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Kikuo - Ten Sho Sho Ten Sho [Osu|Taiko]

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Okoayu

This is a marathon map with multiple difficulties so i guess this rule does not apply
And Donphin is totally related to your name as i said.

see the "unrelated to an username" part of it as well as the "Marathon maps with a single difficulty may use free naming"

I'm unsure about the part where different gamemodes come in since it's not explicitly stated anywhere
-Nya-
Hey! From my modding queue.
Well, here's my mod:

Ascension Reincarnation:
1) Check AiMod (Ctrl+Shift+A). There are a few things you have to fix.
2) I think you should also change your combo colours to support the background.
3) I suggest stacking your notes more. For example, you can stack this slider's: 00:45:335 end on this slider: 00:43:923 and this slider's: 01:04:041 end on this slider: 01:03:335. Also this slider: 02:11:743 on this hitcircle: 02:10:641. There are many more notes you can stack.
4) 00:52:746~ Maybe NC here?
5) 01:21:106~ Change this slider to face the other way to sort of blanket this slider: 01:20:639.
6) 01:23:966~ Rather blanket this slider with this slider: 01:25:108.
7) 03:59:833 and 04:01:278~ Mirror these two sliders instead.
8) 04:24:230 and 04:26:991~ Make these two sliders more in-line with each other.
9) 05:34:218~ Blanket this slider with this slider: 05:33:865. Like this:

Sorry my mod is a bit short. Insane is just really not my specialty. :lol:
Anyway, good Luck! :D
Dolphin

Okoratu wrote:


This is a marathon map with multiple difficulties so i guess this rule does not apply
And Donphin is totally related to your name as i said.

see the "unrelated to an username" part of it as well as the "Marathon maps with a single difficulty may use free naming"

I'm unsure about the part where different gamemodes come in since it's not explicitly stated anywhere
"Donphin Oni" is rankable as it could be seen as an alternate way of typing "Dolphin's Oni"

I think our best bet is to ask a BAT at this point.

Taiko diffs and Standard diffs can be separated and recognize as two individual "mapsets" so right now we have two single diff spreads in a single set.
Okoayu

Dolphin wrote:

Okoratu wrote:


This is a marathon map with multiple difficulties so i guess this rule does not apply
And Donphin is totally related to your name as i said.

see the "unrelated to an username" part of it as well as the "Marathon maps with a single difficulty may use free naming"

I'm unsure about the part where different gamemodes come in since it's not explicitly stated anywhere
"Donphin Oni" is rankable as it could be seen as an alternate way of typing "Dolphin's Oni"

I think our best bet is to ask a BAT at this point.

Taiko diffs and Standard diffs can be separated and recognize as two individual "mapsets" so right now we have two single diff spreads in a single set.
ye, kind of, though the part with the unrelated to a username would still apply, i guess
Maeglwn
man, there's a ton of drama on this thread

I'm obviously not modding the taiko diff because I don't know anything about taiko
[General]
  1. letterbox conflicts with both diffs
  2. tags conflicts with both diffs
[Ascension Reincarnation]
  1. in your intro in particular, you need to work on overlaps. there's a ton of them. 00:07:923 (3,4,1,2) - is an example of this. they do NOT disappear in time.
  2. you also have a ton of seemingly unnecessary stacks throughout the diff. go through every single one of your stacks and question whether or not it's worth breaking the flow for the stack or not. for 90% of the stacks in this diff, it's not :P
  3. 02:59:668 (8) - unsnapped end
  4. 01:55:135 (6) - offscreen slider
    both of these things need to be fixed or else the map is unrankable
  5. 00:15:688 (1) - until here, soft hitsounds instead of normals would be much better overall. it's way too hard hitting for a intro that isn't supposed to be hard hitting
  6. 00:18:864 (2,7) - bad stack here, stack these 2 so it looks neater. there's a ton more of these examples throughout the diff, I'm not going to explain all of them. :P
  7. 00:32:629 (1,2,3,4,5,6,7,8,9) - this entire part just looks ugly. make a cool looking pattern here like a zigzag or a triangle or a bunch of jumps or something, or something that isn't a half circle. it's not good the way it is :P
  8. 00:49:570 (1) - I don't agree with this entire section, mostly because this is a part that you should map the drums for and not the random noises, because the random noises make no sense and they detract from not only the map, but the music itself. mapping a consistent beat line for this part would make this part infinitely better (and any other examples of this throughout the map also apply to this). there's also a ton of overlaps in this part. :P
  9. 01:46:953 (1,2,3,1) - these sliders don't look all the same and it detracts from the consistency massively
  10. 02:04:953 (2) - this slider makes no sense with the music int he background. too intense. :P just make it a regular long slider if you're going to do it this way

yea, I can't even really reliably mod this. this is what I got for now. you gotta go over it and make it a bunch cleaner, the way it is right now it's far from rankable :P the idea and all is cool, but the execution of it at the moment isn't stellar. I'm also biased because I don't really like the style that most of the map is in (as I stated earlier. good luck, and maybe I'll mod it again later, but as it is.. bleh. :P it's okay, but it's not.. stellar. stellar is what you want. stellar maps get ranked. :P
Okoayu
This map is consistently inconsistent :d
Dolphin

Maeglwn wrote:

stellar maps get ranked. :P
that's like one of the biggest lies i've ever seen.
Kinshara
Hi

Just some metadata mod here (No Kudosu please):

General

Japanese Title: てんしょう しょうてんしょう
Tags: Add Hatsune Miku

Difficulty names

Standard: I suggest having only "Reincarnation" in the name because "Ascension Reincarnation" is too long and the song is mainly about reincarnation. Also, reincarnation implies ascension in a way (being reborn after dying).

Taiko: Maybe DolphInner Oni...? Hah...ha....k bai

Tips for Standard map
  1. Don't rely too much on distance snap. Distance snap limits creativity. Also, Add some more jumps to emphasize certain strong beats. Jumps can make the map more fun too.
  2. Keep checking AI Mod (Ctrl+Shift+A)
  3. Try to pick combo colors that match the background
  4. I would decrase HP by 1 or 0.5. This is because there are lots of slider velocity changes. People will lose quite a big chunk of HP because they might not see many of them coming.
  5. Don't use normal whistles (and normal sampleset in general) in the calm parts of the music, such as after 00:26:982 . The normal whistles are really annoying and don't fit with the music.
  6. Execute patterns correctly/ cleanly. 00:25:746 (7,8,9,10,11,12,13) - imo, would look a LOT better if it was a perfect, or close to perfect, star pattern.
Good luck :3

Also, props for being able to map such a hard song \o/
Dolphin

Kinshara wrote:

Taiko: Maybe DolphInner Oni...? Hah...ha....k bai
PFFFFFFFFFFFFFTTTT i cringed so hard.

"Donphin" is a far more suitable pun lol
Topic Starter
Squigly

Kinshara wrote:

Hi

Just some metadata mod here (No Kudosu please):

General

Japanese Title: てんしょう しょうてんしょう
Tags: Add Hatsune Miku

Difficulty names

Standard: I suggest having only "Reincarnation" in the name because "Ascension Reincarnation" is too long and the song is mainly about reincarnation. Also, reincarnation implies ascension in a way (being reborn after dying).

Taiko: Maybe DolphInner Oni...? Hah...ha....k bai

Tips for Standard map
  1. Don't rely too much on distance snap. Distance snap limits creativity. Also, Add some more jumps to emphasize certain strong beats. Jumps can make the map more fun too.
  2. Keep checking AI Mod (Ctrl+Shift+A)
  3. Try to pick combo colors that match the background
  4. I would decrase HP by 1 or 0.5. This is because there are lots of slider velocity changes. People will lose quite a big chunk of HP because they might not see many of them coming.
  5. Don't use normal whistles (and normal sampleset in general) in the calm parts of the music, such as after 00:26:982 . The normal whistles are really annoying and don't fit with the music.
  6. Execute patterns correctly/ cleanly. 00:25:746 (7,8,9,10,11,12,13) - imo, would look a LOT better if it was a perfect, or close to perfect, star pattern.
Good luck :3

Also, props for being able to map such a hard song \o/
Nvm something weird happened*. :)
Dolphin

Squigly wrote:

It appears i gave kudosu because im retarded


?
Topic Starter
Squigly

Dolphin wrote:

Squigly wrote:

It appears i gave kudosu because im retarded


?
I am actually rather confused as well...i very much did click it. Oh well!
Zare
Welp.

Ascension Reincarnation



  1. 00:10:041 (1) - my initial thought was to change this slider into 2 circle, simply to emphasize that the drums are kicking in and it would also raise the attention on the vocals on the next slider
  2. 00:15:688 until 00:26:982 - i don't like your shapes and angles in this section. Yes, the spacing stays the same, but angles like 00:17:629 (9,10) - are much cleaner and simpler to play than stuff like 00:23:982 (13,1), which is a really sharp back-and-forth movement. Overall it feels like this was all just more or less randomly placed with only distance snap in mind. Consider that distance isn't the only thing that has influence on how objects feel. Additionally, the occasional stacks add weird stops that don't go well with the songs.
  3. 00:32:629 (1,2,3,4,5,6,7,8,9) - for patterns like this, you could just use the "Create Polygon Circle" tool to achieve a much cleaner image.
  4. 00:36:864 (1,2,3,4,5,6,7) - I've already talked to you about this in IRC. Try the follwing snaps, it's probably the best you can get out of this part. (1-6 is 1/6, 7 is on 1/12, the rest are on 1/8 or even 1/16. Make sure to use sliders because no one could play this accurately lol
  5. 00:38:276 (1) - this applies to the whole map in general: wub sliders that end before the next beat would sound better if the tail was silenced or at least lowered in volume.
  6. 00:41:805 (3) - have this end on the white tick and add a new slider at the blue tick, where this one currently ends? would fit the ... sound, better
  7. 00:43:217 (6,7,8) - I'd like to see these seperated from the previous objects in the same combo, the tone they're mapped on slightly changes and it feels weird to just treat them the same as as before. You could put a NC and/or display them differently by making them straight or changing the angle/spacing to accentuate them. This is also a repeated thing throughout the map, so maybe you can just add NCs at these spots
  8. 00:51:688 (1,2,3) - snapped incorrectly: 2 should be on the white tick here and 3 would be perfect on the yellow tick at 00:52:261. I suggest to delete 3 and make 2 end on that yellow tick, you can't expect people to read 1/8 snaps. You can then add an object on the downbeat at 00:52:393. This makes sense anyway, it's a very dominant beat after all
  9. 00:53:041 (5) - at this point you could improve readability if you deleted 5 and 6 and placed a 1/6 with a reverse arrow on 00:53:099. Would then look like this:
  10. 00:55:923 (1,2,3,4) - just for clarification: why are all these 1/3?
  11. 00:58:923 (1,1) - get rid of one of the NCs here
  12. 01:00:158 (8,9,10,11,12,13,14) - this is seriously too hard compared to the rest of the map, it's effectively 255 BPM streaming. Reduce the amount if consecutive circles to 3 instead of 6, then add a slider with a single reverse on 01:00:335 . Also consider compressing the the srteam more so it won't be mistaken for 1/4
  13. 01:02:452 (1) - Remove this NC, it doesn't really serve a purpose
  14. 01:13:727 (2) - really unfitting slider, ends on string drum beat and strong vocals, so you might want ro remove this from here and place a slider at
    01:13:550 - or 01:13:903 - to have it more fitting.
  15. 01:14:433 (5) - same issue as above
  16. 01:18:556 (6) - ^
  17. 01:19:212 (2) - ^ etc.
  18. 01:29:226 (4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Nope. Way too hard when put into perspective. A lot(!!) of players that would pass the map easily would fail here or break combo. Not only is it a rather long 220 BPM stream, but it's also rather widely spaced with empasis on the strong beats.
    Reduce the spacing, add (reverse-)sliders. Keep it reasonable.
  19. 01:30:589 (1) - and while we're at it, don't use a 1/4 slider with a single reverse in 4/4 streams, because this would land on the red tick and then the next circle is on the blue tick. this pretty much switches the entire focus of the stream and confuses the player. Add a reverse arrow, the slider will then cover a 4 1/4 ticks and the next circle will land on a white tick, starting a new 1/4 rhythm. it feels mroe natural and is easier to understand.
  20. 01:34:271 (6) - this should be snapped on 01:34:305 -
  21. 01:34:680 (2) - make this end on 01:34:851 - and delete 01:34:885 (3), it's overmapped.
  22. 01:36:044 (1,1,2) -
  23. 01:38:226 (1) - more fitting rhythm for the measure starting here:
  24. 01:49:589 (2,3,4,5) - this is actually pretty cool
  25. 01:52:135 (4) - make this end on 01:52:305 -
  26. 01:53:203 (8) - why isn't this snapped on the white tick? It should be
  27. 01:53:942 (2,3) - and these should both be snapped 1/8 later
  28. 01:54:589 (5) - excuse me but this one just doesn't look good, visually. Try to make the curves mor clean and less crunched
  29. 02:04:953 (2) - the problem with kicksliders like this is that you can't hit them late, because that will instantly result in a sliderbreak. At least make this 1/8 slider instead of 1/16.
  30. 02:10:764 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - same issue as the beginning, there seems to be no thoughts behind these shapes and movements. Try to get some structure in here, use sliderpairings by mirroring them, or use symmetrical patterns (that don't mess with the spacing ofc) or other stuff that seems less random.
  31. 02:34:903 - why do you just skip the white tick here? there's vocals that want to be mapped
  32. 02:36:315 (1) - delete NC, also,I would map this one as two circles on the white and red tick here to fit the vocals.
  33. 02:40:727 (1,2) - swap NC? because of what I explained earlier in the first part.
  34. 02:47:139 (3) - this one ending on a strong downbeat feels really wrong, try to shorten the slider and add something on the downbeat
  35. 02:47:962 (1) - why these NCs again
  36. 02:49:374 (8) - add NC here
  37. 02:50:962 (1,1) - remove both NCs here
  38. 02:52:903 (6) - same issue about supershort kicksliders as before, make this a tad longer
  39. 02:53:609 (1) - i can understand this NC here because it's on a rather strong vocalish change but why 02:53:786 (1,1) - these too? get rid of them
  40. 02:55:021 (1,2,3,4,5,6,7) - same as the other 1/6 stream i addressed
  41. 02:58:197 (4) - add NC
  42. 02:57:491 (2) - slider too short
  43. 03:00:668 (6) - you might want a NC here
  44. 03:16:889 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - yep, this is way too hard again
  45. 03:18:809 (1) - too short, it also has one reverse arrow too much.
  46. 03:22:626 (5) - consider a NC here
  47. 03:29:717 (1) - remove NC
  48. 03:30:399 (2) - shouldn't this be 1/6?
  49. 03:33:717 (7) - exchange this with a circle and add a slider on 03:33:808 - simpyl to go with the vocals better
  50. 03:34:626 (1) - repeated issue with the kickslider
  51. 03:51:675 (2) - ^
  52. 05:02:955 (1,2) - unfitting sliders, make them both have 2 reverses to fit the rhythm.
  53. 05:03:364 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - stream is too long and could use some NCs
  54. 05:04:864 (1) - I'd say this kickslider is actually okay because it's emphsaizing the distorted sounds so well
  55. 05:11:954 (1,2) - this slowdown is a little awkward, the song doesn't really suggest it imo. You didn't use slowdowns like this in other parts where this sound is used, either.
  56. 05:21:312 (1) - remove NC
  57. 05:22:819 (3) - for correct snap, place on 05:22:819 -
  58. 05:23:629 (2) - this would feel better if it was snapped on 05:23:629 -
  59. 05:31:747 (1) - make 1/8
  60. 05:43:041 (4) - ^
Okay so. Let me get this clear, after checking through this in its entirety: It's not ready for rank. I has to focus on so many different things, I'm bound to have missed issues, even majore ones. New Comboing, Rhythms, correct beat snapping. Tbh I couldn't even pay a lot of attention to the spacing.
You have a few nice ideas that would also go well with the song, but placement seems poor at times. It's also inconsistent. And, what's kind of the most important thing.
It's not hitsounded. Hitsounds are required for anything that's supposed to be ranked, so you better get on with that.

I strongly advice to get a bunch of mods more before attempting to get a Bubble, preferably from modders that pay attention to more than just the surface.

That being said, this is not necessarily a bad map. It's very interesting to play, and if it gets a bit more cleaned up and polished with proper hitsounding, it can be great.
Dolphin
hi zare :*
Topic Starter
Squigly

Zare wrote:

Welp.

Ascension Reincarnation



  1. 00:10:041 (1) - my initial thought was to change this slider into 2 circle, simply to emphasize that the drums are kicking in and it would also raise the attention on the vocals on the next slider the whole map is not about vocals except when there is nothing else so i focused on the increasing and decreasing sounds of the strings, mapping the sliders up and down rather instead of mapping into the other beats.
  2. 00:15:688 until 00:26:982 - i don't like your shapes and angles in this section. Yes, the spacing stays the same, but angles like 00:17:629 (9,10) - are much cleaner and simpler to play than stuff like 00:23:982 (13,1), which is a really sharp back-and-forth movement. Overall it feels like this was all just more or less randomly placed with only distance snap in mind. Consider that distance isn't the only thing that has influence on how objects feel. Additionally, the occasional stacks add weird stops that don't go well with the songs. the sliders are matched with the strings while i stack similar drum sounds and space the ones that differ ever so slightly, though it can be argued
  3. 00:32:629 (1,2,3,4,5,6,7,8,9) - for patterns like this, you could just use the "Create Polygon Circle" tool to achieve a much cleaner image. i think i tried but couldnt get it to work ill try again <:
  4. 00:36:864 (1,2,3,4,5,6,7) - I've already talked to you about this in IRC. Try the follwing snaps, it's probably the best you can get out of this part. (1-6 is 1/6, 7 is on 1/12, the rest are on 1/8 or even 1/16. Make sure to use sliders because no one could play this accurately lol fixed, i hope its better, its a tricky section S:
  5. 00:38:276 (1) - this applies to the whole map in general: wub sliders that end before the next beat would sound better if the tail was silenced or at least lowered in volume. i will do this <:
  6. 00:41:805 (3) - have this end on the white tick and add a new slider at the blue tick, where this one currently ends? would fit the ... sound, better ill keep this in mind
  7. 00:43:217 (6,7,8) - I'd like to see these seperated from the previous objects in the same combo, the tone they're mapped on slightly changes and it feels weird to just treat them the same as as before. You could put a NC and/or display them differently by making them straight or changing the angle/spacing to accentuate them. This is also a repeated thing throughout the map, so maybe you can just add NCs at these spots i do change the angle and spacing to make the changes more noticable i did it for all these sections that are alike but ill nc them
  8. 00:51:688 (1,2,3) - snapped incorrectly: 2 should be on the white tick here and 3 would be perfect on the yellow tick at 00:52:261. I suggest to delete 3 and make 2 end on that yellow tick, you can't expect people to read 1/8 snaps. You can then add an object on the downbeat at 00:52:393. This makes sense anyway, it's a very dominant beat after all i actually disagree with this, i think its fine and with the millions of testplays ive gotten people play it perfect.
  9. 00:53:041 (5) - at this point you could improve readability if you deleted 5 and 6 and placed a 1/6 with a reverse arrow on 00:53:099. Would then look like this: this aint no insane V: extra for a reason
  10. 00:55:923 (1,2,3,4) - just for clarification: why are all these 1/3? they end on 1/3
  11. 00:58:923 (1,1) - get rid of one of the NCs here shouldnt it be fine? it is abiding by the rules i though S:
  12. 01:00:158 (8,9,10,11,12,13,14) - this is seriously too hard compared to the rest of the map, it's effectively 255 BPM streaming. Reduce the amount if consecutive circles to 3 instead of 6, then add a slider with a single reverse on 01:00:335 . Also consider compressing the the srteam more so it won't be mistaken for 1/4 i dont think it can really be helped i think its more or less better this way
  13. 01:02:452 (1) - Remove this NC, it doesn't really serve a purpose ok c:
  14. 01:13:727 (2) - really unfitting slider, ends on string drum beat and strong vocals, so you might want ro remove this from here and place a slider at
    01:13:550 - or 01:13:903 - to have it more fitting. i didnt do vocals i did sliders and mini jump for the noticeable beats c:
  15. 01:14:433 (5) - same issue as above
  16. 01:18:556 (6) - ^
  17. 01:19:212 (2) - ^ etc.
  18. 01:29:226 (4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Nope. Way too hard when put into perspective. A lot(!!) of players that would pass the map easily would fail here or break combo. Not only is it a rather long 220 BPM stream, but it's also rather widely spaced with empasis on the strong beats.
    Reduce the spacing, add (reverse-)sliders. Keep it reasonable. but.....its my extra marathon V; i rather love this section
  19. 01:30:589 (1) - and while we're at it, don't use a 1/4 slider with a single reverse in 4/4 streams, because this would land on the red tick and then the next circle is on the blue tick. this pretty much switches the entire focus of the stream and confuses the player. Add a reverse arrow, the slider will then cover a 4 1/4 ticks and the next circle will land on a white tick, starting a new 1/4 rhythm. it feels mroe natural and is easier to understand. ive seen it played fine and not but for now i would like to atleast keep this general section.
  20. 01:34:271 (6) - this should be snapped on 01:34:305 - nice
  21. 01:34:680 (2) - make this end on 01:34:851 - and delete 01:34:885 (3), it's overmapped. changed a bit
  22. 01:36:044 (1,1,2) -
  23. 01:38:226 (1) - more fitting rhythm for the measure starting here: nuh
  24. 01:49:589 (2,3,4,5) - this is actually pretty cool ;D
  25. 01:52:135 (4) - make this end on 01:52:305 - nice catch
  26. 01:53:203 (8) - why isn't this snapped on the white tick? It should be fixed
  27. 01:53:942 (2,3) - and these should both be snapped 1/8 later done and done
  28. 01:54:589 (5) - excuse me but this one just doesn't look good, visually. Try to make the curves mor clean and less crunched i dont know why i left it like that to begin with LOL
  29. 02:04:953 (2) - the problem with kicksliders like this is that you can't hit them late, because that will instantly result in a sliderbreak. At least make this 1/8 slider instead of 1/16. owo
  30. 02:10:764 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - same issue as the beginning, there seems to be no thoughts behind these shapes and movements. Try to get some structure in here, use sliderpairings by mirroring them, or use symmetrical patterns (that don't mess with the spacing ofc) or other stuff that seems less random. well, the thought behind these is to move up or down with the music not so much make it look symetrical
  31. 02:34:903 - why do you just skip the white tick here? there's vocals that want to be mapped never mapped to vocals
  32. 02:36:315 (1) - delete NC, also,I would map this one as two circles on the white and red tick here to fit the vocals. done
  33. 02:40:727 (1,2) - swap NC? because of what I explained earlier in the first part. not seeing the problem here
  34. 02:47:139 (3) - this one ending on a strong downbeat feels really wrong, try to shorten the slider and add something on the downbeat i like it c:
  35. 02:47:962 (1) - why these NCs again sv changes? i would think i would need to here S:
  36. 02:49:374 (8) - add NC here changed a bit
  37. 02:50:962 (1,1) - remove both NCs here pretty colors
  38. 02:52:903 (6) - same issue about supershort kicksliders as before, make this a tad longer thats half the fun of the map though ;D
  39. 02:53:609 (1) - i can understand this NC here because it's on a rather strong vocalish change but why 02:53:786 (1,1) - these too? get rid of them v:
  40. 02:55:021 (1,2,3,4,5,6,7) - same as the other 1/6 stream i addressed iz gud
  41. 02:58:197 (4) - add NC k
  42. 02:57:491 (2) - slider too short it plays like a regular note
  43. 03:00:668 (6) - you might want a NC here did et
  44. 03:16:889 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - yep, this is way too hard again ive never had problems here unless people cant stream it, im not making my extra easier for people who cant stream
  45. 03:18:809 (1) - too short, it also has one reverse arrow too much. took away the 1 reverse, but i keep it ;v
  46. 03:22:626 (5) - consider a NC here ye
  47. 03:29:717 (1) - remove NC i think it makes sense, it gets quite a bit slower
  48. 03:30:399 (2) - shouldn't this be 1/6? indeedly do
  49. 03:33:717 (7) - exchange this with a circle and add a slider on 03:33:808 - simpyl to go with the vocals better but what i mapped goes with the music better
  50. 03:34:626 (1) - repeated issue with the kickslider looks gud
  51. 03:51:675 (2) - ^
  52. 05:02:955 (1,2) - unfitting sliders, make them both have 2 reverses to fit the rhythm. i hope i made it better, its an awkward part to map
  53. 05:03:364 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - stream is too long and could use some NCs :D
  54. 05:04:864 (1) - I'd say this kickslider is actually okay because it's emphsaizing the distorted sounds so well ;D
  55. 05:11:954 (1,2) - this slowdown is a little awkward, the song doesn't really suggest it imo. You didn't use slowdowns like this in other parts where this sound is used, either. in my opinion the sounds expressed represent more of a slower section
  56. 05:21:312 (1) - remove NC its much slower though V;
  57. 05:22:819 (3) - for correct snap, place on 05:22:819 - done did it
  58. 05:23:629 (2) - this would feel better if it was snapped on 05:23:629 - changed some
  59. 05:31:747 (1) - make 1/8 changed
  60. 05:43:041 (4) - ^
Okay so. Let me get this clear, after checking through this in its entirety: It's not ready for rank. I has to focus on so many different things, I'm bound to have missed issues, even majore ones. New Comboing, Rhythms, correct beat snapping. Tbh I couldn't even pay a lot of attention to the spacing.
You have a few nice ideas that would also go well with the song, but placement seems poor at times. It's also inconsistent. And, what's kind of the most important thing.
It's not hitsounded. Hitsounds are required for anything that's supposed to be ranked, so you better get on with that.

I strongly advice to get a bunch of mods more before attempting to get a Bubble, preferably from modders that pay attention to more than just the surface.

That being said, this is not necessarily a bad map. It's very interesting to play, and if it gets a bit more cleaned up and polished with proper hitsounding, it can be great.
thanks for the great mod c;

it appears i changed my color purple a bit oh well
ill do some of the hitsounding another time
Kynan
This map is pure art ! Well done <3

ps : pls nerf stream patterns pls it kills people, me included ;w;
Dolphin
who do we listen to?
the players or the mappers?

this is an ethical question that needs to be answered.
should the players decide if the map is fun and playable, if it's challenging or too easy?
or should the experienced mappers do so?

:O

#gettingrealtiredofyourshitdolphin
Zare
as a player
and a mapper

these streams are too hard.
I have no problems with hard maps (Snow Note is one of my favourite mappers ever), but this specific map is relatively easy up until these streams kick in and kill 90% of all the players that would pass the map otherwise. This is not a good design choice. You're creating something for players to play, not for players to die on.

additionally, not every slider velocity change warrants a NC. It might be a nice feature when the change is really extreme and when it's combined with an extra combo color just for that slider speed, but in your case, you did neither use the SV changes nor the NCs consistently.
Kynan
The stream patterns are kinda hard, but even on HR I managed to S the map (silly sliderbreak nvm) with 95%. As for the sliders, I don't find them hard to read at all, the SV changes fit the song, and even on AR9 sightread (which I suck at) I didn't get sliderbreaks.
Topic Starter
Squigly

Zare wrote:

as a player
and a mapper

these streams are too hard.
I have no problems with hard maps (Snow Note is one of my favourite mappers ever), but this specific map is relatively easy up until these streams kick in and kill 90% of all the players that would pass the map otherwise. This is not a good design choice. You're creating something for players to play, not for players to die on.

additionally, not every slider velocity change warrants a NC. It might be a nice feature when the change is really extreme and when it's combined with an extra combo color just for that slider speed, but in your case, you did neither use the SV changes nor the NCs consistently.
i do understand they are hard but its a huge point in the map, rather, a buildup, its supposed to be majorly hard and its another reason i chose it. I cant just make it easier for the players when i feel the map calls for something completely different. Its one thing that i would love to keep even if it is very hard as opposed to the rest of the map. And dont get my wrong i really do respect your opinion and ill mull over the thought of simplifying the map at those points but for now i have a special place for those streams in my heart c:
silmarilen
the problem for me is not so much the speed or the length of the streams, but the shape. especially the one at 03:16:998
it's fine that you want to do those sudden direction changes because of the bass in the music, but i think this is too extreme.
Topic Starter
Squigly

silmarilen wrote:

the problem for me is not so much the speed or the length of the streams, but the shape. especially the one at 03:16:998
it's fine that you want to do those sudden direction changes because of the bass in the music, but i think this is too extreme.
i actually might just change that one, make it a little less of a direction change, but at the same time, you move your mouse less for that one than you do for the first. but more than likely ill tweak that one a bit. (:
Kynan
The second one is way more OP in terms of direction changes IMO, but still doable, hardly on sightread though...
Dolphin
I'll just say this.

Everyone of experience should have their opinions valued at a certain degree.
However, if you need feedback on how a map plays out, experienced players are definitively a better source than simply experienced mappers.
If they're a combination of the two then it's even better.
Experienced players can certainly find issues in how a map plays out, what's sightreadable etc.
Mappers however are able to make the map look nicer and more appealing, which is a more artsy thing to do but is still a fairly important part of the map. They can also identify what kind of patterns suit the music. Not saying experienced players are not able to do this but this is the "main feature" of an experienced mapper imo.

Also flow is a term that's pretty shit because its subjective. Don't use it unless you're like #50

I'm not putting dirt on anyone, really, but the kind of person we should rely on definitely depends on the situation.

Honestly I think my taiko looks really dumb and shit. It doesn't LOOK fun to play, but it certainly is, and it feels rewarding to FC. That's more important to me!

But everyone knew this already, right??
KSHR
no kds


Artist: きくお
Romanized^: Kikuo
Title: てんしょう しょうてんしょう
Romanized^: Ten Sho Sho Ten Sho


This romanized title is against the rule about the way of romanization that was recently moved to the Rules category, but I found a source that says it's correct on Kikuo's facebook. Therefore we should respect and use it in the romanized title field.
Topic Starter
Squigly

KSHR wrote:

no kds


Artist: きくお
Romanized^: Kikuo
Title: てんしょう しょうてんしょう
Romanized^: Ten Sho Sho Ten Sho


This romanized title is against the rule about the way of romanization that was recently moved to the Rules category, but I found a source that says it's correct on Kikuo's facebook. Therefore we should respect and use it in the romanized title field.
thank you so much for your help c:
verto
Finally someone mapped Kikuo, gotta give you a star for that
Dainesl
Please also use the Japanese title in Dolphin's Inner Oni; it's currently conflicting because you have no Japanese title in there.
Topic Starter
Squigly

Dainesl wrote:

Please also use the Japanese title in Dolphin's Inner Oni; it's currently conflicting because you have no Japanese title in there.
oh woops, i always forget about that S:
electrolytes
So I love the way you've mapped the dubstep parts, but I agree with the others about the full-measure 220bpm streams. You need to figure out some way to decrease the difficulty there while maintaining the intensity of the map. I'm around rank 29000 right now and can pass the other parts of the map fairly easily, but those streams have players like Kynan, in the top 50, saying they kill. That is an enormous difficulty spike. In a ranked scenario, there'd be a whole lot of players enjoying the map up to that point, then insta-failing.
Kynan

electrolytes wrote:

players enjoying the map up to that point, then insta-failing.
YEAH RIGHT ! /caps
Nah but this kind of directions changes fit the song, but are definitely too hard compared to the rest of the map...
Topic Starter
Squigly

electrolytes wrote:

So I love the way you've mapped the dubstep parts, but I agree with the others about the full-measure 220bpm streams. You need to figure out some way to decrease the difficulty there while maintaining the intensity of the map. I'm around rank 29000 right now and can pass the other parts of the map fairly easily, but those streams have players like Kynan, in the top 50, saying they kill. That is an enormous difficulty spike. In a ranked scenario, there'd be a whole lot of players enjoying the map up to that point, then insta-failing.
i cant say i dont agree with you, but its simply something that i feel needs to stay, i always think of how i can make it easier but i dont make the song and just making it into repeating sliders is mega boring, this adds an extra difficulty to it, not to mention its actually rather fun atleast in my opinion S: i know 220 bpm is a bit much but not to say it isnt doable, i mean if you look at the very beginning axarious was rank 1k and fced the map with fairly good accuracy so it isnt impossible its just rather hard. and to be honest i am not big on the idea of making things easier for the players that cant do it though im glad you like the map and can play it i cant just make those streams a lower bpm or rather decrease the difficulty with sliders it just takes away the feeling and epicness that i have tried to bring to the talbe. It has a buildup for a reason, its to get to those intense parts!

kynan actually does great on them nearly everytime so i dunno what he sayin >W>

im all up for people suggesting how you would rather see these hard sections changed but dont expect me to absolutely love it >: i truly do think these streams are rather important.

i hope none of you take it the wrong way that i feel so strongly about keeping these streams ):
Kynan

Squigly wrote:

electrolytes wrote:

kynan actually does great on them nearly everytime so i dunno what he sayin >W>
Nearly everytime huh... Yeah well it's fine for me, actually my problem is more in that 1/16 slider just after the stream... Remember my calculation on how nearly impossible it was to get a 300 on this with HR ? It fits the song but it's damn OP ! xD
And about that stream pattern, it's "fine" for me but it takes some tries if you're not used to that kind of stuff...
And still the only reason I didn't clear it on DT... damn you Squigly :<
Topic Starter
Squigly
dont worry i have been thinking of ways to make it better, for now jesus1412 told me to make it a bit more spaced from the stream so that way it flowed better
RandF
From my queue~

[General]
  1. tags suggetion:
    vocaloid
    hatsune miku
    DubSteloid
  2. remove "kikuo" from tags. it's already written in airtist
[Ascension Reincarnation]
  1. 00:41:805 (3) - end at 00:42:158- . or how about this?
  2. 00:52:746 (4) - NC?
  3. 00:59:452 (3) - ^
  4. 01:42:726 (4) - out of play-field
  5. 01:55:135 (6) - ^
  6. 01:48:862 (3) - I prefer slider: 01:48:862~01:48:930
  7. 02:01:305 (6) - end at 02:01:680
  8. 02:10:253 (8,9) - I prefer not to stack
  9. 02:59:668 (5) - object isn't snapped!
  10. 03:02:433- add a note
there are many timing points and SV changings in this map. Nevertheless, your rhythm coodination is very nice!!!
although I couldn't clear, it really moved me :) :) :)
star for you ~☆
~Good Luck~
Topic Starter
Squigly

RandomEffect wrote:

From my queue~

[General]
  1. tags suggetion:
    vocaloid
    hatsune miku
    DubSteloid
  2. remove "kikuo" from tags. it's already written in airtist
[Ascension Reincarnation]
  1. 00:41:805 (3) - end at 00:42:158- . or how about this? the release of the note is on the blue tick if anything i should change it to add another slider but im keeping it the way it is
  2. 00:52:746 (4) - NC? i dont think it really calls for one there
  3. 00:59:452 (3) - ^ ok
  4. 01:42:726 (4) - out of play-field if im not mistaken things can be out of the square a bit and still be in the playing field
  5. 01:55:135 (6) - ^
  6. 01:48:862 (3) - I prefer slider: 01:48:862~01:48:930 its basically just white noise that is dissipating after a big hit so keeping it just like that is fine, plus it stays consistent to the other parts similar to this
  7. 02:01:305 (6) - end at 02:01:680 i put it on the 1/16 purple tick nice catch
  8. 02:10:253 (8,9) - I prefer not to stack i do believe its fine, people just shouldnt over react when they see it, its just a small slider is all
  9. 02:59:668 (5) - object isn't snapped! thank you i dont see how i keep having un snapped objects S: quite silly of me
  10. 03:02:433- add a note i repeated the slider v:
there are many timing points and SV changings in this map. Nevertheless, your rhythm coodination is very nice!!!
although I couldn't clear, it really moved me :) :) :)
star for you ~☆
~Good Luck~
thanks for you mod and star :)
TicClick
So this is my presonal opinion, which you may find very subjective: I would stay away from the map.

Why?
  1. The beginning has tons of the same sliders rotated by random angles (they may look logical enough for each pair of two adjacent sliders, but the whole pattern, for example, 00:07:217 (1,2,3,4) - or 00:08:629 (1,2,3,4) - , looks random). Then it gets only worse, because you love to use the same curve, slightly altering it and putting many sliders of the same type in a row. I mean, that wouldn't be this bad, if the whole map didn't consist solely of these sliders.
  2. Your patterns need polishing. As said above, the sliders look randomly placed and don't fit each other (example, moved all three to the same starting point and removed a note or 2 inbetween: http://puu.sh/btgvV/9454816761.jpg)
  3. The movement also seems to be random sometimes; some of your jumps, such as 00:21:335 (1,2,3,4) - , or
  4. The whistling and wobbling sounds you mapped caused your sliders to both look and play random. You can say they follow the music, and yes, they do, but asdflujksdfa;uilsfdgbn,sdfgbn,mfdsgbn,dsfg oh well there goes my bitching about patterns and their appearance (removed a couple of ssentences each of which had the word "random")
In fact, there are a few of patterns I enjoyed to look at, but they're quite rare. For example, 01:49:135 (1,2,3,4,5) - or the whole part between 04:24:230 and 05:04:864, but only because of extremely low note density (you can observe very few objects at the same time). And again, things like 02:10:764 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - kill even this little bit of charm your map has. It's not even about the pattern itself, it's more about how frequently you use it and how messy it looks due to angle and spacing difference. And this is only one of the things I am unhappy with.

Sorry for disappointing, if anything has hit you, but I don't like it.

Before you ask, yes, I went through the whole map and didn't change my view for a second.
Topic Starter
Squigly

TicClick wrote:

So this is my presonal opinion, which you may find very subjective: I would stay away from the map.

Why?
  1. The beginning has tons of the same sliders rotated by random angles (they may look logical enough for each pair of two adjacent sliders, but the whole pattern, for example, 00:07:217 (1,2,3,4) - or 00:08:629 (1,2,3,4) - , looks random). Then it gets only worse, because you love to use the same curve, slightly altering it and putting many sliders of the same type in a row. I mean, that wouldn't be this bad, if the whole map didn't consist solely of these sliders.
  2. Your patterns need polishing. As said above, the sliders look randomly placed and don't fit each other (example, moved all three to the same starting point and removed a note or 2 inbetween: http://puu.sh/btgvV/9454816761.jpg)
  3. The movement also seems to be random sometimes; some of your jumps, such as 00:21:335 (1,2,3,4) - , or
  4. The whistling and wobbling sounds you mapped caused your sliders to both look and play random. You can say they follow the music, and yes, they do, but asdflujksdfa;uilsfdgbn,sdfgbn,mfdsgbn,dsfg oh well there goes my bitching about patterns and their appearance (removed a couple of ssentences each of which had the word "random")
In fact, there are a few of patterns I enjoyed to look at, but they're quite rare. For example, 01:49:135 (1,2,3,4,5) - or the whole part between 04:24:230 and 05:04:864, but only because of extremely low note density (you can observe very few objects at the same time). And again, things like 02:10:764 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - kill even this little bit of charm your map has. It's not even about the pattern itself, it's more about how frequently you use it and how messy it looks due to angle and spacing difference. And this is only one of the things I am unhappy with.

Sorry for disappointing, if anything has hit you, but I don't like it.

Before you ask, yes, I went through the whole map and didn't change my view for a second.
an opinion is an opinion and thats all i asked for, so thank you for the time you spent. im not going to spend the time to clarify my thoughts because it wouldnt look very good on my part but regardless ill be taking everything into consideration so thank you once again c:

but honestly the one thing i will say is those string sections that look messy were intentional though i do completely understand not liking them
Sognux
Sorry but i literally can't mod this song :S
Topic Starter
Squigly

Sognux wrote:

Sorry but i literally can't mod this song :S
thats fine, i cant find mods for it, i just had to try at the very least yeah? c:
Koiyuki


From my queue of Normal Mod]

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. Necessary to add 'Hatsune miku' in tags.
  2. Inconsistency in uninherited (red) timing sections in two diffs.
  3. Inconsistency in LetterboxInBreaks
  4. Inconsistency in Tags: The capital character should also keep the same.

[Ascension Reincarnation]
  1. Your first timing point maybe wrong. The beginning of the strongest beat should be on the first white line. Maybe you need to set it on offset -548.
  2. 00:05:099 (2) - whistle?
  3. 00:05:452 (3) - whistle on the head.
  4. 00:05:805 (4) - whi
  5. 00:06:158 (5,6,7) - all whi, that fits the music
  6. 00:10:041 (1,2,3,4) - all whi on the head
  7. 00:11:452 (1,2,3,4,5,6) - whi on the same place as ^
  8. 00:12:864 (1,2,3,4,1,2) - ^
  9. 00:14:981 (3) - repeat: remove the soft addition; and tail: normal sampleset and clap more fitter than soft finish here
  10. 00:15:511 (4) - what does the soft addition mean? also normal clap here
  11. 00:16:040 (2) - finish sounds weird, change to normal sampleset and clap
  12. 00:16:393 (4,5) - all these finishes sounds too much for the song, I recommend to change them all to normal clap. Also to the following patterns.
  13. 00:17:099 (7) - NC
  14. 00:20:452 (1,2) - make them mirror symmetry with 00:20:276 (8) - ? Also I think the sv change here is not necessary
  15. 00:22:746 (7) - NC
  16. 00:25:393 (6,7) - the rhythm should be better with note-slider imo.
  17. 00:38:276 (1) - From here begin, the part of electricity sound is mapped with so limitted ideas, I cant see any funny and different things. Feel a little sad about it.
  18. 00:38:276 (1,2) - too close distance
  19. 00:39:246 (3) - extend to 00:39:422 - ?
  20. 00:39:864 (6) - should start at 00:39:775 -
  21. 00:40:746 (4,1) - too close distance
  22. 00:41:805 (3) - extend to 00:42:334 -
  23. 00:42:864 (4,5,1,2) - not a good flow, also looks ugly.
  24. 00:43:923 (1) - end at 00:44:540 - and make the following slider begin at 00:44:628 - , the pattern now hears really odd.
  25. 00:45:688 (3) - remove this note and extend 00:45:334 (2) - to here
  26. 00:48:511 (4,5,6) - also odd distance setting.
  27. 00:50:276 (1,2,3,4,5,6,7,8) - why put them in a heap...
  28. 00:55:217 (1) - really hard to read, recommend to change 00:55:217 (1,2) - to a slider and move away from 00:54:864 (3) -
  29. 00:54:688 (2,3) - also, this looks a little awkward.
  30. 01:00:864 (1,1) - same suggestion as 00:43:923 (1) -
  31. 01:07:688 (3,4) - better to snap to 1/4 not 1/6 here.
  32. 01:08:393 (6,7) - ^
  33. 01:08:629 (1,2,3) - also snap to 1/4 plz
  34. 01:11:442 (1) - finish on the tail is better imo
  35. 01:12:491 (2,5) - also change finish to normal clap and same as following
  36. 01:20:090 (7) - remove this circle
  37. 01:29:498 (5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - imo quite overmapped, the 1/1 beat are very clear and 1/4 are really undistinguished
  38. 01:43:817 (2) - wrong start place, should snap to 1/6
  39. 01:43:544 (1) - the slider is odd here, why not keeping 01:42:726 (4) - to 01:43:680 -
  40. 01:48:862 (3) - recommend to change to a slider
  41. 01:55:135 (6) - fark this is out of screen and when I choose it my osu crashed!!!!
  42. 02:04:953 (2) - Hold slider is rankable now? I dont know it clearly.
  43. 02:06:989 (2) - whistle on the tail
  44. 02:08:189 (4) - ^
  45. 02:09:104 (6) - ^
  46. 02:10:253 (8) - ^
  47. 02:11:253 (2,4) - whistle on the head fits better than finish
  48. 03:17:169 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - also same as mentioned before, what extra to say is the stream is really harder than the previous one to play, recommend to change a stream or remove it.
  49. 03:27:194 (2) - finish here is really weird, normal clap plz
  50. 03:31:535 (4,1) - blanket better?
  51. 03:47:515 (3,4) - in fact I cant hear the two beats here in the music
  52. Followings are similar problems, tired to all point out...

Need to pay more attention on placement, especially the part of electricity sound...
Recommend to get some ideas of patterns from fanzhen, nold or others' map.
Good luck.
Jerry


10 SHO SHO and another 10 SHO? THAT MAKES 30 SHOs

SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO


  • [Donphin Inner Oni]
  1. 00:21:070 (102,103) - swap these two so that it makes a consistent rhythm with 00:19:570 -, 00:18:158 -, and 00:16:746 - ?

  2. 00:24:864 (128) - change to don to maintain the consistency of the d d k d d d rhythm like what you did for 00:21:335 (104,105,106,107,108,109) - and 00:22:746 (113,114,115,116,118,119) -

  3. 00:25:305 - Almost the same reason as the first suggestion, add a don here to keep the consistency of the kdk rhythm at 00:23:805 (121,122,123) - and 00:22:393 (110,111,112) - (You can also delete the kat at 00:25:482 - to emphasize more on the kdk, but that's entirely up to you :3)

  4. 00:30:511 - The transition from the 1/1 single notes towards the patterns starting from here with the 1/4 triplets are a little too sudden imo. Try moving 00:30:776 - to 00:30:158 - so that there is a smooth flow of transition here?

  5. 00:32:541 - Try deleting this so that the don at 00:32:629 - is able to give more emphasis on that loud sound here in the music? (I dunno what's that sound called lol, a siren perhaps?)

  6. 01:07:041 - There is an audible high pitched piano sound here, change this note to a kat to accompany it?

  7. 01:08:629 - This sound in the music is slightly higher pitched than 01:08:452 -, so I would suggest that you change it to a kat so that the difference of pitch can be shown

  8. 02:10:253 - Change the 1/4 ddk here to kdd so that the kat is consistent with the kat rhythm?

  9. 02:29:162 - I suggest leaving a gap here by deleting this note. I don't really have a very good reason to support my suggestion for this, but it just makes the pattern flow smoother and better somehow. For me, at least o3o

  10. 03:16:889 - The stream here starts a little too early in my opinion, the really fast bass (or drum, I dunno) sound starts at 03:17:169 -, So I really think you should start the stream from there so that it sounds more natural. Delete 03:16:959 - and 03:17:099 - ?

  11. 03:14:722 - This final d d d k d d d k pattern before the the long stream doesn't have enough buildup imo, I suggest adding a few notes as a "warning signal" for players that the stream is coming. Try adding dons at these parts : 03:14:804 -, 03:15:462 -, 03:16:086 -, 03:16:679 -

  12. 04:43:295 (24,25,26) - Since you have this k k d here, I would advice that you keep the consistency going by applying the kkd patterns at these parts as well by adding two 1/4 kats : 04:47:073 -, 04:50:211 -, 04:52:874 -, 04:55:170 -, 04:57:364 -.
    (There is one small problem with this suggestion though, adding all of these will make the kdddk at 04:58:591 - sound out of place, and I don't know how to fix this in a way that doesn't disrupt the style of mapping that you're going for, so I'll just leave it to you. Sorry :< )



  13. 04:24:230 - Nightmare fuel omg


Well, that's all from me! Great job with the sexy streams in the kiai btw, I really love them <33 Despite the fact that I can't FC them
Topic Starter
Squigly
thanks for the mods everyone c:
Dolphin

Jerry wrote:



10 SHO SHO and another 10 SHO? THAT MAKES 30 SHOs

SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO


  • [Donphin Inner Oni]
  1. 00:21:070 (102,103) - swap these two so that it makes a consistent rhythm with 00:19:570 -, 00:18:158 -, and 00:16:746 - ? You have to realize that in the song there's a kick sample on 103 so kkd is best suited.

  2. 00:24:864 (128) - change to don to maintain the consistency of the d d k d d d rhythm like what you did for 00:21:335 (104,105,106,107,108,109) - and 00:22:746 (113,114,115,116,118,119) - In a greater context, the current patterns fits (and flows) better.

  3. 00:25:305 - Almost the same reason as the first suggestion, add a don here to keep the consistency of the kdk rhythm at 00:23:805 (121,122,123) - and 00:22:393 (110,111,112) - (You can also delete the kat at 00:25:482 - to emphasize more on the kdk, but that's entirely up to you :3) No, because I mapped to the reversed (or faded-in) snare smaple that ends (or lands) on 133.

  4. 00:30:511 - The transition from the 1/1 single notes towards the patterns starting from here with the 1/4 triplets are a little too sudden imo. Try moving 00:30:776 - to 00:30:158 - so that there is a smooth flow of transition here? I added some 1/2 prior to the triplets.

  5. 00:32:541 - Try deleting this so that the don at 00:32:629 - is able to give more emphasis on that loud sound here in the music? (I dunno what's that sound called lol, a siren perhaps?) what do you mean "loud" its barely audible unless you've made your soundcard emphasize the bass in an equalizer.

  6. 01:07:041 - There is an audible high pitched piano sound here, change this note to a kat to accompany it? I'm not mapping to the piano here, I'm mapping the wubwubwubuuubwubbwuuuuuub

  7. 01:08:629 - This sound in the music is slightly higher pitched than 01:08:452 -, so I would suggest that you change it to a kat so that the difference of pitch can be shown It doesn't fit because of the k kdk prior. This right here flows best becuase it already transitioned into following the piano.

  8. 02:10:253 - Change the 1/4 ddk here to kdd so that the kat is consistent with the kat rhythm? This doesn't fit the music at all.

  9. 02:29:162 - I suggest leaving a gap here by deleting this note. I don't really have a very good reason to support my suggestion for this, but it just makes the pattern flow smoother and better somehow. For me, at least o3o I disagree.

  10. 03:16:889 - The stream here starts a little too early in my opinion, the really fast bass (or drum, I dunno) sound starts at 03:17:169 -, So I really think you should start the stream from there so that it sounds more natural. Delete 03:16:959 - and 03:17:099 - ? Clean your ears, the snare roll obviously starts on the beat prior.

  11. 03:14:722 - This final d d d k d d d k pattern before the the long stream doesn't have enough buildup imo, I suggest adding a few notes as a "warning signal" for players that the stream is coming. Try adding dons at these parts : 03:14:804 -, 03:15:462 -, 03:16:086 -, 03:16:679 - That's stupid, and I don't agree with that at all. Adding dons at those places just makes the whole sections, and as if the similar section way prior to this isn't warning enough? You'd think players would expect another stream like this if there was one in a similar part of the song earlier on. No.

  12. 04:43:295 (24,25,26) - Since you have this k k d here, I would advice that you keep the consistency going by applying the kkd patterns at these parts as well by adding two 1/4 kats : 04:47:073 -, 04:50:211 -, 04:52:874 -, 04:55:170 -, 04:57:364 -.
    (There is one small problem with this suggestion though, adding all of these will make the kdddk at 04:58:591 - sound out of place, and I don't know how to fix this in a way that doesn't disrupt the style of mapping that you're going for, so I'll just leave it to you. Sorry :< ) There aren't any other parts like this. At least not any with a significant volume.



  13. 04:24:230 - Nightmare fuel omg Sleep well.


Well, that's all from me! Great job with the sexy streams in the kiai btw, I really love them <33 Despite the fact that I can't FC them
Thanks for the mod even though I disagreed with pretty much all of it. :(
Sending the updated .osu to Squigly.
pkk
wtf is this
Topic Starter
Squigly

pkk wrote:

wtf is this
babe you can do it :)
Dolphin


alert alert: puush doesn't like unicode, so you need to make sure to fix it every time you update lmao
Topic Starter
Squigly

Dolphin wrote:



alert alert: puush doesn't like unicode, so you need to make sure to fix it every time you update lmao
ohhhh shoooot look what you do donphen
Dolphin
not even my fault geez
Natsu
Mapper asked me for some suggestions and opinions


SPOILER
2014-09-24 15:08 Squigly: natsu hun
2014-09-24 15:08 Squigly: do you think you can take look at me map? :'))))
2014-09-24 15:10 Natsu: i have 3 that im working now :c
2014-09-24 15:10 Squigly: well
2014-09-24 15:10 Squigly: not a mod
2014-09-24 15:10 Squigly: V:
2014-09-24 15:11 Natsu: okay link it
2014-09-24 15:11 Squigly: ACTION is listening to [http://osu.ppy.sh/b/451362 Kikuo - Ten Sho Sho Ten Sho]
2014-09-24 15:11 Squigly: i always ask for opinions and if you dont like it
2014-09-24 15:11 Squigly: which
2014-09-24 15:11 Squigly: with this map you prob wont ^^
2014-09-24 15:11 Squigly: but regardless i would just leave it at that if you dont want to do a mini mod ;w;
2014-09-24 15:12 Squigly: its always worth asking around
2014-09-24 15:12 Squigly: even though im set to get this ranked, i still need lots more mods before i can get my first bubble
2014-09-24 15:16 Squigly: actually, i just found the last bat that would help me to get it ranked so ive gotten my 2 bubble bats and a rank secured so long as i get it modded some more
2014-09-24 15:16 Squigly: im really happy ;V;
2014-09-24 15:20 Natsu: hold on
2014-09-24 15:21 Squigly: aight c:
2014-09-24 15:55 Natsu: mmm there are some stuffthat i really dont like x.x.
2014-09-24 15:56 Squigly: ;v;
2014-09-24 15:56 Squigly: ahhh i figured you wouldnt like it but i still gotta try c:
2014-09-24 15:56 Natsu: 02:09:104 (6,9) - this kind of sliders are too small >:, I know what are you trying to represent, but for a example
2014-09-24 15:56 Natsu: 02:10:253 (8,9) - with this stack there is not way to know that 9 is a slider D;
2014-09-24 15:57 Squigly: those parts are played fine though
2014-09-24 15:57 Squigly: v:
2014-09-24 15:58 Natsu: really evebn with the stack D:?
2014-09-24 15:58 Squigly: yeah
2014-09-24 15:59 Squigly: ive gotten millions of testplays
2014-09-24 15:59 Natsu: also you are mising to much hitsounds in the slow parts, even some whistles should wrk
2014-09-24 15:59 Squigly: i dont hitsound so i probably am S:
2014-09-24 15:59 Squigly: im very new to it
2014-09-24 15:59 Natsu: I know, 02:39:491 (2) - you are using normal hit sampleset, maybe try to found some clap?
2014-09-24 16:00 Squigly: i was suggested by evil elvis to use the normal'soft hitsounds
2014-09-24 16:00 Squigly: and he never said anything about using claps but
2014-09-24 16:00 Squigly: i suppose i can? S:
2014-09-24 16:01 Natsu: I mean you can use a clap that ¨is normal hit¨ but using it as ¨clap¨ will have an effect in taiko mode
2014-09-24 16:01 Squigly: that is true
2014-09-24 16:02 Natsu: you know stuff in taiko is transformed in base of hitsounds
2014-09-24 16:02 Natsu: 01:55:135 (6) - I think this is offscreen in small resolutions
2014-09-24 16:02 Squigly: probably
2014-09-24 16:02 Squigly: ive been trying to figure out how to make that better without changing too much
2014-09-24 16:02 Squigly: but its quite hard
2014-09-24 16:02 Squigly: when making this map i made it near all distance snapped
2014-09-24 16:02 Squigly: so that way its playablew
2014-09-24 16:03 Squigly: ))::
2014-09-24 16:03 Natsu: yeah, but you already tested it in low resolutions? since having an offscreen object will be bad D:
2014-09-24 16:03 Squigly: actually ill try that right now owo
2014-09-24 16:03 Natsu: another suggestion, in y opinion having all the slider in ¨C¨curve is kinda bored
2014-09-24 16:04 Natsu: try to add others shapes?
2014-09-24 16:04 Squigly: not to put down that idea
2014-09-24 16:04 Squigly: i guess i will next time i make somrething like this
2014-09-24 16:04 Squigly: but the general idea was to make the sliders that way
2014-09-24 16:04 Squigly: just because i thought they sounded clean
2014-09-24 16:04 Squigly: and basically
2014-09-24 16:04 Squigly: ah nevermind
2014-09-24 16:04 Natsu: Oh i see, yeah that's a good idea
2014-09-24 16:04 Squigly: i cant explain it without sounding silly ;v;
2014-09-24 16:05 Natsu: and should be fine, (I like weird sliders) xD
2014-09-24 16:05 Squigly: i do them some
2014-09-24 16:05 Natsu: 3so don't mind me much about it xD
2014-09-24 16:05 Squigly: u just didnt do them in this map so much s:
2014-09-24 16:05 Squigly: oh
2014-09-24 16:06 Squigly: its not offscreen btw
2014-09-24 16:06 Squigly: thank goodness ;w;
2014-09-24 16:06 Natsu: so is an aimod bug? xD
2014-09-24 16:06 Squigly: i suppose so V:
2014-09-24 16:06 Natsu: oh charles timing, btw you already have test plays on this?
2014-09-24 16:06 Squigly: tons of testplaysd
2014-09-24 16:06 Squigly: near every pro player loves it
2014-09-24 16:06 Squigly: that ive had try that is
2014-09-24 16:07 Squigly: sayo liked it yey
2014-09-24 16:07 Squigly: i would think thats good brownie points for me
2014-09-24 16:07 Squigly: but its still very hard to get this ranked because its so complex
2014-09-24 16:08 Natsu: I know, btw 03:31:899 (1) - slider like this doesn't fit the music in my opinion
2014-09-24 16:08 Natsu: 03:32:240 there is nothing in the music
2014-09-24 16:08 Natsu: 03:32:172 but yes in there
2014-09-24 16:08 Squigly: um
2014-09-24 16:08 Squigly: can you fix those links? ;v;
2014-09-24 16:08 Natsu: 03:32:240 -
2014-09-24 16:09 Natsu: 03:32:172 -
2014-09-24 16:09 Squigly: the sound dissipates still
2014-09-24 16:09 Squigly: i could actually make it drag on
2014-09-24 16:09 Squigly: but
2014-09-24 16:09 Squigly: i think it much better plays like this
2014-09-24 16:10 Natsu: but having a lot of extended sliders can be not nice and a bit dangerous, idk if you know about this map https://osu.ppy.sh/s/132044
2014-09-24 16:10 Natsu: was unranked for abussing of those >:
2014-09-24 16:11 Squigly: lol
2014-09-24 16:11 Squigly: well i aint no hollow wings i hope! :D
2014-09-24 16:11 Squigly: i seriously dislike the over mapping
2014-09-24 16:11 Squigly: i try my hardest to make the flow of play fun
2014-09-24 16:11 Natsu: yeah I'm not a fan of overmapping as well
2014-09-24 16:12 Natsu: 03:55:429 (2) - 03:56:604 (2) - there are parts where claps can be, or atleast your hit normal
2014-09-24 16:12 Squigly: oh
2014-09-24 16:12 Natsu: 03:58:493 (1) - tail
2014-09-24 16:12 Squigly: i guess i missed those
2014-09-24 16:13 Natsu: 03:59:833 (1) - soft whistles following the sound in the music?
2014-09-24 16:13 Natsu: 04:01:278 (1) - same here
2014-09-24 16:13 Natsu: the map look like a fluid, which is nice IMO, is like SG map, mmmmm whats the name mmm
2014-09-24 16:14 Squigly: not quite sure o:
2014-09-24 16:14 Natsu: https://osu.ppy.sh/s/47846# remember me to this xD
2014-09-24 16:15 Squigly: wellll
2014-09-24 16:15 Squigly: thats the first time ive heard that lol
2014-09-24 16:15 Natsu: is not about the style is like the sliders flow really well to the next one xD
2014-09-24 16:16 Squigly: ah
2014-09-24 16:16 Squigly: personally i have flow problems playing that map
2014-09-24 16:16 Squigly: but thats me i guess ;v;l
2014-09-24 16:16 Squigly: i cant even play my own map
2014-09-24 16:16 Squigly: lol
2014-09-24 16:16 Natsu: xD, why tick rate 1?
2014-09-24 16:16 Squigly: slider tick?
2014-09-24 16:16 Squigly: ive never messed with slider tick before
2014-09-24 16:17 Natsu: 04:24:230 (1) - idk this slider can be really hard to play ¨without the tick thing¨,but at the same time some slider will sound bad
2014-09-24 16:18 Squigly: it can?
2014-09-24 16:18 Squigly: OH
2014-09-24 16:18 Squigly: btw
2014-09-24 16:18 Squigly: do you know what i did with that section?
2014-09-24 16:18 Squigly: no one has caught it yet ;v;
2014-09-24 16:18 Squigly: without me telling them
2014-09-24 16:18 Squigly: how i mapped it
2014-09-24 16:18 Natsu: :3?
2014-09-24 16:18 Squigly: if you hear the background
2014-09-24 16:19 Squigly: from left to right
2014-09-24 16:19 Squigly: it switches the sides of audio
2014-09-24 16:19 Squigly: so i have the sliders do the same
2014-09-24 16:20 Squigly: ::DD
2014-09-24 16:20 Squigly: i like it ><
2014-09-24 16:20 Squigly: i absolutely love the works of stereo in a song
2014-09-24 16:20 Natsu: I see
014-09-24 16:20 Natsu: The bitrate for failsound.mp3 is 320 kb/s, which is above the maximum of 192 kb/s.
2014-09-24 16:21 Natsu: I mean your hitsound
2014-09-24 16:21 Squigly: oh
2014-09-24 16:21 Squigly: i took it from a skin >W>
2014-09-24 16:21 Squigly: i can remove it
2014-09-24 16:21 Squigly: or rather
2014-09-24 16:21 Squigly: ill decrease it since it sounds cool
2014-09-24 16:21 Squigly: ehehehe
2014-09-24 16:21 Natsu: haha you want people to fail with a cool sound xD
2014-09-24 16:21 Squigly: YEEEE
2014-09-24 16:21 Squigly: love it when you fail ;v;
2014-09-24 16:22 Natsu: mmm I feel that letter boxs during breaks ruin the bg >:
2014-09-24 16:22 Squigly: letter boxes?
2014-09-24 16:22 Squigly: ohhhh
2014-09-24 16:22 Squigly: those yes
2014-09-24 16:23 Squigly: hm
2014-09-24 16:23 Squigly: what should i do about it D:
2014-09-24 16:23 Natsu: mmm remove it?
2014-09-24 16:23 Natsu: songsetup > design
2014-09-24 16:24 Squigly: cool
2014-09-24 16:24 Squigly: thanks bab ;v;
2014-09-24 16:24 Natsu: 04:29:417 (1) - ah I forget in this section
2014-09-24 16:24 Natsu: since you dont have hitsounds there, try drum hits?
2014-09-24 16:24 Squigly: drum
2014-09-24 16:24 Squigly: like
2014-09-24 16:25 Squigly: normal/drum ?
2014-09-24 16:25 Squigly: would that be ok?
2014-09-24 16:25 Squigly: or soft drum
2014-09-24 16:25 Natsu: normal hit drum sampleset
2014-09-24 16:26 Natsu: 04:58:864 (1) - there is not finish in the music D:
2014-09-24 16:26 Natsu: 05:04:318 (9) - ^
2014-09-24 16:27 Squigly: i did the 2nd finish
2014-09-24 16:28 Squigly: because of that slight dissipation sound
2014-09-24 16:28 Squigly: that sounds similar
2014-09-24 16:28 Squigly: but yeah i removed it ;c;
2014-09-24 16:28 Natsu: 05:55:777 (7) - nc?
2014-09-24 16:28 Natsu: since you did it in 05:58:077 (1,1) -
2014-09-24 16:28 Squigly: yeah c:
2014-09-24 16:28 Natsu: 06:04:923 (1) - oh you haha xD
2014-09-24 16:29 Squigly: ;;;DDD
2014-09-24 16:29 Squigly: well
2014-09-24 16:29 Squigly: it fits
2014-09-24 16:29 Squigly: to be fair >W>
2014-09-24 16:29 Squigly: how quickly do you think the QAT would take this down
2014-09-24 16:30 Squigly: owo
2014-09-24 16:30 Natsu: lol, not clue, in what they think about it, you show it to charles already or someother?
2014-09-24 16:31 Natsu: btw I want you to play with hitsounds a bit more t.t
2014-09-24 16:31 Squigly: charles said he didnt like it too much
2014-09-24 16:31 Squigly: thats ok
2014-09-24 16:31 Squigly: what shiro said was
2014-09-24 16:31 Squigly: its the song
2014-09-24 16:31 Squigly: not the map
2014-09-24 16:31 Squigly: as in
2014-09-24 16:31 Squigly: its impossible to make perfect
2014-09-24 16:35 Natsu: but yeah hitsounds are kinda the soul of a map :D
2014-09-24 16:41 Natsu: I feel the map have potencial, but maybe is better to ask ¨better players in the bat¨ like : captin1 frostmourne kshr aka
2014-09-24 16:44 Natsu: remove Kikuo from tags already in artist
2014-09-24 16:44 Squigly: :D
2014-09-24 16:44 Squigly: ok! :D
2014-09-24 16:47 Squigly: be my besty natsoo V:
2014-09-24 16:47 Natsu: xD lol
2014-09-24 16:47 Squigly: c:
2014-09-24 16:48 Squigly: when i said that i was asking for your mutual love bab ;b;
2014-09-24 16:48 Natsu: 03:57:210 (1) - also this objects are almost silenced,raisethe volume pls!
2014-09-24 16:49 Squigly: owo
2014-09-24 16:49 Squigly: ok
2014-09-24 16:49 Squigly: actually i dunno it might be fine yeah?
2014-09-24 16:50 Natsu: it doesn't bring feedback when you click that's why maybe 10% more
neonat
2000th post

Reincarnation

00:25:393 (6,7) - swap positions, such that the slider starts at 00:25:569 where the held vocals start. It would then be similar to the other held vocals like 00:24:158 (1,4)
00:35:452 (9) - NC for effect?
00:48:864 (6) - x: 464 y: 300 would make the circle more in line with 00:48:688 (5)
01:16:876 (1,2) - the piano is at 01:17:046 - shouldn't the slider start there instead 01:16:876 - the slider velocity increase would then make sense if it did start with the piano
01:33:862 (4) - NC
02:10:253 (8,9,10) - this really looks unpleasant

Generally, you keep having sliders ending on parts with music or vocals held. Some examples are like 03:19:899 and 05:44:100 - It's not that it's rhythmically bad, but it leaves a empty feel when the music is still there.

Other than that it's mostly just personal stuff I would disagree with. Good Luck
Topic Starter
Squigly
thanks for the mods huns :)
pkk
why
irc with squigly
17:51 Squigly: THAT DOESNT LOOK LIKE MODDING MY MAP TO ME
17:51 Squigly: OAIDYAIDUTBNGDAVJ H
17:51 Squigly: 333::::<><><
17:51 pkk: you're in luck
17:51 pkk: your proclamation of love to me reminded me to mod oracle's map
17:51 Squigly: o:
17:51 Squigly: LOL
17:54 Squigly: well gl :D
17:54 Squigly: i cant wait for mods to come in for my ten sho map
17:54 Squigly: because then i can get my bubble
17:54 Squigly: and 2nd bubble
17:54 Squigly: and rankly doo
17:54 Squigly: ive got everything all set bb gurl!
17:54 Squigly: dftdftu
17:54 pkk: what
17:55 pkk: ;ahdfjsdfjalfj
17:55 Squigly: i have 3 bats ready to get my map up for rank
17:55 pkk: LOL
17:55 pkk: rip
17:55 Squigly: ;v;
17:55 Squigly: i mean
17:55 Squigly: i just need some mods
17:55 Squigly: thats all
17:55 Squigly: its mostly fine at the moment
17:55 Squigly: some little things that can be changed
17:56 pkk: i don't really like modding because people expect too much
17:56 Squigly: and surely its ok for rank
17:56 Squigly: nono
17:56 Squigly: its ok
17:56 pkk: and when I look at what I write
17:56 pkk: i think to myself
17:56 pkk: wtf is that the best i can do
17:56 pkk: i suck
17:56 Squigly: i mean, if you dont think it will be that good of a mod then i wont harass you man
17:56 Squigly: its ok
17:56 Squigly: c:
17:56 pkk: and i click post and hope to jesus that it's not cloudsplash's map that im posting on
17:56 Squigly: really im fine with a not pro mod
17:56 Squigly: i just hate the people who think they are pro and give a shit mod
17:56 Squigly: so i hope you dont worry aobut that
17:57 Squigly: LOL
17:57 Squigly: cloudspash
17:57 Squigly: does he bash people? D:
17:57 pkk: nah it's just an inside joke
17:57 Squigly: TELL ME ALL YOUR SECRETS
17:57 pkk: since oracle didn't apply the previous two mods
17:57 pkk: ill start on your map
17:57 Squigly: :D
17:57 Squigly: cool c:
17:58 pkk: if I die please take 10% of my kudosu
17:58 pkk: and give the rest to kibb
17:59 Squigly: yes pls bb
17:59 Squigly: (secretely its all mine)
18:00 *pkk is editing [http://osu.ppy.sh/b/451362 Kikuo - Ten Sho Sho Ten Sho [Ascension Reincarnation]]
18:00 pkk: go on editor real quick to fix some small things
18:00 pkk: 00:10:746 (3,1) - blanket pls to make it prettier
18:02 Squigly: ill blanket your mom if you dont watch it kid
18:02 pkk: watch your mouth kid
18:03 pkk: who do you think you're talking to
18:03 pkk: do you wanna get spanked
18:03 Squigly: yers
18:03 Squigly: actually
18:03 pkk: 00:11:099 (4,2) - if you can, just space them out because these sliders are actually straight and not gay
18:03 Squigly: that blanket would look kinda ugly imo considering it would overlap
18:03 Squigly: ok ok
18:03 pkk: i don't mean blanekt around the tail
18:03 Squigly: to be honest
18:03 pkk: i mean the body
18:03 Squigly: i dont think i really want to change these
18:04 Squigly: they mostly over lap
18:04 pkk: alright
18:04 Squigly: but if i changed them than my purpose would be absoleet ;w;
18:04 Squigly: absolete
18:04 Squigly: spelling hard
18:05 Squigly: i actually did change a few angles though
18:05 pkk: see if you can NC soemwhere in 00:25:393 (6,7,8,9,10,11,12,13) -
18:05 pkk: I just think that double digit combo numbers looks really ugly
18:06 Squigly: yeah
18:06 Squigly: they do
18:06 Squigly: i put it on the 7
18:06 pkk: 00:35:452 (9) - NC here like you did at 00:26:982 (1) -
18:06 Squigly: but
18:06 Squigly: ;_;
18:07 Squigly: that was because new combo
18:07 Squigly: whereas that ends on the note
18:07 Squigly: so would that make sense?
18:07 Squigly: >:
18:07 pkk: yea
18:07 pkk: 00:38:276 (1,2,3) - different spacing here?
18:08 Squigly: fized
18:08 Squigly: fixed
18:08 Squigly: god typing man im going to die
18:08 pkk: 00:39:246 (3) - this isn't snapped to 1/4 or 1/6
18:08 pkk: rip
18:08 Squigly: its 1/8
18:08 Squigly: c:
18:09 Squigly: because someone complaing
18:09 pkk: I think 1/4 is better
18:09 Squigly: complained about there being the 2 short sliders
18:09 Squigly: yeah
18:09 Squigly: ill change tht back
18:10 pkk: 00:41:452 (2,3) - hm move this so that (3) isn't touching (1)
18:10 pkk: increased spacing will create emphasis at 00:41:452 (2) -
18:10 pkk: vroom vroom
18:10 pkk: http://gyazo.com/742a83a42db24a47338bf75b721ac732
18:10 Squigly: hmmm
18:11 Squigly: well
18:11 Squigly: to be fair i made the beginning much more lax
18:11 Squigly: lemme think
18:11 pkk: it's not a huge difficulty spike
18:12 Squigly: i know
18:12 Squigly: but the thing i went for was readability, not to say that isnt easy to read
18:12 pkk: personally I think it's fine
18:12 pkk: rhythm is sort of predictable in this song imo
18:12 pkk: like you didn't randomly put 1/6 or anything
18:13 Squigly: uh
18:13 Squigly: yeah i didnt
18:13 Squigly: but
18:13 Squigly: the music is pretty unpredictable
18:13 Squigly: thats why people say it shouldnt be mapped
18:14 Squigly: but i think im going to keep it because i kept the spacing similar throught that section
18:14 pkk: 00:51:335 (7,8,1) - and then you have this
18:14 pkk: should probably reduce spacing on that jump
18:15 Squigly: in that respect i guess i will change the previous
18:15 Squigly: but i started making things harder the more it progressed
18:15 Squigly: onl slightly
18:15 pkk: ok
18:15 Squigly: and then it leveled
18:16 Squigly: so yeah i did change that other part
18:16 pkk: k
18:17 pkk: 00:54:688 (2,1) -
18:17 pkk: you can stack circle on the slider head to make it neater
18:18 Squigly: k bb
18:18 pkk: when you compare spacing at 01:06:335 (4,1) - to spacing between 01:05:805 (1,2,3,4) - \
18:18 pkk: there should be more space between 01:06:335 (4,1) -
18:18 pkk: since there is a long vocal at 01:06:510 - and emphasized piano note
18:20 Squigly: i like it liek dat tho V:
18:20 Squigly: because of the dissipating effect of the wub
18:20 Squigly: i tried to correlate it
18:20 Squigly: to the spacing
18:21 pkk: 01:29:498 - hmm I think preview time here is better than the current one
18:21 pkk: people get to hear the lead-in to the chorus and the chorus
18:21 Squigly: yeah
18:21 Squigly: ill do that
18:22 Squigly: c:
18:23 pkk: 01:31:680 (3,1) - maybe switch NC here so it ends up on beginning of kiai time
18:23 pkk: nvm sv change op
18:23 pkk: in that case you can just NC 01:31:680 (3) -
18:24 pkk: 01:34:317 (3,4,1,2) - idk this is pretty hard to play
18:24 Squigly: ok ;v;
18:24 pkk: nvm
18:24 Squigly: well its supposed to be the hardest section in a sense
18:24 Squigly: and
18:24 Squigly: people breeze through it
18:25 pkk: 01:34:498 (4) - consider moving to x 204 y 228
18:25 pkk: you can adjust 01:34:589 (1,2) - accordingly
18:25 pkk: this way you get a forwards arc between 01:34:317 (3,4,1) -
18:26 pkk: and 01:34:498 (4) - stacks on top of the body of 01:35:226 (4) -
18:26 pkk: http://puu.sh/bQq0u/a072729a3e.jpg
18:28 pkk: 01:36:498 (1,2) - i'd just copy one shape and ctrl+h ctrl+j so they mirror each other
18:29 pkk: 01:37:680 (2) - move it a bit left/up so it doesn't touch the slider, I think it looks nicer
18:29 Squigly: i made it more or less
18:29 Squigly: a straight angle
18:29 Squigly: instead of a curve pattern
18:30 Squigly: and barely
18:30 Squigly: because its such a touchy section ;_;
18:30 pkk: 02:04:953 (2) - wow free combo
18:30 pkk: $$$$$44
18:30 Squigly: lol
18:31 pkk: 02:08:722 (5) - maybe combo here
18:32 Squigly: i actually think that section is ok o:
18:34 pkk: 02:56:433 (1) - http://puu.sh/bQqyY/4faefbb430.jpg ?
18:34 pkk: I just think that the different curves on 02:55:727 (1,1) - looks a bit weird, maybe you could make them mirror each other
18:34 Squigly: what is that
18:35 pkk: what
18:35 pkk: oh it's a suggestion
18:35 Squigly: that jpg
18:35 Squigly: i did straight sliders for very indifferent sounds
18:36 Squigly: there was a way i did it but i dont quite remember anymore tbh
18:36 Squigly: different sounds*
18:36 Squigly: why i said indifferent i have no idea
18:37 pkk: 04:24:230 (1) - best
18:38 pkk: 04:36:726 (1,1,1) - I think the flow is too direct ehre
18:38 Squigly: do you like that section?
18:38 pkk: I would shape 04:38:180 (1) - differently
18:38 Squigly: do you know why i did it?
18:38 pkk: yea the rhythm in the section is good
18:38 Squigly: its because the audio stereo switches from side to side
18:38 Squigly: so i mapped it that way
18:38 Squigly: not perfectly but
18:38 Squigly: i did regardless
18:40 pkk: anyways I think that's it
18:40 pkk: only thing that bugs me is the object placement
18:40 pkk: but you told me before you had to make it easy to read or something
18:40 Squigly: yeah
18:40 Squigly: the idea was for flow and readability
18:41 Squigly: but i agree
18:41 pkk: honestly if you made it look better this map would be next level
18:41 Squigly: thanks for mod sexy <3
18:41 Squigly: i cant
18:41 Squigly: thats why people didnt map it
18:41 Squigly: its really hard
18:41 pkk: gg now i feel like mapping it
18:41 pkk: but i won't because im too lazy
Topic Starter
Squigly

pkk wrote:

why
irc with squigly
17:51 Squigly: THAT DOESNT LOOK LIKE MODDING MY MAP TO ME
17:51 Squigly: OAIDYAIDUTBNGDAVJ H
17:51 Squigly: 333::::<><><
17:51 pkk: you're in luck
17:51 pkk: your proclamation of love to me reminded me to mod oracle's map
17:51 Squigly: o:
17:51 Squigly: LOL
17:54 Squigly: well gl :D
17:54 Squigly: i cant wait for mods to come in for my ten sho map
17:54 Squigly: because then i can get my bubble
17:54 Squigly: and 2nd bubble
17:54 Squigly: and rankly doo
17:54 Squigly: ive got everything all set bb gurl!
17:54 Squigly: dftdftu
17:54 pkk: what
17:55 pkk: ;ahdfjsdfjalfj
17:55 Squigly: i have 3 bats ready to get my map up for rank
17:55 pkk: LOL
17:55 pkk: rip
17:55 Squigly: ;v;
17:55 Squigly: i mean
17:55 Squigly: i just need some mods
17:55 Squigly: thats all
17:55 Squigly: its mostly fine at the moment
17:55 Squigly: some little things that can be changed
17:56 pkk: i don't really like modding because people expect too much
17:56 Squigly: and surely its ok for rank
17:56 Squigly: nono
17:56 Squigly: its ok
17:56 pkk: and when I look at what I write
17:56 pkk: i think to myself
17:56 pkk: wtf is that the best i can do
17:56 pkk: i suck
17:56 Squigly: i mean, if you dont think it will be that good of a mod then i wont harass you man
17:56 Squigly: its ok
17:56 Squigly: c:
17:56 pkk: and i click post and hope to jesus that it's not cloudsplash's map that im posting on
17:56 Squigly: really im fine with a not pro mod
17:56 Squigly: i just hate the people who think they are pro and give a shit mod
17:56 Squigly: so i hope you dont worry aobut that
17:57 Squigly: LOL
17:57 Squigly: cloudspash
17:57 Squigly: does he bash people? D:
17:57 pkk: nah it's just an inside joke
17:57 Squigly: TELL ME ALL YOUR SECRETS
17:57 pkk: since oracle didn't apply the previous two mods
17:57 pkk: ill start on your map
17:57 Squigly: :D
17:57 Squigly: cool c:
17:58 pkk: if I die please take 10% of my kudosu
17:58 pkk: and give the rest to kibb
17:59 Squigly: yes pls bb
17:59 Squigly: (secretely its all mine)
18:00 *pkk is editing [http://osu.ppy.sh/b/451362 Kikuo - Ten Sho Sho Ten Sho [Ascension Reincarnation]]
18:00 pkk: go on editor real quick to fix some small things
18:00 pkk: 00:10:746 (3,1) - blanket pls to make it prettier
18:02 Squigly: ill blanket your mom if you dont watch it kid
18:02 pkk: watch your mouth kid
18:03 pkk: who do you think you're talking to
18:03 pkk: do you wanna get spanked
18:03 Squigly: yers
18:03 Squigly: actually
18:03 pkk: 00:11:099 (4,2) - if you can, just space them out because these sliders are actually straight and not gay
18:03 Squigly: that blanket would look kinda ugly imo considering it would overlap
18:03 Squigly: ok ok
18:03 pkk: i don't mean blanekt around the tail
18:03 Squigly: to be honest
18:03 pkk: i mean the body
18:03 Squigly: i dont think i really want to change these
18:04 Squigly: they mostly over lap
18:04 pkk: alright
18:04 Squigly: but if i changed them than my purpose would be absoleet ;w;
18:04 Squigly: absolete
18:04 Squigly: spelling hard
18:05 Squigly: i actually did change a few angles though
18:05 pkk: see if you can NC soemwhere in 00:25:393 (6,7,8,9,10,11,12,13) -
18:05 pkk: I just think that double digit combo numbers looks really ugly
18:06 Squigly: yeah
18:06 Squigly: they do
18:06 Squigly: i put it on the 7
18:06 pkk: 00:35:452 (9) - NC here like you did at 00:26:982 (1) -
18:06 Squigly: but
18:06 Squigly: ;_;
18:07 Squigly: that was because new combo
18:07 Squigly: whereas that ends on the note
18:07 Squigly: so would that make sense?
18:07 Squigly: >:
18:07 pkk: yea
18:07 pkk: 00:38:276 (1,2,3) - different spacing here?
18:08 Squigly: fized
18:08 Squigly: fixed
18:08 Squigly: god typing man im going to die
18:08 pkk: 00:39:246 (3) - this isn't snapped to 1/4 or 1/6
18:08 pkk: rip
18:08 Squigly: its 1/8
18:08 Squigly: c:
18:09 Squigly: because someone complaing
18:09 pkk: I think 1/4 is better
18:09 Squigly: complained about there being the 2 short sliders
18:09 Squigly: yeah
18:09 Squigly: ill change tht back
18:10 pkk: 00:41:452 (2,3) - hm move this so that (3) isn't touching (1)
18:10 pkk: increased spacing will create emphasis at 00:41:452 (2) -
18:10 pkk: vroom vroom
18:10 pkk: http://gyazo.com/742a83a42db24a47338bf75b721ac732
18:10 Squigly: hmmm
18:11 Squigly: well
18:11 Squigly: to be fair i made the beginning much more lax
18:11 Squigly: lemme think
18:11 pkk: it's not a huge difficulty spike
18:12 Squigly: i know
18:12 Squigly: but the thing i went for was readability, not to say that isnt easy to read
18:12 pkk: personally I think it's fine
18:12 pkk: rhythm is sort of predictable in this song imo
18:12 pkk: like you didn't randomly put 1/6 or anything
18:13 Squigly: uh
18:13 Squigly: yeah i didnt
18:13 Squigly: but
18:13 Squigly: the music is pretty unpredictable
18:13 Squigly: thats why people say it shouldnt be mapped
18:14 Squigly: but i think im going to keep it because i kept the spacing similar throught that section
18:14 pkk: 00:51:335 (7,8,1) - and then you have this
18:14 pkk: should probably reduce spacing on that jump
18:15 Squigly: in that respect i guess i will change the previous
18:15 Squigly: but i started making things harder the more it progressed
18:15 Squigly: onl slightly
18:15 pkk: ok
18:15 Squigly: and then it leveled
18:16 Squigly: so yeah i did change that other part
18:16 pkk: k
18:17 pkk: 00:54:688 (2,1) -
18:17 pkk: you can stack circle on the slider head to make it neater
18:18 Squigly: k bb
18:18 pkk: when you compare spacing at 01:06:335 (4,1) - to spacing between 01:05:805 (1,2,3,4) - \
18:18 pkk: there should be more space between 01:06:335 (4,1) -
18:18 pkk: since there is a long vocal at 01:06:510 - and emphasized piano note
18:20 Squigly: i like it liek dat tho V:
18:20 Squigly: because of the dissipating effect of the wub
18:20 Squigly: i tried to correlate it
18:20 Squigly: to the spacing
18:21 pkk: 01:29:498 - hmm I think preview time here is better than the current one
18:21 pkk: people get to hear the lead-in to the chorus and the chorus
18:21 Squigly: yeah
18:21 Squigly: ill do that
18:22 Squigly: c:
18:23 pkk: 01:31:680 (3,1) - maybe switch NC here so it ends up on beginning of kiai time
18:23 pkk: nvm sv change op
18:23 pkk: in that case you can just NC 01:31:680 (3) -
18:24 pkk: 01:34:317 (3,4,1,2) - idk this is pretty hard to play
18:24 Squigly: ok ;v;
18:24 pkk: nvm
18:24 Squigly: well its supposed to be the hardest section in a sense
18:24 Squigly: and
18:24 Squigly: people breeze through it
18:25 pkk: 01:34:498 (4) - consider moving to x 204 y 228
18:25 pkk: you can adjust 01:34:589 (1,2) - accordingly
18:25 pkk: this way you get a forwards arc between 01:34:317 (3,4,1) -
18:26 pkk: and 01:34:498 (4) - stacks on top of the body of 01:35:226 (4) -
18:26 pkk: http://puu.sh/bQq0u/a072729a3e.jpg
18:28 pkk: 01:36:498 (1,2) - i'd just copy one shape and ctrl+h ctrl+j so they mirror each other
18:29 pkk: 01:37:680 (2) - move it a bit left/up so it doesn't touch the slider, I think it looks nicer
18:29 Squigly: i made it more or less
18:29 Squigly: a straight angle
18:29 Squigly: instead of a curve pattern
18:30 Squigly: and barely
18:30 Squigly: because its such a touchy section ;_;
18:30 pkk: 02:04:953 (2) - wow free combo
18:30 pkk: $$$$$44
18:30 Squigly: lol
18:31 pkk: 02:08:722 (5) - maybe combo here
18:32 Squigly: i actually think that section is ok o:
18:34 pkk: 02:56:433 (1) - http://puu.sh/bQqyY/4faefbb430.jpg ?
18:34 pkk: I just think that the different curves on 02:55:727 (1,1) - looks a bit weird, maybe you could make them mirror each other
18:34 Squigly: what is that
18:35 pkk: what
18:35 pkk: oh it's a suggestion
18:35 Squigly: that jpg
18:35 Squigly: i did straight sliders for very indifferent sounds
18:36 Squigly: there was a way i did it but i dont quite remember anymore tbh
18:36 Squigly: different sounds*
18:36 Squigly: why i said indifferent i have no idea
18:37 pkk: 04:24:230 (1) - best
18:38 pkk: 04:36:726 (1,1,1) - I think the flow is too direct ehre
18:38 Squigly: do you like that section?
18:38 pkk: I would shape 04:38:180 (1) - differently
18:38 Squigly: do you know why i did it?
18:38 pkk: yea the rhythm in the section is good
18:38 Squigly: its because the audio stereo switches from side to side
18:38 Squigly: so i mapped it that way
18:38 Squigly: not perfectly but
18:38 Squigly: i did regardless
18:40 pkk: anyways I think that's it
18:40 pkk: only thing that bugs me is the object placement
18:40 pkk: but you told me before you had to make it easy to read or something
18:40 Squigly: yeah
18:40 Squigly: the idea was for flow and readability
18:41 Squigly: but i agree
18:41 pkk: honestly if you made it look better this map would be next level
18:41 Squigly: thanks for mod sexy <3
18:41 Squigly: i cant
18:41 Squigly: thats why people didnt map it
18:41 Squigly: its really hard
18:41 pkk: gg now i feel like mapping it
18:41 pkk: but i won't because im too lazy
you are a very sexy man
Gaia
y
irc log
21:19 Gaia: 00:09:688 (4) - STILL REJECTED?
21:20 Squigly: ye
21:20 Squigly: <3
21:20 Gaia: k
21:20 *Gaia is editing [http://osu.ppy.sh/b/451362 Kikuo - Ten Sho Sho Ten Sho [Ascension Reincarnation]]
21:20 Squigly: no but really i was going to keep that section and disregard the overlaps
21:20 Squigly: sorry
21:20 Gaia: 00:22:570 (6) - a back and forth pattern
21:20 Gaia: wud be good
21:20 Gaia: http://puu.sh/bQMkS/9be92107ba.jpg
21:20 Squigly: its the same sound
21:20 Squigly: so i kept it a stack
21:21 Squigly: because nothing changes musically
21:21 Gaia: psh
21:21 Squigly: no reason for variation
21:21 Gaia: 00:24:864 (4) - wuts this
21:21 Squigly: do you hear the string
21:21 Gaia: i mean
21:21 Gaia: placement
21:21 Gaia: wise
21:21 Squigly: i only ever changed the sliders to match one other similar noise
21:21 Gaia: put it like
21:21 Gaia: vertically down
21:21 Squigly: oh
21:22 Squigly: nono i see what you mean
21:22 Gaia: id do this
21:22 Gaia: http://puu.sh/bQMpE/e3390a08c4.jpg
21:22 Gaia: or sth
21:22 Squigly: what
21:22 Squigly: why
21:22 Squigly: that isnt what i was going for
21:22 Gaia: but
21:23 Squigly: even though its kinda strange i wanted to keep it like this
21:23 Gaia: wau
21:23 Squigly: though im not afraid to change placement
21:23 Squigly: thats beyond the original concept i had
21:23 Gaia: that triangle thing u have
21:23 Gaia: meh
21:23 Squigly: sorta
21:24 Squigly: this aint your map ;w;
21:24 Squigly: ;wwwwwwwwww;
21:24 Gaia: lmao
21:24 Gaia: 00:46:746 (1) -
21:24 Gaia: wot
21:24 Squigly: ; w ;
21:24 Squigly: well it fits
21:24 Gaia: er
21:24 Squigly: i did a slider after as a dissipating effect
21:24 Gaia: not to me imo
21:25 Squigly: hm
21:25 Squigly: well thats the first time ive literally ever heard someone say something about it
21:25 Gaia: use like
21:25 Gaia: idk
21:25 Gaia: 1/8
21:25 Gaia: did u use 1/12
21:25 Squigly: thats too little
21:25 Squigly: yes
21:25 Squigly: 1/8 might work
21:25 Squigly: actually lemme see
21:25 Squigly: i thought you meant the slider as a whole
21:26 Squigly: i was going to cry
21:26 Gaia: nah
21:26 Gaia: 00:50:629 (3,4) - move these a bit
21:26 Gaia: flows better
21:26 Gaia: http://puu.sh/bQMGM/b927f24783.jpg
21:27 Gaia: little blanketing with 4 and 5 too i guess
21:27 Squigly: yeah ill change that placement a bit
21:27 Gaia: 00:53:041 (2,3,4) - extra dont overlap doesnt look gud
21:27 Gaia: 00:54:864 (3) - plz
21:28 Gaia: 01:00:511 (7) - and whys this one in 1/6 instead lmao
21:28 Gaia: oh nvm
21:28 Gaia: ignore that
21:28 Squigly: lol
21:28 Squigly: overlaps happen in this map
21:29 Squigly: let me kinda explain this
21:29 Gaia: yo wtf
21:29 Squigly: i distance snap near all of the map
21:29 Squigly: for flow and playability
21:29 Gaia: 01:03:511 (5) - u know how trolly this is
21:29 Gaia: and ye keep talking
21:29 Squigly: it plays easy
21:29 Squigly: but
21:29 Squigly: i did it so it plays perfect
21:29 Squigly: because other wise it would be shit and over mapped
21:29 Gaia: rip
21:29 Squigly: it has so many different timings and things going on
21:29 Gaia: im just asking for
21:29 Gaia: like
21:29 Squigly: thats why many dont want to map this
21:29 Gaia: a 2 pixel shift tho
21:29 Gaia: ;A;
21:30 Squigly: well
21:30 Squigly: it changes a lot since the spacing is held consistent in some way
21:30 Squigly: to me at the very least
21:30 Gaia: welp
21:30 Gaia: but u know
21:30 Gaia: cuz of ur sv change
21:30 Squigly: nono its ok
21:30 Squigly: i am still changing things lol
21:30 Gaia: ds gets recked too
21:31 Squigly: i know
21:31 Gaia: good example here 01:03:688 (1,2,1) -
21:31 Squigly: yes
21:31 Squigly: but i did that
21:31 Squigly: intentionally with those parts really
21:31 Squigly: same sounds get same things generally
21:31 Squigly: though im not perfect
21:31 Squigly: i put a ton of thought into this map
21:32 Gaia: do u have
21:32 Gaia: default skin in editor
21:32 Gaia: or ur own
21:32 Squigly: im using asphyxia's
21:32 Squigly: with default sounds
21:33 Gaia: m
21:33 Gaia: k
21:33 Gaia: 01:46:407 (6,1) -
21:33 Squigly: ?
21:33 Gaia: personal i guess but doesnt look 2 good
21:33 Squigly: whats wrong D:
21:33 Gaia: i dont like
21:34 Gaia: having similar shapes right after another
21:34 Squigly: this map is all same curve sliders
21:34 Squigly: i kept them clean
21:34 Squigly: because it was basically clean sounding
21:34 Squigly: anything that sounded unclean i made new sliders for
21:34 Squigly: or repeating sliders
21:35 Squigly: this is why i dont answer mods v.v
21:35 Gaia: wait u said u ds'd everything
21:35 Squigly: i always explain everything too much
21:35 Squigly: nearly everything
21:36 Squigly: not everything but mostly yes
21:36 Gaia: 02:04:953 (2) - wtfff
21:36 Squigly: as pkk said
21:36 Squigly: free combo
21:36 Squigly: $$$$$
21:36 Squigly: :^)
21:36 Squigly: if it fits it ships
21:36 Gaia: LOL
21:36 Gaia: LOOOOOOOOOOOOOOL
21:36 Gaia: PK
21:36 Gaia: its also
21:36 Gaia: free ticket to
21:36 Gaia: losing ur combo
21:37 Squigly: sorta
21:37 Squigly: dont lose combo then
21:37 Squigly: if you mess up its your own damn fault m8
21:37 Gaia: wau
21:37 Squigly: it simply is
21:37 Squigly: look if someone has already fced hr on this
21:37 Squigly: then i dunt wanna hear shiiuuuttt
21:37 Squigly: c^:
21:38 Gaia: 02:21:065 (4) - mover a bit up 4 flow
21:38 Gaia: pls
21:39 Squigly: i did
21:39 Squigly: <4
21:39 Gaia: how did u do ur ncs
21:39 Squigly: every sv change
21:39 Gaia: i saw this so 02:44:433 (2) -
21:39 Squigly: and others
21:39 Gaia: hm
21:39 Squigly: yeah
21:39 Squigly: not quite sure
21:39 Squigly: im conflicted there
21:40 Gaia: rip
21:40 Gaia: 02:49:727 (4,1) - pls slider blanket
21:40 Squigly: ;_;;;;
21:40 Squigly: is it hot?
21:40 Gaia: nop
21:40 Squigly: oh
21:40 Squigly: its not that good
21:40 Squigly: aw
21:41 Gaia: do u know what im talking bout tho
21:41 Gaia: lol
21:41 Squigly: i fixed it
21:41 Squigly: but
21:41 Squigly: what
21:41 Gaia: o ok
21:41 Gaia: then nvm
21:42 Squigly: yo
21:42 Squigly: im tired
21:42 Squigly: dont do dis
21:42 Squigly: its an irc mod ;;;; __ ;
21:42 Gaia: lol
21:43 Gaia: 03:39:728 (4,5,6) - this shapee
21:43 Gaia: and spacing
21:44 Gaia: fk man
21:44 Gaia: why alternate 1/6 and 1/4
21:44 Gaia: its hella confusing
21:44 Squigly: i changed it a bit
21:44 Squigly: um
21:44 Squigly: because the song does
21:44 Squigly: nah
21:44 Squigly: it plays ok
21:44 Gaia: yeah i know
21:44 Gaia: but its trolly to play
21:45 Squigly: nah
21:45 Squigly: well
21:45 Squigly: i guess
21:45 Squigly: its fun to play
21:45 Squigly: so
21:45 Gaia: lmao
21:45 Squigly: thats why its here at all
21:45 Squigly: i wouldnt try for this if people didnt love it
21:46 Gaia: 04:14:630 (1) - finish at the enddoesnt fit the quiet mood
21:46 Squigly: i changed it to normal soft hit
21:46 Squigly: with whistle
21:47 Gaia: well as long as its not as loud
21:47 Squigly: no u
21:47 Gaia: no me
21:47 Gaia: 04:24:230 (1) - i laughed
21:48 Squigly: you love it
21:49 Gaia: you're increasing sv
21:49 Gaia: but its still the same length
21:49 Gaia: op
21:49 Squigly: yep
21:50 Squigly: :D
21:50 Gaia: ggeeez
21:50 Gaia: 05:40:218 (1) - pls up like 2 pixels to cure my ocd ness
21:51 Squigly: :^)
21:51 Gaia: 05:45:512 (1) -
21:51 Squigly: NAH
21:51 Squigly: ;^)
21:51 Gaia: u should really
21:51 Gaia: get the drum beat at 05:45:688
21:52 Squigly: ok ill put a note in the middle of it
21:52 Squigly: 4080 stle
21:52 Gaia: 05:52:577 (1) - y not kick sliders
21:52 Gaia: bass drop
21:52 Gaia: something clickable everytime
21:52 Gaia: 05:53:177 - here basically
21:53 Squigly: that shit was hard to time at the end man
21:53 Gaia: lmao
21:53 Squigly: actually i think its ok
21:53 Gaia: it plays awkwardly
21:53 Squigly: uh
21:54 Squigly: it is played perfectly by everyone
21:54 Gaia: so ok
21:54 Squigly: the rhythm is awkward though
21:54 Gaia: the consistency u love so much
21:54 Gaia: 05:52:577 (1) - 05:52:910 (2) -
21:54 Gaia: same sound
21:54 Gaia: different rhythm in timeline
21:54 Gaia: JUST SAYING
21:55 Squigly: ye
21:55 Squigly: ey you wanna map dis shiut boi
21:55 Squigly: VVV:::/?/
21:55 Gaia: no
21:55 Squigly: lol
21:55 Squigly: these mods im getting are getting smaller though so this is making me happy
21:55 Gaia: ill make a 8 star easy
21:56 Squigly: do you think im getting it soon to be ready for first bubble? V:
21:56 Gaia: idk mang
21:56 Gaia: i sux at modding extra
21:56 Gaia: LOL
21:56 Squigly: lol
21:56 Gaia: if u go look at my mods
21:56 Gaia: Easy
21:56 Gaia: a whole list
21:56 Squigly: gg
21:57 Gaia: Normal another list
21:57 Squigly: get that mad KD flow bruh
21:57 Gaia: Hard smaller list
21:57 Gaia: Insane is like normal sized i guess
21:57 Gaia: extra
21:57 Gaia: - bad flow the end
21:57 Gaia: idk lmao
21:57 Squigly: its fine
21:57 Squigly: honestly
21:57 Squigly: but yes
21:57 Squigly: i see what you meant
21:58 Squigly: honestly
21:58 Squigly: that wasnt that bad
21:58 Squigly: even though i always say otherwise to suggestions
21:58 Squigly: i changed a lot of the way things look
21:58 Gaia: mmk
21:58 Squigly: CCCC::::::
21:58 Gaia: so
21:58 Gaia: kds plz
21:59 Gaia: har har har
21:59 Squigly: lol
21:59 Gaia: yo u wiped ur box
21:59 Gaia: http://puu.sh/bQOA7/e27a0f62ed.jpg
21:59 Gaia: RIP
21:59 Squigly: wtf
21:59 Squigly: NO I DIDNT
22:00 Gaia: rip in peace
Topic Starter
Squigly

Gaia wrote:

y
irc log
21:19 Gaia: 00:09:688 (4) - STILL REJECTED?
21:20 Squigly: ye
21:20 Squigly: <3
21:20 Gaia: k
21:20 *Gaia is editing [http://osu.ppy.sh/b/451362 Kikuo - Ten Sho Sho Ten Sho [Ascension Reincarnation]]
21:20 Squigly: no but really i was going to keep that section and disregard the overlaps
21:20 Squigly: sorry
21:20 Gaia: 00:22:570 (6) - a back and forth pattern
21:20 Gaia: wud be good
21:20 Gaia: http://puu.sh/bQMkS/9be92107ba.jpg
21:20 Squigly: its the same sound
21:20 Squigly: so i kept it a stack
21:21 Squigly: because nothing changes musically
21:21 Gaia: psh
21:21 Squigly: no reason for variation
21:21 Gaia: 00:24:864 (4) - wuts this
21:21 Squigly: do you hear the string
21:21 Gaia: i mean
21:21 Gaia: placement
21:21 Gaia: wise
21:21 Squigly: i only ever changed the sliders to match one other similar noise
21:21 Gaia: put it like
21:21 Gaia: vertically down
21:21 Squigly: oh
21:22 Squigly: nono i see what you mean
21:22 Gaia: id do this
21:22 Gaia: http://puu.sh/bQMpE/e3390a08c4.jpg
21:22 Gaia: or sth
21:22 Squigly: what
21:22 Squigly: why
21:22 Squigly: that isnt what i was going for
21:22 Gaia: but
21:23 Squigly: even though its kinda strange i wanted to keep it like this
21:23 Gaia: wau
21:23 Squigly: though im not afraid to change placement
21:23 Squigly: thats beyond the original concept i had
21:23 Gaia: that triangle thing u have
21:23 Gaia: meh
21:23 Squigly: sorta
21:24 Squigly: this aint your map ;w;
21:24 Squigly: ;wwwwwwwwww;
21:24 Gaia: lmao
21:24 Gaia: 00:46:746 (1) -
21:24 Gaia: wot
21:24 Squigly: ; w ;
21:24 Squigly: well it fits
21:24 Gaia: er
21:24 Squigly: i did a slider after as a dissipating effect
21:24 Gaia: not to me imo
21:25 Squigly: hm
21:25 Squigly: well thats the first time ive literally ever heard someone say something about it
21:25 Gaia: use like
21:25 Gaia: idk
21:25 Gaia: 1/8
21:25 Gaia: did u use 1/12
21:25 Squigly: thats too little
21:25 Squigly: yes
21:25 Squigly: 1/8 might work
21:25 Squigly: actually lemme see
21:25 Squigly: i thought you meant the slider as a whole
21:26 Squigly: i was going to cry
21:26 Gaia: nah
21:26 Gaia: 00:50:629 (3,4) - move these a bit
21:26 Gaia: flows better
21:26 Gaia: http://puu.sh/bQMGM/b927f24783.jpg
21:27 Gaia: little blanketing with 4 and 5 too i guess
21:27 Squigly: yeah ill change that placement a bit
21:27 Gaia: 00:53:041 (2,3,4) - extra dont overlap doesnt look gud
21:27 Gaia: 00:54:864 (3) - plz
21:28 Gaia: 01:00:511 (7) - and whys this one in 1/6 instead lmao
21:28 Gaia: oh nvm
21:28 Gaia: ignore that
21:28 Squigly: lol
21:28 Squigly: overlaps happen in this map
21:29 Squigly: let me kinda explain this
21:29 Gaia: yo wtf
21:29 Squigly: i distance snap near all of the map
21:29 Squigly: for flow and playability
21:29 Gaia: 01:03:511 (5) - u know how trolly this is
21:29 Gaia: and ye keep talking
21:29 Squigly: it plays easy
21:29 Squigly: but
21:29 Squigly: i did it so it plays perfect
21:29 Squigly: because other wise it would be shit and over mapped
21:29 Gaia: rip
21:29 Squigly: it has so many different timings and things going on
21:29 Gaia: im just asking for
21:29 Gaia: like
21:29 Squigly: thats why many dont want to map this
21:29 Gaia: a 2 pixel shift tho
21:29 Gaia: ;A;
21:30 Squigly: well
21:30 Squigly: it changes a lot since the spacing is held consistent in some way
21:30 Squigly: to me at the very least
21:30 Gaia: welp
21:30 Gaia: but u know
21:30 Gaia: cuz of ur sv change
21:30 Squigly: nono its ok
21:30 Squigly: i am still changing things lol
21:30 Gaia: ds gets recked too
21:31 Squigly: i know
21:31 Gaia: good example here 01:03:688 (1,2,1) -
21:31 Squigly: yes
21:31 Squigly: but i did that
21:31 Squigly: intentionally with those parts really
21:31 Squigly: same sounds get same things generally
21:31 Squigly: though im not perfect
21:31 Squigly: i put a ton of thought into this map
21:32 Gaia: do u have
21:32 Gaia: default skin in editor
21:32 Gaia: or ur own
21:32 Squigly: im using asphyxia's
21:32 Squigly: with default sounds
21:33 Gaia: m
21:33 Gaia: k
21:33 Gaia: 01:46:407 (6,1) -
21:33 Squigly: ?
21:33 Gaia: personal i guess but doesnt look 2 good
21:33 Squigly: whats wrong D:
21:33 Gaia: i dont like
21:34 Gaia: having similar shapes right after another
21:34 Squigly: this map is all same curve sliders
21:34 Squigly: i kept them clean
21:34 Squigly: because it was basically clean sounding
21:34 Squigly: anything that sounded unclean i made new sliders for
21:34 Squigly: or repeating sliders
21:35 Squigly: this is why i dont answer mods v.v
21:35 Gaia: wait u said u ds'd everything
21:35 Squigly: i always explain everything too much
21:35 Squigly: nearly everything
21:36 Squigly: not everything but mostly yes
21:36 Gaia: 02:04:953 (2) - wtfff
21:36 Squigly: as pkk said
21:36 Squigly: free combo
21:36 Squigly: $$$$$
21:36 Squigly: :^)
21:36 Squigly: if it fits it ships
21:36 Gaia: LOL
21:36 Gaia: LOOOOOOOOOOOOOOL
21:36 Gaia: PK
21:36 Gaia: its also
21:36 Gaia: free ticket to
21:36 Gaia: losing ur combo
21:37 Squigly: sorta
21:37 Squigly: dont lose combo then
21:37 Squigly: if you mess up its your own damn fault m8
21:37 Gaia: wau
21:37 Squigly: it simply is
21:37 Squigly: look if someone has already fced hr on this
21:37 Squigly: then i dunt wanna hear shiiuuuttt
21:37 Squigly: c^:
21:38 Gaia: 02:21:065 (4) - mover a bit up 4 flow
21:38 Gaia: pls
21:39 Squigly: i did
21:39 Squigly: <4
21:39 Gaia: how did u do ur ncs
21:39 Squigly: every sv change
21:39 Gaia: i saw this so 02:44:433 (2) -
21:39 Squigly: and others
21:39 Gaia: hm
21:39 Squigly: yeah
21:39 Squigly: not quite sure
21:39 Squigly: im conflicted there
21:40 Gaia: rip
21:40 Gaia: 02:49:727 (4,1) - pls slider blanket
21:40 Squigly: ;_;;;;
21:40 Squigly: is it hot?
21:40 Gaia: nop
21:40 Squigly: oh
21:40 Squigly: its not that good
21:40 Squigly: aw
21:41 Gaia: do u know what im talking bout tho
21:41 Gaia: lol
21:41 Squigly: i fixed it
21:41 Squigly: but
21:41 Squigly: what
21:41 Gaia: o ok
21:41 Gaia: then nvm
21:42 Squigly: yo
21:42 Squigly: im tired
21:42 Squigly: dont do dis
21:42 Squigly: its an irc mod ;;;; __ ;
21:42 Gaia: lol
21:43 Gaia: 03:39:728 (4,5,6) - this shapee
21:43 Gaia: and spacing
21:44 Gaia: fk man
21:44 Gaia: why alternate 1/6 and 1/4
21:44 Gaia: its hella confusing
21:44 Squigly: i changed it a bit
21:44 Squigly: um
21:44 Squigly: because the song does
21:44 Squigly: nah
21:44 Squigly: it plays ok
21:44 Gaia: yeah i know
21:44 Gaia: but its trolly to play
21:45 Squigly: nah
21:45 Squigly: well
21:45 Squigly: i guess
21:45 Squigly: its fun to play
21:45 Squigly: so
21:45 Gaia: lmao
21:45 Squigly: thats why its here at all
21:45 Squigly: i wouldnt try for this if people didnt love it
21:46 Gaia: 04:14:630 (1) - finish at the enddoesnt fit the quiet mood
21:46 Squigly: i changed it to normal soft hit
21:46 Squigly: with whistle
21:47 Gaia: well as long as its not as loud
21:47 Squigly: no u
21:47 Gaia: no me
21:47 Gaia: 04:24:230 (1) - i laughed
21:48 Squigly: you love it
21:49 Gaia: you're increasing sv
21:49 Gaia: but its still the same length
21:49 Gaia: op
21:49 Squigly: yep
21:50 Squigly: :D
21:50 Gaia: ggeeez
21:50 Gaia: 05:40:218 (1) - pls up like 2 pixels to cure my ocd ness
21:51 Squigly: :^)
21:51 Gaia: 05:45:512 (1) -
21:51 Squigly: NAH
21:51 Squigly: ;^)
21:51 Gaia: u should really
21:51 Gaia: get the drum beat at 05:45:688
21:52 Squigly: ok ill put a note in the middle of it
21:52 Squigly: 4080 stle
21:52 Gaia: 05:52:577 (1) - y not kick sliders
21:52 Gaia: bass drop
21:52 Gaia: something clickable everytime
21:52 Gaia: 05:53:177 - here basically
21:53 Squigly: that shit was hard to time at the end man
21:53 Gaia: lmao
21:53 Squigly: actually i think its ok
21:53 Gaia: it plays awkwardly
21:53 Squigly: uh
21:54 Squigly: it is played perfectly by everyone
21:54 Gaia: so ok
21:54 Squigly: the rhythm is awkward though
21:54 Gaia: the consistency u love so much
21:54 Gaia: 05:52:577 (1) - 05:52:910 (2) -
21:54 Gaia: same sound
21:54 Gaia: different rhythm in timeline
21:54 Gaia: JUST SAYING
21:55 Squigly: ye
21:55 Squigly: ey you wanna map dis shiut boi
21:55 Squigly: VVV:::/?/
21:55 Gaia: no
21:55 Squigly: lol
21:55 Squigly: these mods im getting are getting smaller though so this is making me happy
21:55 Gaia: ill make a 8 star easy
21:56 Squigly: do you think im getting it soon to be ready for first bubble? V:
21:56 Gaia: idk mang
21:56 Gaia: i sux at modding extra
21:56 Gaia: LOL
21:56 Squigly: lol
21:56 Gaia: if u go look at my mods
21:56 Gaia: Easy
21:56 Gaia: a whole list
21:56 Squigly: gg
21:57 Gaia: Normal another list
21:57 Squigly: get that mad KD flow bruh
21:57 Gaia: Hard smaller list
21:57 Gaia: Insane is like normal sized i guess
21:57 Gaia: extra
21:57 Gaia: - bad flow the end
21:57 Gaia: idk lmao
21:57 Squigly: its fine
21:57 Squigly: honestly
21:57 Squigly: but yes
21:57 Squigly: i see what you meant
21:58 Squigly: honestly
21:58 Squigly: that wasnt that bad
21:58 Squigly: even though i always say otherwise to suggestions
21:58 Squigly: i changed a lot of the way things look
21:58 Gaia: mmk
21:58 Squigly: CCCC::::::
21:58 Gaia: so
21:58 Gaia: kds plz
21:59 Gaia: har har har
21:59 Squigly: lol
21:59 Gaia: yo u wiped ur box
21:59 Gaia: http://puu.sh/bQOA7/e27a0f62ed.jpg
21:59 Gaia: RIP
21:59 Squigly: wtf
21:59 Squigly: NO I DIDNT
22:00 Gaia: rip in peace
yu r not so sexy
P A N

yea, it flow to play.

01:52:407 (5,6) - I think this rhythm.. still can be improved? it might be similar with this?
02:00:998 (5,6,7) - change to this? similar with 03:48:666 (2,3)
03:54:861 (1,1,1,1) - don't add whistle? ;w;

:X
Dolphin
rank already :!:
Topic Starter
Squigly

P A N wrote:


yea, it flow to play.

01:52:407 (5,6) - I think this rhythm.. still can be improved? it might be similar with this?
02:00:998 (5,6,7) - change to this? similar with 03:48:666 (2,3)
03:54:861 (1,1,1,1) - don't add whistle? ;w;

:X
p a n i lob u

and im trying to rank, shouldnt be too long i hope.
P A N

Squigly wrote:

p a n i lob u
what do you mean lol
Topic Starter
Squigly

P A N wrote:

Squigly wrote:

p a n i lob u
what do you mean lol
i love you ;w;
Fizz
modding because I can't remember how the order of the name goes

00:05:452 (3) - perhaps change this to a circle
00:05:805 (4) - if not this ^ I would space this circle a bit more from the slider
00:07:217 (1) - whistles absent from here on
00:12:511 (6) - I would ctrl+G this and stack 00:12:335 (4,5) - on it so that the bounce leads into the next slider
00:38:275 - I think there needs to be a red timing point here to fix up the downbeat
00:39:864 (6) - Move this to where 00:39:688 (5) - is. Extend the length of course
00:44:717 (2) - I would change this to a circle on 00:44:805 -
00:48:863 (6) - I think it'd be cool if you put a slow slider here instead
00:51:982 (2) - ctrl+G feels better and fits the wub wub better imo
01:01:658 - You should simplify the beat here http://puu.sh/bZJ9T/cd7441d94c.jpg
01:10:129 (2) - this should be starting at 01:10:040 - instead
01:57:862 (3) - NC
02:10:764 - I really think this speeding up section should be replaced with circles instead of sliders. This means the player can actually feel the music speeding up and have to adjust their timing accordingly which I think is a really nice touch
02:44:433 (2) - NC

Most stuff from here is pretty good, but there are a few obvious blanketable things that look off because they're not perfectly blanketed
Good luck~
Topic Starter
Squigly

Smug- wrote:

modding because I can't remember how the order of the name goes

00:05:452 (3) - perhaps change this to a circle
00:05:805 (4) - if not this ^ I would space this circle a bit more from the slider
00:07:217 (1) - whistles absent from here on
00:12:511 (6) - I would ctrl+G this and stack 00:12:335 (4,5) - on it so that the bounce leads into the next slider
00:38:275 - I think there needs to be a red timing point here to fix up the downbeat
00:39:864 (6) - Move this to where 00:39:688 (5) - is. Extend the length of course
00:44:717 (2) - I would change this to a circle on 00:44:805 -
00:48:863 (6) - I think it'd be cool if you put a slow slider here instead
00:51:982 (2) - ctrl+G feels better and fits the wub wub better imo
01:01:658 - You should simplify the beat here http://puu.sh/bZJ9T/cd7441d94c.jpg
01:10:129 (2) - this should be starting at 01:10:040 - instead
01:57:862 (3) - NC
02:10:764 - I really think this speeding up section should be replaced with circles instead of sliders. This means the player can actually feel the music speeding up and have to adjust their timing accordingly which I think is a really nice touch
02:44:433 (2) - NC

Most stuff from here is pretty good, but there are a few obvious blanketable things that look off because they're not perfectly blanketed
Good luck~
thanks for the mod hunny
pkk
Ten Sho Sho Ten Sho

Ten Ten
Two Tens
2 * 10 = 20

Ten Sho
Sho has three letters in it
Ten Sho has six letters in it
3 * 20 + 6 = 66

Ten Sho
Ten + Sho
Ten + 1
10 + 1 = 11

66 * 11 = 666

squigly confirmed as feg jk rank this pls
Kynan

pkk wrote:

Ten Sho Sho Ten Sho

66 * 11 = 666

squigly confirmed as feg jk rank this pls
+666th post ? COINCIDENCE ? I THINK NOT ! RANK THIS OR HELL WILL BE OUR DESTINY ;w;
Kinshara

pkk wrote:

Ten Sho Sho Ten Sho

Ten Ten
Two Tens
2 * 10 = 20

Ten Sho
Sho has three letters in it
Ten Sho has six letters in it
3 * 20 + 6 = 66

Ten Sho
Ten + Sho
Ten + 1
10 + 1 = 11

66 * 11 = 666

squigly confirmed as feg jk rank this pls
Sadly 66*11 does not equal 666 lol. It equals 726.
pkk

Kinshara wrote:

pkk wrote:

Ten Sho Sho Ten Sho

Ten Ten
Two Tens
2 * 10 = 20

Ten Sho
Sho has three letters in it
Ten Sho has six letters in it
3 * 20 + 6 = 66

Ten Sho
Ten + Sho
Ten + 1
10 + 1 = 11

66 * 11 = 666

squigly confirmed as feg jk rank this pls
Sadly 66*11 does not equal 666 lol. It equals 726.
yo did anyone ask you

that's what I thought
Kibbleru

pkk wrote:

Ten Sho Sho Ten Sho

Ten Ten
Two Tens
2 * 10 = 20

Ten Sho
Sho has three letters in it
Ten Sho has six letters in it
3 * 20 + 6 = 66

Ten Sho
Sho has three letters in it
3 * 20 = 60

Ten
10 + 1 = 10


60* 10 + 66 = 666

pkk confirmed sux at math jk rank this pls
leme fix this for u
Topic Starter
Squigly

Kibbleru wrote:

pkk wrote:

Ten Sho Sho Ten Sho

Ten Ten
Two Tens
2 * 10 = 20

Ten Sho
Sho has three letters in it
Ten Sho has six letters in it
3 * 20 + 6 = 66

Ten Sho
Sho has three letters in it
3 * 20 = 60

Ten
10 + 1 = 10


60* 10 + 66 = 666

pkk confirmed sux at math jk rank this pls
leme fix this for u
waow so gud at maths :o
Kibbleru
did an irc mod but i lost the logs cuz my computer was made by flying pigs

fixed a timing point etc,
Topic Starter
Squigly

Kibbleru wrote:

did an irc mod but i lost the logs cuz my computer was made by flying pigs

fixed a timing point etc,
can confirm i was there
Stefan
keheheheheqwer


SUP W/ THESE RED LINES YO


[Donphin Inner Oni]
00:05:629 (6,12) - They feels quite overmapped and sounds/plays like fillers, please consider to remove them.
00:31:393 (156,157,158,159,160,161,162,163,164) - That doesn't fit to the music anyhow. I already have personal reluctance to 00:29:805 (145,146,147,148,149,150,151,152,153,154,155) but the focus is on the background music which barely - but still - to hear so I leave this. But after 00:31:393 that really doesn't fit and sounds overmapped. Please do only keep the notes fitting to the beats of the song.
01:21:572 (525) - That note needs a fix since it looks badly increased in its velocity. A green line with 0.97 ~ 0.98x SV (quite hard to say which one is better but I tend to 0.97x) will fix this.
01:40:544 (672) - This is 1/3. Please move it to 01:40:498.
01:43:226 (694) - I find a k here really really good. How do you think?
01:47:498 (730,732) - I guess swapping would be more that what you actually want to map here since there is nothing really high on 01:47:498 while 01:47:635 fits better for this.
01:48:771 (743) - k for the hard beat
01:49:953 (751) - k since the sound is similar to 01:49:589 (747,748,749).
02:00:680 (832) - also k here, for similar reason like 01:43:226 (694).
02:29:073 (966,967) - Consider removing them to have a better emphasis to the music.
02:42:315 (1078,1079) - They sounds pretty awkward as d in that style how you've mapped the streams and what are you following. do them as k instead.
02:44:668 (1101) - What does this note actually follows? It plays not that good at all.
03:06:315 (1281,1282,1283,1284,1285,1286) - Would personally perfer to map this as kkddkkdd to fit with the vocals.
03:14:382 - Add a green line with 0.97x SV that 03:14:382 (1324) doesn't randomly has a higher spacing to 03:14:293 (1323).
03:17:169 - ^ with 0.98x this time.
03:48:046 (1610) - k here?
03:57:851 (1667) - There is no need to hold this note as the only with d on that sound.
04:58:659 (71,72,73) - I honestly don't feel anything fitting here which would represent these notes here. They should be removed.
05:07:136 (143,144) - How about making one of them as d? Either (143) or (144) should be d but not both together, else it kinda sounds bad again. lol
05:11:499 (189,190) - ^
05:13:181 (211) - This is 1/3. Please move it to 05:13:227.
05:17:545 (254) - ^ to 05:17:590.
05:30:424 (379) - that sounds really spamy, please remove this note to make this Stream anyhow enjoyable to play.


rip my ears

Well, to be honest sometimes I've got the feeling that the pattern, especially the (very) long Streams followed weird or completely new things which makes it look quite inconsistent. That actually isn't an issue but I think a little consistency - which is already there some parts - wouldn't really hurt that much. Besides of that what I've noticed the green lines for the SV increase/decrease should be more consistent. And the last point are wrong placed beats. I've named some but I feel I forgot some to name, however this never should be in a map to map on the wrong beat.
Gaia
Ten Sho Sho Ten Sho
2 Tens 3 Sho's
2*10*3 = 60

5 letters but 2 different words
60 + 5*2 = 70

You're fgt #1

70 - 1 = 69

69 is the zodiac sign for cancer, this map gave 5 people cancer . you also need 2 people for a 69
69*2*5 = 690

There are 15 people in Strawberry mousse but 2 are fgts
690 + 15(-2) = 660

there are 3 letters in pkk and this is the 2nd satan post here

660 + 3*2 = 666

squigly confirmed fgt jk where thes the rank
Hinsvar

pkk wrote:

66 * 11 = 666
idk man sounds like 6 * 4 = 16 tbh Indonesian in-joke ftw

Just passing by!
Stefan
Dafuq guys
pkk

Gaia wrote:

Ten Sho Sho Ten Sho
2 Tens 3 Sho's
2*10*3 = 60

5 letters but 2 different words
60 + 5*2 = 70

You're fgt #1

70 - 1 = 69

69 is the zodiac sign for cancer, this map gave 5 people cancer . you also need 2 people for a 69
69*2*5 = 690

There are 15 people in Strawberry mousse but 2 are fgts
690 + 15(-2) = 660

there are 3 letters in pkk and this is the 2nd satan post here

660 + 3*2 = 666

squigly confirmed fgt jk where thes the rank
I died
Dolphin

Stefan wrote:

keheheheheqwer


SUP W/ THESE RED LINES YO


[Donphin Inner Oni]
00:05:629 (6,12) - They feels quite overmapped and sounds/plays like fillers, please consider to remove them. Removed 12. I can hear the music box tune on 6 so I'm not removing it.
00:31:393 (156,157,158,159,160,161,162,163,164) - That doesn't fit to the music anyhow. I already have personal reluctance to 00:29:805 (145,146,147,148,149,150,151,152,153,154,155) but the focus is on the background music which barely - but still - to hear so I leave this. But after 00:31:393 that really doesn't fit and sounds overmapped. Please do only keep the notes fitting to the beats of the song. I can hear the synthesizer just fine, I don't get your point? No change.
01:21:572 (525) - That note needs a fix since it looks badly increased in its velocity. A green line with 0.97 ~ 0.98x SV (quite hard to say which one is better but I tend to 0.97x) will fix this. ok (although i didnt mind it too much)
01:40:544 (672) - This is 1/3. Please move it to 01:40:498. eh, ok.
01:43:226 (694) - I find a k here really really good. How do you think? bad flow with the pattern in place, no.
01:47:498 (730,732) - I guess swapping would be more that what you actually want to map here since there is nothing really high on 01:47:498 while 01:47:635 fits better for this. The current pattern has the best flow for it though, changing it would make it awkward imo.
01:48:771 (743) - k for the hard beat ok
01:49:953 (751) - k since the sound is similar to 01:49:589 (747,748,749). ok
02:00:680 (832) - also k here, for similar reason like 01:43:226 (694). again no.
02:29:073 (966,967) - Consider removing them to have a better emphasis to the music. I don't understand how this would emphasize the music more. No
02:42:315 (1078,1079) - They sounds pretty awkward as d in that style how you've mapped the streams and what are you following. do them as k instead. changing these to kats would make this whole pattern a dozen times more dull and uninteresting, leaving this as is for more intriguing rhythm.
02:44:668 (1101) - What does this note actually follows? It plays not that good at all. removed it, though it followed the synthesizer.
03:06:315 (1281,1282,1283,1284,1285,1286) - Would personally perfer to map this as kkddkkdd to fit with the vocals. vocals be a shit \o/ (i dont do vocal mapping)
03:14:382 - Add a green line with 0.97x SV that 03:14:382 (1324) doesn't randomly has a higher spacing to 03:14:293 (1323). ok
03:17:169 - ^ with 0.98x this time. that makes this whole stream look cramped and horrid. nty
03:48:046 (1610) - k here? again no
03:57:851 (1667) - There is no need to hold this note as the only with d on that sound. this is a d to transition into following the music box melody tyvm.
04:58:659 (71,72,73) - I honestly don't feel anything fitting here which would represent these notes here. They should be removed. nothing except the very obvious snare roll? no change.
05:07:136 (143,144) - How about making one of them as d? Either (143) or (144) should be d but not both together, else it kinda sounds bad again. lol this would imply me following the vocals, which i am not. the 1/3 kats are following the more vague sound in the background!
05:11:499 (189,190) - ^ no again.
05:13:181 (211) - This is 1/3. Please move it to 05:13:227. oops x2
05:17:545 (254) - ^ to 05:17:590. oops x3
05:30:424 (379) - that sounds really spamy, please remove this note to make this Stream anyhow enjoyable to play. what do you mean "make it enjoyable to play" this stream is the shit yo. Honestly though I personally think this stream is completely fine, it follows the music the same way I have previously, the only difference is that its extended to tie all of the sounds together.


rip my ears

Well, to be honest sometimes I've got the feeling that the pattern, especially the (very) long Streams followed weird or completely new things which makes it look quite inconsistent. That actually isn't an issue but I think a little consistency - which is already there some parts - wouldn't really hurt that much. Besides of that what I've noticed the green lines for the SV increase/decrease should be more consistent. And the last point are wrong placed beats. I've named some but I feel I forgot some to name, however this never should be in a map to map on the wrong beat. the map is consistent in the sense that each similar part of the music is mapped the same way except for the very end where I spruced it up more to make it feel more rewarding and to give it more of a climax.
thanks for the mod.
Topic Starter
Squigly
everything updated c;
Kaguya Hourain
Bubble this already
Dolphin
are we there yet
Topic Starter
Squigly
am trying huns ;_;
Stefan

Dolphin wrote:

are we there yet
*sigh* hate to be an ass for that but well...

Unfortunately I cannot give the Taiko icon to Dolphin's Diff. The thing is I really really don't feel like to bubble it because of personal doubts. I do not want to say with this line that your Difficulty is badly mapped or shouldn't be approved later, please don't get it like that. But I cannot take the responsibility to approve this Difficulty for Rank. I already had this thoughts during and after the mod but I gave me some time to think about this and also told Squigly per PM how do I think and decided to leave this here.

Again, I am really sorry for you both Squigly and Dolphin and I wish you good luck for the qualify.
Dolphin
its ok i dont really care if its ranked/approved or not anyway
Topic Starter
Squigly
Its all good, i can continue on surely

That is, if a certain someone keeps their word.
Gero
Placeholder...

brb modding ~


EDIT:

Stefan wrote:

Rip my ears...
General

  1. What do you think about using the original BG of the song? in my opinion would be cool somehow, just in case that you wanna use it here the link, it's already resized so don't worry about that.
  2. You should remove Kikuo from tags because it's already in the artist.
  3. Respect your title I guess it should be てんしょう しょうてんしょう (Extended mix) because the official album has it like this way.

  4. Every difficulty has a inconsistency in timing sections so be carefully about that because it is unrankable.
Ascension Reincarnation

There is has only 511 ms of audio lead-in, so would be ideal if you consider to add 1500 ms or something.

  1. 00:04:394 (1) - What do you think about using a finish on the head of the slider? it sounds nice imo.
  2. 00:05:452 (3) - This is kinda overmapped since there isn't a noticeable sound so I would recommend removing this slider and place a simple note.
  3. 00:18:335 (6) - Same as above.
  4. 00:20:452 (1) - This new combo is kinda short compared to the previous one so would be ideal consider removing it from here.
  5. 00:58:923 (1,1) - ^
  6. 00:38:011 (9) - I guess this is a weird rhythm to map as well but still I can hear that this slider should be end at 00:38:157 - (You have to use a manual snapping for this) but I'm a very nice person so I've made this for you...
    [HitObjects]
    384,192,38011,2,0,L|376:260,1,58
  7. 00:38:276 (1,2,3) - To be honest it doesn't flow or fits quite right, it's a bit weird to play so I would say that do something like this.
  8. 00:40:304 - You should add something here for consistency with the previous part that has the same rhythm.
  9. 00:40:746 (4) - Please don't use 1/4 when the music is in 1/2 beats cause this can be kinda random sometimes tbh.
  10. 00:41:099 (1) - Same as bove.
  11. 00:47:629 (1) - ^
  12. 00:41:805 (3) - should be end at 00:42:157 - it's better imo.
  13. 01:00:158 (1,2,3,4,5,6) - Maybe it's just me but from my perspective would be better to replace it by a few sliders that have multiple repetitions since as it is now could be quite difficult to hit.
  14. 01:29:498 (5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Yeah it's nice but is a bit confusing and uncomfortable to play since the shape of the stream is a bit difficult to follow, so my recommendation would be to make another type of shape here.
  15. 03:16:889 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - ^
  16. 02:04:953 (2) - Wow... this is quite difficult to read and in sometimes is kinda weird so I feel that 1/8 is enough at this part.
  17. 02:52:903 (6,7,2,3,5) - ^ 03:34:626 (1) - ^
  18. 02:10:253 (8,9,10) - Spacing here is confusing, what about to replace it by three circles?
  19. 04:02:926 (1) - Finish instead whistle?
  20. 05:04:864 (1,1) - I love it ♥
  21. 01:55:135 (6) - the object's end is offscreen so do something different here to avoid this problem.
  22. 06:02:177 (1,1) - Urankable because it doesn't have a enough time after one spinner, would be better end the spinner here 06:04:923 - imo.
Best of luck ~
Topic Starter
Squigly

Gero wrote:

Placeholder...

brb modding ~


EDIT:

Stefan wrote:

Rip my ears...
General

  1. What do you think about using the original BG of the song? in my opinion would be cool somehow, just in case that you wanna use it here the link, it's already resized so don't worry about that.
  2. You should remove Kikuo from tags because it's already in the artist.
  3. Respect your title I guess it should be てんしょう しょうてんしょう (Extended mix) because the official album has it like this way.

  4. Every difficulty has a inconsistency in timing sections so be carefully about that because it is unrankable.
please show me where btw D:

Ascension Reincarnation

There is has only 511 ms of audio lead-in, so would be ideal if you consider to add 1500 ms or something.

  1. 00:04:394 (1) - What do you think about using a finish on the head of the slider? it sounds nice imo. it does c:
  2. 00:05:452 (3) - This is kinda overmapped since there isn't a noticeable sound so I would recommend removing this slider and place a simple note. there is a sound there, in fact i under mapped that section
  3. 00:18:335 (6) - Same as above. those little touches are for the whatever sound is made i cant remember the name, its a really quick noise
  4. 00:20:452 (1) - This new combo is kinda short compared to the previous one so would be ideal consider removing it from here. i did combos like this because of the SV changes
  5. 00:58:923 (1,1) - ^
  6. 00:38:011 (9) - I guess this is a weird rhythm to map as well but still I can hear that this slider should be end at 00:38:157 - (You have to use a manual snapping for this) but I'm a very nice person so I've made this for you... in all honesty, i sat down with a bat, i forgot who it was forgive me, what we found was that what i have put is the best, and i did compare to yours rest assured, but there are like 2 noises here and i chose the one that went along with the previous as opposed to the echo, its a nearly impossible part to map because its just nonsense.
    [HitObjects][/color]
    384,192,38011,2,0,L|376:260,1,58
  7. 00:38:276 (1,2,3) - To be honest it doesn't flow or fits quite right, it's a bit weird to play so I would say that do something like this. [color=#BF00FF]i tried to not do any repeating sliders in here if necessary because in my opinion that would kinda ruin the feel i was attempting to go for, though i do see why you suggested it c:
  8. 00:40:304 - You should add something here for consistency with the previous part that has the same rhythm. changed to a short slider same position, it actualyl kinda gives it a nifty effect because the next hit is a big snare
  9. 00:40:746 (4) - Please don't use 1/4 when the music is in 1/2 beats cause this can be kinda random sometimes tbh. i dont know quite what you mean, but the lead in to another slider gives enough clues as to when to hit the next note, it shouldnt have to be prepared automatically for a player to assume something if thats what you mean
  10. 00:41:099 (1) - Same as bove.
  11. 00:47:629 (1) - ^
  12. 00:41:805 (3) - should be end at 00:42:157 - it's better imo. i do know why you would do that but i didnt follow the drum, it would be misleading if i did and would sound kinda awkward to me
  13. 01:00:158 (1,2,3,4,5,6) - Maybe it's just me but from my perspective would be better to replace it by a few sliders that have multiple repetitions since as it is now could be quite difficult to hit. if it were anything but this song and map in general i probably would, but it fits SO well that there is no way i can remove the 1/6 streams, they arent even that hard to hit tbh, just gotta have that PACE c;
  14. 01:29:498 (5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Yeah it's nice but is a bit confusing and uncomfortable to play since the shape of the stream is a bit difficult to follow, so my recommendation would be to make another type of shape here. my trademark for the map ;_; its rather fun and brings a nice challenge from the nice slow increase in bpm, its a high point in the map
  15. 03:16:889 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - ^
  16. 02:04:953 (2) - Wow... this is quite difficult to read and in sometimes is kinda weird so I feel that 1/8 is enough at this part. i did change 1/8 for a few other sliders in regards to this, i do not think the others are applicable for such changes right? S:
  17. 02:52:903 (6,7,2,3,5) - ^ 03:34:626 (1) - ^
  18. 02:10:253 (8,9,10) - Spacing here is confusing, what about to replace it by three circles? i made sure it was perfectly readable, and basically everyone passes this part easily and well done so i dont think a change is necessary, the slider is also a consistency to the sound repeated
  19. 04:02:926 (1) - Finish instead whistle? i did c:
  20. 05:04:864 (1,1) - I love it ♥ \:D/
  21. 01:55:135 (6) - the object's end is offscreen so do something different here to avoid this problem. you know i remember it being asked about by others because it does appear to be offscreen but i also looked myself and it was just onscreen when in that box view so im not quite sure about that, regardless i mulled over ideas to change it and i dont want to really do it because i would have to change a bit of the flow and might cause it to look messy.
  22. 06:02:177 (1,1) - Urankable because it doesn't have a enough time after one spinner, would be better end the spinner here 06:04:923 - imo. im not quite sure about this either, not a single bat has said anything about it but you might be right, im still going to ask about it because its a nice little finisher, even if all i have to do is change the spinner length a bit, it does make the feel a lot more different
Best of luck ~
sorry i didnt quite agree with a lot of things here but as i said ive gotten quite a bit of testplays to make sure most of these little sections are good and easily playable and they are by a large majority :D

a lot of these things were issues already stated that i talked to many people about and have had many many many testplays to determine their worth, and they are all completely fine from my findings. I tested the offscreen object and found it wasnt offscreen actually? V; And are you sure the note after the spinner isnt ok? i was fairly certain it was and it is a really great effect to the end of the map ><

in regards to the picture, its a fan art and i kinda just like it more eehhe ;w;
title name, it wouldnt be wrong to put extended mix but thats only there because initially there was a shorter release of the song and then kikuo released the full version. keeping it normal would be fine i would think while using the shorter version would call for a name to signify it to be shorter right? >:

and i guess ill have to ask about those timing points because im not quite sure why that has happened
DakeDekaane
Probably going to mod this today before Squigly comes and appear next to my bed at night.

First offset should be on 00:00:158 -
And I think the metronome resets on 05:01:046 - , not in 05:05:409 -

00:36:864 (174,175,176,177,178,179,180) - This stream feels a bit weird as the rest of the wubs aren't mapped, so it gives a feeling of emptyness there. Also, 00:37:041 (177) - would fit better as a don imo.
01:29:294 (570,572) - I think these notes are a bit intrusive, as the stream in the music itself begins in 01:29:498 (573), so it'd be better to remove them, and making 01:29:362 (571) - a don.
01:30:862 - A note is missing here, preferrably a kat.
01:31:544 - ^
02:22:258 (948,949,950,951,952,953,954) - I don't think these notes deserve big notes, as they're really weak sounds.
02:28:807 (962,968) - Probably remove these two to accentuate vocals better.
02:36:050 (1016,1017,1018,1020,1022) - Something similar, I think the stream here is overdone, and there's no wub to justify it, actually, the wub starts in 02:36:668 -
03:13:648 (1317,1318) - Shouldn't this be d k? This breaks a bit the flow you've been doing here.
03:16:959 (1339,1341) - Remove these notes, the actual stream begins in 03:17:169 - , being earlier just doesn't fit the song nicely.
05:26:012 (334) - Probably remove this note to separate the vocal phrases?
05:31:482 (391,392,393) - ^

wubs song are indeed hard to map properly, yet you did a good job here, but I feel some parts are a bit overmapped, like:
00:55:217 (325,326,327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342,343,344,345,346,347,348,349) - , this part could have 00:55:305 (326,328,334,342) - removed to let the streams begin along with the more noticeable wubs, making more sense.
Similar with 00:58:658 (359) - in the corresponding stream.
01:35:021 (623,625) - ^Similar.
01:47:430 (729,731) - ^
02:42:050 (1073,1074,1075) - ^
03:35:513 (1509,1510,1511) - ^
03:57:851 (1665) - I think this should be a kat to keep consistency with 03:55:429 (1662,1663) - and similar notes.
05:23:277 - 05:33:159 - The two big streams here should be cutted somewhere, the song has calmed down a bit so it's a bit contradictory the map getting harder here.

Probably I'm missing some more streams, but these were the ones who I think are somehow killing the song, having a few breaks would help to emphasize and differentiate better on what are you following, but I think you already know this :P

That'd be all I have to say about the diff.
Dolphin

Gero wrote:

Every difficulty has a inconsistency in timing sections so be carefully about that because it is unrankable.
you make it sound like this mapset has 50 billion difficulties come on. "Both difficulties" would've work so much better hahahahaha

time to actually fuck around on here wow

DakeDekaane wrote:

Probably going to mod this today before Squigly comes and appear next to my bed at night.

First offset should be on 00:00:158 - woah thats weird. fixed it.
And I think the metronome resets on 05:01:046 - , not in 05:05:409 - didn't change this on my end so that it wouldnt go against the stupid ranking criteria rule about different timing points etc. I'll fix it. Squigly needs to see this.

00:36:864 (174,175,176,177,178,179,180) - This stream feels a bit weird as the rest of the wubs aren't mapped, so it gives a feeling of emptyness there. Also, 00:37:041 (177) - would fit better as a don imo. i think i fixed it http://puu.sh/cKg7u/660a28af22.png
01:29:294 (570,572) - I think these notes are a bit intrusive, as the stream in the music itself begins in 01:29:498 (573), so it'd be better to remove them, and making 01:29:362 (571) - a don. omg already said no to this in prior mods: turn up that volume, you can hear the snare roll!!
01:30:862 - A note is missing here, preferrably a kat. ok
01:31:544 - ^ made this a don for better flow
02:22:258 (948,949,950,951,952,953,954) - I don't think these notes deserve big notes, as they're really weak sounds. whaaat, the trumpet is all HUM HUMM HUMM imo. it fits.
02:28:807 (962,968) - Probably remove these two to accentuate vocals better. vocals?
02:36:050 (1016,1017,1018,1020,1022) - Something similar, I think the stream here is overdone, and there's no wub to justify it, actually, the wub starts in 02:36:668 - eh, i can accept this.
03:13:648 (1317,1318) - Shouldn't this be d k? This breaks a bit the flow you've been doing here. im following the high pitched percussion sound and offers neat variety.
03:16:959 (1339,1341) - Remove these notes, the actual stream begins in 03:17:169 - , being earlier just doesn't fit the song nicely. no.
05:26:012 (334) - Probably remove this note to separate the vocal phrases? ...vocals?
05:31:482 (391,392,393) - ^ hahahaha

wubs song are indeed hard to map properly, yet you did a good job here, but I feel some parts are a bit overmapped, like:
00:55:217 (325,326,327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342,343,344,345,346,347,348,349) - , this part could have 00:55:305 (326,328,334,342) - removed to let the streams begin along with the more noticeable wubs, making more sense. removed like 2 notes but not much is changed sorry :x i didnt like the idea of removing so many notes because the map feels so naked if i do that.
Similar with 00:58:658 (359) - in the corresponding stream. this stream makes complete sense imo.
01:35:021 (623,625) - ^Similar. nty i like the flow i got going already
01:47:430 (729,731) - ^ this one is especially good come on D:
02:42:050 (1073,1074,1075) - ^ removed a few here.
03:35:513 (1509,1510,1511) - ^ same as the other fast wub stream
03:57:851 (1665) - I think this should be a kat to keep consistency with 03:55:429 (1662,1663) - and similar notes. no, like i already said in a prior mod, i started with the snare (the only audible sound to map) and faded it into the music box melody to offer variety and not kat spam.
05:23:277 - 05:33:159 - The two big streams here should be cutted somewhere, the song has calmed down a bit so it's a bit contradictory the map getting harder here. the song is still very noisy and wubby and still keeps up a decent pace and since its like the very end of the song it works a really great and rewarding climax.

Probably I'm missing some more streams, but these were the ones who I think are somehow killing the song, having a few breaks would help to emphasize and differentiate better on what are you following, but I think you already know this :P

That'd be all I have to say about the diff.
tyvm i'll send squigly the shit he needs to update etc.

i should mention: vocal mapping is NOT my thing. i refuse to do such things, and everything i map to are samples, instruments, synthesizers etc.
VINXIS
in tags add "drumstep" and "gllitch hop"
it's not just dubstep rip

no kd (or kd if you honestly think this is actually a mod lol)

here have 2 stars
Topic Starter
Squigly

VINXIS wrote:

in tags add "drumstep" and "gllitch hop"
it's not just dubstep rip

no kd (or kd if you honestly think this is actually a mod lol)

here have 2 stars
alright thanks, am no genre king, i just listen music and label good or bad ; w ;
neonat
No one is gonna care about this post but I was asked sooooo yeh.
RIP. No kds since I modded standard

00:14:982 (62) - having this as k would be better, the pitch of the cello is higher here, as compared to the vocals starting low
00:53:188 (315) - remove this note, this gives more impact to the very strong beat at 00:53:099 (314)
01:43:680 (706) - why is this d when the change in only at 01:43:862 (708) - ?
02:01:135 (844) - ^
02:18:371 (938,939,940) - strings' pitch goes up and then down once again, use dkd instead?
02:33:374 (1002,1008) - I don't know if there are any others before or after these ones, but I'm pretty sure they should be snapped to 1/4
03:03:491 (1259,1260) - both change to k to go with the pitch change in the music, or at least have 03:03:491 (1259) change for the rise in pitch, as after that the pitch steadily goes down 03:03:668 (1260,1261)

That's all for me I guess
Kayano
  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]
  1. Uninherited timing points conflict between two diffs.
  2. Ascension Reincarnation: 00:00:511 - Different Volumes between timing point and inherited point. Removed useless inherited point then make timing point 5% volume
  3. 01:10:746 - same as above
  4. Disabled widescreen support since you didn't have storyboard
  5. overall volume can increase 20-30%, now is too quiet
[ Ascension Reincarnation]
  1. 00:14:981 - 15% is way to low for me, it is nearly silence, the gasp to 60% is big too. plz increase the volume
  2. 00:17:452 (2) - remove finish
  3. 00:37:217 (7) - from 00:37:216 - to 00:37:392 - rhythm gives 1/6, but from 00:37:392 - to 00:37:569 - it is 1/4 so you should break this slider into an 1/6 one + 1/4 one
  4. 01:00:511 (7) - same as above
  5. 01:42:726 (4) - from 01:43:135 - more likes 1/3 (not exactly, maybe 1/3 + 1/2 start from 01:43:317 - works better)
  6. 02:52:197 (3,4,5) - must be end at 1/6
  7. 03:30:399 (2) - from 03:30:808 - is 1/4
  8. 03:47:692 (5) - before 03:47:958 - is 1/6 (i'm quite unsure about this)
  9. 05:37:041 (1,2) - must be end at 1/6
  10. 06:02:177 (1) - spinner end too closed to note
Hitsounds should be checked, I'm lazy to point out all of them, sorry. Just unranked issues' check. And since Dolphin didn't reply to neonat's mods, I think I don't want to mod at present, you can call me again if taiko were fixed. Good luck!
Topic Starter
Squigly

OniJAM wrote:

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]
  1. Uninherited timing points conflict between two diffs.
  2. Ascension Reincarnation: 00:00:511 - Different Volumes between timing point and inherited point. Removed useless inherited point then make timing point 5% volume
  3. 01:10:746 - same as above
  4. Disabled widescreen support since you didn't have storyboard
  5. overall volume can increase 20-30%, now is too quiet this is one of the things i didnt change but might because i think it's fine.
[ Ascension Reincarnation]
  1. 00:14:981 - 15% is way to low for me, it is nearly silence, the gasp to 60% is big too. plz increase the volume i did this to accent the music that follows after, i rather like the effect, if it ever becomes a real problem i could change but im keeping it for now. c:
  2. 00:17:452 (2) - remove finish
  3. 00:37:217 (7) - from 00:37:216 - to 00:37:392 - rhythm gives 1/6, but from 00:37:392 - to 00:37:569 - it is 1/4 so you should break this slider into an 1/6 one + 1/4 one keeping the way it is, i do believe it is as good as it is going to get
  4. 01:00:511 (7) - same as above its quite a different motion in the song and i think the notes into the slider work just fine.
  5. 01:42:726 (4) - from 01:43:135 - more likes 1/3 (not exactly, maybe 1/3 + 1/2 start from 01:43:317 - works better) i think it is best to keep it as is
  6. 02:52:197 (3,4,5) - must be end at 1/6
  7. 03:30:399 (2) - from 03:30:808 - is 1/4 i just made the whole thing 1/4 for ease
  8. 03:47:692 (5) - before 03:47:958 - is 1/6 (i'm quite unsure about this) made it 1/3
  9. 05:37:041 (1,2) - must be end at 1/6
  10. 06:02:177 (1) - spinner end too closed to note
ive been wondering about this, and no one ever really cared except 1 bat, others others have said its a neat way to end it, so ill look further into it, i want it to stay ;w;

Hitsounds should be checked, I'm lazy to point out all of them, sorry. Just unranked issues' check. And since Dolphin didn't reply to neonat's mods, I think I don't want to mod at present, you can call me again if taiko were fixed. Good luck!
thank you for good mod c:
andything i didnt write about i changed without question
\:D/
i hope you do mod after dolphin looks at neonat's


rip i gave kds to neonat anyways WOOPS
wasonz

\o3o/ Dolphin's FC \o3o/
Yuzeyun
so i have been asked to take care of the taiko. (if in doubt ask squigly-hæmyuu* k)
will try to respect the way dolphin mapped it as much as possible.
answering neonat's mod.


00:14:982 (62) - having this as k would be better, the pitch of the cello is higher here, as compared to the vocals starting low I don't think it's as right as you think it is; the pitches are both low.
00:53:188 (315) - remove this note, this gives more impact to the very strong beat at 00:53:099 (314) The wubbing continues here, hence why the stream doesn't cut.
01:43:680 (706) - why is this d when the change in only at 01:43:862 (708) - ? Doubtful about that. Won't change for the time being. The best thing to me is that he wanted to have alternating colors per beat and separating the kick to the rest.
02:01:135 (844) - ^ Same goes here.
02:18:371 (938,939,940) - strings' pitch goes up and then down once again, use dkd instead? The two kats here are to represent a sidestickish sound followed by a hihat.
02:33:374 (1002,1008) - I don't know if there are any others before or after these ones, but I'm pretty sure they should be snapped to 1/4 Ummm... 1008 is on a faint sound. 1002 is on an even fainter sound. But they do have a base. I need to verify whether they're on 1/3 or 1/4, though.
03:03:491 (1259,1260) - both change to k to go with the pitch change in the music, or at least have 03:03:491 (1259) change for the rise in pitch, as after that the pitch steadily goes down 03:03:668 (1260,1261) I think here the thought process is... not the pitch but the wubbing. In that case, 1259 and 1261 would get katted.
map

gib delfin's mapping view plox.
lolcubes
[STDandard]

I see 1/12 snap. I guarantee something is wrongly snapped. Just double check everything. :p

00:39:511 (4,5) - I'd refrain from using such patterns, at least in the beginning. It's slightly tricky to hit cause of the rhythm change.
00:53:569 (5) - Wrong snap. Should be on 1/6
00:57:158 (2) - I'd just remove and extend (1) to this timeline. Don't try to follow everything cause things get messy, less is more.
00:58:746 (2,1,1,2) - While these play ok cause they are sliders, they totally make you unable to read the rhythm that's coming. Shouldn't mix 1/6 and 1/4 like this (1/4 comes after these).
01:09:335 (1,2) - Regardless of the background sounds here, the rhythm would suggest to make the first slider shorter and 2nd start on a white tick.
01:29:498 (5) - New combo.
01:34:135 (2) - Cool or not, easy to play or not, this should be a circle, it sounds and play much better. Nothing on the end
01:43:862 (2) - Why extend? Just shorten it by 1/6. That slider tick is dumb imo.
01:48:248 (1) - Wrong snap. Should start on a 1/6 tick just before. Should also end it at 01:48:498.
02:19:845 (1) - Combo consistency? Remove nc.
03:17:169 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - New combo on start and ewwwwww, make it playable for mouse pls. :( The pattern isn't that of a problem, it's the speed that makes it exceptionally difficult. A huge difficulty spike in the map.
03:29:172 (1) - If you end it on a 1/6 tick just before, the rhythm will feel just right.
03:35:172 (3) - ^
03:36:808 (1) - Should make it longer so it snaps to 1/6
03:38:400 (7) - Will stop pointing out these, while technically it doesn't matter much cause they are sliders, lets just be rhythmically correct and adjust the ending so it ends on 1/6? Check similar upcoming sliders too.
03:45:834 (2,3,1,1) - ^
06:02:177 (1) - Should end it a bit earlier. Just so the circle is easier to notice.

Overall, everything plays ok cause sliders, but many are wrongly snapped, that's the only technical error that really needs to be addressed and rechecked all the time. 1/12 makes it easier to resnap 1/6 and 1/4, but it's a lazy move and errors will arise.

[Donphin's Taiko Hi]
I like this. What I didn't like is some of the dddkkkd patterns which can be really hard to hit on higher bpm, but then again I'm noob.
Rhythmically, dddkkkd fits 1/6 rhythms much better than 1/4 (in most cases), so if you feel like you could change some, I'd be glad.
Rest is fine imo, on a quick look. (I didn't check for all of the snapping though, should be checked for sure).
Topic Starter
Squigly

lolcubes wrote:

[STDandard]

I see 1/12 snap. I guarantee something is wrongly snapped. Just double check everything. :p

00:39:511 (4,5) - I'd refrain from using such patterns, at least in the beginning. It's slightly tricky to hit cause of the rhythm change. in a sense that was the idea, the beginning is a small transition into the harder stuff in the map, no sense in keeping totally easy i would think
00:53:569 (5) - Wrong snap. Should be on 1/6 i agree that it could end on 1/6 but for the sake of it being best to keep it on 1/4 ill keep it, because it also isnt entirely wrong with a 1/4 snap for the end.
00:57:158 (2) - I'd just remove and extend (1) to this timeline. Don't try to follow everything cause things get messy, less is more. i think this part isnt really messy and plays and looks fine.
00:58:746 (2,1,1,2) - While these play ok cause they are sliders, they totally make you unable to read the rhythm that's coming. Shouldn't mix 1/6 and 1/4 like this (1/4 comes after these). that is what the map is about, that section is something that is upheld, it isnt up to me to dumb down the map for the player, it can be read and played fine, just gotta work for it
01:09:335 (1,2) - Regardless of the background sounds here, the rhythm would suggest to make the first slider shorter and 2nd start on a white tick. actually good catch, there was a section later on where i made the 2nd slider later to better match what was more intense, so i made the 2nd slider on the red tick
01:29:498 (5) - New combo. ye ;w;
01:34:135 (2) - Cool or not, easy to play or not, this should be a circle, it sounds and play much better. Nothing on the end yeah sure i can do that, but i do hope you see why i did it to begin with ;u;
01:43:862 (2) - Why extend? Just shorten it by 1/6. That slider tick is dumb imo. i did it for you bb
01:48:248 (1) - Wrong snap. Should start on a 1/6 tick just before. Should also end it at 01:48:498. nice, i also made it a blanket since i apparently didnt blanket it lol
02:19:845 (1) - Combo consistency? Remove nc. i did it for the new sv, i rather think it should be ok yeah?
03:17:169 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - New combo on start and ewwwwww, make it playable for mouse pls. :( The pattern isn't that of a problem, it's the speed that makes it exceptionally difficult. A huge difficulty spike in the map. essentially this is meant to be a huge spike in difficulty, its a huge build up to the very peak of the map, iw ould very much like to keep this part as i always mention, i think it is a rather fun pattern to play ;v;
03:29:172 (1) - If you end it on a 1/6 tick just before, the rhythm will feel just right. i think it is fine this way.
03:35:172 (3) - ^ ^
03:36:808 (1) - Should make it longer so it snaps to 1/6 C:
03:38:400 (7) - Will stop pointing out these, while technically it doesn't matter much cause they are sliders, lets just be rhythmically correct and adjust the ending so it ends on 1/6? Check similar upcoming sliders too. id rather keep these types just 1/4, i dont use the 1/6 unless its for a specific pattern of play
03:45:834 (2,3,1,1) - ^ i fixed it up a bit
06:02:177 (1) - Should end it a bit earlier. Just so the circle is easier to notice. how about a 1/6 earlier ;wwww;

Overall, everything plays ok cause sliders, but many are wrongly snapped, that's the only technical error that really needs to be addressed and rechecked all the time. 1/12 makes it easier to resnap 1/6 and 1/4, but it's a lazy move and errors will arise.

[Donphin's Taiko Hi]
I like this. What I didn't like is some of the dddkkkd patterns which can be really hard to hit on higher bpm, but then again I'm noob.
Rhythmically, dddkkkd fits 1/6 rhythms much better than 1/4 (in most cases), so if you feel like you could change some, I'd be glad.
Rest is fine imo, on a quick look. (I didn't check for all of the snapping though, should be checked for sure).
thanks for the good mod c:
Biri Biri
Many unfs. Can I give an unf instead of a star? :c
Topic Starter
Squigly

Kamidachi wrote:

Many unfs. Can I give an unf instead of a star? :c
please elaborate on the meaning of an unf v:
Hollow Wings
as ur req

NO KD

tbh i can't judge this map very well, coz the song's timing's too random and idk if it's even appropriate to be ranked. so just give some simple suggestions here.

Ascension Reincarnation

  1. overlooked all comments in the thread, i can say i agree some parts of ticclicks' words:
    the timing is random, so it need pro stuff to cover that weekness, like what lan wings did at his map of roze. apart from the map's quality, timing itself is a really serious topic need to be confirmed by more people. thou it's timed by charless445 and it's really well to me, some parts like 05:55:810 (1,1,1) - or maybe all repeating sliders is snapped correctly or not is really hard to be judged. that's why all modders, bats and maybe qats get confused in this map. it plays well, but to me, i'm not sure as well or just couldn't handle it. and as i said, ur map's not up to the level of "wtf this is a godlike map that even the timing is random, i will try to move it on." what's more, i think u still have lots of space to improve in organizations (to me.
  2. timing's different in ur std and taiko diff, make sure all of timing sections r same plz, at least u need to fix this.
  3. 00:26:629 (6,7) - i'll try to spread them rather to stack, after a series of jumps.
  4. 00:58:746 (2,1,1,2) - rearrange these nc settings, just a bit spam. similar patterns like 02:50:786 (1,1,1) - or 02:53:609 (1,1,1) - with same words.
i have mapped a random timing map, and failed at last. really, this kind of songs r not that fit to get ranked. but if u really wanna do it whatever others said to u (just like me), i'll still wish u can succeed.

a star to u and good luck.
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