Yay, long post to make this map a little better~Hinsvar wrote:
Well hello there! I'll mod your map...
...or more like giving general advices. After a little quick look at your map, I decided that it'd be better. Way better for me and you. Well okay, at least just for the Normal diff.
First, the spacing must be consistent with almost no exceptions (you'll know the exceptions later if you map long enough; one of them is when it's just impossible to place notes anywhere because of how the music goes). 00:37:903 (1,2,3) is NOT an exception, for example; you're not allowed to make the spacing inconsistent for the sake of blanketing. Also, you CAN'T make the spacing inconsistent to achieve/create symmetrical patterns.
Still in Normal, 00:00:761 (1,2,3) is very tricking because the spacing is visually the same, yet the difference is very noticeable in terms of the rhythm. 00:00:761 (1,2) are a beat apart from each other, and 00:01:475 (2,3) are half beats apart.
Then, you shouldn't really do something like 00:10:760 (2,3), where you place (3)'s head near (2)'s. It feels like you're forced to return to the spot you previously were on, which doesn't make a good thing since you're not moving a lot from your current spot. (Stacks are obviously not a problem, though.)
Also, you should start to use more curved sliders. For example, you can try making 00:22:189 (3) look like this.
Before I move on further, I think you should emphasize piano notes like 00:03:618 (1) with your custom finish hitsound. That'd be better since the spots won't make you feel weird while playing.
Hmm, then, for 00:34:332 (3,4), try this? Or just make sure (4) doesn't touch (3)'s tail.
00:47:189 (4,5) - Consider making them not touch each other, or at least make (4) overlap (5) exactly on the middle of it. That'd be neater.
The combo pattern is also not consistent, especially after the first break. I think you already know what to do here, so I'll leave that to you.
A little thing that I want to say: 02:26:832 - Why is the combo not gray here? I thought you only use it on the choruses...? And now that I think of it, why do you only use the kiai time on the last chorus? The other choruses are also quite strong, too.
Well, I just want to say that your Normal diff can be made far better than how it is now. For the Hard and Insane diffs, since they're quite okay, I'll return to the usual per-object comments.
I would rather prefer that you just modded regularly AND teach me who to make it better because looking at things like this kind of gave a me a headache trying to solve how to make it more playable.
>Hard>Insane
- 00:00:761 (1) - There is technically nothing wrong with this, but the flow can be better if this weren't a straight/linear slider. Use something like this? Ok
- 00:04:332 (2) - Move the node on the tail to (189,53) for a better flow here? You're obviously not using grip snap, but OK
- 00:12:903 (3) - Move to (363,169)? You'll know why when you see it.
- 00:12:903 (3,4) - Don't you think they are too close to each other compared to 00:12:189 (1,2,3)? OK
- 00:24:332 (3) - Move to (336,183)? I do the x-axis, but can't really do with the y-axis because of distance snap.
- 00:36:475 (4,5,6,7) - It's not allowed to use sliders that are silenced since they're extremely confusing, and you shouldn't try to map a silent part with something like this. Just map the vocal or something, and use a far higher volume. (Applies to the similar cases.) Really? I'll ask a BAT when they notice later about it then.
- 00:41:118 (2) - Move to (211,143) so 00:40:760 (1,2,3)'s heads will form a triangle? But it's already a triangle...
- 00:43:618 (1,3,4) - Try to make them not touch each other? I changed it, but it's kinda hard to because of distance snap.
- 00:44:332 (2) - Try this? Looks and flows better. Did something else to the area
- 00:53:618 (5,6,1) - The spacing and rhythm here makes this part confusing to play overall... Just saying. I tried...
- 01:10:225 (3) - Move to (349,55) for a better flow? Not that I won't, I can't
- 01:13:439 (2) - Move to (233,148), for, again, a better flow? Ah...?
- 01:27:189 (3,4,5,6) - What's with the spacing inconsistency at the end of the pattern? OK
- 01:37:903 (1,2,3,4,5) - ^ OK
- 01:42:189 (5) - Move to (199,33) for a better blanket? Umm... Distance snap
- 02:07:010 (2,3,4,5) - Make them straighter like this? OK
- 02:37:010 (6,7,8) - uh wtf what's with the spacing here. It's very unbalanced and will be very hard to read for players. Make the spacing consistent please. OK
- 02:45:760 (4,5,1) - Any reason you suddenly decreased the spacing here? Looks odd considering the spacing you use in kiai times. Oh, god, I was think about TRakker - Rootus at the think, so my mind was not in the phrase of making a map.
Well that's it.
- 00:01:653 (2) - Stack to 00:01:832 (3)'s head instead of 00:00:761 (1)'s? Flows better. Nah, pass
- 00:07:725 (6,7) - Why not make the spacing bigger? It'd play better instead of forcing the position so 00:07:903 (7) would be stacked below 00:07:368 (4). Make a triangle
- 00:36:475 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - What's with this stream? It just... feels forced compared to the song itself. (Applies to the other streams before the choruses.) Well, at least I didn't make a space every four circles like how the song sounds.
- 00:53:796 (5) - Move to (240,175) so 00:53:439 (3,4,5) will form a triangle? It'll create a nicer flow too. OK
- 01:01:118 (1,2,3,4) - Make them in-line with each other? You know, either move (1,3) to y:200 or (2,4) to y:192. You should know why. OK
- 01:10:760 (5) - NC to denote that this is the beginning of a different unique pattern? OK
- 01:36:832 (8,10) - Try to make them not touch each other? Pass
- 01:37:189 (10,1) - Consider using a single slider shape for these two sliders. You know, make them have the same curve. Trust me, it'd play better. OK
- 02:07:903 (1,2) - While this is kinda readable, this kind of rhythm doesn't fit the song, especially that 1/16 slider. In fact, silencing it won't help; it'd be worse since it doesn't give any feedback and is just unfitting. Consider using a single slider like the first chorus. I'll also ask the BAT about this, because I saw this somewhere else, but I don't remember...
- 02:26:743 (1,2) - wtf? Oh, weird, how the slider move there...
Your Insane is pretty good actually. I'm just kinda worried about those 1/8 jumps, though, since it's hard to differ between 3/8 and 1/4 sliders here. Also, avoid placing an object on a previous object's place too much. Try to be more dynamic!
Good luck on the way