Amamiya Yuko wrote:
THANKS
Amamiya Yuko wrote:
THANKS
がむさんいつもお世話になります!指摘してくれたところ全部直しました、危うい音取りなのでもしかしたら音取り変えるかもxDGamu wrote:
hello~ Request from in-game
thank you for request!
[ iyasinee-chan's Insane]
- 00:39:543 (3) - 折り返し1個足りない! 今のままじゃ中途半端に終わってない? 意図的にだったらごめんなさい。autoで100が出たり出なかったりで微調整してました・・・自分のPCが悪いのかな。fixed!
- 00:40:899 (3) - ^ fixed!
- 01:24:289 (3) - ^ fixed!
- すごいマップだ・・・素晴らしかった:3 ありがとん!
awesome mapset
GOOD MODKloyd wrote:
call me if u need a full mod.
- Oracle
- 00:09:204 (5,6,7) - from 5 to 7, the note goes uncurved but consider making curved in order to make this linear. liked linear one along with 00:08:865 (4) -
- 00:10:560 (1,2) - i think u should simplify the rhythm coz its prelude. instead of using 3/4, consider making this 1/1 and a circle. was going for emphasizing this sound so..
- 00:34:119 (2,3,4) - stack more or unstack like this 00:39:543 (2,3,4) - dunno why but i prefer stacking here lol
- 00:41:238 (5,6,7) - when it comes to this wobsound, i think u should make notes separated instead of stacked. i recommend clockwise-triangle. OR, as u did on other pattern, u can also use antijumps. i prefer using stacked notes for wobsound, like 00:48:187 (4,5) -
- 00:52:085 (2,3,4) - ^ but u can try make your own here. ^
- 00:53:950 (6) - i think NC is needed here. yes
- 00:57:340 (4) - and its my opinion, but i'd put NCs on the anti-jumps like this. definitely.
- 01:05:645 (4) - to make flow better, try putting this on 70:60 yes yes.
- 01:09:543 (3,4) - should be stacked. yes fixed.
- 01:11:577 (1) - try make this symmetrical coz this is singlepattern without any other notes.
- 01:15:645 (6) - i would NC here. done
- 01:27:679 - sound does not end here so i think u should use slider instead of circle here. that's for transition to a new part
- 01:35:306 (1) - u might put NC 01:32:594 (1,2) - coz u found the point the song is highlighted but here is not. so remove. these are for spacing changes.
- 02:03:611 (2,3,4) - i think this 2 3 4 should be 4 2 3 for melodic points. like wat u did on 02:08:526 (1,2,3,4) - make sense but it breaks the flow here ;;
- 02:44:967 - note should be here. 02:47:679 - 02:50:391 - too. I was building a gradually increasing transtion along with the storyboard. 02:43:780 - this part is supposed to be weaker so i ignored that sound while the it gets stronger here 02:54:628 - . to keep consistent with the storyboard i made the patterns more dense in terms of rhythm.
- GOOD STUFF
Thanks for modding~ hollow wings!Hollow Wings wrote:
skystar is yummy
already modded this, so NO KDiyasine's Insane
- 03:01:916 (5) - still recommend u ctrl+g this. for better flow and fit the song's melody part better. (03:01:916 (5) - and 03:02:255 (6) - express different thing, so give anti-flow with same directed sliders here's not a good idea to me. fixed!
manual sb wtf
poke me later when u r ready
/me eat skystar
THANKS HW YOU'RE MY IDOLAmamiya Yuko wrote:
FIRST BLOOD OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
If you were able to read properly, you'd realize that the unrank was not because of the spread.Illkryn wrote:
How can the spread between hard and insane be questionable when there's bigger ones currently in qualified?
unranks for difficulty spread are seriously the dumbest things as its so inconsistent
I am aware, I should have specified previous ones for that reason are dumb and pointing it out as questionable was pointless as there is bigger spreads going through qualified.Irreversible wrote:
If you were able to read properly, you'd realize that the unrank was not because of the spread.Illkryn wrote:
How can the spread between hard and insane be questionable when there's bigger ones currently in qualified?
unranks for difficulty spread are seriously the dumbest things as its so inconsistent
Irreversible wrote:
I testplayed the Extra as well, and had way less combo breaks.
If this is really the reason why you unqualified the Insane difficulty, I suggest you requalify right now. Combo breaking is part of the game. If you can't do it on first try, you will do it on the second one. If not, it will happen on the third one.Irreversible wrote:
[iyasine's Insane]
Even after some plays it's really really tricky not to combo break, and that isn't really appropriate for the not highest diff. I testplayed the Extra as well, and had way less combo breaks.
eatvAmamiya Yuko wrote:
hi guys, here we can stop talking about the disqualiciation, ALREADY.
i've had a discussion with Irre and iyasine about the stuff and finally a consensus has been reached, iyasine agreed to change his diff and Irre said he'd be fine once those 1/16s in the Insane gone.
now iyasine is remapping some parts of the Insane, please no more irrelevant posts and just wait for it so we can get this map back soon, thanks.
Illkryn you might want to keep the thread clean and see how things go. thank you~Amamiya Yuko wrote:
hi guys, here we can stop talking about the disqualiciation, ALREADY.
i've had a discussion with Irre and iyasine about the stuff and finally a consensus has been reached, iyasine agreed to change his diff and Irre said he'd be fine once those 1/16s in the Insane gone.
now iyasine is remapping some parts of the Insane, please no more irrelevant posts and just wait for it so we can get this map back soon, thanks.
Thanks for modding~ yukiMinakami Yuki wrote:
- Just some complaints.
- My personal suggestions.
- Highly recommended.
- Unrankable, you have to fix it.
[iyasine's Insane]
- Raise od to 7.5? ok!
- 00:01:090 - for safe, snap this to 1/4 or 1/8. nice
- 01:15:645 (1,2,3,4,5,6,7,8,1) - i played this twice and feel the ds a little big. According to the song, this part appears relatively quiter than other parts, so can you shorten some ds and change this 01:16:492 (2,3,4,5,6) - into repeat sliders. The suggestion just comes from my feeling after playing. i see fixed!
This diff plays really fun. Thanks!
call me back after done.
fixedTicClick wrote:
hi
even after the update, it provides very choppy experience at 01:14:289 ~ 01:16:323 - I can feel osu! skipping frames in both editor, test AND play modes, and short sliders are not the case; mind investigating?
Satellite wrote:
God SB and Map
Satellite wrote:
God SB and Map