Xero_HT wrote:
... just use ' instead of ´ ... many diff. names got this
Ok

Download: The Prodigy - Omen (Thunderstorm) [Encrypto's Bad Omen].osu
Xero_HT wrote:
... just use ' instead of ´ ... many diff. names got this
Ok, npEncrypto wrote:
You can fix it at my difficulty too,im busy atm.
Thanks for taking a look =)Dangaard wrote:
[general]
You should resnap all green lines to the timing you are using (or at least the Kiai sections). Also be aware that your inherited time sections which are changing the hitsounds are on the actual beat, misstiming this beat leads to a wrong hitsound consequently, so you should consider putting these green lines few ms before the actual beat (maybe 1/4 tick).
Finally finished D:
The approach circle got a quite distracting glow effect causing this to look pretty blurred.
Also this might need an easier diff.
When i'm planning normal, it became hard, when i'm planning easy, it becames normal %) So what must i plan to map easy?i really don't see it here
[Normal]
01:44:715 (1,2,3,4) - compared to the other patterns of this section, this sticks out due to a different rhythm
03:23:501 (3) - you should move this 1/4 back, the music at this 1/4 beat is too strong and distracting when concentrating on the 1/2 beat you currently got
[Hard]
00:37:323 (5) - this is too close to (4)
[Encrypto]
00:21:573 (5,6) - move 2 left, 1 up? (lvl 3)
01:53:287 (1) - the section starting here sound a bit noisy with this whistle/clap use
this diff got some green lines affecting the sliderslide and slidertick sounds, which seems a bit random
[Insane]
00:09:680 (4) - this is a bit distracting with disabled sounds, also if misstimed, you will still hear a hitsound here
add a green line to the very end to disable kiai time (like in the other diffs)
all fixed
fumoffu star :3
Thanks =)Teh JeY wrote:
Saw this song in your sig, I love Prodigy, so I thought I'd give you a hand! Great-looking map and neat song, just some minor things that are more opinions than fixes.
Easy
00:16:001 (4) - This is inconsistent with the rest of your map - all other stacked notes are hit faster
Yep, but but what point to do even easy with robot-like same rhythm?
Normal
01:12:787 (1,2) - Timing of these feel... off. Maybe it's just me.
02:41:715 (1,2) - ^
50% speed when i listen it said, that all fine =)
Hard
-General-
Some of the parts timed with 1/4 snapping, while complimenting the song nicely, seemed a little difficult to comprehend (for me). Maybe you could space these just a little closer together, and maybe triangulate the overlapping notes? Unless you want it to be that much harder.
see no problem here, it's hard after all
02:13:858 (8) - I was wondering why 6 is hit after 7? Then I realized there's an 8 there after about 4 tests. I'm not sure that's completely appropriate?
02:21:358 (2,3,4,5,6) - This one is particularly hard to read with your strange approach circles
ok, this part fixed
Encrypto's Bad Omen
00:24:144 (1,2) - Misleading, especially with 4 being different.
When you mapping, you're not forced to just follow the rhythm, you can build your own, like Encrypto does here
01:18:358 (3,4,5,6,7) - Clapping hitsound for all of these sounds weird.
Dunno, i like it =)
01:25:001 (1,2,3,4,5,6,7,8,9) - ^ {Changing 4,5 and 8,9 to finish sound pretty good}
Ok, fixed, but i'm not so strong in hitsounds, let's see what other will say
02:41:287 (9) - Could do without - Every one of my tests I miss this, doesn't make sense to hit.
Couldn't. It placed on main beat
Insane
-General-
sometimes when the notes doubled back on themselves, I had trouble seeing the hitcirlces - make sure all of those sequences are comprehendible - Triangulating like I mentioned earlier, even just slightly, will make it much more playable.
Some parts fixed
Overall, great map. Star!
Thanks for moddingShulin wrote:
General:
-- Hm... maybe fine a better BG this one is kinda... odd?
All pictures i found is square, so when osu resize it to 800x600 or kinda, it all loks like now %)
Easy:
-- This does play a bit like a Normal.
-- Delete some of the unused inheriting sections examples: 00:59:073, 00:59:394, 01:05:930, 01:06:251 plus many others.
-- Delete all inheriting sections after 01:53:287.
01:03:573 (1) - Remove whistle from the start.
01:04:644 (3) - Remove whistle.
Fixed
Normal:
-- You could name this "Normal +" and name Easy "Normal".
01:14:501 (1,2) - Spacing. Too close.
All right for me =O
02:29:287 (1) - Remove whistle from the start.
03:24:144 (1,2,3) - A return slider would be best here, it looks like 1/2 spacing.
1,2 - 1/4 spacing, so i can't place here a return slider
Fixed
Hard:
01:04:537 (4,5,6,1,2,3,4) - The way it changes from 1/4 to 1/2 is confusing.
Dunno. I think it's ok
01:53:180 (6) - Delete.
02:30:573 (6) - Completely hidden, respace please.
03:25:751 (6) - Delete.
Fixed
The rhythm is confusing at times, but I guess it's just the song.
I hope so =)
Encrypto's Bad Omen:
00:19:858 (6) - Remove clap from the return.
01:58:322 (4,5) - Down one square, looks messy.
02:02:287 (1,2,3) - Align these.
02:53:930 (3,4,5,6) - Confusing stacking. Space these don't stack imo.
Fixed
Insane:
-- Stream spacing is a little wide.
-- Reduce the overall difficulty by 1.
-- This difficulty is way too confusing, the spacing is really hard to read and looks disorganised![]()
%) Some parts fixed
00:19:323 (10,11) - Move this from under the slider it's way too confusing.
00:23:501 (9,10,11,1,2,3) - No. Back and forth streams play awful.
00:24:573 (5) - Move from under the slider.
00:30:144 (2,3,4,5,6) - Confusing.
Don't find it so
01:18:144 (1,2,3,4,5,6) - Gonna have to say I don't like these back and forth streams.
Apart from saying it is really confusing to play, there is nothing else to add.
Nice maps, not sure about Insane though =/
~ Star
Xgor wrote:
[General]
hit0 missing in the skin, please skin it as you skinned the other hitbursts.
<< Fixed>>
Can't you please keep the break placement consistent with all difficulites,
<<Hm.. I can keep it on my difficulties, but not on Encrypto's one>>
[Easy+]
Everybody hates + difficulties noways, Just call it Normal because that what it is.
<<Now normal>>
Can't you map to the end please :3
<<In progress>>
I think higher tick rate would fit here. I would prefer it at 1.
<<Fixed>>
A bit higher AR OD please.
<<Fixed>>
00:29:287 (3,1) - (Suggestion) Align (1) to (3)'s sliderend.
01:00:573 (2,1) - ^ but to (2)
<<Fixed>>
[Normal]
I would call this somewhat of a Hard, sure a easy an Hard sure but it's feels more like an Hard than a Normal.
<<Now Hard>>
Raise AR and OD... Way too low for this difficulty. at least +2 to AR. (Also I think you need to raise stacking latency if you do that)
<<Fixed>>
00:58:430 (1,3) - Align?
02:39:144 (4,5,6,7,8,1) - I feel like you shouldn't make it go forward and back so much as it looks very messy right now.
<<Fixed>>[Hard]
Oh wait... it got removed. fine with me though as Encrypto's difficulty fits the spot quite fine Between "Normal" and "Insane".
<<Many people wasn't happy with NHIII pattern, so I deleted it to make things easier
[Encrypto's Bad Omen]
Raise stacking latency please.... although you need to change a lot of spacing so it works much but that low stacking latency is pretty much never a good idea.
<<Fixed>>
The 3/4 sliders with one repeat is kinda weird here but it kinda works it a way..
Bit too many claps here.... it becomes kinda annoying.
<<I'm not so good in hitsounds, but it feels fine for me>>
00:15:572 (7) - This slider just looks... kinda wrong
01:53:287 - Please use soft sample set here.
<<Fixed>>
[Insane]
00:08:287 (4,5,6,1) - Align please.
00:16:858 (5,1,2) - ^
00:19:001 (9,10,11) - Not stacked correctly, move (10,11) directly under (9)
00:32:715 (8,1) - Align please.
00:44:930 (2,4) - ^
Bleh just look over the spacing, there is some stuff that could been aligned better and stuff and I'm sure you can spot most of it yourself.
01:52:858 (8,9,10) - Not stacked correctly here too.
02:37:001 (2,3,4) - ^
03:11:930 (1,2,3) - Kinda annoying that all those three circles are under other circles. I would prefer if you moved it up or down or moved the whole pattern so (1) is under (4).
<<Fixed>>
Oh, man, just don't give up =) I'd better rank this map with a long time, but it'll be high quality one, than rank much more, but it'll be worth maps ever. I'm think this way, it's really help's hereEncrypto wrote:
Good to see this is still going, Thunder ^-^
Even if I dont have Time to map for myself now, and it failed every time I tried...
Yes, I know - just hadnt much timeThunderstorm wrote:
Thanks for the mod, Charles, most part is fixedOh, man, just don't give up =) I'd better rank this map with a long time, but it'll be high quality one, than rank much more, but it'll be worth maps ever. I'm think this way, it's really help's hereEncrypto wrote:
Good to see this is still going, Thunder ^-^
Even if I dont have Time to map for myself now, and it failed every time I tried...
<<Сяб =3>>Vass_Bass wrote:
Привет <<Ку>>
General
БГ унылый <<Лучше нету. Из тех, что вписываются в тематику по моему мнению>>
На счет качества аудио, не уверена, но пишет что кбпс 211, а надо 128-192<<Так что обойдутсяCharles445 wrote:
Oh, don't let anybody give you crap about the mp3 bitrate. This map was made long before the 192 rule, so it is perfectly ok.>>
01:12:144 - 01:19:001 - может убрать здесь киаи и просто оставить фонтан?
02:34:430 - здесь бы я тоже фонтан добавила
<<fixed>>
Normal
В начале, в тех местал где звук переходит с мягкого на нормальный сделай потише, а то по ушам бьет
00:53:501 (2) - я думаю не надо стаковать его
01:59:287 (1,2) - и это тоже
02:22:430 (1) - звук на нормал 02:23:287 (3) - начало слайдера мягкий звук 02:23:930 (4) - нормал звук
02:26:715 (2) - перемести на 1/2 назад + спейсинг
02:55:001 (5) - не надо новое комбо
<<fixed>>
Hard
бит снап 1/8 совершенно не нужен, достаточно 1/4 <<На 1/8 удобнее работать с тайминг секциями, именно поэтому такой снап дивайзор и стоит>>
HP = 6
OD = 6
<<И получаем, в понимании Осу, Инсэйн, отсюда паттерн будет NIII. И ещё пару лет я буду гнать велосипед, пока карта уйдёт в ранк>>
00:37:430 (3) - перемести назад на синюю секцию, а это 00:37:430 (4) - на белую
01:31:858 (4) - 2 клетки вправо о_О
<<fixed>>
Encrypto's Bad Omen
no need in 1/8
00:51:573 - add circle, not good moment for break
02:16:001 (6) - place there 02:15:787
02:16:215 (7) - place there 02:16:215 and prolong to 02:16:644
<<fixed>>
Insane
00:31:215 (1,2,3,4,5) - криво же
<<fixed>>
Стар
Thanks for takin' a look ^^0_o wrote:
Normal
01:12:573 (1) - Recovering after spinners is one of the tougher skills for newbies to master. Seeing as this is the easiest difficulty, maybe consider removing this? I just reduce spinner 1/2, instead of removing note
01:53:715 (1) - ^ Same
01:59:287 (1,2,3,4) - This confused me a lot, maybe make 1,2,3 into a repeat slider? Done
02:34:858 (1) - Same as before Same
Hard
~
Encrypto
03:04:215 (3,4,5,6) - To me it was unintuitive having these 1/2 apart instead of 3/4.
Insane
00:59:072 (4) - I think it would play better making this into two circles. Done
01:45:680 (2) - Same as above. I dunno about other people but I really dislike when tiny sliders are thrown into streams, they are very awkward to hit. Done
02:21:358 (4) - ^ Done
02:57:465 (4,5,6,7) - My two least favourite stream techniques are the ones mentioned above and stacked streamsI would either stack all or none of them. Done
OK mapset overall, a little plain perhaps but it's certainly fine from a technical standpoint. Have a star ^_^
Thanks for taking a look.Odaril wrote:
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game
GeneralNormal
- The mp3 is 256 kbps, which is now unrankable. Re-encode it to 192 kbps. [b]Ok, I'll get it shortly[/b]
Hard
- The difficulty settings are rather high for the easiest difficulty of the mapset. Hm, I was change this diff already about 3-4 times, so I just dunno, how to make outcome easier.
- 00:03:573 (1,2,3,4,1,2,3,1,2,3) - It's just a suggestion, but I think you should remove the sections that switch the sampleset to Normal and replace them with soft whistles. That way, the switch in hitsounds will sound better.Done
- 00:09:573 (1,2,3) - The first 1/2 of the map appearing to be a stack is rather mean imo. New players don't play stacks well... I suggest you used a repeat slider here (so the player gets used to the rhythm). If you do, move the timing section to 00:10:001 - to avoid having different sliderslides. (when you have a timing section right on a beat, the hitsound changes are applied to the beat, now) Done
- 00:16:430 (1) - Remove the whistle on the last beat and add a finish ? It sounds better to me and is more consistent with what you did previously.Done
- 01:00:573 (2) - The second beat sounds extremely weird with soft. Besides, the sliderslide changes, and that sounds really bad too.Done
- 01:07:965 - Move the timing section right on 01:08:073 - to avoid the sliderslide change.Done
- 02:21:144 (2) - Here again, the soft beats sound weird, and the changing sliderslides sound rather bad.Done
- 02:23:287 (3) - Changing sliderslidesDone
- 02:25:858 (1) - SameDone
- 02:27:573 (1,2,3) - SameDone
- The two breaks feel a bit out of place after the last kiai. Think you could map something in between ? Done
- Here again, a lot of times, the sliderslide changes in the middle of a slider and it really sounds bad.Done
- For the beginning, I suggest you use only the soft sampleset, for the same reason as for Normal.Done
- 01:18:144 (1,2,3,4,5) - Do you think you can make a pattern with them ? I tihnk it would be better than just stacking them. Done
- 02:47:287 (2,3,4) - This sounded extremely weird.Done
Encrypto's Bad OmenInsane
- Why does this have a custom diff name when all the other diffs don't ? :/ Oh, I really don't see a promblem with it. I'll ask Encrypto about it, when I'll see him
- Make it end at the same time as the other diffs. Done
- A few sliders have the changing sliderslide problem.Done
- LOTS of added 1/4s that make no sense and make the patterns confusing. For instance 00:37:323 (5) -
- Same suggestion for the beginning.
- Erm. Nothing in the song asks for 1/8 snaps. Resnap everything to 1/4.
Thinking about remappin' some parts.
For the changing sliderslides, you can add a custom soft sliderslide to your folder. Catch me in-game, I'll explain how to do if you don't know how. The difficulties were rather boxy, which tends to be bland to play (because there are only 4 directions to follow...). The mapset needs a bit more work, but you'll get there eventually. Good luck !
336,96,169080,1,0А можно просто рипит слайдер намутить.
376,96,169294,1,0
356,131,169509,1,2
352,216,169937,6,0,B|344:272|296:296,1,100
216,296,170794,2,0,B|169:272|161:216,1,100
336,352,9438,5,000:22:938 (4) - На клеточку в право?
288,288,9652,1,0
320,216,9866,1,0
400,208,10081,2,2,B|400:40,1,160
384,192,7080,2,0,B|400:160|388:106|328:88|296:120,1,160,0|800:12:223 (5) - http://puu.sh/2qon ?
376,200,12223,2,0,B|376:264|351:328|280:336|216:320,1,240,0|800:15:651 (7) - здесь лучше сократить на 1/2, поправить немного спесинг с предыдущими нотами и добавить ноту на 00:16:294 . как- вот так. 1 --> 2.
112,240,13509,1,800:31:080 (1,2) - Кривовато опять, может вот так? http://puu.sh/2qoY
112,240,13723,1,8
128,160,13937,6,0,B|72:88,1,80
160,88,14366,2,8,B|216:16,1,80
256,88,14794,1,0
312,152,15009,1,0
256,208,15223,1,8
200,152,15437,1,8
192,232,15651,2,0,B|208:272|256:288|304:272|320:232,1,160,0|8
392,200,16294,1,0
88,208,31080,6,0,B|48:192|48:136|48:136|120:136,1,160,0|800:32:794 (5) - укоротить бы на два, а потом сюда 00:33:437 и сюда 00:33:652 ноты добавить
192,96,31723,2,0,B|208:56|256:40|304:56|320:96,1,160,0|8
В целом спасибо за конструктивный мод. Реаплоадну, когда отфикшу и ремапну все косякиLouis Cyphre wrote:
The mp3 is 256 kbps, which is now unrankable. Re-encode it to 192 kbps.This map was submitted before that rule. So please go and get some knowledge dude.
Well anyway he changed it.
Я просто так посмотрел по картам, старая-не старая, всё равно гундят по поводу битрэйта, так что лучше сейчас)
Блядь, честное слово этот пидр меня так бесит.
^+
[General]
- Размер картинки должен быть 4 на 3. С минимальной/максимальной длинной в 800/1024 и с минимальной/максимальной шириной в 600/768. Твоя же имеет 960 x 768. Фикс
- Ох белый цвет кружков не одобряют к сожалению, ранкабельно, но гнать будут. Можно добавить оранжевый и красный вместо тёмно серого и белого. На вкус и цвет сам выбирай. Фикс
- Было бы лучше если бы ты добавил бы изю. Замапаю что-нить)
- Kiai mod должен начинаться и заканчиваться строго по линиям шкалы. И должен быть одинаковым на всех сложностях.
-01:12:223 - Да... лучше бы логично расставить этот бёрст 01:12:223 вот сюда бёрст (белая линия), а сюда 01:12:277 конец (желтая линия 1/8). И так на каждой сложности. Да и ещё, ты либо на всех используй, либо вообще не используй.
Я склоняюсь ко второй версии, как-то не сочетается и выглядит немного рандомно. Вай бло, теперь я понимаю, почему некоторые люди не любят киай. Фикс
01:25:937 - Может сюда превьюпоинт? мб. тож подумаю, куда переставить.
[Normal]
Не фанат я вечных рипитов, как например тут 01:28:294 (1) и 02:40:509 (4) - Мог бы что нибудь другое намутить, Например один длинный слайдер или слайдер - нота - слайдер.
Сложность какая-то чересчур квадратная, побольше бы "кругловатости"
03:04:937 (4) - Спейсинг.
03:23:151 (3) - ^
00:10:509 (2) - в начало финиш.
00:27:223 (2) - ^ в конец
00:15:651 (3,4) - стак, как-то логики не вижу, может переделаешь паттерн?
02:23:366 (3,4,1) - такой стак. Можно убрать 4 и 1, и затем добавить один рипит на тройку
02:29:366 (3) - сделай симмтричнее относительно первого слайдера.
02:49:080 (2,3,4) - совет отключить грид снап и постараться сделать её наиболее близкой к абсолютной. http://puu.sh/2qm4336,96,169080,1,0А можно просто рипит слайдер намутить.
376,96,169294,1,0
356,131,169509,1,2
02:49:937 (1,2,3) - В ритм не вливается. Можно вот так попробовать http://puu.sh/2qmo и играется лучше, и смотрится лучше, и звучит лучше.352,216,169937,6,0,B|344:272|296:296,1,100
216,296,170794,2,0,B|169:272|161:216,1,100
*Ушло под ремаппинг*
[Hard]
HP Drain как минимум +2, а лучше даже 3
Спейсинг немного слипшийся, было бы неплохо добавить пару десятых единиц к distance spacing'у, но ты врядли согласишься переспесивать всю сложность.
Лучше всё же использовать одинаковую длинну и кол-во брейк поинтов на всех сложностях.
00:09:866 (3) - опять стаки. Ну почему бы не сделать например вот так? http://puu.sh/2qmD336,352,9438,5,000:22:938 (4) - На клеточку в право?
288,288,9652,1,0
320,216,9866,1,0
400,208,10081,2,2,B|400:40,1,160
00:24:223 (4) - На клеточку вверх?
00:18:652 (2) - тоже самое, больше фантазии, меньше подобных скучных стаков.
01:18:223 (1,2,3,4,5) - Обычно такой узор делают прыжковатым, иначе он выглядит глупо, да и к тому же не симметрично.
02:47:366 (2,3) - заменишь слайдером всё же? Тут можно и стакнуть
02:53:366 (1,2,3) - даже в самом эдиторе я задумался что за чем, да и выглядит не очень. Рекомендую пределать
*Ушло под ремаппинг*
Опять чрезмерная квадратность. Видимо у тебя пока свой стиль не родилсяНа тот момент - да, ноу-стайл)
[Encrypto's Bad Omen]
Рекомендую всё таки не отходить от стандартных названий сложностей и поставить Encrypto's Insane, а сам Insane переименовать в Collab. оку
OD HP -1
Тот же комментарий по поводу брейков. Лучше иметь их в равном кол-ве.
Ох чувствуется, что перемапанно немного. Тут я вижу кругловатость, прокомментирую-ка я слайдеры
00:07:080 (6) - http://puu.sh/2qog ? хм?384,192,7080,2,0,B|400:160|388:106|328:88|296:120,1,160,0|800:12:223 (5) - http://puu.sh/2qon ?376,200,12223,2,0,B|376:264|351:328|280:336|216:320,1,240,0|800:15:651 (7) - здесь лучше сократить на 1/2, поправить немного спесинг с предыдущими нотами и добавить ноту на 00:16:294 . как- вот так. 1 --> 2.
Код всего этого дела:112,240,13509,1,800:31:080 (1,2) - Кривовато опять, может вот так? http://puu.sh/2qoY
112,240,13723,1,8
128,160,13937,6,0,B|72:88,1,80
160,88,14366,2,8,B|216:16,1,80
256,88,14794,1,0
312,152,15009,1,0
256,208,15223,1,8
200,152,15437,1,8
192,232,15651,2,0,B|208:272|256:288|304:272|320:232,1,160,0|8
392,200,16294,1,088,208,31080,6,0,B|48:192|48:136|48:136|120:136,1,160,0|800:32:794 (5) - укоротить бы на два, а потом сюда 00:33:437 и сюда 00:33:652 ноты добавить
192,96,31723,2,0,B|208:56|256:40|304:56|320:96,1,160,0|8
00:58:509 (1,2,3,4) - ну симметричнее же. http://puu.sh/2qph
01:00:223 (5) - не большой фанат оверлапов с подобными слайдерами.
01:20:794 (5) - new combo
02:21:437 (2) - исправить бы оверлап
02:27:223 (4) - на клетку вниз бы.
02:27:652 (1,2,3,4,1,2,3,4,1,2,3,4) - хотелось бы видеть побольше креативности, вместо стаков кружков.
02:36:866 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - как здесь например.
02:46:509 (5) - Я не стану в очередной раз кидать код и картинку с исправленным слайдером, так что сделай это сам.
03:10:509 (1) - ^
03:25:937 (9) - финиш вместо клапа и свистка? На других сложностях просто так же стоит.
Фикс
[Insane]
OD -1 как минимум.
Странно видеть в твоей части круглые слайдеры
00:09:648 (2,3,4,5) - Это в какой-то степени может считаться анракбл, слайдер перекрывает этот стрим.
01:38:794 (3,4,5,6) - ^
01:06:009 (1,2,3,4) - переделать бы, 01:06:223 (2,4) - смотрится не красиво
01:42:441 (6,7) - старт слайдера скрыт Смени паттерн.
02:27:009 (5,6) - точно кто-то проебёт тут. Пусть проябывают
02:35:151 (2,3,4,5,6) - 01:18:223 (1,2,3,4,5) - Обычно такой узор делают прыжковатым, иначе он выглядит глупо, да и к тому же не симметрично. x2
03:00:223 (1) - кривые слайдеры, ну зачем Коть, ещё и со слоудауном :/
С Котиными слайдерами что-нить подумаю, в целом тотал фикс.
Звезда
Thanks for takin' a look into it =)whymeman wrote:
[Normal]
01:53:366 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - What happened to the spacing here? Did you accidently reduce the distance snap?
D: Missed that thing. Fixed
[Encrypto's Hard]
02:35:152 (3,4) - Unintentional jump?
02:40:509 (1,2,3,4,5,6) - The stack doesn't sound too good stright on. Did you try this beat pattern? http://osu.ppy.sh/ss/99080
02:41:366 (7) - Could start the new combo here.
02:48:116 (?) - If you add a note here, it wouldn't make the stack finish odd and it can smoothly join with the next note. You could even put 02:48:223 (1) in the stack and move (2) downwards a bit so you don't have to change the spacing for (3).
Fixed
[Collab]
02:55:080 (1) - I thought this was going to be a slow slider? Nope, I guess Kotya don't intend 0.5x slider here
03:16:294 (3) - Sounds a bit awkward. Did you try out this beat pattern? (Don't focus on the spacing, look at the timeline http://osu.ppy.sh/ss/99127 ) fixed
Its a nice map so far. Glad you took the time into finishing it again. Just remind me to check back when you're done.
Same to scorebar-bg, scorebar-ki, scorebar-kidanger and scorebar-kidanger2jericho2442 wrote:
- you need an approach circle.png in your folder
:3 thanksAleks719 wrote:
Котю и хака с первыми гостевыми ранками поздравляю)
I have some troubles with map ranking, you know =)NatsumeRin wrote:
holy shit it's finally ranked.
i think i modded it 1 year ago