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Corbin Bleu & Lucas Gabreel - I Don't Dance

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Topic Starter
Mashley
This beatmap was submitted using in-game submission on 11 April 2010 at 19:23:08

Artist: Corbin Bleu & Lucas Grabeel
Title: I Don't Dance
Source: High School Musical 2
Tags: cdfa mariobros777
BPM: 208
Filesize: 5260kb
Play Time: 01:58
Difficulties Available:
  1. CDFA's Normal (3.52 stars, 109 notes)
  2. Home Run! (4.89 stars, 446 notes)
  3. MB's Baseball Bat (4.79 stars, 286 notes)
Download: Corbin Bleu & Lucas Grabeel - I Don't Dance
Information: Scores/Beatmap Listing
---------------
Hit it outta the park~
Shohei Ohtani
D: I was planning on mapping this, but you've probably done a better job than I could have ever one.

Nothing I see wrong with hard. Starring.
Shohei Ohtani
Download: Corbin Bleu & Lucas Gabreel - I Don't Dance (Agent Spin Here) [CDFA's Normal Mode].osu

Me encanta Corbin Bleu porque es muy sabroso! Uguu~! Canta bueno con Lucas Gabreel <3.
penaxo
I am charmed with your beatmaps agent_spin_here this one this one very well well ... you deserve the star (juge in CTB) ^^;

Xgor
[mp3]
Pretty long part in unmapped, cut it or map the rest <.<

[Normal]
00:27:655 (5) - Move one grid down so it aligns with (4)
Well i find this pretty hard to follow for an Normal in my opinion

[Hard]
God, this feels more like an Insane for me (And i suck at modding stuff i can't beat)
Well.. maybe lower HP drain?

This is what i could find :)
I suggest you make a difficulty between Normal and Hard.
*star*
ouranhshc
Normal
00:59:386 (6) - line up with 5
00:59:963 (1) - line up with 6
00:49:867 (2) - move 1 grid right
01:49:001 (3) - line up with the end of 2
01:50:155 (5) - line up with 2
00:50:155 (3) - move 1 grid right
01:55:636 (5) - line up with 4

Hard
nothing major.

Overall
Isn't this more of a swing beat, so should then map then be mapped with the swing/jazz feel in mind.
Jinxy
That was good.

I would proto but there's not enough SP.
eee
[CDFA]
01:02:847 (5) - add a reverse arrow, break felt like it didn't start right
not very well balanced/neat but I'm not gonna nazi, the above is kinda naz-eeeish too

[Hard]
insane, I'd make a couple complaints for the kiai part, but maybe it's just because I suck at hard maps~
jockeytiyan
CDFA's Normal:
SPOILER
General: This diff made me doubt my intuition, good job CDFA.

00:17:270 (1) - I really wish this gets extend by 2 ticks, but it also sounds ok as it is though.
00:25:636 (1) - Suggestion: Add whistle on the ending part of the slider.
00:26:069 (2) - ^
00:31:117 (1,2) - I think it would be better to properly stack their ends though. But I guess distance spacing gets in the way.
00:48:280 (3,4) - Just to make it look better, these 2 sliders should be at a 180 degree angle, but you can leave it as it is.
00:48:280 (3) - Same as 00:25:636 (1) -
00:48:713 (4) - ^
00:50:732 (4) - The finish here doesn't sound good IMO. I suggest removing it.
00:55:059 (1) - The finish can stand alone on its own. For me, it sounded better without a clap, but you decide. ^^
01:00:540 (1,2,3,4) - Do my eyes deceive me? Or are these 4 not aligned together? I'm just pointing out because I thought you might have missed it.
01:18:713 (1) - You might wanna move this farther.
01:23:617 (3) - New combo.
01:26:213 (2,3,4) - Move all of them 1 grid down.


Home Run!:
SPOILER
General: *jawdrop* OMG! This insane is good. Hands down from here, I can only make suggestions since I don't have that much ability to mod Insanes yet.

01:27:078 (5) - Suggestion: Move 3 grids to the right.
01:27:655 (6) - I guess this was made by flipping (5) horizontally. Well, if you're gonna follow the previous suggestion, then might as well flip it again and place it to wherever you like.
02:31:261 (2,3,4,5) - I think the distance between them is kinda big. Do you think it's better to decrease it?

And done! Star~
Shohei Ohtani
Thanks jockey <3.

Just re-looked at this now that I've actually gotten more into making straight lines while mapping and other stuff. Also took Jockey's modding (Except at 1:00, as I'm not sure if you wanted an effect like that, and it's much different from the original map, so ;3.)

Download: Corbin Bleu & Lucas Grabeel - I Don't Dance (Agent Spin Here) [CDFA's Normal].osu

Also, could you add CDFA to the tags?

Thank you :3.
jockeytiyan

CDFA wrote:

Also, could you add CDFA to the tags?
I think you can do that yourself next time you pass a modded version of your diff, eh?
Shohei Ohtani

jockeytiyan wrote:

CDFA wrote:

Also, could you add CDFA to the tags?
I think you can do that yourself next time you pass a modded version of your diff, eh?
But but but I want more kudosu.

Ok :3.
Astom
[General]

-Add Tags
-I like fast songs, but not those that are greatly exaggerated
-Maybe a skin or a ball of beysball in the spin^^

[CDFA's Normal]

-00:23:617 move the slider 1 square up (suggestion)

[Home Run!]

-00:12:511(2) <-> 00:12:799(3) different distance from 00:12:944(4) <-> 00:13:232(5)
-01:09:190 ----^
-02:28:232 to 02:30:540 very hard of get ^^u, maybe less distance
-I finish the song but ... very hard and fast, I can't get the combo and it's not fun =(

Good luck and my star
Derekku
Offset is horridly early. Try 560.

[CDFA's Normal]
*Two inherited sections can be deleted since they're not used in this diff
*Tickrate 2 sounds too high. Try 1.
*Slider velocity is a little bit faster than I'd like to see for the easiest diff, but if you'll at least reduce the tick rate, I won't complain. :P
*I'm not a fan of some of the short sliders in this diff since they seem to speed it up and the lyrics don't fit with them 100%.
00:22:463 (2,3) - I'd make these a slider since (3) is an an unpredictable offbeat.
00:25:636 (1) - I'd move this back to the red tick and extend 1/2
00:53:617 (3,5,1) - Ugly overlap
01:01:694 (3,5) - ^ Maybe you could point (1-4) in different directions (or just move them up or down xp)
01:18:280 (4,1) - Expected (4), but still, perhaps make these a slider?
01:30:107 (1,2,3,4) - Yeah I've already said this xp
01:45:972 (5,6) - ^^^
01:55:203 (4) - ^

[Home Run!]
*Lower OD a tick please :< The inconsistent spacing/jumps are hard to read with it so high
*Bluh I actually really don't like the jumps/spacing here. It feels too rushed and doesn't play that well. =/
yeahyeahyeahhh
offset 560-565, pick a value in there that sounds better to you.

Home Run!:
Lower HP Drain and OD by 1 tick? Please :< Kinda heavy to recover...

Other than that, great diff.

CDFA's Normal:
00:58:809 (4) - Move on grid?

Fine other words.


This would really use a diff in between. Jump is redic. Star cause HSM is cool.
Nachy
OK this was tricky to get in sync to the song since the scene is directly ripped from the DVD.
Closest to syncing I got on the video offset is around 830+ms.

http://www.mediafire.com/?ntvdtzmmz3k

Just tell me if you want me to re-cut again, change quality etc.
Topic Starter
Mashley
Added Nacho's video and mapped Home Run! to the end :D
Shohei Ohtani
lol @ the video.
NoHitter
Overall
Around 5 seconds on video is not used at the end. Crop it?
Two .osb files in the song folder. Delete and resubmit.

CDFA's Normal
00:57:531 (2) - Follow distance snap (don't forget to adjust the rest)
01:14:234 (x) - Unused timing section
01:14:522 (x) - Unused timing section


Home Run!
02:18:993 (X) - Kiai doesn't start exactly on (1)
02:20:031 (3) - Kind of an unexpected jump...
0_o
So I'm 95% sure this is supposed to be in 1/3 (most of it at least)

EDIT: proof: http://www.musicnotes.com/sheetmusic/mt ... =MN0058678

At the top it says the eighth notes are swung into triplets.
ouranhshc

0_o wrote:

So I'm 95% sure this is supposed to be in 1/3 (most of it at least)

EDIT: proof: http://www.musicnotes.com/sheetmusic/mt ... =MN0058678

At the top it says the eighth notes are swung into triplets.
i was right then

Edit: could you use 1/4 snaps and map it , " 1 e & a 2 e & a 3 e & a 4 e & a 1

Edit2: The way Larto's fairly oddparents map should have been mapped
0_o

ouranhshc wrote:

Edit: could you use 1/4 snaps and map it , " 1 e & a 2 e & a 3 e & a 4 e & a 1
Err, no? It would have to be 1/3
Topic Starter
Mashley
Uhhhhhh what.
Lilac
Derekku
by request...

[MB's Baseball Bat]
00:19:021 (5) - Perhaps stack this on the end of (4) to keep the pattern? :S
01:10:079 (2,3,4) - uncalled for in this diff
01:10:944 (2,3,4,5,6) - ^
01:55:223 (7,8) - unexpected; perhaps make into a slider?
01:57:963 (3,4) - spacing
02:08:637 (5,6) - spacing
02:09:790 (1,2,3,4) - very tricky to read
02:13:252 (1,2) - spacing
02:32:290 (5,1) - spacing
02:40:367 (1) - finish the end? :V
jockeytiyan
+833 ms. on video offset please.

I take this back. I don't think the song and video is totally in sync with each other. Moreover, I assume the video isn't really for this version of the song.

+833 ms. is accurate at first, then +2243 at the middle, then I found other video offsets...

I don't think multiple video offsets is feasible.
0_o
Download: Corbin Bleu & Lucas Grabeel - I Don't Dance (Agent Spin Here) [0_o].osu

Just mapped a few sections as examples. I didn't bother making it look pretty because it's the placement on the timeline that matters. Though there actually ARE some red ticks every now and then, so basically the timing is just tricky in general. I blame inaccurate vocals >_>
Nachy
Round 2 of video cut

http://www.mediafire.com/?1nknzmkyd3z

It's really weird on why this is so hard to sync because the mp3 for this and the song in the movie/video syncs perfectly when compared, exact song length, timing etc.

Anyways here's a more cut one, where the offset should be earlier now. It seems to sync right around 3853-4100 this time on my side, try to experiment a bit.

Try to also to play the video outside of osu! while listening to your mp3 and try to find a time length where it syncs more perfectly if you want another re-cut.
Shohei Ohtani
MB's Baseball Bat:
01:32:290 (9,10) - What. I'm personally fine with it, but people will probably go "omg remov"

Also is there no video anymore? ;~;
Larto
Offset 548 ?_?

Home Run:
02:19:730 (2) - Remove this note? =|
02:20:019 (3) - Move onto 02:20:019 (3) - (1/6 tick)
02:20:163 (1,2,3) - The spacing is way slower in this pattern, so I'm always tempted to click (3) too early. >.>
02:31:269 (2,3,4,5) - Make these sliders start on 1/4 ticks. Plays and sounds better.

MB:
New Combos are very ew in this difficulty.
01:09:790 (1,2,3,4,1,2,3,4,5,6) - What's with the suddenly increased spacing?
01:43:685 (6,7) - Eek, spacing. It's readable and I understand that you want to keep a pretty pattern, but it's still eek. Keep if you must, change if you can.
02:08:060 (2,3,4,5) - ^
02:13:252 (1,2,3) -

CDFA:
New Combos are very ew in this difficulty.
Jarby
I AM A MASSIVE FAGGOT these difficulty names suck

Home Run!:

00:16:137 (1) - Remove new combo.
00:17:002 (5) - New combo.
00:25:079 (5,1) - This spacing is annoying, can't you horizontally flip the next combo?
01:11:522 (1) - Remove new combo.
01:12:387 (5) - New combo.
01:14:406 (1) - Remove new combo.
01:25:079 (7) - Needs more slider.
01:28:829 (2) - Needs more slider.
02:24:790 (1) - What the fuck.

MB's Baseball Bat:

00:15:259 (4) - New combo.
00:15:548 (1) - Remove new combo.
00:23:625 (4) - New combo.
00:25:788 (2) - 1/3 snap.
00:27:807 (3) - 1/3 snap.
00:57:663 (4) - 1/3 snap.
01:16:028 (4) - 1/3 snap.
AAAAAA JUST SNAP IT PROPERLY YOURSELF
Topic Starter
Mashley
Nah Jar... the snaps are fine...
ztrot
poof I felt right to me
Shohei Ohtani
I like how ASH and MB have cool diff names and I just have "herp cdfa's normal"
mrtn
ranked
eMkay
Omg. Please rename "Home Run!" to "Tablet Only". It's totally impossible to hit the notes using mouse at the end -.- I really hate maps like that, because it's really unfair to the people who don't have a tablet at all. Well NVM. Enough other Maps out there. Just wanted to say what was on my mind after i played it.
Topic Starter
Mashley

eMkay wrote:

Omg. Please rename "Home Run!" to "Tablet Only". It's totally impossible to hit the notes using mouse at the end -.- I really hate maps like that, because it's really unfair to the people who don't have a tablet at all. Well NVM. Enough other Maps out there. Just wanted to say what was on my mind after i played it.
Uhhh, no... you're just not good enough.
eMkay
i know i should have replaced the totally with a nearly. But it's still VERY hard even for good players to FC insane using a mouse. but as i said nvm.
Shohei Ohtani
Wow this is finally ranked <3~
Lilac
And I demand it to be unranked.

For the fact that my difficulty screwed up in the final slider art.

And other various things... Which I mean... 1/3 snap.
ouranhshc
EDIT: yep it is 1/3
Shohei Ohtani
As much as I love this map, after doing some talking with people, there were some problems that happened.

BPM should be halved (I'm ok with the BPM, but Bop to the Top also got prevented from ranking because of the doubled BPM (even though it's a pretty fast sounding song) nevermind BPM is correct.
That jump in Home Run! mode (It's playable, but it's bad I guess. According to a person I talked to, this was mentioned in mod posts.)
MB's last slider should be 0.5x (I'm not sure how the hell this happened but it happened .-.)
2 useless timing sections in CDFA's Normal (They're during a break ~. Mentioned in Derekku's mod post.)
MB wants his map re-mapped to 1/3 (I feel my mode is pretty good with 1/2 (It's 1/4 right now but meh that's only for sliders).

So yeah sadly this might have to get unraked. ;~;.
0_o
The BPM actually is correct - it's a fast song.
Shohei Ohtani

0_o wrote:

The BPM actually is correct - it's a fast song.
Ok <3~.

Also forgot to mention that the things I said above weren't all things that I found, there were things that many people found, that I just collaborated~.
ouranhshc
i don't think this will end well
Topic Starter
Mashley
Sigh, we've been over this. If people insist on it getting unranked, I won't grieve for it, it'll just die. The song is stupid and all the vocals are just timed randomly. And I admit, that jump in Home Run!! was completely unintentional.
Basically, fuck this map. I haven't cared about it in a long time.
Zetta
I like it.

The song sucks huge nuts due to High School Musical but the map is solid and challenging.
Derekku

Agent Spin Here wrote:

Sigh, we've been over this. If people insist on it getting unranked, I won't grieve for it, it'll just die. The song is stupid and all the vocals are just timed randomly. And I admit, that jump in Home Run!! was completely unintentional.
Basically, fuck this map. I haven't cared about it in a long time.
That's really not a good attitude to have; I completely disagree with you. The map has a few small issues that can be easily fixed and reranked without much trouble. :|
ouranhshc

Agent Spin Here wrote:

Sigh, we've been over this. If people insist on it getting unranked, I won't grieve for it, it'll just die. The song is stupid and all the vocals are just timed randomly. And I admit, that jump in Home Run!! was completely unintentional.
Basically, fuck this map. I haven't cared about it in a long time.
the vocals aren't randomly timed. You were told several times which snap to use. I don't want to hear it about the vocals not being timed
0_o
The music IS in 1/3, I would bet my reputation on it (do I have a reputation? idk). The vocals were a little sloppy so on some parts it does sound a little like 1/2, and the high BPM also makes it a little tougher to tell. Nonetheless, if you were to look at the music they would have sung from, the entirety of it would be swung into triplets (though I'm not positive about some of the stuff about 2/3 of the way through) Go to 1:48 and listen to the drums in the background - you can hear the drums do a triplet in the final beat before "know".

Regarding the argument "it plays better" - One might think it plays better because 1/2 / 1/4 is what everyone is used to; it's a lot tougher to mentally split notes up into thirds than halves/quarters. But it just wouldn't sync right with the music, which is kind of a big deal in a rhythm game.

So yeah I don't wanna start a flame war or anything, I just wanted to get that out of my system. Take what you want out of it, I'm done talking about it now.
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