Wow this is a great map to play. Seems very well designed, I think my favorite was the 4k MX, but I loved the 5k MX and SC difficulties as well.
This map deserves rank, good luck.
This map deserves rank, good luck.
Thank you for your playing~Tristan97 wrote:
Wow this is a great map to play. Seems very well designed, I think my favorite was the 4k MX, but I loved the 5k MX and SC difficulties as well.
This map deserves rank, good luck.
感谢您的支持!Spy wrote:
不好意思,有點忙,我大概看一下提點意見
另外關於PM方面,基本上發Mod request我都不會回覆的 ←我也是发了PM之后才想起这档子事儿..... 抱歉...
[General]
應該沒什麼問題。。
[4K NM - Perturbation(Lv.7)]
00:22:493 - 這裡後面突然空了,很奇怪 ←已补
00:44:436 - ↑ ←已补
01:54:379 - 這一段看不太懂,抓鼓點嗎 ?那這樣你漏了一些音,01:55:408,01:56:779 ←跟 00:58:151 相似的背景电吉他音,只不过砍掉了16分,变成了8分....
[5K MX - Overloader(Lv.15)]
01:01:408 - 加一個note
01:03:636 - ↑
01:03:979 - ↑
01:09:122 - ↑
01:09:465 - ↑
01:10:322 - ↑
01:12:722 - ↑
01:12:893 - ↑ ←不能和SC一模一样的原因....所以去掉了鼓点
01:18:722 - 這裡開始不要空,繼續抓 ←请放过玩家的手.....
[5K SC - Obliteration(Lv.17)]
跟MX一樣,01:18:722 - 不要空 ←^
有點水,不好意思,射星陪罪一下
Nice Mod!pwhk wrote:
| 0 - 3 |
[4K EZ - Preliminary(Lv.5) - 4Key]
主樂器表示被完全無視了
如果我作的話用主樂器第一音也好吧,不過隨你吧 ←鼓點對新手來說更好感受一些的說...
[4K NM - Perturbation(Lv.7) - 4Key]
00:28:836 - 加一個在0裡 ←Done
00:29:179 - ^ ←Done
00:31:236 - 加一個在3裡
00:31:922 - ^ ←換了其他的
00:35:522 (35522|2,35693|2) - 這裡改成00:35:608 - 的2好像跟音樂一些?
00:38:265 (38265|1,38436|1) - ^ ←好扭曲.....
00:59:693 (59693|2,59865|1,60036|0) - 這裡與前面那段不一樣,改成1,2,3,2如何? ←Done
01:57:122 (117122|3,117465|2,117808|1,118151|0) - 改成1,0,1,2? ←Done
[4K HD - Obligatory(Lv.12) - 4Key]
00:51:293 - 00:54:036 - 主樂器與note反轉了?Ctrl-G? ←Done
02:01:751 - miss了note ←Done
[4K MX - Annihilation(Lv.14) - 4Key]
00:26:265 (26265|0) - 移除? ←有音...
00:45:293 (45293|1) - 移去3? ←Done
00:45:465 (45465|1,45636|1) - 上面移到3的話,這堆要搬去2 ←Done
Thanks for your mod~KawaEE wrote:
Modding desu
a little suggestionITColumn 1/2/3/4
4K MX
00:40:322 - long note change( ~ 00:40:665 - ) ←Done
00:44:951 - add at 1 ←Done
01:49:236 - add at 1 ←Done
Column 1/2/3/4/5
5K MX
00:45:122 - move to 3 ←Done
00:58:151 - long note change( ~ 00:58:408 - ) ←Done
5K SC
00:22:065 - move to 2->5
00:40:322 - 1,5 long note change( ~ 00:40:665 - ) ←Done
00:58:151 - move to 4->2, and long note change ( ~ 00:58:408 - ) ←Done
good luck
Thanks for your playing!Danielslz9 wrote:
Hi From Modding Queue
I don't see nothing bad in this map
2 stars!
hueeee~ XD , thanks for the mod, ^^-Kamikaze- wrote:
[Raika's NM]
Raika best grilll ayyyyyyyyy
HP/OD bump to 7,2/7,3
1ms unsnaps from cuttingedge aimod (be careful about auto bg delete when using cutting edge editor)
00:10:836 (10836|2) - This sounds good/is less confusing/fits better as normal note
umm XD yeah, maybe a bit weird, morphed it into normal note O.O
00:17:351 - Not sure about this, seems pretty hard for NM diff
ikr ;w; but but, still i wnt to keep it..... i cant think of smthg else since im hitsounding it :3
and use pretty much basic stairs, hope it will do jst fine
00:19:579 - Totally unneeded jack, this is like the only place where you do a 1/4 jack and it's pretty bad imho
Yeah XD thanks to previous modder, now im moving it for easier play
00:22:493 (22493|1) - Shouldn't this be on 1st?
YOU!!! how do u knw my style XD i usually place it there, but i jst think...
maybe im going to change pace :3 , but well , lets place it where i usually did XD
00:23:522 - I think it'll look better as 54 trill (eg 5454[51])
Got it :3
00:33:636 (33636|2,33808|3,33893|2,33979|1,34151|1,34322|3) - This looks a bit cramped up to me, try this or this or even this
thanks ^^/ but i've jst got a better idea, so i repattern those part~
00:47:522 (47522|3,47865|3,48208|3,48551|3,48893|3,49236|3,49579|3) - Rearrange, this anchor is not really fitting here
Got it XD
00:56:436 (56436|4,56522|3,56608|2,56693|1,56779|0) - This looks okay, but it will cause misses because of the sudden pattern change (imo), try [url=00:56:436 (56436|4,56522|3,56608|2,56693|1,56779|0) -]this[/url]
XD ^^' the link, btw i got ur point... i've remade those part ^^b dont worry
01:09:122 (69122|2,69465|2) - Move to 4th
01:17:008 (77008|1,77093|3,77179|0,77265|2) - This should be a stair toward LN since it's NM and players will have problems with reading that
02:14:951 (134951|2) - I don't think it's needed, and if you keep it, you should move it to 2nd, easier to hit
got it ^^/ and removed
Once again good job Raika, I don't even have to say that hitsounding is real xD
Thanks for your mod~Aphrodena wrote:
[Aphrodena's Modding Queue] |0|1|2|3|
[General]
Good song, good map Thanks~
[Scores]
4K HD: https://osu.ppy.sh/ss/2306941
4K MX: https://osu.ppy.sh/ss/2306954Mod[4K NM]
02:14:265 (134265|1,134436|1) - Move to |3| for PR yes~
02:14:608 (134608|3,134779|3) - Move to |1| for PR yes~
[4K HD]
01:41:351 (101351|0,101436|1,101522|2,101608|3,101693|0,101779|1,101865|2,101951|3) - Ctrl+H for PR -> the notes decrease in pitch yes~
01:42:036 (102036|0,102036|1) - (If you did the above) Move to |2|3| yes~
[4K MX]
You could make this diff harder by adding one note to some bass drums that you only used one on.
These are mostly just suggestions if you want to make the map harder.
00:25:751 (25751|2,25836|1) - Ctrl+H for PR yes~
00:42:379 (42379|0) - (Optional) move to |1| Another change......
00:42:551 (42551|0) - (Optional if you did above) move to |2| ^
OPTIONAL: (Suggestions to make your MX a bit harder) maybe.....not?
01:03:636 - Add note to |1| for bass drum
01:03:979 - Add note for bass drum
01:05:008 - Add note to |1| for bass drum
01:05:522 - Add note to |0| for bass drum
01:09:122 - Add to |2|
01:09:465 - Add to |1|
01:10:322 - Add note
01:10:493 - Add note
01:10:836 - Add note
01:12:722 - Add note
01:12:893 - Add note
01:15:979 - Add note
01:16:322 - Add note
01:16:665 - Add note
01:16:836 - Add note
01:17:008 - Add note to roll as well
Moving on:
01:23:522 (83522|2,83693|2,83865|2,83951|1,84036|2,84122|1) - Could add one note to each note because it's a strong sound not change...
01:24:551 (84551|1,84893|3,85236|3,85579|0,85922|0,86265|2,86608|2,86951|0,87293|0,87636|2,87979|2) - Could add one note to each because it's a strong sound not change......
01:52:579 (112579|2,112665|0,112751|1,112836|2,112922|1) - Should staircase to the left for PR yes~
Thank you for MODDING~ Good mod!-Kamikaze- wrote:
wow holy shit I've been lazing around too much it seems sorrryyyyyy ;_;
WOOOHOOO First 5K mod I'm doing from this q and like 3rd total lolololololol
General outline of what my mods contain:
>My thoughts about mapset
>Some advices
>Harsh opinions about map if I feel like it needs more work
>Complaining about mapstyle (sometimes even shouting)
>Commenting on 90% of things I mention
>Funny maymay arrows
>w33d
>Random images
>All the bad shit you may not expect
Keep in mind that all harsh things I say, not because I hate stuff, but because I care about every single map I mod and want to help you get it ranked. I'm voicing all of my opinions without restraint. Please don't rage at me because of this, I don't mean to offend you in any way. Also do note that I'm still learning, so I might misunderstand some things. and I'm terrible at naming instruments orz
Meh, this song is so not my style ;w;
Columns are: |1|2|3|4|5|
First things first: I'm not totally sure about this but Ranking Criteria says that you need lowest difficulty to have <2 stars, BUT diffrent keymodes are also treated as diffrent gamemodes, so I'm not totally sure if this set it's rankable, you gotta ask BAT about that.
[Raika's NM]
Raika best grilll ayyyyyyyyy
HP/OD bump to 7,2/7,3
1ms unsnaps from cuttingedge aimod (be careful about auto bg delete when using cutting edge editor)
00:10:836 (10836|2) - This sounds good/is less confusing/fits better as normal note
00:17:351 - Not sure about this, seems pretty hard for NM diff
00:19:579 - Totally unneeded jack, this is like the only place where you do a 1/4 jack and it's pretty bad imho
00:22:493 (22493|1) - Shouldn't this be on 1st?
00:23:522 - I think it'll look better as 54 trill (eg 5454[51])
This looks more interesting and a little bit easier imo
00:33:636 (33636|2,33808|3,33893|2,33979|1,34151|1,34322|3) - This looks a bit cramped up to me, try this or this or even this
00:47:522 (47522|3,47865|3,48208|3,48551|3,48893|3,49236|3,49579|3) - Rearrange, this anchor is not really fitting here
00:56:436 (56436|4,56522|3,56608|2,56693|1,56779|0) - This looks okay, but it will cause misses because of the sudden pattern change (imo), try [url=00:56:436 (56436|4,56522|3,56608|2,56693|1,56779|0) -]this[/url]
01:09:122 (69122|2,69465|2) - Move to 4th
01:17:008 (77008|1,77093|3,77179|0,77265|2) - This should be a stair toward LN since it's NM and players will have problems with reading that
02:14:951 (134951|2) - I don't think it's needed, and if you keep it, you should move it to 2nd, easier to hit
Once again good job Raika, I don't even have to say that hitsounding is real xD
[HD]
00:08:436 (8436|0) - Move to 4th, pitch not change....
00:13:751 (13751|3,13836|3,14436|3,14522|3) - I know that pitch is good here, but I'm not sure if it's suitable for HD diff, imho better to keep that for higher diffs //Applies to all minijacks like this one not change...
00:15:465 - If you put 2 notes here, put 2 notes here 00:15:293 - , I recommend deleting 00:15:465 (15465|4) - tho not change....
00:28:322 (28322|2,28408|3,28493|2,28579|3) - This felt very awkward during my testplay (I lost combo there) might want to do something like this http://puu.sh/dcRit/a897bb66be.png yes~
01:09:122 (69122|2) - Extend to 01:09:808 - and change 01:09:465 (69465|0) - into normal note not change....
01:48:893 - Add 1 or two notes for crash (I think it's crash) not change....
01:50:265 - Add note for crash/plate not change....
01:50:951 - ^ not change....
01:51:636 - ^ 1 or 2 notes not change....
02:02:608 - I get the idea for those X trills, but they're kinda bad to play imo (2 out of 3 misses on my sightread were there) i like this...sorry... .
[MX]
00:00:551 - Consider adding LN from here for that whooosh sound not change....
00:02:779 (2779|0,2951|1,3122|2) - Consider changing those notes into 1/2 LN's for guitar for this and SC yes....
00:04:151 (4151|1,4322|2,4493|3) - ^ yes....
00:14:779 (14779|1,14779|4) - Why 2 notes? Same sound as 1 noters in this stream not change....
00:16:151 (16151|2) - Change into 1/2 LN, fits for sound not change....
00:53:093 (53093|3,53179|2,53265|1) - Ctrl+H, feels like reversed pitch there not change....
00:52:751 (52751|3,52836|2,52922|1) - ^ not change....
01:05:008 - Either make those notes as 2-noters or (preferably) change them into LN's LN....
01:13:579 - You should accent 1/1 bass frome here to 01:17:351 - not change....
01:15:979 - 01:17:179 - same as 01:05:008 not change....
01:17:008 - 1/4 stream not change....
01:18:722 - I don't like how this part is copypasted from HD diff, accent one more instrument at least it' for player to relax finger....i don't want to make player press keys non-stop........
01:38:265 - Add note no sound ...really....you can find this using 25% playback rate....
01:43:751 - ^ ^
01:47:522 - 01:51:636 - Clear 1/2 bass (I think) not accented, try to mix it in not change....
01:58:836 - Add note no sound here should be added..exactly...
02:04:322 - ^ ^
[SC]
I'm quite bad at 5k lel
00:00:551 - Same as MX it's suitable for MX,but not SC.....I think....
00:02:779 (2779|0,2951|1,3122|2,4151|1,4322|2,4493|3) - Same as MX
00:13:751 (13751|2,13836|1,13922|0) - I like how this isn't a jack and it is a jack even in HD LOL, change to jack imo //applies to all sounds like this on whole diff not change....
00:21:036 (21036|2) - This is pretty aids to play imo it's just for SC LOL ....
00:34:493 - You could use a "hand" pattern once in a while to make it more interesting (http://puu.sh/dd0Bd/dbb00cbbe0.png) simple to read but fun to hit yes!
00:40:665 - Needs a note on 3rd not change....
00:46:836 - http://puu.sh/dd0JJ/a31024a4e8.png //goes better with pitch change yes....
00:47:436 (47436|2) - Move to 5th not change....
00:47:522 (47522|4) - Move to 4th not change....
00:47:693 (47693|3) - Move to 3rd not change....
01:05:008 (65008|2,65179|1,65351|3,65522|2,65693|4,65865|3,66036|1,66208|2) - Change all into 1/2 LN's, fits better for guitar not change....
01:06:551 (66551|4,66636|4,66722|4,66808|4) - Would be nice if you wouldn't make one hand do both holding note and jacking, try to Ctrl+H 01:06:379 (66379|3,66551|1,67236|1) - (Should look like this http://puu.sh/dd0YY/c5f47a53ba.png) yes....
01:10:493 (70493|3,70665|1,70836|4,71008|2,71179|3,71351|1,71522|4,71693|2) - see 01:05:008 not change....
01:13:236 - 01:15:979 - This stream looks okay, but seems a bit... dull to be honest. It was more exciting in MX. Maybe try to put this pattern in MX and on this diff do a harder random stream? yes....
01:18:722 - 01:30:722 - Literally copypasta, well I can't blame you for that, but on SC it's kinda bad. It's too empty, even for relax section. Add one or two instruments into the mix not change....
01:51:636 - https://osu.ppy.sh/ss/2299937 This is a comparsion of SC (on the left) and MX (on the right), you should realize that it's quite bad to leave this blank lmao relax....
Pretty cool map, but still needs a bit of tweaking~ Good luck guys!
Marirose wrote:
Hey biemote o/
BN CHECK
You Ready ?
Here's the mod
[General]
Timing:OK
Audio:OK
BG:OK(cuz aimod no problem
Metadata:OK
Hitsounds:OK recheck x3
Preview Point:OK
Difficulty Set: NO
4K HD = OD8,HP7
4K MX = OD8,HP8
5K HD = OD8,HP8
5K MX = OD9,HP8
5K SC = OD9,HP8
AiMod: NO
lordraika's GD unsnap ,fix and pattern is good enough cuz much times mods
gap: OK
[Pattern]
Column=1,2,3,4,5
4K NM - Perturbation(Lv.7)
all pass
4K HD - Obligatory(Lv.12)
all pass
4K MX - Annihilation(Lv.14)
all pass
LordRaika's 5K NM - Furtherance(Lv.10)
01:13:408 (73408|1,73751|0) - ctrl+g this one,cuz 01:13:065 (73065|1,73408|1) - these 2 bass not the same sound and 01:13:751 (73751|0,74094|0) - the same reason,so i recommand you do that
01:17:351 (77351|4) - this LN bass sound should end at 01:18:722 - ,you can compare with bie's other diff
others okay
5K HD - Acceleration(Lv.12)
01:51:293 (111293|4,111465|2) - 各向右移一个col,当做主音的变化
02:12:379 (132379|4) - 放在col4,因为下个col5是鼓点,这里把主音放在col4更好
5K MX - Overloader(Lv.15)
00:14:436 (14436|2,14522|2,14693|2) - 中,00:14:693 (14693|2) - 和下面两个明显不同,建议和00:14:865 (14865|3) - 保持一致,鼓点都放在col4,中间先空出来,之后主音用上 NO,其实上面那一个是鼓点....
00:32:779 (32779|3,32951|1) - 一组放在col4,00:33:122 (33122|2,33293|1) - 放在col3,jack明明很适合,手感绝对好
00:33:293 (33293|1) - 上面那个建议,把这个放在col5吧,col4的话不太好,
00:33:465 - finish为何只有一个note,如果是这样打算的话,那就放在col3,和上面的连点col5建议做参照,最佳还是双note比较好
00:42:379 - 建议和00:42:551 - 保持连点
00:45:293 (45293|1) - 放在col1,变成bms的风格,鼓点保持在一列然后00:45:465 (45465|3) - 放在col3,对比00:45:636 - 更加整齐
00:48:722 (48722|1,48893|0,48893|1,49065|2,49236|1,49236|0) - 这点明显不好,主音没有体现而且莫名的左手鼓点,我的建议是,00:48:893 (48893|0,48893|1,49236|1,49236|0) - 肯定不能保持相同,但是主音的00:48:722 (48722|1,49236|1) - 要保持有一个note是在同轨道的,你斟酌下
00:53:008 (53008|4) - 可以考虑放在col3 NO
01:36:208 (96208|2) - 放在col4吧,MX难度没必要给中间键施加太大压力
01:41:693 - 也是,然后我建议这个地方全部镜像(相比上面那条建议
5K SC - Obliteration(Lv.17)
00:12:551 (12551|1,12636|3,12722|1) - 参考MX,交替并不适合这些音
00:14:093 (14093|1) - col4,和00:13:408 (13408|3) - 一致
00:16:151 (16151|4) - col2,和00:16:836 (16836|1) - 一致 NO,感觉很奇怪...
00:21:036 (21036|2) - 删,中间堆会被喷的,有hs就行了,塞难度是作死<_<
00:23:351 (23351|0) - 这里转换到col3会更好,否则需要考虑到下端的左右平衡
00:27:293 (27293|3,27465|1,27636|4,27808|1) - 连点建议,和MX一样
00:35:008 (35008|3,35093|2) - ctrl+g,其中00:34:836 (34836|2,35008|3) - 保持同音同轨道,而且前面那点左手中间键连接这部分需要转换到右边更舒服,而不是左边
00:36:379 (36379|3,36465|2) - 这里ctrl+g也是col3的同轨
00:44:779 - 这个音明显有变化,换轨道更好 NO,真没有,参照cytus谱面
01:06:551 (66551|1,66636|1,66722|1,66808|1) - 1,2,1,2的切换多好。。别放连点啊== NO,就是为了坑人,所以才有这个..
01:07:408 (67408|2,67493|2,67579|2,67665|2) - 2,3,2,3吧 NO
01:38:608 (98608|3,98608|4,98693|3,98779|2,98951|1,98951|0,98951|4,99122|3,99293|1,99293|0,99465|1) - 这个部分参考MX的建议
01:44:265 (104265|1) - 这个明显和下面的两个不同,换轨道
01:51:465 (111465|3,111551|2) - 此处可以ctrl+g大法,参考01:50:779 (110779|1,110865|2) - ,继续向右边转移 NO
01:58:493 - 3note啊,finish呢 NO,没空啦~
02:03:979 - 同上 NO
02:09:465 - ~ NO
02:10:836 - 这里随意,因为考虑到后面的双键变化,不过SC难度还是加上为好 NO
02:12:379 - 这两个音不同,放在2,4 NO
没了
调整好准备上路
Good Luck
KK Marirose said its fine... only 1 dif is enough to fulfill that criteria.... thats 4K NM already got the requirementKuo Kyoka wrote:
NeLiME - First Gate ~OVERDRIVE~ [OsuMania]
Minor issue:
- 5K NM has been aboved to 2 stars (UNRANKABLE)
I will qualified it if i can [Maybe] ! Call Marirose to rebubble it after fix, thanks
confirmed by pew&spy,its truely should be under 2.00 starKuo Kyoka wrote:
And, this is my check too, i think Marirose doesnt have reduce score when this map got pop-bubble by creator! And Marirose didnt needs to rebubble it after 2nd BN's check!
Good luck for all! last day before the next month, yah, im 50% going to be kick on BN's group
fixedYaHao wrote:
4K NM(Lv.7)
00:13:065 (13065|2,13236|1,13408|2,13751|2,13922|1,14093|2,14436|2,14608|1,14779|2) - CTRL+H一下,这样能和00:12:893 (12893|3) - 这颗note区分开来,一个是主音一个是snare drum,楼梯的话容易给人一种混在一起的感觉。而且换了之后00:14:436 (14436|2,14779|2,14951|3,15122|3) - 也不会太压在右手
00:22:665 (22665|2,22836|1) - 可以jack,感觉是同样pitch。而且毕竟是简化了1/4所以放在同一个col可以加强整体强度来体现那个感觉
00:38:265 (38265|1) - 我是不建议jack这颗note,相比这个部分其他的jacks (00:37:579 (37579|0,37751|0,37922|0,38436|1,38608|1,38951|1,39122|1) - ),都有带主音,唯独这颗没有(只有snare)。玩的时候会觉得突然怪一下
01:28:322 - 整体音乐是在01:29:693 - 之后才有减弱,提前进入break感觉不太好,建议吧01:28:665 - 01:29:008 - 01:29:351 - 都加个,这些音还是挺明显的
02:14:265 (134265|3,134436|3,134608|1,134779|1) - CTRL+J,也不是大问题就是同只手连续两个jacks有点不舒服
Thanks for your mod~Critical_Star wrote:
General
about the diff name i don't think bracket are necessary, try use 4K MX Lv.14 etc
deleted the Level number...emmm...
4K NM(Lv.7)
00:01:922 - till 00:14:265 - i see your intention but i would say the pattern should be swapped with the HD diff. HD is slightly easier to play compared to NM →Just want make NM different from HD. This pattern is not too hard for NM and HD is Generally harder than NM. So I want to keep it.
00:33:808 (33808|1,33979|2) - move to the left by 1? →no change
01:24:551 (84551|1) - move to 1 for consistent 1/1 jack note →OK
01:55:236 (115236|1) - feel a little off here, there is no noticeable broken stream for this part, would suggest make 1/2 stream here then, till 01:57:122 -
01:57:122 (117122|2,117465|0,117808|1,118151|2) - suggestion > 01:57:293 (117293|2,117636|0,117979|1,118322|2) - how about it?
02:06:379 - why not just continue the beats here, it is still noticeable
About this pattern...i just sync on the melody at the lower-layer. These melody sound form 01:53:008 - to 02:09:465 - is a little similar to 00:56:779 - . I've added some LN here to make here more explicit.
4K HD(Lv.12)
00:55:579 (55579|0,55665|1,55751|2,55922|0,56008|1,56093|2,56265|1,56351|2,56436|3,56608|1,56693|2) - suggestion > http://puu.sh/xn3RB/8009162492.png
→OK
01:06:893 - u could give a note for kick here as well →not syncing on kick sound in this section. So no change.
01:24:551 (84551|1) - like my suggestion before in NM, u could move to 1 →OK
01:55:065 (115065|1,115151|0,115236|1,115322|2,115408|3,115493|2,115579|1,115665|0) - suggestion > http://puu.sh/xn3VW/bac8e3ad44.png
→OK
4K MX(Lv.14)
00:18:379 - double for crash here won't hurt a lot →no change
00:24:551 - 00:26:951 - missing double note i assume, and so on with the similiar part, it does have the melody + beat here too like you did for the rest double here →no change
01:07:751 - add 1 more note at 2 could be nice →no change
02:14:179 (134179|3,134179|1,134265|2,134265|0,134351|3,134351|1,134436|0,134436|2,134522|1,134522|3,134608|2,134608|0,134693|3,134693|1,134779|0,134779|2,134865|1,134865|3) - suggestion > http://puu.sh/xn47D/c9dda8d9f2.png →OK
LordRaika's 5K NM(Lv.9)
01:18:893 (78893|3,79236|4,79579|3,79922|4,80265|3,80608|4,80951|3,81293|4) - it is 1/2 length →OK
01:21:979 (81979|2,82322|1,82665|3,83008|0,83351|4) - ^ →no change
01:52:665 (112665|4,112751|3,112836|2,112922|1) - 1/2 stream will work better here →no change
5K HD(Lv.12)
00:56:093 (56093|3,56093|0,56265|2,56351|3,56436|4,56608|1,56693|2) - suggest a full 1/4 stream here →OK
5K MX(Lv.15)
01:07:751 - u can add 1 more note at 4 →no change
About this title...imo just keeping this is OK. I've searched for the true title for this song. But it's regretful that there's only the originnal First Gate on NeLiME's soundcloud.Mentholzzz wrote:
????200*133???Are you sure???Minseo2000 wrote:
textperhaps a better quality BG might make the map better?
1.02:10:836 - in 5K SCjuankristal wrote:
textI mean, I hate being rude and all that but there are serious playable issues here and I dont think this is ready yet.
Just to name some examples. I know the map is old and all that but this is just a big enough flag for me to pop this bubble.
That and the spread is a big issue here. It needs to be fixed.
For the 5K difficulties even though there is some sort of symetry concept applied its not pitch relevant, its anchor heavy and the music doesnt really support such concepts enough to justify the way its executed. The symetry can still be done but should be done in a more reasonable way (trying to avoid some anchors at leasts and maybe even trying to be pitch relevant).
The 4K difficulties have weird anchors again and it doesnt help that most of the jumptrills used are split handed. That creates a huge spike compared to the previous difficulty and makes it overall really annoying and awkward to play instead of challenging or fun. I dont really see reasons of why the map should be teh way it is because its not following any clear path (at least in my eyes).
Of course, if you can explain all this choices yourself I will look at them and reconsider my thoughts but for now I think the map is not quite there yet.
Thank you for your mod! It's very useful.Kawawa wrote:
textHello!! I saw the map coincidentally.
This is an opinion.
It based on what Juan said.[5K OVERDRIVE]
The part Image
It's kinda true that the bursket is uncomfortable to mostly player.
but let's change the idea.
as the bursket pattern is maintained It can gives a practice way though various chart.
It actually does not provide a reason that It's done unreasoably.
like 8K Xeus - https://osu.ppy.sh/s/529212 // chart - https://puu.sh/xnOvk/d8766a3031.jpg
And the most desirable way is few suggestions to here, as not just a comment it.
Feedback :: Image
Another bursket Image
I think the repetition of the trill did not convey the feeling well how it goes feel for the music. but up to you. It's valid to me at least.
Feedback :: Image
The jack part Image1 Image2
I think this works pretty well. after triple-jack, a space gives a break time for the next jacks.
And the structure of this map is that it showed early jack-hammer. It is really rationally constructed.
I think that this is not a problem because I have a skill that can reasonably judge this.
In my opinion, It's just a different on each thinking how it will be accepted to others. as one of player.
This is a my opinion for this anyway.[4K MX]I hope it helpful to you.
I agree to juan about Image
The first is I also don't think it is necessary to honestly have the meaning to abuse Trill.
It did not convey a good feeling to me. It actually can provide a better way.
Feedback :: Image
Image The second is, It doesn't really make much meaning.
Anyway the fact that the pattern is too biased in the right hand. would be better If it balanced.
it's 2048x1366??? Wikia for some reason gives you a small thumbnail on the first load on some browsers but it should properly show a 2048x1366 image on reload.biemote wrote:
????200*133???Are you sure???Minseo2000 wrote:
textperhaps a better quality BG might make the map better?
OK, thank you~Minseo2000 wrote:
it's 2048x1366??? Wikia for some reason gives you a small thumbnail on the first load on some browsers but it should properly show a 2048x1366 image on reload.
w/e
here's a 1799x1200 version so you don't have to go through the hassle of downsizing it
well, where did u get this name (First Gate ~OVERDRIVE~) , "First Gate OVERDRIVE" is used in the old twitter share system which is automatically text from the game , so the song name should be the official one imobiemote wrote:
About this title...imo just keeping this is OK. I've searched for the true title for this song. But it's regretful that there's only the originnal First Gate on NeLiME's soundcloud.Mentholzzz wrote:
And the song name on rayark's share system is still in doubt cuz cytus never write their song name probably. emmm...
maybe you are right.emmm...Mentholzzz wrote:
well, where did u get this name (First Gate ~OVERDRIVE~) , "First Gate OVERDRIVE" is used in the old twitter share system which is automatically text from the game , so the song name should be the official one imo