forum

Function Phantom - Neuronecia

posted
Total Posts
152
show more
Kinomi

Amamiya Yuko wrote:

hi guys, here we can stop talking about the disqualiciation, ALREADY.

i've had a discussion with Irre and iyasine about the stuff and finally a consensus has been reached, iyasine agreed to change his diff and Irre said he'd be fine once those 1/16s in the Insane gone.

now iyasine is remapping some parts of the Insane, please no more irrelevant posts and just wait for it so we can get this map back soon, thanks.
eatv
Illkryn
after playing it I didn't find what he was talking about difficult at all lol...
Oracle

Amamiya Yuko wrote:

hi guys, here we can stop talking about the disqualiciation, ALREADY.

i've had a discussion with Irre and iyasine about the stuff and finally a consensus has been reached, iyasine agreed to change his diff and Irre said he'd be fine once those 1/16s in the Insane gone.

now iyasine is remapping some parts of the Insane, please no more irrelevant posts and just wait for it so we can get this map back soon, thanks.
Illkryn you might want to keep the thread clean and see how things go. thank you~
Charles445
THIS STORYBOARD
THAT'S AWESOME
Good use of the scripting language

Anyway I'm here to explain the situation of the 1/16 and why it's such a problem.

Basically the game has a few different ways it resets your combo counter (a full combo break).
They are as follows...

1. Failing to hit a circle.
2. Failing to start a slider.
3. Failing to spin a spinner enough before it finishes.
4. Failing to complete a slider tick
5. Failing to complete a slider's repeat.

The fifth one is the problem here, failing to complete a repeat.
1/16 sliders are so very fast, that often times the slider has already hit a repeat before the player has clicked on it.
Even though the player did not miss the start of the slider, they DID miss the repeat, causing a combo-break.

This means that if you hit a 1/16 slider later than usual, it is very likely that you are going to break.

For the sake of convenience, let's assume that you can click on a slider... oh, 100 ms before and after you should, and it'll complete properly.
Your hitwindow here is something like 100 before, 100 after.

However, if a slider length is shorter than that hitwindow, it changes.
In this map, 1/16 has a length of 22 ms, so the real hitwindow is something like 100 before, 22 after.

This means that these short sliders are easier to hit if you click earlier than you normally would.


Because of this glitch, 1/16 sliders are extremely easy to break on unfairly, which is why it's usually not a good idea to use them.

Sliders that are above 40 ms long are usually unnoticeable. When you get down to 30 and 20 ms, then you really start to notice the unfair breaks.


So yeah, my recommendation is to change the 1/16 to something longer, like 1/12 (28 ms) or 1/8 (43 ms). It might not sound exactly the way you want but it'll be a ton easier to play.
Infeh
Very beautiful artwork on Sb!
And enjoyable to play.
great map! :)
Good Work! (*^w^)
Topic Starter
Skystar
#charlessavetheworld
Thanks for very detailed and nice explanation, Charles, once again!

Hello guys, so I, alacat and iyasine were talking about the Insane on Skype yesterday and we ended up fixing all the 1/16s to be a compromise. (Sidenote: it only took me 2 hours to update the SB following the changes! ONLY 2 HOURS!)
Especially thanks to alacat for being an interpreter, that really helped a lot!

Now the issues pointed out in Irre's post are all addressed:
  1. 1/16s in Insane are gone.
  2. SB Load is okay according to 11t's post, that if you check the SB Load in test mode, it barely touches above 5.0x, which is an acceptable number, I believe.
  3. The point for Ethereal diff: well, I've talked with Irre about this too, and he agreed that I could keep it as-is since there's barely a better solution there, and since it's a highest diff, it's not that unacceptable.
Updated all the changes.
Kaguya Hourain
Gooooooooo! :3
Koiyuki
coming, plz wait, I will edit post after modding
a new post instead
Irreversible
great! thanks charles for a better explanation.
Xgor
So I heard there was some discussions about the SB so I had to check in on it to make sure it's good to go.

[Images]
24270240_p3.jpg All the dot images, 1.png, flare.jpg ,s.png and white.png is unused in the SB right now. Please remove them.

Ring.png and shine.png has some minor unused transparency. Nothing big but it would be nice if you cropped it out.


Great SB. Juust some leftover files that's not needed!
Topic Starter
Skystar
GODDAMNIT

thanks Xgor, those aren't unused, they're used in the .osb file but it somehow got deleted in the previous updates (idk), now it's back! thanks so much for your reminding!
iyasine
Thanks for mod & Advice Irre , Zero , Charles :)

From now on I will be careful enough about slider xD
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

[General]
  1. I dont recommend to overuse kiai time in all diffs, consider to remove below:
    02:31:577 -
    02:32:255 -
    02:42:424 -
    02:43:102 -
    02:53:272 -
    02:53:950 -
    03:01:407 -
    03:02:763 -
    03:03:441 -

[Easy]
  1. remove these useless timing sections: 00:11:916 -
  2. 02:24:119 (3) - whistle with soft addition?
  3. 02:26:831 (3) - ^
  4. 02:29:543 (3) - ^
  5. 02:34:967 (3) - ^
  6. 02:37:679 (3) - ^
  7. 02:59:035 (2) -

[Normal]
  1. remove these useless timing sections: 00:10:560 - 00:11:916 -
  2. same whistle suggestion in Easy diff.

[Oracle's Hard]
  1. remove these useless timing sections: 00:11:916 -
  2. 00:22:763 (1) - for symmetry, move this circle to 272,152?
  3. 02:25:730 - for consistency, add a note?
  4. 02:42:001 - ^

[iyasine's Insane]
  1. Raise od to 7.5?
  2. 00:01:090 - for safe, snap this to 1/4 or 1/8.
  3. 01:15:645 (1,2,3,4,5,6,7,8,1) - i played this twice and feel the ds a little big. According to the song, this part appears relatively quiter than other parts, so can you shorten some ds and change this 01:16:492 (2,3,4,5,6) - into repeat sliders. The suggestion just comes from my feeling after playing.

    This diff plays really fun.

[Ethereal]
  1. remove these useless timing sections: 02:00:391 - 03:05:475 - 03:08:018 - 03:09:543 - 03:17:509 -
  2. 00:42:933 (4,1) - the ds plays tricky, players may read this as 1/4. and this with the following patterns can cause combo break or missing tails of slider very easy, so i recommend you to shorten 00:42:933 (4) - for a repeat.
  3. 00:53:780 (3,1) - ^

call me back after done.
iyasine

Minakami Yuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

[iyasine's Insane]
  1. Raise od to 7.5? ok!
  2. 00:01:090 - for safe, snap this to 1/4 or 1/8. nice
  3. 01:15:645 (1,2,3,4,5,6,7,8,1) - i played this twice and feel the ds a little big. According to the song, this part appears relatively quiter than other parts, so can you shorten some ds and change this 01:16:492 (2,3,4,5,6) - into repeat sliders. The suggestion just comes from my feeling after playing. i see fixed!

    This diff plays really fun. Thanks!

call me back after done.
Thanks for modding~ yuki :)
http://puu.sh/dgVCD/8c864acfde.rar
Topic Starter
Skystar
fixed everything in my diffs, updated
Lust
Call me after Minakami Yuki finishes rechecking (lol /late).
Oracle
@M-chan
all fixed except 02:42:001 -
was making a transistion into a new part so...

thanks for the helpful mod!
Koiyuki
Ok let's have another try.

Rebubbled!
TicClick
hi
even after the update, it provides very choppy experience at 01:14:289 ~ 01:16:323 - I can feel osu! skipping frames in both editor, test AND play modes, and short sliders are not the case; mind investigating?
Topic Starter
Skystar

TicClick wrote:

hi
even after the update, it provides very choppy experience at 01:14:289 ~ 01:16:323 - I can feel osu! skipping frames in both editor, test AND play modes, and short sliders are not the case; mind investigating?
fixed
DeletedUser_1574070
sry for ninja'ing but i didn't meant to, Lust.

!quote (reference of unrank. the things are on here.)
p/3546527
Sylith
oh my
Gamu
god
Ulysses
#Adore
Topic Starter
Skystar
thanks guys ;_;
iyasine
yay °˖✧◝( ˘ω˘ )◜✧˖°
Beige
godloyd godko ^0^
[Mahua]
卧槽这都不给星爷Elite SBer
Kaguya Hourain
Yes!
alacat
^.^b
Koiyuki
yey
litoluna
yuko~ :oops:
Satellite
God SB and Map
Rakuen

Satellite wrote:

God SB and Map
Zero__wind
God Yuko
oops new page
Mao
Great SB. Gratz \o/
[Superstar]_old
Excellent SB and fun map!
Asphyxia
Excellent work!
Veemon
Congratz !! :)
Kyouren
Gratzz~
jyu
gdi awesome sb, congratz!!
Kibbleru

Satellite wrote:

God SB and Map
pw384
woooowooowooowuuuubwuuwuuuwuuubwuuwooob
Topic Starter
Skystar
^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^
Sharlo

[Mahua] wrote:

卧槽这都不给星爷Elite SBer
VINXIS
how does 1 evn audio spectrum on storyboard

inb4 some fucked up coding on sgl
BIPA
awesome
Aochie
Nice storyboard. Excellent work.
Woddles
pls watch rrtyui replay with SB at lea-

nvm can't see storyboard :(
Ulysses
congrats
creamynebula
I dont like this kind of music much, but your beatmap was very beautiful, your attention to detail was incredible and it was very fun to play this, thanks a lot!
Please sign in to reply.

New reply