NeLiME - First Gate OVERDRIVE [OsuMania]

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MadBricktree
perhaps a better quality BG might make the map better?
juankristal
I mean, I hate being rude and all that but there are serious playable issues here and I dont think this is ready yet.













Just to name some examples. I know the map is old and all that but this is just a big enough flag for me to pop this bubble.

That and the spread is a big issue here. It needs to be fixed.

For the 5K difficulties even though there is some sort of symetry concept applied its not pitch relevant, its anchor heavy and the music doesnt really support such concepts enough to justify the way its executed. The symetry can still be done but should be done in a more reasonable way (trying to avoid some anchors at leasts and maybe even trying to be pitch relevant).

The 4K difficulties have weird anchors again and it doesnt help that most of the jumptrills used are split handed. That creates a huge spike compared to the previous difficulty and makes it overall really annoying and awkward to play instead of challenging or fun. I dont really see reasons of why the map should be teh way it is because its not following any clear path (at least in my eyes).

Of course, if you can explain all this choices yourself I will look at them and reconsider my thoughts but for now I think the map is not quite there yet.
Kawawa
Hello!! I saw the map coincidentally.
This is an opinion.
It based on what Juan said. :idea:

[5K OVERDRIVE]
The part Image
It's kinda true that the bursket is uncomfortable to mostly player.
but let's change the idea.
as the bursket pattern is maintained It can gives a practice way though various chart.
It actually does not provide a reason that It's done unreasoably.
like 8K Xeus - https://osu.ppy.sh/s/529212 // chart - https://puu.sh/xnOvk/d8766a3031.jpg
And the most desirable way is few suggestions to here, as not just a comment it.
Feedback :: Image

Another bursket Image
I think the repetition of the trill did not convey the feeling well how it goes feel for the music. but up to you. It's valid to me at least.
Feedback :: Image

The jack part Image1 Image2
I think this works pretty well. after triple-jack, a space gives a break time for the next jacks.
And the structure of this map is that it showed early jack-hammer. It is really rationally constructed.
I think that this is not a problem because I have a skill that can reasonably judge this.
In my opinion, It's just a different on each thinking how it will be accepted to others. as one of player.
This is a my opinion for this anyway.
[4K MX]
I agree to juan about Image
The first is I also don't think it is necessary to honestly have the meaning to abuse Trill.
It did not convey a good feeling to me. It actually can provide a better way.
Feedback :: Image

Image The second is, It doesn't really make much meaning.
Anyway the fact that the pattern is too biased in the right hand. would be better If it balanced.
I hope it helpful to you. :)
Topic Starter
biemote

Mentholzzz wrote:

I think the song name should be "First Gate OVERDRIVE" instead becasue of cytus score sharing system in twitter, this and this
About this title...imo just keeping this is OK. I've searched for the true title for this song. But it's regretful that there's only the originnal First Gate on NeLiME's soundcloud.
And the song name on rayark's share system is still in doubt cuz cytus never write their song name probably. emmm...


Minseo2000 wrote:

perhaps a better quality BG might make the map better?
????200*133???Are you sure???

juankristal wrote:

I mean, I hate being rude and all that but there are serious playable issues here and I dont think this is ready yet.













Just to name some examples. I know the map is old and all that but this is just a big enough flag for me to pop this bubble.

That and the spread is a big issue here. It needs to be fixed.

For the 5K difficulties even though there is some sort of symetry concept applied its not pitch relevant, its anchor heavy and the music doesnt really support such concepts enough to justify the way its executed. The symetry can still be done but should be done in a more reasonable way (trying to avoid some anchors at leasts and maybe even trying to be pitch relevant).

The 4K difficulties have weird anchors again and it doesnt help that most of the jumptrills used are split handed. That creates a huge spike compared to the previous difficulty and makes it overall really annoying and awkward to play instead of challenging or fun. I dont really see reasons of why the map should be teh way it is because its not following any clear path (at least in my eyes).

Of course, if you can explain all this choices yourself I will look at them and reconsider my thoughts but for now I think the map is not quite there yet.
1.02:10:836 - in 5K SC
I agree with Kawawa. So I've changed to his(her?) suggestion pattern.

2.00:17:008 - in 4K MX
^

3.00:51:293 - in 4K MX
Changed.

4.01:57:122 - in 5K MX
Agree with kawawa.
And these jacks appear in cytus' original OVERDRIVE HD diff, too.
Just a simple reemerge.


5.01:54:379 - in 5K MX
emmm....
In fact this pattern in not difficult to read and play at all.
01:55:493 (115493|3,115493|1,115665|1,115665|3) - and these. I know they are not consistent with before.
But 01:55:065 (115065|2,115065|1,115151|4,115151|3,115236|0,115236|1,115322|2,115322|3) -
This is a relaxing(?) pattern.
In this section, the pressure of your fingers is cleared. I think most people can keep there combo and acc here to face the small challenge of 01:55:408 (115408|4,115408|0,115493|3,115493|1,115579|2,115579|4,115665|1,115665|3) -


6.02:13:579 - in 4K MX and 5K SC

as you can see, 4K MX and 5K SC are the hardest diffs in this mapset.
The hardest diff should be more challenging than other easier diffs...

Oh...but this part in 4K MX has been changed to a more comfortable pattern.

I will not change this pattren in 5K SC.(https://osu.ppy.sh/b/529883 you can find a similar pattern in this 5K IN diff.


Kawawa wrote:

Hello!! I saw the map coincidentally.
This is an opinion.
It based on what Juan said. :idea:

[5K OVERDRIVE]
The part Image
It's kinda true that the bursket is uncomfortable to mostly player.
but let's change the idea.
as the bursket pattern is maintained It can gives a practice way though various chart.
It actually does not provide a reason that It's done unreasoably.
like 8K Xeus - https://osu.ppy.sh/s/529212 // chart - https://puu.sh/xnOvk/d8766a3031.jpg
And the most desirable way is few suggestions to here, as not just a comment it.
Feedback :: Image

Another bursket Image
I think the repetition of the trill did not convey the feeling well how it goes feel for the music. but up to you. It's valid to me at least.
Feedback :: Image

The jack part Image1 Image2
I think this works pretty well. after triple-jack, a space gives a break time for the next jacks.
And the structure of this map is that it showed early jack-hammer. It is really rationally constructed.
I think that this is not a problem because I have a skill that can reasonably judge this.
In my opinion, It's just a different on each thinking how it will be accepted to others. as one of player.
This is a my opinion for this anyway.
[4K MX]
I agree to juan about Image
The first is I also don't think it is necessary to honestly have the meaning to abuse Trill.
It did not convey a good feeling to me. It actually can provide a better way.
Feedback :: Image

Image The second is, It doesn't really make much meaning.
Anyway the fact that the pattern is too biased in the right hand. would be better If it balanced.
I hope it helpful to you. :)
Thank you for your mod! It's very useful. :)
MadBricktree

biemote wrote:

Minseo2000 wrote:

perhaps a better quality BG might make the map better?
????200*133???Are you sure???
it's 2048x1366??? Wikia for some reason gives you a small thumbnail on the first load on some browsers but it should properly show a 2048x1366 image on reload.

w/e
here's a 1799x1200 version so you don't have to go through the hassle of downsizing it
Topic Starter
biemote

Minseo2000 wrote:

it's 2048x1366??? Wikia for some reason gives you a small thumbnail on the first load on some browsers but it should properly show a 2048x1366 image on reload.

w/e
here's a 1799x1200 version so you don't have to go through the hassle of downsizing it
OK, thank you~ :)
resized to 1280*720
and updated
Mentholzzz

biemote wrote:

Mentholzzz wrote:

I think the song name should be "First Gate OVERDRIVE" instead becasue of cytus score sharing system in twitter, this and this
About this title...imo just keeping this is OK. I've searched for the true title for this song. But it's regretful that there's only the originnal First Gate on NeLiME's soundcloud.
And the song name on rayark's share system is still in doubt cuz cytus never write their song name probably. emmm...
well, where did u get this name (First Gate ~OVERDRIVE~) , "First Gate OVERDRIVE" is used in the old twitter share system which is automatically text from the game , so the song name should be the official one imo
Topic Starter
biemote

Mentholzzz wrote:

well, where did u get this name (First Gate ~OVERDRIVE~) , "First Gate OVERDRIVE" is used in the old twitter share system which is automatically text from the game , so the song name should be the official one imo
maybe you are right.emmm...
Kuo Kyoka
git gud, where is the rebubble for this map, dear popper
Kuo Kyoka
sigh ... I can help you mod this map if you are planning to rank this again ... Seems Juan is not gonna rebubble it anyway, this map stays frozen after it has been done fixing for a while now.
juankristal
I never received any message from the mapper so I didn't do anything lol.
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