forum

t+pazolite - Kick-ass Kung-fu Carnival

posted
Total Posts
154
show more
Topic Starter
Ciyus Miapah
ty for IRC mods guys :3

okay updated!
lit120
hmmm? spertinya ada yg minta request untuk mod ini

[Xiao Mei 2015]
  1. 01:27:462 (1) - finish
  2. 02:51:462 (1) - ^
  3. 02:52:553 (1) - ^ (head)
  4. 02:53:099 (3) - ^
  5. 04:22:768 (1) - ^
  6. 04:26:041 (1,3) - ^ (head)
w sih g yakin dgn hitsound lain, coba cek lagi untuk tu. GL!
Topic Starter
Ciyus Miapah

-Hakurei- wrote:

hmmm? spertinya ada yg minta request untuk mod ini

[Xiao Mei 2015]
  1. 01:27:462 (1) - finish
  2. 02:51:462 (1) - ^
  3. 02:52:553 (1) - ^ (head)
  4. 02:53:099 (3) - ^
  5. 04:22:768 (1) - ^
  6. 04:26:041 (1,3) - ^ (head)
w sih g yakin dgn hitsound lain, coba cek lagi untuk tu. GL!
oke lah fixed
Asahina Momoko
hi Fort, sorry for late :o

SINGLETAPING 420 220 BPM

  1. 00:40:553 (1,2) - i felt they should have more spacing, because there has strong sound and maybe a bit tight to play each other 00:40:280 (8,1,2) -
  2. 00:50:508 (1,1) - exchange them and put 00:50:780 (1) - right makes good flow imo
  3. 01:05:917 (2,4) - a bit ugly overlapping, try to adjust them
  4. 01:15:326 (1) - add NC is better
  5. 01:35:508 (1,2) - how about ctrl+g?
  6. 02:29:508 (7) - add NC
  7. 02:31:417 (4,5) - might occur 100 on 1/16 slider for big spacing, so for safe, make them closer is better
  8. 02:34:553 (8) - add NC?
  9. 02:54:190 (7) - ^
  10. 04:27:609 (2) - i think remove this note is fine to play

omg this BG is 10/10 so moe cuteeee

good luck~!! :oops:
schlafi
Finally i good beatmap of this song :D
I love it, will give you star : )
10nya
THAT BG 69/10 OMG
Topic Starter
Ciyus Miapah

Asahina Momoko wrote:

hi Fort, sorry for late :o

SINGLETAPING 420 220 BPM

  1. 00:40:553 (1,2) - i felt they should have more spacing, because there has strong sound and maybe a bit tight to play each other 00:40:280 (8,1,2) -
  2. 00:50:508 (1,1) - exchange them and put 00:50:780 (1) - right makes good flow imo but i like this movement, maybe i can fix placement a bit for this :3
  3. 01:05:917 (2,4) - a bit ugly overlapping, try to adjust them okay
  4. 01:15:326 (1) - add NC is better ummm... maybe later, bacause i didnt have idea for this one
  5. 01:35:508 (1,2) - how about ctrl+g? but its already stacked right? xD
  6. 02:29:508 (7) - add NC this combo already consistant, so dont worry :3
  7. 02:31:417 (4,5) - might occur 100 on 1/16 slider for big spacing, so for safe, make them closer is better but it's 1/4 jump D:, ah okay will considering this
  8. 02:34:553 (8) - add NC? lol i didnt NC this one 02:52:008 (4) -, and follow point looks epic for me haha
  9. 02:54:190 (7) - ^
  10. 04:27:609 (2) - i think remove this note is fine to play i like overmap that part, looks cool. maybe will fix this if somebody say so

omg this BG is 10/10 so moe cuteeee >3<

good luck~!! :oops:
thanks for mods, mokori. i fix all suggestion except red one
updated!

D3LTA wrote:

Finally i good beatmap of this song :D
I love it, will give you star : )
thanks for star :3

10nya wrote:

THAT BG 69/10 OMG
nice for ... ;)
Bearizm
Can't mod this because it's some quality work but, I found several mistakes

http://puu.sh/j6Oq2.png delete the 2 highlighted inherited points as they don't change anything.

http://puu.sh/j6Ous.png as well as these.

Good luck!
Topic Starter
Ciyus Miapah

[ Madoka ] wrote:

Can't mod this because it's some quality work but, I found several mistakes

http://puu.sh/j6Oq2.png delete the 2 highlighted timing points as they don't change anything.

http://puu.sh/j6Ous.png as well as these.

Good luck!
okay fixed all
Axarious
IRC
19:06 Fort: hello
19:08 Axarious: hi
19:08 Fort: could you like to testplay my map?
19:08 Axarious: sure
19:09 Fort: here
19:09 *Fort is editing [http://osu.ppy.sh/b/737408 t+pazolite - Kick-ass Kung-fu Carnival [Xiao Mei 2015]]
19:16 Axarious: aaaaaaaaaaaaa
19:17 Fort: how was it? :o
19:17 Axarious: kickass B)
19:17 Fort: lmao
19:18 Fort: could you like to tell something on that map
19:18 Fort: like some advice or suggestion
19:18 Axarious: finding some parts that were hard to play
19:18 Fort: or maybe you find something wrong while playing before
19:19 Axarious: qq i don't remember where things are in this long song, will take me a while
19:20 Fort: owo
19:20 Fort: okay then lol
19:20 Axarious: 01:16:553 (1,2,1,2,1,2) -
19:21 Fort: umm yeah, you read that as 1/2 pattern?
19:21 Axarious: mhm
19:21 Axarious: same with 01:34:008 (1,2,1,2,1,2,1,1,2,1) -
19:21 Axarious: something like 01:34:144 (2,1) - this spacing threw me off
19:22 Fort: oh i see
19:23 Fort: yeah fixed
19:23 Axarious: perhaps 03:11:703 (2,3) - these two circles could be a slider?
19:23 Axarious: more lenient and circles with bpm changes might cause random 100s in that
19:24 Fort: ummm okay
19:25 Fort: fixed
19:25 Axarious: 03:15:257 (2,1,2) - this spacing as well
19:26 Fort: fixed
19:27 Axarious: 03:52:632 (3,4,5,6,7) - eh idk, 4567's visibility makes it a bit harder to play
19:27 Axarious: 04:06:814 (4,5,6,7,8) - ^
19:28 Fort: you sure for this?
19:28 Axarious: i think they're okay but it just makes the stream a bit harder
19:28 Axarious: no i'm not sure :p
19:28 Fort: ummm i see
19:28 Axarious: i comboed through that section but was a bit awkward
19:29 Fort: im gonna change this if other testplayer say same thing
19:29 Fort: probably i want to made something new
19:30 Axarious: also uh
19:30 Axarious: 02:22:008 (1) - these 1/16 reverses
19:31 Axarious: the player has to hit them early or else they'll sliderbreak it
19:32 Fort: i hope they didnt miss hit them :)
19:32 Axarious: :p
19:33 Axarious: 02:31:417 (4,5) -
19:33 Axarious: i think it's ok but this spacing is a lot larger than the previous pair, probably intentional though
19:33 Fort: i reduce the chance of sliderbreak by nerf slider end to 02:22:144 -
19:33 Fort: ummm okay
19:33 Axarious: i think people will sliderbreak the beginning rather than the end :p
19:34 Axarious: but idk, 1/16 sliders scare me
19:34 Fort: yeah
19:34 Fort: if i didnt put 1/16
19:34 Fort: then no 2015 max combo
19:34 Fort: RIP
19:34 Axarious: LOL
19:35 Fort: yeah LOL
19:36 Axarious: 02:56:371 (8) - maybe NC after the pause for easier reading?
19:36 Axarious: 03:00:735 (7) - ^ ?
19:37 Fort: umm looks good
19:38 Fort: fixed
19:38 Axarious: maybe get another testplayer to check this spacing on the bpm change part 03:16:418 (3,4,1,2,3,1) -
19:40 Fort: umm okay im fixing some patterning here
19:41 Axarious: i think that's it :o
19:41 Axarious: 04:40:223 (6) - o maybe nc for emphasis? :3
19:42 Axarious: wow this song has just over 5m drain time
19:43 Fort: 04:40:223 (6) - NC this?
19:43 Fort: but you will get double katu
19:43 Fort: D:
19:43 Axarious: oh nevermind then lol
19:43 Axarious: idk those technicalities
19:43 Fort: lmao okay
19:45 Axarious: i think that's it c:
19:46 Fort: oh very nice
19:46 Fort: post this log please, this helped me alot
19:46 Axarious: sure~
Topic Starter
Ciyus Miapah
thanks for for suggestions :3

okay updated!
Skubi
Ingame short mod :3 Good Luck ( >w<)b

b-baka~
14:59 CptSqBany: You need help with every timing point?
15:00 Fort: just timing check
15:00 Fort: on every bpm change there
15:02 CptSqBany: i think something is wrong with the 130 bpm section
15:02 CptSqBany: and i would offset the beginning to 190
15:02 CptSqBany: nvm
15:02 CptSqBany: the 130 bpm is good
15:03 Fort: okay ._.
15:03 CptSqBany: 220 BPM
15:04 CptSqBany: offset 255 660
15:04 CptSqBany: sounds better for me lol
15:05 CptSqBany: rest seems good for me
15:05 Fort: 225660???
15:05 CptSqBany: yup
15:05 Fort: omg -18ms
15:06 CptSqBany: It's just my opinion
15:10 Fort: okay
15:10 Fort: lets testplay with that offset
15:10 CptSqBany: im testing map
15:12 CptSqBany: one part seems too hard to read tho
15:13 CptSqBany: 04:18:950 (3,4,5,6,1,2,3,4,1) - this one
15:16 Fort: okay i fix combo there
15:17 CptSqBany: really nice map to play, nothing is overmapped ^^
15:17 CptSqBany: i have one suggestion
15:17 CptSqBany: 02:15:530 (1) - i would change this part to actual circles and sliders
15:17 Fort: thanks :3
15:18 CptSqBany: I will show you how i would do this
15:18 Fort: ummm looks fix something there
15:19 CptSqBany: [http://osu.ppy.sh/ss/3420238 something like that]
15:19 CptSqBany: its wrong on beats
15:19 CptSqBany: but something like that :)
15:20 Fort: okay okay
15:20 CptSqBany: Good luck with map then :3 really nice, hope it will get
15:20 CptSqBany: Qualified ASAP
15:22 Fort: lmao okay
15:22 Fort: could you like to post this log?
15:22 CptSqBany: kay
Topic Starter
Ciyus Miapah
okay thanks for this one :3

updated!
toybot
requested ingame

dude i can't play this wtf are you doing

tbh i feel you overuse spinners a bit too much, like 02:11:099 - 02:18:735 - could be mapped since there's a cool and distinct rhythm going on there

SINGLETAPING 420 220 BPM

  1. 00:06:803 (1) - pls end this spinner a little earlier, like around 00:08:371 - , since ppl might get tired before intense intro, which would suck lol
  2. 00:39:462 (1,2,3,4) - these jumps felt a bit too large compared to other patterns like this, shorten distance?
  3. 00:43:826 - circle here? there's a pretty solid thud on this downbeat
  4. 01:15:735 (10) - NC? for consistency
  5. 01:17:371 (1,2) - ctrl+g for nice back-and-forth movement with 01:17:508 (2,1,2) - , which that reverse slider even helps lol
  6. 01:19:690 (2,1) - hm, this jump right here feels awkward due to the angles of the separate pairs of jumps (01:19:553 (1,2) - ) and (01:19:826 (1,2) - ). how about changing the pattern 01:19:826 (1,2,1,2,1,2) - to this? should be more comfortable. i understand there are awkward jumps for reasons, but this one just kinda stood out

    the whistle slide doesn't really fit and sounds ugly, so you should just remove whistle from the whole slider and put whistle on head and tail separately for:
    1. 01:37:144 (5) -
    2. 01:39:462 (6) -
    3. 01:43:690 (3) -
    4. 01:45:871 (5) -
    5. 01:48:190 (5) -
    6. 01:50:508 (6) -
    7. 01:51:462 (1) -
  7. 01:43:690 (3) - uh, is it intentional for tail to land on 1/8? + kind of seems a bit meaningless
  8. 01:44:917 (1) - remove finish, it's pretty loud for a calm section
  9. 01:52:417 (4) - btw, odd that all of the sliders end on blue ticks, yet this one doesn't although 01:53:644 - is a super strong beat
  10. 02:10:417 (3) - change to circle + 1/2 slider instead of reverse? fits rhythm better
  11. 02:22:962 (3) - maybe move this to the right so that it's more readable, like around x408 y200
  12. 02:31:008 (2,4) - necessary for these to be on blue tick? lol it causes jerky movement and prob sliderbreak
  13. 02:55:553 (3,4,5,6,7) - read as 1/4 xdddd i don't know if its a big problem though, so w/e
  14. 02:59:099 (1) - just cover the 1/1 beats with a 1/1 slider and a circle 1/1 after, feels empty
  15. 03:20:482 (1) - maybe end this spinner at 03:22:461 - , since theres silence after? and then remove green lines; it fits a lot more and drain won't punish you
  16. 03:28:008 (1) - remove clap from reverse and put it on first beat for rhythmical sense
  17. 03:35:823 (3,4,1) - lower the ds for these a bit, it makes cursor movement feel forced there
  18. 03:54:950 (3,4,5,6) - make into small stream to be consistent?
  19. 04:01:223 (1,2,3) - lol you should make these into a perfect triangle
  20. 04:12:200 (2,3,4) - feels overmapped, you should just go with one circle instead
  21. 04:19:223 (1,2,3,4,1,2) - cruel
  22. 04:28:223 (1,3,5,7) - use normal sampleset + soft additions to make this a bit more beat heavy?
  23. 04:58:223 (1) - use soft sampleset + normal additions to emphasize that finish without being too noisy lol, basically opposite of suggestion above

awesome map, good luck!
pkhg
hi

00:08:922 (1,2,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,1,2,3,4,1,2,3,4) - le copypaste
00:27:467 (1,2) - blanket
02:43:490 (9) - i cant see this

dude nice
Topic Starter
Ciyus Miapah

toybot wrote:

requested ingame

dude i can't play this wtf are you doing

tbh i feel you overuse spinners a bit too much, like 02:11:099 - 02:18:735 - could be mapped since there's a cool and distinct rhythm going on there

SINGLETAPING 420 220 BPM

  1. 00:06:803 (1) - pls end this spinner a little earlier, like around 00:08:371 - , since ppl might get tired before intense intro, which would suck lol
  2. 00:39:462 (1,2,3,4) - these jumps felt a bit too large compared to other patterns like this, shorten distance? this jump almost like 00:37:422 (2,3,4) - and i raise distance a bit for more jump pattern :3
  3. 00:43:826 - circle here? there's a pretty solid thud on this downbeat ummm dont worry for this spinner like this, maybe i will considering this since i like to start spinner there
  4. 01:15:735 (10) - NC? for consistency Very nice
  5. 01:17:371 (1,2) - ctrl+g for nice back-and-forth movement with 01:17:508 (2,1,2) - , which that reverse slider even helps lol kinda reversal distance ascension, im already apply this one but people suggesting current pattern, so i will keep this lol
  6. 01:19:690 (2,1) - hm, this jump right here feels awkward due to the angles of the separate pairs of jumps (01:19:553 (1,2) - ) and (01:19:826 (1,2) - ). how about changing the pattern 01:19:826 (1,2,1,2,1,2) - to this? should be more comfortable. i understand there are awkward jumps for reasons, but this one just kinda stood out i fix with effective way than this

    the whistle slide doesn't really fit and sounds ugly, so you should just remove whistle from the whole slider and put whistle on head and tail separately for:
    1. 01:37:144 (5) -
    2. 01:39:462 (6) -
    3. 01:43:690 (3) -
    4. 01:45:871 (5) -
    5. 01:48:190 (5) -
    6. 01:50:508 (6) -
    7. 01:51:462 (1) -
    looks im gonna keep this sliderslide sound for a while because its on purpose im put that sound, for supporting BG sound on music
  7. 01:43:690 (3) - uh, is it intentional for tail to land on 1/8? + kind of seems a bit meaningless
  8. 01:44:917 (1) - remove finish, it's pretty loud for a calm section
  9. 01:52:417 (4) - btw, odd that all of the sliders end on blue ticks, yet this one doesn't although 01:53:644 - is a super strong beat you will remember this slider :>
  10. 02:10:417 (3) - change to circle + 1/2 slider instead of reverse? fits rhythm better
  11. 02:22:962 (3) - maybe move this to the right so that it's more readable, like around x408 y200 looks break some flow movement, but dont worry this slider readable
  12. 02:31:008 (2,4) - necessary for these to be on blue tick? lol it causes jerky movement and prob sliderbreak reduce Snapping from 1/16 to 1/8
  13. 02:55:553 (3,4,5,6,7) - read as 1/4 xdddd i don't know if its a big problem though, so w/e lol you cant read this on AR9.6?
  14. 02:59:099 (1) - just cover the 1/1 beats with a 1/1 slider and a circle 1/1 after, feels empty ah that slider is very cool, man. Because i covered 1/1 with slider tick. Very cool right? xD
  15. 03:20:482 (1) - maybe end this spinner at 03:22:461 - , since theres silence after? and then remove green lines; it fits a lot more and drain won't punish you
  16. 03:28:008 (1) - remove clap from reverse and put it on first beat for rhythmical sense this gonna confusing me since im already hitsound that sliders as you said
  17. 03:35:823 (3,4,1) - lower the ds for these a bit, it makes cursor movement feel forced there
  18. 03:54:950 (3,4,5,6) - make into small stream to be consistent?
  19. 04:01:223 (1,2,3) - lol you should make these into a perfect triangle got it
  20. 04:12:200 (2,3,4) - feels overmapped, you should just go with one circle instead
  21. 04:19:223 (1,2,3,4,1,2) - cruel you need strong arm for this
  22. 04:28:223 (1,3,5,7) - use normal sampleset + soft additions to make this a bit more beat heavy?
  23. 04:58:223 (1) - use soft sampleset + normal additions to emphasize that finish without being too noisy lol, basically opposite of suggestion above use soft sampleset too soft, maybe im putting drum sampleset for balanced sound :3


awesome map, good luck! thanks toybot! :)

pkhg wrote:

hi

00:08:922 (1,2,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,1,2,3,4,1,2,3,4) - le copypaste andrea cant make pattern like this ahahahahah
00:27:467 (1,2) - blanket
02:43:490 (9) - i cant see this

dude nice thanks pkhg :3
guys thanks for mod, fix all suggestions except red one :)
updated!
Spaghetti
holy moly
2015-07-21 16:27 Spaghetti: can we do the mod rn
2015-07-21 16:29 Spaghetti: ?
2015-07-21 16:30 Fort: yeah
2015-07-21 16:31 Spaghetti: tell me when you're ready
2015-07-21 16:32 Fort: you mean IRC mod?
2015-07-21 16:32 Spaghetti: mhm
2015-07-21 16:32 Spaghetti: I hate doing forum posts ;-;
2015-07-21 16:32 Fort: why?
2015-07-21 16:33 Spaghetti: I thought I told you it was gonna be an IRC mod
2015-07-21 16:33 Spaghetti: because I like talking with people head on when modding
2015-07-21 16:33 Fort: yeah just wait for minute
2015-07-21 16:33 Spaghetti: alright no prob
2015-07-21 16:39 Fort: okay im ready
2015-07-21 16:39 Fort: lemme update map first
2015-07-21 16:45 Spaghetti: back
2015-07-21 16:45 Spaghetti: oki
2015-07-21 16:45 Spaghetti: bleh
2015-07-21 16:45 Spaghetti: I need to redl
2015-07-21 16:45 Spaghetti: ;w;
2015-07-21 16:46 Spaghetti: my internet sucks
2015-07-21 16:46 Fort: redownload for BG
2015-07-21 16:47 Spaghetti: yeah
2015-07-21 16:47 Spaghetti: but why animu bg
2015-07-21 16:47 Spaghetti: you can find something much better and fitting
2015-07-21 16:47 Fort: still have long time to download?
2015-07-21 16:47 Spaghetti: mhm
2015-07-21 18:05 Spaghetti: .-.
2015-07-21 18:05 Spaghetti: I have returned LOL
2015-07-21 18:05 Fort: im still waiting
2015-07-21 18:06 Spaghetti: ACTION is editing [http://osu.ppy.sh/b/737408 t+pazolite - Kick-ass Kung-fu Carnival [Xiao Mei 2015]]
2015-07-21 18:06 Spaghetti: lets do dis
2015-07-21 18:06 Spaghetti: first of all
2015-07-21 18:06 Spaghetti: what happened to old diff name
2015-07-21 18:06 Fort: renamed
2015-07-21 18:06 Fort: :D
2015-07-21 18:06 Spaghetti: I liked the old one ;w;
2015-07-21 18:07 Fort: yeah i will renamed it before it gets qualified or smth
2015-07-21 18:10 Spaghetti: the bg you have rn
2015-07-21 18:10 Spaghetti: I dont like ;-;
2015-07-21 18:10 Spaghetti: Is it related to the song at all?
2015-07-21 18:11 Fort: yes
2015-07-21 18:11 Spaghetti: how so?
2015-07-21 18:11 Fort: Cute map needs cute bg
2015-07-21 18:11 Fort: :D
2015-07-21 18:12 Spaghetti: >w>
2015-07-21 18:12 Spaghetti: id find some epic kung fu wallpaper but idk do what you want
2015-07-21 18:12 Spaghetti: brb
2015-07-21 18:13 Fort: ow
2015-07-21 18:13 Fort: i want red color on BG
2015-07-21 18:13 Fort: so i want this BG
2015-07-21 18:13 Fort: xD
2015-07-21 18:16 Fort: ah i think you better post forum instead im just sit and waiting you for mod lol
2015-07-21 18:16 Spaghetti: backj
2015-07-21 18:16 Spaghetti: I just had to use the bathroom
2015-07-21 18:16 Spaghetti: >>
2015-07-21 18:17 Spaghetti: 00:24:195 (1) -
2015-07-21 18:17 Fort: its spinner
2015-07-21 18:17 Spaghetti: you can make some super cool transition here into the next phrase with the music provided
2015-07-21 18:17 Spaghetti: instead of placing a spinner
2015-07-21 18:18 Fort: it's hard 3/4 pattern
2015-07-21 18:18 Fort: better spin spin spin
2015-07-21 18:18 Spaghetti: Oki I guess
2015-07-21 18:18 Spaghetti: I dont like the AR 9.3 :<
2015-07-21 18:18 Spaghetti: I'd do 9.8
2015-07-21 18:19 Fort: no
2015-07-21 18:19 Fort: "too fast" -Blue Dragon
2015-07-21 18:19 Spaghetti: lol
2015-07-21 18:19 Fort: "i will put AR9 instead of AR9.3" -Cherry Blossom
2015-07-21 18:19 Spaghetti: oki
2015-07-21 18:19 Spaghetti: different standards for different people I guess
2015-07-21 18:20 Fort: "i cant read AR9.6 more" -Sattelite
2015-07-21 18:20 Fort: Satellite*
2015-07-21 18:21 Fort: i want AR9 on this map but people complaining and want higher ar
2015-07-21 18:21 Fort: so i ppur ar 9.3
2015-07-21 18:21 Fort: i put*
2015-07-21 18:22 Spaghetti: Either move 00:29:649 (1) - to somewhere like X:282 Y:361
2015-07-21 18:22 Spaghetti: or make 00:29:376 (8) - lean towards the next note
2015-07-21 18:23 Spaghetti: I dont think it flows very well the way it is rn
2015-07-21 18:23 Fort: okay trying
2015-07-21 18:23 Spaghetti: those or move 00:29:785 (2) - a bit higher
2015-07-21 18:24 Fort: 00:29:649 (1) - it can be more hidden that put notes on your coord..
2015-07-21 18:24 Fort: hidden if i put*
2015-07-21 18:25 Fort: and i like blanket
2015-07-21 18:25 Fort: :D
2015-07-21 18:25 Spaghetti: alright I guess
2015-07-21 18:25 Spaghetti: did you try fixing the slider after tho
2015-07-21 18:26 Spaghetti: bleh
2015-07-21 18:26 Spaghetti: actually
2015-07-21 18:26 Fort: it can be reduce distance?
2015-07-21 18:26 Fort: im just make some jump on here 00:29:376 (8,1,2) -
2015-07-21 18:27 Fort: 00:29:376 (8,1) - if im put standard distance snapping, jump between 00:29:649 (1,2) - can be sudden
2015-07-21 18:27 Spaghetti: I really think you should place 00:29:785 (2) - so the beginning of the slider is at X:143 Y:305
2015-07-21 18:28 Fort: okay
2015-07-21 18:28 Spaghetti: alrighty
2015-07-21 18:28 Spaghetti: 00:34:013 (1,2,3,4,5,6,1) -
2015-07-21 18:28 Spaghetti: woah
2015-07-21 18:28 Spaghetti: so cool
2015-07-21 18:28 Fort: looks im blanketing this slider
2015-07-21 18:28 Spaghetti: I love this
2015-07-21 18:29 Fort: and its overlap with 00:29:649 (1) -
2015-07-21 18:29 Fort: ah maybe i will keep this slider placement
2015-07-21 18:29 Spaghetti: alright
2015-07-21 18:29 Fort: epic pattern
2015-07-21 18:29 Fort: lolol
2015-07-21 18:34 Spaghetti: 00:59:104 (1) - Ctrl G this and then Ctrl G 00:59:376 (2) - and maybe move 00:59:785 (4) - to 368 128
2015-07-21 18:34 Spaghetti: that or just place 00:58:967 (7) - somewhere for it to flow better to the next slider lol
2015-07-21 18:35 Fort: owo
2015-07-21 18:35 Fort: wait
2015-07-21 18:35 Fort: this looks edgy but lemme try
2015-07-21 18:39 Spaghetti: did it work :P
2015-07-21 18:39 Fort: yeah
2015-07-21 18:39 Fort: looks good
2015-07-21 18:39 Spaghetti: oki
2015-07-21 18:39 Fort: but i move 00:59:785 (4) - on my own
2015-07-21 18:40 Spaghetti: oki
2015-07-21 18:40 Spaghetti: might just be me but I think the spacing 01:06:195 (4,5,6) - is a bit too small
2015-07-21 18:41 Fort: what
2015-07-21 18:42 Spaghetti: so no?
2015-07-21 18:43 Fort: okay i will fix 01:06:467 (5) - distance, make it constant spacing
2015-07-21 18:43 Spaghetti: oki
2015-07-21 18:43 Fort: okay done
2015-07-21 18:44 Spaghetti: so many jumps ;w;
2015-07-21 18:44 Fort: that's why i made this map
2015-07-21 18:44 Spaghetti: rip, there's a perfect spot for a break but the drain time ;w;
2015-07-21 18:45 Fort: cuz im not good at stream
2015-07-21 18:45 Fort: yeah i know
2015-07-21 18:45 Fort: 03:22:640 - this right?
2015-07-21 18:45 Fort: lol i will not put break because HP5
2015-07-21 18:45 Spaghetti: nu
2015-07-21 18:46 Spaghetti: 01:36:195 -
2015-07-21 18:46 Fort: what...
2015-07-21 18:46 Spaghetti: there's like a flute solo
2015-07-21 18:46 Spaghetti: after a` ton of jumps
2015-07-21 18:46 Fort: that part still can be map-able and you want me delete them all?
2015-07-21 18:46 Spaghetti: nononononno I dont
2015-07-21 18:46 Spaghetti: you cant anyways
2015-07-21 18:47 Spaghetti: I'm just saying that a break WOULD fit there
2015-07-21 18:47 Fort: okay
2015-07-21 18:47 Spaghetti: and it'd be a well deserved break too after so many jumps
2015-07-21 18:47 Fort: why too many jumps, because i want overmap slow parts
2015-07-21 18:48 Spaghetti: I never said too many
2015-07-21 18:48 Spaghetti: but there's a lot
2015-07-21 18:48 Fort: :D
2015-07-21 18:48 Spaghetti: it fits >w> but there's a lot
2015-07-21 18:48 Fort: but it has slow slider :/
2015-07-21 18:49 Spaghetti: 02:11:104 (1,1,1,1,1) - Wouldnt you want to map a super cool buildup right before the kiai?
2015-07-21 18:49 Fort: you want me to put repetitive 1/2 pattern?
2015-07-21 18:49 Spaghetti: it'd fit
2015-07-21 18:50 Spaghetti: and you did something like that in the beggining as well
2015-07-21 18:50 Fort: but i like spin
2015-07-21 18:50 Fort: D:
2015-07-21 18:50 Fort: and if i mapped it
2015-07-21 18:50 Spaghetti: oki, if you like it keep it
2015-07-21 18:50 Fort: no 2015 max combo DDDDDD:
2015-07-21 18:50 Spaghetti: LOL
2015-07-21 18:50 Spaghetti: *gets ranked in 2016*
2015-07-21 18:50 Fort: inb4 put 1 circle
2015-07-21 18:50 Fort: xD
2015-07-21 18:51 Spaghetti: your preview time is unsnapped
2015-07-21 18:51 Fort: oh sorry im forget fix it
2015-07-21 18:51 Fort: and im fixing unsnapped bookmark too :3
2015-07-21 18:52 Spaghetti: that kiai is crazy o-o
2015-07-21 18:53 Fort: so kick-ass
2015-07-21 18:53 Fort: hahaha
2015-07-21 18:56 Spaghetti: bleh
2015-07-21 18:56 Spaghetti: I looked through the rest
2015-07-21 18:56 Spaghetti: and it seems good to go
2015-07-21 18:56 Spaghetti: great job dude holy shit
2015-07-21 18:56 Fort: lmao holy shit
2015-07-21 18:56 Spaghetti: orz
2015-07-21 18:57 Fort: how was the timing and BP change there?
2015-07-21 18:57 Spaghetti: great
2015-07-21 18:57 Spaghetti: there was some weird beats, but nothing that didnt fit :P
2015-07-21 18:57 Spaghetti: really cool
2015-07-21 18:57 Fort: hue okay
2015-07-21 18:58 Fort: so you done for this, nothing to say?
2015-07-21 18:58 Spaghetti: all I can say is
2015-07-21 18:58 Fort: or maybe you have something in here
2015-07-21 18:58 Fort: you still*
2015-07-21 18:58 Spaghetti: I cant wait to see the leaderboard when this is ranked
2015-07-21 18:58 Fort: haha yeah
2015-07-21 18:58 Fort: okay im gonna update
2015-07-21 18:58 Spaghetti: Nah, this is oki
2015-07-21 18:58 Spaghetti: alright
2015-07-21 18:58 Fort: please post this log :3
2015-07-21 18:58 Spaghetti: alrighty
2015-07-21 18:59 Spaghetti: It's been great doing business with you

Discussed:


Background.Diff name.Slight "Undermapping", if you will.Flow.Spacing.Unsnapped preview time.
Topic Starter
Ciyus Miapah
thanks for help and suggestion, pasketti
Kuron-kun
Hey!

Xiao Mei 2015


  1. Even though there's a spinner on the beginning, I'd recommend you to put +1000ms of AudioLeadIn on the .osu file since the current AudioLeadIn is 195.

  2. -10 Offset on the last timing point would fit more. Try listening at 25%
00:22:013 (1,2,3,4) - Since the previous sliders weren't having big jumps between them, I'd recommend to lower the DS between the repeat sliders a bit, for consistency reasons. Something like this would be nicer.

02:18:740 (1) - I don't know if it's just me but adding a Finish here would create a nice background soud effect x)

03:39:248 (8,1) - I'm not a huge fan of stacked 1/1 sliders right after a 1/4 stream. They're just flow breaking and combo breaking. Though, I don't know where else you should put (1)...

04:19:228 (1,2,3,4,1) - A bit nazi but what do you think about closing this star pattern?

04:27:614 (2) - Is this circle really necessary? It just makes the pattern harder and there's no sound to follow there... In my opinion, would be better to remove it.

04:31:637 (2,3) - Are you sure about this anti-jump? This section is really strong, and you should put a higher DS between them. x200 y160 would be a nice spot to place (3), and would be kinda 'symmetrical' with 04:31:910 (4,6) - .

That's all! Nice diff (:
Euny
as your request!


i just mod 00:46:149 (1) - ~01:18:467 (4) and 04:42:546 (1) - ~ end part.

  • Xiao Mei 2015
  1. 00:42:604 (1) - feels bit pity cause you ignore downbeat. how about change timeline?
  2. 00:52:285 - i think you should put note for here. its better for vocal, also you put slider on 00:56:649 (6) - this head. and 01:01:013 (7) - here too then you need to add note for here too imo.
  3. 00:58:763 (5) - i cant hear any tempo for here. so..how about remove this note? or..actually, hope you change these for 1/2slider. cause, you did it for same parts. lets see..00:49:967 (8) - and 00:54:740 (1) - .
  4. 01:03:740 (2,3) - change this for 1/4 reverse like 00:55:013 (2) - this. or add note for 01:03:263 - here.
  5. 03:17:850 (3) - this seems need to nc
  6. 03:52:637 (3,4,5,6,7) - i know its your nice overlap. but...think its bit hard to reading. how about move 03:52:842 (4,5,6,7) - these bit?
  7. 04:46:433 - add note or make 04:46:364 (7,8) - these are for 1/4 reverse.
  8. 04:51:478 - ^ add note for here
that's it :)
and sorry for late.
Topic Starter
Ciyus Miapah

Euny wrote:

as your request!


i just mod 00:46:149 (1) - ~01:18:467 (4) and 04:42:546 (1) - ~ end part.

  • Xiao Mei 2015
  1. 00:42:604 (1) - feels bit pity cause you ignore downbeat. how about change timeline?
    that pattern same like 00:40:695 (2) - but maybe i will thinking about this one
  2. 00:52:285 - i think you should put note for here. its better for vocal, also you put slider on 00:56:649 (6) - this head. and 01:01:013 (7) - here too then you need to add note for here too imo.
  3. 00:58:763 (5) - i cant hear any tempo for here. so..how about remove this note? or..actually, hope you change these for 1/2slider. cause, you did it for same parts. lets see..00:49:967 (8) - and 00:54:740 (1) - . just overmapping this one, looks good lol
  4. 01:03:740 (2,3) - change this for 1/4 reverse like 00:55:013 (2) - this. or add note for 01:03:263 - here. tbh i follow melody there, so i put simple pattern (and change pattering too)
  5. 03:17:850 (3) - this seems need to nc
  6. 03:52:637 (3,4,5,6,7) - i know its your nice overlap. but...think its bit hard to reading. how about move 03:52:842 (4,5,6,7) - these bit?
  7. 04:46:433 - add note or make 04:46:364 (7,8) - these are for 1/4 reverse. well im going to keep this because im focusing on upbeat patterning there, kinda hard if im put some reverse there
  8. 04:51:478 - ^ add note for here ^ same on above


that's it :)
and sorry for late.
thanks for mod euny :3

Kuron-kun wrote:

Hey!

Xiao Mei 2015


  1. Even though there's a spinner on the beginning, I'd recommend you to put +1000ms of AudioLeadIn on the .osu file since the current AudioLeadIn is 195. sure

  2. -10 Offset on the last timing point would fit more. Try listening at 25% not sure about timing, but i will talk to Charles again for this one
00:22:013 (1,2,3,4) - Since the previous sliders weren't having big jumps between them, I'd recommend to lower the DS between the repeat sliders a bit, for consistency reasons. Something like this would be nicer. do similiar thing

02:18:740 (1) - I don't know if it's just me but adding a Finish here would create a nice background soud effect x) legit

03:39:248 (8,1) - I'm not a huge fan of stacked 1/1 sliders right after a 1/4 stream. They're just flow breaking and combo breaking. Though, I don't know where else you should put (1)... i think i need to keep it because this breakcore effect so cool on this part, like take a break for a while and go nvm this one fixed

04:19:228 (1,2,3,4,1) - A bit nazi but what do you think about closing this star pattern?

04:27:614 (2) - Is this circle really necessary? It just makes the pattern harder and there's no sound to follow there... In my opinion, would be better to remove it.

04:31:637 (2,3) - Are you sure about this anti-jump? This section is really strong, and you should put a higher DS between them. x200 y160 would be a nice spot to place (3), and would be kinda 'symmetrical' with 04:31:910 (4,6) - . do something similiar

That's all! Nice diff (:
Thanks for mod, kuron :)

okay guys im fixed all suggestion except red one
Updated!
Kuron-kun
Alright! Everything looks perfect. #1
Topic Starter
Ciyus Miapah
thanks for bubble :3
Rukaru
oh it's bubbled already but...

here, mod as requested.
probably won't help much though. xD

[Custom Difficulty Name]
01:01:695 (3) - this would play better if you stack it on 01:01:831 (4)
02:46:285 (2,3,4) - try this rhythm (see timeline, ignore my placement) https://osu.ppy.sh/ss/3442703 this one can emphasize the music better than current rhythm.
04:00:955 (1,2) - I believe this would be better if you change to slider. this is the starting point of 04:01:228 (1,2,3). it has the same sound.
04:02:046 (1) - shorten this spinner a bit to the red tick?
[]
well that's all. very short mod for a 5 minutes song. lol

I cannot say I enjoy this map. how can player ranked 50k enjoy a super hard map anyway? xD
that was a joke. don't take it seriously.

no kd if this does not help. thank you.
Iceskulls
[general]
  1. fine
[xiao mei 2015]
  1. 00:42:604 (1) - why not try this rhythm ?
  2. 00:46:149 (1,2,3,4) - it kinda sound weird to map strong white tick there for sliderend , you can move previous spinner a bit and make it end on red tick then start first slider on white tick , that work better imo
  3. 00:48:331 (1,2,3,4,5,8,9) - better make those white tick clickable , it plays a lots better , try this rhythm ?
  4. 01:09:467 (3,4) - this spacing might be a bit too much which will make flow not good imo and I would prefer to have bigger spacing here 01:09:876 (5,1) - xD , try move 01:09:467 (3) - to around x252 y60
  5. 01:15:331 (8,9) - similiar to what I said above , maybe bigger spacing here 01:15:604 (9,1) - would be nice , try move 01:15:604 (9) - to around x369 y270
  6. 01:37:695 (6) - might be good to nc so it easier to notice the spacing change here
  7. 01:42:195 (6) - ,01:46:422 (6) -, 01:50:922 (7) - same ^
  8. 01:49:149 (6,1) - stacking sound better imo
  9. 02:55:558 (3) - nc for spacing change ? if you apply here , apply others too
  10. 04:02:046 (1) - end spinner here 04:03:546 - instead , I think that make the next note easier to catch lol
  11. 04:10:773 (1,2) - might be good to make spacing here bigger so flow will be nice imo , try move 04:10:773 (1) - to around x160 y184 ?
  12. 04:16:228 (1,2) - similiar to what I said above , try move (2) to around x448 y208?
  13. 04:22:637 (6,1) - spacing here should be bigger than 04:22:501 (5,6) - so it make sense with the song more since 04:22:773 (1) - sound more emphasized than 04:22:637 (6) - , try move 04:22:637 (6) - to around x344 y116
  14. 04:23:864 (1,2) - similiar to what I said above , would be nice to make this spacing 04:23:864 (1,2) - bigger than 04:24:001 (2,3) - , try move 04:24:001 (2) - to around x224 y132
  15. 04:24:819 (7,1) - why sudden lower spacing at emphasized beat that make flow here a bit weird imo , try move (1) to around x264 y32
  16. 04:42:546 (1,2,3,4) - yea this one same as what I said here 00:46:149 (1,2,3,4) -
  17. 04:45:273 (3,4,5,6,9) - a bit similiar to this 00:48:331 (1,2,3,4,5,8,9) - , try this rhythm ?
  18. 04:50:046 (6) - nc here instead of 04:50:183 (1) - ?
  19. 04:51:137 (5) - nc here instead of 04:51:273 (1) - ?
  20. 04:50:046 (6,1) - would be nice to make spacing here lower than 04:49:910 (5,6) - so it make sense with music a bit since 04:50:046 (6) - sound more emphasized than 04:50:183 (1) - , try move (6) to around x328 y116 ?
  21. 04:52:092 (5) - sliderend here for downbeat sound not that good imo , try this rhythm ?
  22. 04:57:342 - there is no sound here so maybe change to this rhythm?
nice1

let me know afterward :)
Hinsvar
will qualify later
Topic Starter
Ciyus Miapah

CelsiusLK wrote:

[general]
  1. fine
[xiao mei 2015]
  1. 00:42:604 (1) - why not try this rhythm ? because it's a transition pattern and this 00:42:740 - part has low sound, so i put that pattern
  2. 00:46:149 (1,2,3,4) - it kinda sound weird to map strong white tick there for sliderend , you can move previous spinner a bit and make it end on red tick then start first slider on white tick , that work better imo yeah i think this sounds better but, for some reason i want to put downbeat patterning at 00:42:740 - because on here has bery strong downbeat sound since i put same SV on both part
  3. 00:48:331 (1,2,3,4,5,8,9) - better make those white tick clickable , it plays a lots better , try this rhythm ? same at here, tbh i put some upbeat patterning on here to make some different gameplay on this map, look various and didnt boring right?
  4. 01:09:467 (3,4) - this spacing might be a bit too much which will make flow not good imo and I would prefer to have bigger spacing here 01:09:876 (5,1) - xD , try move 01:09:467 (3) - to around x252 y60 okie
  5. 01:15:331 (8,9) - similiar to what I said above , maybe bigger spacing here 01:15:604 (9,1) - would be nice , try move 01:15:604 (9) - to around x369 y270 a bit
  6. 01:37:695 (6) - might be good to nc so it easier to notice the spacing change here okay re-setting combo on that part
  7. 01:42:195 (6) - ,01:46:422 (6) -, 01:50:922 (7) - same ^
  8. 01:49:149 (6,1) - stacking sound better imo hummm i didnt stack this but i set some combo there
  9. 02:55:558 (3) - nc for spacing change ? if you apply here , apply others too 02:54:740 (1) - this SV change already known well as slow pattern and high AR on this map make that pattern easier to read so dont worry with this
  10. 04:02:046 (1) - end spinner here 04:03:546 - instead , I think that make the next note easier to catch lol
  11. 04:10:773 (1,2) - might be good to make spacing here bigger so flow will be nice imo , try move 04:10:773 (1) - to around x160 y184 ?
  12. 04:16:228 (1,2) - similiar to what I said above , try move (2) to around x448 y208?
  13. 04:22:637 (6,1) - spacing here should be bigger than 04:22:501 (5,6) - so it make sense with the song more since 04:22:773 (1) - sound more emphasized than 04:22:637 (6) - , try move 04:22:637 (6) - to around x344 y116
  14. 04:23:864 (1,2) - similiar to what I said above , would be nice to make this spacing 04:23:864 (1,2) - bigger than 04:24:001 (2,3) - , try move 04:24:001 (2) - to around x224 y132 itz zigzag movement boyz
  15. 04:24:819 (7,1) - why sudden lower spacing at emphasized beat that make flow here a bit weird imo , try move (1) to around x264 y32 okay a bit
  16. 04:42:546 (1,2,3,4) - yea this one same as what I said here 00:46:149 (1,2,3,4) - maybe because im bored with downbeat i map like this, but this one quite fun
  17. 04:45:273 (3,4,5,6,9) - a bit similiar to this 00:48:331 (1,2,3,4,5,8,9) - , try this rhythm ? yeah im already explained this thing, so let's try this one :)
  18. 04:50:046 (6) - nc here instead of 04:50:183 (1) - ?
  19. 04:51:137 (5) - nc here instead of 04:51:273 (1) - ? im already put very consistant NC on here even i didnt put combo at downbeat, just like upbeat combo, so im gonna keep this one
  20. 04:50:046 (6,1) - would be nice to make spacing here lower than 04:49:910 (5,6) - so it make sense with music a bit since 04:50:046 (6) - sound more emphasized than 04:50:183 (1) - , try move (6) to around x328 y116 ? 04:50:046 (6,1) - but i think distance on here very fits and very strong enough to emphazise pattern (especially for this one)
  21. 04:52:092 (5) - sliderend here for downbeat sound not that good imo , try this rhythm ? oh sorry but i really like this one because http://puu.sh/jeHen/8ccfc1ed13.jpg (120 degrees pattern :3)
  22. 04:57:342 - there is no sound here so maybe change to this rhythm? that's why i put that slider like that, for interesting patterning and i think hitsound in that pattern can cover overmapping on that part, so i think this will be very nice ending[
nice1

let me know afterward :)
okay thanks for mod, clk

Rukaru wrote:

oh it's bubbled already but...

here, mod as requested.
probably won't help much though. xD

[Custom Difficulty Name]
01:01:695 (3) - this would play better if you stack it on 01:01:831 (4)
02:46:285 (2,3,4) - try this rhythm (see timeline, ignore my placement) https://osu.ppy.sh/ss/3442703 this one can emphasize the music better than current rhythm. get something inspired lel
04:00:955 (1,2) - I believe this would be better if you change to slider. this is the starting point of 04:01:228 (1,2,3). it has the same sound. i believe it can be repetitive lol, that circle just for boom
04:02:046 (1) - shorten this spinner a bit to the red tick? done
[]
well that's all. very short mod for a 5 minutes song. lol

I cannot say I enjoy this map. how can player ranked 50k enjoy a super hard map anyway? xD
that was a joke. don't take it seriously.

no kd if this does not help. thank you.
okay thanks for mod, rukaru

fix all except red one :3
Iceskulls
#2
Topic Starter
Ciyus Miapah
thanks CLK :3
Bara-
Nice
Go Fort!
Go Hinsvar!
I really like this map, go get it qualified!
Arphimigon
Sry cant mod map i cant EZ pass
(was gonna do it this morning but looks like its been hit with two bubbles already so I guess nothing else to do here damnit)

gl this map is kickass
Hinsvar
*Bold = Unrankable atau sangat penting buat diperhatikan; merah = Patut dipertimbangkan karena dapat dikatakan bermasalah; hitam = Saran-saran kecil untuk membantu meningkatkan kualitas map

  1. 00:34:013 (1,2,3,4) - Ini tergolong susah banget buat dibaca karena perbedaan spacing-nya yang cukup kentara di sini (mengingat (2,3) perlu gerakan yang jauh lebih cepat daripada (1,2) dan (3,4) tapi spacing-nya tampak sama aja).Kalau bisa sih spacing (1,2) dilebarin lagi, atau gabungin (2,3) jadi satu kick slider.
  2. 01:03:808 - Ini ga sekalian di-map aja karena ada bunyi yang cukup... kedengeran di sini? Ya, bakal ngerusak pattern di sini sih emang...
  3. 01:05:649 - 01:05:922 - Sama dengan saran di atas (dan sekali lagi bakal ngerusak pattern yang ada sih tapi bakal jauh lebih ngikutin musik).
  4. 01:25:285 (1) - Gak ada apa-apa di 01:25:490 tapi ada bunyi keras yang bisa diikutin di 01:25:422. Tolong ini dibikin jadi slider 1/2. Slider ginian berpotensi ngebingungin pemain dan sama sekali gak ngikutin instrumen yang ada (dan slider seperti ini juga biasa jadi biang kerok DQ).
  5. 01:46:422 (2,3,4,5) - mz spacing-nya ga konsisten
  6. 02:22:013 (1) - IMO, daripada dibikin sepanjang 3/4 mending 1/2 aja sih. Saya khawatir pemain bakal kesulitan banget ngebaca ini lalu tau-tau pindah ke 02:22:285 (2,3,4) yang jaraknya cuma 1/4 ketukan karena gerakannya harus presisi banget.
  7. 02:22:967 (3) - Ini jangan di-stack dong; somehow ngebingungin banget waktu dimainin (udah dites berkali-kali)... Flow-nya juga kerasa rusak kalau naruh kayak gini sih. Coba pindahin ke (401,288)?
  8. 02:39:467 (1) - Sama dengan 02:22:013 (1).
  9. 03:14:983 (1,1) - Ini spacing-nya tolong dikecilin biar lebih kebaca; coba pindahin 03:15:462 (1) ke (115,111)?
  10. 03:17:032 (2,1) - Jauhin ke (94,289) biar offset shift di sini lebih terbaca?
  11. 03:17:850 (1) - (193,121)? Alasan sama dengan dua usul di atas.
  12. 03:26:975 (2) - Ubah ini jadi circle dan biarin 03:27:090 kosong? Jauh lebih ngepas sama musik yang ada di sini karena 03:27:090 sendiri kosong dari sananya.
  13. 03:27:667 (5) - ^
  14. 04:12:137 (2,3) - Mirip kasusnya dengan suggestion pertama di sini; disaranin cukup pake 1/4 kick slider karena ga ada yang perlu ditekanin di 04:12:273 sampai perlu pattern seperti ini, dan perubahan spacing di sini bisa dibilang sangat kerasa dan bisa membingungkan, apalagi mengingat musik yang ga kuat-kuat amat.
ye
Topic Starter
Ciyus Miapah

Hinsvar wrote:

*Bold = Unrankable atau sangat penting buat diperhatikan; merah = Patut dipertimbangkan karena dapat dikatakan bermasalah; hitam = Saran-saran kecil untuk membantu meningkatkan kualitas map

  1. 00:34:013 (1,2,3,4) - Ini tergolong susah banget buat dibaca karena perbedaan spacing-nya yang cukup kentara di sini (mengingat (2,3) perlu gerakan yang jauh lebih cepat daripada (1,2) dan (3,4) tapi spacing-nya tampak sama aja).Kalau bisa sih spacing (1,2) dilebarin lagi, atau gabungin (2,3) jadi satu kick slider. -> 00:34:013 (1,2) - ini pattern mati (cocok untuk anti jump), 00:34:285 (2,3,4) - ini pattern melodi (ini menurut ane enak buat jumping, soalnya ngepas sama lagu), menurut ane ini gak apa" kok asal bisa baca pattern aja gampang ini
  2. 01:03:808 - Ini ga sekalian di-map aja karena ada bunyi yang cukup... kedengeran di sini? Ya, bakal ngerusak pattern di sini sih emang... ->01:05:240 (4,5,6) - ane gk ngedenger suara drum sekeras ini sama 01:06:604 (6) -
  3. 01:05:649 - 01:05:922 - Sama dengan saran di atas (dan sekali lagi bakal ngerusak pattern yang ada sih tapi bakal jauh lebih ngikutin musik). -> ane tetap konsisten ngikutin melodi yang ada disini, walau pun disana ada suara 1/4 pattern kayanya player bakalan kagok baca ini pattern soalnya disini ane prefer follow melody
  4. 01:25:285 (1) - Gak ada apa-apa di 01:25:490 tapi ada bunyi keras yang bisa diikutin di 01:25:422. Tolong ini dibikin jadi slider 1/2. Slider ginian berpotensi ngebingungin pemain dan sama sekali gak ngikutin instrumen yang ada (dan slider seperti ini juga biasa jadi biang kerok DQ). -> tenang aja lah hins, konsistensi gk bakal bisa bikin map ini DQ, ane yakin kalau ane bikin pattern sama kaya 01:20:922 (1) - pasti player lain gk bakal ngerasain ini pattern kelewat atau enggak, dan ane prefer follow drum pattern sound, tapi ane perbaiki penempatan disini
  5. 01:46:422 (2,3,4,5) - mz spacing-nya ga konsisten
  6. 02:22:013 (1) - IMO, daripada dibikin sepanjang 3/4 mending 1/2 aja sih. Saya khawatir pemain bakal kesulitan banget ngebaca ini lalu tau-tau pindah ke 02:22:285 (2,3,4) yang jaraknya cuma 1/4 ketukan karena gerakannya harus presisi banget. Ane perbaiki penempatan disini
  7. 02:22:967 (3) - Ini jangan di-stack dong; somehow ngebingungin banget waktu dimainin (udah dites berkali-kali)... Flow-nya juga kerasa rusak kalau naruh kayak gini sih. Coba pindahin ke (401,288)? nice1
  8. 02:39:467 (1) - Sama dengan 02:22:013 (1). menurut ane kalau yg ini mah udah asik xD
  9. 03:14:983 (1,1) - Ini spacing-nya tolong dikecilin biar lebih kebaca; coba pindahin 03:15:462 (1) ke (115,111)? justru lebih bingung lagi kalau spacing nya kecil soalnya pattern 03:15:462 (1,2) - spacing nya besar, tapi ane fix sedikit deh
  10. 03:17:032 (2,1) - Jauhin ke (94,289) biar offset shift di sini lebih terbaca?
  11. 03:17:850 (1) - (193,121)? Alasan sama dengan dua usul di atas. re-setting placement part
  12. 03:26:975 (2) - Ubah ini jadi circle dan biarin 03:27:090 kosong? Jauh lebih ngepas sama musik yang ada di sini karena 03:27:090 sendiri kosong dari sananya. -> ini teh biar kerasa suara dug nya, sama ngurangin kemungkinan misshit, jadinya pakai slider aja lah
  13. 03:27:667 (5) - ^_^
  14. 04:12:137 (2,3) - Mirip kasusnya dengan suggestion pertama di sini; disaranin cukup pake 1/4 kick slider karena ga ada yang perlu ditekanin di 04:12:273 sampai perlu pattern seperti ini, dan perubahan spacing di sini bisa dibilang sangat kerasa dan bisa membingungkan, apalagi mengingat musik yang ga kuat-kuat amat. nah kalau ini versinya di perbesar distance nya supaya lebih greget xD
yes
thanks for mod, hinsvar
Fix all suggestion except red one :)

Updated!
Ipas
OMG Hinsvar that mod is awesome
Go Rank!
Iceskulls
fixed to 2nd bub (I guess)
cus it self-pop
PatZar

Ipas wrote:

OMG Hinsvar that mod is awesome
Go Rank!
Hinsvar
rekt
Topic Starter
Ciyus Miapah
BURN LIKE FLAME >:D
meii18
Congratulations Fort! (o`3`o)3 ~ ♥
Professor Gila
KEEP BURNING :>
show more
Please sign in to reply.

New reply