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9nine - With You / With Me

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Topic Starter
Modem

-Nya- wrote:

Hey! M4M from my modding queue.
I can't mod the insane, but I did mod the rest.
Well, here's my mod.

General:
1) AiMod (Ctrl+Shift+A)~ The audio bitrate must be less than 192 kbps. Unfortunately, I don't have a clue how to fix that. I had the same problem, but I abandoned the map. Ask a very experienced mapper or modder how to fix this (BAT)
It's fixed now ^ w ^

Easy:
1) Check AiMod~ You have ALOT of distance snap issues. Distance snap must always be activated in Easy and Normal.
2) 00:09:534 (5) - New combo Ok!
3) 00:13:170 (8) - New combo Ok!
4) 00:16:807 (1) - Remove new combo Ok!
5) 00:17:943 (2) - New combo Ok!
6) 01:02:638 (2) - New combo Ok!
7) 01:03:924 (1) - Remove new combo Ok!
8) 01:12:924 (3,4) - This overlapping is not recommended in Easy No change
9) 01:19:781 (4) - Blanket better with this slider: 01:18:067 (3) - No change
10) 01:21:067 (5) - Blanket this hitcircle also better with these two sliders: 01:19:781 (4,6) - Ok!
11) 01:28:353 (2) - Move this slider to this spot: X:180 Y:136. Looks neater No change
12) 01:43:781 (1,2) - After applying distance snap, rather do this?
Also change the slider's shape like in the picture above Okay! But I'll move it closer ^^
13) 01:46:353 (3,4) - Try not to overlap these two notes like that Fixed!
14) 02:24:924 (2) - new combo Fixed
15) 02:26:210 (1) - Remove new combo Fixed
16) 02:35:210 (5) - Move it here: X:176 Y:216 No change
17) 02:35:210 (5,6) - Don't overlap like that. Hard for beginners to read Sorry, No change ^^
18) 02:52:353 (7) - New combo Ok!
19) 02:54:067 (1) - Remove new combo Fixed!
20) 04:12:924 (4,5) - Definitely distance snap this. Too close to each other. Same goes for the next notes that are also too close to each other. Okay!
21) 04:30:067 (5) - New combo
Okay!
Important to apply distance snap.
Nice diff Thanks! (> w <)

Normal:
1) Distance snap must also be on throughout the entire song. No distance snap issues allowed.
2) 00:13:170 (9) - New combo Ok!
3) 00:13:625 (1) - remove new combo Ok!
4) 00:28:852 (3) - This hitcircle is not the same distance away from this slider: 00:27:716 (2) - like this hitcircle: 00:29:307 (5) - is away from this slider: 00:29:534 (6) - Fixed!
5) 00:49:781 (2,3) - Definitely apply distance snap Ok!
6) 01:16:353 (5) - New combo Okay!
7) 01:26:638 (8) - Ctrl+G Ok!
8) 03:30:067 (3) - Move it here: X:380 Y:100
Sorry, no change ^^
Also fix distance snap. I'm working on it ^^

Hard:
1) 00:09:534 (9) - New combo No change
2) 00:28:852 (2,3,4) - Stack these three hitcircles on this hitcircle: 00:27:261 (4) - Okay!
3) 00:30:670 (1) - Remove new combo? Sure!
4) 01:02:638 (2) - New combo Okay!!!
5) 02:24:924 (2) - Also new combo Okay!!!
6) 03:49:567 (7) - Blanket this hitcircle better with these two sliders: 03:48:924 (6,8) - No change
7) 04:08:638 (1,2,3) - Move these hitcircles further away from this slider: 04:07:781 (5) - It's too close
Fixed!
Nice mapp
Thanks (> w <)

Compress your audio and apply distance snap everywhere in the Easy and Normal diffs.
If you do that, then this will be a great mapset.
Good Luck! :D
Thank you very much for the mods!!! :) :) :)
Wafu


Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Add tasuku to tags as he's arranged this song.
  2. Change source to マギ The kingdom of magic (The original title doesn't contain " around it. Also it doesn't contain : in Japanese.)
  3. Disable letterbox during breaks. I don't see a reason why this map should have it. It simply just cuts the image, so their heads are hidden - Insensible.
  4. Are you sure you want to have The kingdom of magic both in source and tags?
  5. Add these to tags, they are the singers of 9nine: 佐武宇綺, 西脇彩華, 吉井香奈恵, 川島海荷, 村田寛奈 - someone might like the singers, but they might not know they are from 9nine, so they would not find this map.
  6. Addition to previous issue, also add romanised names of these singers: Satake Uki, Nishiwaki Sayaka, Yoshii Kanae, Kawashima Umika, Murata Hirona
  7. There some multiplied and unused files, you have to remove these, you have duplicated versions of them, which you are using, so these just increase map's filesize, you cannot have unused files in your map folder: 30 (3).png, 30.png, 20.png, 26.png, 27.png
  8. fail-background.png is 1919x1073. This is not allowed resolution for skin elements. You should get much smaller picture, up to 1366x768 resolution.
  9. Combo colors are not the same in each map. You should not use different combo colors within difficulties.
  10. You have to include all: hitcircle.png, hitcircleoverlay.png, approachcircle.png, if you skinned hitcircleoverlay.png. Also you need to put SliderBorder: 255,255,255 to every .osu file under [Colors] tab, according to ranking criteria - If someone uses his own skin, it might make ugly mashup, so everything what is skinned must have skin for its connected files.
  11. Hitbursts (300/100/50/miss) have to be easily recognizable. Your 300 and 100 have the same color, so it is easy to confuse, WHILE 300g and 300k have different colors, what's totally insensible. Also the hitbursts are way too big - It's hard to see rest of map when one hitburst is multiply bigger than the hitcircles. You should change colors of 100 and make them a bit smaller, it is really confusing to play with this skin.
  12. Add a stroke to all lyrics files. The lyrics are hard to read if they are placed over those green leaves. Blues is hard to read on dark green, so you should open all the .png files and add a simple stroke around it. If you don't know how, you might PM me on forums, I might make it for you, but consider it, no need to be lazy.
  13. Put the 2nd red timing point on 00:48:924. The downbeat is on wrong place now!
  14. 01:36:924 - Move the pause start here to emphasize the beat in a song. If you don't know how, just put the mouse to the line where "Break" sign starts and drag it to this place.
  15. You should remove or remake spinner skin. It is not compatible with 16:9 resolutions.

Easy


  1. 00:40:443 (5) - Considering the inconsistency in the song and to improve play-ability for newbies, this slider is supposed to be on 00:40:367 (it is 1/6 note), same as you did with 00:39:913 (4).
  2. Force yourself to use constant distance snap in Easy and Normal difficulties. It is called easy so it is supposed to be easy, not changing the distances each few seconds!
  3. 00:16:807 (3) - Jump on easy difficulty is highly non-appropriate. Use regular spacing.
  4. 00:17:943 (1,2,3) - Reduce the snap, or simply don't use 1/4 notes in easy diff. It is too hard for newbies to click 4 notes in a row within 1 second. If you want to keep it, even if it is definitely not good for easy diff, use 1,0x snap (and try to use it everywhere, inconsistency is just making it hard for new players)
  5. 00:43:170 (2) - Same issue as 00:16:807 (3)
  6. 00:56:210 (2) - ^
  7. 01:02:210 (1) - Remove this note since it is totally insensible. There is no that efficient sound in song so it would be worth emphasizing. Respectively - There is no sound, just a voice in progress. It's better for newbies to start on beat than on nothing.
  8. 03:12:924 (1,2) - Same issue as 00:16:807 (3). This jump is even bigger than previous ones.
  9. 03:16:353 (1) - ^
  10. You should not use the green lines where are no objects. Remove all these points: 02:10:567, 02:10:781, 02:10:996, 03:33:496
  11. Use Overall Difficulty 1, not 0. It's best if you have same HP and OD, your map almost doesn't require the accuracy to play. Using 0 is in my opinion low for this BPM, even if it's easy.
The map itself is not that bad, but you should use more consistent spacing if it is Easy/Normal and definitely NO JUMPS in these. Hard is first difficulty that is supposed to contain some jumps, not normal or easy. Random spacing makes just confusion, so you are not supposed to use it.


Normal


  1. 00:14:988 (3) - As mentioned in previous diff, easy/normal diffs are not supposed to contain jump and these are just everywhere.
  2. 00:16:352 (1) - ^
  3. 00:24:988 (6,1,2) - This whole combo is somewhat bad. It starts like this: You made a slider before, but you put this whole combo on the start of the slider - What broke the flow and obviously confused a player as much as possible. Then you play this slider, which is not bad itself, then there is slider above it, BUT, you just see this slider disappear and you are like: "LOL There's another slider just under it, I didn't even notice it." The overlap is really newbie's nightmare and they cannot play this pattern. Consider something with regular snap and flow.
  4. About the settings. You should decrease AR, HP and OD by 2. Difference of 4 just between easy difficulty when is normal is just huge gap!
I didn't want to list all issues - It's simply always the same. Just do what I suggested you to do in easy diff. Focus on flow, consistency and don't make random things. It's not important if that slider has "epic" shape, it's not the point of mapping easy/normal. The point of mapping it is to make it playable for newbies. So, no overlaps, no jumps, no spacing changes and your map would be cool.


Hard


  1. 00:20:670 (7,1) - This kind of jump is really weird, it has no sense - doesn't fit the music, it is too random. Move the circle on slider's start, that'd be the easiest solution I think.
  2. 00:22:034 (2,3) - Same issue as ^. It just goes against the flow and the music is not that lively so it would need jump just here.
  3. 00:23:398 (4,5,6) - It's similar to ^. Avoid this kind of patterns. It is same like before, it is just going against the flow, there is no reason for that, you don't follow the song properly and you obviously added ugly overlap which totally ruins the design of a map.
  4. 00:24:761 (7,1) - ^
  5. 00:28:852 (2,3,4) - Argh, an overmap is here! Don't put the notes on places where they aren't! If you want to make hard maps, don't solve it by using your fantasy and imagine a note here, but solve it by mapping another song - How simple! Never map something what doesn't exist. Difficulty of your map always depends on the song, don't use your fantasy when putting notes. Just keep 00:29:079 (2) and it will be okay.
  6. 00:42:716 (2,3,4) - ^, just keep 00:42:829 (3).
  7. 00:50:424 (4,5,6) - ^
  8. 00:53:853 (3,4,5) - ^
  9. 01:03:281 (2,3,4,5) - Already mentioned this pattern on 00:23:398 (4,5,6)
  10. 01:04:138 (6,7) - Same as 00:20:670 (7,1)
  11. 01:07:996 (1,2,3,4) - Same as 00:23:398 (4,5,6)
  12. 01:10:138 (1,2,3) - Same as 00:28:852 (2,3,4)
  13. 01:13:567 (2,3,4) - ^
  14. 01:14:853 (1,2,3) - ^
  15. 01:14:853 (1,2,3,4) - Also same flow-breaking pattern I mentioned above.
  16. 01:16:138 (3,4) - ^
  17. 01:17:210 (6,7,8) - ^
  18. 01:18:281 (1,2,3,4) - ^ and 01:18:281 (1,2,3) is overmapped again.
  19. 01:19:353 (5,6,7) - 2 notes anti-jump, 3rd note jump? Firstly, anti-jumps are only appropriate if it is in gradient from fast to slow part, else just not. But having anti-jump ant then just a jump is just a suicide. It makes totally no sense, and the flow of this jump is insensible too.
  20. 01:47:424 (1,2,3,4) - ^
  21. 01:51:281 (2,3,4,1,2,3) - I can definitely say you are inspired by some 2007-2009 players, such confusing patterns were used only here. I don't see anything "pretty" about putting pattern under pattern just so it is harder or it confuses the player.
  22. 02:16:567 (7,8,9) - ^
Well I won't mention others - issues are still repeating over and over, you might find similar yourself.


Insane


  1. Uhm... HP 10, OD 10 on 140BPM? This should be definitely lower.
  2. How can you use same slider velocity on 2 maps of different difficulty? Hard and Insane have same - No reason why the Insane should even exist.
  3. 01:02:638 (1,2,3,4) - Gap between 1/4 notes should definitely not be same as gap between 1/2 slider..
  4. 01:09:496 (7,1,2,3) - ^
  5. 01:13:567 (3,4,5) - Forbidden. That's the right word for this pattern. Changing snap to 2,5 in stream/triplet is just a bad idea. You probably make the map too much for watching than playing. Patterns might LOOK good, but if they are unplayable, it's not that worth.
  6. 01:17:424 (2,3,4) - Also I don't find any sensibility in using different distance snap for the same things, if you are mapping exactly the same stream or simply anything what is twice in song, it should have similar style, not totally different.

Conclusion: Unrankable

Well.. I would mention all the issues, but I have to cut it here. The map has too many issues and these are repeating over and over. But that's probably because you don't even have basic mapping skills. I'm not here to tell you that you are bad, I won't make fun of you. You just need to improve mapping technique, you are missing consistency, your maps are too random, they have no flow. These all things are important. If you would like me to explain anything, just ask me in-game. I can teach you the important things which may improve your mapping skills - I won't force you to ask me, but if you will ask me in-game, I will friendly help you out to become a better mapper!
Topic Starter
Modem
Updated! Finally! All the distance snap at Easy and Normal difficulty totally fixed! :) . Thanks for you mod Wafu! I'll try to fix the problems.
(^ w ^)
Lavender
Hello, from M4M, sorry for the delay.
As your wish, I will mod insane.
Nice skin!
[Insane]
Well, HP10 OD10? I fc to die when test playing.
00:19:988 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - the rhythm is repeated, try to find more pattern of rhythm
01:13:567 (3,4,5) - ...change 3 and 4
01:27:281 (1,2,3) - ...no flow
And I want to say it again "the rhythm and place is repeated, try to find more pattern of rhythm", and your flow is bad.
....Well, I think wafu says clearly, please practise your mapping skill, here's your star, you may ask for another mod for me when you think your map is rankable.
Sorry.
Topic Starter
Modem

[Teichan] wrote:

Hello, from M4M, sorry for the delay.
As your wish, I will mod insane.
Nice skin!
[Insane]
Well, HP10 OD10? I fc to die when test playing.
00:19:988 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - the rhythm is repeated, try to find more pattern of rhythm
01:13:567 (3,4,5) - ...change 3 and 4
01:27:281 (1,2,3) - ...no flow
And I want to say it again "the rhythm and place is repeated, try to find more pattern of rhythm", and your flow is bad.
....Well, I think wafu says clearly, please practise your mapping skill, here's your star, you may ask for another mod for me when you think your map is rankable.
Sorry.
Okay! I'll fix the insane difficulty. And when I think it's rankable, I'll call you back for mods :) . Thank you very much for the star :) :) :)
Topic Starter
Modem

Wafu wrote:



Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. Add tasuku to tags as he's arranged this song. Okay!
  2. Change source to マギ The kingdom of magic (The original title doesn't contain " around it. Also it doesn't contain : in Japanese.) Okay!
  3. Disable letterbox during breaks. I don't see a reason why this map should have it. It simply just cuts the image, so their heads are hidden - Insensible. I want to, but I don't know how to :(
  4. Are you sure you want to have The kingdom of magic both in source and tags? Yes, I am! :)
  5. Add these to tags, they are the singers of 9nine: 佐武宇綺, 西脇彩華, 吉井香奈恵, 川島海荷, 村田寛奈 - someone might like the singers, but they might not know they are from 9nine, so they would not find this map. Okay!
  6. Addition to previous issue, also add romanised names of these singers: Satake Uki, Nishiwaki Sayaka, Yoshii Kanae, Kawashima Umika, Murata Hirona Okay!
  7. There some multiplied and unused files, you have to remove these, you have duplicated versions of them, which you are using, so these just increase map's filesize, you cannot have unused files in your map folder: 30 (3).png, 30.png, 20.png, 26.png, 27.png Okay, I'll remove some
  8. fail-background.png is 1919x1073. This is not allowed resolution for skin elements. You should get much smaller picture, up to 1366x768 resolution. Um... I'll think about it
  9. Combo colors are not the same in each map. You should not use different combo colors within difficulties. Fixed
  10. You have to include all: hitcircle.png, hitcircleoverlay.png, approachcircle.png, if you skinned hitcircleoverlay.png. Also you need to put SliderBorder: 255,255,255 to every .osu file under [Colors] tab, according to ranking criteria - If someone uses his own skin, it might make ugly mashup, so everything what is skinned must have skin for its connected files. Okay! But the SliderBorder will be : 119,187,255 :) . Thanks for telling me! :D
  11. Hitbursts (300/100/50/miss) have to be easily recognizable. Your 300 and 100 have the same color, so it is easy to confuse, WHILE 300g and 300k have different colors, what's totally insensible. Also the hitbursts are way too big - It's hard to see rest of map when one hitburst is multiply bigger than the hitcircles. You should change colors of 100 and make them a bit smaller, it is really confusing to play with this skin. I think it's already small enough :)
  12. Add a stroke to all lyrics files. The lyrics are hard to read if they are placed over those green leaves. Blues is hard to read on dark green, so you should open all the .png files and add a simple stroke around it. If you don't know how, you might PM me on forums, I might make it for you, but consider it, no need to be lazy. I want to, but I don't know how to :( :(
  13. Put the 2nd red timing point on 00:48:924. The downbeat is on wrong place now! I think, the downbeat is already at the right place :)
  14. 01:36:924 - Move the pause start here to emphasize the beat in a song. If you don't know how, just put the mouse to the line where "Break" sign starts and drag it to this place. Sorry, no change ;)
  15. You should remove or remake spinner skin. It is not compatible with 16:9 resolutions.
Sorry, no change ;)


Easy


  1. 00:40:443 (5) - Considering the inconsistency in the song and to improve play-ability for newbies, this slider is supposed to be on 00:40:367 (it is 1/6 note), same as you did with 00:39:913 (4). It's fixed! I add some timing points there, so I'll still use 1/4 :)
  2. Force yourself to use constant distance snap in Easy and Normal difficulties. It is called easy so it is supposed to be easy, not changing the distances each few seconds! Done!
  3. 00:16:807 (3) - Jump on easy difficulty is highly non-appropriate. Use regular spacing. Done!
  4. 00:17:943 (1,2,3) - Reduce the snap, or simply don't use 1/4 notes in easy diff. It is too hard for newbies to click 4 notes in a row within 1 second. If you want to keep it, even if it is definitely not good for easy diff, use 1,0x snap (and try to use it everywhere, inconsistency is just making it hard for new players) Okay!
  5. 00:43:170 (2) - Same issue as 00:16:807 (3) Okay!
  6. 00:56:210 (2) - ^ Sorry, I think it's easy enough :)
  7. 01:02:210 (1) - Remove this note since it is totally insensible. There is no that efficient sound in song so it would be worth emphasizing. Respectively - There is no sound, just a voice in progress. It's better for newbies to start on beat than on nothing. Okay!
  8. 03:12:924 (1,2) - Same issue as 00:16:807 (3). This jump is even bigger than previous ones. Okay! I'll move it closer
  9. 03:16:353 (1) - ^ Don't worry, I've already use the Distance Snap there ;)
  10. You should not use the green lines where are no objects. Remove all these points: 02:10:567, 02:10:781, 02:10:996, 03:33:496 Well, actually, I need it :oops:
  11. Use Overall Difficulty 1, not 0. It's best if you have same HP and OD, your map almost doesn't require the accuracy to play. Using 0 is in my opinion low for this BPM, even if it's easy.
Okay!
The map itself is not that bad, but you should use more consistent spacing if it is Easy/Normal and definitely NO JUMPS in these. Hard is first difficulty that is supposed to contain some jumps, not normal or easy. Random spacing makes just confusion, so you are not supposed to use it. Okay! Thanks!


Normal


  1. 00:14:988 (3) - As mentioned in previous diff, easy/normal diffs are not supposed to contain jump and these are just everywhere. Okay!
  2. 00:16:352 (1) - ^ Okay!
  3. 00:24:988 (6,1,2) - This whole combo is somewhat bad. It starts like this: You made a slider before, but you put this whole combo on the start of the slider - What broke the flow and obviously confused a player as much as possible. Then you play this slider, which is not bad itself, then there is slider above it, BUT, you just see this slider disappear and you are like: "LOL There's another slider just under it, I didn't even notice it." The overlap is really newbie's nightmare and they cannot play this pattern. Consider something with regular snap and flow. Okay!
  4. About the settings. You should decrease AR, HP and OD by 2. Difference of 4 just between easy difficulty when is normal is just huge gap!
Sorry, No change :)
I didn't want to list all issues - It's simply always the same. Just do what I suggested you to do in easy diff. Focus on flow, consistency and don't make random things. It's not important if that slider has "epic" shape, it's not the point of mapping easy/normal. The point of mapping it is to make it playable for newbies. So, no overlaps, no jumps, no spacing changes and your map would be cool. Okay, thank you :D Sorry for so many issues, actually, I'm a newbie mapper here :oops:


Hard


  1. 00:20:670 (7,1) - This kind of jump is really weird, it has no sense - doesn't fit the music, it is too random. Move the circle on slider's start, that'd be the easiest solution I think. Okay, I'll change the flow
  2. 00:22:034 (2,3) - Same issue as ^. It just goes against the flow and the music is not that lively so it would need jump just here. Okay, I'll change the flow
  3. 00:23:398 (4,5,6) - It's similar to ^. Avoid this kind of patterns. It is same like before, it is just going against the flow, there is no reason for that, you don't follow the song properly and you obviously added ugly overlap which totally ruins the design of a map. Okay, I'll change the flow
  4. 00:24:761 (7,1) - ^ Actually, that part follow the piano sound :)
  5. 00:28:852 (2,3,4) - Argh, an overmap is here! Don't put the notes on places where they aren't! If you want to make hard maps, don't solve it by using your fantasy and imagine a note here, but solve it by mapping another song - How simple! Never map something what doesn't exist. Difficulty of your map always depends on the song, don't use your fantasy when putting notes. Just keep 00:29:079 (2) and it will be okay. Okay
  6. 00:42:716 (2,3,4) - ^, just keep 00:42:829 (3). Okay
  7. 00:50:424 (4,5,6) - ^ Sorry, no change for that
  8. 00:53:853 (3,4,5) - ^ Sorry, no change
  9. 01:03:281 (2,3,4,5) - Already mentioned this pattern on 00:23:398 (4,5,6) Sorry, no change
  10. 01:04:138 (6,7) - Same as 00:20:670 (7,1) Sorry, no change
  11. 01:07:996 (1,2,3,4) - Same as 00:23:398 (4,5,6) Sorry, no change
  12. 01:10:138 (1,2,3) - Same as 00:28:852 (2,3,4) Sorry, no change
  13. 01:13:567 (2,3,4) - ^ Sorry, no change
  14. 01:14:853 (1,2,3) - ^ Sorry, no change
  15. 01:14:853 (1,2,3,4) - Also same flow-breaking pattern I mentioned above. Sorry, no change
  16. 01:16:138 (3,4) - ^ Sorry, no change
  17. 01:17:210 (6,7,8) - ^ Sorry, no change
  18. 01:18:281 (1,2,3,4) - ^ and 01:18:281 (1,2,3) is overmapped again. Sorry, no change
  19. 01:19:353 (5,6,7) - 2 notes anti-jump, 3rd note jump? Firstly, anti-jumps are only appropriate if it is in gradient from fast to slow part, else just not. But having anti-jump ant then just a jump is just a suicide. It makes totally no sense, and the flow of this jump is insensible too. Sorry, no change
  20. 01:47:424 (1,2,3,4) - ^ Sorry, no change
  21. 01:51:281 (2,3,4,1,2,3) - I can definitely say you are inspired by some 2007-2009 players, such confusing patterns were used only here. I don't see anything "pretty" about putting pattern under pattern just so it is harder or it confuses the player. Sorry, no change
  22. 02:16:567 (7,8,9) - ^
Sorry, no change
Well I won't mention others - issues are still repeating over and over, you might find similar yourself.


Insane


  1. Uhm... HP 10, OD 10 on 140BPM? This should be definitely lower. Okay!
  2. How can you use same slider velocity on 2 maps of different difficUlty? Hard and Insane have same - No reason why the Insane should even exist. Sorry, no change, because I've already made the flow so complicated
  3. 01:02:638 (1,2,3,4) - Gap between 1/4 notes should definitely not be same as gap between 1/2 slider.. Sorry, no change
  4. 01:09:496 (7,1,2,3) - ^ Sorry, no change
  5. 01:13:567 (3,4,5) - Forbidden. That's the right word for this pattern. Changing snap to 2,5 in stream/triplet is just a bad idea. You probably make the map too much for watching than playing. Patterns might LOOK good, but if they are unplayable, it's not that worth. Okay :(
  6. 01:17:424 (2,3,4) - Also I don't find any sensibility in using different distance snap for the same things, if you are mapping exactly the same stream or simply anything what is twice in song, it should have similar style, not totally different.
Okay


Conclusion: Unrankable Okay, I'll work hard so it'll be rankable :oops:

Well.. I would mention all the issues, but I have to cut it here. The map has too many issues and these are repeating over and over. But that's probably because you don't even have basic mapping skills. I'm not here to tell you that you are bad, I won't make fun of you. You just need to improve mapping technique, you are missing consistency, your maps are too random, they have no flow. These all things are important. If you would like me to explain anything, just ask me in-game. I can teach you the important things which may improve your mapping skills - I won't force you to ask me, but if you will ask me in-game, I will friendly help you out to become a better mapper!
Thank you very much for the mods (^ w ^)
Topic Starter
Modem

[Teichan] wrote:

Hello, from M4M, sorry for the delay.
As your wish, I will mod insane.
Nice skin! Thanks (> w <)!!!
[Insane]
Well, HP10 OD10? I fc to die when test playing. Okay, I'll change it
00:19:988 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - the rhythm is repeated, try to find more pattern of rhythm Okay, I'll try
01:13:567 (3,4,5) - ...change 3 and 4 Done! :)
01:27:281 (1,2,3) - ...no flow Sorry, no change for that :D
And I want to say it again "the rhythm and place is repeated, try to find more pattern of rhythm", and your flow is bad.
....Well, I think wafu says clearly, please practise your mapping skill, here's your star, you may ask for another mod for me when you think your map is rankable.
Sorry.
Thank you very much for the mods and the star! :) :) :)
SoGa
Hi From SoGa's Modding Queue !

[General]

  1. F4-Design-Display epilepsy warning (V)
  2. Kimi ga soba ni i ru ka ra !!
[Easy]
  1. 00:07:261 (2) - Try this ? or maybe just Blanket both 2 and 4
  2. 00:34:988 (1) - Finish?
  3. 00:48:924 (1) - ^
  4. 01:06:067 (5) - X:264 Y:140(Ignore this xD
  5. 03:26:638 (2) - Volume to 50%-60%?
  6. 03:33:924 (2) - Clap
  7. 03:59:210 (5) - NC
[Normal]
  1. 03:59:210 (1,2,3) - u can try something like (Maybe.)
[Hard]
  1. 00:34:988 (1) - Ctrl+G
  2. 00:43:207 (3) - ^
  3. 02:48:924 (5) - ^
  4. 03:45:496 (5,6,7) - is not better to seperate a littl bit ?
  5. 04:27:496 (2) - Ctrl+G
I'm so lazy so i skipped Ins sry ._.
Sry for this useless mod And poor english ._.
Nice Song , i love 9nine ><
Want 2 Buy Avon
AR8+OD10 is evil
Topic Starter
Modem

Xellie wrote:

AR8+OD10 is evil
Well ..... It's because this diff. Is Insane (^ w ^) . But okay then, I'll change it ;)
Topic Starter
Modem

SoGa wrote:

Hi From SoGa's Modding Queue !

[General]

  1. F4-Design-Display epilepsy warning (V) Sorry, I think there's no need :)
  2. Kimi ga soba ni i ru ka ra !!
(> w <)

[Easy]
  1. 00:07:261 (2) - Try this ? or maybe just Blanket both 2 and 4 Okay!!! (^ w ^)
  2. 00:34:988 (1) - Finish? Sorry.... I prefer whistle :)
  3. 00:48:924 (1) - ^ Sorry, I've already use NC as the hitsound :)
  4. 01:06:067 (5) - X:264 Y:140(Ignore this xD Okay!!! (> w <)
  5. 03:26:638 (2) - Volume to 50%-60%? Sorry... I'll use 100% there :D
  6. 03:33:924 (2) - Clap Sorry, I've already use NC as the hitsound :)
  7. 03:59:210 (5) - NC Sorry... I prefer whistle :D
[Normal]
  1. 03:59:210 (1,2,3) - u can try something like (Maybe.)
It's so cool !!! But, sorry. I'll follow the vocal there :) I'll probably use that flow at another diff. Thanks for the idea!!!

[Hard]
  1. 00:34:988 (1) - Ctrl+G Okay!!!
  2. 00:43:207 (3) - ^ Okay!!!
  3. 02:48:924 (5) - ^ Okay!!!
  4. 03:45:496 (5,6,7) - is not better to seperate a littl bit ? OOpss... That's right! Okay!!!
  5. 04:27:496 (2) - Ctrl+G Okay!!!
I'm so lazy so i skipped Ins sry ._.
Sry for this useless mod And poor english ._. That's not true!!! You helped me so much!!!! (> w <)
Nice Song , i love 9nine >< I like 9nine too!!! (^ w ^)
Thank you very much for the mods!!! :) :) :)
streeteelf
SEE's Modding Queue


[General]

*Too much Kiai - check AIMod.
*Like SoGa said, I think it no epilepsy warning. I think you should add it, because of skin you applied to song.

[Easy]

*01:18:067 (3) - Here better to use 2 reverse instead of 1
*02:40:353 (3) - ^
*03:12:924 (1,2) - Try to make them the same in both sides and later the use symmetry

Rest is good for me

[Normal]

*01:54:924 (7,8,9,10) - Change this part to:
*01:55:781 (8) - Ctrl+G
*02:17:853 (6) - 1/2 beat later
*02:17:424 (5) - Add reverse
*04:05:210 (6,8) - Try not to cross sliders like this, in low AR it's hard to read

[Hard]

*00:42:112 (1,2,3) - Confusing, use DS here to make it easier to read
*00:55:781 (3,4,5,6,7,8,9,10) - Place them in this way, but as a reference point use the middle of playfield
*01:07:996 (1,2,3) - Confusing
*01:18:281 (1,2,3,4) - ^
*01:58:138 (2,3,4) - ^
*02:16:567 (7,8,9) - ^
*02:28:996 (2,3,4,5) - Use the same pattern as here: 02:30:710 (2,3,4,5)

[Insane]

*AR8 or 9, OD the same value as AR.
*00:23:398 (5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,9) - Reallocate all these notes to make the map easier to read
*01:17:210 (1,2,3,4) - Unreadable part
*01:23:853 (1,2,3) - Too far from each other
*02:01:781 (3,4,5,6) - Unreadable
*02:45:496 (5,1,2,3) - ^
*03:15:710 (6,7,8,9,10) - Unreadable and too far from each other
*03:19:353 (1,2,3,4) - ^
*03:41:210 (1,2,3,4,5,6) - Unreadable
*04:08:638 (1,2,3,1,2,3) - ^

Generally this diff is unrankable

I think that's all I could tell about this. Good luck~
TKS
no kds.

metadata is fine except source.
we couldnt find official source about "colon(:)" of source.

^ also, official website uses MAGI with uppercase.
in this case, source should be MAGI The kingdom of magic or マギ The kingdom of magic
kakifly
one of my favourite songs i love magi <33

good luck on rank! osu needs more magi soundtrack Dx
Topic Starter
Modem

kakifly wrote:

one of my favourite songs i love magi <33

good luck on rank! osu needs more magi soundtrack Dx
Thanks!!! (> w <) I'll work hard!!! I love Magi too :)
Topic Starter
Modem

TKS wrote:

no kds.

metadata is fine except source.
we couldnt find official source about "colon(:)" of source.

^ also, official website uses MAGI with uppercase.
in this case, source should be MAGI The kingdom of magic or マギ The kingdom of magic
Okay!!! Thanks! I'll fix it right away!!! (> w <)
Lasoki
From my M4M Queue:

Sry, took longer than expected.
Since you said I should just mod on diff I'll chose:

[Hard:]

  1. 00:42:769 (2,3) – This spacing is weird, I'm guessing that you want to make it symmetrical but it's too confusing please move (3) further away or something.
  2. 00:54:924 (2,3) – I would (3) to a different place since this overlapping is strange(to me).
    SPOILER
    Or you could just start this 00:55:781 (3,4,5,6,7,8,9,10) – pattern somewhere else. My suggestion would be first you change (1,2) with each other in the timeline and the same with (3,4) and (5,6) and all of them like that.
    Then because (3) would be to far from the previous note you move (5,6) in the timeline to where (3,4) are and move (9,10) to where (7,8) are and then the flow should be the same.
  3. 01:19:353 (5,6) – too close spacing space them like at 01:17:853 (7,8) –
  4. 01:20:853 (1,2) - ^
  5. 01:30:067 – I think you should stop kiai time here. If you do be sure to do that for the other diffs as well.
  6. 01:47:424 (1,2,3) – just to tell you spacing here should be okay. Just that at the other one I was weird since there was bigger spacing before that.
  7. 03:33:496 (1,2) – I feel like this spacing is weird, but maybe that's just me maybe you want to move (2) so that the end of it is blanketed with (1)
  8. 02:20:638 (7,8) – this spacing is random. Why not follow suit as the others before this one? Just select (8) and Ctrl+g.
  9. 02:30:710 (2,3,4,5) – I noticed that you have a lot of these triplets with a 1/4 break and then a 1/2 break with a slider following. I'm not sure if it's okay for hard-mode players (I'm a player who just plays everything that I'm capable of…) But I'd say that it's a bit confusing if everything is stacked like that.
    In case you want to move them, I wrote down the places with spacings like that
    SPOILER
    02:43:138 (2,3,4,5) –
    02:54:710 (1,2,3,4) –
    03:13:567 (2,3,4,5) –
    03:20:424 (2,3,4,5) –
    03:29:853 (1,2,3,4) –
    03:42:710 (2,3,4,5) –
    03:44:424 (1,2,3,4) –
    04:28:138 (3,4,5,6) –
    04:29:853 (1,2,3,4) –
    Hope I didn't miss any.
  10. 02:51:496 – I think you should stop kiai time here and start at 02:52:353 – again
  11. 04:08:638 - ^ and start at 04:09:496 –
That's all I could find.

Okay so I couldn't help myself with taking a glance and the other diffs so I just mention something quickly:

[Easy and Normal:]

First of all you should always use ds (distance snap) in easy with a ds of maybe 1.2 (press alt and then look at where the beat snap divisor normally is) so that it's easy to read for beginners and I saw that you have some problems blanketing so here's a link which may be useful t/208596 it helped me a lot. And maybe try to get rid of unintentional overlapping of the objects, although I'm also having a hard time with those.

[Insane:]

Nothing much to say just that you have some parts like 01:11:853 (8,9,10,11) – which I told you may be confusing in hard but I think you can leave them in insane, just mentioning in case you were about to change those.
Good luck with getting this ranked!
Eni
Hello from Railgun's Quality Appreciation Queue,

[General]
  1. The kiai is ok because that is the chorus. Please do NOT rely on AI mod for modding/mapping. It is only to be used as a helpful guide.
  2. 01:35:424 - You should move the break start here to 01:36:924 - in all difficulties because that is when the instrumental plays. You can move a break start by dragging the break point on the timeline.
  3. I think your storyboard plays better without "Letterbox During Breaks".
  4. The Hard and Insane have the same AR. Please differentiate the AR between the two difficulties.
[Easy]
  1. General: OD+2 (or OD+1.5); In general the ranked Easy difficulties follow an OD around 2.
  2. For this difficulty, the break at 00:19:534 - would fit better at 00:20:443 -.
  3. 01:04:353 (3,5) - These objects do not stack properly, please fix.
  4. In general, I would avoid mapping overlaps like e.g: 03:12:924 (1,2) -. Everything does not have to be overlapping; please try something like below for the overlaps featured in this difficulty:


    ~
  5. Regarding overlaps, if you look at 03:50:210 -, you will see that slider 3's hit circle is hidden behind slider 1 while the user is playing. Overlaps like this are discouraged in the easier difficulty. Try mapping for flow instead.
[Normal]
  1. General: OD-1, HP-1; OD5 HP5 is rather high for a Normal difficulty. I would also do an AR-0.5 because of the rather low BPM.
  2. Like the overlaps for Easy, please check this difficulty as well for any objects that may be hard to see.
[Hard]
  1. 01:08:424 (2,3) - Are the patterns like this intentional? To me, they look like a Ctrl+G on a slider that was originally placed behind the circles.
  2. 02:35:210 (1,5) - Here is another example of a bad overlap. Please avoid this.
[Insane]
  1. The spaced 1/4s like e.g: 04:08:638 (1,2,3,1,2,3) -, I do not think that they are rankable. Please consider trying a different pattern (simple triplets, etc.).
  2. The streams before the kiai, I feel that they are too much? Try adding sliders with the stream?
Good luck.
neonat
Hard

00:09:534 (9) - balance the new combos here. NC here
00:11:352 (1) - remove NC
00:13:170 (3) - NC
00:14:988 (1) - remove NC
00:16:807 (5) - NC here instead of 00:17:943 (1)
00:17:943 (1) - the music here doesn't start a new phrase or differentiates itself from 00:16:807 (5) - there shouldn't be such a jump here after the slider. You should place it at the end of 00:16:807 (5) where it would be much better suited with the song
00:20:670 (7) - NC here instead of 00:20:898 (1)
00:21:352 (2,3,4,5) - make the spacing between them equal, like this:
00:23:625 (8) - this part is silent, remove the circle
00:42:112 (1,2,3) - differentiate the spacing between them. The time between hitting them is very different. 00:42:112 (1,2) are only 1/2 beat apart yet they are the same spacing as 00:42:769 (2,3) which are 1 beat apart. Place 00:42:769 (2) closer to 00:42:112 (1) - don't make spacing such that it fits a pattern but ignores timing differences. You shape the map to the song, not the song to the map. You should not ignore spacing for the sake of patterns, it doesn't play well.
00:54:496 (1) - remove new combo
00:55:781 (3) - NC
01:08:424 (2) - space it further away from 01:07:996 (1) they are too close to each other for 1/2 beats
01:08:638 (3) - ^
01:10:567 (4) - the crucial beat is on the end of this slider, which feels weak, which should not be the case, you need something to start at 01:10:781 so you can click on it, emphasizing it.
01:15:710 (1) - remove NC
01:16:353 (4) - NC
01:17:853 (7,8) - bad spacing, place them further apart
01:19:353 (5,6,7,1,2,3,4,5,6,7,8) - this flow is honestly quite terrible, it doesn't play well
01:28:138 (1,2,3) - all the crucial beats are on the end of the sliders, you should allow players to click on something during the white ticks, this just weakens the rhythm
01:30:067 - 01:35:210 - reduce the volume of this part
02:07:567 (1,2,3,4,5,6,7) - ^ all the emphasis and increasing volume of the song is lost
02:24:924 (1,2,3,4,5) - irregular spacing is ugly and not necessary here
02:33:496 (5,6,7,8) - not even stacked well
02:36:067 (4,5) - space them further apart
02:36:067 (4,5) - not even stacked well
02:43:567 (5,6) - this should be spaced further from 02:43:138 (2,3,4) - the music grows loud here as it reaches a peak, them should be some sort of decent spacing or jump to show it
03:52:996 (6,7,11) - not even stacked well
03:55:781 (1) - finish on start of slider

The spacing and positioning looks really bad and not well-thought. Most of the time, the objects are really too close together, especially this being the Hard. The spacing just changes too often and too random for it to have any such purpose in the map. The changes just no reason being there and there is no regard to proper spacing, as more often than not, the objects are placed there to fit some sort of pattern, which sometimes are really weird as well. New phrases, new verse, an increase or decrease in vocal or music volume, a peak in the song. Such parts of the music would then deserve some sort of spacing change. Most of the time, a constant decent spacing would suit the map. The direction of play goes left right center, everywhere. Just look at 00:51:924 (3,4,1,2,3,4,5,6,1,2) - one moment you are going one direction. But the next you change your direction totally without warning or reasoning. What this needs is better flow, which comes about with better positioning, where play would be much better. Cut-backs and change in direction is fine, but when placed right and not all the time too. This Hard is currently in quite a mess and unpolished state. Rhythm is honestly decent enough, but the positioning is just not good.

I shall not look further on at the other difficulties, but they have similar issues with movement, especially with being all cramped and squashed together due to the lack of spacing between notes. Insane is in a confused mess with the sudden stacks and short distance spacing between 1/2 and 1 beat rhythms and lack of much differentiation between the timing differences.

Work on them and improve on this mapset. There is much to work upon but things can be much clearer in the future.
I wish you good luck
Gaia
Heyo from my queue
your song is rather long so I'l only be looking at ur easiest and hardest diffs

[General]
00:48:924 - red line should be here instead

you want your new combos to be on the start of every measure or 2 (big white ticks)
so instead of what u have here

You have this


note* when u have a slider that ends on the first beat (try to stay away from that as much as possible) but in the case u do then look at ur map, listen to ur song to decide to nc the slider or the first note after it. In the case of 01:10:567 (1) - in the insane, its better to have a new combo so players can differentiate the two combos, making that pattern easier to read.

[Insane]
I can tell you right now that there's a lot of room for improvement so I'll give you some pointers where u should look at
Rhythmically this could be improved a lot. examples: 00:05:898 (1) - 00:18:625 (1,2) - and a bunch others
and honestly, once the vocals kick in the rhythm is really messy.
00:20:443 (3) - Beginning of vocals, okay so you're following vocals now
00:24:079 (1) - switching out back into the piano background?
then u jumped back to vocals i think
of course, when the vocals are holding on a long note you shouldnt map nothing. but rule of thumb is to stay consistent on what you map. generally what you think is the most noticeable when u listen to the song. go look at ranked maps and see what people do when they have the transition between vocals and bg music!
also, places like 00:50:424 (2,3,4) - i dont really understand why its a triple. 00:52:138 (1) - is a much more suitable place for a triple, just listen to the song and you can pick it up!

00:55:781 (2) - 00:57:495 (1) - these 2 combos. its the same thing over and over again. have some variety in ur map and change things up more, its really boring when you play the same slider shape over and over again
00:59:210 (1) - straight line stream not very exciting either

01:02:638 (1,2) - this is a big problem because there is a gap in the rhythm yet the spacing between (1) and (2) is the same as (2) and (3). people will click (2) 1/4 early, i guarantee you
01:09:496 (7,1) -

01:10:353 (3,4) - this is just a troll pattern. try to not to this unless you absolutely know what you're doing
01:12:281 (11) - try not to have a gap in the rhythm and also stack it. its confusing and people might click early
01:17:210 (1,2,3,4) - yeah this pattern is really hard to read and is what you'd see in like those troll chinese mapper's maps. not naming anymore o:
01:36:924 - why not begin the break here? creates a nice effect. move ur mouse next to the words "break", hold and drag it to where u want it

and sorry for being blunt but i feel like this has almost no flow at all l:

anyways, just a general overlook at ur insane. really improve your rhythms before anything else. cuz osu is kinda a rhythm game lol

[Easy]
00:14:988 (2,3) - avoid overlaps like these. the end is hidden that way
00:18:625 (5) - ^
00:43:207 (2,3) - small overlap but it looks bad so move it
00:48:924 (1,2) - not a perfect blanket
00:54:067 (1) - bleh overlap again, and also blanket isnt perfect
01:06:067 (5) - stack is not good. and also back and forth patterns arent well received in easy difficulties. so its best to change this
01:12:924 (3,4) - overlap looks bad.
01:36:924 - same as insane
02:19:781 (2,3) - stacking isnt allowed in easy~

00:34:988 (1,2) - 00:48:924 (1,2) - 00:54:067 (1) -
while rhythm and flow is generally better than insane it can still improve imo

keep getting mods and you'll get this map better~
GL HF!
hetaneko-chan
i want to map normal guest diff,please~
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