Mod from modding queue~
[Easy]
Meh map, with some bugs you need to fix:
Make sure you fix up ALL(!) the DS issues which AiMod is referring to (ctrl+shift+a, 'Check distance snap').
Don't start to many new combos at points where not needed (e.g. 00:15:446 (1,1,1,1) - ,00:22:888 (1,1,1,1,1) - ). Usually, 4-5 objects in a combo is a good guideline for easy.
00:33:586 - Up to this point, it is all too symmetrical.
00:48:004 - to 00:52:190 - random distances between sliders, make them equal
01:14:516 (1,1) - This is flow breaking, I'd rearrange all circles
01:29:865 - insert break time here
01:33:586 - to 02:36:376 - you just copied this from the first part, this is really unintuitive and people will notice it. Have you considered using more 'round' sliders?
01:46:609 (1,2,1,1,2) - repetitive pattern to 00:24:749 (1,1,1,1,1) - , try another one out.
02:24:167 - on white tick please.
02:44:283 (1) - this spinner is way too long for an easy map
02:57:307 (3,4,5) - please use DS to fix these issues up
02:58:237 (5,1) - just as a tip, avoid this type of overlap in easier maps
03:03:818 (2,3,4,5) - as a sample: 90° patterns is not the way to go in this song imo, this looks better
http://puu.sh/aGT0l/7be3b245c2.jpgYour map is filled with those, replace some. diamond patterns are also good
http://puu.sh/aGT53/7eeb9b8a3f.jpg03:21:493 (4,1) - overlap, but the real problem is that you are recycling shapes again. Use another, here's an example
http://puu.sh/aGTdQ/f9fc49d066.jpg03:28:935 (1,1) - recycling ._.
[Normal]
Go with the following difficulty setup: HP 4/5, CS 3, AR 4/5, OD 4/5
Use 1/2 beats as a guideline for normal maps.
In normal maps, you need to check distance snap too, so use AiMod here again to fix all issues.
[Hard]
HP +2, CS -1.
Map this diff at least with Grid level 3 for finer tuning.
The map is still messy and shapeless, you have to reconsider some passages you mapped, here's the sample:
00:49:400 - to 00:53:702 - .
00:08:004 (1,2,3) - Okay, but here you can make more interesting sliders. Example:
http://puu.sh/aGTFD/36ee40306f.jpg00:11:725 (3,4) - This overlap doesn't look good, reposition slider 4
00:18:935 - backslider to white tick
00:19:865 (3) - this ends up too abrupt. make circle+slider to go with the man's voice:
http://puu.sh/aGTN2/81a75bd124.jpg00:20:562 (5,6) - ^. Don't overuse this though, it ends up to be too repetitive. You can also make slider end on white tick instead.
00:25:446 - ^. This happens pretty often in your map, you can figure the other ones out easily
01:00:562 (1,2) - don't overlap these this way, the distances need to be clearer since players tend to tap at 1/4 beats here.
I won't mod further since it wouldn't help you at all. So I give you two guidelines for how you can make better slider patterns (which make up 50% of this map i think):
1. For aesthetical patterns, consider forming a slider according to the approachcircle of the incoming circles
http://puu.sh/aGUg5/cd932f5168.jpg2. Align sliders so they complement better to each other:
http://puu.sh/aGUmI/ee28af6612.jpg ,
http://puu.sh/aGUqo/2f2484502c.jpg3. Zigzag sliders also do their job in this map:
http://puu.sh/aGUCy/856b97ffd9.jpgAnd please, remember: Never recycle so many patterns, I saw it happening in this map too.
[waratte]
Why would you torture people with a map with CS 7 ._. Don't go with too big DS if you are mapping this with the current CS.
That's all I can say to your map atm. Go with the guidelines I wrote for you and rework some stuff with them in mind.
You can actually make some decent maps out of this song.
Greetings,
paseli