Look at the mapper.Beuchi-chan wrote:
http://osu.ppy.sh/s/9482
... Massive Wonders isn't ["streamy-sounding"], and most of the deathstreams are, in my opinion, non-sense :S
Look at the mapper.Beuchi-chan wrote:
http://osu.ppy.sh/s/9482
... Massive Wonders isn't ["streamy-sounding"], and most of the deathstreams are, in my opinion, non-sense :S
I noticed that sometimes too, but actually i don't mind. Also, i think we need maps of all kinds, so even this thing shouldn't be a problem if used well.Cyclone wrote:
Spacing Changes:
True, but sometimes the slider is visible before getting the 300. The main problem anyway, is finding maps where that works (there are a few, but yeah, i guess sometimes it's as you say)Cyclone wrote:
Hidden Sliders:
That's also true, but i don't see the problem anyway. If the mapper wants to be "mean" just let him be. Usually these things are readable anyway so the player has two choices: stop playing that map or accepting the challenge and trying again.Cyclone wrote:
Random Jumps:
Then let me ask WHY shouldn't this be allowed? Many maps have this feature and many of them use it well, so where's the problem?Cyclone wrote:
Slider Speeds:
LOL Usatei. Well, about that, since i'm the mapper, i can say this: that map is from more than a year ago and standards were different. I wanted to make a really hard map for approval, but linear streams were boring, so i tried that (that was my first time using that mapping technique). I put HP Drain 3 to avoid people getting killed for those streams. Also, i can't play that (and many other people can't) but actually the map IS fun (ask people, you should find some who will tell you "That map is really cruel but it's fun", i think). So again, If a mapper wants to be a asshole the player can just avoid playing those maps.Cyclone wrote:
Zig-Zag Streams:
That's true too, and i hate that use of spinners too, but i also have to say that some maps used that thing quite well (I mean, remember Wizards in Winter? That one is still awesome). Again, that's up to the mapper. Actually, the Auto+2000 "rule" still is useless to me, imho spinner only have to be at least 100'd without problems, but that's me (yeah, i don't dislike insta-spinners, as long as they have sense).Cyclone wrote:
Spinners:
What's the problem? OK, since everyone doesn't know that and i'm getting tired of seeing that map being brought up for that reason, here's the story: xxheroxx made that map by himself, it had Easy, Normal and Hard. Then people in #italian thought the song was cool and decided to make more difficulties for that one. It went up to 8 difficulties in a bunch of days. Then, xxheroxx removed Easy and Hard because we got told that a mapset can't have more than 6 difficulties and he didn't want to remove guest difficulties.Cyclone wrote:
Too Many Difficulties:
Again that's true and i think this is a completely different matter since it involves a whole map, not just a section o a single beat. When i mod, i often tell players to remove some custom colours that are really hard to see or to use more "regular" BGs. But again, if the mapper want to be mean and wants to leave it, i let him be. That's his own choice. About me, probabily i won't play a map like that (that's why i still haven't played Bad Apple, even though i really wanted to)Cyclone wrote:
Combo Colors:
I agree with that. At first I love KIAI time very much, I think that's cool. But I find it's hard to see notes afterwards. Especially light colors notes lol0_o wrote:
I don't have time right now to comment on everything, but I will say that white circles + light background + kiai = AIUHDKAFYBSFKAHBFLIUHDSJ
Anyway, jump could add fun to play game, but too much jumps are boring, I hate whole map jump D:Cyclone wrote:
Random Jumps:
I was thinking a easy diff. should has a slower slider speed, and a faster for harder diff.Cyclone wrote:
Slider Speeds:
I totally agree with this, short spinner is too hard, and also a note 1/4 beat to spinner is hard to hit. But some maps really use spinner well even it didn't follow 2000+ bonus rule, such as some Jame's map. Anyway, it's unable to get S, that's true.Cyclone wrote:
Spinners:
If I see a black background map with black note, I would suggest mapper to change itCyclone wrote:
Combo Colors:
They make sense to me :<Beuchi-chan wrote:
Deathstream overmapping: Okay, streams are cool and all that but when we have a map which is 90% deathstreams... That's not cool anymore.
Examples: http://osu.ppy.sh/s/5731 - http://osu.ppy.sh/s/9482
I admit that Red Zone is a "streamy-sounding" song but Massive Wonders isn't, and most of the deathstreams are, in my opinion, non-sense :S
JarJarJacob wrote:
Really, all of this stuff is on a per map basis. You can't and shouldn't set up rules to things that can be pulled off well in the first place, never minding the maps that don't. It should be up to the mapper and modding community to decide what does and doesn't work on the specific situation.
On a side note i feel a couple people didn't read my post very well.Cyclone wrote:
Obviously most of these would have to come into consideration on a situational basis.
For the jumps, I'm talking about the jumps that ARE indeed at COMPLETE random. Jumps can be fun, yes. They need to make sense though.Ph0X wrote:
I won't command on all but:
Random jumps:
"Obviously just a device for adding difficulty to the song"
I don't even know what to say to that. Seriously, can you read this yourself without laughing?
I don't want to sound rude but, really?
streams are also a device for adding difficulty. OD is also a device for adding difficulty, etc.
Don't think I need to add more on that.
I do agree though that putting them at completly random places is lame, but they can be very fun if used corrently (Which is why commonsense > rules at times)
Good examples would be lesjuhs map
s. Caramelldansen (Speedycake Remix) [LESJUH DIFFICULTY!!] if you need a precise one. Or those in wiklund - crystal dimension [insane].
Spinnersi don't see a problem here. if there is a long vocal, and then a drum beat 1/4 right after the vocal, i think it's appropriate.
Too Many Difficulties:why would this bother anyone? the only thing that is annoying for is the modders. no one is forcing you to play all the difficulties, there is 1 difficultie that gives the most points and that is the only one you need to play. the other diffs are there for fun and for other people who likes other styles to play. it would be much more annoying if 4 different people had to upload their own mapset just because they wanted to make an insane for just that song.
Combo Colors:this is indeed retarded
http://osu.ppy.sh/s/10989Cyclone wrote:
Random Jumps:
Obviously just a device for adding difficulty to the song, especially since much of what I see nowadays does not even take the song itself into consideration. I've seen 4 notes play normally as one would expect, then in a complete turnaround, WITHOUT THE SONG CHANGING A BEAT, jumps all over the place. I mean, hell, the pitch won't even change sometimes. This point overlaps with point #1 in a way.
I'm not sure if I can agree with this.lukewarmholiday wrote:
People just need to get it into their head that they don't need to make their map harder than the most insane map they can think of,
Massive Wonders fits streams just fine actually. Listen to the music instead of complaining if you can't fc.strager wrote:
Look at the mapper.Beuchi-chan wrote:
http://osu.ppy.sh/s/9482
... Massive Wonders isn't ["streamy-sounding"], and most of the deathstreams are, in my opinion, non-sense :S
I'm not complaining about fc'ing it or not (I actually fc'd it...) I'm just giving my opinion about it.Mystearica wrote:
Massive Wonders fits streams just fine actually. Listen to the music instead of complaining if you can't fc.
osu isn't really a game that really supports hard maps without them turning to shit.Ph0X wrote:
I'm not sure if I can agree with this.lukewarmholiday wrote:
People just need to get it into their head that they don't need to make their map harder than the most insane map they can think of,
Good hard songs are extremely rare. And as I get better, there's even less and less that are actually a challenge for me. But that's because I don't like nor count spam/stream maps like Kanbu. It's a personally thing but I get no satisfaction out of them and I also suck at them. I also find it lame to just listen to a fast map in slowmotion and put a circle on every fucking 1/8 beat you hear, then call it a map. Again it's just my opinion.
Now, thing is, I can pretty much count on my fingers all the jump beatmaps that are I can't pass. And 75% of them is because they got crazy lifeleech. Of course I'm not talking about the completly impossible maps (read: lemontree, tag4, etc)
So yea, I disagree that we don't need harder maps. People nowadays only play for the score so as soon as they see a map that is not FC/Sable, they hate it right away. Thing is, the community is never gonna get better by acing songs, but there are no mappers making challenging maps for the high rankers
This means that the size on the hitcircle essentially is REDUCED, by as much as 80% sometimes.Very legit way of adding difficulty to the map. I don't see why one way should be accepted and another shouldn't? This whole thread is pretty much discriminating some techniques to makes a map harder, even though to me they seem as legit as any other one. It seems that you are just too used to the others to be able to accept these newer stuff.
What IS my point is I'm tired of seeing QUALITY being ignored for the sake of DIFFICULTY.Either one of us is not being openminded (said without irony/sarcasm/etc), or we are completly not understanding eachother.
You call those jumps?lukewarmholiday wrote:
http://osu.ppy.sh/s/11384
00:42:225 (1,2,3,4,5,6,7,8)
Jumps like these should be unrankable. What fucking purpose to they serve. I really want to know. I can understand jump increases during impact points. I can understand a gradual increase in spacing during a rising point in a song. I have done both.
But the song is fucking hitting a small low and THEN you get jumps?