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Haruna Luna - Startear -TV size ver.-

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Konei
Modding because of #modreqs.


[Nich's Easy]

  1. In general, I would increase the volume by like 10% of the Sliderslide 3 when you use it so it fits with the hitclap naturally.
  2. 01:24:170 (1) - This NC is kinda unneeded, would be cool if you removed it since it looks really single.
  3. Really, really awesome difficulty. Totally clean and nice rhythm!

[Normal]

  1. 00:48:796 (5) - Add a drum finish addition here to fit the enduring sound? If you do add it, add it on your other difficulties aswell please.
  2. 00:57:304 (2,3) - The phrase calls more for a Slider here in my opinion, how about changing those two into a Slider? Would also make the transition to the next Slider easier to play.
  3. 01:05:588 (3) - Delete the Slider and add a note to the white tick? This place just seems to full of notes to me if you look at the previous ones, so might be better to tone it down a bit.
  4. This difficulty is also totally awesome.. Dunno what to say just really nice.

[Mochi's Hard]

  1. 00:36:483 (3) - Move this more to the right to create a nice square? It just looks weird like it currently is.
  2. 00:37:155 (4) - Might be a good idea to remove this note since you didn't fully follow the drums which makes this a bit confusing to follow.
  3. 00:59:991 (3,4) - The double is somewhat hard to get for a decent Hard player I guess, try to shorten this to an 1/2 Slider and make it a triple?
  4. 01:17:789 - How about adding a note here to follow the drums? Sounds good and keeps excitement up.

[Insane]

  1. 00:18:349 (2) - Just a suggestion but you could try ctrl + G here for a different flow. Just a suggestion as said, but I find it kinda cool.
  2. 00:48:125 (1) - Better remove the normal sampleset from the end as there are no drums to back it up.
  3. 00:49:244 (2,3,4) - How about decreasing the spacing a bit? I missread them as 1/2 first.
  4. 01:02:453 (1) - Same as for 00:48:125 (1) - .
  5. Wow, nice one again!

[Gu's Insane]

  1. 00:52:826 (5) - How about ctrl + J on this Slider? Flows better to me but just a suggestion.
  2. 01:02:453 (1) - Make the end soft sampleset since there's no drum playing on the Slider's end?
  3. 01:24:170 (1) - You could reduce the volume by 20% or something on the end and add a finish with normal addition to follow the cymbals.
  4. Awesome as always! I love your maps!

Really great mapset, has been a long time since I saw a mapset that good!
Take a star and good luck!
Topic Starter
Fumika
Change smt!
Delis
seems no need to wait for a week, throw some suggestions *no kudos*

[■ General]
  1. in the source, this should have been better removed the space between ン and II, and then change II to Ⅱ. probably not unrank issue but would be better consistent with Guy and Umi's IGNITE.
    1. ソードアート・オンラインⅡ copy this one to source.
[■ Gu's Insane]
  1. 00:12:024 (1,2) - can't you resnap them by 1/6 snap divisor? I had talked with Zero__wind and he suggested it and I agreed with that then. I tried to listen to the music and the sound was starting at 00:12:005 - so I don't think you needed to unsnap on propose.
  2. 00:38:498 - to be honest the normal sound on head feels out of place :? well probably just me.
  3. 00:54:393 (3) - I thought you don't wanna put a clap at the 1st circle of a triplet.
  4. 01:21:819 (5) - sampleset : auto must be better here...
[■ Insane]
  1. 00:00:438 (1,2,3) - can you decrease the volume by 10 - 25 for them, the whistles are kinda loud here since the song is too quiet. also I would add a whistle 00:00:886 (2) - it fits for me better.
  2. 00:19:692 (1) - I guess this didn't have a finish on head before, dunno but the finish doesn't follow any sound and doesn't fit with the kind of quiet part. I would suggest you to remove :? Normal diff as well. or at least decrease the volume a bit such as Nich's Easy, it sounds much better imo.
  3. 00:39:393 (1) - whistle for the piano?
  4. 01:07:938 (2) - I would change sampleset to normal if 01:07:826 (1) - has normal sampleset, it makes more comfortable to play the triplet. or 01:07:826 (1,2) - swap the normalset from (1) to (2) ;)
[■ Mochi's Hard]
  1. 00:10:625 - unnecessary green line.
  2. 00:59:991 (3,4) - I still wonder why this is not a triplet
  3. 01:15:886 (4,5) - I don't like the usage of 3/4 in Hard, not a big deal though.
[■ Normal]
  1. 00:07:379 (1,2,3) - I guess this must be hard to read for Normal players, unstack by x1.0 (because 1/1) or something
  2. 00:19:692 (1) - I guess a bit nazi but you can place this properly by x1.0
[■ Nich's Easy]
  1. 01:02:005 (2) - normal finish on slider end? I feel it fits and there is in all diffs except yours. but you may free to ignore ;)
to fumika : edited to add the General thing
No_Gu
SPOILER

Konei wrote:

[Gu's Insane]

  1. 00:52:826 (5) - How about ctrl + J on this Slider? Flows better to me but just a suggestion.hmm i prefer mine
  2. 01:02:453 (1) - Make the end soft sampleset since there's no drum playing on the Slider's end?have,though very slight
  3. 01:24:170 (1) - You could reduce the volume by 20% or something on the end and add a finish with normal addition to follow the cymbals.kkk
  4. Awesome as always! I love your maps! www
SPOILER

Delis wrote:

[■ Gu's Insane]
  1. 00:12:024 (1,2) - can't you resnap them by 1/6 snap divisor? I had talked with Zero__wind and he suggested it and I agreed with that then. I tried to listen to the music and the sound was starting at 00:12:005 - so I don't think you needed to unsnap on propose. seems my mistake
  2. 00:38:498 - to be honest the normal sound on head feels out of place :? well probably just me.hmm..if you delete this note.you can hear a sound.but slight.hmmm turn down the volume a little
  3. 00:54:393 (3) - I thought you don't wanna put a clap at the 1st circle of a triplet.if you here clearly,you'll got it.drums in this song is quite a chaos
  4. 01:21:819 (5) - sampleset : auto must be better here...no base drum here
SPOILER
osu file format v13

[General]
AudioFilename: HUE.mp3
AudioLeadIn: 2000
PreviewTime: 48685
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 6
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:Startear -TV size ver.-
TitleUnicode:Startear -TV size ver.-
Artist:Haruna Luna
ArtistUnicode:春奈るな
Creator:Fumika
Version:Gu's Insane
Source:ソードアート・オンライン II
Tags:Netsukawa ending Sword Art Online II Phantom Bullet SAO Gun Gale Saku No_Gu NoGu Momochikun nich95 Nichiyouki SAOII second 2nd season
BeatmapID:474679
BeatmapSetID:199531

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8.3
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,-88,"HUE.avi"
0,0,"EUH.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
Fumika
Fixed all except nazi mod, also I fixed for nich and Mochi give me his diff, He fixed only 00:10:625 - this (?) Updated!
Momochikun

Delis wrote:

seems no need to wait for a week, throw some suggestions *no kudos*


[■ Mochi's Hard]
  1. 00:10:625 - unnecessary green line. removed
  2. 00:59:991 (3,4) - I still wonder why this is not a triplet i want to keep the rhtyhm variation
  3. 01:15:886 (4,5) - I don't like the usage of 3/4 in Hard, not a big deal though. ~~~~


to fumika : edited to add the General thing
Hollow Wings
from Scorpiour's Modding Queue

Gu's Insane

  1. 00:11:035 (2,1) - the arrow is overlapped imo
  2. 01:18:349 (1) - remover nc, not that necessary here
  3. fine

Insane

  1. 01:05:811 (6,1) - blanket maybe?
  2. lol how to me maps like this ;w;

Mochi's Hard

  1. 00:07:155 (1,2) - blanket?
  2. 00:27:528 (2,3) - perfect this blanket
  3. 00:31:782 (4,2) - ^
  4. 01:24:170 (1,2,3) - ^
  5. 01:11:632 (1) - personally i prefer 3/4 slider to follow both vocal and drum beats here 0.0

Normal

  1. 01:17:453 (2,1) - perfect this blanket
  2. 01:19:692 (2,1) - ^

Nich's Easy

  1. 01:12:752 (2,3) - perfect this blanket
lolololol sao2 shinoooooooooooooooooooooooooooooooooooooooo

good luck
Nichiyouki
Fixed, thank you for mods

SPOILER
osu file format v13

[General]
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AudioLeadIn: 2000
PreviewTime: 48685
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Startear -TV size ver.-
TitleUnicode:Startear -TV size ver.-
Artist:Haruna Luna
ArtistUnicode:春奈るな
Creator:Fumika
Version:Nich's Easy
Source:ソードアート・オンラインII
Tags:Netsukawa ending Sword Art Online II Phantom Bullet SAO Gun Gale Saku No_Gu NoGu Momochikun nich95 Nichiyouki SAOII second 2nd season
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164,232,66259,2,0,L|152:92,2,138,2|2|8,0:0|0:0|0:1,0:0:0:0:
72,228,68050,6,0,L|60:88,1,138,2|2,0:0|0:0,0:0:0:0:
112,16,69170,2,0,P|160:32|248:20,1,138,2|2,0:0|0:0,0:0:0:0:
320,76,70289,2,0,L|316:124,1,46,8|2,0:1|0:0,0:0:0:0:
380,188,70961,2,0,L|384:236,1,46,2|8,0:0|0:1,0:0:0:0:
324,304,71632,6,0,B|256:288|256:288|188:304,1,138,4|8,0:1|0:1,0:0:0:0:
104,272,72752,1,0,0:0:0:0:
30,326,73199,2,0,P|14:258|48:200,1,138,4|8,0:1|0:1,0:0:0:0:
124,152,74319,1,0,0:0:0:0:
80,72,74767,1,8,0:1:0:0:
168,44,75214,6,0,B|216:40|256:60|256:60|280:48|304:48,1,138,4|6,0:1|0:1,0:0:0:0:
384,92,76334,1,0,0:0:0:0:
304,140,76782,2,0,L|292:280,1,138,4|8,0:1|0:1,0:0:0:0:
232,348,77901,1,0,0:0:0:0:
200,260,78349,2,0,P|160:252|108:256,1,92,8|4,0:1|1:0,0:0:0:0:
48,324,79244,5,8,1:0:0:0:
16,236,79692,1,0,1:0:0:0:
16,144,80140,1,8,1:0:0:0:
76,76,80588,2,0,L|152:24,1,92,0|8,1:0|1:0,0:0:0:0:
204,100,81483,2,0,L|280:44,1,92,0|8,1:0|1:0,0:0:0:0:
368,28,82379,6,0,P|432:68|424:172,1,184,0|0,1:0|1:0,0:0:0:0:
352,116,83722,1,8,0:1:0:0:
276,168,84170,1,4,0:1:0:0:
256,192,85961,12,0,88647,0:0:0:0:
Topic Starter
Fumika
FIXED FOR GU AND MOCHI TOO
Delis
!
BeatofIke
Checking this map soon. owo
Topic Starter
Fumika
yay ><
beeboy123

BeatofIke wrote:

Checking this map soon. owo
Hype is real
BeatofIke
Looks good.
Map Qualified!
Topic Starter
Fumika
Thanks! <3
wasonz
Congratz ครับ ท่านพี่ Fumika
KSHR
Thanks for giving me "Quick Draw", Fumika chan and Startear. Gratz!

Konei
Nice map, really well done!
Wreath
grats :>
Xiaolin
sinon ~ <3

gratz ~ o3o
- H i N a -
กำ แรงค์แล้วหลอ งั้นแมพเราคงจะไม่ได้แรงค์แล้วสินะ // ทำใจแปบ LoL~

Congratz~!
KantoKun
เย่!!~~~~~~ congratz >.<!!
IamKwaN
Congratulations! Fumika senpai!

999 Posts, omg
Topic Starter
Fumika

IamKwaN wrote:

Congratulations! Fumika senpai!

999 Posts, omg
1,000 now omg
Rumia-
yayayyy gratzzzzzzzzzzzzzzzz
Xiaolin

Fumika wrote:

IamKwaN wrote:

Congratulations! Fumika senpai!

999 Posts, omg
1,000 now omg
LOL
Shiro
Hello! Sorry but I have to unqualify this. The following issues have been raised:

General: Offset isn't -9, there is an anacrusis, it should be 1772, that fixes the stanza, removes the nonsensical negative offset, and is -10 from what there currently is

Normal
Spacing is fairly low and that makes the map rather clustered, it could be raised a bit

Gu's Insane
00:11:035 (2,1) - (1) is invinsible under (2)
00:35:811 (1) - extended for no reason, there is a clear vocal on the red tick right before
00:39:393 (1) - Extended to 1/8 really ? It's confusing and surprising, extend to 1/4 if the mapper really wants, but 1/8 doesn't work

Insane
00:08:946 (1,2) - these sliders are really ugly, why not make proper waves
comboing in general needs to be revised (please pm me in-game if you need assistance for that !)

Additionally:

Fumika wrote:

Fixed all except nazi mod, also I fixed for nich and Mochi give me his diff, He fixed only 00:10:625 - this (?) Updated!
This kind of reply is heavily frowned up. Please explain properly what you changed and what you didn't change, and why.

The map will be handled by BATs from this point on. Do not hesitate to come to me if you need any help or have any questions!
Aka
hey
after reading Shiro's post i testplayed Gu's Insane at first and found some additional stuff:

・00:12:005 (1,2,1) - this part plays VERY awkwardly. i am saying this as a player and it is rhythmically weird itself. mostly because of the 00:12:304 (2) - 's end, which is standing on the downbeat. to aviod that "invisible" pattern which Shiro mentioned before ( 00:11:035 (2,1) - ) and what i mentioned after, you could connect 00:12:005 (1,2) - into one slider, place it down near the incoming (1) and move it be to the downbeat.
・00:14:095 (7) - the downbeat thing goes there aswell. would really like to see a note-slider instead
・00:35:811 (1,2) - didn't get this rhythm at all, the place where you ended your (1) is completely empty. more logicaly to extend the slider to be full 1/1 or to follow the piano sound, on red 00:36:035 - tick


Mochi's

・00:38:946 (4) - if you were following the piano for the whistles then you should place it there. it felt empty when i played this and there is definitely the piano sound which could be emphasized
・00:59:991 (3,4) - triplet there should fit much better. in addition, the insane diffs has triplet in this place as well. the double feels a bit awkawd due to the vocal part starting right on the next tick 01:00:214 - . if there were no vocals i'd agree with you but not in this case.


Normal

・00:52:826 (1,2) - feels as something inconsistent, considering the NCing and at the end a downbeat issue.
00:52:826 (1) - remove the NC there and do the following

thats all from me
Konei
Good luck Fumika!
- H i N a -
I hope your map has get requalified again

I want to get FC in insane diff. with HD DT again (in CTB mode) :D

/me Shoot a !
No_Gu

Shiro wrote:

Gu's Insane
00:11:035 (2,1) - (1) is invinsible under (2)the time is enough to see there is a short slider with repeats.
00:35:811 (1) - extended for no reason, there is a clear vocal on the red tick right beforeif there is no sound,why I follow this?haha if you delete this and hear you can get it's a slight sound.though slight,but it's in the same part as 00:35:811
00:39:393 (1) - Extended to 1/8 really ? It's confusing and surprising, extend to 1/4 if the mapper really wants, but 1/8 doesn't workwhat I do for 1/4 is no overlaping like 01:03:573 (1,2,1,2,3,4) - .for this one.the piano sound is at 1/8.and the slider itself has a tick in it.why confusing?

Aka wrote:

hey
after reading Shiro's post i testplayed Gu's Insane at first and found some additional stuff:

・00:12:005 (1,2,1) - this part plays VERY awkwardly. i am saying this as a player and it is rhythmically weird itself. mostly because of the 00:12:304 (2) - 's end, which is standing on the downbeat. to aviod that "invisible" pattern which Shiro mentioned before ( 00:11:035 (2,1) - ) and what i mentioned after, you could connect 00:12:005 (1,2) - into one slider, place it down near the incoming (1) and move it be to the downbeat.following the music or mapping with downbeat.which is important?the music here is divided into 2 parts so I place 2 sliders here.why I need to care downbeat?
・00:14:095 (7) - the downbeat thing goes there aswell. would really like to see a note-slider insteadmainly for 00:13:871 (6,7) - 6 and 7's head.it's a part in inst.i just use a slider for the base drum on the white line
・00:35:811 (1,2) - didn't get this rhythm at all, the place where you ended your (1) is completely empty. more logicaly to extend the slider to be full 1/1 or to follow the piano sound, on red 00:36:035 - ticksame in shiro's post
kkk
Momochikun
@Aka: i agree about the whistle, but i want to keep the duplet just as it is since somehow it feels more soft to follow during gameplay
Kyouren
Why normal diff is so hard (Why you use CS is 4 :()
P A N
my SS hd dt on insane... oh my..
Konei
Poke me in game if you want to get this back on track.
Lanturn
Due to a recent move of Beatmap Moderation, we are currently wondering if you have any plan on reviving this beatmap to be re-qualified.

If not we will archive the post made on the management thread after about a week.
Topic Starter
Fumika
Yes, I will reviving this. It'd be better if I fix it myself...
Umi
If konei is still willing to check this afterward, i'll take care of the rest ~
Topic Starter
Fumika
Edit
Topic Starter
Fumika
RESURRECTION
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