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2B PENCILS & Nakagawa Kanon - Hajimete Koi Wo Shita Kioku

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Topic Starter
Shirayuki
This beatmap was submitted using in-game submission on Sunday, July 20, 2014 at 7:54:35 AM

Artist: 2B PENCILS & Nakagawa Kanon
Title: Hajimete Koi Wo Shita Kioku
Source: 神のみぞ知るセカイ
Tags: the world gods only know, Kami nomi zo Shiru Sekai, memory of my first love
BPM: 140
Filesize: 5924kb
Play Time: 03:59
Difficulties Available:
  1. Hard (2.9 stars, 496 notes)
  2. Insane (Original) (3.69 stars, 613 notes)
  3. Normal (1.9 stars, 310 notes)
Download: 2B PENCILS & Nakagawa Kanon - Hajimete Koi Wo Shita Kioku
Information: Scores/Beatmap Listing
---------------
Easy - Coming soon!
Normal - Remapping.
Hard - Remapping.
Insane (Original) - will keep as reference.
Insane - mapping.
Seijiro
Here's a mod from #modreqs, Shirayuki :) (and since I love Kami Nomi zo Shiru Sekai I couldn't not doing it :D )

[AIMod]

As long as these points aren't fixed, I won't mod completely the mapset:
[*] 03:08:984 Object's end isn't snapped
[*] 03:17:341 Object isn't snapped
[*] There isn't any preview point for your mapset!
[*] Your song's Bit rate it's higher than 192kbps
[*] Your mapset needs at least a Normal/Easy Diff

After all of this is done poke me in game or in PM and I'll mod your map completely ;)
Topic Starter
Shirayuki

[-MrSergio-] wrote:

Here's a mod from #modreqs, Shirayuki :) (and since I love Kami Nomi zo Shiru Sekai I couldn't not doing it :D )

[AIMod]

As long as these points aren't fixed, I won't mod completely the mapset:
[*] 03:08:984 Object's end isn't snapped - Fixed
[*] 03:17:341 Object isn't snapped - Fixed
[*] There isn't any preview point for your mapset! - Fixed
[*] Your song's Bit rate it's higher than 192kbps - Fixed
[*] Your mapset needs at least a Normal/Easy Diff - Working on it ;w;

After all of this is done poke me in game or in PM and I'll mod your map completely ;)
Thank you for reminding me and paying this song a visit :)
Seijiro
Aaaaalriiiight. Here I am :)
Since you said your normal is currently revamping from Hard, I'll mod your currently Hard and Insane diffs :D

[Insane]

00:04:392 (1) - Maybe make it start a tick earlier
00:19:927 (1) - Maybe make it start two ticks earlier
00:31:712 (8) - Make this a little more smooth (you sure have a lot of space on the playfield)
00:41:997 (10) - I think it would be better stacked on (9)
01:11:780 (7) - Press Q
01:17:565 (5,6) - Wrong spacing between them. Make (6) and (7) a new combo maybe
01:24:208 (5) - Press Q
01:25:922 (12) - Same^
01:49:920 (9,10) - Why this spacing?
01:53:134 (5) - Press Q
01:59:562 (5) - Remove note
01:59:777 (6) - Press Q
02:06:634 (7) - Same ^
02:07:490 (10) - Same ^
02:09:205 (4) - Same ^
02:13:276 (8) - Same ^
02:22:918 (4) - Same ^
02:23:775 (7) - Same ^
02:24:632 (10) - Same ^
02:26:346 (4) - Same ^
02:36:846 (6) - Same ^
02:37:703 (9) - Same ^
02:57:201 (9) - Same ^
02:59:344 (1) - Same ^
02:59:772 (2) - Same ^
03:03:415 (2,3,4) - Stream, better than stack
03:21:414 (6) - Press Q
03:23:128 (1) - Put a repeat in the middle of this slider, sounds better since there's a not exactly at its middle
03:26:557 (3) - Same ^
03:29:128 (12) - Press Q
03:50:340 (4) - Same ^
03:51:197 (7) - Same ^
03:52:054 (10) - Same ^
03:52:911 (13) - Same ^

[Hard]

00:04:392 (1) - Make it start a tick earlier
00:19:927 (1) - Make it start two ticks earlier
00:34:497 (4) - Press Q
01:01:495 (7) - Same ^
01:46:706 (6) - Same ^
02:06:634 (5) - Same ^
02:13:061 (7) - Same ^
02:57:415 (9) - Same ^
02:59:772 (2) - Same ^
03:03:844 (5,6) - Convert them into a slider
03:19:699 (12) - Press Q
03:19:914 (1) - Same ^
03:28:270 (6) - Same ^
03:31:699 (6) - Same ^
03:47:769 (1) - Make it start two ticks earlier
03:54:197 (1) - Same ^

Alright. This is almost all I've found so far.
Little notes: I know you're still at the beginning of your mapping carrier, but try to make more creative patterns. If the song is long and you repeat the same patterns too long, players will start not playing your map ;)
Poke me when you finish with your Normal :D

P.S.: usually, if you do what I say in order as I wrote it down, there shouldn't be any problems :)
Topic Starter
Shirayuki

[-MrSergio-] wrote:

Aaaaalriiiight. Here I am :)
Since you said your normal is currently revamping from Hard, I'll mod your currently Hard and Insane diffs :D

[Insane]

00:04:392 (1) - Maybe make it start a tick earlier - Changed
00:19:927 (1) - Maybe make it start two ticks earlier - Changed
00:31:712 (8) - Make this a little more smooth (you sure have a lot of space on the playfield) - Divided into smaller sliders
00:41:997 (10) - I think it would be better stacked on (9) - Changed
01:11:780 (7) - Press Q - Changed
01:17:565 (5,6) - Wrong spacing between them. Make (6) and (7) a new combo maybe - Changed 5 into a slider, I think 6 and 7 still belongs to the previous combo.
01:24:208 (5) - Press Q - Changed
01:25:922 (12) - Same^ - I think it's alright ;w;
01:49:920 (9,10) - Why this spacing? - Idk either ;w; - Changed
01:53:134 (5) - Press Q - I think it's fine
01:59:562 (5) - Remove note - I can hear the sound on 5, it's pretty noticable on 50% playback
01:59:777 (6) - Press Q - Changed
02:06:634 (7) - Same ^ - Changed
02:07:490 (10) - Same ^ - Changed
02:09:205 (4) - Same ^ - Changed
02:13:276 (8) - Same ^ - I think this is fine
02:22:918 (4) - Same ^ - Changed
02:23:775 (7) - Same ^ - Changed
02:24:632 (10) - Same ^ - Changed
02:26:346 (4) - Same ^ - Changed
02:36:846 (6) - Same ^ - Changed
02:37:703 (9) - Same ^ - I changed 02:37:274 (3) into a slider so this should be fine
02:57:201 (9) - Same ^ - Changed
02:59:344 (1) - Same ^ - It is in a different combo already for me, weird
02:59:772 (2) - Same ^ - 02:59:344 (1) was there to indicate this combo, so I think it's fine
03:03:415 (2,3,4) - Stream, better than stack - There's no sound between 1 and 2, and no sound between 4 and 5 either? ;w;
03:21:414 (6) - Press Q - I think it's fine
03:23:128 (1) - Put a repeat in the middle of this slider, sounds better since there's a not exactly at its middle - Changed
03:26:557 (3) - Same ^ - Changed
03:29:128 (12) - Press Q - I think it's fine
03:50:340 (4) - Same ^ - Changed
03:51:197 (7) - Same ^ - Changed
03:52:054 (10) - Same ^ - Changed
03:52:911 (13) - Same ^ - Changed

[Hard]

00:04:392 (1) - Make it start a tick earlier - Changed
00:19:927 (1) - Make it start two ticks earlier - Changed
00:34:497 (4) - Press Q - Changed
01:01:495 (7) - Same ^ - Changed
01:46:706 (6) - Same ^ - Changed
02:06:634 (5) - Same ^ - Changed
02:13:061 (7) - Same ^ - I think it's fine
02:57:415 (9) - Same ^ - Changed
02:59:772 (2) - Same ^ - 02:59:344 (1) is there to indicate the beginning of this combo.
03:03:844 (5,6) - Convert them into a slider - Changed
03:19:699 (12) - Press Q - I think this is fine
03:19:914 (1) - Same ^ - I think this is fine too
03:28:270 (6) - Same ^ - Changed
03:31:699 (6) - Same ^ - Changed
03:47:769 (1) - Make it start two ticks earlier - Changed
03:54:197 (1) - Same ^ - Changed

Alright. This is almost all I've found so far. - Thank you for your hard work ;w;
Little notes: I know you're still at the beginning of your mapping carrier, but try to make more creative patterns. If the song is long and you repeat the same patterns too long, players will start not playing your map ;) - I will change the paterns better. I think I did a better job with variety of paterns in Normal diff ;w;
Poke me when you finish with your Normal :D - Will totally do!

P.S.: usually, if you do what I say in order as I wrote it down, there shouldn't be any problems :) - Are you a magician ;w;
Thank you for modding this map :)

Edit: I have changed the paterns a lot and updated the maps. I also kept all of the suggestions you made too!
[-Sophie-]_old
As requested in #modhelp. ilu
[Hard]
00:39:211 - Maybe add a note after this slider? Flows better imo.
00:41:568 (5,6,7) - 5 and 6 overlap the slider, maybe change?
01:24:636 - 01:26:350 - These notes sound off.
01:40:278 - Turn this into a slider going to 01:41:135
01:41:992 - ^ 01:42:849
01:42:849 - Sounds to short, maybe make this longer a bit?
02:38:131 - Sounds offffffffffffffffffffff
02:58:272 - Turn this into a slider going to 02:59:130
03:47:126 - Sounds offffffffa
03:49:269 - 03:52:269 - Confused about this part
I did this because i'm your neko sophie pet <3! Goodluck!
Topic Starter
Shirayuki

[-Sophie-] wrote:

As requested in #modhelp. ilu
[Hard]
00:39:211 - Maybe add a note after this slider? Flows better imo. - Change, it is actually better
00:41:568 (5,6,7) - 5 and 6 overlap the slider, maybe change? - Changed
01:24:636 - 01:26:350 - These notes sound off. - I moved them 1/4 tick earlier / later to test them respectively, and I think white tick is the correct one
01:40:278 - Turn this into a slider going to 01:41:135 - Changed
01:41:992 - ^ 01:42:849 - Changed
01:42:849 - Sounds to short, maybe make this longer a bit? - I made 01:41:992 (3) into a slider that ends at 01:42:635 - this should be better I think
02:38:131 - Sounds offffffffffffffffffffff - It's actually not, really, promise!
02:58:272 - Turn this into a slider going to 02:59:130 - Changed
03:47:126 - Sounds offffffff - Now this is actually off ;w; - Move slider up by 1 beat and make it longer by 1 beat
03:49:269 - 03:52:269 - Confused about this part I thought I changed this ages ago -.- I fixed it now!
I did this because i'm your neko sophie pet <3! Goodluck!
Thank you for being an awesome neko sophie pet! <3 10/10 would kidnap and abuse again!
Julie
[General]
No hitsound? would be great adding and will sound nice :3

[Normal]
This is unrankable, a normal should always have the same distance spacing for all the map, is way to confusing for new player

So might have to remap all the pattern >,<
Carefull for slider like those 01:43:706 (4) , look kinda weird
02:10:704 (5,6,1,2) - overlapping
02:11:990 (2,3,4,5,6,7) - too random and confusing for new player >,<
02:35:988 (4,5) - ^


[Hard]
00:59:781 (1,2,3,4,5,6) - since you mapped this, add a note here 01:00:424 and 01:01:281 , kinda break the beat
02:55:058 (7) - delete since you're matching the guitar here 02:53:559 (1,2,3,4,5,6,7,8)
03:02:022 (16) - delete no sound
03:07:700 (6) - end should be here 03:08:129

[Insane]
01:43:706 (8) - it kinda break the fun, but if you want to keep it a slider, try making something original, would be more nice
02:25:917 (3) - if you want to keep this note add one here as well 02:26:132 , or else just delete it.
02:34:060 (1,2,3) - stream should be here, starting at 02:33:846

02:36:631 - one important sound that should be mapped, or else would also be breaking the beat >,<
03:02:022 (16) - delete, overmap, shouldn't be having a note here
03:18:735 - add a note here
03:19:056 (11) - delete slider, it ruined the fun, it should be a stream here
It should be something like that starting from 03:18:842
Topic Starter
Shirayuki

Julie wrote:

[General]
No hitsound? would be great adding and will sound nice :3 - Done ;w;

[Normal]
This is unrankable, a normal should always have the same distance spacing for all the map, is way to confusing for new player - Fixed

So might have to remap all the pattern >,< - Yep >"<
Carefull for slider like those 01:43:706 (4) , look kinda weird - Fixed
02:10:704 (5,6,1,2) - overlapping - Fixed
02:11:990 (2,3,4,5,6,7) - too random and confusing for new player >,< - Fixed
02:35:988 (4,5) - ^ - Fixed


[Hard]
00:59:781 (1,2,3,4,5,6) - since you mapped this, add a note here 01:00:424 and 01:01:281 , kinda break the beat - Changed 01:00:209 (3) and 01:01:067 (6) -into sliders, this should fix it
02:55:058 (7) - delete since you're matching the guitar here 02:53:559 (1,2,3,4,5,6,7,8) - Nice one, changed
03:02:022 (16) - delete no sound - Changed, this was so hard to fix, so I decided to change the entire first shorter stream after the change into a repeating slider
03:07:700 (6) - end should be here 03:08:129 - Changed

[Insane]
01:43:706 (8) - it kinda break the fun, but if you want to keep it a slider, try making something original, would be more nice - I made it into a ... spiral, does that count? lol
02:25:917 (3) - if you want to keep this note add one here as well 02:26:132 , or else just delete it. - I decided to delete it
02:34:060 (1,2,3) - stream should be here, starting at 02:33:846 - Great suggestion!

02:36:631 - one important sound that should be mapped, or else would also be breaking the beat >,< - Added >"<
03:02:022 (16) - delete, overmap, shouldn't be having a note here - Fixed, breaking it into 2 shorter streams
03:18:735 - add a note here - I tried, but adding a note there causes some confusion when I test play, and if I bring (10) closer and change it into a short slider, it's awkward
03:19:056 (11) - delete slider, it ruined the fun, it should be a stream here
It should be something like that starting from 03:18:842 - Changed, this is a great suggestion
Thank you for modding, your suggestions are really great!

Edit: I'm done with hitsounds ;w;
Topic Starter
Shirayuki
Edit: Hitsounds are done, please give me your opinions ;w;
Kibbleru


just to clarify, this isn't exactly unrankable, it's just HIGHLY suggested that you keep DS consistent. if you have reasons for inconsistent DS then that's fine


Shirayuki wrote:

Edit: Hitsounds are done, please give me your opinions ;w;
ur claps should match the drums, atm they don't. when applying whistles to sliders, select either the head or tail or both specifically. do not just select the body as that will give it a sliderbody whistle which usually sounds bad.
Topic Starter
Shirayuki

Kibbleru wrote:



just to clarify, this isn't exactly unrankable, it's just HIGHLY suggested that you keep DS consistent. if you have reasons for inconsistent DS then that's fine

That's weird, because this is my in-game AIMod


And it shows no warning for distance snap =\


Shirayuki wrote:

Edit: Hitsounds are done, please give me your opinions ;w;
ur claps should match the drums, atm they don't. when applying whistles to sliders, select either the head or tail or both specifically. do not just select the body as that will give it a sliderbody whistle which usually sounds bad. - This is a great suggestion, I will recheck all of the diff
Thank you for your advice :)
Topic Starter
Shirayuki
I have updated the hitsounds now, please give me your opinions ;w;
Kritikally
Quick IRC mod:
SPOILER
2014-07-10 08:39 Kritikally: hey, mind if I IRC mod one of your maps?
2014-07-10 08:40 Shirayuki: sure, idm, but afterward can you /savelog and post it in my thread so I can properly thank you? xD
2014-07-10 08:40 Kritikally: of course
2014-07-10 08:40 Kritikally: ACTION is editing [http://osu.ppy.sh/b/452517 2B Pencils & Nakagawa Kanon - Hajimete Koi Wo Shita Koiku [Normal]]
2014-07-10 08:40 Shirayuki: okay
2014-07-10 08:40 Kritikally: btw, if you wanna m4m, I'll link you mine when I'm done with yours
2014-07-10 08:41 Shirayuki: sure idm
2014-07-10 08:41 Kritikally: bpm should be 140.000
2014-07-10 08:41 Kritikally: offset is off
2014-07-10 08:42 Shirayuki: hmm, 140.01 works for me >"<
2014-07-10 08:42 Kritikally: it will be very slightly OOS near the end
2014-07-10 08:42 Kritikally: if you don't even it out
2014-07-10 08:42 Shirayuki: 03:49:483 (1,2,3,4,5,6) -
2014-07-10 08:43 Shirayuki: everything here looks like it's good =\
2014-07-10 08:43 Shirayuki: that's the end of the map
2014-07-10 08:44 Kritikally: BPM 140.00, offset 7,926
2014-07-10 08:45 Kritikally: your downbeat was at the wrong spot
2014-07-10 08:45 Kritikally: I'm not going by your beatmap's events
2014-07-10 08:46 Kritikally: but the metronome in timing section
2014-07-10 08:46 Kritikally: which is something you really have to get perfect before you even begin to start mapping
2014-07-10 08:46 Kritikally: but you can always resnap/adjust/etc
2014-07-10 08:46 Kritikally: it's just more work
2014-07-10 08:47 Shirayuki: hmm, you're right, the metronome timing at the end actually is off
2014-07-10 08:47 Kritikally: I have over a decade of production/audio engineering experience, take my word for it please :P
2014-07-10 08:47 Shirayuki: I guess somewhere along the line I added a circle that reset this
2014-07-10 08:47 Shirayuki: okay ;w;
2014-07-10 08:48 Shirayuki: how can you find these offset so accurately T_T
2014-07-10 08:48 Kritikally: again, I've been working with music since I was 10 (I'm 29 now)
2014-07-10 08:48 Kritikally: it comes naturally
2014-07-10 08:49 Kritikally: once you fix that and realign everything else, poke me and I'll properly mod the mapping section
2014-07-10 08:49 Shirayuki: okay, I'll also fix the other two diffs
2014-07-10 08:49 Shirayuki: thank you again
2014-07-10 08:50 Kritikally: anytime
2014-07-10 08:50 Kritikally: like I said, once you get that taken care for all diffs, I'll perform a proper modding of your beatmap

[Critical Fails]
BPM and offset incorrect. Requires resnapping and readjustment of beatmap on all difficulties. Will perform proper mod after that's complete.
kakifly
Hi~ m4m

you should add combo colors, as for a suggestion, since the BG is black and white, you should have shades of grey or colors with low contrast ( dont do black or white since well, there are people that use no BG and white is just hard to see. Also select some vivid colors you can use during the chorus, you can easily select which combo color you want to use next by clicking this
... not sure if i explained that well, just ask me if your confused xD

Normal

OD and AR can be lowered a bit since osu doesnt register this level as a normal
I would also recommend circle size 3
consider simplifying your beatmap

00:04:497 (1) - start on the white tick like this (also end it on one if you do that)

Hitsound is also a bit loud, you could have it around 40% maybe? idk, since i find the volume annoying loud >< same with all levels

View>Grid level > 3 or 4 so you can position the sliders more precise (for example you should make 00:19:283 (2) - straight, not tilted)
in my opinion the SV is a bit high ^^''
00:22:068 (1) - this whole combo, starting notes on the red tick sounds weird, you can try something like this


just a tip: NC's usually start on the largest white tick, and prevent having sliders go through the white ticks, since they are an important beat of which circles and sliders should START ON not end on

00:26:568 (3,4,5) - arrangement is really weird, also its best if they started on a white tick, it feels better to play :3

ill stop mentioning the red ticks but please remember to have notes start on WHITE TICKS WHENEVVER POSSIBLE,(that doesnt mean all the time, but with your beatmap, you have a lot of notes on red ticks when they can be on white) your beatmap needs a bit of work right now ><'' , mostly cause of these, ( you dont need to always follow the vocals, the beat matters most, and it gets pretty confusing to play if you just map the vocals)

also your slider arrangements need a bit of work OTL you can read this guide, it really helps t/208596

the normal is just really difficult to mod at the moment, i really hope you consider what i said, and im really sorry if i sound mean/mad (im not -w-'')

not sure if i explained this well, feel free to pm me to ask me stuff ~
( call me back when you've fixed these so i can give you a proper mod)

Hard

00:04:283 (1) - start on white tick
00:14:568 (7) - distance snap
00:18:854 (2) - try just having a normal 1/2 beat slider instead of a 1/4 repeat

a lot of same problems as normal T^T but ill try to mod what i can now ><

please use at least a bit of what distance snap does, when notes are farther apart in the timeline they should appear farther on the screen, just so the player gets a little indication of when to play the note

00:47:783 (1,2,3,4) - placement can be improved
01:01:497 (1) - this combo of streams and the next one can be improved in terms of their arrangement, try having a line, it would be less confusing for the player, and try to have less notes overlap

just a personal opinion but alot of your circles are arranged weirdly, i prefer them in a line ( curvy mostly )

i notice your using alot of circles for vocals, i think i mentioned before but beat is more important than vocals alot of the time,so try sliders as well~ go over some of your favorite ranked beatmaps and see how they map them ^^

what i mean by beat is kind of like the bpm, so every white tick, its easier for players to follow the beat, since they cant predict vocals and its a pain to look at the approach circle xD

03:02:140 (1) - i dont think there should be a stream in hard xD
03:03:211 (1) - this entire combo is mixed in with the stream its pretty hard to see, consider moving it
add break after 03:03:854 (5) -

Insane

same problems as i've stated above

00:47:568 (1) - this whole combo is kind of hard to see >->
01:25:497 (4) - ^
01:39:854 (9) - remove hitsound
02:08:354 (1) - ill stop mentioning these stacked circles but they are hard to see lol (ive said that so much)
03:46:711 (2) - maybe take out repeat and extend it

i hope that helped, good luck on your beatmap ~ call me back to recheck after you've fixed what i suggested (hopefully >w<)
Topic Starter
Shirayuki
Thank you so much for your suggestions, I will go through all the difficulties after I've read the guides you linked, and then I will properly reply to your post.

I will also drag this back to "Work in Progress / Help".

Thank you again for your tips and suggestions!
kakifly
recheck ;P

Insane

00:09:426 (5,6) - can be arranged like this, so 6 stacks on 1 (if you do that then move the next few circles)
you could add a circle at 00:11:997
00:14:568 (9) - move closer to slider 8
00:22:068 (1) - not NC
stack the tail of 00:22:283 (2) - like this
00:25:068 (4) - is NC, next slider is not NC
00:25:497 (1) - should be farther away from previous circle
work on stacking a bit, it makes the map look nicer, so ill stop mentioning these for example this stack it like this
00:38:783 (11) - is NC, next slider is not
00:46:711 (1) - not NC 00:49:068 (8) - is NC, so the circle after it (00:49:283 (1) - ) isnt NC
i think i mentioned the thing about nc usually starting on largest white ticks xD ill stop mentioning the NC's
00:47:568 (1,2,3,4,5,6,7,8) - too much stacking >w<
00:58:711 (1) - you can greatly improved the flow here by putting the circles here

00:59:997 (1) - this entire combo can be replaced by a spinner
maybe try putting a circle at 01:05:783
same with 01:19:497
since starting one red ticks feel weird
01:13:711 (2) - and 01:13:926 (3) - switch their placements , this is what i mean
01:41:354 (1) - movev away from prev slider
01:46:926 (7) - remove clap hitsound, usually hitsounds should only be on every beat (whether you want every red,white,etc but its best to put on white)

01:53:783 (8) - again too much stacking
02:06:640 (1) - move away from prev slider
02:07:283 (1) - take out NC
02:08:354 (1) - and next 7 notes, stacking too much
its ok to stack a bit but with jumps like this, try a circle shape maybe
for example the current 'jumps' starting at 02:56:140 (4) - can be arranged like this, since its easier for the player to see
and so on (im making the circles follow a star pattern)
02:59:354 (1) - move closer to prev slider, farther from circle ahead of it

here your missing a pretty important beat (largest white tick) , you could replace these notes with 3 circles but if you decide not to, move 4 closer to 3 slider

you improved a lot on the beatmap its a lot better! just one thing i'd suggest is flow, if the flow is good the beatmap is fun and easier to play so the player doesnt struggle to go from note to note, the word pretty much tells you what it is, so its hard to explain, if you need help just pm me xD

good luck with your other levels!
Topic Starter
Shirayuki

konoshin69 wrote:

recheck ;P

Insane

00:09:426 (5,6) - can be arranged like this, so 6 stacks on 1 (if you do that then move the next few circles)
you could add a circle at 00:11:997 - I want to keep the spacing distance on all the notes of this part consistent, so maybe I'll keep these ;w;
00:14:568 (9) - move closer to slider 8 - Changed
00:22:068 (1) - not NC - Changed
stack the tail of 00:22:283 (2) - like this - Changed, also moved 1 up so slider (3) can blanket it like what you did in your screenshot ;w;
00:25:068 (4) - is NC, next slider is not NC - Changed
00:25:497 (1) - should be farther away from previous circle - Changed
work on stacking a bit, it makes the map look nicer, so ill stop mentioning these for example this stack it like this - I will look out for these, thank you for the advice xD
00:38:783 (11) - is NC, next slider is not - Changed
00:46:711 (1) - not NC 00:49:068 (8) - is NC, so the circle after it (00:49:283 (1) - ) isnt NC - Changed
i think i mentioned the thing about nc usually starting on largest white ticks xD ill stop mentioning the NC's
00:47:568 (1,2,3,4,5,6,7,8) - too much stacking >w< - Changed xD
00:58:711 (1) - you can greatly improved the flow here by putting the circles here - Great suggestion, I also changed the patern of the chain jumps after this

00:59:997 (1) - this entire combo can be replaced by a spinner - But I like these ;w; Can I keep it?
maybe try putting a circle at 01:05:783 - Added
same with 01:19:497 - Added
since starting one red ticks feel weird - Noted ;w;
01:13:711 (2) - and 01:13:926 (3) - switch their placements , this is what i mean - Changed
01:41:354 (1) - movev away from prev slider - Changed
01:46:926 (7) - remove clap hitsound, usually hitsounds should only be on every beat (whether you want every red,white,etc but its best to put on white) - You mean on (6) and on the beginning of (8) right? I removed hitclap from them, since they are on the red tick
01:53:783 (8) - again too much stacking - I wanted to do a reverse square jump ;w; Can I keep this?
02:06:640 (1) - move away from prev slider - I moved the end of the slider away instead
02:07:283 (1) - take out NC - Changed
02:08:354 (1) - and next 7 notes, stacking too much - Changed
its ok to stack a bit but with jumps like this, try a circle shape maybe - I changed them into 2 square of different direction, flows like an 8
for example the current 'jumps' starting at 02:56:140 (4) - can be arranged like this, since its easier for the player to see
and so on (im making the circles follow a star pattern) - Nice suggestion, I will take note of this ;w;
02:59:354 (1) - move closer to prev slider, farther from circle ahead of it - Changed

here your missing a pretty important beat (largest white tick) , you could replace these notes with 3 circles but if you decide not to, move 4 closer to 3 slider - I can't find these, where are these notes ;w;

you improved a lot on the beatmap its a lot better! just one thing i'd suggest is flow, if the flow is good the beatmap is fun and easier to play so the player doesnt struggle to go from note to note, the word pretty much tells you what it is, so its hard to explain, if you need help just pm me xD - I will try my best ;w; Thank you for your advice!

good luck with your other levels! - Thank you!
Thank you for your thorough post with a great amount of details and suggestions! :)
Starfy
Hi~~
Let's start~~

[General]
-Offset : 4297 (?
-Suggest all hitsound use soft but not normal because the song is quite soft, the song will be affected if using normal hitsound imo
-According to the new rule, the easiest diff need lower than 2* . Your normal is higher than 2*, if the normal is your easiest map in your mapset, be careful

[Normal]
-You MUST use 'Distance snap' to make the distance more regular and keep constant
-00:08:783 (2) - why don't make a same shape like as 00:08:783 (2) -
-00:23:354 (2) - Blanket
-00:37:497 (3) - make a same shape like as 00:36:211 (2) -
-00:38:354 (4) - ^
-00:52:926 (1) - make a same shape like as 00:54:211 (2) -
-01:18:640 (5) - the sharp look not good :(
-01:34:068 (1,2,3) - Distance snap
-01:36:211 (6,7,8) - ^
-01:39:211 (3,4,5) - ^
-01:40:926 (1,2,3,4,5,6) - ^
-...a lot of distance problem
Please use Distance snap in ALL NOTE

[Hard]
-AR -> 7
-00:29:354 (1) - More far
-00:54:640 (1,2,3,1,2,3) - Not suggest
-01:10:068 (1,2,3,4,5,6) - Too random
-01:24:640 (1,2,3,4,5) - Too random
-01:52:497 (3) - Cancel NC
-01:54:640 Add note
-02:11:783 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Um..too random .-. not easy to play
-03:02:033 Add a note
-03:03:426 (2,3,4,5) - More far

[Insane]
Sorry I don't know how to mod Insane /_\ I mean all the insane not just yours

You need to improve the flow of the map
Don't just according to the melody to map! It will be boring!
Use more interesting pattern XD
Good Luck!
kakifly
here your missing a pretty important beat (largest white tick) , you could replace these notes with 3 circles but if you decide not to, move 4 closer to 3 slider - I can't find these, where are these notes ;w;
omg sorry i forgot to paste the note xD but i think those notes were at the very end of the map

you improved a lot on the beatmap its a lot better! just one thing i'd suggest is flow, if the flow is good the beatmap is fun and easier to play so the player doesnt struggle to go from note to note, the word pretty much tells you what it is, so its hard to explain, if you need help just pm me xD - I will try my best ;w; Thank you for your advice!

good luck with your other levels! - Thank you![/quote]

Thank you for your thorough post with a great amount of details and suggestions! :)[/quote]
No problem! im happy it helped :3
Topic Starter
Shirayuki

StarForYou wrote:

Hi~~ - Hi xD
Let's start~~

[General]
-Offset : 4297 (? - I think this offset is fine too right?
-Suggest all hitsound use soft but not normal because the song is quite soft, the song will be affected if using normal hitsound imo - I only use normal hitsounds during parts with no vocal, I think it feels better imo
-According to the new rule, the easiest diff need lower than 2* . Your normal is higher than 2*, if the normal is your easiest map in your mapset, be careful - I totally didn't know this ;w; Maybe I'll make an easy ... Maybe ...

[Normal]
I know, I'm currently still remapping it, that's why it's a mess atm ;w;


[Hard]
-AR -> 7 - Changed
-00:29:354 (1) - More far - Changed
-00:54:640 (1,2,3,1,2,3) - Not suggest - Changed
-01:10:068 (1,2,3,4,5,6) - Too random - Are they? I think they lead into the next circles just fine ;w;
-01:24:640 (1,2,3,4,5) - Too random - Reversed Tornado jump? T_T
-01:52:497 (3) - Cancel NC - I think it's the NC since I hear the change in guitar, but I'll change the 01:51:211 - slider back to the previous combo
-01:54:640 Add note - Changed
-02:11:783 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Um..too random .-. not easy to play - Is it ;w; It is flowing nice for me, it's like uhm, how to describe it, a spiral reaching upward then going down?
-03:02:033 Add a note - I think there's no sound here, and someone previously suggested me to removed a note here when I first added it ;w;
-03:03:426 (2,3,4,5) - More far - Changed

[Insane]
Sorry I don't know how to mod Insane /_\ I mean all the insane not just yours - ;w;

You need to improve the flow of the map
Don't just according to the melody to map! It will be boring!
Use more interesting pattern XD
Good Luck! - After I'm done with Normal I'll recheck the entire map for the flow again xD
Thank you for your suggestions and your time :)
Topic Starter
Shirayuki
Currently going to remap all of the difficulties because they are of very low qualities, and will also make an Easy difficulty. Please hold your modding skills for after I'm done xD
Mint
Hey, I'll do the rest of the mod when completed ;)

:idea: General



Title: 初めて恋をした記憶
Romanised Title: Hajimete Koi wo Shita Kioku
Artist: 2B PENCILS & 中川かのん
Romanised Artist: 2B PENCILS & Nakagawa Kanon
Source: 神のみぞ知るセカイ
Tags: The World God Only Knows, Kami nomi zo Shiru Sekai, ending, The Memory of My First Love
You don't have to put 'Anime', because if it gets ranked it will be put in that category.

Source(s) used: https://itunes.apple.com/jp/album/chume ... d702647978
http://www.cdjapan.co.jp/product/GNCA-295
http://myanimelist.net/anime/8525/Kami_ ... hiru_Sekai
http://kaminomi.wikia.com/wiki/The_Memo ... %28Song%29
Topic Starter
Shirayuki

appleeaterx wrote:

Hey, I'll do the rest of the mod when completed ;)

:idea: General



Title: 初めて恋をした記憶
Romanised Title: Hajimete Koi wo Shita Kioku
Artist: 2B PENCILS & 中川かのん
Romanised Artist: 2B PENCILS & Nakagawa Kanon
Source: 神のみぞ知るセカイ
Tags: The World God Only Knows, Kami nomi zo Shiru Sekai, ending, The Memory of My First Love
You don't have to put 'Anime', because if it gets ranked it will be put in that category.

Source(s) used: https://itunes.apple.com/jp/album/chume ... d702647978
http://www.cdjapan.co.jp/product/GNCA-295
http://myanimelist.net/anime/8525/Kami_ ... hiru_Sekai
http://kaminomi.wikia.com/wiki/The_Memo ... %28Song%29
Thank you for the metadata :O I will definitely abuse poke you when I'm ready for some modding! :)
BanchoBot
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