why
okay thanks for mod fookiezi, fix all except red one as alwaysFookiezi wrote:
preety cool
01:43:690 (3) - meh slider
01:45:871 (5) - ^
01:48:190 (5) - i think its not allowed to do that where the slider start circle is on the slider itself
01:52:417 (4) - imo try make it not symetrical
02:31:826 (1,2,3,4) - i dont realy like the distance on this you will like it i think
02:34:962 (11) - try putting it lower like x364 y56 i will keep this because i want to put distance jump ascension here
02:53:235 (4,6) - fix blanket
03:18:317 (3) - i think the slider ends a little too early? yeah idk with this, its follow Finish sound then follow some sound there
03:23:153 (1,2,3,4,5,1,2,3,1,2,3) - these beats are unhearable preety much idk if its ok, probably because of drain time lol but it should start at like 03:35:251 (1) - from the first bum sound
04:36:402 (1,2,3) - increase distance? i will keep it since im use Constant spacing at 1-2 previous Pattern combo
for more drain time you can ask someone to reverb the end so you can make a longer spinner kay im on it!
:3StarForYou wrote:
Awesome
Fort Marry me please
thanks for star, Derpy!Deppyforce wrote:
This Is Awesome. Take My Star :3
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20:06 riktoi: 00:29:780 (2) -
20:06 riktoi: this slider seems out of place
20:06 Fort: blanker?
20:07 Fort: fix
20:07 riktoi: do you want me to screenshot what i would do
20:08 Fort: sure
20:09 riktoi: sec
20:09 riktoi: it's taking so long to upload
20:10 riktoi: https://osu.ppy.sh/ss/3383493
20:11 riktoi: you might want to place them differently
20:12 Fort: is that doublet?
20:12 Fort: on 3 4?
20:12 riktoi: yeah
20:13 Fort: but i didnt put doublet at overall pattern
20:13 riktoi: hmm
20:14 riktoi: it should be fine if you just connect it to the stream
20:14 riktoi: add one more hitcircle after 4
20:15 Fort: okay
20:18 Fort: fix
20:19 riktoi: what is the spacing you are using
20:19 Fort: various
20:20 riktoi: 00:30:190 (7,8,9) -
20:20 riktoi: for these
20:20 Fort: 1.2
20:20 Fort: 1.0
20:20 Fort: 1.1
20:20 riktoi: okay
20:21 Fort: especially for stream distance that is not my problem if i put various distance
20:22 riktoi: 00:29:644 (1,2,3,4,5) -
20:22 riktoi: are we done with this part
20:22 Fort: ye
20:23 Fort: it will same with 00:38:371 (1,2,3,4,5,6,7) -
20:23 riktoi: oh yes
20:24 Fort: but i hitsounded it properly
20:24 Fort: so you will not follow Drum sound anymore
20:28 riktoi: don't see anything wrong after that
20:28 Fort: nice
20:29 riktoi: cool map
thanks for mods i fix all except red oneSquarey wrote:
From Queue1. 00:53:371 (6) - Remove one of the red points on the slider It seems weird with that little edge on it im gonna fix this instead remove red points
2. 00:59:644 (3,4,5,6) - Maybe make this more symmetrical fix jump overlap, too hard put symetrical thing for me
3. 01:14:917 (6) - Add a red point of this slider so it looks like 01:14:644 (5) - It would make the blanket look better but i like various sliders, this will be interesting haha
4. 01:24:190 (1,2,1,2,1,2) - Make these jumps a bit bigger it seems like they are smaller than the ones before it and these patters just keep getting bigger in this area of the map so i think it would flow better okay
5. 02:03:053 (3) - Curve this a little bit more (Not sure about it though) it might be fine the way it is
6. 02:31:280 (3) - Feels a little weird since it comes right off a slider that ended on a blue tick maybe lower the distance
7. 02:31:690 (5) - ^ now imput distance ascension on here, so it will not be confusion anymore
8. 03:27:316 (4) - reduce the dip in the slider so it plays longer instead of just holding your cursor on it
9. 03:55:632 (2) - Make the bend on this slider more in the middle maybe something like this that slider sample a bit to edgy i think, so i made slider like that to give smooth movement for this low edge slider
10. 04:19:496 (1,2,3,4,5) - Seems to play a little weird maybe change it? maybe next time since this one is cool pattern for me
11. 04:34:496 (7) - change the shape of this slider? but if i change this, the slider will gonna be longer and distance between 04:34:496 (7,1) - more harder, so i keep this shape like this, interesting right? xD
Great map, Osu! needs more ranked T+Pazolite maps GL:D ty for this :3
thanks for mods, moph. I fix all suggestion except red onemoph wrote:
hiiiiiiiiiiiiiiiiiiii o/[General]The following hitsounds are unused:
- I think you should find a cooler bg :3 thisssss?
- BG is the wrong size anyway, I can re-size it for you if you need it. okay im resize it
all deleted
- normal-hitclap-1lama.wav
- soft-hitfinish4.wav
[~Xiao Mei~]Cool map o/ ah thanks
- HP5? I played with HP7 and it felt fine to me considering this since some testplayers make me to put low HP since it has very hard part at ending
- 04:40:220 - unsnapped kiai
- 00:19:280 (3) - I think you should keep these the same as before with 2 reverses, maybe place 00:19:553 (4) - under (3) like how you did it before and keep (5) as is for a jump? I don't think that fourth beat should be ignored and for consistency sake, same for the following sliders. yeah i think you right but i prefer put 1/2 jumps here instead put reverse for easier beat
- 00:23:644 (1,2,3,4) - ctrl+g this? better flow imo
- 00:33:735 (8) - shorten this by 1/4? Melody changes pitch here and there also are drums where as theres nothing here 00:33:940 - i put this sliders as epic transition music change. 3/4 slider in here very interesting
- 00:34:758 (5) - pretty sure this is 1/6 here, try this oh god but this beat at gameplay treated like a 1/4
- 00:43:485 (3) - same i will considering this, since i dont want to put any 1/6 at this beatmap since they are very hard to read and hit
- 00:47:644 - you totally should map the HAIIYAAA :3 but i follow upbeat only on that part D:
- 00:55:008 (2) - another repeat here to match the sound?
- 01:31:826 (1,2,1,2,1,2,1,2) - cool thanks :3
- 01:35:780 - 01:36:053 - idk i think singles there would fit nicely, seems a bit empty there atm as the song is pretty intense since i follow melody on previous pattern i think it's fits perfectly like that
- 02:08:917 (1) - shorten by 1/2 and add 2 1/4s after? I think the song has built up enough to have more complex rhythms by now, 02:09:190 - really think this should be clickable as the melody changes here and drums looks 1/4 too dense on here, i change to 1/2 patterning here :3
- 02:11:099 (1) - nice spinners hue, that part so epic you should map it :3 if not 02:17:644 - new spinner here imo, 02:18:735 - should end here as well imo, or a new one get ready for kiai hahahahaha (i keep this because this bridge part looks good if you put spinners there
- 02:22:485 - should be a note here, 02:22:280 (2,3,4,1) - turn into a 5 note stream? im already put this one but lot of misses here, so i put triplets there, but i will change this patterning if somebody say it so
- 02:25:144 (5) - maybe shorten this by 1/4, sounds weird overextending this past 02:25:280 - even if you are following the melody there is a strong beat there and the melody changes there, so shouldn't be ignored imo
- 02:33:871 (5,6) - same (play at like 50% speed to hear properly), if not at least silence the slider ends?
- continuing onto ^ 02:38:644 (1) - sounds ok as the the beat on 02:38:780 - is a lot more minor than something like this 02:34:008 - i didnt fix this since this 3/4 slider didnt skip very strong downbeats, so this will be good
- 02:57:735 (3) - move this back by 1/2 to fit the music better im following drum pattern, so rhythm change in there will not being noticed on gameplay, since this pattern very consistant with previous pattern
- 03:00:462 (6,7) - 1/2 sliders here instead? i will keep this because why not
- 03:54:064 (5) - 1/6 here again lol considering this
- 03:58:768 (1,2) - try this here instead, same with 03:59:314 (1,2) - etc. idk rhythm could be a bit more interesting here yeah it looks good but i prefer make this pattern like this because im follow drum sound there, and it really nice to hit imo
- 04:05:450 (2) - hmm idk about this one, same thing as before, try shorten by 1/4 and then add a 1/4 in between sliders? it will became very hard and not really support music
- 04:09:814 (2) - same, idk these might not be so noticeable while playing
- 04:12:609 (6) - 1/6 again yeah, but this hat sound has 1/4
- 04:21:337 (5) - same
Good luck!
thanks for mods, side. i fix all suggestion except red oneSide wrote:
Woo here we go!SPOILEREpic Diff Name
00:19:280 (3) - This is fine but you could consider adding one more reverse arrow like the instrument does. Same for 00:21:462 (3) - If you do decide to change it. i fix some flow here, but i didnt add 1/4 reverse here, maybe soon
00:26:780 (3,4,5,6,7) - If this is intentional it's fine otherwise consider cleaning up the stream. Either to an increasing/decreasing distance spacing or to a more consistent DS like this sort of. If you do decide to clean up the notes then you should also do the same for 00:28:008 (3) - (that note only), 00:28:962 (4,5) - (these two notes or probably just 4), 00:31:144 (4,5,6,7,8) - The rest of the streams all look pretty clean so
00:59:644 (3,4,5,6) - Looks a bit sloppy. Unless I'm not seeing a pattern, I can see 5 and 6 being cleaned up a bit Since I can see synergy with 2,3 and 4 but not with 5,6 and any other notes. Just an example consider moving 5 and 6 up slightly 00:59:917 (5) - to 212/288 and 01:00:053 (6) - to 276/60 which makes good synergy with 4 and even makes a good synergy with 01:00:326 (2) - sort of like this doing similiar
01:34:417 (1,2) - CTRL+G feels better because the low jump (antijump?) feels better going back down like how it started with 01:34:008 (1,2) - Idk I can't really explain it lol it feels better starting down instead of up.
01:34:826 (1,2) - CTRL+G also feels better here because then you have a non-jump after this with 01:35:235 (1) - Which feels much better for a 12 12 pattern also dont know how to explain this lol if this doesn't makes sense plz msg me and I'll try to explain it. im put 1/1 distance spacing on here just make player can read this pattern easily, but your suggestion looks good, maybe i will considering this one
01:52:417 (4) - Move these nodes a little so it looks nicer like this. Make sure to resnap 01:53:917 (1) - after that.
01:57:871 - I know you want to make this a 1/1 single tap section but I think adding a note here sounds good and feels natural even with all the single tap. i want singletap 1/1 D:
02:11:099 (1,1,1,1,1) - Idk this section feels like it would be much better mapped with notes instead of spinners. Can follow the 1/4 synth or even the bass synth. Especially this one 02:15:530 (1) - This section sounds so much better mapped and then if you still want spinner you could start it at 02:17:644 - I think mapping this section is better buildup for the next section. ~Get ready for Epic Kiai time!~ (yeah i keep this to improve sense on here, i think this one is better than map with circle or slider
02:59:099 (1) - This sounds better as a 1/1 slider and note at 02:59:644 - Since the long slider isn't following anything atm and the rest of these parts all have that sound anyway. i like how slider tick works there, it's very cute :3
04:57:678 (3) - I think this is fine but you could probably move it to 252/76. did something similiar
Map is really fun. I can't play it unless my hand is really warmed up but it's really challenging but readable and is a very fun fast-paced map! Hope this gets ranked it's really good! Good luck! (Short mod so no KDS if you want) Thank you for this :3
NewIpas wrote:
Let me start to give something ..[The Legend of the Dragon Kung-fu Empire ~Story of Xiao Mei~][]
- 00:24:190 (1,1) - These two is like connected each others but I feel like the stopping momentum must be filled by an object besides spinner since the spinner replaced some big sounded rhythm to emphasise a long rhythm on 00:24:190 - ( Nah, this have same case with 00:43:826 (1) - , but the sound that has been replaced by 00:43:826 (1) - doesn't that big like the first one ) o_0
- 00:32:917 (1,2,3,4) - The placement of the objects is bad if being compared with 00:35:099 (1,2,3,4) - . The cursor movement from the first noticed objects doesn't create what players said "Fun" imo . However, you still can rearrange that mentioned objects and make it similar with the second mentioned objects
- 02:03:326 (4) - I don't know why but I think this slider plays awkwardly even that I know the reason why you skip this downbeat { 02:03:462 - } didnt change because i put this slider 02:03:053 (3) -, yeah that slider kinda hiding downbeat thing on gameplay so it will be didnt noticed at your play i guess
- 02:53:508 (6,7) - Looks like a bad overlap for me . The best flow I can point out to avoid the overlap at this situation is place 02:54:190 (7) - on the upper side after the end of 02:53:508 (6) - and it'll looks like this . But, the current one reflects your own style, your own creativity, so you can be sure to deny it if it doesn't like what do you want im sure this overlap is useful because i prefer stupid misses while you hit slider arrow you can clearly see that object , and when you're going back it can be easily hit without got misses
Overall, nice diff~
I'm sorry If my English is bad .-. I can't handle English T^T its okay, i cant read english too lmao
12:48 Fort: hinsvar
12:48 Fort: lagi ngapain?
12:48 *Hinsvar is editing [http://osu.ppy.sh/b/738558 9nine - With You / With Me [Hinsvar's Journey]]
12:48 Hinsvar: nge-map ini
12:49 Hinsvar: ngejer setoran
12:49 Hinsvar: udah seminggu LOL
12:49 Fort: boleh gk ane minta sesuatu kalau kau udah selesai ngemapnya
12:49 Hinsvar: minta apaan
12:50 Fort: minta bubble
12:50 Fort: buat ini map
12:50 *Fort is listening to [http://osu.ppy.sh/b/737408 t+pazolite - Kick-ass Kung-fu Carnival]
12:50 Hinsvar: anjay
12:50 Fort: tapi nanti
12:50 Hinsvar: oh approval
12:50 Hinsvar: ok ok gw lihat entar
12:50 Fort: iya
12:50 Fort: eh itu masih +11 sp nya
12:50 Fort: tapi download dulu deh
12:50 Fort: wkwkwk
12:50 Hinsvar: lmao
12:53 Fort: kau mau kan? :D
12:53 Fort: ah ini mah pasti lah
12:53 Fort: wkwkwwkwkwkwkwkwkwwk
12:58 Hinsvar: lihat map-nya dulu bos
12:58 Fort: tenang lah
12:58 Fort: itu map cuma 6 stars
12:58 Fort: gk terlalu greget kok
12:58 Fort: :D
12:58 Hinsvar: ok lel
12:58 Hinsvar: :DDDD
13:00 Hinsvar: ya okelah sekarang aja lagi ga ada inspirasi
13:00 Hinsvar: ini nama diff-nya apa-apaan
13:00 Hinsvar: pendekin napa ga penting banget akwakwakawk
13:00 Fort: hahahahaha
13:01 Hinsvar: serius btw
13:01 Fort: masalahnya kalau dipendekin jadi apa coba diffname nya?
13:01 Fort: bingung ane juga
13:01 Hinsvar: Dragon
13:01 Fort: mendingan itu diff
13:01 Fort: biar kaya title lagu tv size
13:02 Hinsvar: lmao
13:02 Hinsvar: gw jujur ga yakin loh ya kalau sepanjang ini
13:02 *Hinsvar is editing [http://osu.ppy.sh/b/737408 t+pazolite - Kick-ass Kung-fu Carnival [The Legend of the Dragon Kung-fu Empire ~Story of Xiao Mei~]]
13:02 Hinsvar: di-/np gini buset awkakkwa
13:03 Hinsvar: 00:59:985 - 01:00:121 - ini serius ga di-map aja
13:03 Hinsvar: eh
13:03 Hinsvar: oh yep bener
13:03 Hinsvar: getaran dari vokalnya sih
13:04 Fort: 220bpm di overmap wkwkwkw
13:04 Hinsvar: 01:11:235 (7) - Ini ga dibikin jump gitu, dipindahin ke 278,348 mungkin? Buat penekanan drum aja; anek soalnya kalau di-stack.
13:04 Hinsvar: Ga overmap kok mz
13:04 Fort: tetep aja susah di awal"
13:05 Fort: nanti, strim mah di ending nya
13:05 Hinsvar: ok ok
13:05 Hinsvar: 01:22:485 (4) - ini ga perlu sih kayaknya
13:06 Fort: 01:11:235 (7,1) - jump gini aja dh susah toh
13:06 Fort: apalagi di x278
13:06 Hinsvar: Coba 256,345 aja deh; intinya kalau bisa di-unstack sih.
13:07 Fort: y nya kegedean wkwkwk
13:07 Fort: y185 aja lah
13:07 Hinsvar: ok ok
13:08 Hinsvar: coba note di 01:22:485 - dihapus lalu 01:22:280 (2,3) - dibikin nge-jump deh
13:08 Hinsvar: (2) unstack dari (1), (3) unstack dari (4)
13:08 Hinsvar: [https://osu.ppy.sh/ss/3404765 contoh doang]
13:09 Fort: oke lah
13:10 Fort: wadaw itu jump atau apaan
13:10 Hinsvar: 02:15:530 (1) - ga coba hentiin di 02:18:599 - lalu bikin spinner baru aja di 02:18:735 - 02:19:553 - ? Lebih pas sama musik sih o.o
13:10 Fort: oke fixed
13:10 Hinsvar: jump lah mz
13:11 Fort: oke
13:11 Fort: fixzed
13:11 Hinsvar: 03:00:462 (6) - Pindahin ke 03:00:599 - ?
13:12 Hinsvar: again masalah ngikutin musik
13:12 Hinsvar: dan tambahin note juga di 03:00:871 -
13:12 Fort: dnb pattern itu
13:13 Fort: dnb pattern 100bpm
13:14 Hinsvar: DnB pattern gimana? Ngikutin drum? o.o
13:14 Hinsvar: IMO ini ngikut drum rasanya aneh aja sih
13:14 Hinsvar: soalnya drum-nya lemah gitu
13:14 Fort: iya
13:14 Fort: tapi kalau hitsoundnya kuat, pasti player ngikutin lah
13:15 Hinsvar: oke deh
13:15 Hinsvar: astaga timing-nya
13:15 Hinsvar: gw berharap ini oke aja deh
13:16 Hinsvar: 03:46:905 (2,3,4,5,6,7) - Ini gapapa bersentuhan gini...
13:16 Fort: ini ane masih cari timing expert
13:16 Hinsvar: Well seenggaknya sih ga terasa ada yang off.
13:17 Fort: gpp sih
13:19 Hinsvar: well kalau mau sih coba dibikin [https://osu.ppy.sh/ss/3404792 gini] (tinggal Ctrl+. lalu dipindah aja nge-stack (3) di 03:48:268 (3) - )
13:19 Hinsvar: biar lebih nge-flow juga
13:19 Hinsvar: tapi 03:47:587 (7,2) - bakal nyentuh (ga tau keliatan atau nggak waktu main) jadi err nanti pindahin aja kalau jadi ganti gini
13:21 Fort: oke lah ane fix placement
13:21 Hinsvar: 04:22:905 (2,3) - Ini ga sekalian dibikin slider 1/1 aja? IMO kalau gini malah susah loh waktu 04:23:314 (4,5,6,7,8) - .
13:21 Hinsvar: ok ok
13:23 Fort: justru 3/4 slider biar enak ngeklik 04:23:314 (4,5,6,7) -
13:24 Hinsvar: Ya habis 3/4 slider kan mencet circle, lalu habis circle stream lagi.
13:24 Hinsvar: Lagian ga pas sih sama musik :))
13:24 Hinsvar: 00:48:326 (1) - hmm ini bisa kan jadi triplet
13:24 Hinsvar: kenapa ga triplet aja
13:25 Hinsvar: 00:48:394 - di sini bunyinya lumayan kuat loh
13:25 Fort: biar keren dikit ini map ditambah 3/4 slider wkwkwk
13:25 Hinsvar: tay akwawkkawkaw
13:25 Hinsvar: tapi serius yang ginian ga gw rekomendasiin
13:26 Fort: tetep aja lebih kuat ini 00:49:144 (4) -
13:26 Fort: itu mah suaranya gegerenyeman
13:26 Hinsvar: Emang sih, tapi tetep kerasa.
13:26 Hinsvar: Oke deh kalau mau dibiarin.
13:27 Fort: biar konsisten juga sih sama 00:46:144 (1) -
13:28 Fort: soalnya new combo
13:28 Hinsvar: 03:24:635 - 03:30:043 - ini gw khawatir volumenya masih ketinggian deh tbh
13:30 Fort: iya ane juga khawatir ini part volumenya kegedean
13:30 Hinsvar: hitsound-nya jauh lebih keras dari musik
13:30 Hinsvar: coba di bawah 10% deh
13:30 Fort: dafon
13:30 Fort: si BD testplay 18% juga gk kerasa apa"
13:30 Hinsvar: ini gw serius btw
13:31 Hinsvar: map gw ada kok yang ranked volume 10% agak lama
13:31 Hinsvar: awkkawkaw
13:31 Fort: yasudah
13:32 Fort: 11% aja lah
13:32 Hinsvar: Boleh juga.
13:32 Hinsvar: ini SB
13:32 Hinsvar: lu pake di mana dah
13:32 Fort: eh
13:32 Hinsvar: dari tadi gw liat ga ada SB
13:32 Fort: lupa dihapus wkwkwk
13:32 Hinsvar: akkwkwkwa
13:32 Hinsvar: parah lu
13:33 Fort: modder gk nyadar toh folder ini
13:33 Hinsvar: lmao
13:34 Hinsvar: ini kenapa
13:34 Hinsvar: HARDCORE TANO*C di tags
13:34 Hinsvar: eh
13:34 Hinsvar: source
13:35 Fort: gak tau
13:35 Fort: wkwkwk
13:35 Hinsvar: Paling aman di tags aja bos 8)
13:35 Fort: yasudah
13:35 Fort: fix tags + source
13:36 Hinsvar: sip sip
13:36 Hinsvar: update aja kalau mau
13:36 Hinsvar: err kalau udah siap tepatnya
13:36 Hinsvar: :))
13:36 Fort: oke deh mantap
13:36 Hinsvar: ntabs
13:38 Fort: post lognya dong hins
13:38 Hinsvar: ok ok
oke lah fixed-Hakurei- wrote:
hmmm? spertinya ada yg minta request untuk mod ini
[Xiao Mei 2015]w sih g yakin dgn hitsound lain, coba cek lagi untuk tu. GL!
- 01:27:462 (1) - finish
- 02:51:462 (1) - ^
- 02:52:553 (1) - ^ (head)
- 02:53:099 (3) - ^
- 04:22:768 (1) - ^
- 04:26:041 (1,3) - ^ (head)
thanks for mods, mokori. i fix all suggestion except red oneAsahina Momoko wrote:
hi Fort, sorry for lateSINGLETAPING 420 220 BPM
- 00:40:553 (1,2) - i felt they should have more spacing, because there has strong sound and maybe a bit tight to play each other 00:40:280 (8,1,2) -
- 00:50:508 (1,1) - exchange them and put 00:50:780 (1) - right makes good flow imo but i like this movement, maybe i can fix placement a bit for this :3
- 01:05:917 (2,4) - a bit ugly overlapping, try to adjust them okay
- 01:15:326 (1) - add NC is better ummm... maybe later, bacause i didnt have idea for this one
- 01:35:508 (1,2) - how about ctrl+g? but its already stacked right? xD
- 02:29:508 (7) - add NC this combo already consistant, so dont worry :3
- 02:31:417 (4,5) - might occur 100 on 1/16 slider for big spacing, so for safe, make them closer is better but it's 1/4 jump D:, ah okay will considering this
- 02:34:553 (8) - add NC? lol i didnt NC this one 02:52:008 (4) -, and follow point looks epic for me haha
- 02:54:190 (7) - ^
- 04:27:609 (2) - i think remove this note is fine to play i like overmap that part, looks cool. maybe will fix this if somebody say so
omg this BG is 10/10 so moe cuteeee >3<
good luck~!!
thanks for star :3D3LTA wrote:
Finally i good beatmap of this song
I love it, will give you star : )
nice for ...10nya wrote:
THAT BG 69/10 OMG
okay fixed all[ Madoka ] wrote:
Can't mod this because it's some quality work but, I found several mistakes
http://puu.sh/j6Oq2.png delete the 2 highlighted timing points as they don't change anything.
http://puu.sh/j6Ous.png as well as these.
Good luck!
14:59 CptSqBany: You need help with every timing point?
15:00 Fort: just timing check
15:00 Fort: on every bpm change there
15:02 CptSqBany: i think something is wrong with the 130 bpm section
15:02 CptSqBany: and i would offset the beginning to 190
15:02 CptSqBany: nvm
15:02 CptSqBany: the 130 bpm is good
15:03 Fort: okay ._.
15:03 CptSqBany: 220 BPM
15:04 CptSqBany: offset 255 660
15:04 CptSqBany: sounds better for me lol
15:05 CptSqBany: rest seems good for me
15:05 Fort: 225660???
15:05 CptSqBany: yup
15:05 Fort: omg -18ms
15:06 CptSqBany: It's just my opinion
15:10 Fort: okay
15:10 Fort: lets testplay with that offset
15:10 CptSqBany: im testing map
15:12 CptSqBany: one part seems too hard to read tho
15:13 CptSqBany: 04:18:950 (3,4,5,6,1,2,3,4,1) - this one
15:16 Fort: okay i fix combo there
15:17 CptSqBany: really nice map to play, nothing is overmapped ^^
15:17 CptSqBany: i have one suggestion
15:17 CptSqBany: 02:15:530 (1) - i would change this part to actual circles and sliders
15:17 Fort: thanks :3
15:18 CptSqBany: I will show you how i would do this
15:18 Fort: ummm looks fix something there
15:19 CptSqBany: [http://osu.ppy.sh/ss/3420238 something like that]
15:19 CptSqBany: its wrong on beats
15:19 CptSqBany: but something like that :)
15:20 Fort: okay okay
15:20 CptSqBany: Good luck with map then :3 really nice, hope it will get
15:20 CptSqBany: Qualified ASAP
15:22 Fort: lmao okay
15:22 Fort: could you like to post this log?
15:22 CptSqBany: kay