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The Prodigy - Omen

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Doomsday
Fuck yeah Prodigy o/

Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these

  1. I got offset: 3,577. Yours feels pretty solid though
  2. Delete the .osb? Since it isn't being used
[EASY+]

Looks good. having an Easy+ seems a bit odd, but thats probably because I don't see many maps with Easy+ difficulties, well any actually.

[NORMAL]

Pretty tough for a normal really. Feels more like a hard. The map itself is fine, but its a little hard.

[HARD]

Kinda like how Normal feels like Hard, this feels like an Insane to me. Hmm

[ENCRYPTO'S BAD OMEN]


My favourite diff of the lot. the layout could be a little more interesting, but it works. I didn't see any issues worth talking about.

[INSANE]

A little too overmapped for my tastes, but I couldn't see anything majorly wrong with it.

Overall, this is a nice mapset. the layout is a little dull though. most of the beats in these are all straight sliders and beats on right-angles of each other. Perhaps you could experiment with the layour of your maps more in your next map, and try putting the beats in your maps into more interesting patterns. It can really help the map.

Also, one issue is the difficulties you have. You have 3 insanes (Hard plays like an Insane to me). Personally, I don't mind this much, but some BAT's are picky about this. If you want to avoid BAT's calling you out for this, You will have to delete one of your Insanes, or make Hard easier, so it plays like a hard.

Starred
Amodeus
Freaking Awesome!!!

Starred. Bats rank it please :D
hian_old
is fun!!
Xgor
[General]
hit0 missing in the skin, please skin it as you skinned the other hitbursts.

Can't you please keep the break placement consistent with all difficulites,

[Easy+]
Everybody hates + difficulties noways, Just call it Normal because that what it is.

Can't you map to the end please :3

I think higher tick rate would fit here. I would prefer it at 1.

A bit higher AR OD please.

00:29:287 (3,1) - (Suggestion) Align (1) to (3)'s sliderend.
01:00:573 (2,1) - ^ but to (2)

[Normal]
I would call this somewhat of a Hard, sure a easy an Hard sure but it's feels more like an Hard than a Normal.

Raise AR and OD... Way too low for this difficulty. at least +2 to AR. (Also I think you need to raise stacking latency if you do that)

00:58:430 (1,3) - Align?
02:39:144 (4,5,6,7,8,1) - I feel like you shouldn't make it go forward and back so much as it looks very messy right now.

[Hard]
Oh wait... it got removed. fine with me though as Encrypto's difficulty fits the spot quite fine Between "Normal" and "Insane".

[Encrypto's Bad Omen]
Raise stacking latency please.... although you need to change a lot of spacing so it works much but that low stacking latency is pretty much never a good idea.

The 3/4 sliders with one repeat is kinda weird here but it kinda works it a way..

Bit too many claps here.... it becomes kinda annoying.

00:15:572 (7) - This slider just looks... kinda wrong
01:53:287 - Please use soft sample set here.

[Insane]
00:08:287 (4,5,6,1) - Align please.
00:16:858 (5,1,2) - ^
00:19:001 (9,10,11) - Not stacked correctly, move (10,11) directly under (9)
00:32:715 (8,1) - Align please.
00:44:930 (2,4) - ^
Bleh just look over the spacing, there is some stuff that could been aligned better and stuff and I'm sure you can spot most of it yourself.
01:52:858 (8,9,10) - Not stacked correctly here too.
02:37:001 (2,3,4) - ^
03:11:930 (1,2,3) - Kinda annoying that all those three circles are under other circles. I would prefer if you moved it up or down or moved the whole pattern so (1) is under (4).

Star~... Oh wait
Topic Starter
Thunderstorm
Thanks for takin' a look again, Xgor, I'll fix all that stuff tomorrow, it's already quite late here)

_____________________


Xgor wrote:

[General]
hit0 missing in the skin, please skin it as you skinned the other hitbursts.

<< Fixed>>

Can't you please keep the break placement consistent with all difficulites,

<<Hm.. I can keep it on my difficulties, but not on Encrypto's one>>

[Easy+]
Everybody hates + difficulties noways, Just call it Normal because that what it is.

<<Now normal>>

Can't you map to the end please :3

<<In progress>>

I think higher tick rate would fit here. I would prefer it at 1.

<<Fixed>>

A bit higher AR OD please.

<<Fixed>>

00:29:287 (3,1) - (Suggestion) Align (1) to (3)'s sliderend.
01:00:573 (2,1) - ^ but to (2)

<<Fixed>>

[Normal]
I would call this somewhat of a Hard, sure a easy an Hard sure but it's feels more like an Hard than a Normal.

<<Now Hard>>

Raise AR and OD... Way too low for this difficulty. at least +2 to AR. (Also I think you need to raise stacking latency if you do that)

<<Fixed>>

00:58:430 (1,3) - Align?
02:39:144 (4,5,6,7,8,1) - I feel like you shouldn't make it go forward and back so much as it looks very messy right now.

<<Fixed>>

[Hard]
Oh wait... it got removed. fine with me though as Encrypto's difficulty fits the spot quite fine Between "Normal" and "Insane".

<<Many people wasn't happy with NHIII pattern, so I deleted it to make things easier

[Encrypto's Bad Omen]
Raise stacking latency please.... although you need to change a lot of spacing so it works much but that low stacking latency is pretty much never a good idea.

<<Fixed>>

The 3/4 sliders with one repeat is kinda weird here but it kinda works it a way..

Bit too many claps here.... it becomes kinda annoying.

<<I'm not so good in hitsounds, but it feels fine for me>>

00:15:572 (7) - This slider just looks... kinda wrong
01:53:287 - Please use soft sample set here.

<<Fixed>>

[Insane]
00:08:287 (4,5,6,1) - Align please.
00:16:858 (5,1,2) - ^
00:19:001 (9,10,11) - Not stacked correctly, move (10,11) directly under (9)
00:32:715 (8,1) - Align please.
00:44:930 (2,4) - ^
Bleh just look over the spacing, there is some stuff that could been aligned better and stuff and I'm sure you can spot most of it yourself.
01:52:858 (8,9,10) - Not stacked correctly here too.
02:37:001 (2,3,4) - ^
03:11:930 (1,2,3) - Kinda annoying that all those three circles are under other circles. I would prefer if you moved it up or down or moved the whole pattern so (1) is under (4).

<<Fixed>>
galvenize
Nice map, love the song as well.
Reiji-RJ
nice
Charles445
It may look like I skimmed over the other difficulties, but believe me I didn't.

General
Woah this map is old
These combos could use some work. I'd recommend making new combos on every big white tick (and if there is no hit on that, just do the next hit)
Some of the breaks in the map don't make sense. Like, sometimes a break will come too soon after another.
Lots of the difficulties are rectangular, but I guess that's to be expected with age.
Oh, don't let anybody give you crap about the mp3 bitrate. This map was made long before the 192 rule, so it is perfectly ok.

Normal
Increase the Approach Rate. Do it.
I'm noticing quite a few unused inheriting sections.
Otherwise, damn, nice difficulty.

Hard
I'd AR+1, but that's just me
00:07:430 - Hey, don't silence this completely.
00:31:644 - Lol 3 points
It's ok.

Encrypto's Bad Omen
01:15:358 (9,1) - I don't like how these two are on the same place.
03:32:930 - Wait a minute, there are two of the same inheriting section here! Delete one!
03:32:930 - I wouldn't silence this part completely. It's just a bad idea. If you plan on doing that though, make it Soft so it doesn't make sound pops.
I actually kinda liked this one. It has some interesting things going for it without too major problems.

Insane
Where are the spinners?
00:06:465 (4) - Make sure this 4 is the same distance from the 5 as the 3, makes it play better because it's a stream. Easy fix is to just grab (1,2,3,4) and move them left 1 grid
00:12:787 - This slider has 3 points, lol
00:13:323 - This is such a random change in how the beatmap plays. I expected this to be on the red tick.
There are many cases like this where the red tick is omitted in favor of the blue tick. I personally don't like these
as they are very difficult to read in this map and tend to pop up randomly. I would consider redoing them.
00:24:144 - Lol, 3 points
doo dee doo
00:59:608 - I'd make this sound Normal
dum de dum
01:21:358 - I don't like how the movement of the map is halted here
01:25:858 - Lol, 3 points
01:48:894 - Misleading as all hell, try adding a hit to 01:48:787
02:07:001 - This combo really contrasts with itself. The beginning doesn't have much going on (6 hits) while the end measure has way more (9 hits)
It doesn't really make sense.
02:11:394 - This part has quite a few of these annoying blue-not-red-tick circles. If they were consistent they'd be fine!
02:17:608 - This one is really bad considering both times before this the circles went on the red!
Ooh boy those blue tick circles are really pissing me off in this portion, lol



Good luck with this. It's nice to see old maps.
Encrypto
Good to see this is still going, Thunder ^-^
Even if I dont have Time to map for myself now, and it failed every time I tried...
Topic Starter
Thunderstorm
Thanks for the mod, Charles, most part is fixed

Encrypto wrote:

Good to see this is still going, Thunder ^-^
Even if I dont have Time to map for myself now, and it failed every time I tried...
Oh, man, just don't give up =) I'd better rank this map with a long time, but it'll be high quality one, than rank much more, but it'll be worth maps ever. I'm think this way, it's really help's here :D
Encrypto

Thunderstorm wrote:

Thanks for the mod, Charles, most part is fixed

Encrypto wrote:

Good to see this is still going, Thunder ^-^
Even if I dont have Time to map for myself now, and it failed every time I tried...
Oh, man, just don't give up =) I'd better rank this map with a long time, but it'll be high quality one, than rank much more, but it'll be worth maps ever. I'm think this way, it's really help's here :D
Yes, I know - just hadnt much time ;)
Vass_Bass
Привет

General
БГ унылый
На счет качества аудио, не уверена, но пишет что кбпс 211, а надо 128-192
01:12:144 - 01:19:001 - может убрать здесь киаи и просто оставить фонтан?
02:34:430 - здесь бы я тоже фонтан добавила

Normal
В начале, в тех местал где звук переходит с мягкого на нормальный сделай потише, а то по ушам бьет
00:53:501 (2) - я думаю не надо стаковать его
01:59:287 (1,2) - и это тоже
02:22:430 (1) - звук на нормал 02:23:287 (3) - начало слайдера мягкий звук 02:23:930 (4) - нормал звук
02:26:715 (2) - перемести на 1/2 назад + спейсинг
02:55:001 (5) - не надо новое комбо

Hard
бит снап 1/8 совершенно не нужен, достаточно 1/4
HP = 6
OD = 6
00:37:430 (3) - перемести назад на синюю секцию, а это 00:37:430 (4) - на белую
01:31:858 (4) - 2 клетки вправо о_О

Encrypto's Bad Omen
no need in 1/8
00:51:573 - add circle, not good moment for break
02:16:001 (6) - place there 02:15:787
02:16:215 (7) - place there 02:16:215 and prolong to 02:16:644

Insane
00:31:215 (1,2,3,4,5) - криво же

Стар
Topic Starter
Thunderstorm

Vass_Bass wrote:

Привет <<Ку>>

General
БГ унылый <<Лучше нету. Из тех, что вписываются в тематику по моему мнению>>
На счет качества аудио, не уверена, но пишет что кбпс 211, а надо 128-192

Charles445 wrote:

Oh, don't let anybody give you crap about the mp3 bitrate. This map was made long before the 192 rule, so it is perfectly ok.
<<Так что обойдутся :D>>
01:12:144 - 01:19:001 - может убрать здесь киаи и просто оставить фонтан?
02:34:430 - здесь бы я тоже фонтан добавила

<<fixed>>

Normal
В начале, в тех местал где звук переходит с мягкого на нормальный сделай потише, а то по ушам бьет
00:53:501 (2) - я думаю не надо стаковать его
01:59:287 (1,2) - и это тоже
02:22:430 (1) - звук на нормал 02:23:287 (3) - начало слайдера мягкий звук 02:23:930 (4) - нормал звук
02:26:715 (2) - перемести на 1/2 назад + спейсинг
02:55:001 (5) - не надо новое комбо

<<fixed>>


Hard
бит снап 1/8 совершенно не нужен, достаточно 1/4 <<На 1/8 удобнее работать с тайминг секциями, именно поэтому такой снап дивайзор и стоит>>

HP = 6
OD = 6
<<И получаем, в понимании Осу, Инсэйн, отсюда паттерн будет NIII. И ещё пару лет я буду гнать велосипед, пока карта уйдёт в ранк :D>>

00:37:430 (3) - перемести назад на синюю секцию, а это 00:37:430 (4) - на белую
01:31:858 (4) - 2 клетки вправо о_О

<<fixed>>

Encrypto's Bad Omen
no need in 1/8
00:51:573 - add circle, not good moment for break
02:16:001 (6) - place there 02:15:787
02:16:215 (7) - place there 02:16:215 and prolong to 02:16:644

<<fixed>>

Insane
00:31:215 (1,2,3,4,5) - криво же

<<fixed>>


Стар
<<Сяб =3>>
Lybydose
anti-graveyard revival bump THING
Sekai
;)
RobotoRaccoon
;)
0_o
Normal
01:12:573 (1) - Recovering after spinners is one of the tougher skills for newbies to master. Seeing as this is the easiest difficulty, maybe consider removing this?
01:53:715 (1) - ^
01:59:287 (1,2,3,4) - This confused me a lot, maybe make 1,2,3 into a repeat slider?
02:34:858 (1) - Same as before

Hard
~

Encrypto
03:04:215 (3,4,5,6) - To me it was unintuitive having these 1/2 apart instead of 3/4.

Insane
00:59:072 (4) - I think it would play better making this into two circles.
01:45:680 (2) - Same as above. I dunno about other people but I really dislike when tiny sliders are thrown into streams, they are very awkward to hit.
02:21:358 (4) - ^
02:57:465 (4,5,6,7) - My two least favourite stream techniques are the ones mentioned above and stacked streams :P I would either stack all or none of them.

OK mapset overall, a little plain perhaps but it's certainly fine from a technical standpoint. Have a star ^_^
Topic Starter
Thunderstorm

0_o wrote:

Normal
01:12:573 (1) - Recovering after spinners is one of the tougher skills for newbies to master. Seeing as this is the easiest difficulty, maybe consider removing this? I just reduce spinner 1/2, instead of removing note
01:53:715 (1) - ^ Same
01:59:287 (1,2,3,4) - This confused me a lot, maybe make 1,2,3 into a repeat slider? Done
02:34:858 (1) - Same as before Same

Hard
~

Encrypto
03:04:215 (3,4,5,6) - To me it was unintuitive having these 1/2 apart instead of 3/4.

Insane
00:59:072 (4) - I think it would play better making this into two circles. Done
01:45:680 (2) - Same as above. I dunno about other people but I really dislike when tiny sliders are thrown into streams, they are very awkward to hit. Done
02:21:358 (4) - ^ Done
02:57:465 (4,5,6,7) - My two least favourite stream techniques are the ones mentioned above and stacked streams :P I would either stack all or none of them. Done

OK mapset overall, a little plain perhaps but it's certainly fine from a technical standpoint. Have a star ^_^
Thanks for takin' a look ^^
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  1. The mp3 is 256 kbps, which is now unrankable. Re-encode it to 192 kbps.
Normal
  1. The difficulty settings are rather high for the easiest difficulty of the mapset.
  2. 00:03:573 (1,2,3,4,1,2,3,1,2,3) - It's just a suggestion, but I think you should remove the sections that switch the sampleset to Normal and replace them with soft whistles. That way, the switch in hitsounds will sound better.
  3. 00:09:573 (1,2,3) - The first 1/2 of the map appearing to be a stack is rather mean imo. New players don't play stacks well... I suggest you used a repeat slider here (so the player gets used to the rhythm). If you do, move the timing section to 00:10:001 - to avoid having different sliderslides. (when you have a timing section right on a beat, the hitsound changes are applied to the beat, now)
  4. 00:16:430 (1) - Remove the whistle on the last beat and add a finish ? It sounds better to me and is more consistent with what you did previously.
  5. 01:00:573 (2) - The second beat sounds extremely weird with soft. Besides, the sliderslide changes, and that sounds really bad too.
  6. 01:07:965 - Move the timing section right on 01:08:073 - to avoid the sliderslide change.
  7. 02:21:144 (2) - Here again, the soft beats sound weird, and the changing sliderslides sound rather bad.
  8. 02:23:287 (3) - Changing sliderslides
  9. 02:25:858 (1) - Same
  10. 02:27:573 (1,2,3) - Same
  11. The two breaks feel a bit out of place after the last kiai. Think you could map something in between ?
Hard
  1. Here again, a lot of times, the sliderslide changes in the middle of a slider and it really sounds bad.
  2. For the beginning, I suggest you use only the soft sampleset, for the same reason as for Normal.
  3. 01:18:144 (1,2,3,4,5) - Do you think you can make a pattern with them ? I tihnk it would be better than just stacking them.
  4. 02:47:287 (2,3,4) - This sounded extremely weird.
Encrypto's Bad Omen
  1. Why does this have a custom diff name when all the other diffs don't ? :/
  2. Make it end at the same time as the other diffs.
  3. A few sliders have the changing sliderslide problem.
Insane
  1. LOTS of added 1/4s that make no sense and make the patterns confusing. For instance 00:37:323 (5) -
  2. Same suggestion for the beginning.
  3. Erm. Nothing in the song asks for 1/8 snaps. Resnap everything to 1/4.

For the changing sliderslides, you can add a custom soft sliderslide to your folder. Catch me in-game, I'll explain how to do if you don't know how. The difficulties were rather boxy, which tends to be bland to play (because there are only 4 directions to follow...). The mapset needs a bit more work, but you'll get there eventually. Good luck !
Topic Starter
Thunderstorm

Odaril wrote:

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  1. The mp3 is 256 kbps, which is now unrankable. Re-encode it to 192 kbps. [b]Ok, I'll get it shortly[/b]
Normal
  1. The difficulty settings are rather high for the easiest difficulty of the mapset. Hm, I was change this diff already about 3-4 times, so I just dunno, how to make outcome easier.
  2. 00:03:573 (1,2,3,4,1,2,3,1,2,3) - It's just a suggestion, but I think you should remove the sections that switch the sampleset to Normal and replace them with soft whistles. That way, the switch in hitsounds will sound better.Done
  3. 00:09:573 (1,2,3) - The first 1/2 of the map appearing to be a stack is rather mean imo. New players don't play stacks well... I suggest you used a repeat slider here (so the player gets used to the rhythm). If you do, move the timing section to 00:10:001 - to avoid having different sliderslides. (when you have a timing section right on a beat, the hitsound changes are applied to the beat, now) Done
  4. 00:16:430 (1) - Remove the whistle on the last beat and add a finish ? It sounds better to me and is more consistent with what you did previously.Done
  5. 01:00:573 (2) - The second beat sounds extremely weird with soft. Besides, the sliderslide changes, and that sounds really bad too.Done
  6. 01:07:965 - Move the timing section right on 01:08:073 - to avoid the sliderslide change.Done
  7. 02:21:144 (2) - Here again, the soft beats sound weird, and the changing sliderslides sound rather bad.Done
  8. 02:23:287 (3) - Changing sliderslidesDone
  9. 02:25:858 (1) - SameDone
  10. 02:27:573 (1,2,3) - SameDone
  11. The two breaks feel a bit out of place after the last kiai. Think you could map something in between ? Done
Hard
  1. Here again, a lot of times, the sliderslide changes in the middle of a slider and it really sounds bad.Done
  2. For the beginning, I suggest you use only the soft sampleset, for the same reason as for Normal.Done
  3. 01:18:144 (1,2,3,4,5) - Do you think you can make a pattern with them ? I tihnk it would be better than just stacking them. Done
  4. 02:47:287 (2,3,4) - This sounded extremely weird.Done


Encrypto's Bad Omen
  1. Why does this have a custom diff name when all the other diffs don't ? :/ Oh, I really don't see a promblem with it. I'll ask Encrypto about it, when I'll see him
  2. Make it end at the same time as the other diffs. Done
  3. A few sliders have the changing sliderslide problem.Done
Insane
  1. LOTS of added 1/4s that make no sense and make the patterns confusing. For instance 00:37:323 (5) -
  2. Same suggestion for the beginning.
  3. Erm. Nothing in the song asks for 1/8 snaps. Resnap everything to 1/4.
    Thinking about remappin' some parts.

For the changing sliderslides, you can add a custom soft sliderslide to your folder. Catch me in-game, I'll explain how to do if you don't know how. The difficulties were rather boxy, which tends to be bland to play (because there are only 4 directions to follow...). The mapset needs a bit more work, but you'll get there eventually. Good luck !
Thanks for taking a look.

I'll reupload this stuff when I'll finish with Insane
Kotya
:p
Topic Starter
Thunderstorm
00:03:573 - 00:37:644 - Storm
00:44:715 - 00:58:430 - Kotya
00:58:430 - 01:12:144 - hackSL
01:12:144 - 01:32:715 - Kotya
01:32:715 - 01:53:287 - Storm
02:07:001 - 02:34:430 - hackSL
02:34:430 - 02:48:144 - Storm
02:48:144 - 03:01:858 - Kotya
03:05:287 - 03:19:001 - hackSL
03:19:001 - 03:25:858 - Kotya
hackSL
hackSL
RuStar
Kotya
done.

[attachment=0:f1c70]The Prodigy - Omen (Thunderstorm) [Insane].osu[/attachment:f1c70]
hackSL
hackSL
Kotya
[attachment=0:58aeb]The Prodigy - Omen (Thunderstorm) [Insane].osu[/attachment:58aeb]

и не забудь удалить все из .осб файла
Louis Cyphre
[General]

- Размер картинки должен быть 4 на 3. С минимальной/максимальной длинной в 800/1024 и с минимальной/максимальной шириной в 600/768. Твоя же имеет 960 x 768.
- Ох белый цвет кружков не одобряют к сожалению, ранкабельно, но гнать будут. Можно добавить оранжевый и красный вместо тёмно серого и белого. На вкус и цвет сам выбирай.
- Было бы лучше если бы ты добавил бы изю.
- Kiai mod должен начинаться и заканчиваться строго по линиям шкалы. И должен быть одинаковым на всех сложностях.
-01:12:223 - Да... лучше бы логично расставить этот бёрст 01:12:223 вот сюда бёрст (белая линия), а сюда 01:12:277 конец (желтая линия 1/8). И так на каждой сложности. Да и ещё, ты либо на всех используй, либо вообще не используй.
Я склоняюсь ко второй версии, как-то не сочетается и выглядит немного рандомно.
01:25:937 - Может сюда превьюпоинт?

[Normal]

Не фанат я вечных рипитов, как например тут 01:28:294 (1) и 02:40:509 (4) - Мог бы что нибудь другое намутить, Например один длинный слайдер или слайдер - нота - слайдер.
Сложность какая-то чересчур квадратная, побольше бы "кругловатости"

03:04:937 (4) - Спейсинг.
03:23:151 (3) - ^

00:10:509 (2) - в начало финиш.
00:27:223 (2) - ^ в конец
00:15:651 (3,4) - стак, как-то логики не вижу, может переделаешь паттерн?
02:23:366 (3,4,1) - такой стак. Можно убрать 4 и 1, и затем добавить один рипит на тройку
02:29:366 (3) - сделай симмтричнее относительно первого слайдера.
02:49:080 (2,3,4) - совет отключить грид снап и постараться сделать её наиболее близкой к абсолютной. http://puu.sh/2qm4
336,96,169080,1,0
376,96,169294,1,0
356,131,169509,1,2
А можно просто рипит слайдер намутить.
02:49:937 (1,2,3) - В ритм не вливается. Можно вот так попробовать http://puu.sh/2qmo и играется лучше, и смотрится лучше, и звучит лучше.
352,216,169937,6,0,B|344:272|296:296,1,100
216,296,170794,2,0,B|169:272|161:216,1,100

[Hard]

HP Drain как минимум +2, а лучше даже 3
Спейсинг немного слипшийся, было бы неплохо добавить пару десятых единиц к distance spacing'у, но ты врядли согласишься переспесивать всю сложность.
Лучше всё же использовать одинаковую длинну и кол-во брейк поинтов на всех сложностях.

00:09:866 (3) - опять стаки. Ну почему бы не сделать например вот так? http://puu.sh/2qmD
336,352,9438,5,0
288,288,9652,1,0
320,216,9866,1,0
400,208,10081,2,2,B|400:40,1,160
00:22:938 (4) - На клеточку в право?
00:24:223 (4) - На клеточку вверх?
00:18:652 (2) - тоже самое, больше фантазии, меньше подобных скучных стаков.
01:18:223 (1,2,3,4,5) - Обычно такой узор делают прыжковатым, иначе он выглядит глупо, да и к тому же не симметрично.
02:47:366 (2,3) - заменишь слайдером всё же? Тут можно и стакнуть
02:53:366 (1,2,3) - даже в самом эдиторе я задумался что за чем, да и выглядит не очень. Рекомендую пределать

Опять чрезмерная квадратность. Видимо у тебя пока свой стиль не родился :P

[Encrypto's Bad Omen]

Рекомендую всё таки не отходить от стандартных названий сложностей и поставить Encrypto's Insane, а сам Insane переименовать в Collab.

OD HP -1
Тот же комментарий по поводу брейков. Лучше иметь их в равном кол-ве.
Ох чувствуется, что перемапанно немного. Тут я вижу кругловатость, прокомментирую-ка я слайдеры
00:07:080 (6) - http://puu.sh/2qog ? хм?
384,192,7080,2,0,B|400:160|388:106|328:88|296:120,1,160,0|8
00:12:223 (5) - http://puu.sh/2qon ?
376,200,12223,2,0,B|376:264|351:328|280:336|216:320,1,240,0|8
00:15:651 (7) - здесь лучше сократить на 1/2, поправить немного спесинг с предыдущими нотами и добавить ноту на 00:16:294 . как- вот так. 1 --> 2.
Код всего этого дела:
112,240,13509,1,8
112,240,13723,1,8
128,160,13937,6,0,B|72:88,1,80
160,88,14366,2,8,B|216:16,1,80
256,88,14794,1,0
312,152,15009,1,0
256,208,15223,1,8
200,152,15437,1,8
192,232,15651,2,0,B|208:272|256:288|304:272|320:232,1,160,0|8
392,200,16294,1,0
00:31:080 (1,2) - Кривовато опять, может вот так? http://puu.sh/2qoY
88,208,31080,6,0,B|48:192|48:136|48:136|120:136,1,160,0|8
192,96,31723,2,0,B|208:56|256:40|304:56|320:96,1,160,0|8
00:32:794 (5) - укоротить бы на два, а потом сюда 00:33:437 и сюда 00:33:652 ноты добавить
00:58:509 (1,2,3,4) - ну симметричнее же. http://puu.sh/2qph
01:00:223 (5) - не большой фанат оверлапов с подобными слайдерами.
01:20:794 (5) - new combo
02:21:437 (2) - исправить бы оверлап
02:27:223 (4) - на клетку вниз бы.
02:27:652 (1,2,3,4,1,2,3,4,1,2,3,4) - хотелось бы видеть побольше креативности, вместо стаков кружков.
02:36:866 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - как здесь например.
02:46:509 (5) - Я не стану в очередной раз кидать код и картинку с исправленным слайдером, так что сделай это сам.
03:10:509 (1) - ^
03:25:937 (9) - финиш вместо клапа и свистка? На других сложностях просто так же стоит.

[Insane]
OD -1 как минимум.
Странно видеть в твоей части круглые слайдеры
00:09:648 (2,3,4,5) - Это в какой-то степени может считаться анракбл, слайдер перекрывает этот стрим.
01:38:794 (3,4,5,6) - ^
01:06:009 (1,2,3,4) - переделать бы, 01:06:223 (2,4) - смотрится не красиво
01:42:441 (6,7) - старт слайдера скрыт Смени паттерн.
02:27:009 (5,6) - точно кто-то проебёт тут.
02:35:151 (2,3,4,5,6) - 01:18:223 (1,2,3,4,5) - Обычно такой узор делают прыжковатым, иначе он выглядит глупо, да и к тому же не симметрично. x2
03:00:223 (1) - кривые слайдеры, ну зачем Коть, ещё и со слоудауном :/

Звезда
Topic Starter
Thunderstorm

Louis Cyphre wrote:

The mp3 is 256 kbps, which is now unrankable. Re-encode it to 192 kbps.
This map was submitted before that rule. So please go and get some knowledge dude.
Well anyway he changed it.

Я просто так посмотрел по картам, старая-не старая, всё равно гундят по поводу битрэйта, так что лучше сейчас)

Блядь, честное слово этот пидр меня так бесит.
^+

[General]

- Размер картинки должен быть 4 на 3. С минимальной/максимальной длинной в 800/1024 и с минимальной/максимальной шириной в 600/768. Твоя же имеет 960 x 768. Фикс
- Ох белый цвет кружков не одобряют к сожалению, ранкабельно, но гнать будут. Можно добавить оранжевый и красный вместо тёмно серого и белого. На вкус и цвет сам выбирай. Фикс
- Было бы лучше если бы ты добавил бы изю. Замапаю что-нить)
- Kiai mod должен начинаться и заканчиваться строго по линиям шкалы. И должен быть одинаковым на всех сложностях.
-01:12:223 - Да... лучше бы логично расставить этот бёрст 01:12:223 вот сюда бёрст (белая линия), а сюда 01:12:277 конец (желтая линия 1/8). И так на каждой сложности. Да и ещё, ты либо на всех используй, либо вообще не используй.
Я склоняюсь ко второй версии, как-то не сочетается и выглядит немного рандомно. Вай бло, теперь я понимаю, почему некоторые люди не любят киай. Фикс
01:25:937 - Может сюда превьюпоинт? мб. тож подумаю, куда переставить.

[Normal]

Не фанат я вечных рипитов, как например тут 01:28:294 (1) и 02:40:509 (4) - Мог бы что нибудь другое намутить, Например один длинный слайдер или слайдер - нота - слайдер.
Сложность какая-то чересчур квадратная, побольше бы "кругловатости"

03:04:937 (4) - Спейсинг.
03:23:151 (3) - ^

00:10:509 (2) - в начало финиш.
00:27:223 (2) - ^ в конец
00:15:651 (3,4) - стак, как-то логики не вижу, может переделаешь паттерн?
02:23:366 (3,4,1) - такой стак. Можно убрать 4 и 1, и затем добавить один рипит на тройку
02:29:366 (3) - сделай симмтричнее относительно первого слайдера.
02:49:080 (2,3,4) - совет отключить грид снап и постараться сделать её наиболее близкой к абсолютной. http://puu.sh/2qm4
336,96,169080,1,0
376,96,169294,1,0
356,131,169509,1,2
А можно просто рипит слайдер намутить.
02:49:937 (1,2,3) - В ритм не вливается. Можно вот так попробовать http://puu.sh/2qmo и играется лучше, и смотрится лучше, и звучит лучше.
352,216,169937,6,0,B|344:272|296:296,1,100
216,296,170794,2,0,B|169:272|161:216,1,100

*Ушло под ремаппинг*

[Hard]

HP Drain как минимум +2, а лучше даже 3
Спейсинг немного слипшийся, было бы неплохо добавить пару десятых единиц к distance spacing'у, но ты врядли согласишься переспесивать всю сложность.
Лучше всё же использовать одинаковую длинну и кол-во брейк поинтов на всех сложностях.

00:09:866 (3) - опять стаки. Ну почему бы не сделать например вот так? http://puu.sh/2qmD
336,352,9438,5,0
288,288,9652,1,0
320,216,9866,1,0
400,208,10081,2,2,B|400:40,1,160
00:22:938 (4) - На клеточку в право?
00:24:223 (4) - На клеточку вверх?
00:18:652 (2) - тоже самое, больше фантазии, меньше подобных скучных стаков.
01:18:223 (1,2,3,4,5) - Обычно такой узор делают прыжковатым, иначе он выглядит глупо, да и к тому же не симметрично.
02:47:366 (2,3) - заменишь слайдером всё же? Тут можно и стакнуть
02:53:366 (1,2,3) - даже в самом эдиторе я задумался что за чем, да и выглядит не очень. Рекомендую пределать

*Ушло под ремаппинг*

Опять чрезмерная квадратность. Видимо у тебя пока свой стиль не родился :P На тот момент - да, ноу-стайл)

[Encrypto's Bad Omen]

Рекомендую всё таки не отходить от стандартных названий сложностей и поставить Encrypto's Insane, а сам Insane переименовать в Collab. оку

OD HP -1
Тот же комментарий по поводу брейков. Лучше иметь их в равном кол-ве.
Ох чувствуется, что перемапанно немного. Тут я вижу кругловатость, прокомментирую-ка я слайдеры
00:07:080 (6) - http://puu.sh/2qog ? хм?
384,192,7080,2,0,B|400:160|388:106|328:88|296:120,1,160,0|8
00:12:223 (5) - http://puu.sh/2qon ?
376,200,12223,2,0,B|376:264|351:328|280:336|216:320,1,240,0|8
00:15:651 (7) - здесь лучше сократить на 1/2, поправить немного спесинг с предыдущими нотами и добавить ноту на 00:16:294 . как- вот так. 1 --> 2.
Код всего этого дела:
112,240,13509,1,8
112,240,13723,1,8
128,160,13937,6,0,B|72:88,1,80
160,88,14366,2,8,B|216:16,1,80
256,88,14794,1,0
312,152,15009,1,0
256,208,15223,1,8
200,152,15437,1,8
192,232,15651,2,0,B|208:272|256:288|304:272|320:232,1,160,0|8
392,200,16294,1,0
00:31:080 (1,2) - Кривовато опять, может вот так? http://puu.sh/2qoY
88,208,31080,6,0,B|48:192|48:136|48:136|120:136,1,160,0|8
192,96,31723,2,0,B|208:56|256:40|304:56|320:96,1,160,0|8
00:32:794 (5) - укоротить бы на два, а потом сюда 00:33:437 и сюда 00:33:652 ноты добавить
00:58:509 (1,2,3,4) - ну симметричнее же. http://puu.sh/2qph
01:00:223 (5) - не большой фанат оверлапов с подобными слайдерами.
01:20:794 (5) - new combo
02:21:437 (2) - исправить бы оверлап
02:27:223 (4) - на клетку вниз бы.
02:27:652 (1,2,3,4,1,2,3,4,1,2,3,4) - хотелось бы видеть побольше креативности, вместо стаков кружков.
02:36:866 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - как здесь например.
02:46:509 (5) - Я не стану в очередной раз кидать код и картинку с исправленным слайдером, так что сделай это сам.
03:10:509 (1) - ^
03:25:937 (9) - финиш вместо клапа и свистка? На других сложностях просто так же стоит.

Фикс

[Insane]
OD -1 как минимум.
Странно видеть в твоей части круглые слайдеры
00:09:648 (2,3,4,5) - Это в какой-то степени может считаться анракбл, слайдер перекрывает этот стрим.
01:38:794 (3,4,5,6) - ^
01:06:009 (1,2,3,4) - переделать бы, 01:06:223 (2,4) - смотрится не красиво
01:42:441 (6,7) - старт слайдера скрыт Смени паттерн.
02:27:009 (5,6) - точно кто-то проебёт тут. Пусть проябывают :D
02:35:151 (2,3,4,5,6) - 01:18:223 (1,2,3,4,5) - Обычно такой узор делают прыжковатым, иначе он выглядит глупо, да и к тому же не симметрично. x2
03:00:223 (1) - кривые слайдеры, ну зачем Коть, ещё и со слоудауном :/

С Котиными слайдерами что-нить подумаю, в целом тотал фикс.

Звезда
В целом спасибо за конструктивный мод. Реаплоадну, когда отфикшу и ремапну все косяки
Mantis
star
DesuEagle
star
Xgor
[Encrypto's Hard]
00:31:723 (2,3) - No.. just no... Having two sliders at the same time is just wrong

... Feels kinda like an insane at parts..

[Collab]
Snap all beats!

17 M is a LOT and I don't really feel safe bubbling a map that much score.
I noticed that just by lowering the OD by one the score goes down to 13 M so I strongly suggest that.
If you not change the difficulty settings please remove some streams, quite some of them could be considered overmapping and shouldn't be hard to remove.

It didn't feel like it was going for approval with that difficulty/length so I would prefer if this difficulty just get ranked.


02:54:009 (9,10) - This can easily get confusing for people that doesn't use snaking sliders so please place (9) somewhere else.



Well, I only mentioned the problems that I would say is the stuff that stops me from bubbling, this map has come quite a far way I say.
If you want I could point out the minor problems in this map but if you don't just say that.
PM me when you done fixing it.



Edit:
Now!
The writings on the wall!
It won't go away!
It's an Bubble!
whymeman
[Normal]

01:53:366 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - What happened to the spacing here? Did you accidently reduce the distance snap?

[Encrypto's Hard]

02:35:152 (3,4) - Unintentional jump?
02:40:509 (1,2,3,4,5,6) - The stack doesn't sound too good stright on. Did you try this beat pattern? http://osu.ppy.sh/ss/99080
02:41:366 (7) - Could start the new combo here.
02:48:116 (?) - If you add a note here, it wouldn't make the stack finish odd and it can smoothly join with the next note. You could even put 02:48:223 (1) in the stack and move (2) downwards a bit so you don't have to change the spacing for (3).

[Collab]

02:55:080 (1) - I thought this was going to be a slow slider?
03:16:294 (3) - Sounds a bit awkward. Did you try out this beat pattern? (Don't focus on the spacing, look at the timeline http://osu.ppy.sh/ss/99127 )

Its a nice map so far. Glad you took the time into finishing it again. Just remind me to check back when you're done.
Topic Starter
Thunderstorm

whymeman wrote:

[Normal]

01:53:366 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - What happened to the spacing here? Did you accidently reduce the distance snap?

D: Missed that thing. Fixed

[Encrypto's Hard]

02:35:152 (3,4) - Unintentional jump?
02:40:509 (1,2,3,4,5,6) - The stack doesn't sound too good stright on. Did you try this beat pattern? http://osu.ppy.sh/ss/99080
02:41:366 (7) - Could start the new combo here.
02:48:116 (?) - If you add a note here, it wouldn't make the stack finish odd and it can smoothly join with the next note. You could even put 02:48:223 (1) in the stack and move (2) downwards a bit so you don't have to change the spacing for (3).

Fixed

[Collab]

02:55:080 (1) - I thought this was going to be a slow slider? Nope, I guess Kotya don't intend 0.5x slider here
03:16:294 (3) - Sounds a bit awkward. Did you try out this beat pattern? (Don't focus on the spacing, look at the timeline http://osu.ppy.sh/ss/99127 ) fixed

Its a nice map so far. Glad you took the time into finishing it again. Just remind me to check back when you're done.
Thanks for takin' a look into it =)
whymeman
Alright, here's your bubble back.
Topic Starter
Thunderstorm
Thanks again, Whymeman
jericho2442
  1. you need an approach circle.png in your folder
Easy
01:43:080 (3) - i would suggest a newcombo here to follow your pattern

Normal
01:13:937 (2,1) - feels totally like broken spacing, these 2 notes need more space between them, at the best this is an antijump, and such a pattern in a normal diff? it also feels out of place on your map :/
02:38:794 (2,3) - broken spacing again, needs same spacing as (3,4)

Collab
(suggestion) 02:40:509 (2,3,4,5,6) - the note positions on this felt very odd to me tbh, maybe change them so they are easier to read?
03:15:652 (1,2,3,4) - dont like the spacing here but it does work xD

------------------------------
only small things so will rank once the approach circle and mainly the spacing errors in normal are fixed
Bittersweet

jericho2442 wrote:

  1. you need an approach circle.png in your folder
Same to scorebar-bg, scorebar-ki, scorebar-kidanger and scorebar-kidanger2
jericho2442
kk all the above got fixed, also sorted out some better kiai placement on one diff and added a spinner on insane to stop score tie's

enjoy your heart

sorry made a damn mistake, remove the extra red section on collab diff and i will rerank

reranked, again sorry for the stupid idiotic mistake ;_;
Topic Starter
Thunderstorm
Finally :D
Thanks a lot, Jericho =)
Shiro
haha, finally !
congratulations =p
senaya
это победа :)
Aleks719
Котю и хака с первыми гостевыми ранками поздравляю)
Xgor
Horray, it's ranked
Kotya

Aleks719 wrote:

Котю и хака с первыми гостевыми ранками поздравляю)
:3 thanks
NatsumeRin
holy shit it's finally ranked.
i think i modded it 1 year ago
Topic Starter
Thunderstorm

NatsumeRin wrote:

holy shit it's finally ranked.
i think i modded it 1 year ago
I have some troubles with map ranking, you know =)
[-q-]v[-p-]v[-o-]
:) :) :)
Vass_Bass
Конгратс! ;)
Encrypto
Good to see this finally gone Ranked :3
I need to start mapping sometimes again..:D
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