Squigly wrote:
It appears i gave kudosu because im retarded
?
Squigly wrote:
It appears i gave kudosu because im retarded
I am actually rather confused as well...i very much did click it. Oh well!Dolphin wrote:
Squigly wrote:
It appears i gave kudosu because im retarded
?
thanks for the great mod c;Zare wrote:
Welp.Ascension Reincarnation
Okay so. Let me get this clear, after checking through this in its entirety: It's not ready for rank. I has to focus on so many different things, I'm bound to have missed issues, even majore ones. New Comboing, Rhythms, correct beat snapping. Tbh I couldn't even pay a lot of attention to the spacing.
- 00:10:041 (1) - my initial thought was to change this slider into 2 circle, simply to emphasize that the drums are kicking in and it would also raise the attention on the vocals on the next slider the whole map is not about vocals except when there is nothing else so i focused on the increasing and decreasing sounds of the strings, mapping the sliders up and down rather instead of mapping into the other beats.
- 00:15:688 until 00:26:982 - i don't like your shapes and angles in this section. Yes, the spacing stays the same, but angles like 00:17:629 (9,10) - are much cleaner and simpler to play than stuff like 00:23:982 (13,1), which is a really sharp back-and-forth movement. Overall it feels like this was all just more or less randomly placed with only distance snap in mind. Consider that distance isn't the only thing that has influence on how objects feel. Additionally, the occasional stacks add weird stops that don't go well with the songs. the sliders are matched with the strings while i stack similar drum sounds and space the ones that differ ever so slightly, though it can be argued
- 00:32:629 (1,2,3,4,5,6,7,8,9) - for patterns like this, you could just use the "Create Polygon Circle" tool to achieve a much cleaner image. i think i tried but couldnt get it to work ill try again <:
- 00:36:864 (1,2,3,4,5,6,7) - I've already talked to you about this in IRC. Try the follwing snaps, it's probably the best you can get out of this part. (1-6 is 1/6, 7 is on 1/12, the rest are on 1/8 or even 1/16. Make sure to use sliders because no one could play this accurately lol fixed, i hope its better, its a tricky section S:
- 00:38:276 (1) - this applies to the whole map in general: wub sliders that end before the next beat would sound better if the tail was silenced or at least lowered in volume. i will do this <:
- 00:41:805 (3) - have this end on the white tick and add a new slider at the blue tick, where this one currently ends? would fit the ... sound, better ill keep this in mind
- 00:43:217 (6,7,8) - I'd like to see these seperated from the previous objects in the same combo, the tone they're mapped on slightly changes and it feels weird to just treat them the same as as before. You could put a NC and/or display them differently by making them straight or changing the angle/spacing to accentuate them. This is also a repeated thing throughout the map, so maybe you can just add NCs at these spots i do change the angle and spacing to make the changes more noticable i did it for all these sections that are alike but ill nc them
- 00:51:688 (1,2,3) - snapped incorrectly: 2 should be on the white tick here and 3 would be perfect on the yellow tick at 00:52:261. I suggest to delete 3 and make 2 end on that yellow tick, you can't expect people to read 1/8 snaps. You can then add an object on the downbeat at 00:52:393. This makes sense anyway, it's a very dominant beat after all i actually disagree with this, i think its fine and with the millions of testplays ive gotten people play it perfect.
- 00:53:041 (5) - at this point you could improve readability if you deleted 5 and 6 and placed a 1/6 with a reverse arrow on 00:53:099. Would then look like this: this aint no insane V: extra for a reason
- 00:55:923 (1,2,3,4) - just for clarification: why are all these 1/3? they end on 1/3
- 00:58:923 (1,1) - get rid of one of the NCs here shouldnt it be fine? it is abiding by the rules i though S:
- 01:00:158 (8,9,10,11,12,13,14) - this is seriously too hard compared to the rest of the map, it's effectively 255 BPM streaming. Reduce the amount if consecutive circles to 3 instead of 6, then add a slider with a single reverse on 01:00:335 . Also consider compressing the the srteam more so it won't be mistaken for 1/4 i dont think it can really be helped i think its more or less better this way
- 01:02:452 (1) - Remove this NC, it doesn't really serve a purpose ok c:
- 01:13:727 (2) - really unfitting slider, ends on string drum beat and strong vocals, so you might want ro remove this from here and place a slider at
01:13:550 - or 01:13:903 - to have it more fitting. i didnt do vocals i did sliders and mini jump for the noticeable beats c:- 01:14:433 (5) - same issue as above
- 01:18:556 (6) - ^
- 01:19:212 (2) - ^ etc.
- 01:29:226 (4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Nope. Way too hard when put into perspective. A lot(!!) of players that would pass the map easily would fail here or break combo. Not only is it a rather long 220 BPM stream, but it's also rather widely spaced with empasis on the strong beats.
Reduce the spacing, add (reverse-)sliders. Keep it reasonable. but.....its my extra marathon V; i rather love this section- 01:30:589 (1) - and while we're at it, don't use a 1/4 slider with a single reverse in 4/4 streams, because this would land on the red tick and then the next circle is on the blue tick. this pretty much switches the entire focus of the stream and confuses the player. Add a reverse arrow, the slider will then cover a 4 1/4 ticks and the next circle will land on a white tick, starting a new 1/4 rhythm. it feels mroe natural and is easier to understand. ive seen it played fine and not but for now i would like to atleast keep this general section.
- 01:34:271 (6) - this should be snapped on 01:34:305 - nice
- 01:34:680 (2) - make this end on 01:34:851 - and delete 01:34:885 (3), it's overmapped. changed a bit
- 01:36:044 (1,1,2) -
- 01:38:226 (1) - more fitting rhythm for the measure starting here: nuh
- 01:49:589 (2,3,4,5) - this is actually pretty cool ;D
- 01:52:135 (4) - make this end on 01:52:305 - nice catch
- 01:53:203 (8) - why isn't this snapped on the white tick? It should be fixed
- 01:53:942 (2,3) - and these should both be snapped 1/8 later done and done
- 01:54:589 (5) - excuse me but this one just doesn't look good, visually. Try to make the curves mor clean and less crunched i dont know why i left it like that to begin with LOL
- 02:04:953 (2) - the problem with kicksliders like this is that you can't hit them late, because that will instantly result in a sliderbreak. At least make this 1/8 slider instead of 1/16. owo
- 02:10:764 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - same issue as the beginning, there seems to be no thoughts behind these shapes and movements. Try to get some structure in here, use sliderpairings by mirroring them, or use symmetrical patterns (that don't mess with the spacing ofc) or other stuff that seems less random. well, the thought behind these is to move up or down with the music not so much make it look symetrical
- 02:34:903 - why do you just skip the white tick here? there's vocals that want to be mapped never mapped to vocals
- 02:36:315 (1) - delete NC, also,I would map this one as two circles on the white and red tick here to fit the vocals. done
- 02:40:727 (1,2) - swap NC? because of what I explained earlier in the first part. not seeing the problem here
- 02:47:139 (3) - this one ending on a strong downbeat feels really wrong, try to shorten the slider and add something on the downbeat i like it c:
- 02:47:962 (1) - why these NCs again sv changes? i would think i would need to here S:
- 02:49:374 (8) - add NC here changed a bit
- 02:50:962 (1,1) - remove both NCs here pretty colors
- 02:52:903 (6) - same issue about supershort kicksliders as before, make this a tad longer thats half the fun of the map though ;D
- 02:53:609 (1) - i can understand this NC here because it's on a rather strong vocalish change but why 02:53:786 (1,1) - these too? get rid of them v:
- 02:55:021 (1,2,3,4,5,6,7) - same as the other 1/6 stream i addressed iz gud
- 02:58:197 (4) - add NC k
- 02:57:491 (2) - slider too short it plays like a regular note
- 03:00:668 (6) - you might want a NC here did et
- 03:16:889 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - yep, this is way too hard again ive never had problems here unless people cant stream it, im not making my extra easier for people who cant stream
- 03:18:809 (1) - too short, it also has one reverse arrow too much. took away the 1 reverse, but i keep it ;v
- 03:22:626 (5) - consider a NC here ye
- 03:29:717 (1) - remove NC i think it makes sense, it gets quite a bit slower
- 03:30:399 (2) - shouldn't this be 1/6? indeedly do
- 03:33:717 (7) - exchange this with a circle and add a slider on 03:33:808 - simpyl to go with the vocals better but what i mapped goes with the music better
- 03:34:626 (1) - repeated issue with the kickslider looks gud
- 03:51:675 (2) - ^
- 05:02:955 (1,2) - unfitting sliders, make them both have 2 reverses to fit the rhythm. i hope i made it better, its an awkward part to map
- 05:03:364 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - stream is too long and could use some NCs :D
- 05:04:864 (1) - I'd say this kickslider is actually okay because it's emphsaizing the distorted sounds so well ;D
- 05:11:954 (1,2) - this slowdown is a little awkward, the song doesn't really suggest it imo. You didn't use slowdowns like this in other parts where this sound is used, either. in my opinion the sounds expressed represent more of a slower section
- 05:21:312 (1) - remove NC its much slower though V;
- 05:22:819 (3) - for correct snap, place on 05:22:819 - done did it
- 05:23:629 (2) - this would feel better if it was snapped on 05:23:629 - changed some
- 05:31:747 (1) - make 1/8 changed
- 05:43:041 (4) - ^
You have a few nice ideas that would also go well with the song, but placement seems poor at times. It's also inconsistent. And, what's kind of the most important thing.
It's not hitsounded. Hitsounds are required for anything that's supposed to be ranked, so you better get on with that.
I strongly advice to get a bunch of mods more before attempting to get a Bubble, preferably from modders that pay attention to more than just the surface.
That being said, this is not necessarily a bad map. It's very interesting to play, and if it gets a bit more cleaned up and polished with proper hitsounding, it can be great.
i do understand they are hard but its a huge point in the map, rather, a buildup, its supposed to be majorly hard and its another reason i chose it. I cant just make it easier for the players when i feel the map calls for something completely different. Its one thing that i would love to keep even if it is very hard as opposed to the rest of the map. And dont get my wrong i really do respect your opinion and ill mull over the thought of simplifying the map at those points but for now i have a special place for those streams in my heart c:Zare wrote:
as a player
and a mapper
these streams are too hard.
I have no problems with hard maps (Snow Note is one of my favourite mappers ever), but this specific map is relatively easy up until these streams kick in and kill 90% of all the players that would pass the map otherwise. This is not a good design choice. You're creating something for players to play, not for players to die on.
additionally, not every slider velocity change warrants a NC. It might be a nice feature when the change is really extreme and when it's combined with an extra combo color just for that slider speed, but in your case, you did neither use the SV changes nor the NCs consistently.
i actually might just change that one, make it a little less of a direction change, but at the same time, you move your mouse less for that one than you do for the first. but more than likely ill tweak that one a bit. (:silmarilen wrote:
the problem for me is not so much the speed or the length of the streams, but the shape. especially the one at 03:16:998
it's fine that you want to do those sudden direction changes because of the bass in the music, but i think this is too extreme.
thank you so much for your help c:KSHR wrote:
no kds
Artist: きくお
Romanized^: Kikuo
Title: てんしょう しょうてんしょう
Romanized^: Ten Sho Sho Ten Sho
This romanized title is against the rule about the way of romanization that was recently moved to the Rules category, but I found a source that says it's correct on Kikuo's facebook. Therefore we should respect and use it in the romanized title field.
oh woops, i always forget about that S:Dainesl wrote:
Please also use the Japanese title in Dolphin's Inner Oni; it's currently conflicting because you have no Japanese title in there.
YEAH RIGHT ! /capselectrolytes wrote:
players enjoying the map up to that point, then insta-failing.
i cant say i dont agree with you, but its simply something that i feel needs to stay, i always think of how i can make it easier but i dont make the song and just making it into repeating sliders is mega boring, this adds an extra difficulty to it, not to mention its actually rather fun atleast in my opinion S: i know 220 bpm is a bit much but not to say it isnt doable, i mean if you look at the very beginning axarious was rank 1k and fced the map with fairly good accuracy so it isnt impossible its just rather hard. and to be honest i am not big on the idea of making things easier for the players that cant do it though im glad you like the map and can play it i cant just make those streams a lower bpm or rather decrease the difficulty with sliders it just takes away the feeling and epicness that i have tried to bring to the talbe. It has a buildup for a reason, its to get to those intense parts!electrolytes wrote:
So I love the way you've mapped the dubstep parts, but I agree with the others about the full-measure 220bpm streams. You need to figure out some way to decrease the difficulty there while maintaining the intensity of the map. I'm around rank 29000 right now and can pass the other parts of the map fairly easily, but those streams have players like Kynan, in the top 50, saying they kill. That is an enormous difficulty spike. In a ranked scenario, there'd be a whole lot of players enjoying the map up to that point, then insta-failing.
Nearly everytime huh... Yeah well it's fine for me, actually my problem is more in that 1/16 slider just after the stream... Remember my calculation on how nearly impossible it was to get a 300 on this with HR ? It fits the song but it's damn OP ! xDSquigly wrote:
electrolytes wrote:
kynan actually does great on them nearly everytime so i dunno what he sayin >W>
thanks for you mod and starRandomEffect wrote:
From my queue~
[General][Ascension Reincarnation]
- tags suggetion:
vocaloid
hatsune miku
DubSteloid- remove "kikuo" from tags. it's already written in airtist
there are many timing points and SV changings in this map. Nevertheless, your rhythm coodination is very nice!!!
- 00:41:805 (3) - end at 00:42:158- . or how about this? the release of the note is on the blue tick if anything i should change it to add another slider but im keeping it the way it is
- 00:52:746 (4) - NC? i dont think it really calls for one there
- 00:59:452 (3) - ^ ok
- 01:42:726 (4) - out of play-field if im not mistaken things can be out of the square a bit and still be in the playing field
- 01:55:135 (6) - ^
- 01:48:862 (3) - I prefer slider: 01:48:862~01:48:930 its basically just white noise that is dissipating after a big hit so keeping it just like that is fine, plus it stays consistent to the other parts similar to this
- 02:01:305 (6) - end at 02:01:680 i put it on the 1/16 purple tick nice catch
- 02:10:253 (8,9) - I prefer not to stack i do believe its fine, people just shouldnt over react when they see it, its just a small slider is all
- 02:59:668 (5) - object isn't snapped! thank you i dont see how i keep having un snapped objects S: quite silly of me
- 03:02:433- add a note i repeated the slider v:
although I couldn't clear, it really moved me
star for you ~☆
~Good Luck~
an opinion is an opinion and thats all i asked for, so thank you for the time you spent. im not going to spend the time to clarify my thoughts because it wouldnt look very good on my part but regardless ill be taking everything into consideration so thank you once again c:TicClick wrote:
So this is my presonal opinion, which you may find very subjective: I would stay away from the map.
Why?In fact, there are a few of patterns I enjoyed to look at, but they're quite rare. For example, 01:49:135 (1,2,3,4,5) - or the whole part between 04:24:230 and 05:04:864, but only because of extremely low note density (you can observe very few objects at the same time). And again, things like 02:10:764 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - kill even this little bit of charm your map has. It's not even about the pattern itself, it's more about how frequently you use it and how messy it looks due to angle and spacing difference. And this is only one of the things I am unhappy with.
- The beginning has tons of the same sliders rotated by random angles (they may look logical enough for each pair of two adjacent sliders, but the whole pattern, for example, 00:07:217 (1,2,3,4) - or 00:08:629 (1,2,3,4) - , looks random). Then it gets only worse, because you love to use the same curve, slightly altering it and putting many sliders of the same type in a row. I mean, that wouldn't be this bad, if the whole map didn't consist solely of these sliders.
- Your patterns need polishing. As said above, the sliders look randomly placed and don't fit each other (example, moved all three to the same starting point and removed a note or 2 inbetween: http://puu.sh/btgvV/9454816761.jpg)
- The movement also seems to be random sometimes; some of your jumps, such as 00:21:335 (1,2,3,4) - , or
- The whistling and wobbling sounds you mapped caused your sliders to both look and play random. You can say they follow the music, and yes, they do, but
asdflujksdfa;uilsfdgbn,sdfgbn,mfdsgbn,dsfgoh well there goes my bitching about patterns and their appearance (removed a couple of ssentences each of which had the word "random")
Sorry for disappointing, if anything has hit you, but I don't like it.
Before you ask, yes, I went through the whole map and didn't change my view for a second.
thats fine, i cant find mods for it, i just had to try at the very least yeah? c:Sognux wrote:
Sorry but i literally can't mod this song :S
Thanks for the mod even though I disagreed with pretty much all of it.Jerry wrote:
10 SHO SHO and another 10 SHO? THAT MAKES 30 SHOs
SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO SHO
- [Donphin Inner Oni]
- 00:21:070 (102,103) - swap these two so that it makes a consistent rhythm with 00:19:570 -, 00:18:158 -, and 00:16:746 - ? You have to realize that in the song there's a kick sample on 103 so kkd is best suited.
- 00:24:864 (128) - change to don to maintain the consistency of the d d k d d d rhythm like what you did for 00:21:335 (104,105,106,107,108,109) - and 00:22:746 (113,114,115,116,118,119) - In a greater context, the current patterns fits (and flows) better.
- 00:25:305 - Almost the same reason as the first suggestion, add a don here to keep the consistency of the kdk rhythm at 00:23:805 (121,122,123) - and 00:22:393 (110,111,112) - (You can also delete the kat at 00:25:482 - to emphasize more on the kdk, but that's entirely up to you :3) No, because I mapped to the reversed (or faded-in) snare smaple that ends (or lands) on 133.
- 00:30:511 - The transition from the 1/1 single notes towards the patterns starting from here with the 1/4 triplets are a little too sudden imo. Try moving 00:30:776 - to 00:30:158 - so that there is a smooth flow of transition here? I added some 1/2 prior to the triplets.
- 00:32:541 - Try deleting this so that the don at 00:32:629 - is able to give more emphasis on that loud sound here in the music? (I dunno what's that sound called lol, a siren perhaps?) what do you mean "loud" its barely audible unless you've made your soundcard emphasize the bass in an equalizer.
- 01:07:041 - There is an audible high pitched piano sound here, change this note to a kat to accompany it? I'm not mapping to the piano here, I'm mapping the wubwubwubuuubwubbwuuuuuub
- 01:08:629 - This sound in the music is slightly higher pitched than 01:08:452 -, so I would suggest that you change it to a kat so that the difference of pitch can be shown It doesn't fit because of the k kdk prior. This right here flows best becuase it already transitioned into following the piano.
- 02:10:253 - Change the 1/4 ddk here to kdd so that the kat is consistent with the kat rhythm? This doesn't fit the music at all.
- 02:29:162 - I suggest leaving a gap here by deleting this note. I don't really have a very good reason to support my suggestion for this, but it just makes the pattern flow smoother and better somehow. For me, at least o3o I disagree.
- 03:16:889 - The stream here starts a little too early in my opinion, the really fast bass (or drum, I dunno) sound starts at 03:17:169 -, So I really think you should start the stream from there so that it sounds more natural. Delete 03:16:959 - and 03:17:099 - ? Clean your ears, the snare roll obviously starts on the beat prior.
- 03:14:722 - This final d d d k d d d k pattern before the the long stream doesn't have enough buildup imo, I suggest adding a few notes as a "warning signal" for players that the stream is coming. Try adding dons at these parts : 03:14:804 -, 03:15:462 -, 03:16:086 -, 03:16:679 - That's stupid, and I don't agree with that at all. Adding dons at those places just makes the whole sections, and as if the similar section way prior to this isn't warning enough? You'd think players would expect another stream like this if there was one in a similar part of the song earlier on. No.
- 04:43:295 (24,25,26) - Since you have this k k d here, I would advice that you keep the consistency going by applying the kkd patterns at these parts as well by adding two 1/4 kats : 04:47:073 -, 04:50:211 -, 04:52:874 -, 04:55:170 -, 04:57:364 -.
(There is one small problem with this suggestion though, adding all of these will make the kdddk at 04:58:591 - sound out of place, and I don't know how to fix this in a way that doesn't disrupt the style of mapping that you're going for, so I'll just leave it to you. Sorry :< ) There aren't any other parts like this. At least not any with a significant volume.- 04:24:230 - Nightmare fuel omg Sleep well.
Well, that's all from me! Great job with the sexy streams in the kiai btw, I really love them <33Despite the fact that I can't FC them
ohhhh shoooot look what you do donphenDolphin wrote:
alert alert: puush doesn't like unicode, so you need to make sure to fix it every time you update lmao
2014-09-24 15:08 Squigly: natsu hun
2014-09-24 15:08 Squigly: do you think you can take look at me map? :'))))
2014-09-24 15:10 Natsu: i have 3 that im working now :c
2014-09-24 15:10 Squigly: well
2014-09-24 15:10 Squigly: not a mod
2014-09-24 15:10 Squigly: V:
2014-09-24 15:11 Natsu: okay link it
2014-09-24 15:11 Squigly: ACTION is listening to [http://osu.ppy.sh/b/451362 Kikuo - Ten Sho Sho Ten Sho]
2014-09-24 15:11 Squigly: i always ask for opinions and if you dont like it
2014-09-24 15:11 Squigly: which
2014-09-24 15:11 Squigly: with this map you prob wont ^^
2014-09-24 15:11 Squigly: but regardless i would just leave it at that if you dont want to do a mini mod ;w;
2014-09-24 15:12 Squigly: its always worth asking around
2014-09-24 15:12 Squigly: even though im set to get this ranked, i still need lots more mods before i can get my first bubble
2014-09-24 15:16 Squigly: actually, i just found the last bat that would help me to get it ranked so ive gotten my 2 bubble bats and a rank secured so long as i get it modded some more
2014-09-24 15:16 Squigly: im really happy ;V;
2014-09-24 15:20 Natsu: hold on
2014-09-24 15:21 Squigly: aight c:
2014-09-24 15:55 Natsu: mmm there are some stuffthat i really dont like x.x.
2014-09-24 15:56 Squigly: ;v;
2014-09-24 15:56 Squigly: ahhh i figured you wouldnt like it but i still gotta try c:
2014-09-24 15:56 Natsu: 02:09:104 (6,9) - this kind of sliders are too small >:, I know what are you trying to represent, but for a example
2014-09-24 15:56 Natsu: 02:10:253 (8,9) - with this stack there is not way to know that 9 is a slider D;
2014-09-24 15:57 Squigly: those parts are played fine though
2014-09-24 15:57 Squigly: v:
2014-09-24 15:58 Natsu: really evebn with the stack D:?
2014-09-24 15:58 Squigly: yeah
2014-09-24 15:59 Squigly: ive gotten millions of testplays
2014-09-24 15:59 Natsu: also you are mising to much hitsounds in the slow parts, even some whistles should wrk
2014-09-24 15:59 Squigly: i dont hitsound so i probably am S:
2014-09-24 15:59 Squigly: im very new to it
2014-09-24 15:59 Natsu: I know, 02:39:491 (2) - you are using normal hit sampleset, maybe try to found some clap?
2014-09-24 16:00 Squigly: i was suggested by evil elvis to use the normal'soft hitsounds
2014-09-24 16:00 Squigly: and he never said anything about using claps but
2014-09-24 16:00 Squigly: i suppose i can? S:
2014-09-24 16:01 Natsu: I mean you can use a clap that ¨is normal hit¨ but using it as ¨clap¨ will have an effect in taiko mode
2014-09-24 16:01 Squigly: that is true
2014-09-24 16:02 Natsu: you know stuff in taiko is transformed in base of hitsounds
2014-09-24 16:02 Natsu: 01:55:135 (6) - I think this is offscreen in small resolutions
2014-09-24 16:02 Squigly: probably
2014-09-24 16:02 Squigly: ive been trying to figure out how to make that better without changing too much
2014-09-24 16:02 Squigly: but its quite hard
2014-09-24 16:02 Squigly: when making this map i made it near all distance snapped
2014-09-24 16:02 Squigly: so that way its playablew
2014-09-24 16:03 Squigly: ))::
2014-09-24 16:03 Natsu: yeah, but you already tested it in low resolutions? since having an offscreen object will be bad D:
2014-09-24 16:03 Squigly: actually ill try that right now owo
2014-09-24 16:03 Natsu: another suggestion, in y opinion having all the slider in ¨C¨curve is kinda bored
2014-09-24 16:04 Natsu: try to add others shapes?
2014-09-24 16:04 Squigly: not to put down that idea
2014-09-24 16:04 Squigly: i guess i will next time i make somrething like this
2014-09-24 16:04 Squigly: but the general idea was to make the sliders that way
2014-09-24 16:04 Squigly: just because i thought they sounded clean
2014-09-24 16:04 Squigly: and basically
2014-09-24 16:04 Squigly: ah nevermind
2014-09-24 16:04 Natsu: Oh i see, yeah that's a good idea
2014-09-24 16:04 Squigly: i cant explain it without sounding silly ;v;
2014-09-24 16:05 Natsu: and should be fine, (I like weird sliders) xD
2014-09-24 16:05 Squigly: i do them some
2014-09-24 16:05 Natsu: 3so don't mind me much about it xD
2014-09-24 16:05 Squigly: u just didnt do them in this map so much s:
2014-09-24 16:05 Squigly: oh
2014-09-24 16:06 Squigly: its not offscreen btw
2014-09-24 16:06 Squigly: thank goodness ;w;
2014-09-24 16:06 Natsu: so is an aimod bug? xD
2014-09-24 16:06 Squigly: i suppose so V:
2014-09-24 16:06 Natsu: oh charles timing, btw you already have test plays on this?
2014-09-24 16:06 Squigly: tons of testplaysd
2014-09-24 16:06 Squigly: near every pro player loves it
2014-09-24 16:06 Squigly: that ive had try that is
2014-09-24 16:07 Squigly: sayo liked it yey
2014-09-24 16:07 Squigly: i would think thats good brownie points for me
2014-09-24 16:07 Squigly: but its still very hard to get this ranked because its so complex
2014-09-24 16:08 Natsu: I know, btw 03:31:899 (1) - slider like this doesn't fit the music in my opinion
2014-09-24 16:08 Natsu: 03:32:240 there is nothing in the music
2014-09-24 16:08 Natsu: 03:32:172 but yes in there
2014-09-24 16:08 Squigly: um
2014-09-24 16:08 Squigly: can you fix those links? ;v;
2014-09-24 16:08 Natsu: 03:32:240 -
2014-09-24 16:09 Natsu: 03:32:172 -
2014-09-24 16:09 Squigly: the sound dissipates still
2014-09-24 16:09 Squigly: i could actually make it drag on
2014-09-24 16:09 Squigly: but
2014-09-24 16:09 Squigly: i think it much better plays like this
2014-09-24 16:10 Natsu: but having a lot of extended sliders can be not nice and a bit dangerous, idk if you know about this map https://osu.ppy.sh/s/132044
2014-09-24 16:10 Natsu: was unranked for abussing of those >:
2014-09-24 16:11 Squigly: lol
2014-09-24 16:11 Squigly: well i aint no hollow wings i hope! :D
2014-09-24 16:11 Squigly: i seriously dislike the over mapping
2014-09-24 16:11 Squigly: i try my hardest to make the flow of play fun
2014-09-24 16:11 Natsu: yeah I'm not a fan of overmapping as well
2014-09-24 16:12 Natsu: 03:55:429 (2) - 03:56:604 (2) - there are parts where claps can be, or atleast your hit normal
2014-09-24 16:12 Squigly: oh
2014-09-24 16:12 Natsu: 03:58:493 (1) - tail
2014-09-24 16:12 Squigly: i guess i missed those
2014-09-24 16:13 Natsu: 03:59:833 (1) - soft whistles following the sound in the music?
2014-09-24 16:13 Natsu: 04:01:278 (1) - same here
2014-09-24 16:13 Natsu: the map look like a fluid, which is nice IMO, is like SG map, mmmmm whats the name mmm
2014-09-24 16:14 Squigly: not quite sure o:
2014-09-24 16:14 Natsu: https://osu.ppy.sh/s/47846# remember me to this xD
2014-09-24 16:15 Squigly: wellll
2014-09-24 16:15 Squigly: thats the first time ive heard that lol
2014-09-24 16:15 Natsu: is not about the style is like the sliders flow really well to the next one xD
2014-09-24 16:16 Squigly: ah
2014-09-24 16:16 Squigly: personally i have flow problems playing that map
2014-09-24 16:16 Squigly: but thats me i guess ;v;l
2014-09-24 16:16 Squigly: i cant even play my own map
2014-09-24 16:16 Squigly: lol
2014-09-24 16:16 Natsu: xD, why tick rate 1?
2014-09-24 16:16 Squigly: slider tick?
2014-09-24 16:16 Squigly: ive never messed with slider tick before
2014-09-24 16:17 Natsu: 04:24:230 (1) - idk this slider can be really hard to play ¨without the tick thing¨,but at the same time some slider will sound bad
2014-09-24 16:18 Squigly: it can?
2014-09-24 16:18 Squigly: OH
2014-09-24 16:18 Squigly: btw
2014-09-24 16:18 Squigly: do you know what i did with that section?
2014-09-24 16:18 Squigly: no one has caught it yet ;v;
2014-09-24 16:18 Squigly: without me telling them
2014-09-24 16:18 Squigly: how i mapped it
2014-09-24 16:18 Natsu: :3?
2014-09-24 16:18 Squigly: if you hear the background
2014-09-24 16:19 Squigly: from left to right
2014-09-24 16:19 Squigly: it switches the sides of audio
2014-09-24 16:19 Squigly: so i have the sliders do the same
2014-09-24 16:20 Squigly: ::DD
2014-09-24 16:20 Squigly: i like it ><
2014-09-24 16:20 Squigly: i absolutely love the works of stereo in a song
2014-09-24 16:20 Natsu: I see
014-09-24 16:20 Natsu: The bitrate for failsound.mp3 is 320 kb/s, which is above the maximum of 192 kb/s.
2014-09-24 16:21 Natsu: I mean your hitsound
2014-09-24 16:21 Squigly: oh
2014-09-24 16:21 Squigly: i took it from a skin >W>
2014-09-24 16:21 Squigly: i can remove it
2014-09-24 16:21 Squigly: or rather
2014-09-24 16:21 Squigly: ill decrease it since it sounds cool
2014-09-24 16:21 Squigly: ehehehe
2014-09-24 16:21 Natsu: haha you want people to fail with a cool sound xD
2014-09-24 16:21 Squigly: YEEEE
2014-09-24 16:21 Squigly: love it when you fail ;v;
2014-09-24 16:22 Natsu: mmm I feel that letter boxs during breaks ruin the bg >:
2014-09-24 16:22 Squigly: letter boxes?
2014-09-24 16:22 Squigly: ohhhh
2014-09-24 16:22 Squigly: those yes
2014-09-24 16:23 Squigly: hm
2014-09-24 16:23 Squigly: what should i do about it D:
2014-09-24 16:23 Natsu: mmm remove it?
2014-09-24 16:23 Natsu: songsetup > design
2014-09-24 16:24 Squigly: cool
2014-09-24 16:24 Squigly: thanks bab ;v;
2014-09-24 16:24 Natsu: 04:29:417 (1) - ah I forget in this section
2014-09-24 16:24 Natsu: since you dont have hitsounds there, try drum hits?
2014-09-24 16:24 Squigly: drum
2014-09-24 16:24 Squigly: like
2014-09-24 16:25 Squigly: normal/drum ?
2014-09-24 16:25 Squigly: would that be ok?
2014-09-24 16:25 Squigly: or soft drum
2014-09-24 16:25 Natsu: normal hit drum sampleset
2014-09-24 16:26 Natsu: 04:58:864 (1) - there is not finish in the music D:
2014-09-24 16:26 Natsu: 05:04:318 (9) - ^
2014-09-24 16:27 Squigly: i did the 2nd finish
2014-09-24 16:28 Squigly: because of that slight dissipation sound
2014-09-24 16:28 Squigly: that sounds similar
2014-09-24 16:28 Squigly: but yeah i removed it ;c;
2014-09-24 16:28 Natsu: 05:55:777 (7) - nc?
2014-09-24 16:28 Natsu: since you did it in 05:58:077 (1,1) -
2014-09-24 16:28 Squigly: yeah c:
2014-09-24 16:28 Natsu: 06:04:923 (1) - oh you haha xD
2014-09-24 16:29 Squigly: ;;;DDD
2014-09-24 16:29 Squigly: well
2014-09-24 16:29 Squigly: it fits
2014-09-24 16:29 Squigly: to be fair >W>
2014-09-24 16:29 Squigly: how quickly do you think the QAT would take this down
2014-09-24 16:30 Squigly: owo
2014-09-24 16:30 Natsu: lol, not clue, in what they think about it, you show it to charles already or someother?
2014-09-24 16:31 Natsu: btw I want you to play with hitsounds a bit more t.t
2014-09-24 16:31 Squigly: charles said he didnt like it too much
2014-09-24 16:31 Squigly: thats ok
2014-09-24 16:31 Squigly: what shiro said was
2014-09-24 16:31 Squigly: its the song
2014-09-24 16:31 Squigly: not the map
2014-09-24 16:31 Squigly: as in
2014-09-24 16:31 Squigly: its impossible to make perfect
2014-09-24 16:35 Natsu: but yeah hitsounds are kinda the soul of a map :D
2014-09-24 16:41 Natsu: I feel the map have potencial, but maybe is better to ask ¨better players in the bat¨ like : captin1 frostmourne kshr aka
2014-09-24 16:44 Natsu: remove Kikuo from tags already in artist
2014-09-24 16:44 Squigly: :D
2014-09-24 16:44 Squigly: ok! :D
2014-09-24 16:47 Squigly: be my besty natsoo V:
2014-09-24 16:47 Natsu: xD lol
2014-09-24 16:47 Squigly: c:
2014-09-24 16:48 Squigly: when i said that i was asking for your mutual love bab ;b;
2014-09-24 16:48 Natsu: 03:57:210 (1) - also this objects are almost silenced,raisethe volume pls!
2014-09-24 16:49 Squigly: owo
2014-09-24 16:49 Squigly: ok
2014-09-24 16:49 Squigly: actually i dunno it might be fine yeah?
2014-09-24 16:50 Natsu: it doesn't bring feedback when you click that's why maybe 10% more