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Haruna Luna - Startear -TV size ver.-

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riffy
Started with a quick after test-play modding and ended up posting it as a full-mod.

Changes:
  1. General and metadata fixes
  2. Adjusted diff settings a bit
  3. A couple of flow/rhythm fixes
IRC log
20:47 -Bakari-: Netsukawaii!
20:47 Fumika: nani!!!
20:48 *-Bakari- is listening to [http://osu.ppy.sh/b/478461 Haruna Luna - Startear]
20:48 Fumika: o.o
20:48 -Bakari-: Is there anything you'd like to change before I start?
20:48 Fumika: nope, I just upload w
20:49 -Bakari-: or we can do an IRC mod, and I'll mod the rest of the diffs in the thread
20:49 Fumika: sure
20:49 Fumika: :D
20:50 -Bakari-: Okay, are you allowed to change guest diff?
20:50 Fumika: just No_Gu's
20:52 -Bakari-: let me re-dl the map, just to make sure that I won't miss anything important :P
20:54 -Bakari-: Okay, let's start with general stuff
20:54 Fumika: ok
20:55 -Bakari-: add SAOII and second to the tags
20:55 Fumika: second season ?
20:55 -Bakari-: Yup
20:56 -Bakari-: You already have "2nd", why not add "second" as well?
20:56 Fumika: my bad lol
20:56 Fumika: added both
21:00 -Bakari-: Everything else looks nice in general, good job :3/
21:00 Fumika: :3/
21:01 -Bakari-: Okay, now [Normal]
21:02 -Bakari-: I would use HP 3,5 and OD 4
21:02 -Bakari-: this is a Normal diff and the song is quite intense, so, why not
21:02 Fumika: done
21:04 -Bakari-: 00:07:436 (1,2,3,4,5,1,2) - feels a bit agressive fo this part, I'd remove 00:08:555 (4) - to simplify the rhythm
21:05 Fumika: sooooo
21:05 Fumika: (4) NC ?
21:06 Fumika: and remove NC after that
21:06 -Bakari-: try to remove (4)
21:06 Fumika: and make it stack to the slider instead ?
21:06 Fumika: https://osu.ppy.sh/ss/1933250
21:06 Fumika: ?
21:06 -Bakari-: even [http://puu.sh/aUXWM.jpg this] way is fine
21:07 -Bakari-: you can move new combo, or leave it as it is.
21:07 Fumika: ok
21:07 Fumika: done
21:07 Fumika: ok
21:08 -Bakari-: 00:33:406 (5,1) - x1,5 DS here is a bit too much. the sudden spacing change feels weird, at least to me.
21:08 -Bakari-: I'd use x1.0 DS
21:08 -Bakari-: 00:35:421 (4,1) - same
21:08 -Bakari-: and so on for all the similar patterns
21:10 -Bakari-: oh, and you can move NC 00:31:615 (1,3) - from (1) to (3)
21:10 -Bakari-: it will fit better with the vocals, in my opinion
21:12 Fumika: ok
21:12 -Bakari-: 00:57:809 (1) - remove this new combo, it does not really fit here and makes your pattern look inconsistent
21:13 Fumika: btw, 1,5 is not that much, it would be fine for me
21:13 Fumika: ok remove NC
21:13 -Bakari-: 01:13:033 (4) - the main beat is on the red tick and it feels unstressd this way. remoce the slider and place just one circle at 01:13:256 - to emphasize the drum
21:14 -Bakari-: the thing about 1,5 is that there was x0,8 DS before.
21:14 -Bakari-: therefore, it feels like the distance is two times bigger, which may confuse some players
21:15 Fumika: Yea, but I reduce slider speed
21:15 Fumika: A little jump migh be fine for that imo
21:15 -Bakari-: 01:26:018 (1,1) - this diff can be played in mania, taiko and ctb
21:16 -Bakari-: and this will be too much for a Normal diff in these modes
21:16 Fumika: ?
21:16 -Bakari-: a sudden 1/4 in the end of the diff, which is purely overmapped does not really fit here.
21:16 Fumika: What about it o.o?
21:16 -Bakari-: start it on the red tick, at least
21:17 Fumika: ehhhh Dx
21:17 -Bakari-: so, it'll become playable in ALL modes, which is kinda cool
21:17 Fumika: but I want standard ;A;
21:17 -Bakari-: Yeah, but since you have no ctb/taiko/o!m diffs
21:18 Fumika: let me test
21:18 -Bakari-: just because you don't play special modes, doesn't mean that other people don't play it ;_;
21:19 Fumika: ah
21:20 Fumika: Then I will remove tha last note if its a problem
21:20 -Bakari-: yeah, that'd be great
21:21 -Bakari-: and I guess that's it. everything else seems neat and clean
21:21 Fumika: done
21:23 *-Bakari- is editing [http://osu.ppy.sh/b/473200 Haruna Luna - Startear [Insane]]
21:24 -Bakari-: 00:12:137 (1) - try to make this slider 1/8 shorter
21:24 -Bakari-: so, there will be 1/4 gap between this and the next slider
21:24 -Bakari-: which will make the diff much more playable
21:26 Fumika: I think this will be fine, cuz 1/8 is connect to the next note actually
21:26 Fumika: And If I make a gap between this, sound will be pretty weird lol
21:28 Fumika: nah, I want to keep this
21:30 -Bakari-: and that's pretty much it, let me check it two more times to make sure
21:31 Fumika: okie
21:31 -Bakari-: uh, yeah, 00:13:368 (4) - overmapped circle there
21:32 -Bakari-: 00:16:055 (2) - and there
21:32 Fumika: Why ??
21:33 -Bakari-: because there're no beats in music
21:35 Fumika: aw, Let me check this with BAT
21:36 -Bakari-: well, okay, leaving the overmapped beats up to BATs, then
21:36 Fumika: okay
21:36 *-Bakari- is editing [http://osu.ppy.sh/b/474679 Haruna Luna - Startear [Gu's Insane]]
21:39 -Bakari-: 00:36:540 (3,4) - these sliders are snappd to 1/6, which is different from 1/4 used before
21:39 -Bakari-: a new combo would warn players about rhythm changes and give some extra HP which may be quite useful
21:40 Fumika: ok
21:43 -Bakari-: AiBat is telling something about the unsnapped beats in this diff, check them, please
21:45 -Bakari-: 01:13:816 (3,5) - and overmapping stays up to BATs again, right?
21:45 Fumika: ok
21:47 -Bakari-: well, that's pretty much it.
21:47 Fumika: o.o
21:47 -Bakari-: I'll mod Easy and Hard soon, and post this veeeery short log

[Nich's Easy]
  1. Due to some 3/2 patterns I highly suggest setting OD to 1,5 or 1. It will make the diff more playable for beginners.
  2. 00:35:868 (3,1) - the overlap seems a bit out of your style and looks a bit untidy, in my opinion. I would recommend you to avoid it.

    Nothing else to say, not a fun of 3/2 beats in easier diffs, but it was necessary, so it should be fine if you reduce OD. Anyway, the diff is quite nicely done, great job!
[Mochi's Hard]
  1. 00:02:510 (2,1) - the fact that players will have to move their cursor 4 times faster that they did it before does not seem like a good idea in a calm part of the diff. Drop the DS here, please.
  2. 00:12:137 (1) - I would make this 1/8 shorter. As there is an 1/8 gap between sliders, it feels way too hard for a Hard diff.
  3. 01:00:271 - the vocals appar here (at the red tick), therefore, making the slider start here as well will fit much bettr with the song. Example
  4. 01:20:645 (1,2) - replacing these tow with a 3/4 slider would acually git better here. Give it a try and see if you like it or not.

    That's pretty much it. Quite a nice diff.
I don't really agree with the overmapped beats and some 3/4s, so you might pay more attention to them. Everything else is okay.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Frostmourne
General
- Check tag via AIMod

Nich's Easy
00:47:958 (3) - clap กับ finish ที่หางเพื่อไม่ให้มันเสียงดังต่างกันจนเกินไปกับ slider ตัวถัดไป (คือตัวหลังมันทำให้รู้สึกว่าดังจนเกินเหตุเพราะตัวก่อนหน้าเบา ทั้งๆที่ตัวเพลงจริงๆมันไม่ได้เสียงต่างกันมาก)
01:24:227 (1) - NC นี้เอาออกได้ถ้าไม่จำเป็น แต่เก็บไว้ก็ไม่มีปัญหา

Normal
fine

Mochi's Hard
00:03:630 (1,2) - 00:05:868 (2,3) - 00:07:659 (2,3) - 00:08:779 (5,1) - can you please not make a jump with the very low slider velocity?
I am sure these are inappropriate in Hard diff. If you want to make jumps, make them on faster slider velocities in the chorus or somewhere that don't feel calm like this part.
00:22:212 (2) - what does this slider end for? It could work if you are mapping an Insane one but the Hard one should be the most simple.
Can you make something like this instead? like what you did on 00:25:794 (3,4) - 00:29:376 (3,4) -

Insane
Can this beatmap stay AR 8.0?
8.3 is too part, plus your diff has less jumps than Gu's Insane so it is distracting the whole calm parts in this diff.

Gu's Insane
AR 8.1-8.3? this AR 8.5 isn't fitting at all. It helps you read jumps but it fails to fit with the atmosphere of the song and feels it's forcing players to pay attention to this map overly and unnecessarily.
00:39:450 (1) - what is this? If you think following to the piano sound with 1/8 snapped is creative, it's ok for you to leave it as is. But to me, this is the most unexpected pattern and I can't find this appropriate to the music where it has vocal on 00:39:898

Good luck :oops:
Momochikun
In the fact i like high jump with low SV >< , changed some of them though.
Thank you !

SPOILER
osu file format v13

[General]
AudioFilename: HUE.mp3
AudioLeadIn: 2000
PreviewTime: 48742
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Startear
TitleUnicode:Startear
Artist:Haruna Luna
ArtistUnicode:春奈るな
Creator:Fumika
Version:Mochi's Hard
Source:ソードアート・オンライン II
Tags:Netsukawa ending Sword Art Online II Phantom Bullet SAO Gun Gale Saku No_Gu NoGu Momochikun nich95 Nichiyouki 2nd season
BeatmapID:474826
BeatmapSetID:199531

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.3
SliderMultiplier:1.42
SliderTickRate:1

[Events]
//Background and Video events
0,0,"HUE.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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84227,-125,4,2,1,35,0,1
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[Colours]
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Combo2 : 228,163,103
Combo3 : 153,80,235
Combo4 : 231,114,199
Combo5 : 155,170,227
Combo6 : 128,255,128
Combo7 : 255,168,125
Combo8 : 231,255,155

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Nichiyouki
Thank you for mod >w<

:3
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AudioLeadIn: 2000
PreviewTime: 48742
Countdown: 0
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[Editor]
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[Metadata]
Title:Startear
TitleUnicode:Startear
Artist:Haruna Luna
ArtistUnicode:春奈るな
Creator:Fumika
Version:Nich's Easy
Source:ソードアート・オンライン II
Tags:Netsukawa ending Sword Art Online II Phantom Bullet SAO Gun Gale Saku No_Gu NoGu Momochikun nich95 Nichiyouki 2nd season
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Topic Starter
Fumika
Updated, also change mp3 re-download plz !
Xinely
as requested via in game here




  • General
  1. you ninja'ed me about the title so this is clean now =w=


  • Easy
  1. 00:08:945 (1) - imo the curving on slider is too curvy here. the flow feel bit awkward here. how about smoother the slider something like https://osu.ppy.sh/ss/1935973 ? it giving smoother flow here >_<
  2. 00:16:557 (2) - since the string/violin sound on the slider's tail is weak, how about remove the whistle here. imo the whistle here feel kinda loud. if you insist to keep whistle, reduce the volume instead
  3. 00:17:676 (1) - hmm just my taste, since i hear the music is so strong here, actually i prefer add finish here since i feel that whistle doesn't strong to emphasize the music
  4. 00:19:691 - i feel the 60% here is a little bit loud here. how about 50% here? imo it is the best volume for this part. if you agree with this, 00:34:019 - around 35% or 40% for this part
  5. 00:25:064 (3) - hmm just my taste, because the previous slider is kinda curvy here, imo suddenly do a kinda "straight" flow here feel a little bit plain. how about curve this slider slightly? i guess something like https://osu.ppy.sh/ss/1935999
  6. 00:32:900 (4) - nazi, blanket it perfectly /runs , i guess around move the slider around 48,248 and the tail (after move the slider first) 176,220
  7. 00:37:659 (1) - hmm i don't really like the overlap here, how about make a little bit sliderart instead to avoid the overlap http://puu.sh/aTeFd/6cafe8f7b0.jpg ?
  8. 00:42:975 (2) - i don't know this is intentional or not but add whistle here for emphasize the loud piano here >_<
  9. 00:47:900 (3) - add aditional normal here. the default whistle feels too random here. the music on the this time actually same with 00:47:004 - (ignore the drum) so imo consistent for the hitsound is really needed here >_<
  10. 00:47:900 (3) - oh again for this slider lol , now for the tail. as i heard the musics for this tail with 00:48:572 - are same here so please make its become same. since i hearing here as inconsistency. kinda awkward :< (if from my taste, i would remove finish here since no cymbal at this time)
  11. 01:02:004 (2) - altho you hitsounded the 01:02:228 - with tick here. imo this still feel empty since the music on the whitetick is loud here while you mapped the red tick on 01:02:004 - which has weaker sound. map the whitetick with 1/2 slider or 1/2 repeat start from 01:02:004 - to emphasize the whitetick clearly
  12. 01:12:079 - remove clap tick on this time. the music doesn't has any kick drum
  13. 01:20:139 (3) - imo the circular flow works better here, just move the circle to 16,140
  14. 01:25:960 - the music is really dissapear to the end of spinner so 5% please :< , 10% feel still loud here


  • Normal
  1. OD feel too low here. at least make OD same with the HP for better spread with diffs
  2. Since Easy uses CS3 and the Hard uses CS4. imo CS 3,5 for Normal is the best here
  3. 00:00:437 (1) - imo the circle here is really random since the time just has vocal while the vocal is same with 00:00:885 - 00:01:333 - , so if you map the first vocal, imo you should map the other that vocals too
  4. 00:08:721 (1) - is the circle itentional here? since the circle just following vocal only here. imo for Normal diff no need to map this.
  5. 00:10:512 (1) - finish hear little bit random here since the string sound is going to dissapear. imo the sound is really weak and low here so no hitsound at this time works better imo
  6. 00:34:019 (1,2,3) - aa imo the 1/2 on this part this unnecessary since the red ticks just having vocals here. imo 1/2 on this diff too much too, i hope you can reduce 1/2 gaps here by change those sliders into 1/1 slider repeat
  7. 00:37:601 (1,2,3) - ^
  8. 00:43:422 (3,4,5) - imo the rhythm here kinda complex since you're mapping the music of 00:43:870 - that you aren't map that kind of sound mostly on the diff, i guess something like http://puu.sh/aW7Kq/b0bddc8ed9.jpg works better here
  9. 00:48:684 - unnecessary greenline /runs
  10. 00:51:706 (3) - i wonder why you map this one which has "normal" while the 00:51:258 - has a strong string sound here. imo remove the circle would be better here
  11. 00:58:646 (5) - i understand actually you're mapping the music here, but with the musics you are mapping most of the vocals too here. while 00:58:870 - you skip this time which has vocal, it sounds awkward here. i guess try 1/2 slider repeat instead here
  12. 01:02:452 (4,1) - well maybe NC'ing one object before kiai time is your style but imo that's look like unnecessary here. if want to emphasize the music on 01:02:452 - imo swap NC works better here
  13. 01:05:139 (2,3) - hmm long 1/2 pattern again imo. if i were you i would make this more simple. i guess just make 1/2 slider repeat start from 01:05:363 -
  14. 01:14:094 (2,3) - if you just map the violin sounds here, you can make this become easier with make this one become 1/1 slider
  15. 01:21:482 (2) - the slider here looks messy since it kinda different with previous slider, imo symmetrical would be better here http://puu.sh/aW8rE/09ba3e14d7.jpg
  16. 01:24:169 (1) - nazi, imo you can move the tail of slider slightly to rightward to make the slider's shape similar with next slider. ofc it looked nicer here. for the tail imo 420,204 works with fine
  17. Our styles are really different here. so i don't want touch too much here. personally i don't like use smaller spacing for 1/2 since spacing 1,0x for 1/2 rhythm here is fine for me (as my thought at first), after i saw your rhythms i know why you're use smaller spacing lol. But i feel the 1/2 gaps here are too much here, might be just different our styles ww


  • Hard
  1. 00:07:825 (3) - nazi, imo sih slider shape e rada kurang melengkung krn previous slider e lek lengkung amat so jadinya kea gak rapi ngono. i would say tail 352,108, skalian tail e nunjuk next circle ben better flow
  2. 00:10:512 (1) - podo karo Normal
  3. 00:18:348 (4) - imo kan violin sound e jadi luwih keras nang kene. whistle tok kurang greget ngono.. err tambahen finish. kekuatan violin e yo mirip2 karo 00:17:676 - walau lebih lemah sih
  4. 00:19:691 (3) - NC soal e SV naik.. walau naik ga drastis sih tp yo, enakan NC .w.
  5. 00:22:601 (3) - taste doang sih tp aku luwih seneng lek tail e ngadep nang atas. kiro2 324,8. flow e luwih kroso
  6. 00:44:542 (5) - adoh e jump mu. reduce pelis. lek aku dadi kon, tak move 00:44:318 (4) - nang 360,204
  7. 00:47:676 (4) - kurang adoh, reduce spacing please. also 00:48:124 (5) - masa cymbal pke normal spacing. gak kerasa feel e disini
  8. 00:54:616 (3) - kinda disagree disini, vocal nya di 00:54:840 - kuat sih jadi repeat gak kasih feel kuat gtu.. hmm slider's head please for this time + little jump
  9. 00:59:094 (1) - sek2, piano keras nang kene mek di whistle, terus 01:00:885 (1) - piano e keras tp di finish.. consistency please :<
  10. 01:04:355 - pitch dari violin nya. malah aneh di skip disini ketika 01:04:131 - drum keras jg di map. imo map aja itu violin pitch nya
  11. 01:08:049 (1) - sampleset soft di whistle. buat emphasize vocal. also hindarin 1/2 whistle dengan suara yg sama. entah kenapa kedengaran gak enak


  • Insane
  1. 00:10:512 (1) - hmm just refered my taste but i prefer to normal spacing here something like move to 412,32 >_<
  2. 00:15:661 (4) - taste again, altho i saw the normal spacing 1,3x on next of this circle, i prefer do jumps for both previous and next of this circle by move the circle to 348,64
  3. 00:39:392 (4,1) - imo a little bit akward here when the loud piano is sounded on 00:39:392 (4) - and mapped it with normal spacing, 00:39:616 (1) - only has vocal and mapped by jump here. i guess the jump should be made on stanza here
  4. 00:59:542 (2) - would be cool if the pattern has a jump for 00:59:766 (3) - here. for it i guess move the circle 00:59:542 (2) - to 292,328
  5. 01:12:303 (3) - the red node here is making different here that i feel kinda akward, i would say to use curve slider only here. i guess something like https://osu.ppy.sh/ss/1936286
  6. 01:20:587 (1,2) - i guess just a taste, i prefer to do something like http://puu.sh/aWaFL/df1f29866e.jpg for this time, since the bpm is low so much of 1/4 here is fine. also harder to play would be feel fun to play for Insane diff
  7. So nazi here. Basically our flow taste and design are same here so i can't catch too much. Nice diff :3~


  • No_Gu
  1. fine but 00:39:392 (1) - i kinda unsure with this. i know the 1/8 but the sound is really bad here. i guess don't rush to follow the string sound here. 1/1 slider works better

Good Luck ~
the song is nice ofc because Haruna Luna! <3
No_Gu
SPOILER
osu file format v13

[General]
AudioFilename: HUE.mp3
AudioLeadIn: 2000
PreviewTime: 48684
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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BeatDivisor: 6
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[Metadata]
Title:Startear -TV size ver.-
TitleUnicode:Startear -TV size ver.-
Artist:Haruna Luna
ArtistUnicode:春奈るな
Creator:Fumika
Version:Gu's Insane
Source:ソードアート・オンライン II
Tags:Netsukawa ending Sword Art Online II Phantom Bullet SAO Gun Gale Saku No_Gu NoGu Momochikun nich95 Nichiyouki SAOII second 2nd season
BeatmapID:474679
BeatmapSetID:199531

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320,176,42863,1,2,2:0:0:0:
320,176,42975,6,0,P|264:192|184:128,1,160,2|0,0:0|0:0,0:0:0:0:
272,104,43646,1,8,0:0:0:0:
136,208,43870,2,0,L|56:200,1,80,0|0,0:0|2:0,0:0:0:0:
240,296,44318,2,0,L|320:288,1,80,8|0,0:0|2:0,0:0:0:0:
344,296,44654,1,8,0:0:0:0:
368,304,44766,5,0,0:0:0:0:
424,168,44990,1,0,0:0:0:0:
368,304,45213,1,8,0:0:0:0:
320,152,45437,1,0,0:0:0:0:
320,152,45549,1,8,0:0:0:0:
320,152,45661,1,8,0:0:0:0:
472,320,45885,1,8,0:0:0:0:
472,320,46333,6,0,L|312:328,1,160,4|0,0:0|0:0,0:0:0:0:
208,360,47004,1,8,0:0:0:0:
120,296,47228,1,0,0:0:0:0:
120,296,47340,1,8,0:0:0:0:
120,296,47452,2,0,P|112:248|120:208,1,80,8|0,0:0|0:0,0:0:0:0:
216,128,47900,1,0,0:0:0:0:
400,192,48124,2,0,L|320:200,1,80,8|0,0:0|0:0,0:0:0:0:
216,128,48572,5,8,0:0:0:0:
256,320,48795,1,8,0:0:0:0:
256,320,49691,6,0,L|300:324,2,26.6666666666667,2|0|2,0:0|0:0|0:0,0:0:0:0:
172,286,49915,2,0,L|128:290,2,26.6666666666667,2|0|2,0:0|0:0|0:0,0:0:0:0:
246,237,50139,6,0,P|257:200|250:151,1,80,4|0,0:0|2:0,0:0:0:0:
176,88,50587,1,8,0:0:0:0:
160,184,50810,1,2,2:0:0:0:
160,184,50922,1,8,0:0:0:0:
160,184,51034,1,0,0:0:0:0:
336,128,51258,2,0,L|416:136,1,80,2|8,2:0|0:0,0:0:0:0:
448,160,51594,1,2,2:0:0:0:
464,200,51706,1,2,2:0:0:0:
464,240,51818,1,2,2:0:0:0:
440,272,51930,6,0,P|400:280|360:272,1,80,0|2,0:0|2:0,0:0:0:0:
272,152,52378,1,8,0:0:0:0:
192,312,52601,1,2,2:0:0:0:
192,312,52713,1,8,0:0:0:0:
192,312,52825,2,0,P|232:304|272:312,1,80,0|2,0:0|2:0,0:0:0:0:
392,360,53273,1,8,0:0:0:0:
488,272,53497,1,0,2:0:0:0:
464,144,53721,6,0,L|472:56,1,80,2|0,0:0|2:0,0:0:0:0:
312,56,54169,1,8,0:0:0:0:
304,208,54392,1,10,2:1:0:0:
304,208,54504,1,8,2:1:0:0:
304,208,54616,2,0,P|360:216|400:200,1,80
344,136,55064,1,8,0:0:0:0:
224,248,55288,1,0,0:0:0:0:
224,248,55400,1,0,2:0:0:0:
224,248,55512,6,0,L|216:336,1,80,2|0,0:0|2:0,0:0:0:0:
96,144,55960,2,0,L|104:56,1,80,10|2,0:0|2:0,0:0:0:0:
256,8,56407,1,0,0:0:0:0:
256,8,56519,1,8,2:1:0:0:
256,8,56631,2,0,P|272:56|264:96,1,80,10|8,2:1|0:0,0:0:0:0:
160,216,57079,1,0,0:0:0:0:
160,216,57191,1,8,2:1:0:0:
160,216,57303,6,0,L|240:208,1,80,4|0,0:0|2:0,0:0:0:0:
352,240,57751,1,8,0:0:0:0:
440,168,57975,2,0,P|448:128|440:80,1,80,2|0,2:0|0:0,0:0:0:0:
272,24,58422,2,0,P|264:64|272:112,1,80,0|8,2:0|0:0,0:0:0:0:
136,184,58870,1,2,2:0:0:0:
136,184,58982,1,2,2:0:0:0:
136,184,59094,6,0,P|105:157|59:140,1,80,2|0,0:0|2:0,0:0:0:0:
56,240,59542,1,8,0:0:0:0:
152,280,59766,1,2,2:0:0:0:
232,216,59990,1,0,0:0:0:0:
232,216,60101,1,8,2:1:0:0:
232,216,60213,2,0,P|288:208|336:216,1,80,8|8,2:1|0:0,0:0:0:0:
416,312,60661,1,0,0:0:0:0:
464,176,60885,6,0,L|448:72,1,80,6|0,0:0|2:0,0:0:0:0:
416,312,61333,1,8,0:0:0:0:
368,144,61557,1,0,2:0:0:0:
368,144,61669,1,8,0:0:0:0:
368,144,61781,2,0,P|320:128|264:136,1,80,2|0,0:0|2:0,0:0:0:0:
232,200,62228,1,8,0:0:0:0:
320,336,62452,6,0,L|312:256,1,80,14|0,0:0|0:0,0:0:0:0:
96,272,62900,2,0,L|104:192,1,80,0|8,2:0|0:0,0:0:0:0:
224,48,63348,1,0,2:0:0:0:
256,32,63460,1,2,2:0:0:0:
288,16,63572,6,0,L|344:24,1,40,2|0,0:0|2:0,0:0:0:0:
376,88,63795,2,0,L|432:80,1,40,2|8,2:0|0:0,0:0:0:0:
480,136,64019,5,10,0:0:0:0:
488,160,64131,1,10,0:0:0:0:
496,184,64243,1,2,0:0:0:0:
504,208,64355,1,2,1:0:0:0:
512,232,64467,6,0,L|504:311,1,80,4|0,0:0|2:0,0:0:0:0:
312,344,64915,1,8,0:0:0:0:
416,360,65139,1,2,2:0:0:0:
248,264,65363,1,0,0:0:0:0:
248,264,65475,1,8,2:1:0:0:
248,264,65587,2,0,P|200:256|152:272,1,80,0|8,2:1|0:0,0:0:0:0:
56,344,66034,1,2,0:0:0:0:
56,344,66146,1,2,2:0:0:0:
56,344,66258,6,0,L|64:264,1,80,2|0,0:0|2:0,0:0:0:0:
184,184,66706,2,0,L|176:104,1,80,8|2,0:0|2:0,0:0:0:0:
304,24,67154,1,0,0:0:0:0:
304,24,67266,1,8,2:1:0:0:
304,24,67378,2,0,P|344:16|400:32,1,80,0|8,2:0|0:0,0:0:0:0:
472,104,67825,1,2,0:0:0:0:
400,256,68049,6,0,L|392:176,1,80,2|0,0:0|2:0,0:0:0:0:
256,272,68497,2,0,L|264:352,1,80,8|2,0:0|0:0,0:0:0:0:
184,200,68945,2,0,P|136:192|88:208,1,80,2|0,0:0|2:0,0:0:0:0:
56,288,69392,1,8,0:0:0:0:
152,288,69616,1,0,0:0:0:0:
288,176,69840,6,0,L|280:80,1,80,2|0,0:0|2:0,0:0:0:0:
408,16,70288,1,10,0:0:0:0:
496,136,70512,1,2,2:0:0:0:
496,136,70624,1,8,0:0:0:0:
496,136,70736,2,0,P|440:144|408:136,1,80,0|0,0:0|2:0,0:0:0:0:
232,184,71184,1,8,0:0:0:0:
232,184,71295,1,8,0:0:0:0:
232,184,71407,1,0,0:0:0:0:
232,184,71519,1,0,0:0:0:0:
232,184,71631,6,0,P|192:176|144:184,1,80,4|0,0:0|2:0,0:0:0:0:
96,264,72079,1,0,0:0:0:0:
200,352,72303,2,0,L|192:264,1,80,10|0,0:0|0:0,0:0:0:0:
416,320,72751,2,0,L|424:232,1,80,0|2,2:0|0:0,0:0:0:0:
376,176,73087,1,2,2:0:0:0:
376,176,73198,6,0,P|296:168|272:184,1,80,4|0,0:0|0:0,0:0:0:0:
152,288,73646,1,0,2:0:0:0:
152,288,73758,1,2,2:0:0:0:
152,288,73870,1,8,0:0:0:0:
152,288,73982,1,2,2:0:0:0:
152,288,74094,1,0,2:0:0:0:
104,104,74318,1,8,0:0:0:0:
104,104,74430,1,0,2:0:0:0:
104,104,74542,2,0,L|112:24,1,80,0|8,0:0|0:0,0:0:0:0:
160,192,74990,1,0,2:0:0:0:
160,192,75101,1,8,0:0:0:0:
160,192,75213,6,0,P|112:208|72:200,1,80,4|0,0:0|0:0,0:0:0:0:
8,136,75661,1,8,0:0:0:0:
208,104,75885,2,0,P|256:160|240:248,1,160,4|0,0:0|0:0,0:0:0:0:
152,288,76557,1,8,0:0:0:0:
320,312,76781,6,0,B|376:328|424:296|424:296|432:320|456:336,1,160,4|0,0:0|0:0,0:0:0:0:
496,272,77340,1,2,2:0:0:0:
456,208,77452,2,0,L|448:160,1,40,8|2,0:0|2:0,0:0:0:0:
384,120,77676,2,0,L|392:72,1,40,0|8,0:0|0:0,0:0:0:0:
344,16,77900,1,8,0:0:0:0:
264,184,78124,1,0,2:0:0:0:
352,40,78348,5,8,0:0:0:0:
360,64,78460,1,8,0:0:0:0:
368,88,78572,1,8,0:0:0:0:
376,112,78684,1,8,0:0:0:0:
384,136,78795,6,0,L|376:216,1,80,12|0,0:0|0:0,0:0:0:0:
232,336,79243,2,0,L|224:256,1,80,8|0,0:0|0:0,0:0:0:0:
168,208,79579,1,0,0:0:0:0:
168,208,79691,2,0,P|120:200|72:208,1,80,8|0,0:0|0:0,0:0:0:0:
16,272,80139,1,8,0:0:0:0:
80,120,80363,1,0,0:0:0:0:
240,168,80587,6,0,P|304:176|360:152,1,120,8|0,0:0|0:0,0:0:0:0:
432,192,81034,2,0,L|440:104,1,80,8|0,0:0|0:0,0:0:0:0:
360,24,81482,1,8,0:0:0:0:
248,64,81706,1,0,0:0:0:0:
248,64,81818,1,0,2:0:0:0:
248,64,81930,2,0,P|200:72|168:64,1,80,8|0,0:0|0:0,0:0:0:0:
32,168,82378,6,0,P|80:160|112:168,1,80,8|0,0:0|0:0,0:0:0:0:
168,216,82713,1,0,0:0:0:0:
168,216,82825,2,0,L|160:296,1,80,8|0,0:0|0:0,0:0:0:0:
288,360,83273,1,8,0:0:0:0:
424,312,83497,5,8,0:0:0:0:
442,284,83609,1,10,0:0:0:0:
452,252,83721,1,0,0:0:0:0:
455,219,83833,1,2,0:0:0:0:
450,186,83945,1,2,0:0:0:0:
437,156,84057,1,2,0:0:0:0:
416,128,84169,6,0,B|392:104|360:112|360:112|336:88|336:56|336:56|296:64|288:96|288:96|264:80|264:48,1,240,4|0,1:0|0:0,0:0:0:0:
272,32,85960,5,4,1:0:0:0:
256,192,86072,12,0,88646,0:0:0:0:

@Xinely: I use overlap here to have a hint that it's a 1/8 here,so no problem imo
Topic Starter
Fumika

Xinely wrote:

as requested via in game here




  • General
  1. you ninja'ed me about the title so this is clean now =w= :arrow: HUEHUEHUEHUEHUHEUHEUHEUHUEHUEHUEHUEHUEHUEHUEHUEHUEHUE


  • Normal
  1. OD feel too low here. at least make OD same with the HP for better spread with diffs :arrow: increase by .5
  2. Since Easy uses CS3 and the Hard uses CS4. imo CS 3,5 for Normal is the best here :arrow: nah, It would be way too big and I need to re-map orz
  3. 00:00:437 (1) - imo the circle here is really random since the time just has vocal while the vocal is same with 00:00:885 - 00:01:333 - , so if you map the first vocal, imo you should map the other that vocals too :arrow: Its fine tho
  4. 00:08:721 (1) - is the circle itentional here? since the circle just following vocal only here. imo for Normal diff no need to map this. :arrow: But It need for me ;_;
  5. 00:10:512 (1) - finish hear little bit random here since the string sound is going to dissapear. imo the sound is really weak and low here so no hitsound at this time works better imo :arrow: Its whistle lmao
  6. 00:34:019 (1,2,3) - aa imo the 1/2 on this part this unnecessary since the red ticks just having vocals here. imo 1/2 on this diff too much too, i hope you can reduce 1/2 gaps here by change those sliders into 1/1 slider repeat :arrow: but its more fun ;A;
  7. 00:37:601 (1,2,3) - ^ :arrow: ^
  8. 00:43:422 (3,4,5) - imo the rhythm here kinda complex since you're mapping the music of 00:43:870 - that you aren't map that kind of sound mostly on the diff, i guess something like http://puu.sh/aW7Kq/b0bddc8ed9.jpg works better here :arrow: nooooope
  9. 00:48:684 - unnecessary greenline /runs :arrow: wat
  10. 00:51:706 (3) - i wonder why you map this one which has "normal" while the 00:51:258 - has a strong string sound here. imo remove the circle would be better here :arrow: Its fine =w=
  11. 00:58:646 (5) - i understand actually you're mapping the music here, but with the musics you are mapping most of the vocals too here. while 00:58:870 - you skip this time which has vocal, it sounds awkward here. i guess try 1/2 slider repeat instead here :arrow: nuuuuuu
  12. 01:02:452 (4,1) - well maybe NC'ing one object before kiai time is your style but imo that's look like unnecessary here. if want to emphasize the music on 01:02:452 - imo swap NC works better here :arrow: keep this ;w;
  13. 01:05:139 (2,3) - hmm long 1/2 pattern again imo. if i were you i would make this more simple. i guess just make 1/2 slider repeat start from 01:05:363 - :arrow: NOH
  14. 01:14:094 (2,3) - if you just map the violin sounds here, you can make this become easier with make this one become 1/1 slider :arrow: ehhh
  15. 01:21:482 (2) - the slider here looks messy since it kinda different with previous slider, imo symmetrical would be better here :arrow: ITS FLOWWWWWWWWhttp://puu.sh/aW8rE/09ba3e14d7.jpg
  16. 01:24:169 (1) - nazi, imo you can move the tail of slider slightly to rightward to make the slider's shape similar with next slider. ofc it looked nicer here. for the tail imo 420,204 works with fine :arrow: NAZIIIII
  17. Our styles are really different here. so i don't want touch too much here. personally i don't like use smaller spacing for 1/2 since spacing 1,0x for 1/2 rhythm here is fine for me (as my thought at first), after i saw your rhythms i know why you're use smaller spacing lol. But i feel the 1/2 gaps here are too much here, might be just different our styles ww :arrow: 8-) hehehe


  • Insane
  1. 00:10:512 (1) - hmm just refered my taste but i prefer to normal spacing here something like move to 412,32 >_< :arrow: nah
  2. 00:15:661 (4) - taste again, altho i saw the normal spacing 1,3x on next of this circle, i prefer do jumps for both previous and next of this circle by move the circle to 348,64 :arrow: ^
  3. 00:39:392 (4,1) - imo a little bit akward here when the loud piano is sounded on 00:39:392 (4) - and mapped it with normal spacing, 00:39:616 (1) - only has vocal and mapped by jump here. i guess the jump should be made on stanza here :arrow: Its really fun to play here ;A;
  4. 00:59:542 (2) - would be cool if the pattern has a jump for 00:59:766 (3) - here. for it i guess move the circle 00:59:542 (2) - to 292,328 :arrow: ok :shock:
  5. 01:12:303 (3) - the red node here is making different here that i feel kinda akward, i would say to use curve slider only here. i guess something like https://osu.ppy.sh/ss/1936286 :arrow: style wwww
  6. 01:20:587 (1,2) - i guess just a taste, i prefer to do something like http://puu.sh/aWaFL/df1f29866e.jpg for this time, since the bpm is low so much of 1/4 here is fine. also harder to play would be feel fun to play for Insane diff :arrow: nuuuuuuu
  7. So nazi here. Basically our flow taste and design are same here so i can't catch too much. Nice diff :3~ :arrow: BEST NAZI MAPPING HUEHUEHUE

Good Luck ~
the song is nice ofc because Haruna Luna! <3
Thanks for modding !
Sonnyc
Nich's Easy:
  1. 00:32:900 (4) - Well the drum-clap seems not matching the song enough as 00:40:736. normal-clap would be the easy one, but you may keep if you want.
  2. 00:45:885 (3) - Sampleset-normal: are you sure? It sounds too loud. Rather it should be an addition-normal.
Normal:
  1. 00:21:482 (1,2) - Please make a smoother flow as you've done at the other same patterns. http://puu.sh/aWpoo/77e1fd1914.jpg
  2. 00:56:855 (1) - Consider setting the end as a soft whistle. A normal sampleset in a row was a little loud imo.
Mochi's Hard:
  1. 00:03:572 (1) - This is a beginning of your map, and it starts with a slow sv. And this jump feels too stressful because of that slow sv. It is true that in fact this isn't a large distance for players to aim, but the song is calm here, and the map is in a slow pace. Reducing the spacing won't be a bad selection this case.
  2. 00:13:870 (6) - 2 grids up perhaps for a better distance.
  3. 00:36:258 (2) - I don't think it's more important to place at the end of 00:34:691 (2) than maintaining the distance..
  4. 00:50:139 (4,1) - I think starting the combo from (4) fits more. How do you think?
  5. 01:04:467 (4,1) - ^
Insane:
  1. 00:08:945 (1,2) - The wiggling of the sliderball doesn't seem nice compared to the calm song. Whatever effect you intended, mind alleviating by a little?
  2. 00:28:870 (1) - Remove new combo. There was a similar pattern of your selected rhythm at 00:25:288 (4) and you can see the consistency was broken. Difference because of slider and note won't matter much here.
  3. 00:39:392 (4) - As Xinely, I felt a jump should have actually been made at here, where a new stanza begins, not 00:39:616 (1). But it seems its a little tricky to alter patterns here, so I wouldn't be sad if you decided not to change.
  4. 01:03:572 (1) - Consider removing NC? Not sure for here though.
  5. 01:07:601 (5) - I think the flow to this object could've been sharper, something like you done at 00:52:825 (5). Currently it feels a little too bland. Mind placing at (324,216)?
Gu's Insane:
  1. 00:39:392 (1,2) - The map is really nice, but I think this ruined the map partially... I won't ask you for a change since you seem to like your pattern and you were following an instrument with a distinct style, but just saying that I was sad.
Good luck~
Topic Starter
Fumika

Sonnyc wrote:

Normal:
  1. 00:21:482 (1,2) - Please make a smoother flow as you've done at the other same patterns. http://puu.sh/aWpoo/77e1fd1914.jpg :arrow: Its fine tho
  2. 00:56:855 (1) - Consider setting the end as a soft whistle. A normal sampleset in a row was a little loud imo. :arrow: nope, consistence with Insane diff
Insane:
  1. 00:08:945 (1,2) - The wiggling of the sliderball doesn't seem nice compared to the calm song. Whatever effect you intended, mind alleviating by a little? :arrow: nah, It would be fine >_>
  2. 00:28:870 (1) - Remove new combo. There was a similar pattern of your selected rhythm at 00:25:288 (4) and you can see the consistency was broken. Difference because of slider and note won't matter much here. :arrow: Its anti-jump as you can see by the spacing
  3. 00:39:392 (4) - As Xinely, I felt a jump should have actually been made at here, where a new stanza begins, not 00:39:616 (1). But it seems its a little tricky to alter patterns here, so I wouldn't be sad if you decided not to change. :arrow: Ah fine fine fine, Fixed it
  4. 01:03:572 (1) - Consider removing NC? Not sure for here though. :arrow: nope
  5. 01:07:601 (5) - I think the flow to this object could've been sharper, something like you done at 00:52:825 (5). Currently it feels a little too bland. Mind placing at (324,216)? :arrow: what?
Gu's Insane:
  1. 00:39:392 (1,2) - The map is really nice, but I think this ruined the map partially... I won't ask you for a change since you seem to like your pattern and you were following an instrument with a distinct style, but just saying that I was sad.

No_Gu wrote:

@Xinely: I use overlap here to have a hint that it's a 1/8 here,so no problem imo
Good luck~
Thanks for modding!
Momochikun

Xinely wrote:

as requested via in game here




  • Hard
  1. 00:07:825 (3) - nazi, imo sih slider shape e rada kurang melengkung krn previous slider e lek lengkung amat so jadinya kea gak rapi ngono. i would say tail 352,108, skalian tail e nunjuk next circle ben better flow fine imo, can't see any different ><
  2. 00:10:512 (1) - podo karo Normal same as fumika's answer then ~
  3. 00:18:348 (4) - imo kan violin sound e jadi luwih keras nang kene. whistle tok kurang greget ngono.. err tambahen finish. kekuatan violin e yo mirip2 karo 00:17:676 - walau lebih lemah sih terlalu berisik ah
  4. 00:19:691 (3) - NC soal e SV naik.. walau naik ga drastis sih tp yo, enakan NC .w. nah..
  5. 00:22:601 (3) - taste doang sih tp aku luwih seneng lek tail e ngadep nang atas. kiro2 324,8. flow e luwih kroso ud bagus kok
  6. 00:44:542 (5) - adoh e jump mu. reduce pelis. lek aku dadi kon, tak move 00:44:318 (4) - nang 360,204 gak jauh" amat kok =3=
  7. 00:47:676 (4) - kurang adoh, reduce spacing please. also 00:48:124 (5) - masa cymbal pke normal spacing. gak kerasa feel e disini ud emphasize jump drum
  8. 00:54:616 (3) - kinda disagree disini, vocal nya di 00:54:840 - kuat sih jadi repeat gak kasih feel kuat gtu.. hmm slider's head please for this time + little jump player gak bakal recognize deh kyknya.. lagian ini part kn fokus 1/1 drum
  9. 00:59:094 (1) - sek2, piano keras nang kene mek di whistle, terus 01:00:885 (1) - piano e keras tp di finish.. consistency please :< soalnya ada 3/4 drum part disini dan vocal serasa lbih kuat jadi finish. gk kyk sbelum nya
  10. 01:04:355 - pitch dari violin nya. malah aneh di skip disini ketika 01:04:131 - drum keras jg di map. imo map aja itu violin pitch nya dunno how 2 fix
  11. 01:08:049 (1) - sampleset soft di whistle. buat emphasize vocal. also hindarin 1/2 whistle dengan suara yg sama. entah kenapa kedengaran gak enak Ya juga.. removed then

Good Luck ~
the song is nice ofc because Haruna Luna! <3

Sonnyc wrote:

Mochi's Hard:
  1. 00:03:572 (1) - This is a beginning of your map, and it starts with a slow sv. And this jump feels too stressful because of that slow sv. It is true that in fact this isn't a large distance for players to aim, but the song is calm here, and the map is in a slow pace. Reducing the spacing won't be a bad selection this case. Keeping this atm, that's not soo far imo
  2. 00:13:870 (6) - 2 grids up perhaps for a better distance. Ok
  3. 00:36:258 (2) - I don't think it's more important to place at the end of 00:34:691 (2) than maintaining the distance.. I don't get this lol
  4. 00:50:139 (4,1) - I think starting the combo from (4) fits more. How do you think? nah.. it's fit the pattern
  5. 01:04:467 (4,1) - ^

Good luck~
Thank you :3

SPOILER
osu file format v13

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AudioLeadIn: 2000
PreviewTime: 48684
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Title:Startear -TV size ver.-
TitleUnicode:Startear -TV size ver.-
Artist:Haruna Luna
ArtistUnicode:春奈るな
Creator:Fumika
Version:Mochi's Hard
Source:ソードアート・オンライン II
Tags:Netsukawa ending Sword Art Online II Phantom Bullet SAO Gun Gale Saku No_Gu NoGu Momochikun nich95 Nichiyouki SAOII second 2nd season
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RandF
Hi, Fumika~


[Normal]
  1. 00:08:497- I prefer to add a note to suit to vocal. suggetion~
[Insane]
  1. 00:48:348- remove normal hitsound
  2. 01:02:676- ^
  3. 01:25:960- I prefer to reduce hitsound's volume
[Nich's Easy]
  1. 00:17:676- normal clap?
  2. 00:32:228 (3,4) - bnalket correctly
[Mochi's Hard]
  1. 00:02:452 (2) - suggetion~
  2. 00:55:288 (4,1,2) - how about curved pattern instead of straight?
  3. 01:19:243- clap?
[Gu's Insane]
  1. 00:17:900- remove norma lhitsound
  2. 00:48:124 (7,1) - I prefer to combine into 1 slider
  3. 01:25:960 (1) - I prefer to reduce hotsound's volume
almost good! Sinon is so cute<3
~☆

~Good Luck~
Topic Starter
Fumika
Fixed smt
Nichiyouki
Thank you, fixed mostly >.<

SPOILER
osu file format v13

[General]
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AudioLeadIn: 2000
PreviewTime: 48685
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Startear -TV size ver.-
TitleUnicode:Startear -TV size ver.-
Artist:Haruna Luna
ArtistUnicode:春奈るな
Creator:Fumika
Version:Nich's Easy
Source:ソードアート・オンライン II
Tags:Netsukawa ending Sword Art Online II Phantom Bullet SAO Gun Gale Saku No_Gu NoGu Momochikun nich95 Nichiyouki SAOII second 2nd season
BeatmapID:477415
BeatmapSetID:199531

[Difficulty]
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CircleSize:3
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Konei
Modding because of #modreqs.


[Nich's Easy]

  1. In general, I would increase the volume by like 10% of the Sliderslide 3 when you use it so it fits with the hitclap naturally.
  2. 01:24:170 (1) - This NC is kinda unneeded, would be cool if you removed it since it looks really single.
  3. Really, really awesome difficulty. Totally clean and nice rhythm!

[Normal]

  1. 00:48:796 (5) - Add a drum finish addition here to fit the enduring sound? If you do add it, add it on your other difficulties aswell please.
  2. 00:57:304 (2,3) - The phrase calls more for a Slider here in my opinion, how about changing those two into a Slider? Would also make the transition to the next Slider easier to play.
  3. 01:05:588 (3) - Delete the Slider and add a note to the white tick? This place just seems to full of notes to me if you look at the previous ones, so might be better to tone it down a bit.
  4. This difficulty is also totally awesome.. Dunno what to say just really nice.

[Mochi's Hard]

  1. 00:36:483 (3) - Move this more to the right to create a nice square? It just looks weird like it currently is.
  2. 00:37:155 (4) - Might be a good idea to remove this note since you didn't fully follow the drums which makes this a bit confusing to follow.
  3. 00:59:991 (3,4) - The double is somewhat hard to get for a decent Hard player I guess, try to shorten this to an 1/2 Slider and make it a triple?
  4. 01:17:789 - How about adding a note here to follow the drums? Sounds good and keeps excitement up.

[Insane]

  1. 00:18:349 (2) - Just a suggestion but you could try ctrl + G here for a different flow. Just a suggestion as said, but I find it kinda cool.
  2. 00:48:125 (1) - Better remove the normal sampleset from the end as there are no drums to back it up.
  3. 00:49:244 (2,3,4) - How about decreasing the spacing a bit? I missread them as 1/2 first.
  4. 01:02:453 (1) - Same as for 00:48:125 (1) - .
  5. Wow, nice one again!

[Gu's Insane]

  1. 00:52:826 (5) - How about ctrl + J on this Slider? Flows better to me but just a suggestion.
  2. 01:02:453 (1) - Make the end soft sampleset since there's no drum playing on the Slider's end?
  3. 01:24:170 (1) - You could reduce the volume by 20% or something on the end and add a finish with normal addition to follow the cymbals.
  4. Awesome as always! I love your maps!

Really great mapset, has been a long time since I saw a mapset that good!
Take a star and good luck!
Topic Starter
Fumika
Change smt!
Delis
seems no need to wait for a week, throw some suggestions *no kudos*

[■ General]
  1. in the source, this should have been better removed the space between ン and II, and then change II to Ⅱ. probably not unrank issue but would be better consistent with Guy and Umi's IGNITE.
    1. ソードアート・オンラインⅡ copy this one to source.
[■ Gu's Insane]
  1. 00:12:024 (1,2) - can't you resnap them by 1/6 snap divisor? I had talked with Zero__wind and he suggested it and I agreed with that then. I tried to listen to the music and the sound was starting at 00:12:005 - so I don't think you needed to unsnap on propose.
  2. 00:38:498 - to be honest the normal sound on head feels out of place :? well probably just me.
  3. 00:54:393 (3) - I thought you don't wanna put a clap at the 1st circle of a triplet.
  4. 01:21:819 (5) - sampleset : auto must be better here...
[■ Insane]
  1. 00:00:438 (1,2,3) - can you decrease the volume by 10 - 25 for them, the whistles are kinda loud here since the song is too quiet. also I would add a whistle 00:00:886 (2) - it fits for me better.
  2. 00:19:692 (1) - I guess this didn't have a finish on head before, dunno but the finish doesn't follow any sound and doesn't fit with the kind of quiet part. I would suggest you to remove :? Normal diff as well. or at least decrease the volume a bit such as Nich's Easy, it sounds much better imo.
  3. 00:39:393 (1) - whistle for the piano?
  4. 01:07:938 (2) - I would change sampleset to normal if 01:07:826 (1) - has normal sampleset, it makes more comfortable to play the triplet. or 01:07:826 (1,2) - swap the normalset from (1) to (2) ;)
[■ Mochi's Hard]
  1. 00:10:625 - unnecessary green line.
  2. 00:59:991 (3,4) - I still wonder why this is not a triplet
  3. 01:15:886 (4,5) - I don't like the usage of 3/4 in Hard, not a big deal though.
[■ Normal]
  1. 00:07:379 (1,2,3) - I guess this must be hard to read for Normal players, unstack by x1.0 (because 1/1) or something
  2. 00:19:692 (1) - I guess a bit nazi but you can place this properly by x1.0
[■ Nich's Easy]
  1. 01:02:005 (2) - normal finish on slider end? I feel it fits and there is in all diffs except yours. but you may free to ignore ;)
to fumika : edited to add the General thing
No_Gu
SPOILER

Konei wrote:

[Gu's Insane]

  1. 00:52:826 (5) - How about ctrl + J on this Slider? Flows better to me but just a suggestion.hmm i prefer mine
  2. 01:02:453 (1) - Make the end soft sampleset since there's no drum playing on the Slider's end?have,though very slight
  3. 01:24:170 (1) - You could reduce the volume by 20% or something on the end and add a finish with normal addition to follow the cymbals.kkk
  4. Awesome as always! I love your maps! www
SPOILER

Delis wrote:

[■ Gu's Insane]
  1. 00:12:024 (1,2) - can't you resnap them by 1/6 snap divisor? I had talked with Zero__wind and he suggested it and I agreed with that then. I tried to listen to the music and the sound was starting at 00:12:005 - so I don't think you needed to unsnap on propose. seems my mistake
  2. 00:38:498 - to be honest the normal sound on head feels out of place :? well probably just me.hmm..if you delete this note.you can hear a sound.but slight.hmmm turn down the volume a little
  3. 00:54:393 (3) - I thought you don't wanna put a clap at the 1st circle of a triplet.if you here clearly,you'll got it.drums in this song is quite a chaos
  4. 01:21:819 (5) - sampleset : auto must be better here...no base drum here
SPOILER
osu file format v13

[General]
AudioFilename: HUE.mp3
AudioLeadIn: 2000
PreviewTime: 48685
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 6
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:Startear -TV size ver.-
TitleUnicode:Startear -TV size ver.-
Artist:Haruna Luna
ArtistUnicode:春奈るな
Creator:Fumika
Version:Gu's Insane
Source:ソードアート・オンライン II
Tags:Netsukawa ending Sword Art Online II Phantom Bullet SAO Gun Gale Saku No_Gu NoGu Momochikun nich95 Nichiyouki SAOII second 2nd season
BeatmapID:474679
BeatmapSetID:199531

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8.3
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,-88,"HUE.avi"
0,0,"EUH.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
Fumika
Fixed all except nazi mod, also I fixed for nich and Mochi give me his diff, He fixed only 00:10:625 - this (?) Updated!
Momochikun

Delis wrote:

seems no need to wait for a week, throw some suggestions *no kudos*


[■ Mochi's Hard]
  1. 00:10:625 - unnecessary green line. removed
  2. 00:59:991 (3,4) - I still wonder why this is not a triplet i want to keep the rhtyhm variation
  3. 01:15:886 (4,5) - I don't like the usage of 3/4 in Hard, not a big deal though. ~~~~


to fumika : edited to add the General thing
Hollow Wings
from Scorpiour's Modding Queue

Gu's Insane

  1. 00:11:035 (2,1) - the arrow is overlapped imo
  2. 01:18:349 (1) - remover nc, not that necessary here
  3. fine

Insane

  1. 01:05:811 (6,1) - blanket maybe?
  2. lol how to me maps like this ;w;

Mochi's Hard

  1. 00:07:155 (1,2) - blanket?
  2. 00:27:528 (2,3) - perfect this blanket
  3. 00:31:782 (4,2) - ^
  4. 01:24:170 (1,2,3) - ^
  5. 01:11:632 (1) - personally i prefer 3/4 slider to follow both vocal and drum beats here 0.0

Normal

  1. 01:17:453 (2,1) - perfect this blanket
  2. 01:19:692 (2,1) - ^

Nich's Easy

  1. 01:12:752 (2,3) - perfect this blanket
lolololol sao2 shinoooooooooooooooooooooooooooooooooooooooo

good luck
Nichiyouki
Fixed, thank you for mods

SPOILER
osu file format v13

[General]
AudioFilename: HUE.mp3
AudioLeadIn: 2000
PreviewTime: 48685
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Startear -TV size ver.-
TitleUnicode:Startear -TV size ver.-
Artist:Haruna Luna
ArtistUnicode:春奈るな
Creator:Fumika
Version:Nich's Easy
Source:ソードアート・オンラインII
Tags:Netsukawa ending Sword Art Online II Phantom Bullet SAO Gun Gale Saku No_Gu NoGu Momochikun nich95 Nichiyouki SAOII second 2nd season
BeatmapID:477415
BeatmapSetID:199531

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:1.5
ApproachRate:3
SliderMultiplier:0.92
SliderTickRate:1

[Events]
//Background and Video events
Video,-88,"HUE.avi"
0,0,"EUH.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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85961,-100,4,2,1,5,0,0


[Colours]
Combo1 : 102,251,203
Combo2 : 228,163,103
Combo3 : 153,80,235
Combo4 : 231,114,199
Combo5 : 155,170,227
Combo6 : 128,255,128
Combo7 : 255,168,125
Combo8 : 231,255,155

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Topic Starter
Fumika
FIXED FOR GU AND MOCHI TOO
Delis
!
BeatofIke
Checking this map soon. owo
Topic Starter
Fumika
yay ><
beeboy123

BeatofIke wrote:

Checking this map soon. owo
Hype is real
BeatofIke
Looks good.
Map Qualified!
Topic Starter
Fumika
Thanks! <3
wasonz
Congratz ครับ ท่านพี่ Fumika
KSHR
Thanks for giving me "Quick Draw", Fumika chan and Startear. Gratz!

Konei
Nice map, really well done!
Wreath
grats :>
Xiaolin
sinon ~ <3

gratz ~ o3o
- H i N a -
กำ แรงค์แล้วหลอ งั้นแมพเราคงจะไม่ได้แรงค์แล้วสินะ // ทำใจแปบ LoL~

Congratz~!
KantoKun
เย่!!~~~~~~ congratz >.<!!
IamKwaN
Congratulations! Fumika senpai!

999 Posts, omg
Topic Starter
Fumika

IamKwaN wrote:

Congratulations! Fumika senpai!

999 Posts, omg
1,000 now omg
Rumia-
yayayyy gratzzzzzzzzzzzzzzzz
Xiaolin

Fumika wrote:

IamKwaN wrote:

Congratulations! Fumika senpai!

999 Posts, omg
1,000 now omg
LOL
Shiro
Hello! Sorry but I have to unqualify this. The following issues have been raised:

General: Offset isn't -9, there is an anacrusis, it should be 1772, that fixes the stanza, removes the nonsensical negative offset, and is -10 from what there currently is

Normal
Spacing is fairly low and that makes the map rather clustered, it could be raised a bit

Gu's Insane
00:11:035 (2,1) - (1) is invinsible under (2)
00:35:811 (1) - extended for no reason, there is a clear vocal on the red tick right before
00:39:393 (1) - Extended to 1/8 really ? It's confusing and surprising, extend to 1/4 if the mapper really wants, but 1/8 doesn't work

Insane
00:08:946 (1,2) - these sliders are really ugly, why not make proper waves
comboing in general needs to be revised (please pm me in-game if you need assistance for that !)

Additionally:

Fumika wrote:

Fixed all except nazi mod, also I fixed for nich and Mochi give me his diff, He fixed only 00:10:625 - this (?) Updated!
This kind of reply is heavily frowned up. Please explain properly what you changed and what you didn't change, and why.

The map will be handled by BATs from this point on. Do not hesitate to come to me if you need any help or have any questions!
Aka
hey
after reading Shiro's post i testplayed Gu's Insane at first and found some additional stuff:

・00:12:005 (1,2,1) - this part plays VERY awkwardly. i am saying this as a player and it is rhythmically weird itself. mostly because of the 00:12:304 (2) - 's end, which is standing on the downbeat. to aviod that "invisible" pattern which Shiro mentioned before ( 00:11:035 (2,1) - ) and what i mentioned after, you could connect 00:12:005 (1,2) - into one slider, place it down near the incoming (1) and move it be to the downbeat.
・00:14:095 (7) - the downbeat thing goes there aswell. would really like to see a note-slider instead
・00:35:811 (1,2) - didn't get this rhythm at all, the place where you ended your (1) is completely empty. more logicaly to extend the slider to be full 1/1 or to follow the piano sound, on red 00:36:035 - tick


Mochi's

・00:38:946 (4) - if you were following the piano for the whistles then you should place it there. it felt empty when i played this and there is definitely the piano sound which could be emphasized
・00:59:991 (3,4) - triplet there should fit much better. in addition, the insane diffs has triplet in this place as well. the double feels a bit awkawd due to the vocal part starting right on the next tick 01:00:214 - . if there were no vocals i'd agree with you but not in this case.


Normal

・00:52:826 (1,2) - feels as something inconsistent, considering the NCing and at the end a downbeat issue.
00:52:826 (1) - remove the NC there and do the following

thats all from me
Konei
Good luck Fumika!
- H i N a -
I hope your map has get requalified again

I want to get FC in insane diff. with HD DT again (in CTB mode) :D

/me Shoot a !
No_Gu

Shiro wrote:

Gu's Insane
00:11:035 (2,1) - (1) is invinsible under (2)the time is enough to see there is a short slider with repeats.
00:35:811 (1) - extended for no reason, there is a clear vocal on the red tick right beforeif there is no sound,why I follow this?haha if you delete this and hear you can get it's a slight sound.though slight,but it's in the same part as 00:35:811
00:39:393 (1) - Extended to 1/8 really ? It's confusing and surprising, extend to 1/4 if the mapper really wants, but 1/8 doesn't workwhat I do for 1/4 is no overlaping like 01:03:573 (1,2,1,2,3,4) - .for this one.the piano sound is at 1/8.and the slider itself has a tick in it.why confusing?

Aka wrote:

hey
after reading Shiro's post i testplayed Gu's Insane at first and found some additional stuff:

・00:12:005 (1,2,1) - this part plays VERY awkwardly. i am saying this as a player and it is rhythmically weird itself. mostly because of the 00:12:304 (2) - 's end, which is standing on the downbeat. to aviod that "invisible" pattern which Shiro mentioned before ( 00:11:035 (2,1) - ) and what i mentioned after, you could connect 00:12:005 (1,2) - into one slider, place it down near the incoming (1) and move it be to the downbeat.following the music or mapping with downbeat.which is important?the music here is divided into 2 parts so I place 2 sliders here.why I need to care downbeat?
・00:14:095 (7) - the downbeat thing goes there aswell. would really like to see a note-slider insteadmainly for 00:13:871 (6,7) - 6 and 7's head.it's a part in inst.i just use a slider for the base drum on the white line
・00:35:811 (1,2) - didn't get this rhythm at all, the place where you ended your (1) is completely empty. more logicaly to extend the slider to be full 1/1 or to follow the piano sound, on red 00:36:035 - ticksame in shiro's post
kkk
Momochikun
@Aka: i agree about the whistle, but i want to keep the duplet just as it is since somehow it feels more soft to follow during gameplay
Kyouren
Why normal diff is so hard (Why you use CS is 4 :()
P A N
my SS hd dt on insane... oh my..
Konei
Poke me in game if you want to get this back on track.
Lanturn
Due to a recent move of Beatmap Moderation, we are currently wondering if you have any plan on reviving this beatmap to be re-qualified.

If not we will archive the post made on the management thread after about a week.
Topic Starter
Fumika
Yes, I will reviving this. It'd be better if I fix it myself...
Umi
If konei is still willing to check this afterward, i'll take care of the rest ~
Topic Starter
Fumika
Edit
Topic Starter
Fumika
RESURRECTION
Rumia-
wb
Topic Starter
Fumika
How many times do I need to resurrect this and wait BN to notice it until it get in to graveyard again ;-;
BeatofIke
I don't know. This map just brings me back bad memories as a BAT member >.<
Topic Starter
Fumika

BeatofIke wrote:

I don't know. This map just brings me back bad memories as a BAT member >.<
Uhhhhhh, I'm sorry to hear about that Ike... I heard that I need to ask the same BN that gave me a bubble to bring this back, can you help me with this map to get this Re-Qualify after 2 years of DQ'd please. ;w; ?
If you don't want to, I won't bother you again... :cry:
Little

Fumika wrote:

BeatofIke wrote:

I don't know. This map just brings me back bad memories as a BAT member >.<
Uhhhhhh, I'm sorry to hear about that Ike... I heard that I need to ask the same BN that gave me a bubble to bring this back, can you help me with this map to get this Re-Qualify after 2 years of DQ'd please. ;w; ?
If you don't want to, I won't bother you again... :cry:
You don't need to ask the same BN. You can ask any BN.
Topic Starter
Fumika

Little wrote:

You don't need to ask the same BN. You can ask any BN.
I tried. :oops: :oops: :oops:
BeatofIke
[General]
  1. Maybe end the spinner at 01:27:752 for all difficulties since the vocals ends at that spot.
  2. Are you using soft-hitclap2.wav? I don't see any claps added on S:C2. Just whistles and finishes.
[Gu's Insane]
  1. 01:16:782 (1,2) - Sudden 1/4 spacing. I didn't see that coming, since the other 1/4 spacing (aside from the sliders and kick sliders) were about 50% smaller._.
Good mapset. To this day, I fail to comprehend why this unrank was considered a severe penalty (or why was it even unranked at all)? Oh Well! There you have it. Call me back @Fumika and maybe I could move this mapset back to a bubbled state!

Moved back to star icon~
Topic Starter
Fumika
Fixed all of those, uploaded!
BeatofIke
Okay going to move this mapset back to bubbled state now since I've checked everything by this point (including the metadata).
Good luck Fumika~
Topic Starter
Fumika
This map really back on track again after 2 years of DQ'd, Thank you!!
:D :D :D
Xinely

Shiro wrote:

Gu's Insane
00:11:035 (2,1) - (1) is invinsible under (2)
00:35:811 (1) - extended for no reason, there is a clear vocal on the red tick right before for me its still fine in 1/4 but no normal-hitnormal sound please, that sounds so loud and weird
00:39:393 (1) - Extended to 1/8 really ? It's confusing and surprising, extend to 1/4 if the mapper really wants, but 1/8 doesn't work
agree with above and didnt fixed yet

Easy : OD can raised to 2, 1,5 is too small for me
00:02:677 - 00:04:468 - 00:07:379 - 00:10:625 - you should not use 10% here, as RC said you can mute both sliderslide and slidertick.. using 10% is veryyyyyyyyyyyyyyyyyyyyy hard to hear when play (even 25% speed) that its questionable for me. also 00:07:379 - especially on this part has vocal same as 00:06:931 - so weird to see the 10% volume
00:37:602 (1) - you can try avoid the overlap as possible, it doesnt look really good https://osu.ppy.sh/ss/5820832
01:14:319 (4) - fits with whistle imo, it has violin sound there
01:17:901 (4) - ^

Normal :
- 00:00:438 (1) - weird to map here if you dont follow rest vocal at next whiteticks
- 00:12:528 (1) - antijump isnt allowed tbh
- 00:19:692 (1) - inconsistency spacing (1,25x) here, i thought due sv change but you keep 1x like 00:21:483 (1) - so yes 1,25x is weird here
- 00:34:468 (2) - tiny spacing error (1,06x)
- 00:34:020 (1) - 00:36:259 (1) - 00:37:155 (3) - 00:37:602 (1) - 00:39:841 (1) - im pretty confuse with your spacing here, each 1/1 has different spacing.. one is 1,5x other is 1x and last is 1,8x. please keep consistent and personally i prefer 1,3x to keep the same distance with 1x for normal sv speed
- 00:38:946 (4) - 00:40:737 (3) - tiny spacing error (0,94x)
- 00:48:796 (5,1) - this should be swap the rhythm, mo-t-to is 1 vocal so it should map with 1 slider repeat when circle works for emphasis cymbal (01:03:125 (1,1) - like this :D)
- 01:01:334 (1) - 00:52:826 (1,1) - remove nc for consistency

Hard :
- 00:23:274 (1) - probably ctrl+g, its meanie if you do 2 jumps in row
- 00:37:043 - possible to map at least emphasis drum more
- 00:58:647 (7,1) - nice blanket mz

Insane :
- a bit weird why not use AR 8? 8,1 looks meaningless here and also gap from 7,3 to 8,1 is a bit too far for me
- 00:36:931 (5) - should be 1/8 if you follow the drum. there are 4 drum sounds

Gu :
- 00:10:065 - 加一个圈,以前跟vocal,在这儿应该继续跟着vocal
- 00:19:580 (2) - i guess 236,212. we need to keep use same spacing for triplet or stream
- 00:27:528 (1) - 去掉nc
- 00:31:558 (4) - 应该改成两个圈,这"ta-ma" vocal都是强的声音
- 00:51:707 (8) - 1,08x inconsistency spacing
- 01:02:901 (2) - 168,288. red tick has very weak sound, jump feels weird really
- 01:13:759 (3,5) - overmap
- 01:21:035 (2) - 我觉得ctrl+g感觉比较好玩
Momochikun

Xinely wrote:

Hard :
- 00:23:274 (1) - probably ctrl+g, its meanie if you do 2 jumps in row keep kpyjump style, pls :(
- 00:37:043 - possible to map at least emphasis drum more itu kan ga ada beat di blue tick berhubung 1/6, previous mod sih
- 00:58:647 (7,1) - nice blanket mz ty LUL x))
Rumia-
go go!
No_Gu

Xinely wrote:

Gu :
- 00:10:065 - 加一个圈,以前跟vocal,在这儿应该继续跟着vocal我想在这个combo开始跟inst因为这个combo开头的钢琴要比前面明显重一些
- 00:19:580 (2) - i guess 236,212. we need to keep use same spacing for triplet or streamI tried another position to keep it coincident
- 00:27:528 (1) - 去掉ncyes
- 00:31:558 (4) - 应该改成两个圈,这"ta-ma" vocal都是强的声音k
- 00:51:707 (8) - 1,08x inconsistency spacingk
- 01:02:901 (2) - 168,288. red tick has very weak sound, jump feels weird really动了一点
- 01:13:759 (3,5) - overmap k,my mistake
- 01:21:035 (2) - 我觉得ctrl+g感觉比较好玩这边就是想做这样的下沉的感觉
00:35:811 (1) - 这边是因为背景有音,音量减了点
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TitleUnicode:Startear -TV size ver.-
Artist:Haruna Luna
ArtistUnicode:春奈るな
Creator:Fumika
Version:Gu's Insane
Source:ソードアート・オンラインⅡ
Tags:Netsukawa ending Sword Art Online II Phantom Bullet SAO Gun Gale Saku No_Gu NoGu Momochikun nich95 Nichiyouki SAOII second 2nd season
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280,304,40737,1,4,0:3:0:0:
280,304,41185,6,0,P|360:320|416:264,1,160,6|0,0:0|0:0,0:0:0:0:
336,232,41856,1,8,0:1:0:0:
496,224,42080,2,0,L|488:136,1,80,0|0,0:0|2:0,0:0:0:0:
384,40,42528,2,0,L|376:128,1,80,8|0,0:0|2:0,0:0:0:0:
320,176,42864,1,2,2:0:0:0:
320,176,42976,6,0,P|264:192|184:128,1,160,2|0,0:0|0:0,0:0:0:0:
272,104,43647,1,8,0:0:0:0:
136,208,43871,2,0,L|56:200,1,80,0|0,0:0|2:0,0:0:0:0:
240,296,44319,2,0,L|320:288,1,80,8|0,0:0|2:0,0:0:0:0:
344,296,44655,1,8,0:0:0:0:
368,304,44767,5,0,0:0:0:0:
424,168,44991,1,0,0:0:0:0:
368,304,45214,1,8,0:0:0:0:
320,152,45438,1,0,0:0:0:0:
320,152,45550,1,8,0:0:0:0:
320,152,45662,1,8,0:0:0:0:
472,320,45886,1,8,0:0:0:0:
472,320,46334,6,0,L|312:328,1,160,4|0,0:0|0:0,0:0:0:0:
208,360,47005,1,8,0:0:0:0:
120,296,47229,1,0,0:0:0:0:
120,296,47341,1,8,0:0:0:0:
120,296,47453,2,0,P|112:248|120:208,1,80,8|0,0:0|0:0,0:0:0:0:
216,128,47901,1,0,0:0:0:0:
400,192,48125,2,0,L|320:200,1,80,8|0,0:0|0:0,0:0:0:0:
216,128,48573,5,8,0:0:0:0:
256,320,48796,1,8,0:0:0:0:
256,320,49692,6,0,L|300:324,2,26.6666666666667,2|0|2,0:0|0:0|0:0,0:0:0:0:
172,286,49916,2,0,L|128:290,2,26.6666666666667,2|0|2,0:0|0:0|0:0,0:0:0:0:
246,237,50140,6,0,P|257:200|250:151,1,80,4|0,0:0|2:0,0:0:0:0:
176,88,50588,1,8,0:0:0:0:
160,184,50811,1,2,2:0:0:0:
160,184,50923,1,8,0:0:0:0:
160,184,51035,1,0,0:0:0:0:
336,128,51259,2,0,L|416:136,1,80,2|8,2:0|0:0,0:0:0:0:
448,160,51595,1,2,2:0:0:0:
463,197,51707,1,2,2:0:0:0:
463,237,51819,1,2,2:0:0:0:
439,269,51931,6,0,P|399:277|359:269,1,80,0|2,0:0|2:0,0:0:0:0:
272,152,52379,1,8,0:0:0:0:
192,312,52602,1,2,2:0:0:0:
192,312,52714,1,8,0:0:0:0:
192,312,52826,2,0,P|232:304|272:312,1,80,0|2,0:0|2:0,0:0:0:0:
392,360,53274,1,8,0:0:0:0:
488,272,53498,1,0,2:0:0:0:
464,144,53722,6,0,L|472:56,1,80,2|0,0:0|2:0,0:0:0:0:
312,56,54170,1,8,0:0:0:0:
304,208,54393,1,10,2:1:0:0:
304,208,54505,1,8,2:1:0:0:
304,208,54617,2,0,P|360:216|400:200,1,80
344,136,55065,1,8,0:0:0:0:
224,248,55289,1,0,0:0:0:0:
224,248,55401,1,0,2:0:0:0:
224,248,55513,6,0,L|216:336,1,80,2|0,0:0|2:0,0:0:0:0:
96,144,55961,2,0,L|104:56,1,80,10|2,0:0|2:0,0:0:0:0:
256,8,56408,1,0,0:0:0:0:
256,8,56520,1,8,2:1:0:0:
256,8,56632,2,0,P|272:56|264:96,1,80,10|8,2:1|0:0,0:0:0:0:
160,216,57080,1,0,0:0:0:0:
160,216,57192,1,8,2:1:0:0:
160,216,57304,6,0,L|240:208,1,80,4|0,0:0|2:0,0:0:0:0:
352,240,57752,1,8,0:0:0:0:
440,168,57976,2,0,P|448:128|440:80,1,80,2|0,2:0|0:0,0:0:0:0:
272,24,58423,2,0,P|264:64|272:112,1,80,0|8,2:0|0:0,0:0:0:0:
136,184,58871,1,2,2:0:0:0:
136,184,58983,1,2,2:0:0:0:
136,184,59095,6,0,P|105:157|59:140,1,80,2|0,0:0|2:0,0:0:0:0:
56,240,59543,1,8,0:0:0:0:
152,280,59767,1,2,2:0:0:0:
232,216,59991,1,0,0:0:0:0:
232,216,60102,1,8,2:1:0:0:
232,216,60214,2,0,P|288:208|336:216,1,80,8|8,2:1|0:0,0:0:0:0:
416,312,60662,1,0,0:0:0:0:
464,176,60886,6,0,L|448:72,1,80,6|0,0:0|2:0,0:0:0:0:
416,312,61334,1,8,0:0:0:0:
368,144,61558,1,0,2:0:0:0:
368,144,61670,1,8,0:0:0:0:
368,144,61782,2,0,P|320:128|264:136,1,80,2|0,0:0|2:0,0:0:0:0:
237,204,62229,1,8,0:0:0:0:
320,336,62453,6,0,L|312:256,1,80,14|0,0:0|0:0,0:0:0:0:
144,318,62901,2,0,L|152:238,1,80,0|8,2:0|0:0,0:0:0:0:
224,48,63349,1,0,2:0:0:0:
256,32,63461,1,2,2:0:0:0:
288,16,63573,6,0,L|344:24,1,40,2|0,0:0|2:0,0:0:0:0:
376,88,63796,2,0,L|432:80,1,40,2|8,2:0|0:0,0:0:0:0:
480,136,64020,5,10,0:0:0:0:
488,160,64132,1,10,0:0:0:0:
496,184,64244,1,2,0:0:0:0:
504,208,64356,1,2,1:0:0:0:
512,232,64468,6,0,L|504:311,1,80,4|0,0:0|2:0,0:0:0:0:
312,344,64916,1,8,0:0:0:0:
416,360,65140,1,2,2:0:0:0:
248,264,65364,1,0,0:0:0:0:
248,264,65476,1,8,2:1:0:0:
248,264,65588,2,0,P|200:256|152:272,1,80,0|8,2:1|0:0,0:0:0:0:
56,344,66035,1,2,0:0:0:0:
56,344,66147,1,2,2:0:0:0:
56,344,66259,6,0,L|64:264,1,80,2|0,0:0|2:0,0:0:0:0:
184,184,66707,2,0,L|176:104,1,80,8|2,0:0|2:0,0:0:0:0:
304,24,67155,1,0,0:0:0:0:
304,24,67267,1,8,2:1:0:0:
304,24,67379,2,0,P|344:16|400:32,1,80,0|8,2:0|0:0,0:0:0:0:
472,104,67826,1,2,0:0:0:0:
400,256,68050,6,0,L|392:176,1,80,2|0,0:0|2:0,0:0:0:0:
256,272,68498,2,0,L|264:352,1,80,8|2,0:0|0:0,0:0:0:0:
184,200,68946,2,0,P|136:192|88:208,1,80,2|0,0:0|2:0,0:0:0:0:
56,288,69393,1,8,0:0:0:0:
152,288,69617,1,0,0:0:0:0:
288,176,69841,6,0,L|280:80,1,80,2|0,0:0|2:0,0:0:0:0:
408,16,70289,1,10,0:0:0:0:
496,136,70513,1,2,2:0:0:0:
496,136,70625,1,8,0:0:0:0:
496,136,70737,2,0,P|440:144|408:136,1,80,0|0,0:0|2:0,0:0:0:0:
232,184,71185,1,8,0:0:0:0:
232,184,71296,1,8,0:0:0:0:
232,184,71408,1,0,0:0:0:0:
232,184,71520,1,0,0:0:0:0:
232,184,71632,6,0,P|192:176|144:184,1,80,4|0,0:0|2:0,0:0:0:0:
96,264,72080,1,0,0:0:0:0:
200,352,72304,2,0,L|192:264,1,80,10|0,0:0|0:0,0:0:0:0:
416,320,72752,2,0,L|424:232,1,80,0|2,2:0|0:0,0:0:0:0:
376,176,73088,1,2,2:0:0:0:
376,176,73199,6,0,P|296:168|272:184,1,80,4|0,0:0|0:0,0:0:0:0:
220,227,73647,1,2,2:0:0:0:
205,129,73871,1,8,0:0:0:0:
109,272,74095,1,2,2:0:0:0:
104,104,74319,1,8,0:0:0:0:
104,104,74431,1,0,2:0:0:0:
104,104,74543,2,0,L|112:24,1,80,0|8,0:0|0:0,0:0:0:0:
160,192,74991,1,0,2:0:0:0:
160,192,75102,1,8,0:0:0:0:
160,192,75214,6,0,P|112:208|72:200,1,80,4|0,0:0|0:0,0:0:0:0:
8,136,75662,1,8,0:0:0:0:
208,104,75886,2,0,P|256:160|240:248,1,160,4|0,0:0|0:0,0:0:0:0:
152,280,76558,1,8,0:0:0:0:
328,344,76782,6,0,B|424:368|464:288,1,160,4|0,0:0|0:0,0:0:0:0:
456,208,77341,1,2,2:0:0:0:
456,208,77453,2,0,L|448:160,1,40,8|2,0:0|2:0,0:0:0:0:
384,120,77677,2,0,L|392:72,1,40,0|8,0:0|0:0,0:0:0:0:
344,16,77901,1,8,0:0:0:0:
264,184,78125,1,0,2:0:0:0:
352,40,78349,5,8,0:0:0:0:
360,64,78461,1,8,0:0:0:0:
368,88,78573,1,8,0:0:0:0:
376,112,78685,1,8,0:0:0:0:
384,136,78796,6,0,L|376:216,1,80,12|0,0:0|0:0,0:0:0:0:
232,336,79244,2,0,L|224:256,1,80,8|0,0:0|0:0,0:0:0:0:
168,208,79580,1,0,0:0:0:0:
168,208,79692,2,0,P|120:200|72:208,1,80,8|0,0:0|0:0,0:0:0:0:
16,272,80140,1,8,0:0:0:0:
80,120,80364,1,0,0:0:0:0:
240,168,80588,6,0,P|304:176|360:152,1,120,8|0,0:0|0:0,0:0:0:0:
432,192,81035,2,0,L|439:112,1,80,8|0,0:0|0:0,0:0:0:0:
360,24,81483,1,8,0:0:0:0:
248,64,81707,1,0,0:0:0:0:
248,64,81819,1,0,2:0:0:0:
248,64,81931,2,0,P|200:72|168:64,1,80,8|0,0:0|0:0,0:0:0:0:
32,168,82379,6,0,P|80:160|112:168,1,80,8|0,0:0|0:0,0:0:0:0:
168,216,82714,1,0,0:0:0:0:
168,216,82826,2,0,L|160:296,1,80,8|0,0:0|0:0,0:0:0:0:
288,360,83274,1,8,0:0:0:0:
424,312,83498,5,8,0:0:0:0:
442,284,83610,1,10,0:0:0:0:
452,252,83722,1,0,0:0:0:0:
455,219,83834,1,2,0:0:0:0:
450,186,83946,1,2,0:0:0:0:
437,156,84058,1,2,0:0:0:0:
416,128,84170,6,0,B|392:104|360:112|360:112|336:88|336:56|336:56|296:64|288:96|288:96|264:80|264:48,1,240,4|0,1:0|0:0,0:0:0:0:
272,32,85961,5,4,1:0:0:0:
256,192,86073,12,4,87752,0:0:0:0:
thx
Topic Starter
Fumika

Xinely wrote:

Easy : OD can raised to 2, 1,5 is too small for me k
00:02:677 - 00:04:468 - 00:07:379 - 00:10:625 - you should not use 10% here, as RC said you can mute both sliderslide and slidertick.. using 10% is veryyyyyyyyyyyyyyyyyyyyy hard to hear when play (even 25% speed) that its questionable for me. also 00:07:379 - especially on this part has vocal same as 00:06:931 - so weird to see the 10% volume k
00:37:602 (1) - you can try avoid the overlap as possible, it doesnt look really good https://osu.ppy.sh/ss/5820832 I change to something else
01:14:319 (4) - fits with whistle imo, it has violin sound there k
01:17:901 (4) - ^ k

Normal :
- 00:00:438 (1) - weird to map here if you dont follow rest vocal at next whiteticks removed
- 00:12:528 (1) - antijump isnt allowed tbh change to stack
- 00:19:692 (1) - inconsistency spacing (1,25x) here, i thought due sv change but you keep 1x like 00:21:483 (1) - so yes 1,25x is weird here Fixed
- 00:34:468 (2) - tiny spacing error (1,06x) ok
- 00:34:020 (1) - 00:36:259 (1) - 00:37:155 (3) - 00:37:602 (1) - 00:39:841 (1) - im pretty confuse with your spacing here, each 1/1 has different spacing.. one is 1,5x other is 1x and last is 1,8x. please keep consistent and personally i prefer 1,3x to keep the same distance with 1x for normal sv speed
How? I didn't see any of those are using 1,8x. I use only 1,0x for 1/2 and 1,5x for 1/1 there
- 00:38:946 (4) - 00:40:737 (3) - tiny spacing error (0,94x) ok
- 00:48:796 (5,1) - this should be swap the rhythm, mo-t-to is 1 vocal so it should map with 1 slider repeat when circle works for emphasis cymbal (01:03:125 (1,1) - like this :D) ok, but I want to keep a drum beat here 00:48:796 -, remove reverse and add a circle.
- 01:01:334 (1) - 00:52:826 (1,1) - remove nc for consistency sure

Insane :
- a bit weird why not use AR 8? 8,1 looks meaningless here and also gap from 7,3 to 8,1 is a bit too far for meok
- 00:36:931 (5) - should be 1/8 if you follow the drum. there are 4 drum sounds Actually I change to 1/6 same as Gu's
Thank you very much for your mod, Xinely!
Xinely
ugh how to explain.. in short, for easy since begining until 00:11:632 - you should can hear sliderticks sound when you play.. volume 5% for sliderticks are unrankable here

Easy :
- 00:35:811 (3,1) - i think you can make blanket instead to avoid the overlap

Insane : oh yeah i meant that snap should be 1/6. pardon me i was dizzy lol

Gu : 00:39:393 (1,2) - if you insist to keep end in 1/8 ok but the spacing should be reduced imo (if me i prefer to stack (2)'s head to (1)'s tail) i think 1/4 for 268 bpm with high spacing and the song's music is calm totally dont fit
No_Gu

Xinely wrote:

Gu : 00:39:393 (1,2) - if you insist to keep end in 1/8 ok but the spacing should be reduced imo (if me i prefer to stack (2)'s head to (1)'s tail) i think 1/4 for 268 bpm with high spacing and the song's music is calm totally dont fit
@Fumika : help me stack 2's head to 1's tail
Topic Starter
Fumika
All fixed!!
Xinely
okay lets move this again

Rebubbled ~
Lanturn
been ages since I saw this map. good luck o/
raririn
Why does this remain unranked ://



I guess I saw it yrs ago

Are BATsBNs that busy now?
Topic Starter
Fumika

raririn wrote:

Why does this remain unranked ://



I guess I saw it yrs ago

Are BATsBNs that busy now?
2 years ago, of course :D
jonathanlfj
wow I actually remember playing this 2 years ago

lets try again?
Meg
okaeri
qoot8123
wow, gratz~ :)
Sarawatlism
Gratz ><
Flask
longest re-qualification duration confirmed xdd
Umi
damn, this bring back memories... gratz fumi !
Topic Starter
Fumika

jonathanlfj wrote:

wow I actually remember playing this 2 years ago

lets try again?

Meg wrote:

okaeri

qoot8123 wrote:

wow, gratz~ :)

[ Lost ] wrote:

Gratz ><

Flask wrote:

longest re-qualification duration confirmed xdd
For real? LOL xD

Umi wrote:

damn, this bring back memories... gratz fumi !
Same here, thanks guys!
Lanturn
oh nice. congrats finally!

Only a little bit longer for Hollow Realization.
No_Gu
=w=
Momochikun
:333333
PatZar
re-gratz(?)
playcsgowithmeplz
Laurier
congratz!!
raririn
gratz~
xxdeathx

jonathanlfj wrote:

wow I actually remember playing this 2 years ago

lets try again?

Meg wrote:

okaeri
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