Kurokami
thanks a lot for the mods and also the star, kurokami~ >w<Mod requested. o/
[Cup]
00:18:436 (6) - How about making this similar to (5) and place in a mirrored position? i've decided to use a note there xD (it's for 1/1 break too)
00:40:436 (3,1) - To be honest this part would be better with two sliders. 1st: 00:40:436 - 00:40:811, 2nd: 00:41:061 - 00:41:311. Since the lyrics is something like Seno kaze and you placed the sliderstart to "no" which gives an awkward feeling. nice suggestion here. i will consider this again
00:49:311 (2,3,4) - There is nothing bad about this just giving a suggestion how make higher variety of rhythm. This can be converted into one long slider which is good for the easiest diff. :3 There are too many of these ( I counted 5) so it would be good to change some of them. mostly i used that kind of patterns xD hmm well i try to keep mine here
01:12:436 - The kiai should end here. There is nothing onward which needs to be hld. i think it should be on 01:18:436 - @@ like another maps did
Nice diff aside from these.
[Salad]
00:01:686 (6,7) - Its good to have jumps at these points but this is the start of the map so it should be a bit easier. Honestly I don't want to see 1/4s on easier diffs but for now it is really fitting so if you can move these closer a bit only at the beginning it would be nice. Seeing 1/4 is shocking enough for a starter player not speaking about the jumps. agree with you. okay i changed all the jumps patterns there :3 hope it will be much better now
00:20:936 (3) - Slider+circle combination would be better imo. hmm i think the reverse slider isn't a big problem :3 keep mine here
Thats all here. Again a nice diff.
[Platter]
01:06:936 (3) - Move this back to x344 would be nice. That way the pattern will be similar to a double triangle. agree. it makes an interesting pattern too IMO changed
01:07:811 (2) - ^ ofc changed because i used mirror pattern with copy/paste ww so changed~
01:23:686 (8,9) - This jump is completely breaks the flow. Yes, it can be fc'd but not really confortable to play it. Move closer to the previous not with a few grid please. (Same with the next similar one later.) okay~
Nice work here too. Almost fc'd at first try but my jump was too short. orz Hard but not exactly at the same time and fits perfectly into the spread. :3
[Rain]
00:20:311 (7) - Unique bit since this is the only one of these kind on your map and it breaks the Flow a bit how about to make it vertical? I won't gives too much difference to the actual pattern but gives a more comfortable looking during play. And it will be consistent with 00:23:436 (6). owh i just wanted to make something different there (yeah because of 1/8s) there
01:01:561 (6,7) - Move these to the left with a few grid. Its hard to handle a sudden distance change after all these jumps. sure
01:17:936 (6,7) - This one needs a very good timing. Move (7) one or two grid to the left to make it a little easier to catch. move it to x:416~
01:27:686 (8,9) - Making the last HDash a little be higher is not bad since you don't need to move after it. x:32 for (9) would be good. moved this since it gives an interesting part for the ending :3
This diff is a bit stands out from the mapset with these jumps since you basically don't have HDash on Platter. Maybe it is fine but I would like to see one more diff between Platter/Rain and rename this to Overdose. Well, forget it. Good diff.
[]
I dunno if I really need to say something here. Nice spread and really ready for ranking from my point of view. Good luck and star. o/
[Cup]
00:18:436 (6) - How about making this similar to (5) and place in a mirrored position? i've decided to use a note there xD (it's for 1/1 break too)
00:40:436 (3,1) - To be honest this part would be better with two sliders. 1st: 00:40:436 - 00:40:811, 2nd: 00:41:061 - 00:41:311. Since the lyrics is something like Seno kaze and you placed the sliderstart to "no" which gives an awkward feeling. nice suggestion here. i will consider this again
00:49:311 (2,3,4) - There is nothing bad about this just giving a suggestion how make higher variety of rhythm. This can be converted into one long slider which is good for the easiest diff. :3 There are too many of these ( I counted 5) so it would be good to change some of them. mostly i used that kind of patterns xD hmm well i try to keep mine here
01:12:436 - The kiai should end here. There is nothing onward which needs to be hld. i think it should be on 01:18:436 - @@ like another maps did
Nice diff aside from these.
[Salad]
00:01:686 (6,7) - Its good to have jumps at these points but this is the start of the map so it should be a bit easier. Honestly I don't want to see 1/4s on easier diffs but for now it is really fitting so if you can move these closer a bit only at the beginning it would be nice. Seeing 1/4 is shocking enough for a starter player not speaking about the jumps. agree with you. okay i changed all the jumps patterns there :3 hope it will be much better now
00:20:936 (3) - Slider+circle combination would be better imo. hmm i think the reverse slider isn't a big problem :3 keep mine here
Thats all here. Again a nice diff.
[Platter]
01:06:936 (3) - Move this back to x344 would be nice. That way the pattern will be similar to a double triangle. agree. it makes an interesting pattern too IMO changed
01:07:811 (2) - ^ ofc changed because i used mirror pattern with copy/paste ww so changed~
01:23:686 (8,9) - This jump is completely breaks the flow. Yes, it can be fc'd but not really confortable to play it. Move closer to the previous not with a few grid please. (Same with the next similar one later.) okay~
Nice work here too. Almost fc'd at first try but my jump was too short. orz Hard but not exactly at the same time and fits perfectly into the spread. :3
[Rain]
00:20:311 (7) - Unique bit since this is the only one of these kind on your map and it breaks the Flow a bit how about to make it vertical? I won't gives too much difference to the actual pattern but gives a more comfortable looking during play. And it will be consistent with 00:23:436 (6). owh i just wanted to make something different there (yeah because of 1/8s) there
01:01:561 (6,7) - Move these to the left with a few grid. Its hard to handle a sudden distance change after all these jumps. sure
01:17:936 (6,7) - This one needs a very good timing. Move (7) one or two grid to the left to make it a little easier to catch. move it to x:416~
01:27:686 (8,9) - Making the last HDash a little be higher is not bad since you don't need to move after it. x:32 for (9) would be good. moved this since it gives an interesting part for the ending :3
This diff is a bit stands out from the mapset with these jumps since you basically don't have HDash on Platter. Maybe it is fine but I would like to see one more diff between Platter/Rain and rename this to Overdose. Well, forget it. Good diff.
[]
I dunno if I really need to say something here. Nice spread and really ready for ranking from my point of view. Good luck and star. o/