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Ni-Sokkususu - Shukusai no Elementalia

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Lance
OMG SILYNN IS BACK
Topic Starter
ryza

Lance wrote:

OMG SILYNN IS BACK
shhhh not so loud everyone will find out...
xxdeathx
omg
Xilver15
promised a mod for kneesocks here it is :D

[Kneesocks]

00:20:571 (1,2,3) - maybe something like this? https://osu.ppy.sh/ss/4357878 the current slider position contradicts your flow a lot imo

00:22:371 (2) - ctrlg?

00:23:771 (1) - ctrlg?

00:24:971 (5,5) - please for the love of GOD ctrlg these, these play super awkwardly and are just hard to hit because of that weird flow

00:55:571 (2,3) - maybe try to copy the same rhythm here 00:53:971 (2,3) - for the sake of consistency

00:59:371 (3) - same here with the kick sliders since it's still the same beat if you ask me https://osu.ppy.sh/ss/4357892

01:02:971 (1) - you could do more here than just a spinner to be honest, try this and see if you like it https://osu.ppy.sh/ss/4357898

01:12:371 (7) - this is kinda problematic as this repeat slider covers a very strong beat which should be clickable

01:24:571 (1,2,3) - same as 00:20:571 (1,2,3) -

01:32:571 (4) - this repeat could be seen as random, maybe this? https://osu.ppy.sh/ss/4357919

01:33:571 (1,2) - ctrlg

01:33:971 (1,2) - ctrl g

01:36:371 (7) - same problem with landing on a strong beat which should be clickable

01:38:171 (5) - NC?

01:39:371 how about this rhythm? https://osu.ppy.sh/ss/4357928

01:42:571 You could probably place a note here

01:45:171 (4) - ctrl G and I'd suggest ctrl h on 01:45:371 (1,2,3,4,5,6,7,8,1) - because of counter flow

02:01:371 (1) - IMO this flow would work better https://osu.ppy.sh/ss/4357941

02:02:571 (3,4) - ctrl g?

02:03:271 (2) - ^

02:03:571 (3) - same thing with clickable strong beats

02:28:971 (1,2) - ctrl g?

02:29:371 (1) - then if you apply the change above you could ctrl g for a better flow pathway for 02:29:571 (2) -

02:33:571 (3) - I'd put a repeat slider here to match your patterns from before for the sake of consistency, then you could probably place a note here 02:34:071 (4) -

02:45:468 (3) - clickable strong beat

02:47:056 (6) - a bit unfitting, try this instead i think it'd work better https://osu.ppy.sh/ss/4357961

02:51:115 (3) - IMO this would have more emphasis https://osu.ppy.sh/ss/4357966

02:51:468 (1,2) - if you do the above change i think ctrlg these would work nicely

03:01:526 (5,6,7,8) - unneeded nc if you ask me because you're already going to get a lot of HP on these anyway

03:09:644 (1,2) - Try this, this would compliment the angle of the stream before the sliders https://osu.ppy.sh/ss/4357980

03:12:644 (2) - couldn't really put it into words so i made a video, IMO this would flow way better and be easier to hit http://puu.sh/mzRk6/5221220375.mp4

Good luck!
Topic Starter
ryza

Xilver wrote:

mod comments
promised a mod for kneesocks here it is :D

[Kneesocks]

00:20:571 (1,2,3) - maybe something like this? https://osu.ppy.sh/ss/4357878 the current slider position contradicts your flow a lot imo - agree, changed it a bit (in a different way), however i don't want to make 3 a slider just because i want that note to have impact as the end of that particular section

00:22:371 (2) - ctrlg? - i actually like patterns like this, and i'd rather have the slider pointing into the stream

00:23:771 (1) - ctrlg? - i like having the slider start in the center of that half-circle stream (i think it's cute), it may be something to change later but if i do i would just move the slider somewhere else completely

00:24:971 (5,5) - please for the love of GOD ctrlg these, these play super awkwardly and are just hard to hit because of that weird flow - changed these around a lot LOL let me know what you think

00:55:571 (2,3) - maybe try to copy the same rhythm here 00:53:971 (2,3) - for the sake of consistency - im actually not a big fan of consistency in rhythms, i would prefer to map similar rhythms in different ways so everything plays uniquely (also this pattern fits the vocals better IMO)

00:59:371 (3) - same here with the kick sliders since it's still the same beat if you ask me https://osu.ppy.sh/ss/4357892 changed

01:02:971 (1) - you could do more here than just a spinner to be honest, try this and see if you like it https://osu.ppy.sh/ss/4357898 - i don't like how sliders sound in this section, it feels wrong :\

01:12:371 (7) - this is kinda problematic as this repeat slider covers a very strong beat which should be clickable - changed

01:24:571 (1,2,3) - same as 00:20:571 (1,2,3) - i think this one is fine

01:32:571 (4) - this repeat could be seen as random, maybe this? https://osu.ppy.sh/ss/4357919 i think you're right and i think the solution might be to move the reverse to the bottom one LOL that one actually fits the vocals (plus i was having a hard time finding a way to map it while keeping the jumps after because i like them

01:33:571 (1,2) - ctrlg

01:33:971 (1,2) - ctrl g

01:36:371 (7) - same problem with landing on a strong beat which should be clickable while this is technically a downbeat, there is no actual beat there - so it shouldn't be clickable, however i changed the slider to a circle and it should feel better.

01:38:171 (5) - NC? yea it kind of feels like that in the music but i don't think it fits with the pattern it's in or the pattern after

01:39:371 how about this rhythm? https://osu.ppy.sh/ss/4357928 - you really hate reverse sliders!! that's ok, moved things around

01:42:571 You could probably place a note here - i like the emphasis on vocals that the current rhythm gives

01:45:171 (4) - ctrl G and I'd suggest ctrl h on 01:45:371 (1,2,3,4,5,6,7,8,1) - because of counter flow - i think this pattern flows fine

02:01:371 (1) - IMO this flow would work better https://osu.ppy.sh/ss/4357941 - changed

02:02:571 (3,4) - ctrl g?

02:03:271 (2) - ^ i want the sliders point upwards, it feels better w/ the music and plays fine

02:03:571 (3) - same thing with clickable strong beats k

02:28:971 (1,2) - ctrl g? i like the current way a lot because of how it accents the violin

02:29:371 (1) - then if you apply the change above you could ctrl g for a better flow pathway for 02:29:571 (2) -

02:33:571 (3) - I'd put a repeat slider here to match your patterns from before for the sake of consistency, then you could probably place a note here 02:34:071 (4) - - i think the rhythm here is very different, so it doesn't need it

02:45:468 (3) - clickable strong beat the downbeat is weak here compared to the beats around it so i disagree

02:47:056 (6) - a bit unfitting, try this instead i think it'd work better https://osu.ppy.sh/ss/4357961 - i know what you mean and i half agree, but i need the long slider to properly transition into mapping to the violin

02:51:115 (3) - IMO this would have more emphasis https://osu.ppy.sh/ss/4357966 - i agree! but that slider end isn't actually mapped to anything in the music so it feels wrong to map it that way :( i did change it a bit, it might feel stronger now

02:51:468 (1,2) - if you do the above change i think ctrlg these would work nicely

03:01:526 (5,6,7,8) - unneeded nc if you ask me because you're already going to get a lot of HP on these anyway the nc is there to be cute :D

03:09:644 (1,2) - Try this, this would compliment the angle of the stream before the sliders https://osu.ppy.sh/ss/4357980 - if i do that i don't really like how the sliders flow, but I'm planning on remapping a lot of this section anyways

03:12:644 (2) - couldn't really put it into words so i made a video, IMO this would flow way better and be easier to hit http://puu.sh/mzRk6/5221220375.mp4 - agree

Good luck!
Thanks a lot! Great mod!!
DeletedUser_4329079
Can you use a colour that isn't red for your answers? it really looked like you rejected everything until I started reading what you said lol
Akiyama Mizuki
oh wow, you came back! that is a surprise
good luck!
Topic Starter
ryza

Default wrote:

Can you use a colour that isn't red for your answers? it really looked like you rejected everything until I started reading what you said lol
I use it as a color that stands out and isn't hard to read. And if you read the comments like you should be doing anyways, you'll see the color doesn't mean anything.


bbj0920 wrote:

oh wow, you came back! that is a surprise
good luck!
Thanks!!
Depths
I can't believe Im doing this lmao, but as requested

[Normal]
  1. reduce OD to 4, 6 is way too much for a Normal
  2. 00:20:971 (4,1) - fix this blanket
  3. 00:32:371 (4,5,6) - this seeems really messy I would clean this up more, since this is a normal I seems harder
    to read for lower ranked players
  4. 00:32:971 (5) - too far from previous note xd
  5. 00:46:171 (2,3,4) - make these a 1/2 repeat. it feels better than 3 circles
[Haqi's Insane]
  1. 00:08:971 (2) - ctl+g better flow and consistent with 00:09:371 (1,2) -
  2. 00:59:771 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5) - seems really unecessary to have this stream here
    you're not really following anything so considered removing this.
  3. 01:49:371 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - again nothing to follow here
  4. 02:26:171 (1,2,3) - why stack this? feels awkward to play imo
[Expert]
  1. 00:39:371 (3) - NC
  2. 00:39:771 (4) - NC
  3. 00:40:171 (5) - NC
  4. 00:48:171 (1,2) - swap NC
  5. 00:56:171 (1,2,3) - 1.8ds seems too much, dont really hear any reason for this huge spacing, Try 1.5 instead?
[Kneesocks]
  1. 00:13:371 (1,2,3,1,2,3,1,2,1) - this is like a seizure waiting to happen lmao
  2. 00:46:971 (1) - NC
  3. 01:26:171 (1) - ctl+g flow is weird
  4. 01:07:271 (2,3,4,5,6) - stream shape feels really bad to play
  5. 02:25:421 (1) - remove dis spinner pls, auto cant spin 1k bonus
call me back when the other diffs are done and I'll recheck
saiyuri

Depths wrote:

I can't believe Im doing this lmao, but as requested

[Haqi's Insane]
  1. 00:08:971 (2) - ctl+g better flow and consistent with 00:09:371 (1,2) - wanted to stress the pitch, but yea i think this might be better
  2. 00:59:771 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5) - seems really unecessary to have this stream here
    you're not really following anything so considered removing this. listen to the harp
  3. 01:49:371 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - again nothing to follow here ^
  4. 02:26:171 (1,2,3) - why stack this? feels awkward to play imo if others think this is awkward i'll consider changing it, but i like how it is right now
call me back when the other diffs are done and I'll recheck
Topic Starter
ryza

Depths wrote:

I can't believe Im doing this lmao, but as requested

comments
[Normal]
  1. reduce OD to 4, 6 is way too much for a Normal - oh i guess i can reduce it to 5
  2. 00:20:971 (4,1) - fix this blanket - ok
  3. 00:32:371 (4,5,6) - this seeems really messy I would clean this up more, since this is a normal I seems harder
    to read for lower ranked players - then they miss. then they figure it out. and this is how they learn.
  4. 00:32:971 (5) - too far from previous note xd - i think in a case like this it's fine tho, because it's only too "far" because of how osu! tracks the slider end, but in terms of actual cursor movement it's different.
  5. 00:46:171 (2,3,4) - make these a 1/2 repeat. it feels better than 3 circles - ok
[Expert]
  1. 00:39:371 (3) - NC - i understand why but no lol
  2. 00:39:771 (4) - NC - ^
  3. 00:40:171 (5) - NC - ^
  4. 00:48:171 (1,2) - swap NC - yea, that's prolly technically correct but doing that means i have to remap the pattern.. well w/e guess i will
  5. 00:56:171 (1,2,3) - 1.8ds seems too much, dont really hear any reason for this huge spacing, Try 1.5 instead? - no i think it's fine. anything lower isn't drastic enough.
[Kneesocks]
  1. 00:13:371 (1,2,3,1,2,3,1,2,1) - this is like a seizure waiting to happen lmao - good
  2. 00:46:971 (1) - NC - no, because it's still mapped to the same violin phrase in the music
  3. 01:26:171 (1) - ctl+g flow is weird - the stream flows directly into the slider start, and then the flow changes directions w/ the slider body. it looks kind of weird but it plays well.
  4. 01:07:271 (2,3,4,5,6) - stream shape feels really bad to play - tracing weird patterns is fun. :)
  5. 02:25:421 (1) - remove dis spinner pls, auto cant spin 1k bonus - AI Mod is wrong.

call me back when the other diffs are done and I'll recheck
thanks a bunch depths-chan~~~~~~~~~~~~~~~
samotoda
The MP3 is missing, I even re-downloaded it. Hopefully you didn't mention that somewhere always ill feel stupid.. Also, some of the spinners are missing where they're supposed to be.
Spiritchuck

samotoda wrote:

The MP3 is missing, I even re-downloaded it. Hopefully you didn't mention that somewhere always ill feel stupid.. Also, some of the spinners are missing where they're supposed to be.
Yeah the map is a little broken right now, I'm sure it's going to get fixed soon.
Topic Starter
ryza

samotoda wrote:

The MP3 is missing, I even re-downloaded it. Hopefully you didn't mention that somewhere always ill feel stupid.. Also, some of the spinners are missing where they're supposed to be.
I would try deleting and then re-downloading the map if it still isn't working. I just checked and the map download works fine.
kisata
I also checked, and it works fine

just delete, reprocess, and re-dl it
Depths
yea, if you had an older version or it if it just broke for you delete reprocess and re dl it works fine.
just dont be like me and mute you music volume and say its broken xd
lit120
SILYNN!!!!!!!!
Shinsekai-
take my star (???
RLC
saiyuri
\:D/
fappy30
hi bbs

[RLC's Insane]
This plays really well. It 's hard to think of anything to change.
  1. General - Maybe AR8.7 or AR8.5? I think it plays better, but I understand if you want to leave it at AR9
  2. General - I think OD8 or higher would be better, the song and map are very straightforward rhythmically. Plus the sliders at the start of the bpm change make it very easy to get a feel for the new tempo.
  3. 02:34:971 (1,2) - Make these 1/4 sliders, so you can still bring attention to the crash symbols while mapping to the violin. It would also match how the ending is, then.
[Haqi's Insane]
I can look at this closer when I have more free time. I only played through it once and there was some spacing I didn't like, but I'll have to play through it a few more times before I get a final opinion and suggestions. I liked it in general though.
  1. 02:32:571 (1) - Remove the last tick of this slider. The violin doesn't play on it, and since that's what you were mapping to the measure before, it sounds weird having it there.
  2. 03:13:173 (1,2) - I actually think this plays fine as is even though it doesn't match 02:34:971 (1,2), because it emphasizes the symbols and you bring attention to the percussion before that with 03:11:056 (3,4,5) and continue to map to it. However, I think making 03:13:173 (1,2) 1/4 sliders may play just a little better, since 03:11:762 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) could also be going to the violin. If you do end up changing it, I would also lower the spacing just a hair.
[Kneesocks]
I was actually surprised how well this played, aside from the last 15 seconds because I couldn't play it at all. Did you make the ending harder?
I can maybe mod this again once I'm less terrible.
  1. 01:56:571 (3) - I wouldn't make this a 1/4 slider. It goes into the silence there and it plays really awkwardly.
  2. 02:54:997 (5,1) - This played weirdly to me, but changing it is difficult because if you increased the spacing it could get mistaken for a 1/2. Maybe make 2:54:997 (5) a 1/2 slider that goes up and move 02:55:350 (1) down more?
  3. 03:05:232 (1) - I would move this much farther away from 03:05:056 (3). Maybe somewhere on the right of the screen. You're making people run all over the screen before and after that part, so having a stop in the middle of it is weird.
  4. 03:12:821 (3,4,5,6,1) - Holy shit
  5. 03:13:173 (1,2) - I'd make these 1/4 sliders so you continue to go with the violin. You could even make these stacked 1/4s and lower the distance a little on 3 if you wanted, because of how insane 03:12:821 (3,4,5,6,1) is.
saiyuri

fappy30 wrote:

hi bbs

[Haqi's Insane]
I can look at this closer when I have more free time. I only played through it once and there was some spacing I didn't like, but I'll have to play through it a few more times before I get a final opinion and suggestions. I liked it in general though. thx bbycakes
  1. 02:32:571 (1) - Remove the last tick of this slider. The violin doesn't play on it, and since that's what you were mapping to the measure before, it sounds weird having it there. i can see where you're going at, but there is a somewhat faint violin. since its not so obvious, decide to just remove the last tick, and went ahead and removed last tick of the next slider as well for consistency.
  2. 03:13:173 (1,2) - I actually think this plays fine as is even though it doesn't match 02:34:971 (1,2), because it emphasizes the symbols and you bring attention to the percussion before that with 03:11:056 (3,4,5) and continue to map to it. However, I think making 03:13:173 (1,2) 1/4 sliders may play just a little better, since 03:11:762 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) could also be going to the violin. If you do end up changing it, I would also lower the spacing just a hair. done, agreed
thx for mod
- [ Aho ] -
good map and song!
Neutral
OMG this is coming back!?!?
Estonian Bear
FINALLY. If nothing else, then Kneesocks difficulty deserves to be ranked. It's one of the most fun beatmap&song combos I've played.
Mau

Thunderstyle wrote:

FINALLY. If nothing else, then Kneesocks difficulty deserves to be ranked. It's one of the most fun beatmap&song combos I've played.
the new one is even worse than the one before and I don't even know how that's possible lol
Deterioration
Kneesocks difficulty is extremely overmapped and makes no objective sense (Pretty much one of the ranking criteria for >2014).
Same for the Extra difficulty. And the Insane (Should be extra (With a few tweaks)).
Estonian Bear
Anyone got link to pre-mod-revival old Kneesocks? It felt a little better and more fun.
xxdeathx
Estonian Bear

xxdeathx wrote:

http://puu.sh/nz2A1/1f207d64e8.zip
Thank you, kind sir. :)
_DT3
So, is this map still a thing or is it dead?
AbsurdDive
oh my god please get it ranked!!!

i tried it back when this was just a couple of seconds long and i loved it

i need this map :)
DodgeOh
Great job so far! I'd love to see this map ranked, and with a finished hard difficulty, as Insane is a bit too much for now.
Poruteri
元に戻せカス
Topic Starter
ryza
mod

fappy30 wrote:

thx for the mod bby
[Kneesocks]
I was actually surprised how well this played, aside from the last 15 seconds because I couldn't play it at all. Did you make the ending harder?
I can maybe mod this again once I'm less terrible.
  1. 01:56:571 (3) - I wouldn't make this a 1/4 slider. It goes into the silence there and it plays really awkwardly. I actually tend to agree but I also like the pattern and don't really like the alternatives. No change unless I or someone else can come up with a better alternative.
  2. 02:54:997 (5,1) - This played weirdly to me, but changing it is difficult because if you increased the spacing it could get mistaken for a 1/2. Maybe make 2:54:997 (5) a 1/2 slider that goes up and move 02:55:350 (1) down more? I like emphasizing the break in the vocal here. It adds some variance to the rhythms used in the map
  3. 03:05:232 (1) - I would move this much farther away from 03:05:056 (3). Maybe somewhere on the right of the screen. You're making people run all over the screen before and after that part, so having a stop in the middle of it is weird. all of these last 3 were fixed when I remapped the ending
  4. 03:12:821 (3,4,5,6,1) - Holy shit
  5. 03:13:173 (1,2) - I'd make these 1/4 sliders so you continue to go with the violin. You could even make these stacked 1/4s and lower the distance a little on 3 if you wanted, because of how insane 03:12:821 (3,4,5,6,1) is.

In other news, I finally figured out how I want to map the ending of Kneesocks so I'm resurrecting this (again). Hopefully this time I can take it all the way ;o
DeletedUser_4329079
nice
_DT3
Yay for revive :)
moP
Glad your continuing you map :D
samotoda
I feel like the ending is kind of meh, there is not really any special characteristics like the old one: noticeably the spaced heart stream which makes people go: dang. That's the only thing I don't like about it.
Topic Starter
ryza

samotoda wrote:

I feel like the ending is kind of meh, there is not really any special characteristics like the old one: noticeably the spaced heart stream which makes people go: dang. That's the only thing I don't like about it.
spaced heart stream is cute but I couldn't really find a way to implement it properly without breaking flow. maybe i'll try to find a way to add it in but was the really a defining characteristic of the map?
Aeril
03:05:762 (4,5,6,7) - plays so weirdly and hard to hit >-< otherwise this is a much better ending imo (mostly just the really odd way it changes direction makes it hard to hit with the instant change to the other direction on 03:05:850 (5) - )
Frc
And the ending is worse every time this map is updated
Marawishka
S P A C I N G 2 S T R O N G A T T H E E N D

Anyways this is one of the funniest maps I ever played, it is a challenge for my skills :D I hope it gets ranked someday.
AltMirrorBell
when :(
YayaBunWa
Aye, why ain't this being ranked? Such a sick map, I fricking love it D:

Rank bancho plz
Kazuha91

YayaBunWa wrote:

Aye, why ain't this being ranked? Such a sick map, I fricking love it D:

Rank bancho plz
cause it's just fun to play, but still (after years) isn't mapped in a rankable way; and by that i don't mean spacing and technical stuff only, cause it has a pretty ugly pattern too xd (the [kneesocks] and extra diffs).
COME ON SON, YOU CAN DO ET! and remember, it's not 2014 anymore :P
xxdeathx
Thanks for adding the 2014 Kneesocks diff back.

Can't wait for this set to have a scoreboard.
RLC
maybe i should kill some of the 1/4 circle jumps in my diff so it's easier to dt
Synchrostar
2014 KNEESOCKS BABY
thanks
Parshey

_derp wrote:

Kneesocks is love, Kneesocks is life
Estonian Bear
Does anyone have the old version? I lost it again T_T
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