Hey skystar, iyasine and oracle,
After getting a lot of opinions, I decided to take this out of qualified for now, mainly because of iyasine's Insane and the storyboard (which is quite nice after all)
[General]
Try to get rid off the huge SB load.. it sometimes even reaches 8.0 (01:14:289 - to 01:17:001 - )
The spread between Hard / Insane is really questionable....
[iyasine's Insane]
The rhythm
The rhythm in the first part is more of a guessing than actual gameplay. I'm talking about the 1/16, which themselves really seem unconsistent. Some of them are longer, some of them are short, and sometimes you didn't use 1/16 after all (which generally is ok, variation reasons probably) Even after some plays it's really really tricky not to combo break, and that isn't really appropriate for the not highest diff. I testplayed the Extra as well, and had way less combo breaks.
The Slowdowns
That's not part of the unranking reason, but I'd still want you to take a closer look at it. Even with the NCing which should help to read it better, I think a lot of movement gets dropped at parts like 00:35:136 (1) - , which is quite sad. Maybe additional color haxing would help, but personally, I'd just use another placement or lessen the SV drop itself.
The kiai is really enjoyable, but please take a closer look at the first part and maybe get rid off the 1/16 completely.
[Oracle's Hard]
00:55:984 (2) - 01:00:730 (1) - 01:01:407 (2) - 01:11:577 (1) - 01:16:323 (1) - You should work on these slidershapes (and more). They contain cool ideas, but they're not really done properly, and you could make them way more neater. On some, you can see a quite big edge, on others, the curve isn't that good, etc.
01:23:441 (1) - Stretch it a little, and maybe use it more consistent, since these sounds can be found really often.
[Ethereal]
01:15:899 (2,1,2,1,2) - Well, even if it fits the music, you just have to spam through? That's quite boring, and should be avoided, you should really find another solution for that.
01:01:916 (4) - blanket
01:27:001 (1,1,2) - This plays super tricky, I enjoyed your map really much but that one bothers me a lot, the flow change, the sv change, how much it's hidden, there's certainly a better spot for 01:27:509 (2) - maybe more on the bottom?
If you need further help with the map, just ask me, I generally like the mapset a lot, and there was certainly put a lot of effort in there. See you!