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Ceui - Asphodelus (Short Ver.)

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The Girls
Hi, from Mod Queue :P

Cheat Sheet:
Fix (Unrankable)
Suggestions (Improvable)
Opinion (Optional)

[General]
Your song folder is so clean. .___. I need to fix mine...

[Normal]
AI Mod categorizes this as a Hard difficulty. You will need a Easy/Norm for ranked. If might want to tone down your map's settings a little bit... Perhaps, AR 4, OD 3

00:43:825 (3) - Balance out slider for better flow and aesthetics.


01:02:575 (2) - Needs to be lowered a bit. Its a tad farther DS-wise from everything else.

01:03:700 (1, 2) - Blanket around Slider 2 of previous combo. Modify Slider 2 in the combo to follow the new blanketed Slider 1.


01:09:325 (3, 4, 5, 6) - Make this into a diamond? As opposed to a parallelogram?

01:38:575 - The slider is too long to be enjoyable. Shorten somehow. I suggest making a Slider like the following

[Hard]
You have really nice flow >< Man. Gimme more of your beatmaps for me to mod so I can learn a thing or two.

00:27:700 - Ahhh double spinners. Double spinners are sort of dull. Especially when they are this long.You should shorten the spinners and do something with the section Consider the pattern I have made, I think it makes this part of the map just as spicy as the rest of your map!



00:40:450 (5) - Tad overlay, just pull it out a little bit so its only touching.

01:11:575 - This stream is a bit confusing and lackluster compared to the rest of your map. You could map it similar to 00:40:450 (5, 6, 7) and use a predictably larger DS.

01:27:887 (2) - This one slider has a really jarring affect on the smoothness of your flow. Your flow is primarily oval and cyclical. This this


01:47:575 (4) - As I'm going thru your map more and more, I realize why I find your use of long spinners a little distasteful. It just feels very out of place BECAUSE the entire map to a constant 1/2 beat rhythm. These spinner sections are out of place because the rhythm you have constructed and built up during this entire down gets deflated by a spinner that doesn't push the song forward it the 1/2 beats you have been mapping. I think you can use them like longer sliders and add some notes to the ends of the spinners to really enhance the climax of your song. Otherwise, it feels very anti-climactic...the spinners i mean. See this. Tell me you don't like the rhythm this combo sets up


Take out Circle 4, star the Spinner on the White tick (downbeat) and end your original spinner section with two circles. Repeat for the second Spinner.

01:56:387 (1) - The roll at the end of the melody ends 1/4 beat (blue tick) right after. Since you made this a new combo, and a slider, it deceives the player to follow the music and would hit the slider ON The 1/4 note roll instead. Sorry if I'm not making any sense...what I'm trying to say is that the way you mapped this and how the song ends are different. An intuitive player would follow the music and mess up here. If I'm not making any sense, try the hit pattern I have done here and see how much cleaner the finish of the song seems? There are two benefits, 1) The 6-beat streams matches the trope you used in the previous pattern. 2) Has a cleaner finish than what you have now. I guess message me if I'm not making any sense :/

[Insane]
00:42:137 (5, 6, 1) - I don't see any reason why it shouldn't be symmetrical. Let 5, 6, 1 form a equilateral triangle. You have very strong pattern tropes in your beatmap, i guess I'm just holding you to a higher standard xD sooo sloppy. Jk :P

00:56:200 (7) - Move a little right-upward to match your current blanketing ;P

01:00:887 (2, 3, 4) - You can smooth out the flow and naturalness of your beatmap if you made the 2, 3, 4, crown the next Slider in more of an arch. It better matches the spacious and grand feels of this difficulty of the song. Bascially, you get to access a warmer oval flow AND set up the next wind-mill formation. Don't forget to change these as well for symmetry. 00:59:762 (2, 3, 4)


01:02:575 (1, 2, 3) - It forms such a lopsided triangle. I don't know...like at first I thought you didn't rotate by 120 degrees. But you did, but it stills looks a little funky. I guess the arch of the slider isn't curved enough to look more balanced. I know you're trying to bracket with the previous combo. Maybe try this? Stack and mirror diagonally. And then rotate.



01:37:450 (1, 2, 3, 4) - DS is too inconsistent here. The jump doesn't work at the moment.

01:47:575 - I be hating on your double-spinners xD actually I think this is in comparison to your Hard difficulty a lot less jarring since this difficult has bigger spatial freedom, DS, and grandeur. Plus, you aren't mapping ever single red tick in the rhythm.

[Thine]
I can't say much about this difficulty, since its so out of my scope that I can only watch it being played, not being able to play test it. WHAT happened to submitting BEGINNER MAPS FOR ME TO MOD? :P I'll try...

00:09:137 (5, 6, 7) - They don't follow your pattern...? Maybe try...?


00:45:700 - Is that shape rankable? :O

Yeah... i can't help with this one :/ soz.
Hinsvar
Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Please add "Aiyoku no Eustia" to tags since that's the romanized title of the VN.
  2. Change the metronome on the offset to 6/4 in all the difficulties. The music switches to a new stanza every 6 beats. If you don't know how to do it, enter the Timing Setup Panel, click the uninherited timing points, and do this on the left side of the window. Also add another uninherited timing point at 01:13:825 to reset the metronome. Keep the kiai time of course.
  3. 10% volume is waaaaay too inaudible for the beginning of the difficulties. It'll make players feel awkward while playing. Use at least 30% or so.
>Normal
  1. 00:20:575 (3) - Move to 00:20:387 since the instrument is far stronger there, and add a circle at 00:20:762 to follow the vocal? Alternatively, remove this circle and add a stream at 00:20:387 - 00:20:762?
  2. 01:01:450 (1,2,1) - Why is the spacing inconsistent here?
  3. 01:34:075 (1) - Move to (140,152) for a better flow? You'll have to readjust the position of your next objects, of course.
>Hard
  1. 00:17:200 (3) - Remove the clap? I think it's too loud, and the hitsound here should be enough to support the percussion.
  2. 00:52:075 - Add a whistle to emphasize the piano here? It also sounds way too empty because of the volume, so adding a whistle is necessary, IMO.
  3. 01:04:825 (4) - I personally feel that this slider shape is kind of random. Try a simpler shape?
>Insane
  1. 00:17:200 (5,6) - Add a node at (352,152) on (5) and move (6) to (375,90) for a better flow and so they'll look neater?
  2. 00:23:387 (2,3) - Is it possible not to make these objects touch each other so they'll look nicer to see.
  3. 00:27:700 (7) - Place this in the center of 00:26:575 (4,5,6), like this? Looks better and fits better with the song.
  4. 00:35:575 (1,2,3) - IMO, the slider velocity change doesn't really emphasize anything, and thus can be confusing for players. Just make them all have the same speed and length (you know, removing the velocity changes).
  5. 00:40:075 (5,1) - Swap NC? The current combo pattern makes the stack weird to play IMO.
  6. 00:40:637 (1,2) - ^
  7. 01:19:450 (4,5,6) - Same as 00:35:575 (1,2,3); even more so here.
  8. 01:26:575 (2) - NC to indicate the change of the spacing (and the 1/4 jump) like what you did at 01:17:575 (1)?
  9. 01:46:450 (3,4,5) - Same as 00:35:575 (1,2,3) too.
>Thine
  1. Any reason for using Thine as the diff's name?
  2. 00:14:012 (6,1,2,1,2,3) - I really don't recommend you to add 1/4 jumps here since the music isn't that strong yet. They're awkward to play.
  3. 00:24:325 (4) - Any reason to slow down the slider? I feel that it's far more fitting to the song if the slider uses the normal speed.
  4. 00:47:575 (7,8,9,1) - Don't you think they're too close to each other? Consider moving 00:47:762 (8,9,1) to (132,56)?
  5. 00:55:262 (4,5) - Try to make them not touch each other? That'd be neater.
  6. 00:59:012 (1,2) - Swap NC since the music's rhythm goes to a new stanza at 00:59:200?
  7. 01:03:606 (5) - Remove this please. It's overmapped and doesn't fit with the map's rhythm. Also, why are you even silencing it...?
Well that's it!

Good luck on the way 8-)
jyu
Hi from queue :3 sorry for being really late, been inactive :'3

mostly shitty suggestions. sorry if may overlaps previous mod

[General]

  • 1. i think there's a rule which doesn't allow adding '(Short Ver.)' or '(Cut Ver.) unless the official blog say so. exception for this map https://osu.ppy.sh/s/30127 since it's mapped before the new rule executed. but i can't find the rule thread so yeah idk

    2. nooooo
[Normal]

  • 00:36:700 (1,2) - only suggestions
    SPOILER

    copypaste (1) -> ctrl+H -> rotate by 45 degree clockwise
    00:45:325 (4,1) - since you're following the vocal, the beat kinda makes more sense if you switch nc
[Hard]

OD+1?

  • 00:00:700 - 00:02:950 - 00:05:200 - 00:07:450 - add finish on those slider's head? you added one in normal diff
    00:09:700 - 00:11:950 - 00:14:200 - 00:16:450 - ^
    00:35:575 (5) - only suggestion
    00:45:137 - add clap
    00:56:387 - ^
    01:36:512 (1) - only opinion though, it would be better if you mapped this part. but it's all up to you
[Insane]

  • OD and HP settings is kinda low for me idk so how about HP+1?

    00:23:387 (2,3) - idk not a really neat overlap. but it's not a big problem anyway
    00:26:950 (5) - clap at slider's tail?
    00:35:575 (1,2,3) - 01:19:450 (4,5,6) - am i the only one who have a little problem with this idk it's kinda weird when the sv changes especially when there's no significant changes in the music and there's no repetitive rhythm either (exception for 01:46:450 (3,4,5) - 01:28:450 (4,5,6) - ) well yeah but i suppose it's not a problem for most people
    01:17:950 (1) - i don't think nc is necessary here since the sv change is kinda unnoticed
    01:26:950 (1) - ^
    01:36:325 (1,2) - kinda nazi, but i prefer if they don't touch each other. since you stack (2) with 01:35:575 (4) - , how about lowering them a bit? you might have to change 01:37:075 (3,4,5,1,2,3,4,5,6) - 's position though
    01:38:481 - add a note? kinda fits between 01:38:200 (6,1) -
[Thine]

  • hella can't even play this

    00:00:700 - add finish?
    00:23:200 (1) - why's the hitsound so quiet? kinda weird though
    00:25:450 (6) - nc?
    00:56:950 (1) - add finish? there's a loud cymbal sound
    00:58:075 (8) - ^
yay lame mod \:'D/
anyway good luck~
Topic Starter
Ushiro T

The Girls wrote:

Hi, from Mod Queue :P

Cheat Sheet:
Fix (Unrankable)
Suggestions (Improvable)
Opinion (Optional)

[General]
Your song folder is so clean. .___. I need to fix mine...

[Normal]
AI Mod categorizes this as a Hard difficulty. You will need a Easy/Norm for ranked. If might want to tone down your map's settings a little bit... Perhaps, AR 4, OD 3 ok..i will..

00:43:825 (3) - Balance out slider for better flow and aesthetics. ok!


01:02:575 (2) - Needs to be lowered a bit. Its a tad farther DS-wise from everything else. ok!

01:03:700 (1, 2) - Blanket around Slider 2 of previous combo. Modify Slider 2 in the combo to follow the new blanketed Slider 1. ok!


01:09:325 (3, 4, 5, 6) - Make this into a diamond? As opposed to a parallelogram? I think it's parallelogram lol

01:38:575 - The slider is too long to be enjoyable. Shorten somehow. I suggest making a Slider like the following somes strange for getting next rhythm.


[Hard]
You have really nice flow >< Man. Gimme more of your beatmaps for me to mod so I can learn a thing or two.

00:27:700 - Ahhh double spinners. Double spinners are sort of dull. Especially when they are this long.You should shorten the spinners and do something with the section Consider the pattern I have made, I think it makes this part of the map just as spicy as the rest of your map! there's no way for rhythms imo DX



00:40:450 (5) - Tad overlay, just pull it out a little bit so its only touching. ok!

01:11:575 - This stream is a bit confusing and lackluster compared to the rest of your map. You could map it similar to 00:40:450 (5, 6, 7) and use a predictably larger DS. so I put NC but guys relieved it T T

01:27:887 (2) - This one slider has a really jarring affect on the smoothness of your flow. Your flow is primarily oval and cyclical. This this ok!


01:47:575 (4) - As I'm going thru your map more and more, I realize why I find your use of long spinners a little distasteful. It just feels very out of place BECAUSE the entire map to a constant 1/2 beat rhythm. These spinner sections are out of place because the rhythm you have constructed and built up during this entire down gets deflated by a spinner that doesn't push the song forward it the 1/2 beats you have been mapping. I think you can use them like longer sliders and add some notes to the ends of the spinners to really enhance the climax of your song. Otherwise, it feels very anti-climactic...the spinners i mean. See this. Tell me you don't like the rhythm this combo sets up ok~ but i'll try at insane diff!


Take out Circle 4, star the Spinner on the White tick (downbeat) and end your original spinner section with two circles. Repeat for the second Spinner.

01:56:387 (1) - The roll at the end of the melody ends 1/4 beat (blue tick) right after. Since you made this a new combo, and a slider, it deceives the player to follow the music and would hit the slider ON The 1/4 note roll instead. Sorry if I'm not making any sense...what I'm trying to say is that the way you mapped this and how the song ends are different. An intuitive player would follow the music and mess up here. If I'm not making any sense, try the hit pattern I have done here and see how much cleaner the finish of the song seems? There are two benefits, 1) The 6-beat streams matches the trope you used in the previous pattern. this thing has already when it click 01:55:450 (1,2,3,4,5,1) - . 2) Has a cleaner finish than what you have now. I guess message me if I'm not making any sense :/ hm.. cleaner finish. isn't it more clean with when slider's end is song's end? that's my opinion. anyway, both way is enough to good to end.

[Insane]
00:42:137 (5, 6, 1) - I don't see any reason why it shouldn't be symmetrical. Let 5, 6, 1 form a equilateral triangle. You have very strong pattern tropes in your beatmap, i guess I'm just holding you to a higher standard xD sooo sloppy. Jk :P oops lol it's okay. when player see the 6,1 there's no 5 !

00:56:200 (7) - Move a little right-upward to match your current blanketing ;P

01:00:887 (2, 3, 4) - You can smooth out the flow and naturalness of your beatmap if you made the 2, 3, 4, crown the next Slider in more of an arch. It better matches the spacious and grand feels of this difficulty of the song. Bascially, you get to access a warmer oval flow AND set up the next wind-mill formation. Don't forget to change these as well for symmetry. 00:59:762 (2, 3, 4) hm. i think it's okay to leave.


01:02:575 (1, 2, 3) - It forms such a lopsided triangle. I don't know...like at first I thought you didn't rotate by 120 degrees. But you did, but it stills looks a little funky. I guess the arch of the slider isn't curved enough to look more balanced. I know you're trying to bracket with the previous combo. Maybe try this? Stack and mirror diagonally. And then rotate. same as ^



01:37:450 (1, 2, 3, 4) - DS is too inconsistent here. The jump doesn't work at the moment. that's my intention fot highlight !

01:47:575 - I be hating on your double-spinners xD actually I think this is in comparison to your Hard difficulty a lot less jarring since this difficult has bigger spatial freedom, DS, and grandeur. Plus, you aren't mapping ever single red tick in the rhythm.

[Thine]
I can't say much about this difficulty, since its so out of my scope that I can only watch it being played, not being able to play test it. WHAT happened to submitting BEGINNER MAPS FOR ME TO MOD? :P I'll try...

00:09:137 (5, 6, 7) - They don't follow your pattern...? Maybe try...? this's uninterrupted zigzag xD


00:45:700 - Is that shape rankable? :O i don know becuz i have no ranked..(snivel)

Yeah... i can't help with this one :/ soz.
Thank you!
Topic Starter
Ushiro T
Hinsvar

Hinsvar wrote:

Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Please add "Aiyoku no Eustia" to tags since that's the romanized title of the VN. OK!
  2. Change the metronome on the offset to 6/4 in all the difficulties. The music switches to a new stanza every 6 beats. If you don't know how to do it, enter the Timing Setup Panel, click the uninherited timing points, and do this on the left side of the window. Also add another uninherited timing point at 01:13:825 to reset the metronome. Keep the kiai time of course. OK!
  3. 10% volume is waaaaay too inaudible for the beginning of the difficulties. It'll make players feel awkward while playing. Use at least 30% or so. OK! up to almost twice
>Normal
  1. 00:20:575 (3) - Move to 00:20:387 since the instrument is far stronger there, and add a circle at 00:20:762 to follow the vocal? Alternatively, remove this circle and add a stream at 00:20:387 - 00:20:762? OK!
  2. 01:01:450 (1,2,1) - Why is the spacing inconsistent here? OK!
  3. 01:34:075 (1) - Move to (140,152) for a better flow? You'll have to readjust the position of your next objects, of course. OK!
>Hard
  1. 00:17:200 (3) - Remove the clap? I think it's too loud, and the hitsound here should be enough to support the percussion. i add sound the next!
  2. 00:52:075 - Add a whistle to emphasize the piano here? It also sounds way too empty because of the volume, so adding a whistle is necessary, IMO. OK!
  3. 01:04:825 (4) - I personally feel that this slider shape is kind of random. Try a simpler shape? OK!


>Insane
  1. 00:17:200 (5,6) - Add a node at (352,152) on (5) and move (6) to (375,90) for a better flow and so they'll look neater? why not!
  2. 00:23:387 (2,3) - Is it possible not to make these objects touch each other so they'll look nicer to see. yeah.. if there's way..
  3. 00:27:700 (7) - Place this in the center of 00:26:575 (4,5,6), like this? Looks better and fits better with the song. OK!
  4. 00:35:575 (1,2,3) - IMO, the slider velocity change doesn't really emphasize anything, and thus can be confusing for players. Just make them all have the same speed and length (you know, removing the velocity changes). i stress its droping volumes..
  5. 00:40:075 (5,1) - Swap NC? The current combo pattern makes the stack weird to play IMO. OK!
  6. 00:40:637 (1,2) - ^ OK!
  7. 01:19:450 (4,5,6) - Same as 00:35:575 (1,2,3); even more so here.
  8. 01:26:575 (2) - NC to indicate the change of the spacing (and the 1/4 jump) like what you did at 01:17:575 (1)? ok. NC here.
  9. 01:46:450 (3,4,5) - Same as 00:35:575 (1,2,3) too.
>Thine
  1. Any reason for using Thine as the diff's name? it's a flower language of Asphodelus. romantic :D
  2. 00:14:012 (6,1,2,1,2,3) - I really don't recommend you to add 1/4 jumps here since the music isn't that strong yet. They're awkward to play. it has humming sound. but if you say so i'll fix it..
  3. 00:24:325 (4) - Any reason to slow down the slider? I feel that it's far more fitting to the song if the slider uses the normal speed. OK!
  4. 00:47:575 (7,8,9,1) - Don't you think they're too close to each other? Consider moving 00:47:762 (8,9,1) to (132,56)?
  5. 00:55:262 (4,5) - Try to make them not touch each other? That'd be neater.
  6. 00:59:012 (1,2) - Swap NC since the music's rhythm goes to a new stanza at 00:59:200?
  7. 01:03:606 (5) - Remove this please. It's overmapped and doesn't fit with the map's rhythm. Also, why are you even silencing it...?ok! but just relieving slience. i have no idea why here it is DX
Well that's it!

Good luck on the way 8-)
THANKS !~
Topic Starter
Ushiro T
AlpacaCokelat

AlpacaCokelat wrote:

Hi from queue :3 sorry for being really late, been inactive :'3

mostly shitty suggestions. sorry if may overlaps previous mod

[General]

  • 1. i think there's a rule which doesn't allow adding '(Short Ver.)' or '(Cut Ver.) unless the official blog say so. exception for this map https://osu.ppy.sh/s/30127 since it's mapped before the new rule executed. but i can't find the rule thread so yeah idk ya this's np.

    2. nooooo ffuuuuuuuuuuuuuuuxxxx
[Normal]

  • 00:36:700 (1,2) - only suggestions OK !
    SPOILER

    copypaste (1) -> ctrl+H -> rotate by 45 degree clockwise
    00:45:325 (4,1) - since you're following the vocal, the beat kinda makes more sense if you switch nc OK !
[Hard]

OD+1?

  • 00:00:700 - 00:02:950 - 00:05:200 - 00:07:450 - add finish on those slider's head? you added one in normal diff OK !
    00:09:700 - 00:11:950 - 00:14:200 - 00:16:450 - ^ OK !
    00:35:575 (5) - only suggestion OK !
    00:45:137 - add clap OK !
    00:56:387 - ^ OK !
    01:36:512 (1) - only opinion though, it would be better if you mapped this part. but it's all up to you
[Insane]

  • OD and HP settings is kinda low for me idk so how about HP+1? OK !

    00:23:387 (2,3) - idk not a really neat overlap. but it's not a big problem anyway
    00:26:950 (5) - clap at slider's tail? OK !
    00:35:575 (1,2,3) - 01:19:450 (4,5,6) - am i the only one who have a little problem with this idk it's kinda weird when the sv changes especially when there's no significant changes in the music and there's no repetitive rhythm either (exception for 01:46:450 (3,4,5) - 01:28:450 (4,5,6) - ) well yeah but i suppose it's not a problem for most people
    01:17:950 (1) - i don't think nc is necessary here since the sv change is kinda unnoticed
    01:26:950 (1) - ^
    01:36:325 (1,2) - kinda nazi, but i prefer if they don't touch each other. since you stack (2) with 01:35:575 (4) - , how about lowering them a bit? you might have to change 01:37:075 (3,4,5,1,2,3,4,5,6) - 's position though OK !
    01:38:481 - add a note? kinda fits between 01:38:200 (6,1) -
[Thine]

  • hella can't even play this sry :p

    00:00:700 - add finish? OK !
    00:23:200 (1) - why's the hitsound so quiet? kinda weird though fix it!
    00:25:450 (6) - nc?
    00:56:950 (1) - add finish? there's a loud cymbal sound OK !
    00:58:075 (8) - ^ OK !
yay lame mod \:'D/
anyway good luck~
thx thx~!
Len
1:1 req

[hard]

나지모딩인데 01:08:200 (1) - 이거 01:07:075 (1) - 이 슬라 꼬리에 정확히 얹어주세요..

01:13:825 - ~ 01:15:887 - 이부분 리듬이 좀 어색하네요 01:13:825 (1) - 이게 노트가아닌 1/1 슬라이고 01:14:387 - 여기에 노트, 01:14:575 - 1/1슬라, 01:15:137 - 노트, 01:15:325 - 1/2슬라, 01:15:700 - 1/2 슬라로 하시면 어색한게 좀 없어지긴하네요. 복잡하실수있으니 타임라인도 같이 올리겠습니다.

01:22:825 - ~ 01:27:137 - 여기도 어색하다고 느껴지네요

디스턴스 1.0을 너무 지켜서 좀 겹쳐보이고 복잡해보이기도하네요. 기분탓인지도모르겠는데 너무 노트들이 이어져있어서 보기 불편하다고 생각됩니다. 게다가 키아이땐 1.5로 갑자기 벌어진 간격들.. 차라리 sv 자체를 올리시는것도 나쁘지않은 선택인거같은데 그냥 제 생각이니 넘어가주셔도 상관없습니다.

[insane]

00:23:106 (6,1,2) - 좀 겹쳐보여서 보기 불편해보입니다 00:23:106 (6,1) - 를 00:22:825 (5) - 의 꼬리에 스택하고 00:23:387 (2) - 를 00:23:950 (4) - 꼬리에 스택하는것도 나쁘지않다고생각하네요

00:25:075 (8) - 이 노트를 다른곳에 옮기고 00:25:262 (1) - 이거를 노트2개로 바꾸고 00:25:450 (2) - 머리에 스택하는것도 ?

01:18:231 (2) - 이 노트가 여기에 과연 필요할지 의문이드네요 차라리 sv를 좀 더 낮추고 3/4슬라를 하는것도 나쁘지않다고 생각됩니다.

01:27:231 (2) - same as above

01:29:575 (1,2,3,4,5) - 갑작스러운 연타 스페이싱..

01:31:075 (2) - 를 지우고 01:30:700 (1) - 를 1/1 슬라로만들고 01:29:950 (5) - 이 슬라랑 안겹치게 배치해주시는것도? 01:31:450 (4) - 이거와도 안겹치게

01:36:887 (2,3) - 디스턴스 ?

[Thine]

00:43:450 (7) - 차라리 sv를 느리게하세욧..

00:45:700 (1) - ; ~;

01:13:825 (1) - sv가 빨라서그런지 좀 그래보이네요 sv를 이부분만 살짝 낮추고 http://puu.sh/af64Q/cd51d61eaf.jpg 이렇게 보이는것도 나쁘지않은데 .. 랄까 안어울립니다.. i think ..

01:16:075 (1) - same as above

01:23:950 (1) - ^

01:28:450 (3) - ^

01:34:075 (1) - ^

01:38:575 (1) - 모양 바꾸는게 나아보입니다.


개인적으로 01:45:325 (1) - 이런슬라들 동선에 좋다고하는데 좀 안어울리는부분이 많이 보이네요 다 여기에 적기엔 .. 어.. 그리고 노래랑 어울리지않는 sv변화가있는 슬라들도 꽤 보이네요 제가 지적할실력은 안된다고생각해서 여기에 적지는 않았습니다..

Good Luck
Topic Starter
Ushiro T
Fast

Fast wrote:

1:1 req

[hard]

나지모딩인데 01:08:200 (1) - 이거 01:07:075 (1) - 이 슬라 꼬리에 정확히 얹어주세요..

01:13:825 - ~ 01:15:887 - 이부분 리듬이 좀 어색하네요 01:13:825 (1) - 이게 노트가아닌 1/1 슬라이고 01:14:387 - 여기에 노트, 01:14:575 - 1/1슬라, 01:15:137 - 노트, 01:15:325 - 1/2슬라, 01:15:700 - 1/2 슬라로 하시면 어색한게 좀 없어지긴하네요. 복잡하실수있으니 타임라인도 같이 올리겠습니다.

01:22:825 - ~ 01:27:137 - 여기도 어색하다고 느껴지네요

디스턴스 1.0을 너무 지켜서 좀 겹쳐보이고 복잡해보이기도하네요. 기분탓인지도모르겠는데 너무 노트들이 이어져있어서 보기 불편하다고 생각됩니다. 게다가 키아이땐 1.5로 갑자기 벌어진 간격들.. 차라리 sv 자체를 올리시는것도 나쁘지않은 선택인거같은데 그냥 제 생각이니 넘어가주셔도 상관없습니다.
이게 원래 노말난이도였어서ㅋㄷ 난이도명만 하드로 만들고 노말을 새로 만들었어여.
현재 박자는 문제 없다고 보구 1.0만 쭉 이어가는 것도 아니니 괜찮을거라고...생각해여...


[insane]

00:23:106 (6,1,2) - 좀 겹쳐보여서 보기 불편해보입니다 00:23:106 (6,1) - 를 00:22:825 (5) - 의 꼬리에 스택하고 00:23:387 (2) - 를 00:23:950 (4) - 꼬리에 스택하는것도 나쁘지않다고생각하네요

00:25:075 (8) - 이 노트를 다른곳에 옮기고 00:25:262 (1) - 이거를 노트2개로 바꾸고 00:25:450 (2) - 머리에 스택하는것도 ?

01:18:231 (2) - 이 노트가 여기에 과연 필요할지 의문이드네요 차라리 sv를 좀 더 낮추고 3/4슬라를 하는것도 나쁘지않다고 생각됩니다.

01:27:231 (2) - same as above

01:29:575 (1,2,3,4,5) - 갑작스러운 연타 스페이싱..

01:31:075 (2) - 를 지우고 01:30:700 (1) - 를 1/1 슬라로만들고 01:29:950 (5) - 이 슬라랑 안겹치게 배치해주시는것도? 01:31:450 (4) - 이거와도 안겹치게

01:36:887 (2,3) - 디스턴스 ?

[Thine]

00:43:450 (7) - 차라리 sv를 느리게하세욧..

00:45:700 (1) - ; ~;

01:13:825 (1) - sv가 빨라서그런지 좀 그래보이네요 sv를 이부분만 살짝 낮추고 http://puu.sh/af64Q/cd51d61eaf.jpg 이렇게 보이는것도 나쁘지않은데 .. 랄까 안어울립니다.. i think ..

01:16:075 (1) - same as above

01:23:950 (1) - ^

01:28:450 (3) - ^

01:34:075 (1) - ^ ^

01:38:575 (1) - 모양 바꾸는게 나아보입니다.


개인적으로 01:45:325 (1) - 이런슬라들 동선에 좋다고하는데 좀 안어울리는부분이 많이 보이네요 다 여기에 적기엔 .. 어.. 그리고 노래랑 어울리지않는 sv변화가있는 슬라들도 꽤 보이네요 제가 지적할실력은 안된다고생각해서 여기에 적지는 않았습니다..

Good Luck
고맙슴다!!
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]

  • Ceui :3
  1. Why it has different tags? please check it soon
  2. At least check all AiMod suggestion/warning
  3. Just suggestion, please remove all kiai except 01:13:825 - 01:31:825 -
[Normal]
  1. Change HP to 4 atm ?
  2. Just suggestion, please put spinner at the last part 01:56:575 - 02:03:325 -, if accepted, do same to all diff too
    Nothing wrong~
[Hard]
  1. 00:27:512 (5) - remove this
  2. from 00:40:075 - 00:40:637 - please fix this pattern
[Insane]
  1. 00:58:731 (4,5) - don't stack this
[Thine]
I can't :(

Good luck~ ;)
Topic Starter
Ushiro T
ichia7x

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]

  • Ceui :3
  1. Why it has different tags? please check it soon
  2. At least check all AiMod suggestion/warning
  3. Just suggestion, please remove all kiai except 01:13:825 - 01:31:825 -
[Normal]
  1. Change HP to 4 atm ?
  2. Just suggestion, please put spinner at the last part 01:56:575 - 02:03:325 -, if accepted, do same to all diff too
    Nothing wrong~
[Hard]
  1. 00:27:512 (5) - remove this
  2. from 00:40:075 - 00:40:637 - please fix this pattern
[Insane]
  1. 00:58:731 (4,5) - don't stack this
[Thine]
I can't :(

Good luck~ ;)

thank you lol
TheOmyNomy
I'm not the person to normally judge a map and comment on it. But this map OMG.

Hard
Perfect for people who enjoy DT. (Song sounds amazing on NC)
Nothing wrong with it, works out fine.

Insane
I sat here for a while trying to finish it with an A.
Once again it's perfect and don't need to change it.

Thine
Used NF seeing I suck and omg looks hard but so amazing.


I didn't try other difficulties yet, but who needs to?
Overall beatmap is going amazing. Keep up good work


<3.
Topic Starter
Ushiro T

TheOmyNomy wrote:

I'm not the person to normally judge a map and comment on it. But this map OMG.

Hard
Perfect for people who enjoy DT. (Song sounds amazing on NC)
Nothing wrong with it, works out fine.

Insane
I sat here for a while trying to finish it with an A.
Once again it's perfect and don't need to change it.

Thine
Used NF seeing I suck and omg looks hard but so amazing.


I didn't try other difficulties yet, but who needs to?
Overall beatmap is going amazing. Keep up good work


<3.
xD
Thanks for interesting !
KUURAhoshi
Mod Request From Kazamastar’s Modding Queue
Hello, Ushiro T !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Normal
00:54:137 - add circle with clap,
01:17:950 (4) – add clap,
98950,-100,6,2,1,65,0,1
99700,-100,6,2,1,65,0,0 – remove this timing points,
Add timing here 111700,-100,6,2,3,65,0,0 and stop the Kiai,
112075,-100,6,2,2,40,0,1
112450,-100,6,2,2,20,0,0
113200,-100,6,2,2,40,0,1
113575,-100,6,2,2,20,0,0
114325,-100,6,2,2,40,0,1
114700,-100,6,2,2,20,0,0
115450,-100,6,2,2,40,0,1
115825,-100,6,2,2,20,0,0 – remove all of this Kiai (i mean, timing points)
Hard
32575,-100,6,2,1,30,0,0 – remove this timing points, it would be better to hear the sound from soft-hitwhistle3,
98950,-100,6,2,1,65,0,1
99700,-100,6,2,1,65,0,0 – remove this timing points,
Add timing here 111700,-100,6,2,3,65,0,0 and stop the Kiai,
112075,-100,6,2,2,40,0,1
112450,-100,6,2,2,20,0,0
113200,-100,6,2,2,40,0,1
113575,-100,6,2,2,20,0,0
114325,-100,6,2,2,40,0,1
114700,-100,6,2,2,20,0,0
115450,-100,6,2,2,40,0,1
115825,-100,6,2,2,20,0,0 – remove all of this Kiai (i mean, timing points)
Thine
Same as Normal & Hard, remove the timing and Kiai (you must be know which part i mean.
Insane
Same as Thine, your Kiai time is looking ‘freak’, please remove it 
That’s All Ushiro T ! Good luck !

Special Notes : i mod before you update your beatmap
HootOwlStar
Hi UT :D
I'm here for mod~ Don't mind my poor English and these are only suggestions.
P.s. I may be rude so sorry about that first.

[Normal]
OMG Star Rating 1.99
I suggest CS 3 for this diff
00:13:075 (3) - Maybe a reverse slider occupying 3 white ticks?
00:21:512 (2) - Make it a little more curve
00:23:200 (1,2) - Matching two straight sliders isn't beautiful, in my opinion
00:24:700 (4) - Maybe a curve or you can try like a symmetry with 00:25:450 (1) idk
00:27:700 (4) - NC
00:32:762 (1,2) - Maybe clone 00:32:762 (1) and change 00:33:325 (2) into a reverse slider of clone like this
00:35:575 (3) - This slider is not beautiful, try making it a natural curve?
00:42:325 (3) - I suggest just making it a reverse slider occupying 3 white ticks
00:46:825 (3) - ^
01:04:825 (3) - Just make it a natural curve
01:10:450 (6) - NC
01:16:075 (1,2) - Erm... strange shape of slider, I think
01:22:825 (1) - This slider is strange for me
01:23:950 (3) - ^
01:43:637 (1,2) - Try changing the pattern?
01:52:075 (1,2,3,1,2,3,1,2,3,1,2,3,1) - OMG I LOVE THIS PART !!!

[Hard]
00:06:700 (4) - Suggest to make them 2 circles
00:07:075 (5) - ^
00:08:950 (4) - ^
00:14:200 (1) - ^
00:14:575 (2) - ^
00:16:450 (1,2,3,4,5,6) - I see them in a straight line, try changing their positions to make them interesting
00:18:325 (1) - Point x:432 y:312 change to x:432 y:352 ?
00:23:200 (1,2) - Suggest making them curves
00:32:200 (1,2) - Making them more curve?
00:37:825 (3,4,5) - Suggest making them 2 reverse sliders
00:43:450 (1,2) - The pattern is not so beautiful
00:52:075 (3) - I don't get it here
00:55:450 (5,1,2) - I hate parallel straight sliders lol
01:02:200 (3,4) - ^
01:14:856 (4,1) - Try making them a slider or else it is too hard, in my opinion, although it is Hard diff
01:24:981 (4,1) - ^
01:35:762 (2,3,4) - Making them more interesting by changing their positions

I reached my max. This beatmap set is so good that I can't find a better way to mod this beatmap set.
I found no problem for Insane and Thine so this is all of my mod.
Excellent map! I can say.
Hope your mapset gets ranked soon!!! :)
Topic Starter
Ushiro T
HootOwlStar

HootOwlStar wrote:

Hi UT :D
I'm here for mod~ Don't mind my poor English and these are only suggestions.
P.s. I may be rude so sorry about that first.

[Normal]
OMG Star Rating 1.99
I suggest CS 3 for this diff
00:13:075 (3) - Maybe a reverse slider occupying 3 white ticks?
00:21:512 (2) - Make it a little more curve
00:23:200 (1,2) - Matching two straight sliders isn't beautiful, in my opinion
00:24:700 (4) - Maybe a curve or you can try like a symmetry with 00:25:450 (1) idk
00:27:700 (4) - NC
00:32:762 (1,2) - Maybe clone 00:32:762 (1) and change 00:33:325 (2) into a reverse slider of clone like this
00:35:575 (3) - This slider is not beautiful, try making it a natural curve?
00:42:325 (3) - I suggest just making it a reverse slider occupying 3 white ticks
00:46:825 (3) - ^
01:04:825 (3) - Just make it a natural curve
01:10:450 (6) - NC
01:16:075 (1,2) - Erm... strange shape of slider, I think
01:22:825 (1) - This slider is strange for me
01:23:950 (3) - ^
01:43:637 (1,2) - Try changing the pattern?
01:52:075 (1,2,3,1,2,3,1,2,3,1,2,3,1) - OMG I LOVE THIS PART !!!

[Hard]
00:06:700 (4) - Suggest to make them 2 circles
00:07:075 (5) - ^
00:08:950 (4) - ^
00:14:200 (1) - ^
00:14:575 (2) - ^
00:16:450 (1,2,3,4,5,6) - I see them in a straight line, try changing their positions to make them interesting
00:18:325 (1) - Point x:432 y:312 change to x:432 y:352 ?
00:23:200 (1,2) - Suggest making them curves
00:32:200 (1,2) - Making them more curve?
00:37:825 (3,4,5) - Suggest making them 2 reverse sliders
00:43:450 (1,2) - The pattern is not so beautiful
00:52:075 (3) - I don't get it here
00:55:450 (5,1,2) - I hate parallel straight sliders lol
01:02:200 (3,4) - ^
01:14:856 (4,1) - Try making them a slider or else it is too hard, in my opinion, although it is Hard diff
01:24:981 (4,1) - ^
01:35:762 (2,3,4) - Making them more interesting by changing their positions

I reached my max. This beatmap set is so good that I can't find a better way to mod this beatmap set.
I found no problem for Insane and Thine so this is all of my mod.
Excellent map! I can say.
Hope your mapset gets ranked soon!!! :)

Thanks !!!

and i'm not angry about any of mod :D
KUURAhoshi
Your welcome :)
If it's not helping, feel free to tell me.. I'll shoot Kudosu star..

What do you think about my Modding Skills ?
Vote now ! :)
Topic Starter
Ushiro T

Kazamastar11 wrote:

Mod Request From Kazamastar’s Modding Queue
Hello, Ushiro T !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Normal
00:54:137 - add circle with clap,
01:17:950 (4) – add clap,
98950,-100,6,2,1,65,0,1
99700,-100,6,2,1,65,0,0 – remove this timing points,
Add timing here 111700,-100,6,2,3,65,0,0 and stop the Kiai,
112075,-100,6,2,2,40,0,1
112450,-100,6,2,2,20,0,0
113200,-100,6,2,2,40,0,1
113575,-100,6,2,2,20,0,0
114325,-100,6,2,2,40,0,1
114700,-100,6,2,2,20,0,0
115450,-100,6,2,2,40,0,1
115825,-100,6,2,2,20,0,0 – remove all of this Kiai (i mean, timing points)
Hard
32575,-100,6,2,1,30,0,0 – remove this timing points, it would be better to hear the sound from soft-hitwhistle3,
98950,-100,6,2,1,65,0,1
99700,-100,6,2,1,65,0,0 – remove this timing points,
Add timing here 111700,-100,6,2,3,65,0,0 and stop the Kiai,
112075,-100,6,2,2,40,0,1
112450,-100,6,2,2,20,0,0
113200,-100,6,2,2,40,0,1
113575,-100,6,2,2,20,0,0
114325,-100,6,2,2,40,0,1
114700,-100,6,2,2,20,0,0
115450,-100,6,2,2,40,0,1
115825,-100,6,2,2,20,0,0 – remove all of this Kiai (i mean, timing points)
Thine
Same as Normal & Hard, remove the timing and Kiai (you must be know which part i mean.
Insane
Same as Thine, your Kiai time is looking ‘freak’, please remove it 
That’s All Ushiro T ! Good luck !

Special Notes : i mod before you update your beatmap
Thanks~!!!
Cerulean Veyron
From V&V's Modding Queue!

y u updatuu? i ws modduing u mappu ;_;
[> Normal <]
  1. 00:23:200 (1) - Curve?
  2. 00:38:950 (1) - ^, There's more, so not gonna mention them all, Find them yourself.
  3. 00:44:575 (3,2) - Bad ovrlap, Why not stack?
  4. 00:53:012 (2) - Same as 00:23:200 (1) -
  5. - Fine diff, but not amazing.
[> Hard <]
  1. 00:09:325 (5,1) - Didn't really like this downbeat when slider's tail hits the strong track of song. There's more on other parts than this, Find it youself.
  2. 00:17:012 (2,3,4,5) - Straightic, and doesn't play well (a bit), Curve this flow.
  3. 00:24:325 (3,4) - Recommended this > http://puu.sh/aqv1O/0269ad3539.png
  4. 00:37:825 (3,4,5) - Same as 00:17:012 (2,3,4,5) -, Try this one, better flowing > http://puu.sh/aqvir/1ccab3009f.png
  5. 00:58:450 (6,7,1) - The flow broke a bit here... Change slider's position?
  6. 01:05:575 (6) - Curve for Y Formation.
  7. 01:33:325 (1,2,3) - Is this jump okay for Hard diffs? I think not...
  8. 01:39:700 (4) - Curve like the previous slider for symmetry.
  9. - Same reason as previous diff, Nosuggestions here.

Small mod for you, It's not just because it's perfect, Anime/Japanese songs deserve small mods. Good Luck with you map anyway!
neonat
taking a look at a few difficulties

Hard

00:18:887 (2) - NC
00:44:575 (3) - remove the finish, I think it's too much volume here
00:51:325 (1) - ^
00:57:887 (4) - finish on the end of slider

Insane

00:35:575 (1,2,3) - use new combo colours to indicate the change in slider velocity for the sliders
01:19:450 (4,5,6) - ^
01:28:450 (4,5,6) - ^
01:36:325 (1) - the body of the slider near the end is really really hard to tell. At least don't let it be fused too much
01:46:450 (3,4,5) - use new combo colours to indicate the change in slider velocity for the sliders

Good Luck
Okoratu


General

  1. I like this song, let's see what i can find in your maps.
  2. Your soft-hitfinish2.wav is currently at a filesize of 1,34 mb (for comparison the whole song is at a 2.53 mb) so you might want to compress that one down to a reasonable quality for lower filesizes because it's a tiny bit unnecessary
  3. Also you seem to be using 3 soft samplesets, while the first 2 have their sliderslide.wav muted and the third has not. This might have been an accident or your intention, idk.
  4. Dunno, but I think you could find something more reasonable than BANG!! for the custom diffname, but that's entirely up to you as well (the previous one wasn't bad imo)
  5. None of your diffs do have any breaks, yet you still have "Letterbox during breaks" enabled and should probably uncheck it
  6. The overall Diffspread would probably be better off with an additional Easy difficulty since the lowest difficulty is at 1.99 stars which >barely< fits the ranking criteria, but i'd still leave this here as an option because Easy difficulties are supposedly easy to map.
  7. Compared to the other 3 combo colours your combocolor 2 is really really Dark, if you play this set and black out the BG in the settings you will most likely have difficulties reading things done with that combo.
  8. Would set the AudioLeadIn to 1600 so that the player has at least 2 seconds to adjust their hand and stuff before the thing begins (Current AudioLeadIn is 1000).

BANG!!

  1. I don't really understand this diffname, but you could explain this to me
  2. CS 4.5 is neat, but i think AR 9.5 is too fast for a 160 bpm song even with those 1/4 jumps and all that stuff you have. After some testing i found AR 9.3 or 9.2 to be more suitable candidates for this kind of difficulty than AR 9.5
  3. 00:00:325 - somehow I don't really understand why 00:00:419 (1) - doesn't start either on that tick or on 00:00:512 - (the sound on there is actually pretty loud) also i think changing that will make the downbeat change in 00:00:419 - obsolete.
  4. 00:17:950 (2,3,1,2) - I really do like this idea but the way 00:17:950 (2,3) - are basically in the same place while 00:18:137 (3,1,2) - are jumps doesn't play all that well, how about having all 4 being left right jumps?
  5. 00:19:825 (3,4) - using the same kind of slider would be really obvious and would boost the overall looks of that pattern imo:
  6. 00:24:325 (4,1) - same thing but not as obvious so i wouldn't mind it that much if it stays
  7. 00:27:700 - this beat here is kinda strong, you could map it as a circle and have the spinner begin on the tick afterwards , just saying
  8. 00:40:825 (5,6,7,8,1,2,3) - this stream might be easier to get correctly if it was moved a bit closer to 00:40:637 (4) -
  9. 00:43:450 (7) - not that i don't like these sliders but the Standard Ranking Criteria says that Slider anchors/nodes must not be used to manipulate slider speeds (here) and that's clearly what is happening here, a bit wiggling is ok, as long as the ball is not moving that much from left to right.
  10. 00:45:700 (1) - ^ the very same thing applies to its end i think both of them should be straightened out a bit in order to fit into the criteria.
  11. 00:59:200 (2) - sad (compared to the other 4 sliders or something like this this one is quite noticably more manipulative than the others)
  12. also while you're at making these things fit into the criteria you could think about improving the blanket of 00:45:700 (1) - with 00:45:512 (7) - ?
  13. 00:59:012 (1) - are you missing a whistle here?
  14. 01:10:262 (9,10,1) - I would consider rotating this whole thing by -40 degrees and moving it a bit to make the pattern that 01:10:075 (8,9,10,1,2) - follow a bit more straight forward:
  15. 01:17:950 (1,2) - if you want to use different SVs for basically the same thing you should at least move them in a less-cruel-to-hit position so that you don't miss 01:18:137 (2) - if you misread it as an 1/2 slider (165|214 or something similar should be better / less frustrating than what you currently have)
  16. 01:23:762 (4,5) - you should probably consider unstacking these because you don't really stack things like that in the rest of this so that might be confusing (examples? here: 01:20:481 (10,1) - , 01:22:731 (9,1) - , 01:24:981 (2,3) - , 01:26:856 (6,1) - , 01:29:856 (4,5) - , 01:37:356 (4,1) - ... i think you get the thing)
  17. 01:44:200 (3) - would be a bit more hesitant to reduce the slider speed that drastically here as it makes this one look like an 1/4 slider (01:42:887 (5) - , etc.) so maybe i think 0.75x would be a bit more clear for the player
  18. 01:45:137 (4,5,1) - you could think about increasing the spacing to 01:44:950 (3) - since the 1,2x spacing is pretty unusual for this kind of map (at least for doubles like this considering the way 01:44:575 (1,2) - are spaced)
  19. 01:47:575 - i think i already suggested adding a circle on 00:27:700 - so i will do that again here
  20. 01:52:075 - why is this part not that loud? 20% volume kinda kills the whistle on every 1/2 beat thing for me D:
  21. 01:56:012 (1) - would consider not having it exactly symmetrical since 01:55:825 (3) - suggests an upwards movement and thus 01:56:012 (1) - could catch that better if it was placed around (316|195)ish...?
Some of the 1/8 sliders in this diff felt like they were a bit overdone, be a bit careful with those.

Insane

  1. The gap from this to the BANG!! diff is kinda big, just saying also i think AR 8.5 fits this map a lot better than 8.0
  2. 00:19:075 (3) - would rotate it by 20 degrees so that it still blankets 00:18:887 (2) - and creates a nicer oval flow with 00:19:450 (4) -
    Example

    for other neat examples of oval flow see 00:20:200 (6,7) -
  3. 00:23:387 (2,3) - this overlap doesn't really look planned at all, so you could try avoiding it by increasing the overall DS 00:23:200 (1,2,3) - have...?
  4. 00:31:168 (1) - on your highest diff, this spinner ends in 00:32:200 - eating up that vocal as well, you should do these things consistently throughout your diffs
  5. 00:34:450 (7) - this vocal -could- use a NC
  6. 01:03:325 (3,1) - this overlap can be avoided pretty easily and doesn't look that nice (e.g. by moving 01:03:700 (1) - about a bit)
  7. 01:08:012 (6,1) - I expected this jump to be bigger since things like 01:07:262 (2,3,4,5,6) - are relatively big jumps so this feels like it's a bit too short
  8. 01:17:575 (1,2,1) - this pattern is pretty hard to get correctly and i think overall 01:17:950 (1) - should be longer in order to be more intuitive and more straight forward
  9. 01:18:887 (2,3) - I don't really like that rhythm here since the strong vocal is on 01:19:075 - it should probably be better off like this:
  10. 01:26:950 (1) - already said something about that <.<
  11. 01:29:950 (5,1) - if possible you could try to avoid the overlap here as it doesn't look that planned
  12. 01:49:637 - idk this feels kinda empty and maybe a circle in the middle of the screen is nice here?

Hard

  1. CS could be bigger for a better spread, also i would prefer it if the part until 01:14:012 - made use of more spacing, at least as high so that not everything is overlapping?
  2. Overall i think you do stick too strictly to your distance snap, for ex.: 00:37:825 (3,4,5) - and 00:42:324 (5,6,7) - are completely different while being exactly the same vocal mapping thing. The same applies for many other things in this difficulty, but overall i just think it would look nicer if you'd sticked to a distance snap of 1.2x throughout most of this diff
  3. like the whole beginning until 00:41:200 - is mapped more or less in the same way and continues to get more and more interesting afterwards, i really like that part from there on but up until there it looks like you were just lazy with patterns and stuff and i don't think it has to look that way!
  4. 00:26:575 (3,4,5) - why not:
  5. 00:40:450 (5,6,7) - due to the low spacing before this one might be easily misread as an 1/1 pattern, so i'd advise you again to increase the overall spacing to make things like this less awkward
  6. 01:33:325 (1,2,3) - this thing, especially 01:33:325 (1,2) - might be pretty hard to read as an 1/1 pattern after the kiai ended there, you could easily get the idea to hit these early and thus you should probably even out the spacing here or increase at least the space between 01:33:325 (1,2) -
Overall i think you should probably use 1.2x spacing for this diff instead of strict 1.0, the beginning of it uses too many repetitive overlapping things for my tastes
^ this thing is a bit shorter, if you want me to recheck that one after you applied some spacing stuff there, sure

Normal

  1. I don't know >that< many things about normals, also bigger circles maybe because most normals use CS 3?
  2. laziest beginning ever, it doesn't even look like you're trying to make something creative
  3. 00:20:387 (3,4) - these could probably be better off as one 1/1 slider because circles directly following a slider tend to be confusing for beginners while they manage to hold notes quite well (see 00:24:700 (4) - for an example)
  4. 00:42:325 (3) - compared to the sliders you used in other diffs this one doesn't really fit your style... like at all, why is it there?
  5. 00:46:825 (3) - ^
  6. 01:10:450 (6) - judging by your ncing pattern you forgot one here
  7. 01:17:950 (4,1) - could consider swapping these NCs because of 01:15:700 (4,1) - ?
  8. 01:20:575 (1) - this curve could probably look a bit better if you moved its 2nd anchor a bit:
  9. 01:36:325 (1) - why not something like this:
  10. 01:56:200 (3,1) - for a stronger finish i'd suggest something like this

Overall, I think the Hard should see some serious work, I really like that BANG!! diff and the Insane isn't bad either. It's just the hard imo that's not that creative in slidershapes and spacings (you may actually use some smaller jumps in there, that's totally fine and you already did, i just loved to see more of these since everything until 3.75 stars is considered a Hard diff)
Also some suggestions for CS:
Normal: 3, Hard: 3.5, Insane: 4, BANG!!: 4.5 would make for a pretty nice spread CS wise

Sorry for such a short mod. I would like to have an answer to it though because I learn from these, so tell me what you fixed and what you didn't do and why you didn't do that so I can actually improve the quality of my mods by modding

Gl with your map!
Topic Starter
Ushiro T

Okoratu wrote:



General

  1. I like this song, let's see what i can find in your maps.
  2. Your soft-hitfinish2.wav is currently at a filesize of 1,34 mb (for comparison the whole song is at a 2.53 mb) so you might want to compress that one down to a reasonable quality for lower filesizes because it's a tiny bit unnecessary Sure!
  3. Also you seem to be using 3 soft samplesets, while the first 2 have their sliderslide.wav muted and the third has not. This might have been an accident or your intention, idk. Sure!
  4. Dunno, but I think you could find something more reasonable than BANG!! for the custom diffname, but that's entirely up to you as well (the previous one wasn't bad imo) xD
  5. None of your diffs do have any breaks, yet you still have "Letterbox during breaks" enabled and should probably uncheck Sure!
  6. The overall Diffspread would probably be better off with an additional Easy difficulty since the lowest difficulty is at 1.99 stars which >barely< fits the ranking criteria, but i'd still leave this here as an option because Easy difficulties are supposedly easy to map. ya. i'm so lazy person as you see the Hard,Normal (there's only rhythm :p). so maybe (if there's no request Easydiff for bubble)it's not possible.
  7. Compared to the other 3 combo colours your combocolor 2 is really really Dark, if you play this set and black out the BG in the settings you will most likely have difficulties reading things done with that combo. i'm not player so i would not be kind as well. lol
  8. Would set the AudioLeadIn to 1600 so that the player has at least 2 seconds to adjust their hand and stuff before the thing begins (Current AudioLeadIn is 1000).
Sure!


BANG!!

  1. I don't really understand this diffname, but you could explain this to me this.. hm. it's shame to say, that's my extra name
  2. CS 4.5 is neat, but i think AR 9.5 is too fast for a 160 bpm song even with those 1/4 jumps and all that stuff you have. After some testing i found AR 9.3 or 9.2 to be more suitable candidates for this kind of difficulty than AR 9.5 this has no problem i think.
  3. 00:00:325 - somehow I don't really understand why 00:00:419 (1) - doesn't start either on that tick or on 00:00:512 - (the sound on there is actually pretty loud) also i think changing that will make the downbeat change in 00:00:419 - obsolete.^
  4. 00:17:950 (2,3,1,2) - I really do like this idea but the way 00:17:950 (2,3) - are basically in the same place while 00:18:137 (3,1,2) - are jumps doesn't play all that well, how about having all 4 being left right jumps? i like current position~
  5. 00:19:825 (3,4) - using the same kind of slider would be really obvious and would boost the overall looks of that pattern imo: Sure!
  6. 00:24:325 (4,1) - same thing but not as obvious so i wouldn't mind it that much if it stays ok.
  7. 00:27:700 - this beat here is kinda strong, you could map it as a circle and have the spinner begin on the tick afterwards , just saying ya. but same thing, it's good enough i think.
  8. 00:40:825 (5,6,7,8,1,2,3) - this stream might be easier to get correctly if it was moved a bit closer to 00:40:637 (4) - current is my like. 8-)
  9. 00:43:450 (7) - not that i don't like these sliders but the Standard Ranking Criteria says that Slider anchors/nodes must not be used to manipulate slider speeds (here) and that's clearly what is happening here, a bit wiggling is ok, as long as the ball is not moving that much from left to right. ok.
  10. 00:45:700 (1) - ^ the very same thing applies to its end i think both of them should be straightened out a bit in order to fit into the criteria. ok.
  11. 00:59:200 (2) - sad (compared to the other 4 sliders or something like this this one is quite noticably more manipulative than the others) no problem ;D
  12. also while you're at making these things fit into the criteria you could think about improving the blanket of 00:45:700 (1) - with 00:45:512 (7) - ? there's no place to locate :p
  13. 00:59:012 (1) - are you missing a whistle here? no, it's my mistake lol
  14. 01:10:262 (9,10,1) - I would consider rotating this whole thing by -40 degrees and moving it a bit to make the pattern that 01:10:075 (8,9,10,1,2) - follow a bit more straight forward:
  15. 01:17:950 (1,2) - if you want to use different SVs for basically the same thing you should at least move them in a less-cruel-to-hit position so that you don't miss 01:18:137 (2) - if you misread it as an 1/2 slider (165|214 or something similar should be better / less frustrating than what you currently have)ok.
  16. 01:23:762 (4,5) - you should probably consider unstacking these because you don't really stack things like that in the rest of this so that might be confusing (examples? here: 01:20:481 (10,1) - , 01:22:731 (9,1) - , 01:24:981 (2,3) - , 01:26:856 (6,1) - , 01:29:856 (4,5) - , 01:37:356 (4,1) - ... i think you get the thing) 1/8 beat here and i'm not forgive them!
  17. 01:44:200 (3) - would be a bit more hesitant to reduce the slider speed that drastically here as it makes this one look like an 1/4 slider (01:42:887 (5) - , etc.) so maybe i think 0.75x would be a bit more clear for the player ok.
  18. 01:45:137 (4,5,1) - you could think about increasing the spacing to 01:44:950 (3) - since the 1,2x spacing is pretty unusual for this kind of map (at least for doubles like this considering the way 01:44:575 (1,2) - are spaced) no problem!
  19. 01:47:575 - i think i already suggested adding a circle on 00:27:700 - so i will do that again here same as before~
  20. 01:52:075 - why is this part not that loud? 20% volume kinda kills the whistle on every 1/2 beat thing for me D: ya. increased
  21. 01:56:012 (1) - would consider not having it exactly symmetrical since 01:55:825 (3) - suggests an upwards movement and thus 01:56:012 (1) - could catch that better if it was placed around (316|195)ish...? something strange :D
Some of the 1/8 sliders in this diff felt like they were a bit overdone, be a bit careful with those.

Insane

  1. The gap from this to the BANG!! diff is kinda big, just saying also i think AR 8.5 fits this map a lot better than 8.0 this's not good idea. sry
  2. 00:19:075 (3) - would rotate it by 20 degrees so that it still blankets 00:18:887 (2) - and creates a nicer oval flow with 00:19:450 (4) - i like current position~
    Example

    for other neat examples of oval flow see 00:20:200 (6,7) -
  3. 00:23:387 (2,3) - this overlap doesn't really look planned at all, so you could try avoiding it by increasing the overall DS 00:23:200 (1,2,3) - have...? fixed~
  4. 00:31:168 (1) - on your highest diff, this spinner ends in 00:32:200 - eating up that vocal as well, you should do these things consistently throughout your diffs i cant understand about that thing.
  5. 00:34:450 (7) - this vocal -could- use a NC sure~
  6. 01:03:325 (3,1) - this overlap can be avoided pretty easily and doesn't look that nice (e.g. by moving 01:03:700 (1) - about a bit)
  7. 01:08:012 (6,1) - I expected this jump to be bigger since things like 01:07:262 (2,3,4,5,6) - are relatively big jumps so this feels like it's a bit too short
  8. 01:17:575 (1,2,1) - this pattern is pretty hard to get correctly and i think overall 01:17:950 (1) - should be longer in order to be more intuitive and more straight forward
  9. 01:18:887 (2,3) - I don't really like that rhythm here since the strong vocal is on 01:19:075 - it should probably be better off like this:
  10. 01:26:950 (1) - already said something about that <.<
  11. 01:29:950 (5,1) - if possible you could try to avoid the overlap here as it doesn't look that planned
  12. 01:49:637 - idk this feels kinda empty and maybe a circle in the middle of the screen is nice here?
from 01:03:325 (3,1) these are unnecessary things all :p Thanks.


Hard

  1. CS could be bigger for a better spread, also i would prefer it if the part until 01:14:012 - made use of more spacing, at least as high so that not everything is overlapping? >.<
  2. Overall i think you do stick too strictly to your distance snap, for ex.: 00:37:825 (3,4,5) - and 00:42:324 (5,6,7) - are completely different while being exactly the same vocal mapping thing. The same applies for many other things in this difficulty, but overall i just think it would look nicer if you'd sticked to a distance snap of 1.2x throughout most of this diff >.<
  3. like the whole beginning until 00:41:200 - is mapped more or less in the same way and continues to get more and more interesting afterwards, i really like that part from there on but up until there it looks like you were just lazy with patterns and stuff and i don't think it has to look that way! >.<
  4. 00:26:575 (3,4,5) - why not: >.<
  5. 00:40:450 (5,6,7) - due to the low spacing before this one might be easily misread as an 1/1 pattern, so i'd advise you again to increase the overall spacing to make things like this less awkward just NC! lol
  6. 01:33:325 (1,2,3) - this thing, especially 01:33:325 (1,2) - might be pretty hard to read as an 1/1 pattern after the kiai ended there, you could easily get the idea to hit these early and thus you should probably even out the spacing here or increase at least the space between 01:33:325 (1,2) - >.<

Overall i think you should probably use 1.2x spacing for this diff instead of strict 1.0, the beginning of it uses too many repetitive overlapping things for my tastes
^ this thing is a bit shorter, if you want me to recheck that one after you applied some spacing stuff there, sure


Normal

  1. I don't know >that< many things about normals, also bigger circles maybe because most normals use CS 3? so am i xD
  2. laziest beginning ever, it doesn't even look like you're trying to make something creative xDxD
  3. 00:20:387 (3,4) - these could probably be better off as one 1/1 slider because circles directly following a slider tend to be confusing for beginners while they manage to hold notes quite well (see 00:24:700 (4) - for an example)
  4. 00:42:325 (3) - compared to the sliders you used in other diffs this one doesn't really fit your style... like at all, why is it there? i dont know lol
  5. 00:46:825 (3) - ^
  6. 01:10:450 (6) - judging by your ncing pattern you forgot one here
  7. 01:17:950 (4,1) - could consider swapping these NCs because of 01:15:700 (4,1) - ? it's not be problem i think
  8. 01:20:575 (1) - this curve could probably look a bit better if you moved its 2nd anchor a bit: i couldn't understand
  9. 01:36:325 (1) - why not something like this: >.<
  10. 01:56:200 (3,1) - for a stronger finish i'd suggest something like this ok~

Overall, I think the Hard should see some serious work, I really like that BANG!! diff and the Insane isn't bad either. It's just the hard imo that's not that creative in slidershapes and spacings (you may actually use some smaller jumps in there, that's totally fine and you already did, i just loved to see more of these since everything until 3.75 stars is considered a Hard diff)
Also some suggestions for CS:
Normal: 3, Hard: 3.5, Insane: 4, BANG!!: 4.5 would make for a pretty nice spread CS wise

Sorry for such a short mod. I would like to have an answer to it though because I learn from these, so tell me what you fixed and what you didn't do and why you didn't do that so I can actually improve the quality of my mods by modding

Gl with your map!
THANK YOU~!!
aigoh
랭크됐으면 좋겠네요!
↓↓밑에 열기↓↓

모딩모딩모딩 <3<3
General
01:56:575 - soft-hitwhistle3, volume 60%

Hard
00:18:700 - volume to 60%? 사운드 임팩트가 잘 들리지 않아서 아쉬웠달까.
01:53:200 (1,2,3,4,5,6) 랑 01:55:450 (1,2,3,4,5)-- 무게감 있는 부분이니까 straight한 동선대신 01:11:575 에서 한것처럼 지그재그 동선 어떤가요? ㅎㅎ 그치만 노트들은 더 떨어지게 놓구요

Insane
00:44:575 (2) - ctrl + G
00:49:825 (7) - ctrl + G
Topic Starter
Ushiro T
mangocurry

mangocurry wrote:

랭크됐으면 좋겠네요!
↓↓밑에 열기↓↓

[box=모딩모딩모딩 <3<3]
General
01:56:575 - soft-hitwhistle3, volume 60%

Hard
00:18:700 - volume to 60%? 사운드 임팩트가 잘 들리지 않아서 아쉬웠달까.
01:53:200 (1,2,3,4,5,6) 랑 01:55:450 (1,2,3,4,5)-- 무게감 있는 부분이니까 straight한 동선대신 01:11:575 에서 한것처럼 지그재그 동선 어떤가요? ㅎㅎ 그치만 노트들은 더 떨어지게 놓구요

Insane
00:44:575 (2) - ctrl + G
00:49:825 (7) - ctrl + G
고맙습니다!!
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