Osu~ everyone... ^^/
Im so irritated right now... i just kind'a disagree about the OGG is being unrankable.
But here, i'm giving 2 alternatives way(2 steps each) TO follow this rule
Purpose :
-Quick way to solved this especially for all mappers that already implement the ogg used for hitsound/keysounding on their beatmap.
-No need to replace or redo all the hitsound from scratch after u changed your ogg to wav.
Convert and Replace
Rename and Replace
A bit Clarification :
Just for your information, Converting back OGG into wav is similar like u convert back mp3 into wav , JPEG into PSD
(i say, useless PSD with BIGGER size than JPEG , while that PSD is 100% same as the JPEG, nothing more)
its kind of nonsense as it doesnt retain THE pure raw files anymore...
Ogg vorbis files > compressed audio file similar to .mp3 , BUT has no delay like mp3 and works exactly as wav when it comes to performances , not editing...
WAVe form files > contains all raw data and its uncompressed file.
(if the rule expected us to change the used ogg into wav, its pointless, but if what the rule means for us is TO USE the real wav version before the compression?
then, i must say , most of us doesnt have it.... really....)
Nah, i know this just a simple guide, but still i make this guide because two of friends just told me that they finished converting the OGG into WAV , and re do all the hitsounding manually using ALT+Left Click... (seriously???) , also i got a lot of question from my mappers friends out there...
Thus i make this guide for references...
Please feel free to tell me to fixed this guide if there are something in needed to be changed.
Or if anyone here got another or faster way for this problem. You can share it here...
Finally, this thread doesnt contain anything that "offense" anyone, its jst a guide and lots thoughts about ogg and wav.
(also i want a confirmation from anyone to agree or not for this "Rename and Replace" method... please state the reason...)
Thank you for reading
But here, i'm giving 2 alternatives way(2 steps each) TO follow this rule
Purpose :
-Quick way to solved this especially for all mappers that already implement the ogg used for hitsound/keysounding on their beatmap.
-No need to replace or redo all the hitsound from scratch after u changed your ogg to wav.
Convert and Replace
JUST prepared for the file SIZE if you follow this one, the differences size might reach MORE than 6 times...
in my case , its from total 2,5MB of 80 ogg files become whooping 15MB of 80 wav files. ( my friend confirmed that he got around 9x size )
in my case , its from total 2,5MB of 80 ogg files become whooping 15MB of 80 wav files. ( my friend confirmed that he got around 9x size )
1.Convert ALL of the ".ogg" into ".wav" at once
In this case and guide, i will used Audacity(audio software) , well there are a lots of audio software out there you can choose...
but still i don't recommended using online converter, REALLY, once again i don't recommended it for lots of reason...
Selecting/highlighted ALL of your .ogg files , Open the audacity , DRAG and drop all the .ogg into the audacity.
Then Ctrl+Shift+L , or "File > Export Multiple"
Export Format should be >>> WAV
Choose your Export Location , AND finally please MAKE sure the "Name files" using this option >>> "Using Label/Track Name"
Then hit "Export" button , just hit ENTER all the way...(except you want to change some metadata)
After that , delete your .ogg files within your beatmap song if you don't need it anymore or jst moved it out...
then moved all the wav from the output folder that u've jst converted....
Reducing WAV file size
we can reduce them by decreasing the kHZ or bit rate inside audacity and just save as or export the file....
BUT beware of the quality... i'm certain it will drop bit by bit or some unpleasent noise might appear.
2.Replace all of the .ogg coding line used on the specific dif on your beatmap into .wav
Open your specific *.osu difficulties in notepad...
THEN Ctrl+H ( or... Edit > Replace )
Fill the "Find What" box with ".ogg" and Replace with ".wav"
Hit "Replace All" button, save and done...
Yes everything is done, you dont even need to redo your hitsounding on each notes manually ONE by one by your new wav.
In this case and guide, i will used Audacity(audio software) , well there are a lots of audio software out there you can choose...
but still i don't recommended using online converter, REALLY, once again i don't recommended it for lots of reason...
Selecting/highlighted ALL of your .ogg files , Open the audacity , DRAG and drop all the .ogg into the audacity.
Then Ctrl+Shift+L , or "File > Export Multiple"
Export Format should be >>> WAV
Choose your Export Location , AND finally please MAKE sure the "Name files" using this option >>> "Using Label/Track Name"
Then hit "Export" button , just hit ENTER all the way...(except you want to change some metadata)
After that , delete your .ogg files within your beatmap song if you don't need it anymore or jst moved it out...
then moved all the wav from the output folder that u've jst converted....
Reducing WAV file size
we can reduce them by decreasing the kHZ or bit rate inside audacity and just save as or export the file....
BUT beware of the quality... i'm certain it will drop bit by bit or some unpleasent noise might appear.
2.Replace all of the .ogg coding line used on the specific dif on your beatmap into .wav
Open your specific *.osu difficulties in notepad...
THEN Ctrl+H ( or... Edit > Replace )
Fill the "Find What" box with ".ogg" and Replace with ".wav"
Hit "Replace All" button, save and done...
Yes everything is done, you dont even need to redo your hitsounding on each notes manually ONE by one by your new wav.
Rename and Replace
This Guide might be denied for some thoughts , as i'm aware of this , but still, this WORKS just fine as ived tested it...
1.Rename the ".ogg" into ".wav" manually
Reason : both are audio file sound,
works perfectly just FINE as long as the system can read audio file that supports at least wav, mp3 , avi , flv, ogg
(i say, osu's system works just fine for this)
this way, you also maintaining the file size as it is.
Here, example im going to change my B6S_s.ogg into "B6S_s.wav"
Make sure the option "Hide the extensions for known file types" are unchecked...
(this option located vary by your OS , but here ...
Open Control Panel, clicking Appearance and Personalization, and then clicking Folder Options.
Under the View Tab disable the hide extension option... )
then just hit F2 and rename B6S_s.ogg into "B6S_s.wav" :
the Ogg vorbis file has changed into waveform audio file...
DO this for all of your ogg tht needs to be change into wav.
2.Replace all the .ogg coding line used on the specific dif on your beatmap into .wav
Open your specific *.osu difficulties in notepad...
THEN Ctrl+H ( or... Edit > Replace )
Fill the "Find What" box with ".ogg" and Replace with ".wav"
Hit "Replace All" button, save and done...
Yes everything is done, you dont even need to redo your hitsounding on each notes manually ONE by one by your new wav.
Reason : both are audio file sound,
works perfectly just FINE as long as the system can read audio file that supports at least wav, mp3 , avi , flv, ogg
(i say, osu's system works just fine for this)
this way, you also maintaining the file size as it is.
Here, example im going to change my B6S_s.ogg into "B6S_s.wav"
Make sure the option "Hide the extensions for known file types" are unchecked...
(this option located vary by your OS , but here ...
Open Control Panel, clicking Appearance and Personalization, and then clicking Folder Options.
Under the View Tab disable the hide extension option... )
then just hit F2 and rename B6S_s.ogg into "B6S_s.wav" :
the Ogg vorbis file has changed into waveform audio file...
DO this for all of your ogg tht needs to be change into wav.
2.Replace all the .ogg coding line used on the specific dif on your beatmap into .wav
Open your specific *.osu difficulties in notepad...
THEN Ctrl+H ( or... Edit > Replace )
Fill the "Find What" box with ".ogg" and Replace with ".wav"
Hit "Replace All" button, save and done...
Yes everything is done, you dont even need to redo your hitsounding on each notes manually ONE by one by your new wav.
Just for your information, Converting back OGG into wav is similar like u convert back mp3 into wav , JPEG into PSD
(i say, useless PSD with BIGGER size than JPEG , while that PSD is 100% same as the JPEG, nothing more)
its kind of nonsense as it doesnt retain THE pure raw files anymore...
Ogg vorbis files > compressed audio file similar to .mp3 , BUT has no delay like mp3 and works exactly as wav when it comes to performances , not editing...
WAVe form files > contains all raw data and its uncompressed file.
(if the rule expected us to change the used ogg into wav, its pointless, but if what the rule means for us is TO USE the real wav version before the compression?
then, i must say , most of us doesnt have it.... really....)
Nah, i know this just a simple guide, but still i make this guide because two of friends just told me that they finished converting the OGG into WAV , and re do all the hitsounding manually using ALT+Left Click... (seriously???) , also i got a lot of question from my mappers friends out there...
Thus i make this guide for references...
Please feel free to tell me to fixed this guide if there are something in needed to be changed.
Or if anyone here got another or faster way for this problem. You can share it here...
Finally, this thread doesnt contain anything that "offense" anyone, its jst a guide and lots thoughts about ogg and wav.
(also i want a confirmation from anyone to agree or not for this "Rename and Replace" method... please state the reason...)
Suggestion
okay, i've HEARD enough of ogg being unofficially supported in osu! or other reason...
WHY not just install the right codec or plug in on osu! to solve ogg problem in next update of osu version later....?????
and also, at the current osu! in terms of performance and loading ogg file, itS TOTALLY doesn't have any problem imo...
except the mod of Double time or half time, i believe it wont doubled on how fast the hitsound is played on background/Sample....
still works normal on the hitsound...
WHY not just install the right codec or plug in on osu! to solve ogg problem in next update of osu version later....?????
and also, at the current osu! in terms of performance and loading ogg file, itS TOTALLY doesn't have any problem imo...
except the mod of Double time or half time, i believe it wont doubled on how fast the hitsound is played on background/Sample....
still works normal on the hitsound...
Thank you for reading