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Kenshi Yonezu - Melancholy Kitchen

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Topic Starter
dorillis
This beatmap was submitted using in-game submission on Wednesday, November 26, 2014 at 12:00:12 PM

Artist: Kenshi Yonezu
Title: Melancholy Kitchen
Tags: yankee hachi hachiP
BPM: 129
Filesize: 3695kb
Play Time: 03:35
Difficulties Available:
  1. Easy (1.9 stars, 208 notes)
  2. Hard (3 stars, 470 notes)
  3. Normal (2.45 stars, 109 notes)
Download: Kenshi Yonezu - Melancholy Kitchen
Information: Scores/Beatmap Listing
---------------
!!the flow is pretty dreadfull right now!!
please go easy on it. thank you :)


Easy: 100% [ready for mod!!]
Normal: 100% [ready for mod!!]
Hard: 100% [ready for mod!!]
ProgressiveStar
My suggestion--[hard]
01:00:564 (1,2) - [the lyrics is"warade"?]
If I were you.I would use a 1/4 reverse slider(reverse once)here 01:00:564 (1) - [add a clap on reverse arrow]
,then add a slider 3/4 long at 01:00:913 (2) - [add a finish on slider head]
In my opinion,I will make all "warade"like this :P
Topic Starter
dorillis
You're right! It flows much better. I was having trouble with that part. Thank you! :D
PocketSizedNinja
I really, really like this song ♥
do you plan on making an insane difficulty? c:
Topic Starter
dorillis

PocketSizedNinja wrote:

I really, really like this song ♥
do you plan on making an insane difficulty? c:
gaaah~ thank you! i hope so. i'm not good enough at mapping atm but I definitely want to try. :)
PocketSizedNinja
I see. Unfortunately i'm not that good at mapping, so i don't think i could be of any help.
Topic Starter
dorillis
That's perfectly fine! Your encouraging words are super helpful! thank you! :)
PocketSizedNinja
haha you're welcome ^^ while i wait for you to make your own, i think ill practice and make an insane difficulty, if you dont mind.
Topic Starter
dorillis
of course good right ahead! if you want i can add here when you're done. c:
PocketSizedNinja
I'm online right now if you'd like to talk in-game
Gaia
hi from queue

normal is wip so ill skip that

[General]
idk where the song is from nor do i recognize the artist so forgive me for being oblivious but how does the bg relate to the song?

[easy]
ar < 3 for easys
check everything in your AIMod
00:18:238 (1) - 00:20:564 (1) - overlaps like these look bad
00:20:099 (1) - 00:21:959 (1) - ^
00:35:913 (1) - double reverse not allowed in easys
flow generally needs work.. like 00:41:029 (4,1) - it obviously doesn't flow well. (there's also the spacing issue)
00:50:331 (1) - definitely not
01:14:982 (1,1) - shape is cool but since u hid the start of the slider under the 1st one beginners wont be able to find it
01:21:029 (1,1) - just basically avoid overlaps as much as possible for easys/normals

There's a lot of room for improvement, I just focused on parts you should fix first before anything else
-> AIMod (This should come first before anything)
-> flow
-> spacing (just always have DS on and you'll be fine)
-> overlaps

[Hard]
AIMod, a lot of ur notes aren't snapped
Use grid 4 with grid snap
00:07:993 (1) - whys everything on the blue ._.
00:13:573 (4,5) - overlap and flow are bad. switch (4) and (5)
00:22:874 (2) - nc here instead of 00:21:959 (1) - you should nc on the beginning of the measure (big white ticks)
00:58:238 (4) - 01:00:099 (1) - u wanna stack better otherwise it looks bad
01:01:494 (1,2) - bad flow
01:18:820 (1) - dude there's something wrong with ur timing

again another general mod just focus on these basic things I said
-> AIMod
-> Flow
-> spacing


Good luck from now
Topic Starter
dorillis
thank you! i didn't know that feature. i'll be sure to use it. :)
Pho
Mod from modding queue~

[Easy]
Meh map, with some bugs you need to fix:
Make sure you fix up ALL(!) the DS issues which AiMod is referring to (ctrl+shift+a, 'Check distance snap').
Don't start to many new combos at points where not needed (e.g. 00:15:446 (1,1,1,1) - ,00:22:888 (1,1,1,1,1) - ). Usually, 4-5 objects in a combo is a good guideline for easy.

00:33:586 - Up to this point, it is all too symmetrical.
00:48:004 - to 00:52:190 - random distances between sliders, make them equal
01:14:516 (1,1) - This is flow breaking, I'd rearrange all circles
01:29:865 - insert break time here
01:33:586 - to 02:36:376 - you just copied this from the first part, this is really unintuitive and people will notice it. Have you considered using more 'round' sliders?

01:46:609 (1,2,1,1,2) - repetitive pattern to 00:24:749 (1,1,1,1,1) - , try another one out.
02:24:167 - on white tick please.
02:44:283 (1) - this spinner is way too long for an easy map
02:57:307 (3,4,5) - please use DS to fix these issues up
02:58:237 (5,1) - just as a tip, avoid this type of overlap in easier maps
03:03:818 (2,3,4,5) - as a sample: 90° patterns is not the way to go in this song imo, this looks better http://puu.sh/aGT0l/7be3b245c2.jpg
Your map is filled with those, replace some. diamond patterns are also good http://puu.sh/aGT53/7eeb9b8a3f.jpg
03:21:493 (4,1) - overlap, but the real problem is that you are recycling shapes again. Use another, here's an example http://puu.sh/aGTdQ/f9fc49d066.jpg
03:28:935 (1,1) - recycling ._.

[Normal]
Go with the following difficulty setup: HP 4/5, CS 3, AR 4/5, OD 4/5
Use 1/2 beats as a guideline for normal maps.
In normal maps, you need to check distance snap too, so use AiMod here again to fix all issues.

[Hard]
HP +2, CS -1.
Map this diff at least with Grid level 3 for finer tuning.
The map is still messy and shapeless, you have to reconsider some passages you mapped, here's the sample:
00:49:400 - to 00:53:702 - .

00:08:004 (1,2,3) - Okay, but here you can make more interesting sliders. Example: http://puu.sh/aGTFD/36ee40306f.jpg
00:11:725 (3,4) - This overlap doesn't look good, reposition slider 4
00:18:935 - backslider to white tick
00:19:865 (3) - this ends up too abrupt. make circle+slider to go with the man's voice: http://puu.sh/aGTN2/81a75bd124.jpg
00:20:562 (5,6) - ^. Don't overuse this though, it ends up to be too repetitive. You can also make slider end on white tick instead.
00:25:446 - ^. This happens pretty often in your map, you can figure the other ones out easily
01:00:562 (1,2) - don't overlap these this way, the distances need to be clearer since players tend to tap at 1/4 beats here.
I won't mod further since it wouldn't help you at all. So I give you two guidelines for how you can make better slider patterns (which make up 50% of this map i think):
1. For aesthetical patterns, consider forming a slider according to the approachcircle of the incoming circles http://puu.sh/aGUg5/cd932f5168.jpg
2. Align sliders so they complement better to each other: http://puu.sh/aGUmI/ee28af6612.jpg , http://puu.sh/aGUqo/2f2484502c.jpg
3. Zigzag sliders also do their job in this map: http://puu.sh/aGUCy/856b97ffd9.jpg

And please, remember: Never recycle so many patterns, I saw it happening in this map too.

[waratte]
Why would you torture people with a map with CS 7 ._. Don't go with too big DS if you are mapping this with the current CS.


That's all I can say to your map atm. Go with the guidelines I wrote for you and rework some stuff with them in mind.
You can actually make some decent maps out of this song. ;)

Greetings,
paseli
RandF
From my queue~
mainly, basic indication

[General]
  1. remove the following for tags. these are unnecessary, imo
    kenshi yonezu
    not exactly vocaloid
  2. title: メランコリーキッチン
    source: http://reissuerecords.net/yankee.html
[Hard]
  1. hard to find rhythm, imo. even if hard diff, I suggest to conform DS to some extent
  2. avoid overlapping. especially, avoid covering the slider's start or reversearrow.
    for example, 00:11:725 (3,4) - is not good
  3. add NC in a regular way to some extent. for example, 00:37:772 (1,1,1) - is hard to see due to add NC frequently
  4. there are very few curved siders and many angular sliders. that's so boring
  5. too many 1/4 sliders like 00:18:004 (3) - . that's hard to find rhythm. for example, I suggest the following.

    and in this case, stack pattern is fine, too~
  6. the circle on the blue line like 01:18:818 (1) - is hard to find rhythm. you should avoid the pattern including it as far as possible.
    in this case, the pattern based on white line is better like this
  7. 02:21:958- end kiai?
I hope you finish your map ;)

~Good Luck~
Topic Starter
dorillis

paseli wrote:

Mod from modding queue~

[Easy]
Meh map, with some bugs you need to fix:
Make sure you fix up ALL(!) the DS issues which AiMod is referring to (ctrl+shift+a, 'Check distance snap').fffffffffff i know. that happened last night when I was changing the SV.
Don't start to many new combos at points where not needed (e.g. 00:15:446 (1,1,1,1) - ,00:22:888 (1,1,1,1,1) - ). Usually, 4-5 objects in a combo is a good guideline for easy. oh yeah i was meaning to change those

00:33:586 - Up to this point, it is all too symmetrical.
00:48:004 - to 00:52:190 - random distances between sliders, make them equalok
01:14:516 (1,1) - This is flow breaking, I'd rearrange all circles can do
01:29:865 - insert break time here ok
01:33:586 - to 02:36:376 - you just copied this from the first part, this is really unintuitive and people will notice it. Have you considered using more 'round' sliders? i know.. (honestly it's a habit i have from being an artist: cover everything first then fix up the details.) I'll go fix it asap.

01:46:609 (1,2,1,1,2) - repetitive pattern to 00:24:749 (1,1,1,1,1) - , try another one out.
02:24:167 - on white tick please. it was
02:44:283 (1) - this spinner is way too long for an easy mapok
02:57:307 (3,4,5) - please use DS to fix these issues up
02:58:237 (5,1) - just as a tip, avoid this type of overlap in easier maps
03:03:818 (2,3,4,5) - as a sample: 90° patterns is not the way to go in this song imo, this looks better http://puu.sh/aGT0l/7be3b245c2.jpg
Your map is filled with those, replace some. diamond patterns are also good http://puu.sh/aGT53/7eeb9b8a3f.jpg
03:21:493 (4,1) - overlap, but the real problem is that you are recycling shapes again. Use another, here's an example http://puu.sh/aGTdQ/f9fc49d066.jpg
03:28:935 (1,1) - recycling ._.

[Normal]
Go with the following difficulty setup: HP 4/5, CS 3, AR 4/5, OD 4/5
Use 1/2 beats as a guideline for normal maps.
In normal maps, you need to check distance snap too, so use AiMod here again to fix all issues.ok

[Hard]
HP +2, CS -1.
Map this diff at least with Grid level 3 for finer tuning.
The map is still messy and shapeless, you have to reconsider some passages you mapped, here's the sample:
00:49:400 - to 00:53:702 - .

00:08:004 (1,2,3) - Okay, but here you can make more interesting sliders. Example: http://puu.sh/aGTFD/36ee40306f.jpg sure
00:11:725 (3,4) - This overlap doesn't look good, reposition slider 4 ok
00:18:935 - backslider to white tick
00:19:865 (3) - this ends up too abrupt. make circle+slider to go with the man's voice: http://puu.sh/aGTN2/81a75bd124.jpg
00:20:562 (5,6) - ^. Don't overuse this though, it ends up to be too repetitive. You can also make slider end on white tick instead.
00:25:446 - ^. This happens pretty often in your map, you can figure the other ones out easily
01:00:562 (1,2) - don't overlap these this way, the distances need to be clearer since players tend to tap at 1/4 beats here.
I won't mod further since it wouldn't help you at all. So I give you two guidelines for how you can make better slider patterns (which make up 50% of this map i think):
1. For aesthetical patterns, consider forming a slider according to the approachcircle of the incoming circles http://puu.sh/aGUg5/cd932f5168.jpg
i was considering this. i guess i wasn't too confident in my ability to pull it off. :/
2. Align sliders so they complement better to each other: http://puu.sh/aGUmI/ee28af6612.jpg , http://puu.sh/aGUqo/2f2484502c.jpg
3. Zigzag sliders also do their job in this map: http://puu.sh/aGUCy/856b97ffd9.jpg

^for all this. yeah you have a point i'll try and follow your advise

And please, remember: Never recycle so many patterns, I saw it happening in this map too.

[waratte]
Why would you torture people with a map with CS 7 ._. Don't go with too big DS if you are mapping this with the current CS. I... wasn't using cs7... but ok


That's all I can say to your map atm. Go with the guidelines I wrote for you and rework some stuff with them in mind.
You can actually make some decent maps out of this song. ;)

Greetings,
paseli
Thank you so much! That was very helpful! :)
Topic Starter
dorillis

RandomEffect wrote:

From my queue~
mainly, basic indication

[General]
  1. remove the following for tags. these are unnecessary, imo
    kenshi yonezu
    not exactly vocaloid hehehe ehhhh. why did I put that there. >>;
  2. title: メランコリーキッチン Okay
    source: http://reissuerecords.net/yankee.html
[Hard]
  1. hard to find rhythm, imo. even if hard diff, I suggest to conform DS to some extent sure
  2. avoid overlapping. especially, avoid covering the slider's start or reversearrow.
    for example, 00:11:725 (3,4) - is not good totally
  3. add NC in a regular way to some extent. for example, 00:37:772 (1,1,1) - is hard to see due to add NC frequently
  4. there are very few curved siders and many angular sliders. that's so boring ok i'll change it
  5. too many 1/4 sliders like 00:18:004 (3) - . that's hard to find rhythm. for example, I suggest the following.

    and in this case, stack pattern is fine, too~I'll look into that
  6. the circle on the blue line like 01:18:818 (1) - is hard to find rhythm. you should avoid the pattern including it as far as possible.
    in this case, the pattern based on white line is better like this sure i'll look into it.
  7. 02:21:958- end kiai?oh yeah sure thing
I hope you finish your map ;)

~Good Luck~
SkyDevil
Ehhh m4m

Read through the whole mod before you do something since i dropped tips everywhere

Easy
I don't really need to say anything about the design of this map because it uses freaking 2.2x distance spacing at some point ;_______________;

Just use distance spacing (button beneath the hitsounds & grid snap), hold the alt button, check the top right corner and move that point down until 1.0x, then remap... It sounds rude but its really crucial for easy's to have a 1.0x spacing (or 0.9x or 1.1x but that really depends)...

besides you shouldn't spam those new combo's, you should use those new combos only at the big white lines and eventually when the music really suggests something but yeah that doesnt happen that much

I also suggest using the clap hitsound every 2nd and 4th beat since it really fits with the music, also try using the additions function on the top left corner and use a soft addition and then finish at every start of the kiai

There isnt really much for me to comment on since those 3 are pretty much a basic,,,

hmm try ending kiai time at 01:14:865 - and starting it again at 01:14:981 - (and ending it at 01:29:865 -), the kiai star sprinklers will go off again and it looks really flashy *A*)/ also because i find that that part belongs to the refrain as well (do it also at the other two refrains)

Normal
This is the most difficult normal ive ever seen.. look at what i wrote at easy

Also, use 1.2 ~ 1.4x slider velocity, 1.9x is just waaaaaay too fast and the approach rate shouldnt be so high for a normal ;_________; like 5 max

Dont really have anything else to say....

Hard
Ehh in hards you shouldnt use 1.9x slider velocity as well lol, like 1.5 ~ 1.8, you can go wild at insane, also dont use the same velocity as easier diffs

Uh, same as easy and normal, but in hards you can use like 1.0 ~ 1.4x distance snap and you can use some small jumps sometimes

Also dont make the combo's longer than 10 or else it looks really weird

Insane
Yeah same as other diffs, you can check the distance between sliders and circles at the top right corner under the x and y positions (click on a circle first tho to check), you can really play around with the distance spacing but you should still keep a base sv to rely on

thats all I really have,, a lot of luck with your map ><
Everything
Hello, thanks for being patient, I've been very busy lately but I've finally got a chance to mod, so here we go:

Easy-
00:15:431-00:19:010 Should the first three objects really start on a new combo? I think these first five notes should all be apart of the same combo.
00:19:216-00:21:985 Maybe these four notes could be apart of a new combo prior to my to my suggestion above. This includes your last hit circle within the time frame I pointed out.
00:22:931-00:26:301 Maybe these five objects could all be in a same combo
00:26:583-00:29:530 let all of these objects be in the same new combo
00:30:30-33:689 consider a new combo for these five objects
00:41:522-00:44:377 same as above ↑
00:45:685-00:46:262 these can be in a same combo
00:48:472-00:49:956 same as above ↑
00:55:916-00:58:386 same as above ↑
01:00:096-01:03:926 same as above ↑
01:04:386-01:07:616 same as above ↑
01:08:087-01:11:307 same as above ↑
01:11:817-01:14:617 same as above ↑
01:19:197:01:22:047 same as above ↑
01:37:361-01:40:651 same as above ↑
01:41:056-01:43:831 New combo here
01:44:874-01:48:054 these objects can be in the same combo
01:48:604-01:51:484 same as above ↑
01:52:234-01:55:534 same as above ↑
01:57:803-02:01:083 same as above ↑
02:05:280 let this slider be in the combo you currently have at 02:03:329
02:07:079-02:10:449 these objects can be in a same combo
02:11:226-02:14:566 same as above ↑
02:15:004-02:18:314 same as above ↑
02:18:769-02:21:629 same as above ↑
02:26:159:02:29:026 same as above ↑
02:31:466 bring this slider down a bit
03:08:971 let this slider be in the same combo you have at 03:06:640
03:10:816-03:14:086 same as above ↑
03:14:521:03:17:851 same as above ↑
03:18:351:03:21:061 same as above ↑
03:25:731-03:28:481 same as above ↑

Hmm, other than that, your map has excellent rhythm. Most of my suggestions were suggestive on your combos, but I do understand that everyone has their own ways to mapping.

Hope this helps and best of luck (:
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