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posted
This beatmap was submitted using in-game submission on sábado, 17 de dezembro de 2016 at 20:18:38

Artist: ensou feat. GUMI
Title: COMA
Source: Cytus
Tags: vocaloid tagalog megpoid -kamikaze-
BPM: 180
Filesize: 7932kb
Play Time: 04:33
Difficulties Available:
  1. Hard - 7Key (3,2 stars, 1918 notes)
  2. Insane - 7Key (4,11 stars, 2608 notes)
  3. Maki's Easy - 7Key (1,26 stars, 531 notes)
  4. Normal - 7Key (1,97 stars, 1003 notes)
  5. Unconscious - 7Key (4,66 stars, 3137 notes)


Download: ensou feat. GUMI - COMA
Information: Scores/Beatmap Listing
---------------
Ready for rank!

Maki's Easy: The easiest diff. A lovely diff from Kami. For people who just got started.

Normal: A bit of a challenge pattern-wise, time to get used to some faster and trickier patterns. For people who are just getting used to the game.

Hard: A bit challenging, goes for not complex/hard but fast patterns. For people who already got used to the game and are on the road to getting better at it.

Insane: For people who are getting to the "advanced" skill level. Patterns start getting harder here and I have no fear of intimidating you with a bit of speed.

Unconscious: Not too hard I guess. For people who have just entered the "advanced" skill level. This is as hard as I can go with this song while still keeping quality. Have fun.


honestly i don't like this map as much as i used to but i have to finish what i've started
thanks to everyone who helped with this
posted
hi paul
mostly nitpicking, as usual

1|2|3|4|5|6|7

[Insane]
00:15:668 - drum here?
00:17:168 - ok so you said you were doing the LN thing for a reason but I keep expecting something to happen on the snap where the note ends and it's kinda uncomfortable. same thing throughout the spread but I wont bother pointing it out :P
00:45:418 - in this section the synth pattern should be 12312312 instead of 12312313 but it's not something I would notice while playing. same on hard and normal
01:16:251 - I think this LN should end at 01:16:418. same on hard
01:28:084 - lmao why does this song make the drums less complex halfway through the chorus
01:28:251 - is this single note for the voice? seems strange to me because everything else falls on a drum beat
02:21:584 - same
03:41:584 - same
01:30:918 - this single note doesn't appear in the repetitions and there's no drum here anyways
02:24:251 - see
03:44:251 - also see
01:34:501 - maaaaybe this LN should end a 1/4 snap earlier. I think you're trying to put it where the voice ends but it looks weird to have the LN end in the middle of that 2-4-3 pattern. same on hard and normal
02:27:751 - same
03:47:834 - same
01:37:251 - drum here? same on hard and normal but it's not as big of an issue in those diffs
01:46:751 - really mean jack+LN combo DX consider changing pls
01:47:251 and 01:48:334 - you left these out on purpose right
01:53:918 - wrong pattern I think since there's drum and guitar on this snap XD same on hard and normal
02:54:083 (174083|1,174083|2,174250|0,174250|1) - this section has a lot of weird patterns but w/e. yolo on the solo. same on hard
04:13:333 (253333|3) - in insane, hard, and easy, there's a note here, but on normal there's no note. since there's no drum sound here anyways, consider deleting?

[Hard]
00:42:251 - kinda hard pattern compared to what's before and after it
02:51:751 - i don't think you should leave a section without single notes bc it looks as if the percussion stops here
03:26:668 - lmao
03:30:584 - lmao
03:39:251 (219251|3) - move to first lane?
03:39:751 - i think it would feel better if there were two notes here
03:51:251 (231251|1) - this pattern just feels cramped. i prefer what you did in normal

[Normal]
The beginning of this diff has a lot of jacky stuff in the right hand while the left hand is pretty empty. feels unbalanced
00:25:251 - lmao get this minijack out of the normal diff
00:30:584 - same
01:08:001 - add a note pls because you put a note in the repetition 01:10:668
01:08:084 - hmmmm not a big fan of this trill. at least make it symmetrical and use lanes 3 and 5 :P
01:10:751 - same
01:08:751 - also I think you should add a note here since it's a different sound
01:43:418 - ring finger bracket maybe too hard for this diff
02:45:084 - unbalanced here because left hand is empty
03:03:751 - i would say this is too hard but idk how to noodle
04:02:751 - this ending spike is pretty difficult. you can keep it if you want, but considering this song is four minutes long I think you're going to make some noobs mad XD

[Easy]
I want to point out some parts that might be too hard, but then again, I don't really know what's too hard. so nvm
01:34:751 - isn't this the wrong rhythm
02:28:084 - same
03:48:084 - same

love u, go get ranked
posted

Nivrad00 wrote:

hi paul
mostly nitpicking, as usual

1|2|3|4|5|6|7

[Insane]
00:15:668 - drum here? Yep.
00:17:168 - ok so you said you were doing the LN thing for a reason but I keep expecting something to happen on the snap where the note ends and it's kinda uncomfortable. same thing throughout the spread but I wont bother pointing it out :PIt was actually so it wouldn't be inconsistent with the first few LNs in that section. Changed stuff up.
00:45:418 - in this section the synth pattern should be 12312312 instead of 12312313 but it's not something I would notice while playing. same on hard and normal Feels... kinda weird for me. If this suggestion repeats I'll do it.
01:16:251 - I think this LN should end at 01:16:418. same on hard Done.
01:28:084 - lmao why does this song make the drums less complex halfway through the chorus gud question
01:28:251 - is this single note for the voice? seems strange to me because everything else falls on a drum beat Yeah, it is. Gonna keep it.
02:21:584 - same ^
03:41:584 - same ^
01:30:918 - this single note doesn't appear in the repetitions and there's no drum here anyways It's a note for the voice. The lyrics change in the other choruses, so the note just can't be in the repetitions.
02:24:251 - see ^
03:44:251 - also see ^
01:34:501 - maaaaybe this LN should end a 1/4 snap earlier. I think you're trying to put it where the voice ends but it looks weird to have the LN end in the middle of that 2-4-3 pattern. same on hard and normal Ok.
02:27:751 - same ^
03:47:834 - same ^
01:37:251 - drum here? same on hard and normal but it's not as big of an issue in those diffs Done in Insane and Hard.
01:46:751 - really mean jack+LN combo DX consider changing pls Changed.
01:47:251 and 01:48:334 - you left these out on purpose right Um. Nope, but I prefer to keep it that way after thinking for a bit. xp
01:53:918 - wrong pattern I think since there's drum and guitar on this snap XD same on hard and normal Changed it up.
02:54:083 (174083|1,174083|2,174250|0,174250|1) - this section has a lot of weird patterns but w/e. yolo on the solo. same on hard Yolo.
04:13:333 (253333|3) - in insane, hard, and easy, there's a note here, but on normal there's no note. since there's no drum sound here anyways, consider deleting? Ok.

[Hard]
00:42:251 - kinda hard pattern compared to what's before and after it True.
02:51:751 - i don't think you should leave a section without single notes bc it looks as if the percussion stops here I prefer to keep it at way since percussion is kinda too hellish for that part. I prefer to accentuate the guitar.
03:26:668 - lmao Um.
03:30:584 - lmao D:
03:39:251 (219251|3) - move to first lane? I prefer the pattern the way it is.
03:39:751 - i think it would feel better if there were two notes here Agreed.
03:51:251 (231251|1) - this pattern just feels cramped. i prefer what you did in normal Changed it up a bit.

[Normal]
The beginning of this diff has a lot of jacky stuff in the right hand while the left hand is pretty empty. feels unbalanced I'm going to keep it that way since left hand has chords. If too many people suggest me to change it too I will though.
00:25:251 - lmao get this minijack out of the normal diff Niv pls, it ain't that hard man.
00:30:584 - same :V
01:08:001 - add a note pls because you put a note in the repetition 01:10:668 ok
01:08:084 - hmmmm not a big fan of this trill. at least make it symmetrical and use lanes 3 and 5 :PI prefer it the way it is. It's more of a "spacebar" thing for me if you get what I mean.
01:10:751 - same ^
01:08:751 - also I think you should add a note here since it's a different sound Moved the note to another column instead.
01:43:418 - ring finger bracket maybe too hard for this diff Changed it a bit.
02:45:084 - unbalanced here because left hand is empty True. Changed the pattern.
03:03:751 - i would say this is too hard but idk how to noodle Yeah. Changed.
04:02:751 - this ending spike is pretty difficult. you can keep it if you want, but considering this song is four minutes long I think you're going to make some noobs mad XD KEEPING IT.

[Easy]
I want to point out some parts that might be too hard, but then again, I don't really know what's too hard. so nvm You know how much I suck at easy diffs. It was harder before actually, but I made it easier to make it "rankable". I don't really know what I'd do with it if I needed to make it even easier.
01:34:751 - isn't this the wrong rhythm Yep.
02:28:084 - same Yup.
03:48:084 - same Yip.

love u, go get ranked <3<3<3<3<3<3<3<3<3<3<3<3
I love you.
Sleep with me tonight.
<3
posted
Sup!

Your audio is above 192 kbps according to Aimod, so use V 1 or 2 to lower the file size.

Mods with (*) are just comments, you can decide to fix them if you think they're on the right track

[Insane]
00:20:919 - Feels strange to play. Mostly cause the drum filler is grouped into 2s while your notes are grouped in threes. I'd remove the trills and try something more natural
00:27:752 - The pitch for the guitar is the same, it would sound okay on the same lane like before
00:38:419 - ^
00:25:252 - Don't quite agree with these minijacks, they only occur twice in this whole section and don't fit at all
00:30:585 - ^
00:23:419 - (*) The pitch from the previous note has changed, but it's represented by the same lane
00:32:752 - (*) All the other left hand bits at 00:24:752 (24752|2) - 00:27:419 (27419|2) - and 00:30:085 (30085|2) - have that note on the third lane, where did it go here?
00:40:585 - Missing note
00:40:919 - ^
00:41:919 - ^
00:42:252 - You should move the drum roll away from the guitar as to avoid having weird to play brackets
00:44:085 (44085|6) - (*) That guitar pitch might have pissed me off for a bit. Nothing you can do if you wanna keep the pattern that's next
00:46:585 (46585|6) - (*) Pitch! should be moved to the left
00:47:919 (47919|6) - ^
00:49:252 (49252|5) - ^
00:49:919 (49919|2) - ^ right
00:50:585 (50585|4) - ^ left
00:51:919 (51919|6) - ^
00:53:252 (53252|6) - ^
00:54:585 (54585|5) - ^
00:55:919 (55919|4) - ^
01:02:585 (62585|6) - ^
01:03:919 (63919|6) - ^
01:05:252 (65252|5) - ^
01:08:169 - Extra note
01:08:502 - ^
01:10:835 - Extra note (unless you want to start on the new sound as a new layer, where I'd prefer to change things up a bit to avoid confusing it with what happened in the previous section
01:11:169 - ^
01:11:419 - (*) Alright so this bit, you should keep charting the guitar as to maintain continuity with the next part
01:12:752 (72752|2) - You should move this to another layer cause of different sounds
01:15:252 (75252|6) - What's this note?
01:26:585 (86585|4) - These are different pitch!
01:27:085 (87085|4) - ^
01:34:585 (94585|5) - (*) They're a bit far a way but still, this should be one lane to the left
01:38:585 - Lane 7 long note should end around here
01:40:752 - LNs represent both voice and guitar. They can be confusing. Not entirely sure what to do. Maybe put them in ascending pitch?
01:43:419 (103419|4) - (*) The guitar goes goes 4543, stairs don't quite fit
01:47:919 - Missing note
01:48:752 (108752|4) - The guitar is played like the LNs here 01:48:752 (108752|6) - sound. You gotta rethink the LNs for this section
01:52:419 - Snare is still using same lane
02:10:335 - LN Length should end 1/4 after or 1/4 before
02:19:919 (139919|4) - Same thing as before regarding LN pitch
02:20:419 (140419|4) - ^
02:27:919 (147919|5) - (*) Same thing about the pitch
02:50:752 (170752|3) - (*) Don't quite like that you've switched to jacks just for 6 LNs
02:57:085 (177085|1) - (*) Same thing here, just for these two
03:02:335 - LN should end 1/4 after
03:02:669 - ^
03:03:002 - ^
03:03:335 - ^
03:17:419 (197419|5) - This should be moved to the right
03:19:085 (199085|5) - ^
03:39:669 (219669|3) - Extra note
03:40:752 - (*) LN length is interesting but not sure if it's worth it
03:52:252 - Missing kick
04:02:085 - There are no drums except for the drum roll, The notes on the left are kinda extra
04:05:252 - The double pedal happens here, not 1/2 after
04:11:335 - Missing note
04:12:002 - Missing note
04:20:585 - These should be 1/2 less (unless you're going for style points like you did with the LNs in that Umineko chart)

[Hard]
00:25:252 - Strange jacks, would try to break them
00:30:585 - ^
00:38:419 (38419|3) - LN pitch
00:44:085 (44085|6) - LN pitch again, same thing about changing the pattern that's coming after if you decide to do it
00:56:085 - (*) The same thing about pitch from insane repeats itself in hard
01:43:419 - The guitar goes goes 4543, stairs don't quite fit

Actually I'm going to stop here cause mostly everything I said in insane about LNs applies here and in normal.

The chart is cool, but I don't quite like that hard and normal are super similar but with less notes. It's certainly fun to play, though.
Hope you get ranked quickly!
posted

Ripazhakgggdkp wrote:

Sup!

Your audio is above 192 kbps according to Aimod, so use V 1 or 2 to lower the file size. oh no

Mods with (*) are just comments, you can decide to fix them if you think they're on the right track

[Insane]
00:20:919 - Feels strange to play. Mostly cause the drum filler is grouped into 2s while your notes are grouped in threes. I'd remove the trills and try something more natural ): my poor patterns. Fixed.
00:27:752 - The pitch for the guitar is the same, it would sound okay on the same lane like before Aight
00:38:419 - ^
00:25:252 - Don't quite agree with these minijacks, they only occur twice in this whole section and don't fit at all Honestly, I like this pattern way too much since it represents the guitar just the way I wanted it to. So I'm going to keep it for now.
00:30:585 - ^
00:23:419 - (*) The pitch from the previous note has changed, but it's represented by the same lane Keeping it that way.
00:32:752 - (*) All the other left hand bits at 00:24:752 (24752|2) - 00:27:419 (27419|2) - and 00:30:085 (30085|2) - have that note on the third lane, where did it go here? oops, I probably forgot it or deleted it unintentionally while editing.
00:40:585 - Missing note added
00:40:919 - ^ Um, nope.
00:41:919 - ^ ok
00:42:252 - You should move the drum roll away from the guitar as to avoid having weird to play brackets ok
00:44:085 (44085|6) - (*) That guitar pitch might have pissed me off for a bit. Nothing you can do if you wanna keep the pattern that's next Yeah, I prefer to keep it.
00:46:585 (46585|6) - (*) Pitch! should be moved to the left Ok, two people have requested it already so ok.
00:47:919 (47919|6) - ^
00:49:252 (49252|5) - ^
00:49:919 (49919|2) - ^ right Nope.
00:50:585 (50585|4) - ^ left It makes a jack with the next one. Nope too.
00:51:919 (51919|6) - ^
00:53:252 (53252|6) - ^
00:54:585 (54585|5) - ^
00:55:919 (55919|4) - ^ Same as the last one.
01:02:585 (62585|6) - ^
01:03:919 (63919|6) - ^
01:05:252 (65252|5) - ^ yeah
01:08:169 - Extra note removed
01:08:502 - ^
01:10:835 - Extra note (unless you want to start on the new sound as a new layer, where I'd prefer to change things up a bit to avoid confusing it with what happened in the previous section removed too
01:11:169 - ^
01:11:419 - (*) Alright so this bit, you should keep charting the guitar as to maintain continuity with the next part I prefer to give attention to the drums. Also, I'm actually following the voice in the next part.
01:12:752 (72752|2) - You should move this to another layer cause of different sounds I prefer to keep it
01:15:252 (75252|6) - What's this note? I'm actually following the voice in this part. So yeah, now you know.
01:26:585 (86585|4) - These are different pitch! If you say so!
01:27:085 (87085|4) - ^
01:34:585 (94585|5) - (*) They're a bit far a way but still, this should be one lane to the left The sounds in the vocal are really similar. Keeping it.
01:38:585 - Lane 7 long note should end around here Ok.
01:40:752 - LNs represent both voice and guitar. They can be confusing. Not entirely sure what to do. Maybe put them in ascending pitch? Yeah, doing that.
01:43:419 (103419|4) - (*) The guitar goes goes 4543, stairs don't quite fit Changed it to 3532
01:47:919 - Missing note ok
01:48:752 (108752|4) - The guitar is played like the LNs here 01:48:752 (108752|6) - sound. You gotta rethink the LNs for this section Changed it a bit.
01:52:419 - Snare is still using same lane For the sake of keeping the pattern kinda cool, I'm going to sacrifice a bit of technicality here.
02:10:335 - LN Length should end 1/4 after or 1/4 before Going to keep it just so it fits with the next one.
02:19:919 (139919|4) - Same thing as before regarding LN pitch ok
02:20:419 (140419|4) - ^
02:27:919 (147919|5) - (*) Same thing about the pitch Same answer.
02:50:752 (170752|3) - (*) Don't quite like that you've switched to jacks just for 6 LNs I don't really get what you mean by this.
02:57:085 (177085|1) - (*) Same thing here, just for these two Same.
03:02:335 - LN should end 1/4 after I prefer to keep them ending 1/4 before they are supposed to for expressive reasons.
03:02:669 - ^
03:03:002 - ^
03:03:335 - ^
03:17:419 (197419|5) - This should be moved to the right I prefer to not leave the 6th lane disoccupied.
03:19:085 (199085|5) - ^
03:39:669 (219669|3) - Extra note Removed.
03:40:752 - (*) LN length is interesting but not sure if it's worth it EXPRESSIVE. GOTTA LOVE IT.
03:52:252 - Missing kick OOoopps
04:02:085 - There are no drums except for the drum roll, The notes on the left are kinda extra Keeping them. It feels empty without them.
04:05:252 - The double pedal happens here, not 1/2 after ooops
04:11:335 - Missing note Added.
04:12:002 - Missing note Added too.
04:20:585 - These should be 1/2 less (unless you're going for style points like you did with the LNs in that Umineko chart) I was indecisive for a long time on whether to make those the way it is or 1/2 earlier. Honestly I prefer it that way, probably for the reason you just said.

[Hard]
00:25:252 - Strange jacks, would try to break them Same reason as Insane
00:30:585 - ^
00:38:419 (38419|3) - LN pitch Yeah
00:44:085 (44085|6) - LN pitch again, same thing about changing the pattern that's coming after if you decide to do it Same reason as Insane.
00:56:085 - (*) The same thing about pitch from insane repeats itself in hard Fixed.
01:43:419 - The guitar goes goes 4543, stairs don't quite fit Fixed.

Actually I'm going to stop here cause mostly everything I said in insane about LNs applies here and in normal.

The chart is cool, but I don't quite like that hard and normal are super similar but with less notes. It's certainly fun to play, though.
Hope you get ranked quickly!
I love you.
And you'll rank chaosmaid. Like, right now.
I BELIEVE IN YOU.
heartshape
posted
Hi~from queue
Here's my mod
column 1234567

[Easy]
00:05:969 - add 1
00:25:803 (25803|1) - move to 00:25:969 -
00:27:469 (27469|4,27803|4) - too hard in Easy diff,change https://osu.ppy.sh/ss/1959583or another pattern
00:30:636 (30636|1,30803|1,30969|1) - hmm conflict ^^
00:32:802 (32802|4,33135|4) - ^^
02:06:803 (126803|2) - move to 02:06:635 -
04:10:303 (250303|5) - move to 5
[Normal]
00:43:135 - add 4
02:10:052 (130052|1) - move to 02:10:135 -
[Hard]
01:02:802 (62802|1,62969|1,63135|1,63302|1,63469|1,63635|1) - move to 3
02:10:052 (130052|1) - same Normal thing
[Insane]
02:10:052 (130052|1) - same thing


good map,MWC 2014
Good Luck.
posted

Paulmrm wrote:

On another note this is the tiebreaker of the round 16 on the MWC!11!1!1!1! (how did it even get chosen)
Probably nobody will tie tho, so yeah. Life continues.
lol
posted

hutunohito wrote:

Hi~from queue
Here's my mod
column 1234567

[Easy]
00:05:969 - add 1 ok
00:25:803 (25803|1) - move to 00:25:969 - I didn't do this, but you made me realize I actually made a mistake there, so ty.
00:27:469 (27469|4,27803|4) - too hard in Easy diff,change https://osu.ppy.sh/ss/1959583or another pattern ok
00:30:636 (30636|1,30803|1,30969|1) - hmm conflict ^^ Yeah, I changed the earlier one, so this should be ok.
00:32:802 (32802|4,33135|4) - ^^ kk
02:06:803 (126803|2) - move to 02:06:635 - ok
04:10:303 (250303|5) - move to 5 I prefer to keep it that way.
[Normal]
00:43:135 - add 4 ok
02:10:052 (130052|1) - move to 02:10:135 - I'll keep it. Same for the other diffs.
[Hard]
01:02:802 (62802|1,62969|1,63135|1,63302|1,63469|1,63635|1) - move to 3 Ok.
02:10:052 (130052|1) - same Normal thing
[Insane]
02:10:052 (130052|1) - same thing


good map,MWC 2014
Good Luck.
Thanks man. <3

Blocko wrote:

Paulmrm wrote:

On another note this is the tiebreaker of the round 16 on the MWC!11!1!1!1! (how did it even get chosen)
Probably nobody will tie tho, so yeah. Life continues.
lol
mfw someone actually tied
and it was us vs uk
posted
Hey, Paul!
Here's my mod as requested.

[General]
According to the general RC, you'll need to edit Easy, Normal and Hard to Normal, Hard and Insane respectively. You can change Insane to Insane+, Another or Extra.
With the large amount of suggestions here, this mod might be nitpick-y to you, because some of these switch the patterns and columns a lot and might (or will) compromise your mapping style. You're free to apply or ignore these suggestions, though.

7K Column wrote:

1|2|3|4|5|6|7
[Easy]
For the 1/2 jacks in the song, you should rearrange them to trills to make Easy easier.
00:16:114 (16114|4,16448|3) - Move 1 column to the right

The next 3 suggestions will emphasize on the same patterns, but on different columns. They'll also be symmetrical.
00:25:281 - Pattern suggestion: http://puu.sh/bgaFK/dcf1aca628.png
00:28:114 - Aaaand another one: http://puu.sh/bgbRy/d91127e813.png
00:31:114 - Yet another one: http://puu.sh/bgbV5/c54c59d550.png

00:40:781 (40781|2,40948|2,41114|2) - Move to 5
00:41:448 (41448|2,41614|2,41781|2) - Move to 1
00:46:114 (46114|3,46448|4,47448|3,47781|4,48781|4,49114|3,50114|4,50448|3) - Move 1 column to the right for a psuedo 4K pattern
00:58:781 (58781|5,59114|5,59448|5,59781|5,60114|5,60448|5,60781|5,61114|6) - Move 5 column to the left
01:01:448 (61448|5,61781|5,62114|5,62448|5,62781|5,63114|5,63448|5) - Move to 4
01:13:614 (73614|4) - Move to 3
01:32:281 (92281|2) - Move to 5
01:32:448 (92448|1) - Move to 3
01:44:114 (104114|6,105448|6) - Move to 2
02:00:114 (120114|3) - Stretch LN up to 02:02:781
02:10:781 to 02:29:448 - The patterns here are the same as the first chorus. Try rearranging the patterns to have more variety (and to keep things fresh)
02:30:114 (150114|4,150448|5,150781|6) - Move to the left hand
02:44:448 (164448|1,164614|1) - Move to 1
02:48:114 (168114|1,168448|1) - ^
02:53:448 (173448|1) - ^
02:54:114 to 02:57:448 - This is a big pattern suggestion here: http://puu.sh/bgcZN/d545cec807.png
02:58:114 (178114|2,178281|2,178448|2,178614|2) - Move to 2
02:59:781 (179781|2) - Move to 4
03:00:114 to 03:00:781 - http://puu.sh/bgd6f/b076f4343c.png
03:14:781 (194781|4) - Move to 6 for pitch relevancy
03:15:614 to 03:18:781 - http://puu.sh/bgdn5/f26cc775e4.png
03:19:614 to 03:22:781 - Same suggestion as above, but rearrange the patterns more for variety.
03:28:114 - Add 1 note for cymbal
03:34:114 (214114|4,214281|4,214448|3) - Move 1 column to the right
03:46:781 to 03:52:114 - Maybe rearrange the LNs here to give the left hand something to press.
03:52:114 to 04:02:781 - Same suggestion, just something like this: http://puu.sh/bgdn5/f26cc775e4.png
04:10:281 (250281|5) - Move to 5
04:13:281 (253281|1) - Delete (no drum sound)
04:13:781 to 04:20:114 - For this one, you might wanna leave the pattern like this for pitch relevancy and to have an 'ending' feel to it http://puu.sh/bgdRR/c68482a3bd.png
04:22:114 (262114|2,263448|2,264781|2,266114|2,267448|2,268781|2,270114|2,271448|2,272781|2) - Move to the red line down once with 1/2 beat snap divisor (misplaced notes)
[Normal]
00:01:948 (1948|1) - Move to 1
00:02:781 to 00:05:448 - You should rearrange the notes so the left hand has some notes to play in, and to balance the notes on both hands.
00:08:114 to 00:10:114 - Same suggestion as above
00:13:448 to 00:20:781 - Same as above, again
00:24:114 to 00:38:781 - ^
00:28:281 to 00:29:614 - Pattern suggestion: http://puu.sh/bgeXx/15d3ef4f47.png
00:30:614 (30614|5) - Move to 7 to avoid minijack
00:33:614 to 00:34:781 - Another pattern suggestion: http://puu.sh/bgf8v/7f2fe3074b.png
00:42:114 (42114|2,42364|0,42614|2) - Switch these around by column
00:43:448 (43448|5,43448|6) - Move to the left hand
00:45:448 to 00:56:114 - You can rearrange the drums/notes there so at least the 1st column has some notes in
00:56:448 - Add 1 or 2 notes here for drums
01:08:364 (68364|3,68531|3,68698|3) - Move to 3
01:11:031 (71031|3,71198|3,71364|3) - ^
01:38:114 (98114|4,98281|4,98364|5) - Move 3 columns to the left
01:54:781 to 01:58:781 - You can switch the drums to the right and LNs to the left for balance
02:10:781 to 02:29:448 - The notes here are the same as the first chorus. Rearranging them increases variety in your diff, so maybe you should do that.
02:44:114 (164114|1,164114|3) - Stretch LN up to 02:44:448
02:44:448 - Add a note for drum
02:47:114 (167114|3) - Move to 7
02:47:448 (167448|6,167781|6) - Move to 5 and 02:47:614 (167614|4,167948|4) - move to 1
02:53:448 to 02:55:448 - http://puu.sh/bgg4q/25a4a56a80.png
02:58:114 (178114|3,178281|3,178448|3,178614|3) - Move to 2
03:14:781 to 03:22:781 - Rearrange some of the patterns like this http://puu.sh/bggdp/a52e367708.png to have some movement and pitch relevancy on the notes.
03:28:114 - Add 1 note here for cymbal
04:02:781 to 04:05:448 - There's a lot of notes on the right hand. Rearrange the notes so it's not really focused to the right, and to have balance of notes on both hands.
04:13:448 to 04:20:114 - Rearrange the notes like this http://puu.sh/bggte/7828d82b33.png for pitch relevancy and movement
04:20:781 (260781|2,262114|2,263448|2,264781|2,266114|2,267448|2,268614|2,269948|2,271448|2,272781|2) - Move down to the red line below it with 1/2 beat snap divisor (misplaced notes)
[Hard]
00:01:948 (1948|1) - Move to 1
00:02:781 to 00:02:781 - You could maybe give some 1/2 jacks to the left hand for balance.
00:58:781 (58781|1,58948|1,59114|1,59281|1,59448|1,59614|1,59781|1,59948|1,60114|1,60281|1,60448|1,60614|1,60781|1,60948|1) - Move to 1 for a little pitch relevancy
01:34:114 (94114|3) - Move to 7
02:10:781 to 02:29:448 - The notes here are the same as the first chorus. Maybe rearrange them to have some more variety to your difficulties.
02:41:448 to 02:42:781 - You can add some 1/1 notes in there so at least it's a little different from Normal.
02:46:781 (166781|1,167114|1,167448|1,167781|1) - Move to 1
03:28:114 - Add 1 or 2 notes here for cymbal
03:37:781 (217781|6,217781|4,217948|5) - Move to the left hand
03:41:448 to 03:49:448 - The patterns here are the same with the first and second chorus, so rearranging them would increase the variety for your diffs.
04:02:781 to 04:10:781 - Maybe rearrange the notes in here so at least the columns that don't have notes for 2 measures have at least some notes in it.
04:13:448 to 04:20:114 - Rearrange the notes like this http://puu.sh/bggte/7828d82b33.png with the same reason to Normal
04:20:781 (260781|2,262114|2,263448|2,264781|2,266114|2,267448|2,268614|2,269948|2,271448|2,272781|2) - Move down to the red line below it with 1/2 beat snap divisor (misplaced notes)
[Insane]
00:01:948 (1948|1) - Move to 1
00:12:114 (12114|0,12448|0) - Move to the right hand
00:41:781 (41781|5) - Move to 7
00:52:114 (52114|3,52281|3,52448|3,52614|3) - Move to 2
01:41:448 (101448|0,101781|0,102448|0,102781|0) - You can move these to 7 for note balance on both hands
02:10:781 to 02:29:448 - This chorus has the same patterns with the first one. To have more variety to your difficulty, maybe you should rearrange them.
02:50:114 (170114|1) - Move to 3
03:28:114 - Add 1 to 3 notes here for cymbal
03:30:114 (210114|1,210448|3,210614|4) - Turn these to LNs like Normal and Hard?
03:41:448 to 03:49:448 - The patterns here are the same with the first and second chorus. Try rearranging for variety.
04:13:448 to 04:20:114 - Rearrange the notes like this http://puu.sh/bggte/7828d82b33.png, same reason with Hard
04:20:781 (260781|2,262114|2,263448|2,264781|2,266114|2,267448|2,268614|2,269948|2,271448|2,272781|2) - Move down to the red line below it with 1/2 beat snap divisor (misplaced notes)
[Correct Offset]
The correct offset is 122. Apply the mod first before applying the new offset! Resnap the notes if there's some unsnapped with it, too.


I hope this mod helps your map for the road to be ranked! Good luck!
posted

Blocko wrote:

Hey, Paul!
Here's my mod as requested.

[General]
According to the general RC, you'll need to edit Easy, Normal and Hard to Normal, Hard and Insane respectively. You can change Insane to Insane+, Another or Extra. Alright, changed diff names from easy to hard and changed Insane to Extra.
With the large amount of suggestions here, this mod might be nitpick-y to you, because some of these switch the patterns and columns a lot and might (or will) compromise your mapping style. You're free to apply or ignore these suggestions, though.

7K Column wrote:

1|2|3|4|5|6|7
[Easy]
For the 1/2 jacks in the song, you should rearrange them to trills to make Easy easier. Will do. For most of them.
00:16:114 (16114|4,16448|3) - Move 1 column to the right

The next 3 suggestions will emphasize on the same patterns, but on different columns. They'll also be symmetrical.
00:25:281 - Pattern suggestion: http://puu.sh/bgaFK/dcf1aca628.png Not being symmetrical is kind of a rule of thumb for me sometimes. I prefer not doing it.
00:28:114 - Aaaand another one: http://puu.sh/bgbRy/d91127e813.png
00:31:114 - Yet another one: http://puu.sh/bgbV5/c54c59d550.png

00:40:781 (40781|2,40948|2,41114|2) - Move to 5 Aighte sir.
00:41:448 (41448|2,41614|2,41781|2) - Move to 1 Going to keep this one.
00:46:114 (46114|3,46448|4,47448|3,47781|4,48781|4,49114|3,50114|4,50448|3) - Move 1 column to the right for a psuedo 4K pattern That's not really what I was going for while doing this pattern. xp
00:58:781 (58781|5,59114|5,59448|5,59781|5,60114|5,60448|5,60781|5,61114|6) - Move 5 column to the left Ok
01:01:448 (61448|5,61781|5,62114|5,62448|5,62781|5,63114|5,63448|5) - Move to 4 Ok
01:13:614 (73614|4) - Move to 3 Prefer to keep that one.
01:32:281 (92281|2) - Move to 5 Ok.
01:32:448 (92448|1) - Move to 3 Ok.
01:44:114 (104114|6,105448|6) - Move to 2 I'll keep it.
02:00:114 (120114|3) - Stretch LN up to 02:02:781 I think it makes it quite inconsistent with the other diffs. If more people recommend this I might do it tho.
02:10:781 to 02:29:448 - The patterns here are the same as the first chorus. Try rearranging the patterns to have more variety (and to keep things fresh) Alright, I'll kinda keep the same kind of pattern tho. And no changes for the ln part.
02:30:114 (150114|4,150448|5,150781|6) - Move to the left hand Sure
02:44:448 (164448|1,164614|1) - Move to 1 Keeping it.
02:48:114 (168114|1,168448|1) - ^ Same
02:53:448 (173448|1) - ^ Same
02:54:114 to 02:57:448 - This is a big pattern suggestion here: http://puu.sh/bgcZN/d545cec807.png I changed it a bit.
02:58:114 (178114|2,178281|2,178448|2,178614|2) - Move to 2 Keeping it.
02:59:781 (179781|2) - Move to 4 Same.
03:00:114 to 03:00:781 - http://puu.sh/bgd6f/b076f4343c.png Changed it a bit.
03:14:781 (194781|4) - Move to 6 for pitch relevancy This time I prefer to keep it symmetrical :V
03:15:614 to 03:18:781 - http://puu.sh/bgdn5/f26cc775e4.png Same reason as above. Yeah, I prefer to not PR a lot of times. :V
03:19:614 to 03:22:781 - Same suggestion as above, but rearrange the patterns more for variety. It's supposed to feel a bit repetitive.
03:28:114 - Add 1 note for cymbal I just prefer not to express the cymbal on that part.
03:34:114 (214114|4,214281|4,214448|3) - Move 1 column to the right Keeping it. The 4th column... must... be... used...
03:46:781 to 03:52:114 - Maybe rearrange the LNs here to give the left hand something to press. Rearranged the section a bit. Also noticed a REALLY BAD MISTAKE I MADE THERE 1111!!!1!!!!!! so that was changed too.
03:52:114 to 04:02:781 - Same suggestion, just something like this: http://puu.sh/bgdn5/f26cc775e4.png nope
04:10:281 (250281|5) - Move to 5 Keeping it. The jack was quite intentional.
04:13:281 (253281|1) - Delete (no drum sound) True, but I prefer to get that "finishing" feeling to the trill without overcharting it. Since there IS actually a sound (even if it's not drums) at that part i'm going to keep it.
04:13:781 to 04:20:114 - For this one, you might wanna leave the pattern like this for pitch relevancy and to have an 'ending' feel to it http://puu.sh/bgdRR/c68482a3bd.png :V
04:22:114 (262114|2,263448|2,264781|2,266114|2,267448|2,268781|2,270114|2,271448|2,272781|2) - Move to the red line down once with 1/2 beat snap divisor (misplaced notes) I'm really just that fond of that pattern. And I'm only ever going to change it if people say it's unrankable or something. You're right, it's just me being a wrong person. :c
[Normal]
00:01:948 (1948|1) - Move to 1
00:02:781 to 00:05:448 - You should rearrange the notes so the left hand has some notes to play in, and to balance the notes on both hands. I... tried my best on it. Let's see how it goes on the next mods.
00:08:114 to 00:10:114 - Same suggestion as above
00:13:448 to 00:20:781 - Same as above, again
00:24:114 to 00:38:781 - ^
00:28:281 to 00:29:614 - Pattern suggestion: http://puu.sh/bgeXx/15d3ef4f47.png Good idea man.
00:30:614 (30614|5) - Move to 7 to avoid minijack Everyone hating on my minijacks ;-;. Alright alright I'll change it, geez.
00:33:614 to 00:34:781 - Another pattern suggestion: http://puu.sh/bgf8v/7f2fe3074b.png Once again a very good idea by Blocko. Applauses pls.
00:42:114 (42114|2,42364|0,42614|2) - Switch these around by column Keeping it.
00:43:448 (43448|5,43448|6) - Move to the left hand Aighte
00:45:448 to 00:56:114 - You can rearrange the drums/notes there so at least the 1st column has some notes in I tried doing it without breaking the laning.
00:56:448 - Add 1 or 2 notes here for drums Ye
01:08:364 (68364|3,68531|3,68698|3) - Move to 3 ok
01:11:031 (71031|3,71198|3,71364|3) - ^
01:38:114 (98114|4,98281|4,98364|5) - Move 3 columns to the left Prefer to keep them like that.
01:54:781 to 01:58:781 - You can switch the drums to the right and LNs to the left for balance Alright.
02:10:781 to 02:29:448 - The notes here are the same as the first chorus. Rearranging them increases variety in your diff, so maybe you should do that. Hm, ok.
02:44:114 (164114|1,164114|3) - Stretch LN up to 02:44:448 Hm, I think i'll keep it like that.
02:44:448 - Add a note for drum Oops.
02:47:114 (167114|3) - Move to 7 Ok
02:47:448 (167448|6,167781|6) - Move to 5 and 02:47:614 (167614|4,167948|4) - move to 1 ok
02:53:448 to 02:55:448 - http://puu.sh/bgg4q/25a4a56a80.png I'm going to keep it like that for now. Even if it goes against PR.
02:58:114 (178114|3,178281|3,178448|3,178614|3) - Move to 2 Nope.
03:14:781 to 03:22:781 - Rearrange some of the patterns like this http://puu.sh/bggdp/a52e367708.png to have some movement and pitch relevancy on the notes. :V
03:28:114 - Add 1 note here for cymbal Prefer to keep it empty.
04:02:781 to 04:05:448 - There's a lot of notes on the right hand. Rearrange the notes so it's not really focused to the right, and to have balance of notes on both hands. Did it for the entire section, since I count the 4th column as right hand.
04:13:448 to 04:20:114 - Rearrange the notes like this http://puu.sh/bggte/7828d82b33.png for pitch relevancy and movement :V
04:20:781 (260781|2,262114|2,263448|2,264781|2,266114|2,267448|2,268614|2,269948|2,271448|2,272781|2) - Move down to the red line below it with 1/2 beat snap divisor (misplaced notes) :V
[Hard]
00:01:948 (1948|1) - Move to 1 Keeping.
00:02:781 to 00:02:781 - You could maybe give some 1/2 jacks to the left hand for balance. Ok
00:58:781 (58781|1,58948|1,59114|1,59281|1,59448|1,59614|1,59781|1,59948|1,60114|1,60281|1,60448|1,60614|1,60781|1,60948|1) - Move to 1 for a little pitch relevancy I like to keep the stress on the second column.
01:34:114 (94114|3) - Move to 7 Keeping it.
02:10:781 to 02:29:448 - The notes here are the same as the first chorus. Maybe rearrange them to have some more variety to your difficulties. Slightly changed it.
02:41:448 to 02:42:781 - You can add some 1/1 notes in there so at least it's a little different from Normal. hm... ok
02:46:781 (166781|1,167114|1,167448|1,167781|1) - Move to 1 Oh, i get it. Done
03:28:114 - Add 1 or 2 notes here for cymbal Same reason as Normal.
03:37:781 (217781|6,217781|4,217948|5) - Move to the left hand Ok
03:41:448 to 03:49:448 - The patterns here are the same with the first and second chorus, so rearranging them would increase the variety for your diffs. I'm going to apply no changes for this one.
04:02:781 to 04:10:781 - Maybe rearrange the notes in here so at least the columns that don't have notes for 2 measures have at least some notes in it. Goes against what I wanted to do in that section for hard. Keeping it like that.
04:13:448 to 04:20:114 - Rearrange the notes like this http://puu.sh/bggte/7828d82b33.png with the same reason to Normal :V
04:20:781 (260781|2,262114|2,263448|2,264781|2,266114|2,267448|2,268614|2,269948|2,271448|2,272781|2) - Move down to the red line below it with 1/2 beat snap divisor (misplaced notes) :V
[Insane]
00:01:948 (1948|1) - Move to 1 Nope
00:12:114 (12114|0,12448|0) - Move to the right hand I want to keep the laning consistent on this diff.
00:41:781 (41781|5) - Move to 7 Keeping.
00:52:114 (52114|3,52281|3,52448|3,52614|3) - Move to 2 Ok.
01:41:448 (101448|0,101781|0,102448|0,102781|0) - You can move these to 7 for note balance on both hands Keeping it. This pattern is supposed to stress the left hand.
02:10:781 to 02:29:448 - This chorus has the same patterns with the first one. To have more variety to your difficulty, maybe you should rearrange them. Ok. That ended up making it harder but yolo. No changes in the second section as always.
02:50:114 (170114|1) - Move to 3 Keeping the minijack. I like minijacks. They stress what I want them to really well.
03:28:114 - Add 1 to 3 notes here for cymbal Same reason as the other diffs.
03:30:114 (210114|1,210448|3,210614|4) - Turn these to LNs like Normal and Hard? oops.
03:41:448 to 03:49:448 - The patterns here are the same with the first and second chorus. Try rearranging for variety. No changing.
04:13:448 to 04:20:114 - Rearrange the notes like this http://puu.sh/bggte/7828d82b33.png, same reason with Hard :V
04:20:781 (260781|2,262114|2,263448|2,264781|2,266114|2,267448|2,268614|2,269948|2,271448|2,272781|2) - Move down to the red line below it with 1/2 beat snap divisor (misplaced notes) :V
[Correct Offset]
The correct offset is 122. Apply the mod first before applying the new offset! Resnap the notes if there's some unsnapped with it, too.
RIP me and RC's offset.


I hope this mod helps your map for the road to be ranked! Good luck! <3<3<3
Thank for the godly mod, godly Blocko.
Maybe this can now be considered a demi-godly map?!?!?!?!?!?!?!?!
I'm not worthy of such comparison. :c


On another note, I love ya. heartshape



EDIT- I'm going to put this back to WIP, since hitsounds are obligatory. Shit.
posted
7K EXTRA
i think, so suggest
00:20:871 - note add
00:33:288 - same.
00:33:288 - same

00:36:455 - all delete

01:38:121 ~ 01:38:371 - more note beat add(not sync)

02:00:121 ~ 02:07:121 - i think this part, more short or long note add

03:03:788 - 03:04:121 - long note all extend(just 1,2block)


04:25:121 - delete
04:26:456 - delete
04:27:455 ~ last - all delete
and 04:13:455 - more long note add, after this long note 04:32:788 extend.
posted

KawaEE wrote:

7K EXTRA
i think, so suggest
00:20:871 - note add The pattern actually only starts on the red line.
00:33:288 - same. hmm ok
00:33:288 - same

00:36:455 - all delete Nice catch, removed only one note though since the other is for the... cymbal i think? well, for the drums anyway.

01:38:121 ~ 01:38:371 - more note beat add(not sync) Sorry, I don't get what you mean here.

02:00:121 ~ 02:07:121 - i think this part, more short or long note add I prefer to keep it tidy and simple. I'm probably gonna mess up if I try to add some LNs here. ;-;

03:03:788 - 03:04:121 - long note all extend(just 1,2block) I prefer to keep it ending with the guitar chord.


04:25:121 - delete Um, no, this would break the rhythm i'm trying to follow here. Besides I think this pattern expresses it better.
04:26:456 - delete
04:27:455 ~ last - all delete
and 04:13:455 - more long note add, after this long note 04:32:788 extend. I prefer to keep it that way, extending it until the song ends would be kinda ugly. Besides the guitar wouldn't be hearable anymore. Also adding more LNs makes this part unnecessarily harder and that's something I want to avoid here.
Thanks for the mod o/
You're now in the list of people that'll sleep with me the night this is ranked.
There is no other way around it. It's DESTINYYYYYY.
posted
whoopsy I think I've dropped something here
Also expect me here after I clear other req's
posted
oooooo hype
posted
hype hype, i will leave my star here too.. i will mod this after kamikaze's mod.. >:D
posted
I have a sneaky suspiccion that Usagi is stalking me hhhh
Dank Kami's Mania Modding is coming to serve!
The following mod can contain:
>My thoughts about mapset
>Some advices
>Harsh opinions about map if I feel like it needs more work
>Complaining about mapstyle (sometimes even shouting)
>Funny maymay arrows
>w33d
>Random images
>All the bad shit you may not expect
Keep in mind that all harsh things I say, not because I hate stuff, but because I care about every single map I mod and want to help you get it ranked. I'm voicing all of my opinions without restraint. Please don't rage at me because of this, I don't mean to offend you in any way.

Columns are: |1|2|3|4|5|6|7|

But first, as you may have seen (or not) Arcwino's ranked COMA map had feat. GUMI in artist section and that's because of rule that says that in vocaloid works, featured vocaloid must be added into artist section, his map even got unranked because of that, tl;dr, artist is: ensou feat. GUMI
Refer to this post: p/3014410
Also I made you a better bg cuz that one is kinda meh http://puu.sh/c1VOY/5f2954fa5b.png (if you don't like dimensions of it I have .psd, can edit it)

Okay, time to actually do some modding since it's been 1h since I copypasted my template lmao
I CHECKED AIMOD /me runs

[Normal]
OD 7,5 HP suggesting 7,5 sine it's quite long, but 8 can stay

00:08:288 (8288|2) - Delete for consistency
00:15:455 - I imagine this'll be quite hard for beginners, since they tend to have troubles with pressing spacebar, maybe try something like this: https://osu.ppy.sh/ss/2108033
00:16:121 - Add note on 2nd because sound is still quite strong and previous pattern suggestion
00:20:955 - LN to 00:21:455 - will represent drumroll very well imo
00:22:621 (22621|1) - Unless you're mapping beeps (can't find word for that) delete
00:42:121 (42121|6,42288|6,42455|6,42621|6) - Oh no you didn't. DO. NOT. DO. THAT. IN. NORMAL. plx. ;_; In other words spread this around, idk, that spaced stair pattern earlier was good, try reversed version here (eg. 7 5 3 1)
01:04:621 (64621|4,64788|5,64955|4,65121|3,65288|2,65455|1) - Move all 1 to right to make it more comfortable
01:11:788 (71788|4) - Move on 4th
01:27:955 (87955|2) - Move on 2nd
01:41:121 (101121|3,101288|3) - At least move both to 6th (hand ballance, more comfortable, etc)
01:46:455 (106455|3,106621|3) - ^
01:48:788 - This fits to either LN or stair, but not for minijacks (that's how I call them, no matter what snapping/measure is used)
02:02:121 - Add note on left hand for drum
02:21:288 (141288|2) - Move to 2nd
02:39:455 (159455|2,159621|2) - Move to 5th
02:39:788 (159788|3,159955|3) - Move to 3rd (both for better hand ballance)
02:51:788 (171788|1) - Move to 1st
02:53:121 (173121|4,173288|4) - Move 1st note to 7th and 2nd note to 6th (reverse pattern with 02:51:788 after my suggestions)
02:54:788 (174788|2) - Move to 2nd or 1st
02:57:288 (177288|5) - Move to 7th
02:58:788 - Add on 1st
03:00:955 (180955|5,181121|5,181288|5) - This will be a killer too, but I don't what what else you could do with it tbh
03:15:455 - I like how you didn't map the loudest sound in this section lol perhaps you could map it on 4th
03:16:788 - ^ //maybe this isn't the loudest but still, will serve for consistency
03:18:121 - ^
03:19:455 - ^
03:20:788 - ^ //maybe this isn't the loudest but still, will serve for consistency
03:22:121 - ^
03:27:621 (207621|5,207621|1) - Consider making this a 3 5 chord
03:34:121 (214121|4) - Move to 6th
03:52:788 - This part is the same as the 3:15-3:22 I've mentioned (I mean the pattern on 3-5 columns) so I'll just list where I think you should put that 4th col note
03:54:121 -
03:55:455 -
03:56:788 -
03:58:121 -
03:59:455 -
04:00:788 -
04:02:121 -
04:12:788 (252788|1,252871|5,252955|1,253038|5,253121|1,253205|5,253288|1) - Consider making this into a stair from 7th column. If not, ctrl+h

[Hard]
OD 8 I guess

00:00:621 - Add 1/2 LN here also, here's where the sounds start
00:01:121 (1121|1) - Move to 1st, it's kinda lonely there lol
Shouldn't 00:05:121 (5121|1) - this be on 00:05:038 - ?
00:06:621 (6621|5) - Move to 4th for all kinds of stuffs
00:08:121 (8121|4) - Delete, feels unnecessary
00:11:955 (11955|5,12038|4) - Both one column to the left
00:22:621 (22621|3) - Move to 5th
00:22:705 - Add on 4th
00:27:788 - 1/4 drum triplet that you mapped few seconds earlier (well, not exactly same, but you know what I mean)
00:33:121 - ^
00:34:788 - I think that 2 notes here are enough
I LOVE YOU FOR PARTS LIKE THIS 01:17:455 - 01:28:121 - THIS IS FREAKIN AWESOMEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!111!1!!2!(@#!*#71*()37(!*#
01:27:455 (87455|1,87621|1) - There should be a 123 1/4 triplet tho
01:38:288 (98288|4,98371|5) - Ctrl+H cuz it feels a bit awkward to play
02:20:788 (140788|1,140955|1) - Same as on 1:27
03:00:121 (180121|2,180288|2) - Move to 5th maybe?
03:00:455 (180455|4) - Move to 2nd if you've accepted ^
03:03:871 (183871|6) - Why is this LN here?
03:15:455 - You've mapped more than on NM here, but same add suggestions as there (maybe on diffrent columns eg. outside ones)
03:16:788 - ^
03:18:121 - ^
03:19:455 - ^
03:20:788 - ^
03:22:121 - ^
Those are for drums that I didn't mention in NM:
03:20:455 -
03:20:788 -
03:21:121 -
03:21:455 -
03:21:788 -
03:22:455 - You can even add 2 here

03:36:121 (216121|1) - Move to 3rd cuz awkward
03:52:121 (232121|5) - ^
04:02:788 - DEM CHORDS <3
04:33:455 - You should map this dying out sound until here, since it's a bit weird to go dum dum dum dum dum dum dum (BEST EXPLANATION EU) //applies to all diffs

[Insane]
OD 8

00:00:621 - Same as HD
00:01:121 (1121|1) - Same as HD
00:05:038 - Add here maybe? Hearable 1/4 triplet
00:25:288 (25288|5) - Dammit it feels right on 7th like in HD
00:27:788 - Triplet
00:30:621 (30621|5) - See 00:25:288
00:33:121 - Triplettttttttt
00:57:455 - Change pitch of left hand jack
01:00:121 - ^
01:07:955 - Missing note
01:08:038 - ^
01:10:621 - ^
01:10:705 - ^
01:22:788 (82788|6,82788|4) - This feels extremaly awkward to play lol, but it's not technically wrong
02:51:788 - Triplet
02:53:121 - ^
02:54:455 (174455|3,174621|3) - Move to 6th
03:28:121 - Note for plate maybe?

Also you should try to nerf some chords (especially 5-chords) I won't list every single one here, but take another look at them

[Extra]
First of all change this diff name into Unconscious or anything more creative for 2 reasons:
1) This diff doesn't fit very well with Extra name tag
2) You can and therefore you should (lol) name your hardest diff however you want so something creative sound A LOT better than boring Extra xD

OD 8, HP 8,2?
aaaaaa I have less to say with each diff lelelelel

I was supossed to ignore hitsounds, but it caught my attention anyway, becasue I can see that you tried, just at this diff. It also makes incconsistent with other diffs so you have 2 options:
1) Make all hitsounds here same as on other diffs
2) (What I'd do)


00:00:621 - Same as HD/IN
00:01:121 (1121|1) - Same as HD/IN
00:09:455 (9455|4,9455|2,9538|3,9538|5,9621|2,9621|4) - Ctrl+H maybe?
00:46:705 - Missing note //listen at 25%
00:49:371 - ^
00:50:205 - ^
00:50:371 - ^
00:52:038 - ^
00:54:705 - ^
00:55:538 - ^(this
00:55:705 - ^ and this could make a nice trill after some rearranging around)
00:57:371 - ^ and so on (too lazy to point them all out lel)
01:04:121 - 01:05:288 - Try to rearrange that into more random 1/2 chordstream maybe
01:07:955 - https://osu.ppy.sh/ss/2108429
01:10:621 - https://osu.ppy.sh/ss/2108435
02:54:455 (174455|5,174455|3,174621|3) - Ctrl+H -> Move 2 to the right
03:28:121 - You should express those sounds with either many LN's or one LN with loads of SV on it (I wish you could do flashback like on Ftb that looked fuckin epic)
03:51:455 - https://osu.ppy.sh/ss/2108459

THAT TOOK LONGER THAN I EXPECTED, time of modding: 3hours+40 mins for BG GGGGGG
But I freakin fell in love with this mapset, I hope to see this ranked soon! <3
posted

-Kamikaze- wrote:

I have a sneaky suspiccion that Usagi is stalking me hhhh hhhh
Dank Kami's Mania Modding is coming to serve!
The following mod can contain:
>My thoughts about mapset
>Some advices
>Harsh opinions about map if I feel like it needs more work
>Complaining about mapstyle (sometimes even shouting)
>Funny maymay arrows
>w33d
>Random images
>All the bad shit you may not expect
Keep in mind that all harsh things I say, not because I hate stuff, but because I care about every single map I mod and want to help you get it ranked. I'm voicing all of my opinions without restraint. Please don't rage at me because of this, I don't mean to offend you in any way.
kami pls
Columns are: |1|2|3|4|5|6|7|

But first, as you may have seen (or not) Arcwino's ranked COMA map had feat. GUMI in artist section and that's because of rule that says that in vocaloid works, featured vocaloid must be added into artist section, his map even got unranked because of that, tl;dr, artist is: ensou feat. GUMI
Refer to this post: p/3014410 Actually, the rule was quite the opposite of it. However, Cytus had the permission to use feat. in their artists titles (according to what I saw on the thread). There's also this post, since it's listed as ft. GUMI (I discovered with a bit of searching) I'm going to put it as so, just like in Arcwin's map.
Also I made you a better bg cuz that one is kinda meh http://puu.sh/c1VOY/5f2954fa5b.png (if you don't like dimensions of it I have .psd, can edit it)
Sorry for wasting your hard work ;-;. But I feel like this bg is more natural. Besides I wouldn't like to have my name splattered on the song's bg. It's just... a Paulmrm thing you know.
Okay, time to actually do some modding since it's been 1h since I copypasted my template lmao
I CHECKED AIMOD /me runs
:^(
[Normal]
OD 7,5 HP suggesting 7,5 sine it's quite long, but 8 can stay used 7,5

00:08:288 (8288|2) - Delete for consistency done
00:15:455 - I imagine this'll be quite hard for beginners, since they tend to have troubles with pressing spacebar, maybe try something like this: https://osu.ppy.sh/ss/2108033 done as in the pic
00:16:121 - Add note on 2nd because sound is still quite strong and previous pattern suggestion
00:20:955 - LN to 00:21:455 - will represent drumroll very well imo i prefer to express it with that pattern, also added a note for the crash around there
00:22:621 (22621|1) - Unless you're mapping beeps (can't find word for that) delete ok
00:42:121 (42121|6,42288|6,42455|6,42621|6) - Oh no you didn't. DO. NOT. DO. THAT. IN. NORMAL. plx. ;_; In other words spread this around, idk, that spaced stair pattern earlier was good, try reversed version here (eg. 7 5 3 1) jesus am i the only one who tought 1/2 jacks were easy when a newbie? did something
01:04:621 (64621|4,64788|5,64955|4,65121|3,65288|2,65455|1) - Move all 1 to right to make it more comfortable ok
01:11:788 (71788|4) - Move on 4th ok
01:27:955 (87955|2) - Move on 2nd ok
01:41:121 (101121|3,101288|3) - At least move both to 6th (hand ballance, more comfortable, etc) done for both
01:46:455 (106455|3,106621|3) - ^
01:48:788 - This fits to either LN or stair, but not for minijacks (that's how I call them, no matter what snapping/measure is used)): ok, my poor minijacks
02:02:121 - Add note on left hand for drum prefer to keep it with no notes
02:21:288 (141288|2) - Move to 2nd done, same for all below
02:39:455 (159455|2,159621|2) - Move to 5th
02:39:788 (159788|3,159955|3) - Move to 3rd (both for better hand ballance)
02:51:788 (171788|1) - Move to 1st
02:53:121 (173121|4,173288|4) - Move 1st note to 7th and 2nd note to 6th (reverse pattern with 02:51:788 after my suggestions)
02:54:788 (174788|2) - Move to 2nd or 1st
02:57:288 (177288|5) - Move to 7th
02:58:788 - Add on 1st
03:00:955 (180955|5,181121|5,181288|5) - This will be a killer too, but I don't what what else you could do with it tbh rearranged
03:15:455 - I like how you didn't map the loudest sound in this section lol perhaps you could map it on 4th Only added for snares
03:16:788 - ^ //maybe this isn't the loudest but still, will serve for consistency
03:18:121 - ^
03:19:455 - ^
03:20:788 - ^ //maybe this isn't the loudest but still, will serve for consistency
03:22:121 - ^
03:27:621 (207621|5,207621|1) - Consider making this a 3 5 chord prefer to keep it that way so it's balanced with the next two notes
03:34:121 (214121|4) - Move to 6th ok
03:52:788 - This part is the same as the 3:15-3:22 I've mentioned (I mean the pattern on 3-5 columns) so I'll just list where I think you should put that 4th col note same as last time you did this suggestion
03:54:121 -
03:55:455 -
03:56:788 -
03:58:121 -
03:59:455 -
04:00:788 -
04:02:121 -
04:12:788 (252788|1,252871|5,252955|1,253038|5,253121|1,253205|5,253288|1) - Consider making this into a stair from 7th column. If not, ctrl+h ctrl+h

[Hard]
OD 8 I guess aite

00:00:621 - Add 1/2 LN here also, here's where the sounds start yessir
00:01:121 (1121|1) - Move to 1st, it's kinda lonely there lol rearranged patterns
Shouldn't 00:05:121 (5121|1) - this be on 00:05:038 - ? This note expresses the snare. So no.
00:06:621 (6621|5) - Move to 4th for all kinds of stuffs ummm
00:08:121 (8121|4) - Delete, feels unnecessary ok
00:11:955 (11955|5,12038|4) - Both one column to the left ok, did this with the other suggestion where you told me to put the first note on the 4th column and i was like "??????????????"
00:22:621 (22621|3) - Move to 5th ok
00:22:705 - Add on 4thok
00:27:788 - 1/4 drum triplet that you mapped few seconds earlier (well, not exactly same, but you know what I mean) the triplet actually came from the guitar :V
00:33:121 - ^
00:34:788 - I think that 2 notes here are enough aite
I LOVE YOU FOR PARTS LIKE THIS 01:17:455 - 01:28:121 - THIS IS FREAKIN AWESOMEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!111!1!!2!(@#!*#71*()37(!*#<3
01:27:455 (87455|1,87621|1) - There should be a 123 1/4 triplet tho if anyone says this diff has too many 1/4s, it's your fault
01:38:288 (98288|4,98371|5) - Ctrl+H cuz it feels a bit awkward to play I can see why, done
02:20:788 (140788|1,140955|1) - Same as on 1:27 ok
03:00:121 (180121|2,180288|2) - Move to 5th maybe? aight, same for the suggestion below
03:00:455 (180455|4) - Move to 2nd if you've accepted ^
03:03:871 (183871|6) - Why is this LN here? actually i was supposed to put it on the 1/2, it's there for the same reason there is a 1/4 ln stream on the harder difficulties
03:15:455 - You've mapped more than on NM here, but same add suggestions as there (maybe on diffrent columns eg. outside ones) ok, this section felt a bit empty after all, i added a bit more notes than you suggested for a bit of consistency with the instruments
03:16:788 - ^
03:18:121 - ^
03:19:455 - ^
03:20:788 - ^
03:22:121 - ^
Those are for drums that I didn't mention in NM:
03:20:455 -
03:20:788 -
03:21:121 -
03:21:455 -
03:21:788 -
03:22:455 - You can even add 2 here

03:36:121 (216121|1) - Move to 3rd cuz awkward ok
03:52:121 (232121|5) - ^
04:02:788 - DEM CHORDS <3
04:33:455 - You should map this dying out sound until here, since it's a bit weird to go dum dum dum dum dum dum dum (BEST EXPLANATION EU) //applies to all diffs appried

[Insane]
OD 8 aite

00:00:621 - Same as HDok
00:01:121 (1121|1) - Same as HD ok
00:05:038 - Add here maybe? Hearable 1/4 triplet I want to keep this section guitar only. When it comes to 1/4s.
00:25:288 (25288|5) - Dammit it feels right on 7th like in HD I want to keep this part kinda tough with those jacks. Considered though.
00:27:788 - Triplet i'm not mapping dem pedals ;-;
00:30:621 (30621|5) - See 00:25:288 bzzzt
00:33:121 - Triplettttttttt guitarsssssss
00:57:455 - Change pitch of left hand jack fixed for extra too
01:00:121 - ^
01:07:955 - Missing note actually not since it only follows those weird synth noises, not the guitars. i'll consider adding it though.
01:08:038 - ^
01:10:621 - ^
01:10:705 - ^
01:22:788 (82788|6,82788|4) - This feels extremaly awkward to play lol, but it's not technically wrong Moved a note to 1
02:51:788 - Triplet At some sections of the solo, I decided to not add the drums so it's not exactly the same as Extra and it's also so it's not too cluttered for an easier diff.
02:53:121 - ^
02:54:455 (174455|3,174621|3) - Move to 6th Ok
03:28:121 - Note for plate maybe? This was suggested many times but no. I prefer to keep that empty feeling, having only the end of the ln to indicate something's actually there.

Also you should try to nerf some chords (especially 5-chords) I won't list every single one here, but take another look at them
nerfed some of them
[Extra]
First of all change this diff name into Unconscious or anything more creative for 2 reasons:
1) This diff doesn't fit very well with Extra name tag
2) You can and therefore you should (lol) name your hardest diff however you want so something creative sound A LOT better than boring Extra xD
I didn't come up with any nice ideas so i'm going to use Unconscious anyway rofl.
OD 8, HP 8,2? Sure.
aaaaaa I have less to say with each diff lelelelel

I was supossed to ignore hitsounds, but it caught my attention anyway, becasue I can see that you tried, just at this diff. It also makes incconsistent with other diffs so you have 2 options:
1) Make all hitsounds here same as on other diffs
2) (What I'd do)

Actually, I'm still "Working on hitsounds.." which means i'll finish them for the extra diff and also hitsound the other diffs. I prefer to not ask anyone else to do it since I also need a bit of experience into that. xp
00:00:621 - Same as HD/IN ok
00:01:121 (1121|1) - Same as HD/IN I arranged the patterns a bit. I can't give too much attention to the first and sixth columns though, xp. Takes out the shine of the center.
00:09:455 (9455|4,9455|2,9538|3,9538|5,9621|2,9621|4) - Ctrl+H maybe? Why? I prefer to keep it consistent.
00:46:705 - Missing note //listen at 25% Those are ticks though, I'm mapping the guitars here.
00:49:371 - ^
00:50:205 - ^
00:50:371 - ^
00:52:038 - ^
00:54:705 - ^
00:55:538 - ^(this
00:55:705 - ^ and this could make a nice trill after some rearranging around)
00:57:371 - ^ and so on (too lazy to point them all out lel)
01:04:121 - 01:05:288 - Try to rearrange that into more random 1/2 chordstream maybe I want to emphasize the guitar, so no.
01:07:955 - https://osu.ppy.sh/ss/2108429 Hm, ok. I like those patterns
01:10:621 - https://osu.ppy.sh/ss/2108435 Although I didn't follow what was on the pic I rearranged it a bit.
02:54:455 (174455|5,174455|3,174621|3) - Ctrl+H -> Move 2 to the right Aight.
03:28:121 - You should express those sounds with either many LN's or one LN with loads of SV on it (I wish you could do flashback like on Ftb that looked fuckin epic) Did LNs since i'm not familiar enough with the osu editor to do good speed changes. :c
03:51:455 - https://osu.ppy.sh/ss/2108459 Sure.

THAT TOOK LONGER THAN I EXPECTED, time of modding: 3hours+40 mins for BG GGGGGG
But I freakin fell in love with this mapset, I hope to see this ranked soon! <3
Thank you <3<3<3<3<3
You're now also included on the list of people that will have some nocturnal fun with me the night this is ranked.
Are you hyped yet
eh?
whatever i love ya
you're going with me whether you like it or not <3
posted
oh dank, kami served your map..!

my mod usually won't affect so many aspect, since you got so many useful from pro modders... haha

==a all i know is, you are working on it's hitsound... maybe you can use hitsound copier... it works, but idk.... backup before copying first~ ~~~~`\ :v \

[General]
i wonder why i can't find better image background for your map, at least with 1024*768 px background... ==a or better image quality... ==a

KIAI TIME WHERE? DD:

[Normal]
00:02:121 (2121|4,2455|3) - Longer those LNs, the synth sound is actually long tho.. http://puu.sh/c6FMv.png
00:08:788 (8788|5) - add on 4, according to 00:03:455 (3455|5) -
02:00:121 (120121|3) - idk what 1/4 spacing for.... make it connected to 02:02:788 (122788|4) -
and 02:02:788 (122788|4) - add on 1
02:48:621 (168621|2) - o__o? move it to 02:48:788
O__O magic, how do you remove that break time?
03:27:455 (207455|1,207455|5,207621|5,207621|1,207788|3,207955|3) - http://puu.sh/c6H5D.png no reason, it's just fun to play... x3


03:52:455 (232455|2,232621|4,232788|3,232955|2,233121|4,233288|2,233455|4,233788|2,233955|4,234121|3,234288|2,234455|4,234621|2) -
move 2 column to left, it feels not good, when left hand works less than right hand... GG
03:54:788 (234788|4,235121|2,235288|4,235455|3,235621|2,235788|4,235955|2,236121|4,236455|2,236621|4,236788|3,236955|2,237121|4,237288|2) -
^ move 1 column.. ==a don't you think it's a bit monotonous ending? just a suggestion if you apply mod above

[Hard]
00:06:121 (6121|5) - ==a i really not understand with those 1/4 spacing... it feels... idk... connect it with 00:06:621 (6621|4) - , and all similar LN ahead ( 01:36:788 (96788|3,97121|4) - and etc )

00:54:788 (54788|1,54955|2) - & 00:55:455 (55455|3,55621|4) - ctrl + G ?

02:34:788 (154788|3) - GG can you no... @_@ move that notes to 1 & add on 7, then this LN 02:32:121 (152121|3) - that spacing on longer LN feels not neat.. ==a

03:01:121 (181121|4) - move to 6

03:30:621 (210621|4) - no cue sound... ==a

03:30:788 (210788|2) - GG 1/4 spacing, can you no... =_=

[Insane]
00:15:705 - add 1 note?

==a clean... i played this many times before, and i i cant find something.. except the 1/4 spacing on LN ends.. hue

[why not Coma?]
00:42:121 (42121|6) - add 1 note?
01:33:121 (93121|4) - ^
02:26:455 (146455|6) - ^
03:30:788 (210788|2) - those 1/4 spacing.. ;-;

some part is 'cool' with 1/4 ln spacing (like when gumi says 'ngayon', or short LNs stream), but most of them feels like 'omg why this 1/4 spacing is here', because the sound is not stopped on that place.. =w=

i also looking forward this map getting ranked... need more enjoyable 7K map.. ;w;
posted

ExUsagi wrote:

[why not Coma?]
Cuz naming diffs after song's title is generic and lazy hh
posted

ExUsagi wrote:

oh dank, kami served your map..!

my mod usually won't affect so many aspect, since you got so many useful from pro modders... haha

==a all i know is, you are working on it's hitsound... maybe you can use hitsound copier... it works, but idk.... backup before copying first~ ~~~~`\ :v \

[General]
i wonder why i can't find better image background for your map, at least with 1024*768 px background... ==a or better image quality... ==a :V

KIAI TIME WHERE? DD: Added a few kiai times.

[Normal]
00:02:121 (2121|4,2455|3) - Longer those LNs, the synth sound is actually long tho.. http://puu.sh/c6FMv.png ok
00:08:788 (8788|5) - add on 4, according to 00:03:455 (3455|5) - aight
02:00:121 (120121|3) - idk what 1/4 spacing for.... make it connected to 02:02:788 (122788|4) - ok
and 02:02:788 (122788|4) - add on 1 i'll keep it that way, prefer to keep it quite empty for the calm part
02:48:621 (168621|2) - o__o? move it to 02:48:788 there is a guitar note there :V
O__O magic, how do you remove that break time? I think it's not enough time for a break
03:27:455 (207455|1,207455|5,207621|5,207621|1,207788|3,207955|3) - http://puu.sh/c6H5D.png no reason, it's just fun to play... x3 Nah, i want to give that impression that there are 2 patterns instead of only one. I like those jacks too.


03:52:455 (232455|2,232621|4,232788|3,232955|2,233121|4,233288|2,233455|4,233788|2,233955|4,234121|3,234288|2,234455|4,234621|2) -
move 2 column to left, it feels not good, when left hand works less than right hand... GG I moved the LN to the left hand instead.
03:54:788 (234788|4,235121|2,235288|4,235455|3,235621|2,235788|4,235955|2,236121|4,236455|2,236621|4,236788|3,236955|2,237121|4,237288|2) -
^ move 1 column.. ==a don't you think it's a bit monotonous ending? just a suggestion if you apply mod above i prefer to keep it on the center, I also added a few notes so it's different than the earlier section.

[Hard]
00:06:121 (6121|5) - ==a i really not understand with those 1/4 spacing... it feels... idk... connect it with 00:06:621 (6621|4) - , and all similar LN ahead ( 01:36:788 (96788|3,97121|4) - and etc ) originally it was just so it would keep consistent between diffs, but i noticed that consistency between diffs is not all that important, changed.

00:54:788 (54788|1,54955|2) - & 00:55:455 (55455|3,55621|4) - ctrl + G ? feels connected to the earlier pattern, keep

02:34:788 (154788|3) - GG can you no... @_@ move that notes to 1 & add on 7, then this LN 02:32:121 (152121|3) - that spacing on longer LN feels not neat.. ==a ): ok, I'LL DO IT JUST BECAUSE IT'S YOU

03:01:121 (181121|4) - move to 6 done

03:30:621 (210621|4) - no cue sound... ==a oops, forgot to delete that one

03:30:788 (210788|2) - GG 1/4 spacing, can you no... =_= :V

[Insane]
00:15:705 - add 1 note? I'm not really mapping the drums here, just resembling them at parts, so no

==a clean... i played this many times before, and i i cant find something.. except the 1/4 spacing on LN ends.. hue Fixed the ones i noticed, i'm going to make a through examination after i finish hitsounding, so if i missed some i'll delete them by then

[why not Coma?]
00:42:121 (42121|6) - add 1 note? I prefer to keep it that way
01:33:121 (93121|4) - ^ same
02:26:455 (146455|6) - ^ same
03:30:788 (210788|2) - those 1/4 spacing.. ;-; :V

some part is 'cool' with 1/4 ln spacing (like when gumi says 'ngayon', or short LNs stream), but most of them feels like 'omg why this 1/4 spacing is here', because the sound is not stopped on that place.. =w=

i also looking forward this map getting ranked... need more enjoyable 7K map.. ;w;
my usagi can't be this cute <3

i guess i have enough mods by now, although anyone that visits this and thinks something could be improved are free to post their opinions/suggestions <3
feedback is nice
i'll finish hitsounds and then bug a bat or two c:
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