟E没什么区别
just my suggestion
15:08 sjoy: ·好歹2星嘛
15:08 sjoy: 物件数就多了7星
15:08 Loneight: 太難做啦 ;w;
15:08 sjoy: 跟VOCAL
15:09 sjoy: 00:42:137 (1) - 这种就别放了
15:09 sjoy: 太降星数
15:09 sjoy: 00:48:537 (1) - 你这种太多啦
15:09 Loneight: 瞎了
15:10 sjoy: 难怪上不去
15:10 sjoy: 你这密度
15:10 sjoy: 跟E完全没差
15:11 sjoy: 我感觉就是改了4维的E
15:11 sjoy: 00:46:337这种点都能加NOTE 难度就上去了
15:12 sjoy: 反正 BPM那么低
15:12 sjoy: 跟歌词啦
15:12 sjoy: 跟乐器太慢了
01:50:537 add note
01:50:937 (1) - follow the vocal
01:55:337 add note
01:57:137 ^
01:58:937 (3) - change to 1/2 slider
02:03:737 (1) - follow the vocal
02:09:737 (5) - change to 1/4 slider
03:10:937 (3) - follow the vocal
03:24:137 add note
03:26:537 (3) - follow the vocal
03:28:537 (1) -follow the vocal
03:35:537 add note
04:00:137 add note
04:32:137 (2) - change to 1/4 slider
04:33:737 add note
thank you for modding, sjoy!
Upload!!!
Dino99
Normal

HP & AR & OD 各+0.5?
00:55:737 - whistle
01:00:937 - 刪掉這折返 然後+個圈在01:01:137 - ?
01:07:737 - clap吧
01:28:537 (1) - 往右一格??
01:35:137 - 加個轉盤?? 01:36:537 - 這裡結束o.o
02:38:937 (1,2,3) - 中間沒跟到finish噗 試試這樣??? http://puu.sh/bnG8T/92b6a8f5f9.jpg
03:16:337 (2) - 刪掉這個~ 加個圈在03:16:537 - 跟鼓聲?? 還是你要跟vocal像現在也行o3o

好圖好聽owo/
快rank吧~~~~
Topic Starter
Loneight

12BARRY21 wrote:

Normal

HP & AR & OD 各+0.5? :arrow:
00:55:737 - whistle :arrow: ^
01:00:937 - 刪掉這折返 然後+個圈在01:01:137 - ? :arrow: 先保持吧, 盡量不想要用1/4slider後面+circle
01:07:737 - clap吧 :arrow: 這裡我覺得whistle比較好
01:28:537 (1) - 往右一格?? :arrow: 沒什麼感覺, 不過還是加了
01:35:137 - 加個轉盤?? 01:36:537 - 這裡結束o.o :arrow: 不了
02:38:937 (1,2,3) - 中間沒跟到finish噗 試試這樣??? http://puu.sh/bnG8T/92b6a8f5f9.jpg :arrow: 先保持
03:16:337 (2) - 刪掉這個~ 加個圈在03:16:537 - 跟鼓聲?? 還是你要跟vocal像現在也行o3o :arrow: 跟vocal

好圖好聽owo/
快rank吧~~~~
謝謝barry的modding!
Upload!!!
smallboat
Modding in Normal diff.

[Normal]
  1. 03:27:737 (5,1) - Perhaps can avoid so close slider here (overlap),keep the same DS?
  2. 03:55:737 (1) - Remove whistle ? Look the 03:57:337 (2) slider end has no add the slider end here.
  3. 04:51:737 (3,1) - Perhaps can do a symmetry here?

唔,感覺寫好少 x_x
Topic Starter
Loneight

smallboat wrote:

Modding in Normal diff.

[Normal]
  1. 03:27:737 (5,1) - Perhaps can avoid so close slider here (overlap),keep the same DS? :arrow: sure
  2. 03:55:737 (1) - Remove whistle ? Look the 03:57:337 (2) slider end has no add the slider end here. :arrow: no, i follow the piano sound to put it
  3. 04:51:737 (3,1) - Perhaps can do a symmetry here? :arrow: I think it's a symmetry for me

唔,感覺寫好少 x_x
Thank you for modding! smallboat ,and sp3 said he don't want to post, also thanks for him!
Upload!!!
bossandy
想說有做個E就來打個醬油看個Normal www

[Normal]
00:11:737 (2,3) - 不知為何玩起來時這裡感覺特別突出 因為這段只有鋼琴 www
00:25:337 (3,4) - 一起往前拉到00:25:137 - 吧 因為00:25:137 - 有鼓聲但是00:25:937 - 沒有 背景有音樂啦 所以也可以在00:25:137 - 加個東西也好~
00:40:537 (1) - 缺個鼓聲~ 試試這樣? 00:57:337 (3,4,1) - 沒三角形!! (來鬧
02:41:937 (3) - 尾巴clap改finish~ 音樂沒那鼓聲
03:26:537 (3) - 同上~
04:20:937 (6) - 開頭Finish
04:28:937 (2) - Finish

單純來鬧場 哈哈哈
Topic Starter
Loneight

bossandy wrote:

想說有做個E就來打個醬油看個Normal www

[Normal]
00:11:737 (2,3) - 不知為何玩起來時這裡感覺特別突出 因為這段只有鋼琴 www :arrow: 先這樣吧!
00:25:337 (3,4) - 一起往前拉到00:25:137 - 吧 因為00:25:137 - 有鼓聲但是00:25:937 - 沒有 背景有音樂啦 所以也可以在00:25:137 - 加個東西也好~ :arrow: 感覺會變太難, 先保持
00:40:537 (1) - 缺個鼓聲~ 試試這樣? :arrow: 00:57:337 (3,4,1) - 沒三角形!! (來鬧 :arrow: nice catch, 我這邊ds也有問題
02:41:937 (3) - 尾巴clap改finish~ 音樂沒那鼓聲 :arrow: 我聽起來有鼓聲 www
03:26:537 (3) - 同上~ :arrow: ^
04:20:937 (6) - 開頭Finish :arrow:
04:28:937 (2) - Finish :arrow: ^

單純來鬧場 哈哈哈 :arrow: 波斯斯還是一如往常的神摸
thank you for modding, boss
Upload!!!
Fycho
as your request, I modded the whole set since you added a difficulty.

[Easy]
  1. AR-1, AR4 is not suitable for this diff imo.
  2. 00:30:137 (1,2) - This is the lowest diff of the mapset, I really hope you remove all the 1/1 stack in it.
  3. 00:31:737 (3) - avoid using tick slider(1/4slider or reverse slider) in lowest diff, you can add a circle at00:31:737 - instead. Same as above, I hope you check the whole diff and fix it.
  4. 01:57:337 (1,2,3,4) - I dont think it can be a pattern of easy diff, constant circles are too hard, maybe try sliders instead?
  5. 04:03:737 (2,3,1) - equal their spacing!
  6. 04:36:537 (1,2,3) - 04:39:737 (1,2,3) - I think you can use one 1/2 reverse here to reduce the difficulty
  7. 04:49:337 (1,2,3) - 04:52:537 (1,2,3) -
[Normal]
  1. 03:10:937 (4) - miss clap on tail
  2. 04:56:348 (1) - wrongly snapped sliderend, please snap it at 04:57:123 -
[Hard]
  1. OD7 is kinda hard for hard diff of such a bpm song, please try OD-1.
  2. 00:25:137 (1,2,3) - These claps are quite noisy IMO, try reduce the volume to 35%
  3. 00:37:137 (3,4,5) - 00:40:937 (5,6) - ^
  4. 00:25:137 (1,2,3,4,5,6,1) - jumps are too hard for this diff, this is an Insane jump pattern, can you try reduce the spacing or change some circles to sliders?
  5. 01:07:537 (3,4,5,1,2,3) - maybe you need to make a manual stack here, try to test it, it looks not good when you use current stack leniency. Try to move 01:08:337 (1,2,3) - to (332,308) and test it.
  6. 01:20:537 (6) - maybe add nc?
  7. 01:24:137 (6) - There is no beat at 01:24:137 - , starting 1/2 slider at red tick plays not good, if you are not going to fix it, at least remove the hitsound on head, it sounds odd imo.
  8. 02:13:137 (3,4,5,1,2,3) - same as above, need a manual stack maybe.
  9. 02:59:137 (2,3,4,1) –kinda hard to hit if you don’t equal the spacing of 02:59:137 (2,3,4,1) -, But I suggest you change 02:58:937 (1,2,3,4) - to sliders more, don't make hard diff like insane.
  10. 02:57:937 (3,4,5,6,7,8) – you should reduce the volume of02:57:937 (3,4,5) -, at most 25%. Drums in music are very light. And02:58:337 (6,7) –40% volume, 02:58:537 (8) -50%. Noisy hitousnds affect playing so much.
  11. 03:12:037 (2,3,4,5,6) –This is too hard for hard diff, I strongly recommend you remove this streams and change a pattern here. Maybe tick sliders are better or you can undermap it, it’s up to you.
  12. 03:25:237 (8) –A bit overmapped, and triplet after a blank plays not smoothly. How about removing it?
  13. 03:59:537 –add a note to follow music? Or it’s easy to misread03:58:937 (1,2) –as 1/4 beat

That's all I guess, I still think hard diff is more like a light-insane diff, replay the mod and call me back then.
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