I tried to look if a thread like this had ever be made, but when i was searching on some keywords i got 54 pages of results, and i didn't bother going further back than 2 years. Please forgive me if i missed something <3
Please read the entire post before making a comment
I understand I may be a special case, but I still feel the need to try to explain my situation, bear with me. I started playing osu! about 4 months ago, and recently hit rank 50k. I was of course, delighted, but the journey has however, been much longer than it would've had to be as I'm forced to use Spun-Out on pretty much any 2,5 star+ Map. This essentially means i will ALWAYS get -10% score, making any use of mods such as HDHR or DT barely get me back up to that x1.0 multiplier. I will always get much less PP for my performances.
The reason I say I'm ''forced'' to you may ask? That is because my right hand (the hand i hold my pen in) is to an extent crippled after a surgery i had when i was very young. After years of Hand Therapy i have regained a bit of my mobility but its still physically impossible for me to do the spinning motion required to complete a spinner harder than medium, even though i can play AR9 Insanes (I hold my pen quite differently than most people). And trust me, i have tried. I have played countless ''Spinner practice maps'' in various difficulties trying to improve, but at this point i have realized that is a lost cause.
I realize taking the time changing the way Spun-Out worksand how it affects thousands of scores (Edit: I have been told old scores can't be recalculated, so only new ones would have the multiplier changed, if any of these changes pass) just for a single person or a certain few people is.. probably not something that anyone would do, if I'm honest. But I want to hear if there's anyone out there who could see my position on this and maybe, just maybe, work something out that would work for everyone. I understand Spinners are a huge part of this game.
Now, here are my suggestions. #1 might be most realistic but #2 and #3 should still be considered.
1) Reduce the Spun-Out penalty from 10% to 5%. At the very least, this would make it a BIT less harsh to use.
2) Remove any points you would get for the mod completing a spinner @286 RPM (instead just make the spinner count as 1x combo), and additionally add a 3-5% score penalty.
3) Spun-Out is made a constant 250 ish RPM, (or whatever is enough to do insane difficulty spinners), with a minuscule penalty (1-3%)
Anyone who would be going for Leaderboard rankings wouldn't use Spunout even if there was no penalty, since they could probably get a higher Spinner bonus spinning for themselves. But i still think a 1-3% or even 5% penalty wouldn't be the end of the world, at the very least, it would be ALOT better than what it is currently. If anyone has more suggestions to add or improvements to the ones i presented, that would be great
TL;DR: I feel the penalty of using Spun-Out is WAY over the top, my suggestions for improvement are outlined in red above.
Supportive Comments:
Please read the entire post before making a comment
I understand I may be a special case, but I still feel the need to try to explain my situation, bear with me. I started playing osu! about 4 months ago, and recently hit rank 50k. I was of course, delighted, but the journey has however, been much longer than it would've had to be as I'm forced to use Spun-Out on pretty much any 2,5 star+ Map. This essentially means i will ALWAYS get -10% score, making any use of mods such as HDHR or DT barely get me back up to that x1.0 multiplier. I will always get much less PP for my performances.
The reason I say I'm ''forced'' to you may ask? That is because my right hand (the hand i hold my pen in) is to an extent crippled after a surgery i had when i was very young. After years of Hand Therapy i have regained a bit of my mobility but its still physically impossible for me to do the spinning motion required to complete a spinner harder than medium, even though i can play AR9 Insanes (I hold my pen quite differently than most people). And trust me, i have tried. I have played countless ''Spinner practice maps'' in various difficulties trying to improve, but at this point i have realized that is a lost cause.
I realize taking the time changing the way Spun-Out works
Now, here are my suggestions. #1 might be most realistic but #2 and #3 should still be considered.
1) Reduce the Spun-Out penalty from 10% to 5%. At the very least, this would make it a BIT less harsh to use.
2) Remove any points you would get for the mod completing a spinner @286 RPM (instead just make the spinner count as 1x combo), and additionally add a 3-5% score penalty.
3) Spun-Out is made a constant 250 ish RPM, (or whatever is enough to do insane difficulty spinners), with a minuscule penalty (1-3%)
Anyone who would be going for Leaderboard rankings wouldn't use Spunout even if there was no penalty, since they could probably get a higher Spinner bonus spinning for themselves. But i still think a 1-3% or even 5% penalty wouldn't be the end of the world, at the very least, it would be ALOT better than what it is currently. If anyone has more suggestions to add or improvements to the ones i presented, that would be great
TL;DR: I feel the penalty of using Spun-Out is WAY over the top, my suggestions for improvement are outlined in red above.
Supportive Comments:
Purple wrote:
It doesn't even have a rhythmical aspect to it. It's just "how fast can you move your arm in this circular motion?" and "can you keep up?"
There are only about what... 5 to 10 post-2008 maps where spinners are consequential? And in all of those Spun-Out wont help you. It wont help you achieve higher spinner bonuses either because of how slow it is. So why have a penalty?
Shirokami- wrote:
Support, penalty should be reduced to -0.03x . there is no map that I have ever played in my entire time playing where getting a break from spinning would compensate for 0.03x reduced score(the spin rate from spin-out would need to be like 450 and it MIGHT be worth it). It already spins at an abysmal rate of like 280 and will fail on maps that require high Rpms in order to pass like those two long happy30 maps with the long spinner endings. There is no reason a spin-out player should have to use double time or flashlight in order to rank higher than no-mod plays.(barely at that)
Project Railgun wrote:
This would be pretty nice. I love playing 6-mod and SO takes quite a bit of score itself (even though it spins slower than top players).