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EXO-M - Into Your World (Angel)

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Total Posts
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Topic Starter
Aeonian Sonder
This beatmap was submitted using in-game submission on Friday, October 02, 2015 at 10:01:01 PM

Artist: EXO-M
Title: Into Your World (Angel)
Tags: EXO Xiumin Luhan Lay Chen Kim Minseok Zhang Yixing Kim Jongdae SM Entertainment ni de shi jie -APXH
BPM: 84
Filesize: 8488kb
Play Time: 02:54
Difficulties Available:
  1. Extreme (4.88 stars, 590 notes)
  2. Hard (3.06 stars, 388 notes)
  3. Normal (1.81 stars, 154 notes)
Download: EXO-M - Into Your World (Angel)
Information: Scores/Beatmap Listing
---------------
當我乘坐着風

在你的世界降落

白色的風

在你身边环绕着

你问我来自哪里;笑着回答是秘密

只要是你和我 一起走下去

天堂在随时和随地

請用耳機來體驗最佳效果. 多謝.
Abe Nana

Hi. From -Chata- & K.P's Modding Queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. fine
[Normal]
  1. Do not use Distance Snap this diffculty? Isn't good selection
  2. 000:06:485 (5,4,4) - acording to your previous combo patterns as like these 00:03:628 (1,1,1) -
  3. 00:07:913 (7,1,2) - Spacing error. Do not put in jump in Normal
  4. 00:17:913 (4) - Bad overlap. Do not this way overlap in Normal
  5. 00:19:342 (6,1) - Spacing error. Should not be used Anti-jump in Normal
  6. 00:20:770 (1,2,3) - These are has the same beats. keep on Distance Snap
  7. 01:15:056 (4,5,1) - Spacing error.
  8. 01:55:056 (4) - New combo
  9. 01:57:199 (7,1) - Swap New combo
  10. 01:59:342 (2,3) - Spacing error. You perhaps the copied the 01:57:199 (7,1) - .Because they aren't the same beat. Fixed it
  11. 02:34:342 (2,3,4) - Spacing error. So critical.
[Hard]
  1. 00:50:770 (5,6) - So feel's bad Anti-jump. 00:51:485 (1) - How about New combo here?
  2. 01:52:020 (7,1) - stack to these notes.
  3. 02:50:056 (2,3) - Unrankable. Do not cover the reverse arrow
  4. 02:10:056 - ~ 02:54:878 - Feel so good?
[Insane]
  1. 01:45:056 (4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,1) - Very bad... should allowable be 00:36:128 - 's pattern, it is very bad...
  2. 02:30:770 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,1) - yeah. same as just above
Topic Starter
Aeonian Sonder

-Chata- wrote:


Hi. From -Chata- & K.P's Modding Queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. fine
[Normal]
  1. Do not use Distance Snap this diffculty? Isn't good selection Started using distance snap (but not for every place...)
  2. 000:06:485 (5,4,4) - acording to your previous combo patterns as like these 00:03:628 (1,1,1) What?
  3. 00:07:913 (7,1,2) - Spacing error. Do not put in jump in Normal This is considered a JUMP?
  4. 00:17:913 (4) - Bad overlap. Do not this way overlap in Normal OK
  5. 00:19:342 (6,1) - Spacing error. Should not be used Anti-jump in Normal I think I did something...
  6. 00:20:770 (1,2,3) - These are has the same beats. keep on Distance Snap I think they're all not equal distance
  7. 01:15:056 (4,5,1) - Spacing error. OK
  8. 01:55:056 (4) - New combo Every two measures, it's an new combo.
  9. 01:57:199 (7,1) - Swap New combo
  10. 01:59:342 (2,3) - Spacing error. You perhaps the copied the 01:57:199 (7,1) - .Because they aren't the same beat. Fixed it [/color]
  11. 02:34:342 (2,3,4) - Spacing error. So critical. OK
[Hard]
  1. 00:50:770 (5,6) - So feel's bad Anti-jump. OK
  2. 00:51:485 (1) - How about New combo here? Nah,
  3. 01:52:020 (7,1) - stack to these notes. OK
  4. 02:50:056 (2,3) - Unrankable. Do not cover the reverse arrow OK
  5. 02:10:056 - ~ 02:54:878 - Feel so good? This is a question!?
[Insane]
  1. 01:45:056 (4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,1) - Very bad... should allowable be 00:36:128 - 's pattern, it is very bad... It's like this beause I don't want people to think that the map's too boring
  2. 02:30:770 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,1) - yeah. same as just above Same as above
야! "행운을 빌게" 어디야!? :P
Thank you for your feedback, anyways~
Fuuyu
From . . xLoupGarou's Modding Queue




*Mp3 --> OK


*BG --> OK


Nyan~MOD
First of All.

Don't use comma/s to separate tags just use space/s .

[Normal]
00:15:770 Move ( x:264 y:152 )
00:23:628 Move ( x:same y:88 )
00:43:628 Fix your slider
01:12:913 Add a note
01:17:913 Move ( x:392 y:256 )
01:35:056 Move ( x:260 y:200 )
02:02:556 Move ( x:172 y:264 )
02:02:913 Move ( x:76 y:264 )
02:04:342 Improve your blanket


02:26:842 Apply NC
02:27:199 Move ( x:120 y:60 )
02:27:556 Move ( x:204 y:104 )
02:27:913 Move ( x:268 y:184 )
02:28:270 Move ( x:336 y:256 )
02:28:628 Move ( x:400 y:328 )
02:28:985 Move ( x:336 y:256 )
02:29:342 Move ( x:268 y:184 )
02:46:485 Move ( x:same y:288 )
02:48:627 Move ( x:same y:148 )

[Hard]
00:33:628 Move ( x:same y:208 )
00:34:342 ^
00:41:128 Move ( x:224 y:152 )
00:51:524 Move ( x:same y:276 )
00:52:020 Move ( x:440 y:228 )
01:07:199 Move ( x:292 y:168 )
01:07:378 Move ( x:244 y:236 )
01:27:556 Ctrl + G
01:28:270 Move ( x:396 y:200 )
01:40:770 Move ( x:360 y:112 )
01:44:878 Ctrl + G
01:50:770 Fix your Slider
01:53:985 Move ( x:same y:200 )
02:14:699 Move ( x:196 y:264 )
02:30:592 Apply NC
02:35:592 Move ( x:160 y:268 )

That's All .
Good Luck~
Lasoki
Hi, from my M4M queue.

Normal:

HP: +1 OD: +1 <-- is what i would do
00:27:913 (3,1) – Might want to blanket this
00:54:342 (8,1) – this too
01:12:913 – add a circle with clap hitsound
01:16:485 (5,1) – stack if you wanted it stacked, if not don't overlap it
01:20:770 (3) – might just be my skin that I'm using, but this is under the HP bar.
01:25:770 (2) – put the last sliderpoint to (X: 196), (Y:48)
02:37:913 (1,2) - make ½ sliders out of them
Well the spacing is knid of weird(for me). I think you should distant snap everything.

Hard:

01:05:770 (5,1) – weird spacing
02:26:485 (1,2) – this too
02:32:199 (1,2,3) – this too
02:33:270 (4,5,6) – ^
02:35:592 (2,3,4) – ^
02:43:449 (8,1,2) - ^
Quite some strange spacings, might want to distant snap this also. Other than that it's seems fine for me.

Insane:

00: 00:37:020 (11,12,13,14) - please make the same distant for the whole stream
00:45:413 (6) – under the health bar
01:45:592 (10,11,12,13) - please make the same distant for the whole stream
02:12:199 (1,2) – please unstack them
02:31:306 (11,12,13,14) - please make the same distant for the whole stream

That's all that I could find.
Topic Starter
Aeonian Sonder

xLoupGarou wrote:

From . . xLoupGarou's Modding Queue




*Mp3 --> OK


*BG --> OK


Nyan~MOD
First of All.

Don't use comma/s to separate tags just use space/s .

[Normal]
00:15:770 Move ( x:264 y:152 ) OK
00:23:628 Move ( x:same y:88 ) OK
00:43:628 Fix your slider What? It's not acting weird is it?
01:12:913 Add a note OK
01:17:913 Move ( x:392 y:256 )
01:35:056 Move ( x:260 y:200 )
02:02:556 Move ( x:172 y:264 )
02:02:913 Move ( x:76 y:264 )
02:04:342 Improve your blanket How?


02:26:842 Apply NC OK
02:27:199 Move ( x:120 y:60 )
02:27:556 Move ( x:204 y:104 )
02:27:913 Move ( x:268 y:184 )
02:28:270 Move ( x:336 y:256 )
02:28:628 Move ( x:400 y:328 )
02:28:985 Move ( x:336 y:256 )
02:29:342 Move ( x:268 y:184 )
02:46:485 Move ( x:same y:288 )
02:48:627 Move ( x:same y:148 )

[Hard]
00:33:628 Move ( x:same y:208 ) OK
00:34:342 ^ OK
00:41:128 Move ( x:224 y:152 )
00:51:524 Move ( x:same y:276 )
00:52:020 Move ( x:440 y:228 )
01:07:199 Move ( x:292 y:168 )
01:07:378 Move ( x:244 y:236 )
01:27:556 Ctrl + G OK
01:28:270 Move ( x:396 y:200 )
01:40:770 Move ( x:360 y:112 )
01:44:878 Ctrl + G This is a circle!
01:50:770 Fix your Slider [/color]
01:53:985 Move ( x:same y:200 )
02:14:699 Move ( x:196 y:264 )
02:30:592 Apply NC
02:35:592 Move ( x:160 y:268 )

That's All .
Good Luck~
I a BIT annoyed that you only focused on the location of objects more than the actual design and flow. It's a good thing, but too much of one thing is always never good.
Also, if you click on the slider/circle, copy via ctrl+c, than pasted it on the forum text, then when I go to the time, the slider(s) and/or circle(s) will be highlighted.
Thanks for the feedback anyway~
5eania
[Insane]
00:00:771 (1,2) - move -4x
00:19:699 (9) - suggest : https://osu.ppy.sh/ss/1814486
00:25:592 (10,12) - more spacing from 8
00:29:163 (7) - move -4x
00:30:592 (4) - x280, y372
01:38:628 (3,4) - - change to 1/2 snap slider
01:42:735 (6) - x200 y192
01:43:270 (8) - stack to 7
02:24:342 (3,4) - suggest :http://cl.ly/WXTN
02:32:110 (20,1) - umm... please consider that's spacing
02:43:628 (1,3,4) - suggest : https://osu.ppy.sh/ss/1814515

[Hard]
01:28:270 (6) - delete and repeat the 5
01:30:235 ; 01:30:413 - add note
02:53:806 ~ - suggest : https://osu.ppy.sh/ss/1814532

[Normal]
00:07:913 (7,1,2,3,4) - Ctrl + H, and 00:13:628 (5) - Ctrl + G
00:30:770 (2) - x300
02:16:485 (2) - Ctrl + Shift + R-> 20 (clockwise), and x284, y72
02:21:128 (1) - x108, y84
02:23:628 (1) - x376 y224
02:29:342 (12) - delete, and add slider (02:28:985~02:29:342)
02:35:770 (3) - turn 90˚(clockwise)
02:40:770 (4) - delete, 02:39:342 (3) - repeat, 02:41:306 - add circle (x412, y188), 02:41:485 - add 1/4 snap 1 repeat slider
02:54:699 (5) - change to 1/4 snap slider
Topic Starter
Aeonian Sonder

Lasoki wrote:

Hi, from my M4M queue.

Normal:

HP: +1 OD: +1 <-- is what i would do OK
00:27:913 (3,1) – Might want to blanket this OK
00:54:342 (8,1) – this too OK
01:12:913 – add a circle with clap hitsound OK
01:16:485 (5,1) – stack if you wanted it stacked, if not don't overlap it OK. I got confused for a moment because the first combo number was wrong.
01:20:770 (3) – might just be my skin that I'm using, but this is under the HP bar. Oh, didn't notice that.
01:25:770 (2) – put the last sliderpoint to (X: 196), (Y:48) Then it'll just but long enough to end on the same place as the next slider.
02:37:913 (1,2) - make ½ sliders out of them It goes with Luhan's vocals
Well the spacing is knid of weird(for me). I think you should distant snap everything. TRYING to work on it. I didn't use disteance snap initially.

Hard:

01:05:770 (5,1) – weird spacing Changed area
02:26:485 (1,2) – this too
02:32:199 (1,2,3) – this too
02:33:270 (4,5,6) – ^
02:35:592 (2,3,4) – ^
02:43:449 (8,1,2) - ^
Changed much of this area.
Quite some strange spacings, might want to distant snap this also. Other than that it's seems fine for me. Really?

Insane:

00:37:020 (11,12,13,14) - please make the same distant for the whole stream See below
00:45:413 (6) – under the health bar I think I moved it, but I'll check now and then
01:45:592 (10,11,12,13) - please make the same distant for the whole stream See below
02:12:199 (1,2) – please unstack them OK
02:31:306 (11,12,13,14) - please make the same distant for the whole stream See below

That's all that I could find.
I made the streams more farther and farther apart in the insane difficulty because I myself personally found it too easy to do. On top of that, I'm don't want really people to pass this and call this "easy."
Thank you for your feedback~
Topic Starter
Aeonian Sonder

5eania wrote:

[Insane]
00:00:771 (1,2) - move -4x It's looks fine IF YOU PLAYED THE MAP
00:19:699 (9) - suggest : https://osu.ppy.sh/ss/1814486 OK
00:25:592 (10,12) - more spacing from 8 What?
00:29:163 (7) - move -4x OK
00:30:592 (4) - x280, y372 Pass
01:38:628 (3,4) - - change to 1/2 snap slider Pass, background "bass"
01:42:735 (6) - x200 y192 Pass
01:43:270 (8) - stack to 7 Pass
02:24:342 (3,4) - suggest : http://cl.ly/WXTN Background "bass" Wait, am I even using the correct term?
02:32:110 (20,1) - umm... please consider that's spacing OK, but I'm just like you and want people NOT to pass my maps with ease.
02:43:628 (1,3,4) - suggest : https://osu.ppy.sh/ss/1814515 I can't really tell what's what...

[Hard]
01:28:270 (6) - delete and repeat the 5 OK
01:30:235 and 01:30:413 - add note
02:53:806 ~ - suggest : https://osu.ppy.sh/ss/1814532 Nah

[Normal]
00:07:913 (7,1,2,3,4) - Ctrl + H, and 00:13:628 (5) - Ctrl + G OK
00:30:770 (2) - x300 Before change the beatemap to your mods, I had complete rearranged everything because I was asked to put in distance snap, so some of the stuff involving location might be ignored because of that.
02:16:485 (2) - Ctrl + Shift + R-> 20 (clockwise), and x284, y72 I had NO idea this function existed!
02:21:128 (1) - x108, y84
02:23:628 (1) - x376 y224
02:29:342 (12) - delete, and add slider (02:28:985~02:29:342) OK
02:35:770 (3) - turn 90˚(clockwise) OK
02:40:770 (4) - delete, 02:39:342 (3) - repeat, 02:41:306 - add circle (x412, y188), 02:41:485 - add 1/4 snap 1 repeat slider I did everything but because of the disteance snap, I could get to the location you wanted and I couldn't really understand what you wanted for the last thing.
02:54:699 (5) - change to 1/4 snap slider OK
Thank you for your feedback~
Yuthuil
General:

Offset 761?

Normal:

00:02:939 I suggest a slider, to follow the vocal, that ends at 00:03:660.
I notice there a LOT of straight sliders in this difficulty. Try to create some variation, and add more pattern.
Also, 00:55:056 (1) - I strongly suggest this should be distance snapped, it's too hard for a normal song.
00:58:098 I think you should map this part - where the spinner is.
02:27:199 (2,3,4,5,6) - These are extremely out of tune here. If you were trying to map the background music here,then I suggest not since the vocals overpower that.
02:54:699 (5) - Longer slider?

Hard:

I dunno but the OD is three points lower than the AR. Consider making OD 6?

Insane:

...There's a jump in the stream here. 00:37:238
O.O
Insane? Extra?
Topic Starter
Aeonian Sonder

MisakiYuri wrote:

General:

Offset 761? OK, seems to work better for now.

Normal:

00:02:939 I suggest a slider, to follow the vocal, that ends at 00:03:660. Too long
I notice there a LOT of straight sliders in this difficulty. Try to create some variation, and add more pattern. Not very good with easy maps...
Also, 00:55:056 (1) - I strongly suggest this should be distance snapped, it's too hard for a normal song. OK
00:58:098 I think you should map this part - where the spinner is.{ass
02:27:199 (2,3,4,5,6) - These are extremely out of tune here. If you were trying to map the background music here,then I suggest not since the vocals overpower that. Not based on the vocals
02:54:699 (5) - Longer slider? But someone told me to make it like that...

Hard:

I dunno but the OD is three points lower than the AR. Consider making OD 6? 7 SHOULD be fine. If someone tells me to change, I will.

Insane:

...There's a jump in the stream here. 00:37:238 You think I don't KNOW that?
O.O
Insane? Extra? Insane. The difficulty it not over 5.30 stars.
Thank you for the new offset~
Cerulean Veyron
Hi, Bud! From my modding form. I got nothing to do irl, so just gonna mod this~

Is that seriously EXO-M? really? :D
[> General <]
  1. - Remove "exo-m" from tags, it's counted on the Title.
  2. - That's a lot of Combo Colors... I hope it's okay.
[> Normal <]
  1. 00:00:761 (1,2,3) - DS here looks unbalanced.
  2. 00:03:618 (1,2,3) - ^
  3. 00:05:046 (3,4) - Ctrl + G here, Same reason as above
  4. 00:07:903 (7,1,2) - Same as 00:00:761 (1,2,3) -
  5. 00:12:189 (3,4,5) - ^, I give up mentioning some spacing issues. Go find it yourself by AiMod or something... avoiding big mod...
  6. 00:47:189 (4,5) - The flow broke a bit here, Just change the slider (5)'s placement or position.
  7. 00:51:475 (3) - Better curve this slider for blanket the circle ON 00:52:189 (4) - with the slider 00:52:903 (6) -
  8. 01:39:332 (5,1) - Bad overlap, or on purpose?
  9. 02:26:832 (1,2) - Ctrl + G for better flowing.
  10. 02:27:903 (4,5,6,7) - Make a Square or Diamond formation here. The current one doesn't look nice.
  11. - Well, pretty nice diff, but i think changing too much Distance Spacing on Normal diffs is likely... uguu.. Unrankable? Get a better maintenance in this diff.
[> Hard <]
  1. 00:12:189 (1,2,3,4) - Make something stylish here, Staying in one place bores players.
  2. 00:19:510 (6,7,8) - It's a bit confusing with that kind of Spacing, i don't really know what other modders would say this.
  3. 00:56:475 (5) - Curve this slider like the next one for better flowing.
  4. 01:12:903 (1) - ^
  5. 01:20:403 (4,5,1,2,3) - Looks like an Insane pattern, not a hard one.
  6. 01:37:903 (1,4,5) - Bad overlap, or on purpose?
  7. 01:42:903 (6) - Curve this slider for a bit of blanket on 01:43:618 (7) - Also, Add NC here.
  8. 01:46:475 (1) - Same as 00:56:475 (5) -, but for symmetry.
  9. 01:58:260 (2,3,4,5,6,7,1,2,3,4,5) - I think this part is a bit.... >_> ... overmapped. Remake it.
  10. 02:02:903 (6) - Needs more curving here.
  11. 02:05:046 (3,4) - Same as 00:19:510 (6,7,8) -
  12. 02:12:725 (2) - What does this slider follows? It doesn't make sense with the song track...
  13. 02:18:618 (3) - Same as 02:02:903 (6) -
  14. 02:34:510 (8,2) - Stack?
  15. 02:36:475 (4,7) - ^
  16. 02:50:760 (3) - Curve to blanket the slider's tail on 02:50:046 (2) -
  17. - Better than Normal, no suggestions for this diff.
[> Insane <]
  1. 00:11:832 (7,1,2,3,4,5,6,7,8) - Same reason as in Hard, One place is boring.
  2. 00:23:618 (1,2,3,4,5,6,7,8) - ^
  3. 00:27:903 (5,6) - You hide the reverse arrow? likely.... Unrankable...
  4. 00:31:118 (6) - Curve for blanket on 00:30:760 (5) -
  5. 00:37:100 (12,13) - Is this possible to Insane players streaming jumps like this?
  6. 01:18:618 (3,4,5) - The song track is not enough for a jump here. Won't make sense ofc, There's more than just this part, Find it yourself.
  7. 01:45:671 (11,12) - Same as 00:37:100 (12,13) -
  8. 01:47:010 (2,5) - Same as 00:27:903 (5,6) -
  9. 02:08:618 (7) - Same reason as in Hard, What does this follow? Doesn't look like following that "boinky" part on the song track.
  10. 02:24:332 (3,5) - Same as 00:27:903 (5,6) -
  11. 02:31:385 (12,13) - Same as 00:37:100 (12,13) -
  12. 02:54:689 (10) - I think this slider doesn't need a reverse arrow, just following vocals...
  13. - This diff doesn't look like an Insane or Extra... It's just weird you kept adding jumps on a silenced/unintense part, Improve it a little.

Sorry if i'm abusing your mappings, wait, did i already made a big mod? >_< ,Good Luck anyway!
Topic Starter
Aeonian Sonder

Gray Veyron wrote:

Hi, Bud! From my modding form. I got nothing to do irl, so just gonna mod this~

Is that seriously EXO-M? really? :D What?
[> General <]
  1. - Remove "exo-m" from tags, it's counted on the Title.
  2. - That's a lot of Combo Colors... I hope it's okay. It's based on chorus or not.
[> Normal <]
  1. 00:00:761 (1,2,3) - DS here looks unbalanced. OK
  2. 00:03:618 (1,2,3) - ^ Snapped
  3. 00:05:046 (3,4) - Ctrl + G here, Same reason as above Actually, beforing doing the mod up to the next one, I rearranged the beginning.
  4. 00:07:903 (7,1,2) - Same as 00:00:761 (1,2,3) -
  5. 00:12:189 (3,4,5) - ^, I give up mentioning some spacing issues. Go find it yourself by AiMod or something... avoiding big mod... "I give up" he says...
  6. 00:47:189 (4,5) - The flow broke a bit here, Just change the slider (5)'s placement or position. Changed angle of slider 4 and distance snapped slider 5 and 1
  7. 00:51:475 (3) - Better curve this slider for blanket the circle ON 00:52:189 (4) - with the slider 00:52:903 (6) O...K...
  8. 01:39:332 (5,1) - Bad overlap, or on purpose? Oh, not I didn't even notice it.
  9. 02:26:832 (1,2) - Ctrl + G for better flowing. OK
  10. 02:27:903 (4,5,6,7) - Make a Square or Diamond formation here. The current one doesn't look nice.
  11. - Well, pretty nice diff, but i think changing too much Distance Spacing on Normal diffs is likely... uguu.. Unrankable? Get a better maintenance in this diff. OK
[> Hard <]
  1. 00:12:189 (1,2,3,4) - Make something stylish here, Staying in one place bores players. OK
  2. 00:19:510 (6,7,8) - It's a bit confusing with that kind of Spacing, i don't really know what other modders would say this. OK
  3. 00:56:475 (5) - Curve this slider like the next one for better flowing. OK
  4. 01:12:903 (1) - ^ Pass
  5. 01:20:403 (4,5,1,2,3) - Looks like an Insane pattern, not a hard one. Believe, I'm not a mouse player and I can do with my wireless mouse that sometimes lags...
  6. 01:37:903 (1,4,5) - Bad overlap, or on purpose? Moved
  7. 01:42:903 (6) - Curve this slider for a bit of blanket on Pass
  8. 01:43:618 (7) - Also, Add NC here. OK
  9. 01:46:475 (1) - Same as 00:56:475 (5) -, but for symmetry. Pass
  10. 01:58:260 (2,3,4,5,6,7,1,2,3,4,5) - I think this part is a bit.... >_> ... overmapped. Remake it. I'll do that laterbecause right now, I'm kinda busy.
  11. 02:02:903 (6) - Needs more curving here. Blankets with the next one
  12. 02:05:046 (3,4) - Same as 00:19:510 (6,7,8) Fixed
  13. 02:12:725 (2) - What does this slider follows? It doesn't make sense with the song track... Luham sings: di fang ke hui tou, but the "di" doesn't fall on an exact 1/8 point, so the slider is 1/12.
  14. 02:18:618 (3) - Same as 02:02:903 (6) OK
  15. 02:34:510 (8,2) - Stack? OK
  16. 02:36:475 (4,7) - ^ OK
  17. 02:50:760 (3) - Curve to blanket the slider's tail on 02:50:046 (2) OK
  18. - Better than Normal, no suggestions for this diff. You shoudl already know that I already know how to make hard maps...
[> Insane <]
  1. 00:11:832 (7,1,2,3,4,5,6,7,8) - Same reason as in Hard, One place is boring. Seems OK
  2. 00:23:618 (1,2,3,4,5,6,7,8) - ^ Really...
  3. 00:27:903 (5,6) - You hide the reverse arrow? likely.... Unrankable... 니가 뭘아라...?
  4. 00:31:118 (6) - Curve for blanket on 00:30:760 (5) OK
  5. 00:37:100 (12,13) - Is this possible to Insane players streaming jumps like this? The beaetmap under the name "Oboro" does this. Also the song under "Kotone." Actually, this jump is easier than both of the jump streams that the beatmaps I mentioned here.
  6. 01:18:618 (3,4,5) - The song track is not enough for a jump here. Won't make sense ofc, There's more than just this part, Find it yourself. I make the it pretty easily
  7. 01:45:671 (11,12) - Same as 00:37:100 (12,13) Same reason, then
  8. 01:47:010 (2,5) - Same as 00:27:903 (5,6) The circle should fade fast enough
  9. 02:08:618 (7) - Same reason as in Hard, What does this follow? Doesn't look like following that "boinky" part on the song track. That like... um... electronical... what do you call that thing at the time...?
  10. 02:24:332 (3,5) - Same as 00:27:903 (5,6) If someone really played insane maps, they should be able to see it.
  11. 02:31:385 (12,13) - Same as 00:37:100 (12,13) OK, if you could tell, I've been increasing the distance between the circle to keep it going and interesting, at least fro me because I don't like jumps, so I put it there.
  12. 02:54:689 (10) - I think this slider doesn't need a reverse arrow, just following vocals... Eh...
  13. - This diff doesn't look like an Insane or Extra... It's just weird you kept adding jumps on a silenced/unintense part, Improve it a little.

Sorry if i'm abusing your mappings, I probably needed something like this eventually. wait, did i already made a big mod? >_< My dear friend, How you've grown! ,Good Luck anyway!
It's be nice seeing how you've been doing!
Famous
M4M request from my Queue

General
  1. 00:37:903 to 00:59:332 - Sounds like Kiai Time.
  2. 01:46:475 to 02:07:903 - ^

Normal
  1. 00:01:475 (2,3) - Spacing. Keep the spacing, because newbies can't read such a different spacing. Move them closer just like 00:04:332 (2,3).
  2. 00:10:760 (2,3) - Same problem as above.
  3. 00:22:189 (3,4) - The spacing is different here too. Just try to keep the spacing. I don't point every spacing, that's different, because the mod will be too long for "no reason". :P
  4. 00:34:332 (3,4) - I'm not sure: Can newbies read that?
  5. 00:43:618 (1) - The slider looks a little bit weird. Move the last sliderpoint to x:84 ; y:132. After that change, move 00:45:046 (2) to x:64 ; y:40 to fix the blanket. Move 00:46:475 (3) one box up to fix the blanket too. Then fix the stack 00:45:046 (2,4).
  6. 00:50:046 (1,3) - Blanket?
  7. 00:56:296 (2,4) - ^
  8. 01:19:332 (2,3) - ^
  9. 02:09:689 - A break doesn't fit here imo.
  10. 02:15:046 (1,2) - Blanket?
  11. 02:28:260 (5,7) - Don't stack them. Move 02:28:975 (7) to x:332 ; y:248.
  12. 02:55:046 - A spinner would fit here.

Hard
  1. Same problem like the Normal diff. You have to keep the spacing!
  2. 00:36:475 (4,5,6,7) - Isn't it too hard to read?
  3. 01:45:046 (3,4,5,6) - ^
  4. 02:12:725 (2) - Just no.
  5. 02:55:046 - A spinner would fit here.

    The biggest problem here is the spacing.

Insane
  1. Some object placement are hard too read. Too much stacks. Actually that's okay, but that don't look nice at some parts.
  2. 00:54:332 (7,8) - Don't sound right.
  3. 00:59:332 (5) - I REALLY hate this! Just wanted to say that. xD
  4. 01:10:760 (5,6) - Spacing is too huge.
  5. 01:42:903 (7,8) - ^
  6. 02:11:475 (7,8) - Spacing.
  7. 02:12:725 (2) - What is this? That totally sounds wrong. 02:12:903 (3,4) that sounds wrong too.
  8. 02:30:760 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - Too extreme.
  9. 02:37:189 (10,11,12,1) - That sounds wrong too.
  10. 02:45:760 (8,9) - ^
  11. 02:48:618 (10,11) - The spacing is too huge again.
  12. 02:55:046 - A spinner would fit here.

That's my mod. I hope I could help you. Good luck! :)
Topic Starter
Aeonian Sonder

-Famous- wrote:

M4M request from my Queue

General
  1. 00:37:903 to 00:59:332 - Sounds like Kiai Time.
  2. 01:46:475 to 02:07:903 - ^

Normal
  1. 00:01:475 (2,3) - Spacing. Keep the spacing, because newbies can't read such a different spacing. Move them closer just like 00:04:332 (2,3). But that's how distance snap spaced it...
  2. 00:10:760 (2,3) - Same problem as above. OK
  3. 00:22:189 (3,4) - The spacing is different here too. Just try to keep the spacing. I don't point every spacing, that's different, because the mod will be too long for "no reason". :P No, that's how distance snap spaced it...
  4. 00:34:332 (3,4) - I'm not sure: Can newbies read that? That's how distance snap spaced it...
  5. 00:43:618 (1) - The slider looks a little bit weird. Move the last sliderpoint to x:84 ; y:132. After that change, move 00:45:046 (2) to x:64 ; y:40 to fix the blanket. Move 00:46:475 (3) one box up to fix the blanket too. Then fix the stack 00:45:046 (2,4). Changed area
  6. 00:50:046 (1,3) - Blanket? OK
  7. 00:56:296 (2,4) - ^ OK
  8. 01:19:332 (2,3) - ^ OK
  9. 02:09:689 - A break doesn't fit here imo. If you watch the dance, no one is really doing anything
  10. 02:15:046 (1,2) - Blanket? OK
  11. 02:28:260 (5,7) - Don't stack them. Move 02:28:975 (7) to x:332 ; y:248. OK
  12. 02:55:046 - A spinner would fit here. Pass

Hard
  1. Same problem like the Normal diff. You have to keep the spacing!
  2. 00:36:475 (4,5,6,7) - Isn't it too hard to read? Well, it gets larger with every beginning of the chorus.
  3. 01:45:046 (3,4,5,6) - ^
  4. 02:12:725 (2) - Just no. OK...
  5. 02:55:046 - A spinner would fit here.

    The biggest problem here is the spacing.

Insane
  1. Some object placement are hard too read. Too much stacks. Actually that's okay, but that don't look nice at some parts.
  2. 00:54:332 (7,8) - Don't sound right. OK to me, at least
  3. 00:59:332 (5) - I REALLY hate this! Just wanted to say that. xD Then tell me what to do instead of just complaining...
  4. 01:10:760 (5,6) - Spacing is too huge. I'll center on the y-axis
  5. 01:42:903 (7,8) - ^ Umm... what difficuties do you even play...
  6. 02:11:475 (7,8) - Spacing. ^
  7. 02:12:725 (2) - What is this? That totally sounds wrong. 02:12:903 (3,4) that sounds wrong too. Luhan's singing isn't on 1/8 so I had to make it like this to matchw ith his singing.
  8. 02:30:760 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - Too extreme. Then how do maps like https://osu.ppy.sh/s/44519 this ranked!?
  9. 02:37:189 (10,11,12,1) - That sounds wrong too. 02:37:189 (10,11) go with bai se de feng
  10. 02:45:760 (8,9) - ^
  11. 02:48:618 (10,11) - The spacing is too huge again.
  12. 02:55:046 - A spinner would fit here. Don't like putting spinners in insane difficulties. The difficulty is based on the player's actually play level. Not but how fast they can spin.

That's my mod. I hope I could help you. Good luck! :)
I'll try working on the spacing.
Thank you for your feedback~
Moo-Chan
From my modding queue~

Insane:

  1. 00:00:761 (1,2,3,4) - I would suggest making these hit sounds just a bit quieter
  2. 00:13:618 (7) - If you're going to place this note on the white tick, maybe place the note a bit farther away from the note before it. It lets the player know that there's a slight pause before the note
  3. 00:29:153 (7,1) - Feels a bit awkward to play
  4. 00:36:475 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - The hit sounds for these are reallly quiet and no one like to play without hit sounds. So maybe increase the volume a bit
  5. 00:37:189 (13) - NC
  6. 01:45:046 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - Again with the low volume hit sounds. Increase them a bit
  7. 01:45:760 (12) - NC
  8. 02:12:725 (2) - Change this to maybe a single note
  9. 02:30:760 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - Once again with the hit sounds lol. Increaseee. Also, the placement of this stream, is really awkward. Put them together more or don't space them so far out. It feels weird playing a stream with a space in between it. Although, that's my opinion
  10. 02:31:475 (13) - NC
  11. 02:53:975 (7,8,9,10) - Sound way too quiet. Increase the volume a bit
Overall I like the map. I could see this getting ranked (:

Good luck with your mapset~
Famous
I just thought the Insane diff is too hard at a few parts. :P
Want 2 Buy Avon
Hi Hi, I'm here cause I'm just gunna grab random songs from Moo-chan's queue :3
all my suggestions for moving nodes/notes by say 1 grid unit or something are all in very small grid size (grid level 4)
Insane
00:25:939 (12,13) - The jump between these seems too big cause it doesn't really match the music at all, I liked the kinda close jumps before hand cause the singer was going fast, but that last jump seems out of place.
00:29:332 (1) - Blanket this better (Start x:348 y:224, middle node x:392 y:256, end x:464 y:244) and you'd have to move the slider before it a little to have the start and end of the two sliders match up
00:30:046 (3) - ^ (nudge entire slider to the right twice and the start node to the right once)
00:31:118 (6) - ^(nudge the middle node down twice and to the right once, and the end node down twice)
00:32:189 (1) - ^(end node up 4 and middle node up 1 and left 1)
00:36:118 (4) - the overlap this has with the stream is kinda ugly
00:37:189 (13) - new combo
00:37:903 (1) - you could blanket this with 00:38:618 (3) - by nudging the middle node of 1 over to the right once on grid size 4 and the end over 2 times
(middle node X:20 y:212, end x:52 y:288)
00:38:439 (2) - move up 2 times and right three times
00:38:618 (3) - move the end node to the left 1 time
00:48:082 (7) - blanket better (move entire slider up 2 times and the the slider end node to the left 3 time)
00:59:332 (5) - Most of my mod so far is opinion but this HAS to be a new combo in order for players to recognize the super slow down of SV
01:07:903 (5) - move start node to the left twice and the end node to the left once and down once
01:17:903 (1) - move entire slider up once
01:45:760 (12) - new combo again
01:49:689 (2,3) - move middle node to the left twice, and the end node to the left twice and up twice
02:07:903 (6) - HAS to be new combo as well, same reason
02:08:618 (7) - First this slider feels awkward cause what it's mapped to has no real impact so the repeats are weird, and secondly I'm not 100% sure but I'm pretty sure that having the hitsounding below 15% volume is unrankable
02:12:725 (2) - the overlap of this is ugly and makes it hard to recognize as a slider
02:30:760 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - I get you're trying to make the kiai time section more difficult, but the astronomical spacing increase is just too much compared to what the same streams earlier in the song were
02:31:475 (13) - and also new combo
02:37:010 (9,10,11) - the spacing for this and for 02:38:439 (2,3,4) - this are extremely different which makes it feel kinda awkward

Final thoughts: there's several times where the volume for hitsounds goes below 15% which I think is unrankable (check with a BAT to be sure) Also it might be a good idea to add a spinner somewhere cause it's suggested in the ranking guidelines(not the rules) because it allows for greater score variability.

Overall I like the map, and hope I helped some \(>w<)/ Good Luck!
Topic Starter
Aeonian Sonder

Moo-Chan wrote:

From my modding queue~

Insane:

  1. 00:00:761 (1,2,3,4) - I would suggest making these hit sounds just a bit quieter I'll do the same with the other difficulties, then.
  2. 00:13:618 (7) - If you're going to place this note on the white tick, maybe place the note a bit farther away from the note before it. It lets the player know that there's a slight pause before the note Sure
  3. 00:29:153 (7,1) - Feels a bit awkward to play Really?
  4. 00:36:475 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - The hit sounds for these are reallly quiet and no one like to play without hit sounds. So maybe increase the volume a bit SO MUCH WORK
  5. 00:37:189 (13) - NC
  6. 01:45:046 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - Again with the low volume hit sounds. Increase them a bit SO MUCH WORK
  7. 01:45:760 (12) - NC
  8. 02:12:725 (2) - Change this to maybe a single note Luhan's "di fang ke hui tou" doesn't fall on the first blue line, so I had to do it like this, but I'll try finding a way to make it easier to read.
  9. 02:30:760 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - Once again with the hit sounds lol. Increaseee. Also, the placement of this stream, is really awkward. Put them together more or don't space them so far out. It feels weird playing a stream with a space in between it. Although, that's my opinion SO MUCH WORK. Also, I'm just used to playing with such jumps, but obviously people like WubWoofWolf, thelawa and SnowWhite should people able to do this without "failing."
  10. 02:31:475 (13) - NC
  11. 02:53:975 (7,8,9,10) - Sound way too quiet. Increase the volume a bit I'll wait for someone else to mention this.
Overall I like the map. I could see this getting ranked (:

Good luck with your mapset~
Thank you for your feedback.
And I'm also someone who ONLY specializes in insane maps.
Topic Starter
Aeonian Sonder

Xellie wrote:

Hi Hi, I'm here cause I'm just gunna grab random songs from Moo-chan's queue :3
all my suggestions for moving nodes/notes by say 1 grid unit or something are all in very small grid size (grid level 4) But that's how I did the whole map...
Insane
00:25:939 (12,13) - The jump between these seems too big cause it doesn't really match the music at all, I liked the kinda close jumps before hand cause the singer was going fast, but that last jump seems out of place.Made the gap smaller
00:29:332 (1) - Blanket this better (Start x:348 y:224, middle node x:392 y:256, end x:464 y:244) and you'd have to move the slider before it a little to have the start and end of the two sliders match up OK
00:30:046 (3) - ^ (nudge entire slider to the right twice and the start node to the right once) I tried to...?
00:31:118 (6) - ^(nudge the middle node down twice and to the right once, and the end node down twice) Can't really follow, but changed anyways
00:32:189 (1) - ^(end node up 4 and middle node up 1 and left 1) Changed anyway
00:36:118 (4) - the overlap this has with the stream is kinda ugly Put the end in the beginning of the stream
00:37:189 (13) - new combo Too early
00:37:903 (1) - you could blanket this with 00:38:618 (3) - by nudging the middle node of 1 over to the right once on grid size 4 and the end over 2 times
(middle node X:20 y:212, end x:52 y:288) OK
00:38:439 (2) - move up 2 times and right three times Already changed when I did the mod above
00:38:618 (3) - move the end node to the left 1 time Actually, I had to changed a bit more than that.
00:48:082 (7) - blanket better (move entire slider up 2 times and the the slider end node to the left 3 time) Isn't it fine like this?
00:59:332 (5) - Most of my mod so far is opinion but this HAS to be a new combo in order for players to recognize the super slow down of SV If that's the case, then I would have to add another colour specifically for Insane.
01:07:903 (5) - move start node to the left twice and the end node to the left once and down once Pass
01:17:903 (1) - move entire slider up once OK
01:45:760 (12) - new combo again Still to early
01:49:689 (2,3) - move middle node to the left twice, and the end node to the left twice and up twice Changed
02:07:903 (6) - HAS to be new combo as well, same reason Already happened
02:08:618 (7) - First this slider feels awkward cause what it's mapped to has no real impact so the repeats are weird, and secondly I'm not 100% sure but I'm pretty sure that having the hitsounding below 15% volume is unrankable It's at 40%...
02:12:725 (2) - the overlap of this is ugly and makes it hard to recognize as a slider
02:30:760 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - I get you're trying to make the kiai time section more difficult, but the astronomical spacing increase is just too much compared to what the same streams earlier in the song were I made the spacing smaller, but I'll have to fix the rest of the map because of the transition.
02:31:475 (13) - and also new combo Still to early~
02:37:010 (9,10,11) - the spacing for this and for 02:38:439 (2,3,4) - this are extremely different which makes it feel kinda awkward It follows the vocals

Final thoughts: there's several times where the volume for hitsounds goes below 15% which I think is unrankable (check with a BAT to be sure) Also it might be a good idea to add a spinner somewhere cause it's suggested in the ranking guidelines(not the rules) because it allows for greater score variability. I'll try asking about the volume when a BAT notices the map.

Overall I like the map, and hope I helped some \(>w<)/ Good Luck!
Thank you for tagging along Moo-chan and giving your own feedback~
Hinsvar
Well hello there! I'll mod your map...

...or more like giving general advices. After a little quick look at your map, I decided that it'd be better. Way better for me and you. Well okay, at least just for the Normal diff.

First, the spacing must be consistent with almost no exceptions (you'll know the exceptions later if you map long enough; one of them is when it's just impossible to place notes anywhere because of how the music goes). 00:37:903 (1,2,3) is NOT an exception, for example; you're not allowed to make the spacing inconsistent for the sake of blanketing. Also, you CAN'T make the spacing inconsistent to achieve/create symmetrical patterns.

Still in Normal, 00:00:761 (1,2,3) is very tricking because the spacing is visually the same, yet the difference is very noticeable in terms of the rhythm. 00:00:761 (1,2) are a beat apart from each other, and 00:01:475 (2,3) are half beats apart.

Then, you shouldn't really do something like 00:10:760 (2,3), where you place (3)'s head near (2)'s. It feels like you're forced to return to the spot you previously were on, which doesn't make a good thing since you're not moving a lot from your current spot. (Stacks are obviously not a problem, though.)

Also, you should start to use more curved sliders. For example, you can try making 00:22:189 (3) look like this.

Before I move on further, I think you should emphasize piano notes like 00:03:618 (1) with your custom finish hitsound. That'd be better since the spots won't make you feel weird while playing.

Hmm, then, for 00:34:332 (3,4), try this? Or just make sure (4) doesn't touch (3)'s tail.

00:47:189 (4,5) - Consider making them not touch each other, or at least make (4) overlap (5) exactly on the middle of it. That'd be neater.

The combo pattern is also not consistent, especially after the first break. I think you already know what to do here, so I'll leave that to you.

A little thing that I want to say: 02:26:832 - Why is the combo not gray here? I thought you only use it on the choruses...? And now that I think of it, why do you only use the kiai time on the last chorus? The other choruses are also quite strong, too.

Well, I just want to say that your Normal diff can be made far better than how it is now. For the Hard and Insane diffs, since they're quite okay, I'll return to the usual per-object comments.

>Hard
  1. 00:00:761 (1) - There is technically nothing wrong with this, but the flow can be better if this weren't a straight/linear slider. Use something like this?
  2. 00:04:332 (2) - Move the node on the tail to (189,53) for a better flow here?
  3. 00:12:903 (3) - Move to (363,169)? You'll know why when you see it.
  4. 00:12:903 (3,4) - Don't you think they are too close to each other compared to 00:12:189 (1,2,3)?
  5. 00:24:332 (3) - Move to (336,183)?
  6. 00:36:475 (4,5,6,7) - It's not allowed to use sliders that are silenced since they're extremely confusing, and you shouldn't try to map a silent part with something like this. Just map the vocal or something, and use a far higher volume. (Applies to the similar cases.)
  7. 00:41:118 (2) - Move to (211,143) so 00:40:760 (1,2,3)'s heads will form a triangle?
  8. 00:43:618 (1,3,4) - Try to make them not touch each other?
  9. 00:44:332 (2) - Try this? Looks and flows better.
  10. 00:53:618 (5,6,1) - The spacing and rhythm here makes this part confusing to play overall... Just saying.
  11. 01:10:225 (3) - Move to (349,55) for a better flow?
  12. 01:13:439 (2) - Move to (233,148), for, again, a better flow?
  13. 01:27:189 (3,4,5,6) - What's with the spacing inconsistency at the end of the pattern?
  14. 01:37:903 (1,2,3,4,5) - ^
  15. 01:42:189 (5) - Move to (199,33) for a better blanket?
  16. 02:07:010 (2,3,4,5) - Make them straighter like this?
  17. 02:37:010 (6,7,8) - uh wtf what's with the spacing here. It's very unbalanced and will be very hard to read for players. Make the spacing consistent please.
  18. 02:45:760 (4,5,1) - Any reason you suddenly decreased the spacing here? Looks odd considering the spacing you use in kiai times.
>Insane
  1. 00:01:653 (2) - Stack to 00:01:832 (3)'s head instead of 00:00:761 (1)'s? Flows better.
  2. 00:07:725 (6,7) - Why not make the spacing bigger? It'd play better instead of forcing the position so 00:07:903 (7) would be stacked below 00:07:368 (4).
  3. 00:36:475 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - What's with this stream? It just... feels forced compared to the song itself. (Applies to the other streams before the choruses.)
  4. 00:53:796 (5) - Move to (240,175) so 00:53:439 (3,4,5) will form a triangle? It'll create a nicer flow too.
  5. 01:01:118 (1,2,3,4) - Make them in-line with each other? You know, either move (1,3) to y:200 or (2,4) to y:192. You should know why.
  6. 01:10:760 (5) - NC to denote that this is the beginning of a different unique pattern?
  7. 01:36:832 (8,10) - Try to make them not touch each other?
  8. 01:37:189 (10,1) - Consider using a single slider shape for these two sliders. You know, make them have the same curve. Trust me, it'd play better.
  9. 02:07:903 (1,2) - While this is kinda readable, this kind of rhythm doesn't fit the song, especially that 1/16 slider. In fact, silencing it won't help; it'd be worse since it doesn't give any feedback and is just unfitting. Consider using a single slider like the first chorus.
  10. 02:26:743 (1,2) - wtf?
Well that's it.

Your Insane is pretty good actually. I'm just kinda worried about those 1/8 jumps, though, since it's hard to differ between 3/8 and 1/4 sliders here. Also, avoid placing an object on a previous object's place too much. Try to be more dynamic!

Good luck on the way 8-)
Rad-
Hello, my part from the M4M :p

One thing i can say about the whole mapset is that the greyed combo colors really make the maps more boring, specially since you would do something like that if the map actually had a storyboard or something, this way it feels bland.

There are lots of patterns that ''stop'', it breaks the flow of the map so much, even for this kind of song, because those stops are not at the right places most of the time, try to move around more when mapping.

From 00:37:903 - to 00:59:332 and 01:46:475 - to 02:07:903 , make these kiai times, because its still a chorus.


Normal
The whole spacing of this map is too inconsistent, many times too close (or on top of the next objects) and other times too far away. Learn to make a more stable map with proper spacing.
There are waaay too many sliders like this 00:04:332 (2) in the whole intro, really repetitive
00:35:135 - - Remove this inherited point, because from 00:35:135 - to 00:37:903 - there is a huge silence, and add a Finish to that spinner
00:56:296 (2) - Delete this slider, it starts in a really weird place for a Normal, and make 00:55:046 (1) - this slider reverse, doesnt have to fit the lyrics. all it really matters is to follow the song well, and yes, you might have to delete the inherited points you have there for the hitsounds. And most importantly, place the 00:55:046 (1) slider on x:372 y:60 with end of slider at x:188 y:68.
00:57:010 (2,3) - Place these objects closer to the previous pattern.
00:57:993 (1) - Move the start of this slider to 00:58:260 (1)
01:29:332 (5) - NC

Hard
This map also has really bad spacings, and would look more like an Insane map for the BPMs that it has, making your Insane look like an ''Extra'', that means that the difficulty spike is huge.
00:54:600 (6) - This slider is just too weird, specially with your wrong spacings. Delete it, and add 3 circles at: 00:54:510 (6) 00:54:689 (7) and 00:54:868 (8) , you know how you should place them.
00:56:296 (4) - Delete this circle and place the 00:56:475 (5) - slider there instead, and new circle at 00:57:189 on top of 00:57:368 (6,7)
01:20:403 (4,5,1,2,3) - Patterns like these makes me think this is an Insane.
02:37:457 (7,8) - Just, no. Do like in 00:54:600 (6), its too hard to follow it as a Hard difficulty map.
02:54:689 (6) - - Would be better for this slider to start at 02:54:510 to follow the song better, place it closer to the previous object, and maybe add a spinner at the end so the map doesnt end too suddenly.

Insane
01:10:760 (5,6) - Don't think so, make it end at a blue tick and not yellow one.
01:12:546 (2) - Add an object here, probably somewhere distant, and another here 01:13:082 (4), maybe on top of 01:13:439 (6).
02:07:903 (1,2) - Distance is too close.
02:11:832 (8) - Delete and reverse 02:11:475 (7)
02:22:189 (5) - Make it end at a blue tick.
02:30:760 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - Extremely bad stream, even the other 2 weren't this bad in spacing and jump.
02:37:814 (13) - This wont work, delete it
02:54:332 (9,10) - End in a better way, the slider ends in an uncomfortable position and doesnt follow the song as well as it should.

Overall, you need to practice more mapping to create your own original patterns that would actually work when playing, and of course, play other maps more often to know exactly how to make a proper difficulty spread as well as map better insanes that would be fun to play.
Topic Starter
Aeonian Sonder

-Famous- wrote:

I just thought the Insane diff is too hard at a few parts. :P
Dude, just look at the map I modded :P
Topic Starter
Aeonian Sonder
Will do modding tomorrow, currently busy with summer reading and swim meets outside Boston.
[ Joey ]
Hello! I'm really sorry for the delay on the m4m!

Insane
This is the most difficult 84 bpm song I have ever seen lol
00:02:189 - Remove the whistle here, it sounds better
00:07:725 (6,7) - I know you are trying to stack these, but the distance just doesn't feel good. Putting 6 at (414, 220) looks better
00:20:046 (10,11,12) - Maintain same distance
00:25:582 (10,11,12,13) - I don't hear a reason to add jumps like this. There are no heavy beats
00:29:332 (1) - ctrl + g
00:37:189 (13,14,15,16,17,18,19,20) - I like these, but I would prefer them closer together: http://puu.sh/agr3f/28d6b4c0ba.jpg Also the combo runs too high. Cut it in half
01:45:760 (12,13,14,15,16,17,18,19) - ^
00:38:618 (3) - ctrl + g
00:39:332 (5,6,7) - maintain same distance
00:42:546 (8,9,10) - The distance in this combo makes it really confusing. Especially this distance: 00:42:903 (9,10) - it's way too far. I highly recommend using distance snap for this combo.
00:54:332 (7,8) - same problem here. It should be more obvious that this is a 1/8 note
00:57:635 (8,9,10) - Doesn't sound like a stream belongs here. Only needs a note here: 00:57:725 -
01:01:118 (1,2,3,4) - Confusing distance snap again
01:10:760 (5,6) - Wowww this distance is huge. I highly recommend lowering it
02:02:903 (9,10) - ^
02:22:189 (5,6) - ^
02:12:725 (2) - eh, I don't see a reason for this
02:27:010 (2) - this note is in the middle of a slider. probably an accident
02:54:868 - This is better imo; http://puu.sh/agrR4/f67b767abe.jpg
I think you should prioritize distance snap more more often, rather than trying to stack in this diff.
Your combos also run a little high
Really fun difficulty, especially for a low bpm song.

I would mod the rest of the difficulties, but I am really busy with other mods to do at the moment, and your mod was kind of short on mine =/
If I have free time, I'll come back and mod the other diffs.
I hope you understand.
Topic Starter
Aeonian Sonder

Hinsvar wrote:

Well hello there! I'll mod your map...

...or more like giving general advices. After a little quick look at your map, I decided that it'd be better. Way better for me and you. Well okay, at least just for the Normal diff.

First, the spacing must be consistent with almost no exceptions (you'll know the exceptions later if you map long enough; one of them is when it's just impossible to place notes anywhere because of how the music goes). 00:37:903 (1,2,3) is NOT an exception, for example; you're not allowed to make the spacing inconsistent for the sake of blanketing. Also, you CAN'T make the spacing inconsistent to achieve/create symmetrical patterns.

Still in Normal, 00:00:761 (1,2,3) is very tricking because the spacing is visually the same, yet the difference is very noticeable in terms of the rhythm. 00:00:761 (1,2) are a beat apart from each other, and 00:01:475 (2,3) are half beats apart.

Then, you shouldn't really do something like 00:10:760 (2,3), where you place (3)'s head near (2)'s. It feels like you're forced to return to the spot you previously were on, which doesn't make a good thing since you're not moving a lot from your current spot. (Stacks are obviously not a problem, though.)

Also, you should start to use more curved sliders. For example, you can try making 00:22:189 (3) look like this.

Before I move on further, I think you should emphasize piano notes like 00:03:618 (1) with your custom finish hitsound. That'd be better since the spots won't make you feel weird while playing.

Hmm, then, for 00:34:332 (3,4), try this? Or just make sure (4) doesn't touch (3)'s tail.

00:47:189 (4,5) - Consider making them not touch each other, or at least make (4) overlap (5) exactly on the middle of it. That'd be neater.

The combo pattern is also not consistent, especially after the first break. I think you already know what to do here, so I'll leave that to you.

A little thing that I want to say: 02:26:832 - Why is the combo not gray here? I thought you only use it on the choruses...? And now that I think of it, why do you only use the kiai time on the last chorus? The other choruses are also quite strong, too.

Well, I just want to say that your Normal diff can be made far better than how it is now. For the Hard and Insane diffs, since they're quite okay, I'll return to the usual per-object comments.

I would rather prefer that you just modded regularly AND teach me who to make it better because looking at things like this kind of gave a me a headache trying to solve how to make it more playable.

>Hard
  1. 00:00:761 (1) - There is technically nothing wrong with this, but the flow can be better if this weren't a straight/linear slider. Use something like this? Ok
  2. 00:04:332 (2) - Move the node on the tail to (189,53) for a better flow here? You're obviously not using grip snap, but OK
  3. 00:12:903 (3) - Move to (363,169)? You'll know why when you see it.
  4. 00:12:903 (3,4) - Don't you think they are too close to each other compared to 00:12:189 (1,2,3)? OK
  5. 00:24:332 (3) - Move to (336,183)? I do the x-axis, but can't really do with the y-axis because of distance snap.
  6. 00:36:475 (4,5,6,7) - It's not allowed to use sliders that are silenced since they're extremely confusing, and you shouldn't try to map a silent part with something like this. Just map the vocal or something, and use a far higher volume. (Applies to the similar cases.) Really? I'll ask a BAT when they notice later about it then.
  7. 00:41:118 (2) - Move to (211,143) so 00:40:760 (1,2,3)'s heads will form a triangle? But it's already a triangle...
  8. 00:43:618 (1,3,4) - Try to make them not touch each other? I changed it, but it's kinda hard to because of distance snap.
  9. 00:44:332 (2) - Try this? Looks and flows better. Did something else to the area
  10. 00:53:618 (5,6,1) - The spacing and rhythm here makes this part confusing to play overall... Just saying. I tried...
  11. 01:10:225 (3) - Move to (349,55) for a better flow? Not that I won't, I can't
  12. 01:13:439 (2) - Move to (233,148), for, again, a better flow? Ah...?
  13. 01:27:189 (3,4,5,6) - What's with the spacing inconsistency at the end of the pattern? OK
  14. 01:37:903 (1,2,3,4,5) - ^ OK
  15. 01:42:189 (5) - Move to (199,33) for a better blanket? Umm... Distance snap
  16. 02:07:010 (2,3,4,5) - Make them straighter like this? OK
  17. 02:37:010 (6,7,8) - uh wtf what's with the spacing here. It's very unbalanced and will be very hard to read for players. Make the spacing consistent please. OK
  18. 02:45:760 (4,5,1) - Any reason you suddenly decreased the spacing here? Looks odd considering the spacing you use in kiai times. Oh, god, I was think about TRakker - Rootus at the think, so my mind was not in the phrase of making a map.
>Insane
  1. 00:01:653 (2) - Stack to 00:01:832 (3)'s head instead of 00:00:761 (1)'s? Flows better. Nah, pass
  2. 00:07:725 (6,7) - Why not make the spacing bigger? It'd play better instead of forcing the position so 00:07:903 (7) would be stacked below 00:07:368 (4). Make a triangle
  3. 00:36:475 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - What's with this stream? It just... feels forced compared to the song itself. (Applies to the other streams before the choruses.) Well, at least I didn't make a space every four circles like how the song sounds.
  4. 00:53:796 (5) - Move to (240,175) so 00:53:439 (3,4,5) will form a triangle? It'll create a nicer flow too. OK
  5. 01:01:118 (1,2,3,4) - Make them in-line with each other? You know, either move (1,3) to y:200 or (2,4) to y:192. You should know why. OK
  6. 01:10:760 (5) - NC to denote that this is the beginning of a different unique pattern? OK
  7. 01:36:832 (8,10) - Try to make them not touch each other? Pass
  8. 01:37:189 (10,1) - Consider using a single slider shape for these two sliders. You know, make them have the same curve. Trust me, it'd play better. OK
  9. 02:07:903 (1,2) - While this is kinda readable, this kind of rhythm doesn't fit the song, especially that 1/16 slider. In fact, silencing it won't help; it'd be worse since it doesn't give any feedback and is just unfitting. Consider using a single slider like the first chorus. I'll also ask the BAT about this, because I saw this somewhere else, but I don't remember...
  10. 02:26:743 (1,2) - wtf? Oh, weird, how the slider move there...
Well that's it.

Your Insane is pretty good actually. I'm just kinda worried about those 1/8 jumps, though, since it's hard to differ between 3/8 and 1/4 sliders here. Also, avoid placing an object on a previous object's place too much. Try to be more dynamic!

Good luck on the way 8-)
Yay, long post to make this map a little better~
Topic Starter
Aeonian Sonder

Rad- wrote:

Hello, my part from the M4M :p

One thing i can say about the whole mapset is that the greyed combo colors really make the maps more boring, specially since you would do something like that if the map actually had a storyboard or something, this way it feels bland.

There are lots of patterns that ''stop'', it breaks the flow of the map so much, even for this kind of song, because those stops are not at the right places most of the time, try to move around more when mapping.

From 00:37:903 - to 00:59:332 and 01:46:475 - to 02:07:903 , make these kiai times, because its still a chorus. Actually, doing this makes it harder for hidden players


Normal
The whole spacing of this map is too inconsistent, many times too close (or on top of the next objects) and other times too far away. Learn to make a more stable map with proper spacing. Currently something I'm constantly working on.
There are waaay too many sliders like this 00:04:332 (2) in the whole intro, really repetitive Well, it's because I have to make the hitsounds match...
00:35:135 - - Remove this inherited point, because from 00:35:135 - to 00:37:903 - there is a huge silence, and add a Finish to that spinner Why would I want to here "PEW" in the middle of the map instead of matching it with the hitsounds?
00:56:296 (2) - Delete this slider, it starts in a really weird place for a Normal, and make 00:55:046 (1) - this slider reverse, doesnt have to fit the lyrics. all it really matters is to follow the song well, and yes, you might have to delete the inherited points you have there for the hitsounds. And most importantly, place the 00:55:046 (1) slider on x:372 y:60 with end of slider at x:188 y:68. Um... I followed SOME of that, main the slider
00:57:010 (2,3) - Place these objects closer to the previous pattern. MY GOD the timing point you gave me and the slider and circle is SO off
00:57:993 (1) - Move the start of this slider to 00:58:260 (1) Eh?
01:29:332 (5) - NC OK

Hard
This map also has really bad spacings, and would look more like an Insane map for the BPMs that it has, making your Insane look like an ''Extra'', that means that the difficulty spike is huge. Dang...
00:54:600 (6) - This slider is just too weird, specially with your wrong spacings. Delete it, and add 3 circles at: 00:54:510 (6) 00:54:689 (7) and 00:54:868 (8) , you know how you should place them. I'll ask a BAT
00:56:296 (4) - Delete this circle and place the 00:56:475 (5) - slider there instead, and new circle at 00:57:189 on top of 00:57:368 (6,7) Pass
01:20:403 (4,5,1,2,3) - Patterns like these makes me think this is an Insane. Oh, yeah. spacing
02:37:457 (7,8) - Just, no. Do like in 00:54:600 (6), its too hard to follow it as a Hard difficulty map. And you called it "weird..."
02:54:689 (6) - - Would be better for this slider to start at 02:54:510 to follow the song better, place it closer to the previous object, and maybe add a spinner at the end so the map doesnt end too suddenly. Pass

Insane
01:10:760 (5,6) - Don't think so, make it end at a blue tick and not yellow one. But someone already supported this...
01:12:546 (2) - Add an object here, probably somewhere distant, and another here 01:13:082 (4), maybe on top of 01:13:439 (6). Nothing really there
02:07:903 (1,2) - Distance is too close. Too close or too far? I'm surprised someone said it was too CLOSE.
02:11:832 (8) - Delete and reverse 02:11:475 (7) If you repeat, it doesn't really end at a good place.
02:22:189 (5) - Make it end at a blue tick. Kinda the same real as above. Except it when Chen sings "ke wo yi ran gan jue xing fu wei yi de li you," that "ran" doesn't fall on the blue tick. SO this happened.
02:30:760 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - Extremely bad stream, even the other 2 weren't this bad in spacing and jump. I think I fized it in a previous mod already.
02:37:814 (13) - This wont work, delete it Moved it to the next slider
02:54:332 (9,10) - End in a better way, the slider ends in an uncomfortable position and doesnt follow the song as well as it should.

Overall, you need to practice more mapping to create your own original patterns that would actually work when playing, and of course, play other maps more often to know exactly how to make a proper difficulty spread as well as map better insanes that would be fun to play. But the insane is fun to play~
Thank you for the large help in the hard and normal~
Topic Starter
Aeonian Sonder

[ Joey ] wrote:

Hello! I'm really sorry for the delay on the m4m!

Insane
This is the most difficult 84 bpm song I have ever seen lol I've seen HARDER
00:02:189 - Remove the whistle here, it sounds better Believe me when I say, this but actually sound BETTER with headphones.
00:07:725 (6,7) - I know you are trying to stack these, but the distance just doesn't feel good. Putting 6 at (414, 220) looks better Fized it before coming to this mod.
00:20:046 (10,11,12) - Maintain same distance OK
00:25:582 (10,11,12,13) - I don't hear a reason to add jumps like this. There are no heavy beats I'll put the thought aside for now, and think about it in another mod.
00:29:332 (1) - ctrl + g Pass
00:37:189 (13,14,15,16,17,18,19,20) - I like these, but I would prefer them closer together: http://puu.sh/agr3f/28d6b4c0ba.jpg Also the combo runs too high. Cut it in half Why
01:45:760 (12,13,14,15,16,17,18,19) - ^ Is your computer like... 1024x768 or something...?
00:38:618 (3) - ctrl + g OK
00:39:332 (5,6,7) - maintain same distance OK
00:42:546 (8,9,10) - The distance in this combo makes it really confusing. Especially this distance: 00:42:903 (9,10) - it's way too far. I highly recommend using distance snap for this combo. VUT
00:54:332 (7,8) - same problem here. It should be more obvious that this is a 1/8 note Actually more like 1/16, but Imma keep it as it is.
00:57:635 (8,9,10) - Doesn't sound like a stream belongs here. Only needs a note here: 00:57:725 Matches back voicing
01:01:118 (1,2,3,4) - Confusing distance snap again What?
01:10:760 (5,6) - Wowww this distance is huge. I highly recommend lowering it Nuuu, someone like it like this~
02:02:903 (9,10) - ^ If people know the some, if should be easy.
02:22:189 (5,6) - ^ No problem here
02:12:725 (2) - eh, I don't see a reason for this Did something with a previous mod.
02:27:010 (2) - this note is in the middle of a slider. probably an accident Yeah, that's right.
02:54:868 - This is better imo; http://puu.sh/agrR4/f67b767abe.jpg But I don't like spinner in my insane maps... It's not fair that someone can get an extra 1000 points because they can spin well like SiLvIa...
I think you should prioritize distance snap more more often, rather than trying to stack in this diff.
Your combos also run a little high
Really fun difficulty, especially for a low bpm song. Eh~

I would mod the rest of the difficulties, but I am really busy with other mods to do at the moment, and your mod was kind of short on mine =/
If I have free time, I'll come back and mod the other diffs.
I hope you understand.
Don't worry. As long as you modded something, I'm very satified.
P o M u T a
Hey Ya!

[General]
  1. why your BG 1023x767? should change 1024x768.
  2. why you used tag ',' ? this is not need imo.
  3. remove widescreen support all diff. because you not used SB.
[Normal]
  1. Normal diff AR6... i think really high this. try AR5.
  2. 00:12:189 (3,4,5) - these overlaps. looks bad. so, normal diff don't overlaps better.
  3. 00:15:046 (1,2) - ^
  4. 00:20:760 (1) - add clap slider head.
  5. 00:21:475 (2) - add clap slider reverse.
  6. 00:35:046 (4) - i want clap.
  7. 02:37:189 (4) - add clap. really fit.
[Hard]
  1. 00:51:475 (6) - add clap.
  2. 02:05:046 (3) - spacing close imo.
  3. 02:24:332 (2) - add clap slider head.
[Insane]
  1. 00:37:189 (13) - add NC..
  2. 01:45:760 (12) - ^
  3. 02:31:475 (13) - ^
map is fine!
also, nice song :D/
good luck -APXH
regards
Topic Starter
Aeonian Sonder

P o M u T a wrote:

Hey Ya!

[General]
  1. why your BG 1023x767? should change 1024x768. It's only one pixel difference...
  2. why you used tag ',' ? this is not need imo. OK
  3. remove widescreen support all diff. because you not used SB. It's not on!! How many people are saying this!?
[Normal]
  1. Normal diff AR6... i think really high this. try AR5. OK
  2. 00:12:189 (3,4,5) - these overlaps. looks bad. so, normal diff don't overlaps better. OK
  3. 00:15:046 (1,2) - ^ OK
  4. 00:20:760 (1) - add clap slider head. OK
  5. 00:21:475 (2) - add clap slider reverse. OK
  6. 00:35:046 (4) - i want clap. You sound so demanding~
  7. 02:37:189 (4) - add clap. really fit. Oops, forgot about that.
[Hard]
  1. 00:51:475 (6) - add clap. How in the world do I miss thing ese!?
  2. 02:05:046 (3) - spacing close imo. OK
  3. 02:24:332 (2) - add clap slider head. OK
[Insane]
  1. 00:37:189 (13) - add NC..
  2. 01:45:760 (12) - ^
  3. 02:31:475 (13) - ^
    Why?...
map is fine!
also, nice song :D/
good luck -APXH
regards
Thank you catching the missing hitsounds and for shooting a star~
Dang, I forgot to thank Hinsvar for the star...
P o M u T a
WHY NC? TOO LONG.
Venellys

-APXH wrote:

P o M u T a wrote:

Hey Ya!

[General]
  1. remove widescreen support all diff. because you not used SB. It's not on!! How many people are saying this!?
it's off only on insane, the first 2 diff is on.

no kudos
came here because i like the song ^^ star~
Topic Starter
Aeonian Sonder

VeeLaHee104 wrote:

-APXH wrote:

[General]
  1. remove widescreen support all diff. because you not used SB. It's not on!! How many people are saying this!?
it's off only on insane, the first 2 diff is on.

no kudos
came here because i like the song ^^ star~
1. I thought I did put it off... Oh well~
2. If you like the song, then mod it~
truonant
Hello M4M~ from my Mod Queue

none


00:19:332 (1) – adding NC could help increase the readability
SPOILER
00:25:046 (7) – NC – helps increase readability
00:37:189 (1) – NC
01:22:189 (7) – NC
01:27:903 (7) – NC
01:33:796 (7) – NC
01:45:760 (12) – NC
02:31:475 (13) – NC

00:20:760 (1,2) – try stacking slider head and circle on top of 00:23:082 (6)
00:32:903 (3) – stack perfectly on slider head of 00:32:189 (1) – (turn off grid snap to fine tune)
00:33:082 (4) – stack perfectly on slider tail of 00:32:189 (1) – (turn off grid snap to fine tune)
00:35:760 (2) – stack perfectly on 00:35:046 (1) – (turn off grid snap to fine tune)
00:57:903 (1) - could be blanketed better - http://puu.sh/ajWM3/cf3ff7a926.jpg - don’t forget to adjust 00:59:153 (4) after
01:18:618 (3) – stack perfectly on 01:16:653 (7) -
01:43:618 (1) – could be blankted better on slider head 01:42:903 (7) –


00:09:332 (1) – could be blanketed better
00:26:475 (1) – blanket on slider tail of 00:25:760 (7) - http://puu.sh/ajYY1/26df311da4.jpg
00:43:618 (1) - could be blanketed better
00:50:760 (5) - ^
02:29:332 (1) - ^
02:35:760 (3) – blanket on 02:36:653 (5) –
02:41:475 (3) - could be blanketed better
02:44:332 (3) - ^
02:50:760 (3) - ^



00:40:046 (2) – could be blanketed better. Use ctrl+G on 00:37:903 (1) to fix - http://puu.sh/ajZFR/50563cc371.jpg
00:52:903 (6) - ^
00:56:118 (2) – blanket slider head of 00:57:189 (3) - http://puu.sh/ajZQy/ee64ab6af8.jpg
01:15:046 (5) - could be blanketed better
01:32:189 (3,4) – Perhaps use sliders that blanket slider tail of 01:30:760 (2) - http://puu.sh/ajZZO/454c97b05c.jpg
02:17:903 (3) - could be blanketed better
02:21:475 (2) - ^ http://puu.sh/ak0mA/0e969128bf.jpg
02:34:332 (2) - ^ use ctrl + g on 02:32:189 (1) to fix - http://puu.sh/ak0rs/3aea32fbcb.jpg
02:39:332 (3) – blanket on slider tail of 02:38:618 (2) –
02:43:618 (1) – blanket on slider head of 02:42:189 (6) -
Mortem
Hi, as requested from my queue.

Normal
01:25:760 (2) - Kinda big jump for this diff. Put it little bit closer to each other. (1) -> (2).
02:41:475 (4) - Same ^^ (3) -> (4).
02:46:475 (3,4) - It's cool but it's too far from each other.
02:47:903 (5,6) - Same - try to make DS like for (4,5).


Hard
00:13:618 (4,5) - Put them little bit closer to each other.
01:22:010 (6,7,8,9,10,11) - HO-HO-HO-HORY SHITTU, this is totally confusing. I can play this without miss but others who's gonna try it may fail, 'cause it's confusing. It's up to you, if you remove it, or leave it like it is. If you want to remove, don't make it so confusing.

Everything else seems fine to me.

Hope that'll helps
If not, then sorry

Good Luck!
Topic Starter
Aeonian Sonder

truonant wrote:

Hello M4M~ from my Mod Queue

none


00:19:332 (1) – adding NC could help increase the readability Not really looking for that, but I'll add this to the list of thing I plan on asking a bat.
SPOILER
00:25:046 (7) – NC – helps increase readability
00:37:189 (1) – NC
01:22:189 (7) – NC
01:27:903 (7) – NC
01:33:796 (7) – NC
01:45:760 (12) – NC
02:31:475 (13) – NC

00:20:760 (1,2) – try stacking slider head and circle on top of 00:23:082 (6) OK, but this was a LOT of changing around
00:32:903 (3) – stack perfectly on slider head of 00:32:189 (1) – (turn off grid snap to fine tune) OK, but I'm used to using grid snap
00:33:082 (4) – stack perfectly on slider tail of 00:32:189 (1) – (turn off grid snap to fine tune) Same as above
00:35:760 (2) – stack perfectly on 00:35:046 (1) – (turn off grid snap to fine tune) I'll pass for now
00:57:903 (1) - could be blanketed better - http://puu.sh/ajWM3/cf3ff7a926.jpg - don’t forget to adjust 00:59:153 (4) after It's how it is now
01:18:618 (3) – stack perfectly on 01:16:653 (7) Only has to move the end point one up~
01:43:618 (1) – could be blankted better on slider head 01:42:903 (7) It's fine now


00:09:332 (1) – could be blanketed better OK
00:26:475 (1) – blanket on slider tail of 00:25:760 (7) - http://puu.sh/ajYY1/26df311da4.jpg OK
00:43:618 (1) - could be blanketed better OK
00:50:760 (5) - ^ It's fine now
02:29:332 (1) - ^ OK
02:35:760 (3) – blanket on 02:36:653 (5) OK
02:41:475 (3) - could be blanketed better OK
02:44:332 (3) - ^ OK
02:50:760 (3) - ^ OK



00:40:046 (2) – could be blanketed better. Use ctrl+G on 00:37:903 (1) to fix - http://puu.sh/ajZFR/50563cc371.jpg OK
00:52:903 (6) - ^ OK
00:56:118 (2) – blanket slider head of 00:57:189 (3) - http://puu.sh/ajZQy/ee64ab6af8.jpg You mean the end, right?
01:15:046 (5) - could be blanketed better Not really looking to blanket here
01:32:189 (3,4) – Perhaps use sliders that blanket slider tail of 01:30:760 (2) - http://puu.sh/ajZZO/454c97b05c.jpg OK
02:17:903 (3) - could be blanketed better OK
02:21:475 (2) - ^ http://puu.sh/ak0mA/0e969128bf.jpg OK
02:34:332 (2) - ^ use ctrl + g on 02:32:189 (1) to fix - http://puu.sh/ak0rs/3aea32fbcb.jpg Um... I gues...?
02:39:332 (3) – blanket on slider tail of 02:38:618 (2) OK
02:43:618 (1) – blanket on slider head of 02:42:189 (6) Actually, not looking to blanket this.
It's a good think that you focus on the readability of the beatmap, but try focusing on the flow of people's beatmap. Not saying anything about your modding style, but try not to overdose the mod with just blankets.
Thank you anyways~
Topic Starter
Aeonian Sonder

P o M u T a wrote:

WHY NC? TOO LONG.
Adding to list of thing I'll ask a BAT. (I actually do have the list on my computer)
Topic Starter
Aeonian Sonder

Pjecoo wrote:

Hi, as requested from my queue.

Normal
01:25:760 (2) - Kinda big jump for this diff. Put it little bit closer to each other. (1) -> (2).
02:41:475 (4) - Same ^^ (3) -> (4). But that's what the distance snap did...
02:46:475 (3,4) - It's cool but it's too far from each other. Same reason as above
02:47:903 (5,6) - Same - try to make DS like for (4,5).
It is...

Hard
00:13:618 (4,5) - Put them little bit closer to each other. Distance snap.
01:22:010 (6,7,8,9,10,11) - HO-HO-HO-HORY SHITTU, this is totally confusing. I can play this without miss but others who's gonna try it may fail, 'cause it's confusing. It's up to you, if you remove it, or leave it like it is. If you want to remove, don't make it so confusing. OK

Everything else seems fine to me.

Hope that'll helps
If not, then sorry

Good Luck![/color]
Anything will always been welcome for modding~ It does help, really~
Thank you for your feedback~
Topic Starter
Aeonian Sonder
Ok, this beatmap has more mod than my other beatmap, despite being submitted 10 days ago...
Churcheell
Hello!

As requested by mail, sorry for the delay :3

Insane

------
The main problem i can see here is that the combos are very long and the HP drain is kinda high. They don't really go well together because at parts you fail if you miss a couple of notes. Suggesting the following changes:

HP = 6.5 and:
SPOILER
00:07:903 - NC
00:14:332 - ^
00:19:332 - ^
00:25:046 - ^
00:36:475 - ^
00:37:189 - ^
00:48:260 - ^

You get the idea, most of the combos that go up to about 12 might benefit from a NC inbetween

OR HP = 6
------

00:37:189 - Gap is a bit big here given the small timeframe. Close the gap a bit. You can still keep the same pattern but just make the gap a little smaller, or remove a circle on each half of the stream to widen the time gap
02:31:475 - ^

OTHER than that, i think this map is pretty beautiful, well done :D

If you like i can mod the other difficulties, but i'm best at modding harder difficulties. Send me a mail
Topic Starter
Aeonian Sonder

Churcheell wrote:

Hello!

As requested by mail, sorry for the delay :3

Insane

------
The main problem i can see here is that the combos are very long and the HP drain is kinda high. They don't really go well together because at parts you fail if you miss a couple of notes. Suggesting the following changes This map is NOT suppose to be easy for ANYONE. Even WubWoofWolf or SnowWhite.:

HP = 6.5 and:
SPOILER
00:07:903 - NC
00:14:332 - ^
00:19:332 - ^
00:25:046 - ^
00:36:475 - ^
00:37:189 - ^
00:48:260 - ^

You get the idea, most of the combos that go up to about 12 might benefit from a NC inbetween

OR HP = 6
------

00:37:189 - Gap is a bit big here given the small timeframe. Close the gap a bit. You can still keep the same pattern but just make the gap a little smaller, or remove a circle on each half of the stream to widen the time gap OK
02:31:475 - ^

OTHER than that, i think this map is pretty beautiful, well done :D

If you like i can mod the other difficulties, but i'm best at modding harder difficulties. Send me a mail
But I modded all your difficulties...
FlobuFlobs
Since i cant mod hard/normals/easy one diff mod :P

insane
  1. AR8,5 should be enough for this Difficulty
  2. 00:38:796 - 00:38:885 - they are doing nothing
  3. 00:49:868 - ^
  4. 00:52:725 - ^
  5. 01:50:225 - 01:50:314 - ^
  6. 01:58:439 - ^
  7. 02:10:225 - 02:10:314 - ^
  8. 02:13:082 - 02:13:171 - ^
  9. 02:21:653 - 02:21:743 - ^
  10. 01:47:368 - 01:47:457 - ^ am i missing something? xD
  11. Use more different circle colour's at the beginninjg, it really hard to read sometimes
  12. 00:12:903 - how about this timline here to emphasize the vocals a bit better?
  13. 00:16:118 (1) - slider here too, same reason as ^
  14. 00:10:403 - ^
  15. 00:37:100 (12) - is there a reason for this big spacing here?
  16. 00:37:903 (1) - ^
  17. 00:54:868 - how about this here? it old one sounds off
  18. 00:55:314 - change this slider like that? otherwise the 2 section would be useless and like this you are emphazising both beats
  19. 01:45:046 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,1) - i dont get this 1/4 spacing, its horrible to play. its destroying this really nice map
  20. 02:30:760 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,1) - just no ^
  21. 02:49:064 (11,1) - Looks like 1/2
  22. Are not fully stacked circles like these 02:32:189 (1,3) - intentional?
Topic Starter
Aeonian Sonder

FlobuFlobs wrote:

Since i cant mod hard/normals/easy one diff mod :P

insane
  1. AR8,5 should be enough for this Difficulty
  2. 00:38:796 - 00:38:885 - they are doing nothing
  3. 00:49:868 - ^
  4. 00:52:725 - ^
  5. 01:50:225 - 01:50:314 - ^
  6. 01:58:439 - ^
  7. 02:10:225 - 02:10:314 - ^
  8. 02:13:082 - 02:13:171 - ^
  9. 02:21:653 - 02:21:743 - ^
  10. 01:47:368 - 01:47:457 - ^ am i missing something? xD There's a beatmap called "Rohi - Kakuzetsu Thanatos." In Pokie's difficulty, there's a sliderslide7 where it's a normal deafault hitsounds combines with some drum. The normal-sliderslide3 is the same concept.
  11. Use more different circle colour's at the beginninjg, it really hard to read sometimes WAT HOW
  12. 00:12:903 - how about this timline here to emphasize the vocals a bit better? OK
  13. 00:16:118 (1) - slider here too, same reason as ^ Eh?
  14. 00:10:403 - ^
  15. 00:37:100 (12) - is there a reason for this big spacing here? DON"T TRUST ANYONE IN THIS EARTH
  16. 00:37:903 (1) - ^
  17. 00:54:868 - how about this here? it old one sounds off Pass
  18. 00:55:314 - change this slider like that? otherwise the 2 section would be useless and like this you are emphazising both beats
  19. 01:45:046 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,1) - i dont get this 1/4 spacing, its horrible to play. its destroying this really nice map
  20. 02:30:760 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,1) - just no ^
  21. 02:49:064 (11,1) - Looks like 1/2
  22. Are not fully stacked circles like these 02:32:189 (1,3) - intentional? Yep
Thank you for your feedback~ I was in Florida, so I couldn't do anything.
Faan
From my modding m4m req sorry for like 5 weeks wait (exaggeration)

Normal:
01:17:903 (1) - DS
01:26:475 (3) - ^
01:32:189 (3) - ^
01:29:332 (1) - ^
01:37:903 (4) - ^ symmetry though
01:47:189 (2) - at the start I thought it was because KIAI you wanted to reduce DS.... then I was wrong
01:55:760 (5) - DS
02:26:832 (1,2,3,4,5,6,7) - keep in mind this is 'normal"
02:42:189 (6,1) - blanket
02:46:475 (3,4,5,6) - DS better
02:49:332 (1,2) - curve 1 more

Hard:
00:14:332 (5) - slightly off the grid
00:20:046 (8) - maybe NC
00:21:475 (2,3,4) - sure?
00:40:582 (6) - NC instead
00:51:475 (6) - NC
00:55:046 (1) - 392,296 for first point after sharp turn
01:15:046 (1) - ugly overlap
SkinnyJommy
Hi! Here's the mod from my queue

I'm still a little new to modding, so don't expect much

[Insane]

00:01:832 (3) - Move this to blanket the first slider better, you can see it is not in the middle

00:13:618 (6,7) - These notes kind of disrupt the flow of the song here, consider moving somewhere else on the map

00:23:796 (2,3,4,5,6,7,8,9) - This part is very confusing, consider more spacing on these notes please

00:35:760 (2) - Space this note out a little farther, so people can read it easier, because people will think that you click it right after the first slider, because its right on top of it, if you understand what im saying

00:37:903 Why is there no Kiai time here?

00:40:760 (1) - Really bad spot for this note imo, consider moving it to 216, 148. It flows a lot better here

00:42:546 (8) - There's no reason for this to be a 1/8 slider, but 00:42:903 (9) - should be, just not 8

00:47:903 (6,7) - This is a very awkward sequence here, consider changing this pattenr up a bit

00:52:189 (1) - This shouldn't be so close to 9 because they are the same distance apart on the timeline, if that makes sense, make it more readable with more spacing

00:59:332 (1) - This slider will definitely break people's combos if they havent played your map before, i agree that it should be slowed down, but not by that much, so change the slider velocity to .50, and make it a return slider. ALSO move it to 124, 40 to better blanket 00:58:618 (3) -

00:59:332 (1) - if you do this ^ you will need to add a clap at the head of this slider at 01:00:760

01:45:671 (11,12) - I think this slider gap is a bit to big

01:46:385 (19,1) - This is WAYYYYYY to big of a gap, and placement of 1 makes this extremely difficult to hit, try to keep it in line with the stream, heres an example

https://osu.ppy.sh/ss/1900070

01:46:475 I believe Kiai time is appropriate here

01:56:118 (5) - spacing issue here, make it a little farther so it's easier to read

02:07:903 (1) - like the same issue as before, its slowed down to much, people would never expect it, so change the SV, and make the note a little longer

02:31:385 (12,13) - the stream gap is to big here

02:32:100 (20,1) - to big of a gap here too

02:32:725 (2) - try to avoid overlapping notes, unless its completely necessary

Well that's it for my mod! Hopefully this helped you a little bit

Really nice song, I like it

GL with this map! :D
Topic Starter
Aeonian Sonder

Faan wrote:

From my modding m4m req sorry for like 5 weeks wait (exaggeration)

Normal:
01:17:903 (1) - DS OK
01:26:475 (3) - ^ It's fine, apparently
01:32:189 (3) - ^ OK
01:29:332 (1) - ^ It's fine, apparently
01:37:903 (4) - ^ symmetry though Huh?
01:47:189 (2) - at the start I thought it was because KIAI you wanted to reduce DS.... then I was wrong Most of the map, if not all is already in distance snap.
01:55:760 (5) - DS Changed
02:26:832 (1,2,3,4,5,6,7) - keep in mind this is 'normal" OK
02:42:189 (6,1) - blanket OK
02:46:475 (3,4,5,6) - DS better OK
02:49:332 (1,2) - curve 1 more Eh?

Hard:
00:14:332 (5) - slightly off the grid I'd be more of a problem is it was OFF the grid as a whole
00:20:046 (8) - maybe NC Nah
00:21:475 (2,3,4) - sure? Fixed
00:40:582 (6) - NC instead Pass
00:51:475 (6) - NC Pass
00:55:046 (1) - 392,296 for first point after sharp turn Just redid slider as a whole
01:15:046 (1) - ugly overlap Fixed
Thank you for your feedback~
Topic Starter
Aeonian Sonder

skinnyjimmy wrote:

Hi! Here's the mod from my queue

I'm still a little new to modding, so don't expect much

[Insane]

00:01:832 (3) - Move this to blanket the first slider better, you can see it is not in the middle Because of the stacking of slider 1 and circle 2, it actually moves location when in actual play, if you actually played the map...

00:13:618 (6,7) - These notes kind of disrupt the flow of the song here, consider moving somewhere else on the map It's fine

00:23:796 (2,3,4,5,6,7,8,9) - This part is very confusing, consider more spacing on these notes please Made it more visible

00:35:760 (2) - Space this note out a little farther, so people can read it easier, because people will think that you click it right after the first slider, because its right on top of it, if you understand what im saying I can read it. Plus, I'm not the best Insane PLAYER, so there are PLENTIFULY amounts of people that can.

00:37:903 Why is there no Kiai time here? Too flashy...

00:40:760 (1) - Really bad spot for this note imo, consider moving it to 216, 148. It flows a lot better here

00:42:546 (8) - There's no reason for this to be a 1/8 slider, but 00:42:903 (9) - should be, just not 8 It's more like 3/4, but whatever

00:47:903 (6,7) - This is a very awkward sequence here, consider changing this pattenr up a bit If you look at slider 3, it kinda looks like a continuation.

00:52:189 (1) - This shouldn't be so close to 9 because they are the same distance apart on the timeline, if that makes sense, make it more readable with more spacing It's a triangle~

00:59:332 (1) - This slider will definitely break people's combos if they havent played your map before, i agree that it should be slowed down, but not by that much, so change the slider velocity to .50, and make it a return slider. ALSO move it to 124, 40 to better blanket 00:58:618 (3) Pass, and yes, I have PLAYED the map.

00:59:332 (1) - if you do this ^ you will need to add a clap at the head of this slider at 01:00:760 You think I would already have known that?

01:45:671 (11,12) - I think this slider gap is a bit to big Could someone tell me that to Lan Wings, then?

01:46:385 (19,1) - This is WAYYYYYY to big of a gap, and placement of 1 makes this extremely difficult to hit, try to keep it in line with the stream, heres an example

https://osu.ppy.sh/ss/1900070

01:46:475 I believe Kiai time is appropriate here Still to flashy. I usually don't use it until the end, most of the time

01:56:118 (5) - spacing issue here, make it a little farther so it's easier to read Moved

02:07:903 (1) - like the same issue as before, its slowed down to much, people would never expect it, so change the SV, and make the note a little longer I already have this on my list of things to ask a BAT.

02:31:385 (12,13) - the stream gap is to big here OK

02:32:100 (20,1) - to big of a gap here too OK

02:32:725 (2) - try to avoid overlapping notes, unless its completely necessary Well, just be grateful I didn't have the end of the slider NEXT to the circle in sequence.

Well that's it for my mod! Hopefully this helped you a little bit

Really nice song, I like it

GL with this map! :D
Thank you for your feed back~
Seijiro
Hi there :3 Here's my mod from my modding queue requested centuries ago :3 (I know I'm a lot late, sorry)

[Insane]

  1. 00:37:189 (13) - I can accept the little jump, but better put a new combo from here
  2. 00:42:546 (8) - NC also here. You use the same spacing of the current combo, yet the notes haven't it and it's confusing for the player. Adding a NC solves it imo
  3. 01:10:760 (1,2) - Such a jump o.O
  4. 01:12:189 (1) - Since the notes have the same time space between them better remove NC
  5. 01:13:260 (3) - Put here the previous NC
  6. 01:45:760 (12) - You really need a NC here (already explained above)
  7. 02:08:618 (2) - Why so far away from the previous note?
  8. 02:31:475 (13) - Once again you need a NC
  9. Why the black combos? They're really out of place imo
[Hard]

  1. 00:26:475 (1,2) - What's this o.O? You can't do such a jump on a Hard diff
  2. 00:40:582 (6) - The NC goes here and not 00:40:760 (1) here
  3. 00:46:296 (5) - Same ^
  4. 00:59:332 (1) - Every 2 ticks (or decide you how much) decrease the volume
[Normal]

  1. 02:06:475 (1) - It doesn't fit the song imo
That's all from me, see ya ;)
Topic Starter
Aeonian Sonder
Will get to modding as soon as I find wifi; I'm taking a vacation in Vietnam.
Topic Starter
Aeonian Sonder

[-MrSergio-] wrote:

Hi there :3 Here's my mod from my modding queue requested centuries ago :3 (I know I'm a lot late, sorry)

[Insane]

  1. 00:37:189 (13) - I can accept the little jump, but better put a new combo from here OK. I also applied this to the other times
  2. 00:42:546 (8) - NC also here. You use the same spacing of the current combo, yet the notes haven't it and it's confusing for the player. Adding a NC solves it imo From which slider to which slider?
  3. 01:10:760 (1,2) - Such a jump o.O Try telling that to Hollow Wings
  4. 01:12:189 (1) - Since the notes have the same time space between them better remove NC I thought it was originally confusing. I think someone already pointed out that, though.
  5. 01:13:260 (3) - Put here the previous NC
  6. 01:45:760 (12) - You really need a NC here (already explained above) Did that already
  7. 02:08:618 (2) - Why so far away from the previous note? I ask the BAT
  8. 02:31:475 (13) - Once again you need a NC OK
  9. Why the black combos? They're really out of place imo I have that for now; I'll make a decision when I get home from vacation.
[Hard]

  1. 00:26:475 (1,2) - What's this o.O? You can't do such a jump on a Hard diff Oh, how did that happen in the first place?
  2. 00:40:582 (6) - The NC goes here and not 00:40:760 (1) here I put the new combo here mainly because of "bass?"
  3. 00:46:296 (5) - Same ^ ^
  4. 00:59:332 (1) - Every 2 ticks (or decide you how much) decrease the volume Pass. I don't like having the sound of the spinner in such nice songs, or any of my beatmaps in general.
[Normal]

  1. 02:06:475 (1) - It doesn't fit the song imo How so?
That's all from me, see ya ;)
Thank you for your feedback~
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