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3LAU - Jagger Bomb

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Topic Starter
Mara
This beatmap was submitted using in-game submission on 3. elokuuta 2014 at 11:54:11

Artist: 3LAU
Title: Jagger Bomb
Tags: maroon 5 moves like counter-strike
BPM: 128
Filesize: 9491kb
Play Time: 00:38
Difficulties Available:
  1. Deagle God (2,49 stars, 54 notes)
  2. Newbie (1,15 stars, 36 notes)
  3. Pub Hero (1,81 stars, 57 notes)
Download: 3LAU - Jagger Bomb
Download: 3LAU - Jagger Bomb (no video)
Information: Scores/Beatmap Listing
---------------
Dim 0%, allow video, beatmap skin, hitsounds and cursor!!!
"I miss that kind of mapping." - Gabe
Thanks to IppE for video ripping.
Video by twoN: https://www.youtube.com/watch?v=tJ1pBOtpqRk
Showin' dem 2014 maps how it is done.
Changes and fixed so far since the release of the map
- Added missing HD skin files.
- Added Scrim Player (Hard) and Scrub (Easy) difficulties.
- Removed a note from 00:19:365 due to no shot is being fired in a video.
- Spinner added at the end of the map to pass the draining time requirement.
- CT Win radio sound has been moved from applause to spinner's soft-hitnormal.
- "Counter-Terrorists Win!" added for spinner-clear.png. Please tell if there is a way to add this image in spinner-osu.png without switching to skin V1.
- Switched AR7 -> AR8 in Scrim Player difficulty.
- Yoeri modded the mapset.
- cheesiest modded the mapset.
- Fixed CT Win-sound which ended too early.
- CT Win radio sound has been moved again, this time soft-hitnormal has been muted 100% and instead radio sound is coming from the SB. spinner-clear.png was also added in the SB and both of these elements only show up if you manage to clear the spinner. (I will add a bonus fail layer for this soon)
- Lust modded the mapset.
- Gabe modded the mapset.
- Added an easter egg sound, if you fail the spinner at the end of the map. SBin' fail layered sounds seems to be bugged.
- New .mp3, previous .mp3 was ripped from the twoN's video and if you listened carefully, you could hear shots from the mp3. This now has been fixed with the new .mp3.
- CDFA modded the mapset.
- inverness modded the mapset.
- Kyubey modded the mapset.
- HD skins removed (are they really needed?)
- Gave up on CT win image, sound is in the spinner again. Goddamn awful layer criterias, man.
- Added fail-background (Thanks Corin!), a new spinner (bottom CT logo from CS:GO, top default with more transparency), a new spinner-clear and pause buttons.
- Edited the cursor.
- Deleted countdown sound files, since they are not being used.
- Scrub -> Newbie and Scrim Player -> Deagle God. Just to make them a bit more clear.
- Removed CT win image from the SB script.
- Added the sound of flipping the deagle (equip) at the start of the map.
- Maeglwn modded the mapset.
- bomber34 modded the mapset.
- NEW AND HIGH-QUALITY (for osu!) MP3 HAS BEEN ADDED!!
- Raised deagle shot volume back to 100% due how loud .mp3 is.
- Fixed the timing. (Thanks Garven!)
- And added the reload sound, which misses the best part but can't help with it. (Thanks again, Garven!)
- Boosted deagle shot volume.
- Boosted deploy volume.
- Garven modded the mapset and bubbled it. Time to release the best map of 2014.
- Irreversible modded the mapset and ranked it. Are you good enough to shoot the terrorists?
- Unranked the map quickly for a new deagle sound and deagle cursor fix. (Thanks Asztarte for the fix!)
- Fixed the artist.
- Public Hero -> Pub Hero to get a better "cs feeling" (Thanks anon for this suggestion on ask.fm!)
- Added a new grenade explosion effect!! BOOM!! (Thanks ONCE again, Garven.)
- Changed the explosion sound.
- BeatofIke modded the mapset and rebubbled.
- Combo deagle's size changed a bit.
- Asphyxia modded the mapset and reranked.
Eni
madness by mara
cheesiest
the mod B)
15:44 Mara: yo cheesiest
15:44 Mara: What is your modding policy?
15:45 cheesiest: hmm
15:45 cheesiest: /np the map and i'll be like
15:45 cheesiest: "hmmm ok" or
15:45 cheesiest: "nah"
15:45 *Mara is listening to [http://osu.ppy.sh/b/458638 DJ 3LAU - Jagger Bomb]
15:45 Mara: highly recommend to read the desc
15:45 Mara: of the map
15:46 *cheesiest is playing [http://osu.ppy.sh/b/458638 DJ 3LAU - Jagger Bomb [Scrim Player]] -Easy
15:46 cheesiest: ok i guess
15:46 cheesiest: oh
15:46 cheesiest: holy shit i suck
15:47 cheesiest: B)
15:47 Mara: gratz A
15:48 cheesiest: hmm
15:48 cheesiest: mind if i do an IRC mod?
15:48 Mara: go ahead
15:48 Mara: I'll grab a drink real quick
15:49 Mara: alright
15:49 cheesiest: 00:06:709 (5) -
15:50 cheesiest: you could maybe make it blanket 1 and also be symmetrical across the x axis by umm
15:50 cheesiest: having the slider have the start point at 92, 88
15:50 cheesiest: middle point at 164, 92
15:50 cheesiest: 164, 192*
15:51 cheesiest: and the end point at 92, 296
15:51 cheesiest: and then for 00:07:646 (6) - , just copy paste 5 and flip horizontally
15:52 Mara: done
15:52 cheesiest: 00:12:802 (2,3,4) -
15:52 cheesiest: 4 doesn't end up on the line w/ 2 and 3
15:53 cheesiest: if you move it to 144, 312
15:53 Mara: fixed
15:53 cheesiest: then it should be ok
15:53 cheesiest: 00:14:209 (2) - this
15:53 cheesiest: isn't consistent w/
15:53 cheesiest: 00:12:334 (1) -
15:54 cheesiest: since the stack isn't the same
15:54 cheesiest: it's mostly just a suggestion tho
15:54 cheesiest: nothing serious
15:54 Mara: hmm
15:54 cheesiest: also, perhaps remove the NC from 00:13:740 (1) - and move it to
15:54 cheesiest: 00:14:209 (2) -
15:54 Mara: I'll think about it
15:54 Mara: and done
15:56 cheesiest: 00:20:771 (2) -
15:56 cheesiest: hmm
15:56 cheesiest: so like, i kind of made it so that
15:56 cheesiest: if you flip this over, it'll overlap w/ 1
15:56 cheesiest: https://osu.ppy.sh/ss/1821634 like this
15:56 cheesiest: it's p much just a cosmetic thing
15:57 Mara: wait what
15:57 cheesiest: https://osu.ppy.sh/ss/1821638 it looks like this when flipped back
15:57 cheesiest: im just showing you what i did, and wondering if you want to do that
15:58 cheesiest: or not lol
15:58 Mara: the thing is I didn't really catch it
15:58 Mara: is the placement bad or
15:58 Mara: do I have to overlap that shit
15:58 Mara: or
15:58 cheesiest: oh, nah umm
15:59 cheesiest: im saying like
15:59 cheesiest: i tried something, maybe you want to do this, or not
15:59 cheesiest: like, it's up to you if uwanna do it
15:59 cheesiest: since it's just a cosmetic thing
15:59 Mara: you mean doing this? https://osu.ppy.sh/ss/1821638
16:00 cheesiest: yeah
16:00 Mara: yeah that works
16:00 cheesiest: so yeah just umm
16:01 cheesiest: copy 1, ctrl + g, ctrl + h
16:01 cheesiest: ctrl + j hahaha
16:01 cheesiest: and then move the slider to 352, 281
16:02 Mara: oh man this is getting C++ tier
16:03 cheesiest: tbh, the rest of the map is fine
16:03 cheesiest: and um
16:03 cheesiest: most of the changes i want to propose are like
16:03 Mara: well anyway I have it like this right now http://puu.sh/acN75/274fbe2e22.jpg
16:03 cheesiest: just fine-touches
16:03 cheesiest: ye, that looks good
16:03 Mara: nice
16:04 cheesiest: oh, umm
16:04 cheesiest: maybe HP 7?
16:05 Mara: sure
16:06 cheesiest: so like hmm
16:06 cheesiest: 00:23:584 (7) -
16:06 cheesiest: (at thsi point it's just cosmetics so feel free to deny if u don't feel like doing work lol)
16:06 cheesiest: so , i was thinking, perhaps we could rework this slider to be a bit smoother, and not as voluptuous, i guess
16:07 cheesiest: and also make it so it's kind of symmetrical to the playfield
16:07 Mara: Yoeri showed me a screenshot of that slider but I guess I traced it pretty badly
16:07 cheesiest: [https://osu.ppy.sh/ss/1821676 perhaps sometihng like this]
16:07 cheesiest: where, the slider, at the 1/2 point, is also at the middle of the playfield
16:08 cheesiest: you might have to move the note after it a bit but eh
16:08 cheesiest: again, if you don't feel like doing the work that's ok lol
16:09 Mara: can you uhhh
16:09 Mara: give me coordinates
16:09 cheesiest: ye
16:09 Mara: might take forever if I try to trace from the screenshot
16:09 cheesiest: points in order: 380, 260/ 336, 210/ 248, 206/ 264, 254/ 176, 250/ 132, 200
16:10 cheesiest: some of the points go off gridsnap so B)
16:11 Mara: feel free to continue
16:11 cheesiest: alright
16:11 Mara: this might take a moment
16:11 cheesiest: 00:25:459 (4) - move to 395, 181 to make the triangle look a bit more
16:11 cheesiest: equilateral
16:12 cheesiest: you can click where it shows the coordinates to set the point manually
16:12 cheesiest: [http://puu.sh/acO0Y/d8d834fb27.png handy tool when u click this B)]
16:12 Mara: OH SHIT
16:12 Mara: that's a fucking life saver
16:13 Mara: except can you do that with slider points
16:13 cheesiest: nah ):
16:13 Mara: fug
16:13 Mara: I'll just set those points in .osu instead
16:13 cheesiest: only groups of objects or objects alone
16:13 cheesiest: ye lol, i was gonna say u should try that
16:13 cheesiest: and yeah, that's it for this diff so hmm
16:14 Mara: also done
16:14 *cheesiest is editing [http://osu.ppy.sh/b/458280 DJ 3LAU - Jagger Bomb [Public Hero]]
16:14 Mara: alright
16:14 cheesiest: hmm
16:14 cheesiest: 00:09:990 (4,5) -
16:14 cheesiest: these sliders are kind of weird because
16:15 cheesiest: the start of the slider is rather "passive" compared to the ending, which has a stronger sound i think
16:15 cheesiest: at least when you look at the song
16:15 cheesiest: to me, i guess, it feels more logical to start the sliders 1/1 later, is what im saying
16:16 cheesiest: and, ofc, if you do decide to do that, you'd have to rework the pattern a bit
16:16 Mara: hmm
16:16 Mara: that sounds very tricky
16:17 cheesiest: for the space that you have after you move them 1/1 forward
16:17 cheesiest: you could just make a triangle w/
16:17 cheesiest: 00:09:521 (3) -
16:17 cheesiest: 00:10:459 (5) -
16:17 cheesiest: and 00:09:990 (4) -
16:17 cheesiest: if you put the 4 at 288, 60, then it seems cool, i guess
16:17 cheesiest: lol
16:18 Mara: 4?
16:19 cheesiest: i mean
16:19 cheesiest: 00:09:990 -
16:19 cheesiest: the 1/1 there
16:19 cheesiest: should have a circle
16:19 Mara: OHHHHH
16:19 cheesiest: ye, whoops lol
16:19 Mara: fuck mang
16:19 Mara: I put the slider in there
16:19 Mara: and was thinking "what the fuck"
16:20 cheesiest: whoops ):
16:20 Mara: oh yeah, needs to hitcircles tho
16:20 Mara: two*
16:20 cheesiest: ?
16:21 Mara: if I turn the slider into one hitcircle, it will be just one fire
16:21 Mara: or shot
16:21 Mara: where should I poop the second one
16:21 cheesiest: oh, no i mean
16:21 cheesiest: you keep both of the sliders
16:21 cheesiest: [http://osu.ppy.sh/ss/1821721 idk if u can see and make sense of it]
16:21 cheesiest: but this is how i have it layed out on my end
16:22 cheesiest: the 5 is at 00:10:459 -
16:22 cheesiest: so the 6 slider would be at 00:11:396 -
16:23 Mara: alright
16:23 Mara: let's try this out
16:23 Mara: doesn't that mean I have move every single note after that?
16:24 cheesiest: maybe
16:24 cheesiest: i guess if you change the 6 slider
16:24 cheesiest: then you wouldn't have to change the notes after
16:25 Mara: sec, I'll try to figure this trivial pursuit thing
16:25 Mara: my brains ain't working at all
16:25 cheesiest: B)
16:27 Mara: I updated the map
16:27 Mara: what do you think of the new pattern?
16:27 cheesiest: cool B)
16:28 cheesiest: ok!!! onto the next point
16:28 cheesiest: for 00:19:834 (1) -
16:28 cheesiest: maybe just dlete that
16:28 cheesiest: and copy paste this:
16:28 cheesiest: 00:21:709 (5) -
16:28 cheesiest: and flip horizontally
16:28 cheesiest: since the 1 you have now is also out of distance snap
16:29 Mara: fixed
16:29 cheesiest: 00:22:177 (6,7) -
16:29 cheesiest: i have maybe some bad news lol
16:29 cheesiest: same kind of problem as the other 1/1 sliders in the beginning of the map
16:29 Mara: "UR MAPPIN' SUCKS"
16:29 cheesiest: B)
16:29 Mara: oh boy
16:30 cheesiest: you could umm
16:30 cheesiest: move them 1/1 bcak
16:30 Mara: so 6 will replace 5
16:31 Mara: and 7 6
16:31 cheesiest: ye
16:34 Mara: updated again
16:34 Mara: how's that?
16:34 cheesiest: oooo
16:34 cheesiest: cool B)
16:34 cheesiest: hey hmm
16:34 cheesiest: 00:24:052 (1) -
16:34 Mara: nice
16:35 cheesiest: wasn't this the position of the original original original 1
16:35 Mara: yes
16:35 cheesiest: maybe we could hmmmmmmm {fix} it
16:35 Mara: how
16:36 cheesiest: just move it to 456 160
16:36 cheesiest: (B
16:36 Mara: done
16:36 cheesiest: also hp drain -1
16:36 cheesiest: and that's it for this diff
16:37 Mara: alright
16:37 cheesiest: and umm tbh that's it like
16:37 cheesiest: your scrub diff is fine
16:37 cheesiest: 00:10:459 (5) - maybe just move this a bit more
16:37 cheesiest: so it doesn't come into a close overlap w/ the object before it
16:38 cheesiest: and maybe hp -1
16:38 cheesiest: and that's it lol
16:38 Mara: moved it to 232 272
16:38 Mara: welp
16:38 Mara: what a perfect diff
16:38 cheesiest: wait
16:38 cheesiest: 00:13:740 (1) -
16:38 Mara: actually let me put it better
16:38 cheesiest: whoops
16:38 cheesiest: big spacing
16:39 Mara: OOOO
16:39 cheesiest: hmm
16:39 cheesiest: and in general
16:40 cheesiest: in the tags, put
16:40 cheesiest: maroon 5
16:40 cheesiest: and like
16:40 cheesiest: moves like
16:40 cheesiest: "maroon 5 moves like"
16:40 cheesiest: and counter strike idk w/e
16:41 Mara: maroon 5 moves like?
16:41 cheesiest: ya, i nthe tags
16:41 cheesiest: since
16:41 cheesiest: maroon 5 made the original song and
16:41 cheesiest: moves like jagger ah hah haa the song name
B) gl
Yoeri
IRC mod
2014-07-15 19:00 Yoeri: 00:04:834 (1,2,3) - You should really copypaste consecutive sliders like these
2014-07-15 19:00 Yoeri: So they have exactly the same shape
2014-07-15 19:00 Yoeri: Looks a lot better
2014-07-15 19:00 Yoeri: [Scrub] btw
2014-07-15 19:00 Mara: let me copypaste them then
2014-07-15 19:01 Yoeri: http://puu.sh/acyRD/cd9b5c8008.png Like this or whatever
2014-07-15 19:02 Yoeri: 00:09:052 (4) - And then for this one copy (3) and rotate by 120 degrees
2014-07-15 19:02 Yoeri: 00:09:052 (1,2,3) - And then make these a triangle
2014-07-15 19:03 Mara: let's see
2014-07-15 19:05 Mara: woah I'm possibly the worst triangle maker 2046
2014-07-15 19:06 Mara: http://puu.sh/aczbA/7debb8fbc1.jpg
2014-07-15 19:07 Mara: ok it looks a bit better now
2014-07-15 19:07 Yoeri: [https://www.youtube.com/watch?v=WhG4DRQGHgE how2maek trianlge in 3 ez steps]
2014-07-15 19:08 Yoeri: 00:19:834 (1,2,3,4) - http://puu.sh/aczkr/11fddfb5a9.png Copypasting and rotating
2014-07-15 19:10 Yoeri: 00:24:990 (2,3) - [http://puu.sh/aczuU/b514a592be.png Try to blanket?]
2014-07-15 19:10 Yoeri: 00:27:334 (1,2,1) - The NC's overlap a bit
2014-07-15 19:11 Mara: dis good? http://puu.sh/aczA5/f3566b2e1f.jpg
2014-07-15 19:11 Yoeri: 00:31:084 (1,2) - Bit of overlap here too
2014-07-15 19:11 Yoeri: Yeah that's cool
2014-07-15 19:12 Mara: alright
2014-07-15 19:13 Yoeri: ACTION is editing [http://osu.ppy.sh/b/458280 DJ 3LAU - Jagger Bomb [Public Hero]]
2014-07-15 19:13 Yoeri: 00:08:584 (1,2,3,4) - 4 is further away from 1 than 3
2014-07-15 19:14 Mara: doing the scrub ones real quick
2014-07-15 19:14 Yoeri: I have to go eat dinner brb
2014-07-15 19:15 Mara: gotcha
2014-07-15 19:31 Yoeri: Back
2014-07-15 19:32 Mara: alright
2014-07-15 19:32 Mara: I updated the mapset
2014-07-15 19:33 Yoeri: Already?
2014-07-15 19:33 Mara: yeah I do that all the time
2014-07-15 19:33 Yoeri: Lol
2014-07-15 19:33 Yoeri: 00:09:990 (4,5) - Blanket 5?
2014-07-15 19:34 Yoeri: 00:15:615 (1,5) - Unstacked is a bit weird
2014-07-15 19:35 Yoeri: 00:18:896 (6) - Then stack this on 2 and blanket it with 5
2014-07-15 19:35 Mara: http://puu.sh/acBe5/8197b97ba8.jpg good enough?
2014-07-15 19:35 Yoeri: Yes
2014-07-15 19:35 Mara: alright
2014-07-15 19:38 Mara: oh
2014-07-15 19:38 Mara: I did the part at 00:15:615 a bit differently I guess
2014-07-15 19:38 Yoeri: 00:22:177 (6,7) - Make these symmetrical over the axis?
2014-07-15 19:38 Yoeri: 00:25:927 (6,7) - Blanket?
2014-07-15 19:40 Yoeri: Uh that's all for that diff I think
2014-07-15 19:40 Mara: alright
2014-07-15 19:40 Mara: just to be sure
2014-07-15 19:41 Mara: uploaded the changes for the public hero
2014-07-15 19:41 Mara: what was I supposed to do with this thing again? 00:17:490 (5,6) -
2014-07-15 19:41 Mara: still go for the blanket?
2014-07-15 19:41 Yoeri: err not reall what I meant hold on
2014-07-15 19:45 Yoeri: http://puu.sh/acBZd/02ba38d7f7.png I meant something like this
2014-07-15 19:47 Mara: alright
2014-07-15 19:48 Mara: OHHH RIGHT
2014-07-15 19:48 Mara: fucking hell, lack of coffee is being shown
2014-07-15 19:48 Yoeri: Ehehe
2014-07-15 19:48 Mara: I read it that 1,2 are unstacked
2014-07-15 19:48 Mara: :D:D:D
2014-07-15 19:48 Mara: fuck
2014-07-15 19:48 Yoeri: Oh
2014-07-15 19:48 Mara: I'm pro
2014-07-15 19:48 Mara: ok
2014-07-15 19:48 Yoeri: ACTION is editing [http://osu.ppy.sh/b/458638 DJ 3LAU - Jagger Bomb [Scrim Player]]
2014-07-15 19:48 Yoeri: ?
2014-07-15 19:49 Mara: yeah lets go
2014-07-15 19:49 Yoeri: 00:15:615 (1,2) - Copy either of those and flip horizontally
2014-07-15 19:49 Yoeri: To match the other
2014-07-15 19:50 Yoeri: I'd go with 2 because that one flow more nicely I think
2014-07-15 19:50 Mara: done
2014-07-15 19:50 Yoeri: 00:23:584 (7) - Ah wave sliders, my speciality
2014-07-15 19:52 Mara: yeah
2014-07-15 19:52 Mara: I tried something different in there
2014-07-15 19:52 Mara: :---D
2014-07-15 19:53 Yoeri: http://puu.sh/acCyJ/8974bc19ac.png Try this and rotate a bit
2014-07-15 19:53 Yoeri: 00:24:990 (2,3,4) - Triangle isn't regular
2014-07-15 19:54 Yoeri: My dad's rushing me lol
2014-07-15 19:54 Mara: alright
2014-07-15 19:55 Yoeri: 00:27:802 (2,3) - make 3 be as far away from 2 as 2's start is from its end
2014-07-15 19:56 Yoeri: http://puu.sh/acCLe/7faa24f6bc.png copypasting the slider helps to find the right point and then delete it
2014-07-15 19:56 Yoeri: 00:29:677 (3,4) - Same thing
2014-07-15 19:57 Yoeri: 00:30:146 (4,1,2,3,4,5,1) - Line these all up perfectly
2014-07-15 19:57 Yoeri: That's all I really got to go
Good luck!
Krisom
Lawl, dat spinner with dem cursor
Lust
the real mod request

are these diff names ok or naw idk

i instantly feel like an mlg pro after playing this map

[Scrub]
Combos are a bit short in some instances, I think having what you had in the beginning the best
  1. 00:15:615 (1) - Remove NC
  2. 00:24:052 (1) - ^
  3. 00:28:740 (1) - ^
  4. 00:32:021 (2) - I feel like this curve is a bit too sharp, maybe make it less curvy or w/e
  5. 00:31:084 (1) - Oh btw remove NC
[Public Hero]
  1. 00:07:646 (6) - Maybe move this to 343:332 so that it is more inline with the whole pattern thing you have going on. Then adjust 00:08:584 (1) - 's spacing
  2. 00:08:584 (1,2) - Check spacing
  3. 00:10:459 (5,6) - Make this a perfect blanket. You can accomplish this by using 6's approach circle
  4. 00:13:740 (1) - Make this curve less harsh
  5. 00:15:615 (1,2) - Probably best to unstack these, you didn't have stacks pretty much anywhere else so players will be caught off card trying to read this. Plus the slow bpm will make it harder to read too
  6. 00:30:615 (4) - Remove NC
  7. 00:31:084 (5) - NC here
[Scrim Player]
Splendid diff, I miss stuff like this oh wait no this is 2014 mapping i forgot
  1. 00:22:646 (5,7) - Avoid 5's overlap with 7's slider track, or at least make it look intentional
Topic Starter
Mara

Lust wrote:

  1. 00:22:646 (5,7) - Avoid 5's overlap with 7's slider track, or at least make it look intentional
I'm not really sure what does this mean.

Everything else has been changed.
Aurele
Apparently, I can still mod
02:36 Mara: Hey Gabe, what is your modding policy?
02:37 Gabe: I don't even mod..
02:37 Gabe: I literally forgot how to ._.
02:37 Mara: RIP
02:37 Gabe: Sorry Mara ;;
02:37 Mara: It's okay
02:37 Mara: Have to fight till the end
02:38 Gabe: Maybe I could try to give a shot?
02:38 Mara: It's 3x30sec mapset
02:38 Gabe: ...
02:38 Mara: :----D
02:38 Gabe: give it to me wth
02:38 *Mara is listening to [http://osu.ppy.sh/b/458674 DJ 3LAU - Jagger Bomb]
02:38 Mara: Highly recommend to read the desc first
02:38 Gabe: Alright
02:39 Gabe: Seems interesting o:
02:40 Mara: It's pretty MLG
02:44 Gabe: Simple.
02:45 *Gabe is editing [http://osu.ppy.sh/b/458280 DJ 3LAU - Jagger Bomb [Public Hero]]
02:46 Mara: gotcha
02:47 Gabe: 00:18:896 (6) - Why would this circle be so far away? It isn't keeping the consistency it had with 00:15:615 (1,2,3,4,5) -
02:47 Mara: shit
02:47 Mara: I forgot that
02:47 Gabe: I'd suggest you to stack it with the circle (2), just so it would also be having the same consistency
02:47 Mara: I stacked it with 2 now
02:47 Gabe: with the next ob-
02:48 Gabe: you got it.
02:48 Mara: \o/ yay
02:49 Gabe: 00:25:927 (6) - If ever someone tells you to move this circle somewhere at the left just so it could follow the flow from the previous object.. don't do it. The way it is placed right now, follows the music in some ways. c:
02:50 Mara: I'll keep that heavily in mind
02:52 *Gabe is editing [http://osu.ppy.sh/b/458638 DJ 3LAU - Jagger Bomb [Scrim Player]]
02:52 Mara: alright
02:53 Gabe: 00:12:334 (1,2,3,4,5,1,2,3,4) - I don't know, just a little idea here. https://osu.ppy.sh/ss/1822980 .
02:54 Gabe: So what I did there is, I moved 2,3,4 from the red combo color in the middle and moved the 5 at the opposite of 4. Then, with the 1 from the blue combo color, I stacked it with the previous one, and copy-pasted 2,3,4.
02:55 Mara: Distance snap doesn't seem to like that
02:59 Gabe: Nothing else to poke at o3o
02:59 Mara: oh man
02:59 Mara: 2perfect
02:59 Gabe: I miss that kind of mapping
03:00 Mara: I'm glad someone still remember the cool mapping
03:00 Mara: unlike that one person who said my mapping style is outdated
03:00 Gabe: Dude, 2014 Mapping sucks.
03:00 Gabe: why do you think I quit modding.
03:00 Mara: ye
03:00 Mara: Good point, good point
03:00 Gabe: oh, seems like I'm not done yet.
03:01 *Gabe is editing [http://osu.ppy.sh/b/458674 DJ 3LAU - Jagger Bomb [Scrub]]
03:01 Mara: ohhh
03:01 Gabe: 00:11:865 (6) - Feels like a new combo should be added here, if you watch out the vocals and your objects, which are not the same as your previous ones.
03:01 Gabe: if you do that, remember to delete the nc on 00:13:740 (1) -
03:02 Mara: done
03:03 *Gabe is editing [http://osu.ppy.sh/b/458280 DJ 3LAU - Jagger Bomb [Public Hero]]
03:03 Gabe: 00:13:740 (1) - Well, by looking at your previous combos, it's unnecessary to have a new combo here.
03:04 Mara: removed
03:04 Gabe: 00:29:209 (1) - Same here
03:04 Gabe: Same applies for 00:32:959 (1) -
03:05 Mara: done and done
03:05 *Gabe is editing [http://osu.ppy.sh/b/458638 DJ 3LAU - Jagger Bomb [Scrim Player]]
03:05 Gabe: 00:14:209 (1) - Same here :3
03:06 Mara: donez
03:06 Gabe: 00:28:740 (1) - n' 00:32:959 (1) -
03:06 Gabe: Should be fine after c:


Best of luck!
Shohei Ohtani
Moo0000mves like Jaegermeister

This is actually a really hard map to mod since, knowing how the map plays, everything is done super articulately with the music that is a bit lacking in terms of rhythmic depth. So I'm going to be unbelievably nitpicky.

Hard:
00:15:615 (1,2) - This is the only pattern that's really not SUPER coherent . It's 2 curves, but they're not exactly connected like in the other patterns. Maybe change, but then (2) flows nicely into (3), so eh

Normal:
00:11:396 (6) - Would like to see these parallel

Easy:
00:07:646 (3) - The way this slider is going, I'd want to flow more leftward, but i have to kind of jerk to the right (jerk in terms of an Easy mode player)
00:09:052 (4) - NC?
00:15:615 (5) - NC
00:24:052 (4) - NC
00:30:615 (6) - NC

Yay ;w;.
Topic Starter
Mara

CDFA wrote:

Moo0000mves like Jaegermeister

This is actually a really hard map to mod since, knowing how the map plays, everything is done super articulately with the music that is a bit lacking in terms of rhythmic depth. So I'm going to be unbelievably nitpicky.

Hard:
00:15:615 (1,2) - This is the only pattern that's really not SUPER coherent . It's 2 curves, but they're not exactly connected like in the other patterns. Maybe change, but then (2) flows nicely into (3), so eh I tweaked them a bit. Should look much better now.

Normal:
00:11:396 (6) - Would like to see these parallel Donez.

Easy:
00:07:646 (3) - The way this slider is going, I'd want to flow more leftward, but i have to kind of jerk to the right (jerk in terms of an Easy mode player) Didn't quite catch this one. Hälp!
00:09:052 (4) - NC?
00:15:615 (5) - NC
00:24:052 (4) - NC
00:30:615 (6) - NC Having NCs in these spots would make combos indifferent than in other diffs. I'm thinking about it, but I need more opinions for these since those NCs has been targeted several times.

Yay ;w;.
69653863


scope cursor best cursor do not compare

cursor sprites could go up to 2048x2048, fyi
just incase you want to put the gun farther
how do you even spin with these cursorset wtf
also imo the 2 reticles in cursor.png just doesn't look good maybe try to erase them and see if that looks better

the counter terrorist win sprite is kinda too big maybe scale it smaller?

try offset 4844

scrub
HP4 ples
00:16:552 (6) - NC?
00:10:459 (5,1) - spacing is slightly a bit too close try to move (1) higher a bit
00:22:646 (3,4) - blanket pl0x http://puu.sh/aeUm3/ecc6d9b538.jpg
00:31:084 (7) - NC

pubic hero
00:16:084 (2,5) - blanket pls?

SCRIM pleb
AR9 pls because fast sliders
00:23:584 (7) - could you please rotate -15deg that'll look 1007% cooler
00:33:427 (7,8,9) - jump or something maybe?!?! for more variations yknow

long mlg maps are for scrubs
sample text
Topic Starter
Mara

inverness wrote:



scope cursor best cursor do not compare s1ck

cursor sprites could go up to 2048x2048, fyi
just incase you want to put the gun farther I'll think about it
how do you even spin with these cursorset wtf
also imo the 2 reticles in cursor.png just doesn't look good maybe try to erase them and see if that looks better there are two reticles because cursor and cursormiddle (cursormiddle being the gun) and without cursormiddle gun starts spinning like shit

the counter terrorist win sprite is kinda too big maybe scale it smaller? made it a bit smaller

try offset 4844 sounds better

scrub
HP4 ples it already is? :OOO
00:16:552 (6) - NC? sure
00:10:459 (5,1) - spacing is slightly a bit too close try to move (1) higher a bit I tried, but it may look a bit funky now
00:22:646 (3,4) - blanket pl0x http://puu.sh/aeUm3/ecc6d9b538.jpg Again, I tried but it may be ifsjdafioajga, very hard spot to do without fucking everything up - who invented that term anyway
00:31:084 (7) - NC k

pubic hero
00:16:084 (2,5) - blanket pls? got it... I think

SCRIM pleb
AR9 pls because fast sliders need more opinions on this, because we are talking about H4RD difficulty and not insane desu nee
00:23:584 (7) - could you please rotate -15deg that'll look 1007% cooler done
00:33:427 (7,8,9) - jump or something maybe?!?! for more variations yknow not 100% absolute sure, I'll check it if people agree with this

long mlg maps are for scrubs
sample text
Kyubey
Hi, sorry, forgot to mod it yesterday.
since this map is pretty short, and there's almost nothing to mod, i'll do mostly nazi mod
[General]
those hitsounds are really too loud, reduce the volume please, i can't hear the music
maybe add counter strike to the tags?
i don't know if it allowed to use 2 combo colors, but i think BATs will give the answer
and hitsounds. yes i understand that they fits, but... without other hitsounds, only normal hits.. maybe add some different shots for claps?
and i'd suggest to make volume fading on the spinner
[easy]
you made NC's on every 2nd big white tick on the normal and hard, maybe do it here too?
00:04:834 (1) - not snapped
00:06:250 (2,3) - how about making blanket?
00:11:875 (1,2) - and here. and making 00:14:687 (4) - this curve
00:31:094 (1,2) - how about making flow like this? [normal]
00:04:834 (1) - not snapped
00:10:469 (5,6) - looks bad, how about good blanket?
00:21:719 (5) - and here too
00:23:594 (7,2) - this little overlap looks bad too
00:25:000 (3,4,5) - i would make blanket it with 00:25:937 (6) - this
00:27:344 (1,2,3) - straight snaped slider with placed circles like this looks like 2007 mapping, make it curve?
00:29:219 (5,6,7) - and i would curve this too for better flow
[hard]
00:04:834 (1) - unsnapped
00:10:000 (2) - maybe make 3 cirles like 00:25:000 (2,3,4) - here?
00:33:437 (7,8,9) - maybe stack them for better looking ending?
Topic Starter
Mara

Kyubey wrote:

Hi, sorry, forgot to mod it yesterday.
since this map is pretty short, and there's almost nothing to mod, i'll do mostly nazi mod
[General]
those hitsounds are really too loud, reduce the volume please, i can't hear the music 100% -> 70%
maybe add counter strike to the tags? added
i don't know if it allowed to use 2 combo colors, but i think BATs will give the answer fun fact: colors are based off team colors (CT: blue T: red)
and hitsounds. yes i understand that they fits, but... without other hitsounds, only normal hits.. maybe add some different shots for claps? deagle does not have multiple shot sound files and it would be silly to hear AWP when you are firing a deagle
and i'd suggest to make volume fading on the spinner Is volume fading something where you add multiple timings with volume going lower and lower?
[easy]
you made NC's on every 2nd big white tick on the normal and hard, maybe do it here too? I seriously have no idea anymore about my combos due all these NC here suggestions, added one NC I spotted
00:04:834 (1) - not snapped fixd
00:06:250 (2,3) - how about making blanket? I am not sure if I can do that, my scrubiness is too high for this action (spacing is giving me trouble)
00:11:875 (1,2) - and here. and making 00:14:687 (4) - this curve ^, how2map
00:31:094 (1,2) - how about making flow like this? kinda got it, the last slider is in pretty bad spot now tho IMO, also dem cat ears
[normal]
00:04:834 (1) - not snapped fixd
00:10:469 (5,6) - looks bad, how about good blanket? placed the 6 a bit better
00:21:719 (5) - and here too tweaked it a bit
00:23:594 (7,2) - this little overlap looks bad too I think I got it fixed
00:25:000 (3,4,5) - i would make blanket it with 00:25:937 (6) - this how do I blanket these hälp
00:27:344 (1,2,3) - straight snaped slider with placed circles like this looks like 2007 mapping, make it curve? oi, nothing wrong with 2007! fixed anyway
00:29:219 (5,6,7) - and i would curve this too for better flow donez
[hard]
00:04:834 (1) - unsnapped fixd
00:10:000 (2) - maybe make 3 cirles like 00:25:000 (2,3,4) - here? I'm mapping this based on the video, and no shot is being fired at 00:10:469
00:33:437 (7,8,9) - maybe stack them for better looking ending? jumps vs stacks... this will be a very tough choice to do
Maeglwn
hello

[General]
  1. consider a 3rd combo color, probably gray or something like that because I understand the T/CT reference, but you really should have at least 3 in there, and gray would suit that
  2. the mp3 quality probably could still be improved some (although the last one improved it a bunch) this feels SO muffled when listening to it, and I really love this song so
  3. if you haven't already, make sure your diff names are rankable, I personally think they are, but BATs might not think so
  4. the "counter terrorists win" hitsound is EXTREMELY loud imo
[Newbie]
  1. 00:04:834 (1) - this is unsnapped
  2. 00:04:834 (1,2) - consider blanketing these 2, would look really good. if not, at least put them on the same y coordinate
  3. 00:07:656 (3) - same thing here, blanketing off of 2 would look really nice in this case. you would just have to rotate the next few notes a bit
  4. 00:22:656 (3,4) - might as well just fully blanket this, cause you're basically there, just need to move it a bit :P would also make the flow to the next note better
  5. 00:25:000 (5,6) - flow is a bit awkward here - 5 says go to the right, 6 says screw that I'm down here and both sliders are making imaginary frowny faces
  6. 00:34:375 - this beat feels really awkward not being mapped. like super awkward, I understand there's no deagle shot, but it would make the transition to the spinner one hell of a lot better :P consider it at least
[Public Hero]
  1. would heavily suggest CS3 instead of 4 here cause it looks and plays like a normal, and the spacing between the notes as is with 4 looks really weird
  2. 00:04:834 (1) - this object is not snapped
  3. 00:15:625 (1,2) - this would feel better going the other way around, so 2 would be were 4 is, and 4 would be where 2 is. flow would be better this way and then, well, flip the slider around so it's going the other way :P
  4. 00:27:344 (1,2,3,5,6,7) - why not make these 2 consistent with each other? same beat as each other :P, you could even blanket the sliders off each other
  5. 00:34:375 - same from previous
[Deagle God]
  1. your SV to DS ratio is all over the place in this diff, but it's probably not a big a deal enough to warrant changing. up to you, idk.
  2. I also don't really agree with CS5, but then again, I never agree with CS5 :P
  3. 00:04:834 (1) - this object is once again, not snapped ;D
  4. 00:08:594 (1,2) - attempting to blanket these would make it look a lot better imo
  5. 00:22:656 (5,7) - this overlap can probably be avoided in some way
  6. 00:34:375 - same from previous

overall, pretty clean. the style I'm not that huge of a fan of, but this song is ridiculously good, and I'll get over the small circles and style for this to get ranked ;D good luck yo
Topic Starter
Mara

Maeglwn wrote:

hello

[General]
  1. consider a 3rd combo color, probably gray or something like that because I understand the T/CT reference, but you really should have at least 3 in there, and gray would suit that I added the third combo color, but I am not sure if the gray I chose is that good
  2. the mp3 quality probably could still be improved some (although the last one improved it a bunch) this feels SO muffled when listening to it, and I really love this song so if someone can give me high quality mp3 for this song, I'll use it
  3. if you haven't already, make sure your diff names are rankable, I personally think they are, but BATs might not think so well, at least they are more rankable than the previous ones!
  4. the "counter terrorists win" hitsound is EXTREMELY loud imo 70% -> 50% not sure if that is enough but will lower it more if needed
[Newbie]
  1. 00:04:834 (1) - this is unsnapped fixd
  2. 00:04:834 (1,2) - consider blanketing these 2, would look really good. if not, at least put them on the same y coordinate I am so fucking terrible at doing blankets with such low allowed space, so I just put them in the same y coordinate
  3. 00:07:656 (3) - same thing here, blanketing off of 2 would look really nice in this case. you would just have to rotate the next few notes a bit how2map
  4. 00:22:656 (3,4) - might as well just fully blanket this, cause you're basically there, just need to move it a bit :P would also make the flow to the next note better I tried, may look weird now
  5. 00:25:000 (5,6) - flow is a bit awkward here - 5 says go to the right, 6 says screw that I'm down here and both sliders are making imaginary frowny faces I changed the direction of that repeat slider a bit, but not sure if it's way too high now
  6. 00:34:375 - this beat feels really awkward not being mapped. like super awkward, I understand there's no deagle shot, but it would make the transition to the spinner one hell of a lot better :P consider it at least I'll think about it, but if I add anything in there it will not be a deagle shot. It just won't be. Possibly a reload sound?
[Public Hero]
  1. would heavily suggest CS3 instead of 4 here cause it looks and plays like a normal, and the spacing between the notes as is with 4 looks really weird CS4 normals are super cool though!! But I prefer CS7 insanes
  2. 00:04:834 (1) - this object is not snapped fixed
  3. 00:15:625 (1,2) - this would feel better going the other way around, so 2 would be were 4 is, and 4 would be where 2 is. flow would be better this way and then, well, flip the slider around so it's going the other way :P fixed
  4. 00:27:344 (1,2,3,5,6,7) - why not make these 2 consistent with each other? same beat as each other :P, you could even blanket the sliders off each other not sure if I can make the blanket, but at least I made those two look very similar
  5. 00:34:375 - same from previous
insert something funny here

[Deagle God]
  1. your SV to DS ratio is all over the place in this diff, but it's probably not a big a deal enough to warrant changing. up to you, idk. SV to DS ratio?
  2. I also don't really agree with CS5, but then again, I never agree with CS5 :P hard diffs rarely are just 1/1s and 1/2s, so I believe CS5 is a good way to fix that problem
  3. 00:04:834 (1) - this object is once again, not snapped ;D should be fixed now
  4. 00:08:594 (1,2) - attempting to blanket these would make it look a lot better imo too far, can't do that :(
  5. 00:22:656 (5,7) - this overlap can probably be avoided in some way fixed
  6. 00:34:375 - same from previous
Pinball hockey, tennis, ping pong Play them Video Games

overall, pretty clean. the style I'm not that huge of a fan of, but this song is ridiculously good, and I'll get over the small circles and style for this to get ranked ;D good luck yo
bomber34
[General]
  1. not ncessary but you might as well add fragmovie to the tags
  2. Nothing that bothers me but I am a bit afraid that some BAT might point out that one
    You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
    I don't really think it matters here since the map is A) short and B) the gunshots are the hitsounds but well ... knowing how there can be discussions about anything I mention it anyway lol. I don't consider the voice hitsound after the spinner as a real hitsound :P, like I said though. This shouldn't matter for this map anyway.
  3. I could also question if this map is still in the wanted area for younger audience or if you have to mark this map as +18 (I don't care for that either, I mention it anyway)
  4. The diff names are fine imo now. Newbie -> Hero -> God is an understandable pattern for progression imo.
  5. Preview point is unsnapped in all diffs
  6. 00:04:834 (1) - unsnapped, all diffs
  7. 00:38:582 - unsnapped green line (those don't matter that much imo though)
  8. 00:34:375 - I actually miss a note in all diffs here but I know that the current way of hitsounds don't really fit with this spot ...
  9. I get +7ms offset for this map ... not too sure about that since I am no timing expert but it works for me.
[Deagle God]
  1. A real Deagle God could play this CS 6 you know
  2. 00:14:687 (7,8,9) - Dunno, I would prefer those three to have the same angle as 00:12:812 (2,3,4) -
  3. 00:27:812 (2,3) - same goes for those two with 00:29:687 (6,7) - . I am sure you can argue that you do this because it would look to symmetrical or linear but I say that symmetry is kind of important when there isn't that much depth of rhythm in this mapset
  4. Not too sure about the NCs. It would be more consistant when they all start on the downbeats.
    00:23:594 (7,1) - / 00:30:625 (1,2) - are the only ones where I would swap the NCs. I can see the reason for 00:30:625 (1,2) - (pattern wise) but 00:23:594 (7,1) - is debateable. I think the NC swap would be better here, because that Oh yeah kind of leads in the upcoming voice for 00:24:531 (1) - already instead of finishing the previous combo.
[Public Hero]
  1. Why does this map have more new combos than Deagle God? I can understand why there are less in Newbie, due to the longer sliders and so on (even though I don't agree with that 100% either) but this diff should have just as many NCs as Deagle God. Consistency is always nice in a tidy mapset
    00:29:219 (1) - this is the new combo that is not in Deagle God. Debatable like everything else, since it is again pattern related. But if it is pattern related you could do the same in Deagle God too ... even though I don't agree with the overall lenght of all combos then in the map really anymore but eh, new combos are not that big of a deal for most people anyway
  2. 00:23:594 (7,1) - you could swap the NC here but I see that it is pattern related instead of rhythm wise (which btw isn't a noticeable difference anyway)
  3. 00:08:594 (1,2,3,4,5) - not worth mentioning really but eh. All patterns in the whole spread look very tidy and well designed but this one is a bit off in symmetry and design, because the (1,2,3,4) are not symmetrical and (5) is not in the middle of the four previous circles either. But you don't really notice that while playing anyway I guess (except the symmetry of (1,2,3,4).
[Newbie]
  1. I could probably again just talk about NCs here but I won't lol this diff is fine
Yeah sorry for this weird mod post. There isn't so much worthy to critic here so I got a bit nazi I guess :/ I really hope to see this mapset ranked because it managed to put a smile on my face. Take a star
Garven
Did the mp3 change? I'm hitting super late. Try offset 4874.
Topic Starter
Mara

bomber34 wrote:

[General]
  1. not ncessary but you might as well add fragmovie to the tags
  2. Nothing that bothers me but I am a bit afraid that some BAT might point out that one
    You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
    I don't really think it matters here since the map is A) short and B) the gunshots are the hitsounds but well ... knowing how there can be discussions about anything I mention it anyway lol. I don't consider the voice hitsound after the spinner as a real hitsound :P, like I said though. This shouldn't matter for this map anyway. I was suggested that a shell drop sfx could be added to support the deagle shots (slider ticks), but that brings a new problem; what about the non-sliders? Yeah, you could SB those, but then if you miss and don't fire, you can still hear the shell drop. aaaaaaaaaaa
  3. I could also question if this map is still in the wanted area for younger audience or if you have to mark this map as +18 (I don't care for that either, I mention it anyway) doubt it
  4. The diff names are fine imo now. Newbie -> Hero -> God is an understandable pattern for progression imo.
  5. Preview point is unsnapped in all diffs Fixed
  6. 00:04:834 (1) - unsnapped, all diffs I actually realized that I was working on the SPACING instead of SNAPPING when people said about it. I am a real retard. Fixed.
  7. 00:38:582 - unsnapped green line (those don't matter that much imo though) Fixed
  8. 00:34:375 - I actually miss a note in all diffs here but I know that the current way of hitsounds don't really fit with this spot ... as I said in Maeglwn's mod post, I will try and get some sort of reload sound in it (but does it fit?)
  9. I get +7ms offset for this map ... not too sure about that since I am no timing expert but it works for me. Before I'll work on this, I need that better mp3.
[Deagle God]
  1. A real Deagle God could play this CS 6 you know CS10 or nothing
  2. 00:14:687 (7,8,9) - Dunno, I would prefer those three to have the same angle as 00:12:812 (2,3,4) - fixed
  3. 00:27:812 (2,3) - same goes for those two with 00:29:687 (6,7) - . I am sure you can argue that you do this because it would look to symmetrical or linear but I say that symmetry is kind of important when there isn't that much depth of rhythm in this mapset fixed
  4. Not too sure about the NCs. It would be more consistant when they all start on the downbeats.
    00:23:594 (7,1) - / 00:30:625 (1,2) - are the only ones where I would swap the NCs. I can see the reason for 00:30:625 (1,2) - (pattern wise) but 00:23:594 (7,1) - is debateable. I think the NC swap would be better here, because that Oh yeah kind of leads in the upcoming voice for 00:24:531 (1) - already instead of finishing the previous combo. fixed, COMBO RUMBBLEEEEEE
[Public Hero]
  1. Why does this map have more new combos than Deagle God? I can understand why there are less in Newbie, due to the longer sliders and so on (even though I don't agree with that 100% either) but this diff should have just as many NCs as Deagle God. Consistency is always nice in a tidy mapset
    00:29:219 (1) - this is the new combo that is not in Deagle God. Debatable like everything else, since it is again pattern related. But if it is pattern related you could do the same in Deagle God too ... even though I don't agree with the overall lenght of all combos then in the map really anymore but eh, new combos are not that big of a deal for most people anyway fixed
  2. 00:23:594 (7,1) - you could swap the NC here but I see that it is pattern related instead of rhythm wise (which btw isn't a noticeable difference anyway) fixed
  3. 00:08:594 (1,2,3,4,5) - not worth mentioning really but eh. All patterns in the whole spread look very tidy and well designed but this one is a bit off in symmetry and design, because the (1,2,3,4) are not symmetrical and (5) is not in the middle of the four previous circles either. But you don't really notice that while playing anyway I guess (except the symmetry of (1,2,3,4). I see what you are going after this, but I think the current pattern is pretty cool already despite the lack of symmetry; but I moved 4 by few grids.
[Newbie]
  1. I could probably again just talk about NCs here but I won't lol this diff is fine awwwwwwwwwwwwwwwww yeahhhhhhhhhhh
Yeah sorry for this weird mod post. There isn't so much worthy to critic here so I got a bit nazi I guess :/ I really hope to see this mapset ranked because it managed to put a smile on my face. Take a star thanks for the star (and thanks for modding)

Garven wrote:

Did the mp3 change? I'm hitting super late. Try offset 4874.
it kinda did, but I will be changing it again soon (because apparently this quality is bad) 8-)
Topic Starter
Mara
Added the new .mp3, bite me.
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