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t+pazolite - Kick-ass Kung-fu Carnival

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BeatofIke
Well, at least I tried XD
Hope this helps *runs*


[TimingPoints]
190,272.727272727273,4,2,1,5,1,0
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Topic Starter
Ciyus Miapah
ty for timing ike :3
hehe
小妹妹啊~
Topic Starter
Ciyus Miapah
dat
riktoi
20:06 riktoi: 00:29:780 (2) - 
20:06 riktoi: this slider seems out of place
20:06 Fort: blanker?
20:07 Fort: fix
20:07 riktoi: do you want me to screenshot what i would do
20:08 Fort: sure
20:09 riktoi: sec
20:09 riktoi: it's taking so long to upload
20:10 riktoi: https://osu.ppy.sh/ss/3383493
20:11 riktoi: you might want to place them differently
20:12 Fort: is that doublet?
20:12 Fort: on 3 4?
20:12 riktoi: yeah
20:13 Fort: but i didnt put doublet at overall pattern
20:13 riktoi: hmm
20:14 riktoi: it should be fine if you just connect it to the stream
20:14 riktoi: add one more hitcircle after 4
20:15 Fort: okay
20:18 Fort: fix
20:19 riktoi: what is the spacing you are using
20:19 Fort: various
20:20 riktoi: 00:30:190 (7,8,9) -
20:20 riktoi: for these
20:20 Fort: 1.2
20:20 Fort: 1.0
20:20 Fort: 1.1
20:20 riktoi: okay
20:21 Fort: especially for stream distance that is not my problem if i put various distance
20:22 riktoi: 00:29:644 (1,2,3,4,5) -
20:22 riktoi: are we done with this part
20:22 Fort: ye
20:23 Fort: it will same with 00:38:371 (1,2,3,4,5,6,7) -
20:23 riktoi: oh yes
20:24 Fort: but i hitsounded it properly
20:24 Fort: so you will not follow Drum sound anymore
20:28 riktoi: don't see anything wrong after that
20:28 Fort: nice
20:29 riktoi: cool map
Topic Starter
Ciyus Miapah
ty for IRC mod
Weeaboo
From Queue

1. 00:53:371 (6) - Remove one of the red points on the slider It seems weird with that little edge on it

2. 00:59:644 (3,4,5,6) - Maybe make this more symmetrical

3. 01:14:917 (6) - Add a red point of this slider so it looks like 01:14:644 (5) - It would make the blanket look better

4. 01:24:190 (1,2,1,2,1,2) - Make these jumps a bit bigger it seems like they are smaller than the ones before it and these patters just keep getting bigger in this area of the map so i think it would flow better

5. 02:03:053 (3) - Curve this a little bit more (Not sure about it though) it might be fine the way it is

6. 02:31:280 (3) - Feels a little weird since it comes right off a slider that ended on a blue tick maybe lower the distance

7. 02:31:690 (5) - ^

8. 03:27:316 (4) - reduce the dip in the slider so it plays longer instead of just holding your cursor on it

9. 03:55:632 (2) - Make the bend on this slider more in the middle maybe something like this

10. 04:19:496 (1,2,3,4,5) - Seems to play a little weird maybe change it?

11. 04:34:496 (7) - change the shape of this slider?

Great map, Osu! needs more ranked T+Pazolite maps GL:D
Topic Starter
Ciyus Miapah

Squarey wrote:

From Queue

1. 00:53:371 (6) - Remove one of the red points on the slider It seems weird with that little edge on it im gonna fix this instead remove red points

2. 00:59:644 (3,4,5,6) - Maybe make this more symmetrical fix jump overlap, too hard put symetrical thing for me

3. 01:14:917 (6) - Add a red point of this slider so it looks like 01:14:644 (5) - It would make the blanket look better but i like various sliders, this will be interesting haha

4. 01:24:190 (1,2,1,2,1,2) - Make these jumps a bit bigger it seems like they are smaller than the ones before it and these patters just keep getting bigger in this area of the map so i think it would flow better okay

5. 02:03:053 (3) - Curve this a little bit more (Not sure about it though) it might be fine the way it is

6. 02:31:280 (3) - Feels a little weird since it comes right off a slider that ended on a blue tick maybe lower the distance

7. 02:31:690 (5) - ^ now imput distance ascension on here, so it will not be confusion anymore

8. 03:27:316 (4) - reduce the dip in the slider so it plays longer instead of just holding your cursor on it

9. 03:55:632 (2) - Make the bend on this slider more in the middle maybe something like this that slider sample a bit to edgy i think, so i made slider like that to give smooth movement for this low edge slider

10. 04:19:496 (1,2,3,4,5) - Seems to play a little weird maybe change it? maybe next time since this one is cool pattern for me

11. 04:34:496 (7) - change the shape of this slider? but if i change this, the slider will gonna be longer and distance between 04:34:496 (7,1) - more harder, so i keep this shape like this, interesting right? xD

Great map, Osu! needs more ranked T+Pazolite maps GL:D ty for this :3
thanks for mods i fix all except red one

updated!
moph
hiiiiiiiiiiiiiiiiiiii o/
[General]
  1. I think you should find a cooler bg :3 thisssss?
  2. BG is the wrong size anyway, I can re-size it for you if you need it.
The following hitsounds are unused:
  1. normal-hitclap-1lama.wav
  2. soft-hitfinish4.wav

[~Xiao Mei~]
  1. HP5? I played with HP7 and it felt fine to me
  2. 04:40:220 - unsnapped kiai
  3. 00:19:280 (3) - I think you should keep these the same as before with 2 reverses, maybe place 00:19:553 (4) - under (3) like how you did it before and keep (5) as is for a jump? I don't think that fourth beat should be ignored and for consistency sake, same for the following sliders.
  4. 00:23:644 (1,2,3,4) - ctrl+g this? better flow imo
  5. 00:33:735 (8) - shorten this by 1/4? Melody changes pitch here and there also are drums where as theres nothing here 00:33:940 -
  6. 00:34:758 (5) - pretty sure this is 1/6 here, try this
  7. 00:43:485 (3) - same
  8. 00:47:644 - you totally should map the HAIIYAAA :3
  9. 00:55:008 (2) - another repeat here to match the sound?
  10. 01:31:826 (1,2,1,2,1,2,1,2) - cool
  11. 01:35:780 - 01:36:053 - idk i think singles there would fit nicely, seems a bit empty there atm as the song is pretty intense
  12. 02:08:917 (1) - shorten by 1/2 and add 2 1/4s after? I think the song has built up enough to have more complex rhythms by now, 02:09:190 - really think this should be clickable as the melody changes here and drums
  13. 02:11:099 (1) - nice spinners hue, that part so epic you should map it :3 if not 02:17:644 - new spinner here imo, 02:18:735 - should end here as well imo, or a new one
  14. 02:22:485 - should be a note here, 02:22:280 (2,3,4,1) - turn into a 5 note stream?
  15. 02:25:144 (5) - maybe shorten this by 1/4, sounds weird overextending this past 02:25:280 - even if you are following the melody there is a strong beat there and the melody changes there, so shouldn't be ignored imo
  16. 02:33:871 (5,6) - same (play at like 50% speed to hear properly), if not at least silence the slider ends?
  17. continuing onto ^ 02:38:644 (1) - sounds ok as the the beat on 02:38:780 - is a lot more minor than something like this 02:34:008 -
  18. 02:57:735 (3) - move this back by 1/2 to fit the music better
  19. 03:00:462 (6,7) - 1/2 sliders here instead?
  20. 03:54:064 (5) - 1/6 here again lol
  21. 03:58:768 (1,2) - try this here instead, same with 03:59:314 (1,2) - etc. idk rhythm could be a bit more interesting here
  22. 04:05:450 (2) - hmm idk about this one, same thing as before, try shorten by 1/4 and then add a 1/4 in between sliders?
  23. 04:09:814 (2) - same, idk these might not be so noticeable while playing
  24. 04:12:609 (6) - 1/6 again
  25. 04:21:337 (5) - same
Cool map o/
Good luck!
Topic Starter
Ciyus Miapah

moph wrote:

hiiiiiiiiiiiiiiiiiiii o/
[General]
  1. I think you should find a cooler bg :3 thisssss?
  2. BG is the wrong size anyway, I can re-size it for you if you need it. okay im resize it
The following hitsounds are unused:
  1. normal-hitclap-1lama.wav
  2. soft-hitfinish4.wav
all deleted

[~Xiao Mei~]
  1. HP5? I played with HP7 and it felt fine to me considering this since some testplayers make me to put low HP since it has very hard part at ending
  2. 04:40:220 - unsnapped kiai
  3. 00:19:280 (3) - I think you should keep these the same as before with 2 reverses, maybe place 00:19:553 (4) - under (3) like how you did it before and keep (5) as is for a jump? I don't think that fourth beat should be ignored and for consistency sake, same for the following sliders. yeah i think you right but i prefer put 1/2 jumps here instead put reverse for easier beat
  4. 00:23:644 (1,2,3,4) - ctrl+g this? better flow imo
  5. 00:33:735 (8) - shorten this by 1/4? Melody changes pitch here and there also are drums where as theres nothing here 00:33:940 - i put this sliders as epic transition music change. 3/4 slider in here very interesting
  6. 00:34:758 (5) - pretty sure this is 1/6 here, try this oh god but this beat at gameplay treated like a 1/4
  7. 00:43:485 (3) - same i will considering this, since i dont want to put any 1/6 at this beatmap since they are very hard to read and hit
  8. 00:47:644 - you totally should map the HAIIYAAA :3 but i follow upbeat only on that part D:
  9. 00:55:008 (2) - another repeat here to match the sound?
  10. 01:31:826 (1,2,1,2,1,2,1,2) - cool thanks :3
  11. 01:35:780 - 01:36:053 - idk i think singles there would fit nicely, seems a bit empty there atm as the song is pretty intense since i follow melody on previous pattern i think it's fits perfectly like that
  12. 02:08:917 (1) - shorten by 1/2 and add 2 1/4s after? I think the song has built up enough to have more complex rhythms by now, 02:09:190 - really think this should be clickable as the melody changes here and drums looks 1/4 too dense on here, i change to 1/2 patterning here :3
  13. 02:11:099 (1) - nice spinners hue, that part so epic you should map it :3 if not 02:17:644 - new spinner here imo, 02:18:735 - should end here as well imo, or a new one get ready for kiai hahahahaha (i keep this because this bridge part looks good if you put spinners there
  14. 02:22:485 - should be a note here, 02:22:280 (2,3,4,1) - turn into a 5 note stream? im already put this one but lot of misses here, so i put triplets there, but i will change this patterning if somebody say it so
  15. 02:25:144 (5) - maybe shorten this by 1/4, sounds weird overextending this past 02:25:280 - even if you are following the melody there is a strong beat there and the melody changes there, so shouldn't be ignored imo
  16. 02:33:871 (5,6) - same (play at like 50% speed to hear properly), if not at least silence the slider ends?
  17. continuing onto ^ 02:38:644 (1) - sounds ok as the the beat on 02:38:780 - is a lot more minor than something like this 02:34:008 - i didnt fix this since this 3/4 slider didnt skip very strong downbeats, so this will be good
  18. 02:57:735 (3) - move this back by 1/2 to fit the music better im following drum pattern, so rhythm change in there will not being noticed on gameplay, since this pattern very consistant with previous pattern
  19. 03:00:462 (6,7) - 1/2 sliders here instead? i will keep this because why not
  20. 03:54:064 (5) - 1/6 here again lol considering this
  21. 03:58:768 (1,2) - try this here instead, same with 03:59:314 (1,2) - etc. idk rhythm could be a bit more interesting here yeah it looks good but i prefer make this pattern like this because im follow drum sound there, and it really nice to hit imo
  22. 04:05:450 (2) - hmm idk about this one, same thing as before, try shorten by 1/4 and then add a 1/4 in between sliders? it will became very hard and not really support music
  23. 04:09:814 (2) - same, idk these might not be so noticeable while playing
  24. 04:12:609 (6) - 1/6 again yeah, but this hat sound has 1/4
  25. 04:21:337 (5) - same
Cool map o/ ah thanks :)
Good luck!
thanks for mods, moph. I fix all suggestion except red one
and i will doing something with that 1/6ths

updated!
Side
Woo here we go!

SPOILER

Epic Diff Name



00:19:280 (3) - This is fine but you could consider adding one more reverse arrow like the instrument does. Same for 00:21:462 (3) - If you do decide to change it.

00:26:780 (3,4,5,6,7) - If this is intentional it's fine otherwise consider cleaning up the stream. Either to an increasing/decreasing distance spacing or to a more consistent DS like this sort of. If you do decide to clean up the notes then you should also do the same for 00:28:008 (3) - (that note only), 00:28:962 (4,5) - (these two notes or probably just 4), 00:31:144 (4,5,6,7,8) - The rest of the streams all look pretty clean so

00:59:644 (3,4,5,6) - Looks a bit sloppy. Unless I'm not seeing a pattern, I can see 5 and 6 being cleaned up a bit Since I can see synergy with 2,3 and 4 but not with 5,6 and any other notes. Just an example consider moving 5 and 6 up slightly 00:59:917 (5) - to 212/288 and 01:00:053 (6) - to 276/60 which makes good synergy with 4 and even makes a good synergy with 01:00:326 (2) - sort of like this

01:34:417 (1,2) - CTRL+G feels better because the low jump (antijump?) feels better going back down like how it started with 01:34:008 (1,2) - Idk I can't really explain it lol it feels better starting down instead of up.

01:34:826 (1,2) - CTRL+G also feels better here because then you have a non-jump after this with 01:35:235 (1) - Which feels much better for a 12 12 pattern also dont know how to explain this lol if this doesn't makes sense plz msg me and I'll try to explain it.

01:52:417 (4) - Move these nodes a little so it looks nicer like this. Make sure to resnap 01:53:917 (1) - after that.

01:57:871 - I know you want to make this a 1/1 single tap section but I think adding a note here sounds good and feels natural even with all the single tap.

02:11:099 (1,1,1,1,1) - Idk this section feels like it would be much better mapped with notes instead of spinners. Can follow the 1/4 synth or even the bass synth. Especially this one 02:15:530 (1) - This section sounds so much better mapped and then if you still want spinner you could start it at 02:17:644 - I think mapping this section is better buildup for the next section.

02:59:099 (1) - This sounds better as a 1/1 slider and note at 02:59:644 - Since the long slider isn't following anything atm and the rest of these parts all have that sound anyway.

04:57:678 (3) - I think this is fine but you could probably move it to 252/76.


Map is really fun. I can't play it unless my hand is really warmed up but it's really challenging but readable and is a very fun fast-paced map! Hope this gets ranked it's really good! Good luck! (Short mod so no KDS if you want) :)
Topic Starter
Ciyus Miapah

Side wrote:

Woo here we go!

SPOILER

Epic Diff Name



00:19:280 (3) - This is fine but you could consider adding one more reverse arrow like the instrument does. Same for 00:21:462 (3) - If you do decide to change it. i fix some flow here, but i didnt add 1/4 reverse here, maybe soon

00:26:780 (3,4,5,6,7) - If this is intentional it's fine otherwise consider cleaning up the stream. Either to an increasing/decreasing distance spacing or to a more consistent DS like this sort of. If you do decide to clean up the notes then you should also do the same for 00:28:008 (3) - (that note only), 00:28:962 (4,5) - (these two notes or probably just 4), 00:31:144 (4,5,6,7,8) - The rest of the streams all look pretty clean so

00:59:644 (3,4,5,6) - Looks a bit sloppy. Unless I'm not seeing a pattern, I can see 5 and 6 being cleaned up a bit Since I can see synergy with 2,3 and 4 but not with 5,6 and any other notes. Just an example consider moving 5 and 6 up slightly 00:59:917 (5) - to 212/288 and 01:00:053 (6) - to 276/60 which makes good synergy with 4 and even makes a good synergy with 01:00:326 (2) - sort of like this doing similiar

01:34:417 (1,2) - CTRL+G feels better because the low jump (antijump?) feels better going back down like how it started with 01:34:008 (1,2) - Idk I can't really explain it lol it feels better starting down instead of up.

01:34:826 (1,2) - CTRL+G also feels better here because then you have a non-jump after this with 01:35:235 (1) - Which feels much better for a 12 12 pattern also dont know how to explain this lol if this doesn't makes sense plz msg me and I'll try to explain it. im put 1/1 distance spacing on here just make player can read this pattern easily, but your suggestion looks good, maybe i will considering this one

01:52:417 (4) - Move these nodes a little so it looks nicer like this. Make sure to resnap 01:53:917 (1) - after that.

01:57:871 - I know you want to make this a 1/1 single tap section but I think adding a note here sounds good and feels natural even with all the single tap. i want singletap 1/1 D:

02:11:099 (1,1,1,1,1) - Idk this section feels like it would be much better mapped with notes instead of spinners. Can follow the 1/4 synth or even the bass synth. Especially this one 02:15:530 (1) - This section sounds so much better mapped and then if you still want spinner you could start it at 02:17:644 - I think mapping this section is better buildup for the next section. ~Get ready for Epic Kiai time!~ (yeah i keep this to improve sense on here, i think this one is better than map with circle or slider

02:59:099 (1) - This sounds better as a 1/1 slider and note at 02:59:644 - Since the long slider isn't following anything atm and the rest of these parts all have that sound anyway. i like how slider tick works there, it's very cute :3

04:57:678 (3) - I think this is fine but you could probably move it to 252/76. did something similiar


Map is really fun. I can't play it unless my hand is really warmed up but it's really challenging but readable and is a very fun fast-paced map! Hope this gets ranked it's really good! Good luck! (Short mod so no KDS if you want) :) Thank you for this :3
thanks for mods, side. i fix all suggestion except red one
updated with New BG :)
Ipas
Let me start to give something ..

[The Legend of the Dragon Kung-fu Empire ~Story of Xiao Mei~]
  1. 00:24:190 (1,1) - These two is like connected each others but I feel like the stopping momentum must be filled by an object besides spinner since the spinner replaced some big sounded rhythm to emphasise a long rhythm on 00:24:190 - ( Nah, this have same case with 00:43:826 (1) - , but the sound that has been replaced by 00:43:826 (1) - doesn't that big like the first one )
  2. 00:32:917 (1,2,3,4) - The placement of the objects is bad if being compared with 00:35:099 (1,2,3,4) - . The cursor movement from the first noticed objects doesn't create what players said "Fun" imo . However, you still can rearrange that mentioned objects and make it similar with the second mentioned objects
  3. 02:03:326 (4) - I don't know why but I think this slider plays awkwardly even that I know the reason why you skip this downbeat { 02:03:462 - }
  4. 02:53:508 (6,7) - Looks like a bad overlap for me . The best flow I can point out to avoid the overlap at this situation is place 02:54:190 (7) - on the upper side after the end of 02:53:508 (6) - and it'll looks like this . But, the current one reflects your own style, your own creativity, so you can be sure to deny it if it doesn't like what do you want
[]
Overall, nice diff~
I'm sorry If my English is bad .-. I can't handle English T^T
Topic Starter
Ciyus Miapah

NewIpas wrote:

Let me start to give something ..

[The Legend of the Dragon Kung-fu Empire ~Story of Xiao Mei~]
  1. 00:24:190 (1,1) - These two is like connected each others but I feel like the stopping momentum must be filled by an object besides spinner since the spinner replaced some big sounded rhythm to emphasise a long rhythm on 00:24:190 - ( Nah, this have same case with 00:43:826 (1) - , but the sound that has been replaced by 00:43:826 (1) - doesn't that big like the first one ) o_0
  2. 00:32:917 (1,2,3,4) - The placement of the objects is bad if being compared with 00:35:099 (1,2,3,4) - . The cursor movement from the first noticed objects doesn't create what players said "Fun" imo . However, you still can rearrange that mentioned objects and make it similar with the second mentioned objects
  3. 02:03:326 (4) - I don't know why but I think this slider plays awkwardly even that I know the reason why you skip this downbeat { 02:03:462 - } didnt change because i put this slider 02:03:053 (3) -, yeah that slider kinda hiding downbeat thing on gameplay so it will be didnt noticed at your play i guess
  4. 02:53:508 (6,7) - Looks like a bad overlap for me . The best flow I can point out to avoid the overlap at this situation is place 02:54:190 (7) - on the upper side after the end of 02:53:508 (6) - and it'll looks like this . But, the current one reflects your own style, your own creativity, so you can be sure to deny it if it doesn't like what do you want im sure this overlap is useful because i prefer stupid misses while you hit slider arrow you can clearly see that object , and when you're going back it can be easily hit without got misses
[]
Overall, nice diff~
I'm sorry If my English is bad .-. I can't handle English T^T its okay, i cant read english too lmao


ty for mod ipas, fix all except red one as always :D

updated!
Osuology
IRC mod
21:55 Fort: hello
21:55 Osuology: another mod this time?
21:55 Fort: yeah
21:55 Fort: on this map
21:55 *Fort is editing [http://osu.ppy.sh/b/737408 t+pazolite - Kick-ass Kung-fu Carnival [The Legend of the Dragon Kung-fu Empire ~Story of Xiao Mei~]]
21:55 Fort: why you know this :D?
21:55 Osuology: you asked me before to do a mod for you on...
21:56 *Osuology is listening to [http://osu.ppy.sh/b/704945 Zedd ft. Matthew Koma - Spectrum (Razihel Remix)]
21:56 Fort: oh yeah i remember that
21:57 Osuology: anyways I'm dl'ing I have slow internet
21:57 Fort: oh its okay
21:57 Fort: dont worry
21:58 Osuology: wow 5 minutes huh?
21:59 Osuology: 00:23:644 (1,2,3,4) - why 4 is out further like this?
21:59 Osuology: or is it?
21:59 Osuology: I can't tell
21:59 Osuology: nvm it's the same
21:59 Fort: lmao
22:00 Osuology: 00:42:599 (1) - why do you ignore notes here?
22:00 Osuology: like it could be more notes
22:01 Fort: ummm
22:01 Fort: follow hat sound?
22:01 Fort: yeah i follow hat sound there
22:01 Osuology: hat sound? sorry, but what is hat?
22:02 Fort: and since i new combo it, that notes looks very nice for me
22:02 Fort: hi-hat
22:02 Fort: looks i need to fix hitsound
22:03 Osuology: 00:43:826 (1) - it would be nice if this spinner ended on say...
22:03 Fort: fixed
22:03 Fort: what say??
22:03 Fort: lmao
22:03 Osuology: 00:45:871 (1) -
22:04 Osuology: change spinner length so it ends 00:45:871()
22:04 Fort: okay done
22:04 Osuology: then put a note on the white tick it used to end on
22:05 Fort: okay
22:05 Osuology: 00:49:417 (5,6,7,8) - this seems a little strange to me
22:05 Osuology: with placement
22:05 Fort: its jump
22:05 Osuology: but for what reason?
22:06 Fort: i hear some "cling" sound here
22:06 Osuology: aha now I see
22:07 Fort: lol
22:07 Osuology: maybe consider NC then?
22:07 Fort: ummm okay im fix some NCs
22:08 Osuology: 01:03:190 (3,4) - maybe ctrl + g?
22:09 Fort: i want put some back and forth jump here 01:03:326 (4,1) -
22:09 Fort: and i like to stack 01:03:190 (3) - with 01:02:917 (2) - :3
22:09 Osuology: ok
22:10 Osuology: 01:35:235 (1,1,2) - this confused me
22:10 Fort: but i fix some jump patterning there
22:10 Fort: umm
22:10 Fort: okay fixed
22:11 Osuology: like I thought the 2 was a part of the first combo
22:12 Osuology: 02:34:417 (7,8) - ok this seems out of place
22:12 Osuology: to all of a sudden use DS
22:12 Osuology: well not DS
22:13 Osuology: but antijump to jump
22:14 Fort: its like ascension distance jump, short distance burst
22:14 Fort: i fix distance here
22:15 Osuology: what is with absurd number of timing sections wow
22:16 Fort: BPM changes
22:16 Fort: it needs timing check too
22:16 Osuology: ok
22:16 Osuology: 03:50:450 (4,5,6,7,8) - this fooled me into thinking it was a 1/4 slider
22:16 Fort: if you can just take a look of it
22:18 Fort: fixed distance
22:18 Fort: and placement
22:19 Osuology: 03:52:632 (3,4,5,6,7) - but again you do it
22:20 Fort: umm its okay i think since this slider 03:53:041 (7) - a bit visible
22:20 Fort: and i put repetitive patterns so you will remember this pattern easily
22:20 Osuology: ok I see that
22:20 Osuology: 04:40:291 (1) - same as spinner before
22:21 Osuology: wow you barely make it above 5 mins drain time
22:21 Fort: okay
22:22 Osuology: and that's it
22:22 Fort: spinner in ending makes it 5 minutes
22:22 Osuology: yes it does
22:23 Osuology: is it just a glitch that it says it's 4.49 stars?
22:23 Fort: its 6 stars lol
22:23 Fort: maybe you're on ctb mode
22:23 Osuology: wait yeah I was
22:23 Fort: gotcha
22:23 Osuology: so that's all I got, sorry if it wasn't much I suck at modding really
22:24 Fort: ah thanks you for this
22:24 Fort: :3
22:25 Fort: post this log, i will give you kds
22:25 Osuology: ok, but I already have 25 kudos to spend
Hinsvar
wheeeee
12:48 Fort: hinsvar
12:48 Fort: lagi ngapain?
12:48 *Hinsvar is editing [http://osu.ppy.sh/b/738558 9nine - With You / With Me [Hinsvar's Journey]]
12:48 Hinsvar: nge-map ini
12:49 Hinsvar: ngejer setoran
12:49 Hinsvar: udah seminggu LOL
12:49 Fort: boleh gk ane minta sesuatu kalau kau udah selesai ngemapnya
12:49 Hinsvar: minta apaan
12:50 Fort: minta bubble
12:50 Fort: buat ini map
12:50 *Fort is listening to [http://osu.ppy.sh/b/737408 t+pazolite - Kick-ass Kung-fu Carnival]
12:50 Hinsvar: anjay
12:50 Fort: tapi nanti
12:50 Hinsvar: oh approval
12:50 Hinsvar: ok ok gw lihat entar
12:50 Fort: iya
12:50 Fort: eh itu masih +11 sp nya
12:50 Fort: tapi download dulu deh
12:50 Fort: wkwkwk
12:50 Hinsvar: lmao
12:53 Fort: kau mau kan? :D
12:53 Fort: ah ini mah pasti lah
12:53 Fort: wkwkwwkwkwkwkwkwkwwk
12:58 Hinsvar: lihat map-nya dulu bos
12:58 Fort: tenang lah
12:58 Fort: itu map cuma 6 stars
12:58 Fort: gk terlalu greget kok
12:58 Fort: :D
12:58 Hinsvar: ok lel
12:58 Hinsvar: :DDDD
13:00 Hinsvar: ya okelah sekarang aja lagi ga ada inspirasi
13:00 Hinsvar: ini nama diff-nya apa-apaan
13:00 Hinsvar: pendekin napa ga penting banget akwakwakawk
13:00 Fort: hahahahaha
13:01 Hinsvar: serius btw
13:01 Fort: masalahnya kalau dipendekin jadi apa coba diffname nya?
13:01 Fort: bingung ane juga
13:01 Hinsvar: Dragon
13:01 Fort: mendingan itu diff
13:01 Fort: biar kaya title lagu tv size
13:02 Hinsvar: lmao
13:02 Hinsvar: gw jujur ga yakin loh ya kalau sepanjang ini
13:02 *Hinsvar is editing [http://osu.ppy.sh/b/737408 t+pazolite - Kick-ass Kung-fu Carnival [The Legend of the Dragon Kung-fu Empire ~Story of Xiao Mei~]]
13:02 Hinsvar: di-/np gini buset awkakkwa
13:03 Hinsvar: 00:59:985 - 01:00:121 - ini serius ga di-map aja
13:03 Hinsvar: eh
13:03 Hinsvar: oh yep bener
13:03 Hinsvar: getaran dari vokalnya sih
13:04 Fort: 220bpm di overmap wkwkwkw
13:04 Hinsvar: 01:11:235 (7) - Ini ga dibikin jump gitu, dipindahin ke 278,348 mungkin? Buat penekanan drum aja; anek soalnya kalau di-stack.
13:04 Hinsvar: Ga overmap kok mz
13:04 Fort: tetep aja susah di awal"
13:05 Fort: nanti, strim mah di ending nya
13:05 Hinsvar: ok ok
13:05 Hinsvar: 01:22:485 (4) - ini ga perlu sih kayaknya
13:06 Fort: 01:11:235 (7,1) - jump gini aja dh susah toh
13:06 Fort: apalagi di x278
13:06 Hinsvar: Coba 256,345 aja deh; intinya kalau bisa di-unstack sih.
13:07 Fort: y nya kegedean wkwkwk
13:07 Fort: y185 aja lah
13:07 Hinsvar: ok ok
13:08 Hinsvar: coba note di 01:22:485 - dihapus lalu 01:22:280 (2,3) - dibikin nge-jump deh
13:08 Hinsvar: (2) unstack dari (1), (3) unstack dari (4)
13:08 Hinsvar: [https://osu.ppy.sh/ss/3404765 contoh doang]
13:09 Fort: oke lah
13:10 Fort: wadaw itu jump atau apaan
13:10 Hinsvar: 02:15:530 (1) - ga coba hentiin di 02:18:599 - lalu bikin spinner baru aja di 02:18:735 - 02:19:553 - ? Lebih pas sama musik sih o.o
13:10 Fort: oke fixed
13:10 Hinsvar: jump lah mz
13:11 Fort: oke
13:11 Fort: fixzed
13:11 Hinsvar: 03:00:462 (6) - Pindahin ke 03:00:599 - ?
13:12 Hinsvar: again masalah ngikutin musik
13:12 Hinsvar: dan tambahin note juga di 03:00:871 -
13:12 Fort: dnb pattern itu
13:13 Fort: dnb pattern 100bpm
13:14 Hinsvar: DnB pattern gimana? Ngikutin drum? o.o
13:14 Hinsvar: IMO ini ngikut drum rasanya aneh aja sih
13:14 Hinsvar: soalnya drum-nya lemah gitu
13:14 Fort: iya
13:14 Fort: tapi kalau hitsoundnya kuat, pasti player ngikutin lah
13:15 Hinsvar: oke deh
13:15 Hinsvar: astaga timing-nya
13:15 Hinsvar: gw berharap ini oke aja deh
13:16 Hinsvar: 03:46:905 (2,3,4,5,6,7) - Ini gapapa bersentuhan gini...
13:16 Fort: ini ane masih cari timing expert
13:16 Hinsvar: Well seenggaknya sih ga terasa ada yang off.
13:17 Fort: gpp sih
13:19 Hinsvar: well kalau mau sih coba dibikin [https://osu.ppy.sh/ss/3404792 gini] (tinggal Ctrl+. lalu dipindah aja nge-stack (3) di 03:48:268 (3) - )
13:19 Hinsvar: biar lebih nge-flow juga
13:19 Hinsvar: tapi 03:47:587 (7,2) - bakal nyentuh (ga tau keliatan atau nggak waktu main) jadi err nanti pindahin aja kalau jadi ganti gini
13:21 Fort: oke lah ane fix placement
13:21 Hinsvar: 04:22:905 (2,3) - Ini ga sekalian dibikin slider 1/1 aja? IMO kalau gini malah susah loh waktu 04:23:314 (4,5,6,7,8) - .
13:21 Hinsvar: ok ok
13:23 Fort: justru 3/4 slider biar enak ngeklik 04:23:314 (4,5,6,7) -
13:24 Hinsvar: Ya habis 3/4 slider kan mencet circle, lalu habis circle stream lagi.
13:24 Hinsvar: Lagian ga pas sih sama musik :))
13:24 Hinsvar: 00:48:326 (1) - hmm ini bisa kan jadi triplet
13:24 Hinsvar: kenapa ga triplet aja
13:25 Hinsvar: 00:48:394 - di sini bunyinya lumayan kuat loh
13:25 Fort: biar keren dikit ini map ditambah 3/4 slider wkwkwk
13:25 Hinsvar: tay akwawkkawkaw
13:25 Hinsvar: tapi serius yang ginian ga gw rekomendasiin
13:26 Fort: tetep aja lebih kuat ini 00:49:144 (4) -
13:26 Fort: itu mah suaranya gegerenyeman
13:26 Hinsvar: Emang sih, tapi tetep kerasa.
13:26 Hinsvar: Oke deh kalau mau dibiarin.
13:27 Fort: biar konsisten juga sih sama 00:46:144 (1) -
13:28 Fort: soalnya new combo
13:28 Hinsvar: 03:24:635 - 03:30:043 - ini gw khawatir volumenya masih ketinggian deh tbh
13:30 Fort: iya ane juga khawatir ini part volumenya kegedean
13:30 Hinsvar: hitsound-nya jauh lebih keras dari musik
13:30 Hinsvar: coba di bawah 10% deh
13:30 Fort: dafon
13:30 Fort: si BD testplay 18% juga gk kerasa apa"
13:30 Hinsvar: ini gw serius btw
13:31 Hinsvar: map gw ada kok yang ranked volume 10% agak lama
13:31 Hinsvar: awkkawkaw
13:31 Fort: yasudah
13:32 Fort: 11% aja lah
13:32 Hinsvar: Boleh juga.
13:32 Hinsvar: ini SB
13:32 Hinsvar: lu pake di mana dah
13:32 Fort: eh
13:32 Hinsvar: dari tadi gw liat ga ada SB
13:32 Fort: lupa dihapus wkwkwk
13:32 Hinsvar: akkwkwkwa
13:32 Hinsvar: parah lu
13:33 Fort: modder gk nyadar toh folder ini
13:33 Hinsvar: lmao
13:34 Hinsvar: ini kenapa
13:34 Hinsvar: HARDCORE TANO*C di tags
13:34 Hinsvar: eh
13:34 Hinsvar: source
13:35 Fort: gak tau
13:35 Fort: wkwkwk
13:35 Hinsvar: Paling aman di tags aja bos 8)
13:35 Fort: yasudah
13:35 Fort: fix tags + source
13:36 Hinsvar: sip sip
13:36 Hinsvar: update aja kalau mau
13:36 Hinsvar: err kalau udah siap tepatnya
13:36 Hinsvar: :))
13:36 Fort: oke deh mantap
13:36 Hinsvar: ntabs
13:38 Fort: post lognya dong hins
13:38 Hinsvar: ok ok

We moved a stream so it won't touch a slider, decreased the volume for a part that was too loud, removed a note and unused files, and moved the source into the tags.

I'll probably bubble this later.
Topic Starter
Ciyus Miapah
ty for IRC mods guys :3

okay updated!
lit120
hmmm? spertinya ada yg minta request untuk mod ini

[Xiao Mei 2015]
  1. 01:27:462 (1) - finish
  2. 02:51:462 (1) - ^
  3. 02:52:553 (1) - ^ (head)
  4. 02:53:099 (3) - ^
  5. 04:22:768 (1) - ^
  6. 04:26:041 (1,3) - ^ (head)
w sih g yakin dgn hitsound lain, coba cek lagi untuk tu. GL!
Topic Starter
Ciyus Miapah

-Hakurei- wrote:

hmmm? spertinya ada yg minta request untuk mod ini

[Xiao Mei 2015]
  1. 01:27:462 (1) - finish
  2. 02:51:462 (1) - ^
  3. 02:52:553 (1) - ^ (head)
  4. 02:53:099 (3) - ^
  5. 04:22:768 (1) - ^
  6. 04:26:041 (1,3) - ^ (head)
w sih g yakin dgn hitsound lain, coba cek lagi untuk tu. GL!
oke lah fixed
Asahina Momoko
hi Fort, sorry for late :o

SINGLETAPING 420 220 BPM

  1. 00:40:553 (1,2) - i felt they should have more spacing, because there has strong sound and maybe a bit tight to play each other 00:40:280 (8,1,2) -
  2. 00:50:508 (1,1) - exchange them and put 00:50:780 (1) - right makes good flow imo
  3. 01:05:917 (2,4) - a bit ugly overlapping, try to adjust them
  4. 01:15:326 (1) - add NC is better
  5. 01:35:508 (1,2) - how about ctrl+g?
  6. 02:29:508 (7) - add NC
  7. 02:31:417 (4,5) - might occur 100 on 1/16 slider for big spacing, so for safe, make them closer is better
  8. 02:34:553 (8) - add NC?
  9. 02:54:190 (7) - ^
  10. 04:27:609 (2) - i think remove this note is fine to play

omg this BG is 10/10 so moe cuteeee

good luck~!! :oops:
schlafi
Finally i good beatmap of this song :D
I love it, will give you star : )
10nya
THAT BG 69/10 OMG
Topic Starter
Ciyus Miapah

Asahina Momoko wrote:

hi Fort, sorry for late :o

SINGLETAPING 420 220 BPM

  1. 00:40:553 (1,2) - i felt they should have more spacing, because there has strong sound and maybe a bit tight to play each other 00:40:280 (8,1,2) -
  2. 00:50:508 (1,1) - exchange them and put 00:50:780 (1) - right makes good flow imo but i like this movement, maybe i can fix placement a bit for this :3
  3. 01:05:917 (2,4) - a bit ugly overlapping, try to adjust them okay
  4. 01:15:326 (1) - add NC is better ummm... maybe later, bacause i didnt have idea for this one
  5. 01:35:508 (1,2) - how about ctrl+g? but its already stacked right? xD
  6. 02:29:508 (7) - add NC this combo already consistant, so dont worry :3
  7. 02:31:417 (4,5) - might occur 100 on 1/16 slider for big spacing, so for safe, make them closer is better but it's 1/4 jump D:, ah okay will considering this
  8. 02:34:553 (8) - add NC? lol i didnt NC this one 02:52:008 (4) -, and follow point looks epic for me haha
  9. 02:54:190 (7) - ^
  10. 04:27:609 (2) - i think remove this note is fine to play i like overmap that part, looks cool. maybe will fix this if somebody say so

omg this BG is 10/10 so moe cuteeee >3<

good luck~!! :oops:
thanks for mods, mokori. i fix all suggestion except red one
updated!

D3LTA wrote:

Finally i good beatmap of this song :D
I love it, will give you star : )
thanks for star :3

10nya wrote:

THAT BG 69/10 OMG
nice for ... ;)
Bearizm
Can't mod this because it's some quality work but, I found several mistakes

http://puu.sh/j6Oq2.png delete the 2 highlighted inherited points as they don't change anything.

http://puu.sh/j6Ous.png as well as these.

Good luck!
Topic Starter
Ciyus Miapah

[ Madoka ] wrote:

Can't mod this because it's some quality work but, I found several mistakes

http://puu.sh/j6Oq2.png delete the 2 highlighted timing points as they don't change anything.

http://puu.sh/j6Ous.png as well as these.

Good luck!
okay fixed all
Axarious
IRC
19:06 Fort: hello
19:08 Axarious: hi
19:08 Fort: could you like to testplay my map?
19:08 Axarious: sure
19:09 Fort: here
19:09 *Fort is editing [http://osu.ppy.sh/b/737408 t+pazolite - Kick-ass Kung-fu Carnival [Xiao Mei 2015]]
19:16 Axarious: aaaaaaaaaaaaa
19:17 Fort: how was it? :o
19:17 Axarious: kickass B)
19:17 Fort: lmao
19:18 Fort: could you like to tell something on that map
19:18 Fort: like some advice or suggestion
19:18 Axarious: finding some parts that were hard to play
19:18 Fort: or maybe you find something wrong while playing before
19:19 Axarious: qq i don't remember where things are in this long song, will take me a while
19:20 Fort: owo
19:20 Fort: okay then lol
19:20 Axarious: 01:16:553 (1,2,1,2,1,2) -
19:21 Fort: umm yeah, you read that as 1/2 pattern?
19:21 Axarious: mhm
19:21 Axarious: same with 01:34:008 (1,2,1,2,1,2,1,1,2,1) -
19:21 Axarious: something like 01:34:144 (2,1) - this spacing threw me off
19:22 Fort: oh i see
19:23 Fort: yeah fixed
19:23 Axarious: perhaps 03:11:703 (2,3) - these two circles could be a slider?
19:23 Axarious: more lenient and circles with bpm changes might cause random 100s in that
19:24 Fort: ummm okay
19:25 Fort: fixed
19:25 Axarious: 03:15:257 (2,1,2) - this spacing as well
19:26 Fort: fixed
19:27 Axarious: 03:52:632 (3,4,5,6,7) - eh idk, 4567's visibility makes it a bit harder to play
19:27 Axarious: 04:06:814 (4,5,6,7,8) - ^
19:28 Fort: you sure for this?
19:28 Axarious: i think they're okay but it just makes the stream a bit harder
19:28 Axarious: no i'm not sure :p
19:28 Fort: ummm i see
19:28 Axarious: i comboed through that section but was a bit awkward
19:29 Fort: im gonna change this if other testplayer say same thing
19:29 Fort: probably i want to made something new
19:30 Axarious: also uh
19:30 Axarious: 02:22:008 (1) - these 1/16 reverses
19:31 Axarious: the player has to hit them early or else they'll sliderbreak it
19:32 Fort: i hope they didnt miss hit them :)
19:32 Axarious: :p
19:33 Axarious: 02:31:417 (4,5) -
19:33 Axarious: i think it's ok but this spacing is a lot larger than the previous pair, probably intentional though
19:33 Fort: i reduce the chance of sliderbreak by nerf slider end to 02:22:144 -
19:33 Fort: ummm okay
19:33 Axarious: i think people will sliderbreak the beginning rather than the end :p
19:34 Axarious: but idk, 1/16 sliders scare me
19:34 Fort: yeah
19:34 Fort: if i didnt put 1/16
19:34 Fort: then no 2015 max combo
19:34 Fort: RIP
19:34 Axarious: LOL
19:35 Fort: yeah LOL
19:36 Axarious: 02:56:371 (8) - maybe NC after the pause for easier reading?
19:36 Axarious: 03:00:735 (7) - ^ ?
19:37 Fort: umm looks good
19:38 Fort: fixed
19:38 Axarious: maybe get another testplayer to check this spacing on the bpm change part 03:16:418 (3,4,1,2,3,1) -
19:40 Fort: umm okay im fixing some patterning here
19:41 Axarious: i think that's it :o
19:41 Axarious: 04:40:223 (6) - o maybe nc for emphasis? :3
19:42 Axarious: wow this song has just over 5m drain time
19:43 Fort: 04:40:223 (6) - NC this?
19:43 Fort: but you will get double katu
19:43 Fort: D:
19:43 Axarious: oh nevermind then lol
19:43 Axarious: idk those technicalities
19:43 Fort: lmao okay
19:45 Axarious: i think that's it c:
19:46 Fort: oh very nice
19:46 Fort: post this log please, this helped me alot
19:46 Axarious: sure~
Topic Starter
Ciyus Miapah
thanks for for suggestions :3

okay updated!
Skubi
Ingame short mod :3 Good Luck ( >w<)b

b-baka~
14:59 CptSqBany: You need help with every timing point?
15:00 Fort: just timing check
15:00 Fort: on every bpm change there
15:02 CptSqBany: i think something is wrong with the 130 bpm section
15:02 CptSqBany: and i would offset the beginning to 190
15:02 CptSqBany: nvm
15:02 CptSqBany: the 130 bpm is good
15:03 Fort: okay ._.
15:03 CptSqBany: 220 BPM
15:04 CptSqBany: offset 255 660
15:04 CptSqBany: sounds better for me lol
15:05 CptSqBany: rest seems good for me
15:05 Fort: 225660???
15:05 CptSqBany: yup
15:05 Fort: omg -18ms
15:06 CptSqBany: It's just my opinion
15:10 Fort: okay
15:10 Fort: lets testplay with that offset
15:10 CptSqBany: im testing map
15:12 CptSqBany: one part seems too hard to read tho
15:13 CptSqBany: 04:18:950 (3,4,5,6,1,2,3,4,1) - this one
15:16 Fort: okay i fix combo there
15:17 CptSqBany: really nice map to play, nothing is overmapped ^^
15:17 CptSqBany: i have one suggestion
15:17 CptSqBany: 02:15:530 (1) - i would change this part to actual circles and sliders
15:17 Fort: thanks :3
15:18 CptSqBany: I will show you how i would do this
15:18 Fort: ummm looks fix something there
15:19 CptSqBany: [http://osu.ppy.sh/ss/3420238 something like that]
15:19 CptSqBany: its wrong on beats
15:19 CptSqBany: but something like that :)
15:20 Fort: okay okay
15:20 CptSqBany: Good luck with map then :3 really nice, hope it will get
15:20 CptSqBany: Qualified ASAP
15:22 Fort: lmao okay
15:22 Fort: could you like to post this log?
15:22 CptSqBany: kay
Topic Starter
Ciyus Miapah
okay thanks for this one :3

updated!
toybot
requested ingame

dude i can't play this wtf are you doing

tbh i feel you overuse spinners a bit too much, like 02:11:099 - 02:18:735 - could be mapped since there's a cool and distinct rhythm going on there

SINGLETAPING 420 220 BPM

  1. 00:06:803 (1) - pls end this spinner a little earlier, like around 00:08:371 - , since ppl might get tired before intense intro, which would suck lol
  2. 00:39:462 (1,2,3,4) - these jumps felt a bit too large compared to other patterns like this, shorten distance?
  3. 00:43:826 - circle here? there's a pretty solid thud on this downbeat
  4. 01:15:735 (10) - NC? for consistency
  5. 01:17:371 (1,2) - ctrl+g for nice back-and-forth movement with 01:17:508 (2,1,2) - , which that reverse slider even helps lol
  6. 01:19:690 (2,1) - hm, this jump right here feels awkward due to the angles of the separate pairs of jumps (01:19:553 (1,2) - ) and (01:19:826 (1,2) - ). how about changing the pattern 01:19:826 (1,2,1,2,1,2) - to this? should be more comfortable. i understand there are awkward jumps for reasons, but this one just kinda stood out

    the whistle slide doesn't really fit and sounds ugly, so you should just remove whistle from the whole slider and put whistle on head and tail separately for:
    1. 01:37:144 (5) -
    2. 01:39:462 (6) -
    3. 01:43:690 (3) -
    4. 01:45:871 (5) -
    5. 01:48:190 (5) -
    6. 01:50:508 (6) -
    7. 01:51:462 (1) -
  7. 01:43:690 (3) - uh, is it intentional for tail to land on 1/8? + kind of seems a bit meaningless
  8. 01:44:917 (1) - remove finish, it's pretty loud for a calm section
  9. 01:52:417 (4) - btw, odd that all of the sliders end on blue ticks, yet this one doesn't although 01:53:644 - is a super strong beat
  10. 02:10:417 (3) - change to circle + 1/2 slider instead of reverse? fits rhythm better
  11. 02:22:962 (3) - maybe move this to the right so that it's more readable, like around x408 y200
  12. 02:31:008 (2,4) - necessary for these to be on blue tick? lol it causes jerky movement and prob sliderbreak
  13. 02:55:553 (3,4,5,6,7) - read as 1/4 xdddd i don't know if its a big problem though, so w/e
  14. 02:59:099 (1) - just cover the 1/1 beats with a 1/1 slider and a circle 1/1 after, feels empty
  15. 03:20:482 (1) - maybe end this spinner at 03:22:461 - , since theres silence after? and then remove green lines; it fits a lot more and drain won't punish you
  16. 03:28:008 (1) - remove clap from reverse and put it on first beat for rhythmical sense
  17. 03:35:823 (3,4,1) - lower the ds for these a bit, it makes cursor movement feel forced there
  18. 03:54:950 (3,4,5,6) - make into small stream to be consistent?
  19. 04:01:223 (1,2,3) - lol you should make these into a perfect triangle
  20. 04:12:200 (2,3,4) - feels overmapped, you should just go with one circle instead
  21. 04:19:223 (1,2,3,4,1,2) - cruel
  22. 04:28:223 (1,3,5,7) - use normal sampleset + soft additions to make this a bit more beat heavy?
  23. 04:58:223 (1) - use soft sampleset + normal additions to emphasize that finish without being too noisy lol, basically opposite of suggestion above

awesome map, good luck!
pkhg
hi

00:08:922 (1,2,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,1,2,3,4,1,2,3,4) - le copypaste
00:27:467 (1,2) - blanket
02:43:490 (9) - i cant see this

dude nice
Topic Starter
Ciyus Miapah

toybot wrote:

requested ingame

dude i can't play this wtf are you doing

tbh i feel you overuse spinners a bit too much, like 02:11:099 - 02:18:735 - could be mapped since there's a cool and distinct rhythm going on there

SINGLETAPING 420 220 BPM

  1. 00:06:803 (1) - pls end this spinner a little earlier, like around 00:08:371 - , since ppl might get tired before intense intro, which would suck lol
  2. 00:39:462 (1,2,3,4) - these jumps felt a bit too large compared to other patterns like this, shorten distance? this jump almost like 00:37:422 (2,3,4) - and i raise distance a bit for more jump pattern :3
  3. 00:43:826 - circle here? there's a pretty solid thud on this downbeat ummm dont worry for this spinner like this, maybe i will considering this since i like to start spinner there
  4. 01:15:735 (10) - NC? for consistency Very nice
  5. 01:17:371 (1,2) - ctrl+g for nice back-and-forth movement with 01:17:508 (2,1,2) - , which that reverse slider even helps lol kinda reversal distance ascension, im already apply this one but people suggesting current pattern, so i will keep this lol
  6. 01:19:690 (2,1) - hm, this jump right here feels awkward due to the angles of the separate pairs of jumps (01:19:553 (1,2) - ) and (01:19:826 (1,2) - ). how about changing the pattern 01:19:826 (1,2,1,2,1,2) - to this? should be more comfortable. i understand there are awkward jumps for reasons, but this one just kinda stood out i fix with effective way than this

    the whistle slide doesn't really fit and sounds ugly, so you should just remove whistle from the whole slider and put whistle on head and tail separately for:
    1. 01:37:144 (5) -
    2. 01:39:462 (6) -
    3. 01:43:690 (3) -
    4. 01:45:871 (5) -
    5. 01:48:190 (5) -
    6. 01:50:508 (6) -
    7. 01:51:462 (1) -
    looks im gonna keep this sliderslide sound for a while because its on purpose im put that sound, for supporting BG sound on music
  7. 01:43:690 (3) - uh, is it intentional for tail to land on 1/8? + kind of seems a bit meaningless
  8. 01:44:917 (1) - remove finish, it's pretty loud for a calm section
  9. 01:52:417 (4) - btw, odd that all of the sliders end on blue ticks, yet this one doesn't although 01:53:644 - is a super strong beat you will remember this slider :>
  10. 02:10:417 (3) - change to circle + 1/2 slider instead of reverse? fits rhythm better
  11. 02:22:962 (3) - maybe move this to the right so that it's more readable, like around x408 y200 looks break some flow movement, but dont worry this slider readable
  12. 02:31:008 (2,4) - necessary for these to be on blue tick? lol it causes jerky movement and prob sliderbreak reduce Snapping from 1/16 to 1/8
  13. 02:55:553 (3,4,5,6,7) - read as 1/4 xdddd i don't know if its a big problem though, so w/e lol you cant read this on AR9.6?
  14. 02:59:099 (1) - just cover the 1/1 beats with a 1/1 slider and a circle 1/1 after, feels empty ah that slider is very cool, man. Because i covered 1/1 with slider tick. Very cool right? xD
  15. 03:20:482 (1) - maybe end this spinner at 03:22:461 - , since theres silence after? and then remove green lines; it fits a lot more and drain won't punish you
  16. 03:28:008 (1) - remove clap from reverse and put it on first beat for rhythmical sense this gonna confusing me since im already hitsound that sliders as you said
  17. 03:35:823 (3,4,1) - lower the ds for these a bit, it makes cursor movement feel forced there
  18. 03:54:950 (3,4,5,6) - make into small stream to be consistent?
  19. 04:01:223 (1,2,3) - lol you should make these into a perfect triangle got it
  20. 04:12:200 (2,3,4) - feels overmapped, you should just go with one circle instead
  21. 04:19:223 (1,2,3,4,1,2) - cruel you need strong arm for this
  22. 04:28:223 (1,3,5,7) - use normal sampleset + soft additions to make this a bit more beat heavy?
  23. 04:58:223 (1) - use soft sampleset + normal additions to emphasize that finish without being too noisy lol, basically opposite of suggestion above use soft sampleset too soft, maybe im putting drum sampleset for balanced sound :3


awesome map, good luck! thanks toybot! :)

pkhg wrote:

hi

00:08:922 (1,2,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,1,2,3,4,1,2,3,4) - le copypaste andrea cant make pattern like this ahahahahah
00:27:467 (1,2) - blanket
02:43:490 (9) - i cant see this

dude nice thanks pkhg :3
guys thanks for mod, fix all suggestions except red one :)
updated!
Spaghetti
holy moly
2015-07-21 16:27 Spaghetti: can we do the mod rn
2015-07-21 16:29 Spaghetti: ?
2015-07-21 16:30 Fort: yeah
2015-07-21 16:31 Spaghetti: tell me when you're ready
2015-07-21 16:32 Fort: you mean IRC mod?
2015-07-21 16:32 Spaghetti: mhm
2015-07-21 16:32 Spaghetti: I hate doing forum posts ;-;
2015-07-21 16:32 Fort: why?
2015-07-21 16:33 Spaghetti: I thought I told you it was gonna be an IRC mod
2015-07-21 16:33 Spaghetti: because I like talking with people head on when modding
2015-07-21 16:33 Fort: yeah just wait for minute
2015-07-21 16:33 Spaghetti: alright no prob
2015-07-21 16:39 Fort: okay im ready
2015-07-21 16:39 Fort: lemme update map first
2015-07-21 16:45 Spaghetti: back
2015-07-21 16:45 Spaghetti: oki
2015-07-21 16:45 Spaghetti: bleh
2015-07-21 16:45 Spaghetti: I need to redl
2015-07-21 16:45 Spaghetti: ;w;
2015-07-21 16:46 Spaghetti: my internet sucks
2015-07-21 16:46 Fort: redownload for BG
2015-07-21 16:47 Spaghetti: yeah
2015-07-21 16:47 Spaghetti: but why animu bg
2015-07-21 16:47 Spaghetti: you can find something much better and fitting
2015-07-21 16:47 Fort: still have long time to download?
2015-07-21 16:47 Spaghetti: mhm
2015-07-21 18:05 Spaghetti: .-.
2015-07-21 18:05 Spaghetti: I have returned LOL
2015-07-21 18:05 Fort: im still waiting
2015-07-21 18:06 Spaghetti: ACTION is editing [http://osu.ppy.sh/b/737408 t+pazolite - Kick-ass Kung-fu Carnival [Xiao Mei 2015]]
2015-07-21 18:06 Spaghetti: lets do dis
2015-07-21 18:06 Spaghetti: first of all
2015-07-21 18:06 Spaghetti: what happened to old diff name
2015-07-21 18:06 Fort: renamed
2015-07-21 18:06 Fort: :D
2015-07-21 18:06 Spaghetti: I liked the old one ;w;
2015-07-21 18:07 Fort: yeah i will renamed it before it gets qualified or smth
2015-07-21 18:10 Spaghetti: the bg you have rn
2015-07-21 18:10 Spaghetti: I dont like ;-;
2015-07-21 18:10 Spaghetti: Is it related to the song at all?
2015-07-21 18:11 Fort: yes
2015-07-21 18:11 Spaghetti: how so?
2015-07-21 18:11 Fort: Cute map needs cute bg
2015-07-21 18:11 Fort: :D
2015-07-21 18:12 Spaghetti: >w>
2015-07-21 18:12 Spaghetti: id find some epic kung fu wallpaper but idk do what you want
2015-07-21 18:12 Spaghetti: brb
2015-07-21 18:13 Fort: ow
2015-07-21 18:13 Fort: i want red color on BG
2015-07-21 18:13 Fort: so i want this BG
2015-07-21 18:13 Fort: xD
2015-07-21 18:16 Fort: ah i think you better post forum instead im just sit and waiting you for mod lol
2015-07-21 18:16 Spaghetti: backj
2015-07-21 18:16 Spaghetti: I just had to use the bathroom
2015-07-21 18:16 Spaghetti: >>
2015-07-21 18:17 Spaghetti: 00:24:195 (1) -
2015-07-21 18:17 Fort: its spinner
2015-07-21 18:17 Spaghetti: you can make some super cool transition here into the next phrase with the music provided
2015-07-21 18:17 Spaghetti: instead of placing a spinner
2015-07-21 18:18 Fort: it's hard 3/4 pattern
2015-07-21 18:18 Fort: better spin spin spin
2015-07-21 18:18 Spaghetti: Oki I guess
2015-07-21 18:18 Spaghetti: I dont like the AR 9.3 :<
2015-07-21 18:18 Spaghetti: I'd do 9.8
2015-07-21 18:19 Fort: no
2015-07-21 18:19 Fort: "too fast" -Blue Dragon
2015-07-21 18:19 Spaghetti: lol
2015-07-21 18:19 Fort: "i will put AR9 instead of AR9.3" -Cherry Blossom
2015-07-21 18:19 Spaghetti: oki
2015-07-21 18:19 Spaghetti: different standards for different people I guess
2015-07-21 18:20 Fort: "i cant read AR9.6 more" -Sattelite
2015-07-21 18:20 Fort: Satellite*
2015-07-21 18:21 Fort: i want AR9 on this map but people complaining and want higher ar
2015-07-21 18:21 Fort: so i ppur ar 9.3
2015-07-21 18:21 Fort: i put*
2015-07-21 18:22 Spaghetti: Either move 00:29:649 (1) - to somewhere like X:282 Y:361
2015-07-21 18:22 Spaghetti: or make 00:29:376 (8) - lean towards the next note
2015-07-21 18:23 Spaghetti: I dont think it flows very well the way it is rn
2015-07-21 18:23 Fort: okay trying
2015-07-21 18:23 Spaghetti: those or move 00:29:785 (2) - a bit higher
2015-07-21 18:24 Fort: 00:29:649 (1) - it can be more hidden that put notes on your coord..
2015-07-21 18:24 Fort: hidden if i put*
2015-07-21 18:25 Fort: and i like blanket
2015-07-21 18:25 Fort: :D
2015-07-21 18:25 Spaghetti: alright I guess
2015-07-21 18:25 Spaghetti: did you try fixing the slider after tho
2015-07-21 18:26 Spaghetti: bleh
2015-07-21 18:26 Spaghetti: actually
2015-07-21 18:26 Fort: it can be reduce distance?
2015-07-21 18:26 Fort: im just make some jump on here 00:29:376 (8,1,2) -
2015-07-21 18:27 Fort: 00:29:376 (8,1) - if im put standard distance snapping, jump between 00:29:649 (1,2) - can be sudden
2015-07-21 18:27 Spaghetti: I really think you should place 00:29:785 (2) - so the beginning of the slider is at X:143 Y:305
2015-07-21 18:28 Fort: okay
2015-07-21 18:28 Spaghetti: alrighty
2015-07-21 18:28 Spaghetti: 00:34:013 (1,2,3,4,5,6,1) -
2015-07-21 18:28 Spaghetti: woah
2015-07-21 18:28 Spaghetti: so cool
2015-07-21 18:28 Fort: looks im blanketing this slider
2015-07-21 18:28 Spaghetti: I love this
2015-07-21 18:29 Fort: and its overlap with 00:29:649 (1) -
2015-07-21 18:29 Fort: ah maybe i will keep this slider placement
2015-07-21 18:29 Spaghetti: alright
2015-07-21 18:29 Fort: epic pattern
2015-07-21 18:29 Fort: lolol
2015-07-21 18:34 Spaghetti: 00:59:104 (1) - Ctrl G this and then Ctrl G 00:59:376 (2) - and maybe move 00:59:785 (4) - to 368 128
2015-07-21 18:34 Spaghetti: that or just place 00:58:967 (7) - somewhere for it to flow better to the next slider lol
2015-07-21 18:35 Fort: owo
2015-07-21 18:35 Fort: wait
2015-07-21 18:35 Fort: this looks edgy but lemme try
2015-07-21 18:39 Spaghetti: did it work :P
2015-07-21 18:39 Fort: yeah
2015-07-21 18:39 Fort: looks good
2015-07-21 18:39 Spaghetti: oki
2015-07-21 18:39 Fort: but i move 00:59:785 (4) - on my own
2015-07-21 18:40 Spaghetti: oki
2015-07-21 18:40 Spaghetti: might just be me but I think the spacing 01:06:195 (4,5,6) - is a bit too small
2015-07-21 18:41 Fort: what
2015-07-21 18:42 Spaghetti: so no?
2015-07-21 18:43 Fort: okay i will fix 01:06:467 (5) - distance, make it constant spacing
2015-07-21 18:43 Spaghetti: oki
2015-07-21 18:43 Fort: okay done
2015-07-21 18:44 Spaghetti: so many jumps ;w;
2015-07-21 18:44 Fort: that's why i made this map
2015-07-21 18:44 Spaghetti: rip, there's a perfect spot for a break but the drain time ;w;
2015-07-21 18:45 Fort: cuz im not good at stream
2015-07-21 18:45 Fort: yeah i know
2015-07-21 18:45 Fort: 03:22:640 - this right?
2015-07-21 18:45 Fort: lol i will not put break because HP5
2015-07-21 18:45 Spaghetti: nu
2015-07-21 18:46 Spaghetti: 01:36:195 -
2015-07-21 18:46 Fort: what...
2015-07-21 18:46 Spaghetti: there's like a flute solo
2015-07-21 18:46 Spaghetti: after a` ton of jumps
2015-07-21 18:46 Fort: that part still can be map-able and you want me delete them all?
2015-07-21 18:46 Spaghetti: nononononno I dont
2015-07-21 18:46 Spaghetti: you cant anyways
2015-07-21 18:47 Spaghetti: I'm just saying that a break WOULD fit there
2015-07-21 18:47 Fort: okay
2015-07-21 18:47 Spaghetti: and it'd be a well deserved break too after so many jumps
2015-07-21 18:47 Fort: why too many jumps, because i want overmap slow parts
2015-07-21 18:48 Spaghetti: I never said too many
2015-07-21 18:48 Spaghetti: but there's a lot
2015-07-21 18:48 Fort: :D
2015-07-21 18:48 Spaghetti: it fits >w> but there's a lot
2015-07-21 18:48 Fort: but it has slow slider :/
2015-07-21 18:49 Spaghetti: 02:11:104 (1,1,1,1,1) - Wouldnt you want to map a super cool buildup right before the kiai?
2015-07-21 18:49 Fort: you want me to put repetitive 1/2 pattern?
2015-07-21 18:49 Spaghetti: it'd fit
2015-07-21 18:50 Spaghetti: and you did something like that in the beggining as well
2015-07-21 18:50 Fort: but i like spin
2015-07-21 18:50 Fort: D:
2015-07-21 18:50 Fort: and if i mapped it
2015-07-21 18:50 Spaghetti: oki, if you like it keep it
2015-07-21 18:50 Fort: no 2015 max combo DDDDDD:
2015-07-21 18:50 Spaghetti: LOL
2015-07-21 18:50 Spaghetti: *gets ranked in 2016*
2015-07-21 18:50 Fort: inb4 put 1 circle
2015-07-21 18:50 Fort: xD
2015-07-21 18:51 Spaghetti: your preview time is unsnapped
2015-07-21 18:51 Fort: oh sorry im forget fix it
2015-07-21 18:51 Fort: and im fixing unsnapped bookmark too :3
2015-07-21 18:52 Spaghetti: that kiai is crazy o-o
2015-07-21 18:53 Fort: so kick-ass
2015-07-21 18:53 Fort: hahaha
2015-07-21 18:56 Spaghetti: bleh
2015-07-21 18:56 Spaghetti: I looked through the rest
2015-07-21 18:56 Spaghetti: and it seems good to go
2015-07-21 18:56 Spaghetti: great job dude holy shit
2015-07-21 18:56 Fort: lmao holy shit
2015-07-21 18:56 Spaghetti: orz
2015-07-21 18:57 Fort: how was the timing and BP change there?
2015-07-21 18:57 Spaghetti: great
2015-07-21 18:57 Spaghetti: there was some weird beats, but nothing that didnt fit :P
2015-07-21 18:57 Spaghetti: really cool
2015-07-21 18:57 Fort: hue okay
2015-07-21 18:58 Fort: so you done for this, nothing to say?
2015-07-21 18:58 Spaghetti: all I can say is
2015-07-21 18:58 Fort: or maybe you have something in here
2015-07-21 18:58 Fort: you still*
2015-07-21 18:58 Spaghetti: I cant wait to see the leaderboard when this is ranked
2015-07-21 18:58 Fort: haha yeah
2015-07-21 18:58 Fort: okay im gonna update
2015-07-21 18:58 Spaghetti: Nah, this is oki
2015-07-21 18:58 Spaghetti: alright
2015-07-21 18:58 Fort: please post this log :3
2015-07-21 18:58 Spaghetti: alrighty
2015-07-21 18:59 Spaghetti: It's been great doing business with you

Discussed:


Background.Diff name.Slight "Undermapping", if you will.Flow.Spacing.Unsnapped preview time.
Topic Starter
Ciyus Miapah
thanks for help and suggestion, pasketti
Kuron-kun
Hey!

Xiao Mei 2015


  1. Even though there's a spinner on the beginning, I'd recommend you to put +1000ms of AudioLeadIn on the .osu file since the current AudioLeadIn is 195.

  2. -10 Offset on the last timing point would fit more. Try listening at 25%
00:22:013 (1,2,3,4) - Since the previous sliders weren't having big jumps between them, I'd recommend to lower the DS between the repeat sliders a bit, for consistency reasons. Something like this would be nicer.

02:18:740 (1) - I don't know if it's just me but adding a Finish here would create a nice background soud effect x)

03:39:248 (8,1) - I'm not a huge fan of stacked 1/1 sliders right after a 1/4 stream. They're just flow breaking and combo breaking. Though, I don't know where else you should put (1)...

04:19:228 (1,2,3,4,1) - A bit nazi but what do you think about closing this star pattern?

04:27:614 (2) - Is this circle really necessary? It just makes the pattern harder and there's no sound to follow there... In my opinion, would be better to remove it.

04:31:637 (2,3) - Are you sure about this anti-jump? This section is really strong, and you should put a higher DS between them. x200 y160 would be a nice spot to place (3), and would be kinda 'symmetrical' with 04:31:910 (4,6) - .

That's all! Nice diff (:
Euny
as your request!


i just mod 00:46:149 (1) - ~01:18:467 (4) and 04:42:546 (1) - ~ end part.

  • Xiao Mei 2015
  1. 00:42:604 (1) - feels bit pity cause you ignore downbeat. how about change timeline?
  2. 00:52:285 - i think you should put note for here. its better for vocal, also you put slider on 00:56:649 (6) - this head. and 01:01:013 (7) - here too then you need to add note for here too imo.
  3. 00:58:763 (5) - i cant hear any tempo for here. so..how about remove this note? or..actually, hope you change these for 1/2slider. cause, you did it for same parts. lets see..00:49:967 (8) - and 00:54:740 (1) - .
  4. 01:03:740 (2,3) - change this for 1/4 reverse like 00:55:013 (2) - this. or add note for 01:03:263 - here.
  5. 03:17:850 (3) - this seems need to nc
  6. 03:52:637 (3,4,5,6,7) - i know its your nice overlap. but...think its bit hard to reading. how about move 03:52:842 (4,5,6,7) - these bit?
  7. 04:46:433 - add note or make 04:46:364 (7,8) - these are for 1/4 reverse.
  8. 04:51:478 - ^ add note for here
that's it :)
and sorry for late.
Topic Starter
Ciyus Miapah

Euny wrote:

as your request!


i just mod 00:46:149 (1) - ~01:18:467 (4) and 04:42:546 (1) - ~ end part.

  • Xiao Mei 2015
  1. 00:42:604 (1) - feels bit pity cause you ignore downbeat. how about change timeline?
    that pattern same like 00:40:695 (2) - but maybe i will thinking about this one
  2. 00:52:285 - i think you should put note for here. its better for vocal, also you put slider on 00:56:649 (6) - this head. and 01:01:013 (7) - here too then you need to add note for here too imo.
  3. 00:58:763 (5) - i cant hear any tempo for here. so..how about remove this note? or..actually, hope you change these for 1/2slider. cause, you did it for same parts. lets see..00:49:967 (8) - and 00:54:740 (1) - . just overmapping this one, looks good lol
  4. 01:03:740 (2,3) - change this for 1/4 reverse like 00:55:013 (2) - this. or add note for 01:03:263 - here. tbh i follow melody there, so i put simple pattern (and change pattering too)
  5. 03:17:850 (3) - this seems need to nc
  6. 03:52:637 (3,4,5,6,7) - i know its your nice overlap. but...think its bit hard to reading. how about move 03:52:842 (4,5,6,7) - these bit?
  7. 04:46:433 - add note or make 04:46:364 (7,8) - these are for 1/4 reverse. well im going to keep this because im focusing on upbeat patterning there, kinda hard if im put some reverse there
  8. 04:51:478 - ^ add note for here ^ same on above


that's it :)
and sorry for late.
thanks for mod euny :3

Kuron-kun wrote:

Hey!

Xiao Mei 2015


  1. Even though there's a spinner on the beginning, I'd recommend you to put +1000ms of AudioLeadIn on the .osu file since the current AudioLeadIn is 195. sure

  2. -10 Offset on the last timing point would fit more. Try listening at 25% not sure about timing, but i will talk to Charles again for this one
00:22:013 (1,2,3,4) - Since the previous sliders weren't having big jumps between them, I'd recommend to lower the DS between the repeat sliders a bit, for consistency reasons. Something like this would be nicer. do similiar thing

02:18:740 (1) - I don't know if it's just me but adding a Finish here would create a nice background soud effect x) legit

03:39:248 (8,1) - I'm not a huge fan of stacked 1/1 sliders right after a 1/4 stream. They're just flow breaking and combo breaking. Though, I don't know where else you should put (1)... i think i need to keep it because this breakcore effect so cool on this part, like take a break for a while and go nvm this one fixed

04:19:228 (1,2,3,4,1) - A bit nazi but what do you think about closing this star pattern?

04:27:614 (2) - Is this circle really necessary? It just makes the pattern harder and there's no sound to follow there... In my opinion, would be better to remove it.

04:31:637 (2,3) - Are you sure about this anti-jump? This section is really strong, and you should put a higher DS between them. x200 y160 would be a nice spot to place (3), and would be kinda 'symmetrical' with 04:31:910 (4,6) - . do something similiar

That's all! Nice diff (:
Thanks for mod, kuron :)

okay guys im fixed all suggestion except red one
Updated!
Kuron-kun
Alright! Everything looks perfect. #1
Topic Starter
Ciyus Miapah
thanks for bubble :3
Rukaru
oh it's bubbled already but...

here, mod as requested.
probably won't help much though. xD

[Custom Difficulty Name]
01:01:695 (3) - this would play better if you stack it on 01:01:831 (4)
02:46:285 (2,3,4) - try this rhythm (see timeline, ignore my placement) https://osu.ppy.sh/ss/3442703 this one can emphasize the music better than current rhythm.
04:00:955 (1,2) - I believe this would be better if you change to slider. this is the starting point of 04:01:228 (1,2,3). it has the same sound.
04:02:046 (1) - shorten this spinner a bit to the red tick?
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well that's all. very short mod for a 5 minutes song. lol

I cannot say I enjoy this map. how can player ranked 50k enjoy a super hard map anyway? xD
that was a joke. don't take it seriously.

no kd if this does not help. thank you.
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