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NBGI - Town

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popner
Popped for incorrect offset. The offset needs about -8ms (535 and 1735).


Call me back when you fix it!

Edit: ask BeatofIke to check the consistency of hitsounding, rebubble and then call me back.
Topic Starter
CodeS
Updated with Proper offset.
Massive update to sync Hitsounds of one half to another.
Will wait for Ike's check and get things moving!
Topic Starter
CodeS
UPDATED WITH A A NEW DIFF: EASY.

I used the Easy railgun was working at first., I took it and changed it to fit easy mapset, including slower Slider Velocity and other changes changes of my own., but because this was modded before, it's ready for ranking if anythin., OF COURSE, Railgun if aware of this.

We did this to move the mapset to a more complete status with 3 diff instead of 2, it shouldn't have a problem with the Anti Fun Police. . the diff spread is complete now.

Updated 2:

Fixed some details on Easy, Check on Hitsounds on Te Te Te.

Really, this is all ready for ranking.
BeatofIke
We fixed some minor stuff in the mapset.
Bubble Repaired!
popner
Forgot to mention: add 1500 AudioLeadIn in every diffs.

Edit: The source should be game title but not album title. You should add the album title in tags.
Topic Starter
CodeS

popner wrote:

Forgot to mention: add 1500 AudioLeadIn in every diffs.

Edit: The source should be game title but not album title. You should add the album title in tags.
Updated!
Added Audio Lead In on all diff, Moved Album )BEST OF 765+876=!! BGM Collection) to tags, and leaved THE iDOLM@STER on source ( officially stylized game franchise name)

Everything its done!
Topic Starter
CodeS
We got forgotten again? xd
Eni
we need /rank
Lanturn
Did an IRC to fix a few minor aesthetics in Te-Te-Te diff.

SPOILER
18:11 Lanturn: 00:12:385 (2) -  and other similar sliders. How about adding some sort of whistle on the start. you kinda do this in your Te-Te-Te diff
18:11 CodeS: wait what diff
18:11 Lanturn: easy sorry
18:12 CodeS: Thing is, the mapset of the easy is really, really simple. and we wanted the Hitsound to be that simple too.
18:12 Lanturn: That's fine
18:12 CodeS: I know both the easy and the normal could use much more hitsounds
18:13 CodeS: but because the mapping style used on both diff, is much simpler than the Hard, we wanted to keep them that way :D
18:13 CodeS: well, not the hard, the Te-Te-Te
18:14 Lanturn: Really isn't anything wrong with the Easy then
18:18 Lanturn: On te-te-te the spacing of 00:23:185 (1) - needs to be fixed
18:19 Lanturn: over 0.10 difference
18:19 CodeS: ooh
18:19 Lanturn: 00:16:735 (2) - Also the curved formed from 00:16:735 (2) - doesn't really connect well from the previous. I suggest changing it for a straight slider or something
18:19 CodeS: http://osu.ppy.sh/ss/1992598 fixed
18:20 Lanturn: (1,2) don't really connect*
18:20 CodeS: wait
18:20 Lanturn: cool, if you want, it'd be nice if you can make it fit so it creates a smooth motion like so: http://puu.sh/bhKhF.jpg
18:21 Lanturn: For the first one
18:21 CodeS: I don't really understand xd
18:23 CodeS: I believe it's done https://osu.ppy.sh/ss/1992604
18:24 Lanturn: Basically like this: http://puu.sh/bhKtJ.jpg is what I think you should do. The reasoning is because of how it 'bumps' itself up a little, it doesn't really give off a great circular flow.
18:25 Lanturn: Is it possible to make 00:32:335 (4,6) - feel a little my symmetrical with each other?
18:25 CodeS: https://osu.ppy.sh/ss/1992608
18:25 CodeS: done I think
18:25 Lanturn: cool :3
18:26 CodeS: well.. I personally dislike Symmetry
18:27 Lanturn: alright. It would just make it a little more asthetically pleasing :P
18:27 Lanturn: 00:47:785 (3,4,5,6) - Could be fixed a little to make it seem more roundish and have the 1/4 circles flow a little bit more nicely into the sliders
18:28 CodeS: well
18:28 Lanturn: http://puu.sh/bhKM2.jpg
18:28 CodeS: wait the fix before, symmetry one.
18:29 CodeS: it was like that because blanked of 00:32:935 (6) - with 00:33:535 (1) -
18:29 CodeS: but
18:29 CodeS: https://osu.ppy.sh/ss/1992616
18:29 CodeS: I guess like this?
18:29 Lanturn: Yeah that can work
18:31 CodeS: ah I see what you mean (that last fix)
18:31 CodeS: 1 sec doing
18:34 CodeS: http://osu.ppy.sh/ss/1992634
18:34 CodeS: kinda like this?
18:34 Lanturn: yeah, that's a lot more clean
18:39 Lanturn: 00:34:135 (3) - kinda gets close to the HP bar. You should curve this just a little: http://puu.sh/bhLs8.jpg
18:41 CodeS: wow, it's the first time someone actually mentioned something like that
18:41 CodeS: you really are an experience modder
18:41 CodeS: https://osu.ppy.sh/ss/1992649
18:41 CodeS: done
18:42 Lanturn: Cool. I really don't see too much else. I would have preferred a little bit more hitsounding on the easier diffs, but if you're happy with it then it should be fine. :P

Rebubbled because of inactivity from the popped bubble BAT.
BeatofIke
I re-checked the map once more and found no issues.
Moving this map to Qualified!

EDIT: 8 maps has been reached! Can't quality yet!
Topic Starter
CodeS

BeatofIke wrote:

I re-checked the map once more and found no issues.
Moving this map to Qualified!

EDIT: 8 maps has been reached! Can't quality yet!
Dear God xD
Lanturn
RIP :D
BeatofIke
ErunamoJAZZ
yey!~~
Aka
ooooooooo u did it
congratz :)
Eni
omg <3
Aurele
so basically.. the artist has been cut to "NBGI" since it was too long ?
edit: nvm, I guess this post says it all p/3257852

Congratulation! c:
Topic Starter
CodeS
\o/
Eni
/o/
Lanturn
Woohoo! Congrats CodeS and Railgun! <3 this song
popner
Late to catch up. Gratz!
Stefan
Girls and Food Aaaaaaaaaaaaa

Congrats!
Irreversible
Hey there!

First of all, take my apologies that we happen to unrank it that late, but technically this mapset isn't even allowed to be ranked.

Disqualified for following reasons:
  1. Halving the BPM (Please increase it to 200. If you want to save time with the readjusting of your map, just halve the SV, so you'll have the same slider speed as before!
  2. The way it got ranked (BeatOfIke Bubbled it, the bubble got popped, so he already used his action as BAT and is not allowed to rank it.)
  3. Some concers about the quality of the map itself. (See my mod below)
[Te-Te-Te]

The hitsounding itself appears really unconsistent to me, and I'd prefer if you had a closer look at the hitsounding pattern yourself.

00:01:134 (2,3,4,5) - This stack appears rather boring to me, the music isn't even the same. Why not putting some more movement in this pattern?
00:05:035 (3,4,5) - Imo quite bad flow, would be better if it was placed to the bottom side of 4, because straight flow in general generally plays awkward to me. 00:05:785 (5) - I suggest 288 296.
00:06:535 (1) - I honestly think you can improve this slidershape. If you insist leaving it, at least make improve the bulb in the middle of the slider.
00:07:885 (1,2,3,4) - These whistles feel spammed, but in the part before, it lacked whistles imo. You should reconsider the hitsounding.
00:10:285 (1,2,3,4) - I honestly don't think this finish spam isn't doing the trick as well, please use the finishes less spammed!
00:21:235 (2,3) - Again, I wouldn't stack those. Some movement feels more intuitive!
00:20:185 (5,6,1,2,3) - I can see a Problem in this pattern anyway, 00:20:785 - why didn't you map this beat? You've mapped less important beats so often, why leaving this out? You could reconsider the rhythm and placement here! If you Need suggestions, feel free to catch me ingame.
00:23:335 (2,3,4,5,6) - The overall way of the pattern could me made smoother. (00:23:935 (4) - rotate this one a bit, 00:24:535 (6) - same)
00:34:135 (3) - Rotate a bit to the left, to increase its Transition.
00:49:735 - This should be the end, I strongly suppose? It appears to be really anticlimatic to finish a map like that imo. End it on a strong beat!
00:39:535 (6) - Move a bit up to increase the transition again.
00:44:935 (1) - Would look cleaner if you simply copied 00:44:335 (6) -
00:47:185 (1,2,3,4,5,6) - Nice transition, that's how i'd like it to look in the pattern before.


That's it from my side! If you have any questions, or need help to understand my modding more, please feel free to catch me ingame, to have a talk about it.
Topic Starter
CodeS
I'm going to defend My Style

Irreversible wrote:

Hey there!

First of all, take my apologies that we happen to unrank it that late, but technically this mapset isn't even allowed to be ranked.

Disqualified for following reasons:
[list][*]Halving the BPM (Please increase it to 200. If you want to save time with the readjusting of your map, just halve the SV, so you'll have the same slider speed as before! Changed on all diff. Next time people will ask me to overmap the fuck out of it because it's "200 BPM" now, amirite?
[*]The way it got ranked (BeatOfIke Bubbled it, the bubble got popped, so he already used his action as BAT and is not allowed to rank it.)
[*]Some concers about the quality of the map itself. (See my mod below)

[Te-Te-Te]

The hitsounding itself appears really unconsistent to me, and I'd prefer if you had a closer look at the hitsounding pattern yourself. not really.

00:01:134 (2,3,4,5) - This stack appears rather boring to me, the music isn't even the same. Why not putting some more movement in this pattern? Dude, My mapping style is boring, I like to map boring stuff to people who like boring maps., I like Stacks I like the hold on here before the song finally kicks In, is exactly what you say BORING, because I want it to be boring. I Hope that, as the original mapper, at least gets respected.
00:05:035 (3,4,5) - Imo quite bad flow, would be better if it was placed to the bottom side of 4, because straight flow in general generally plays awkward to me. 00:05:785 (5) - I suggest 288 296. Yep, feels better, Done
00:06:535 (1) - I honestly think you can improve this slidershape. If you insist leaving it, at least make improve the bulb in the middle of the slider. "Improve the bulb", what does this even mean?, what?, Improve the slidershape?, HOW?, I like how they play, Me, as the original mapper. that means nothing right?.
Took out this slider to a more basic one.

00:07:885 (1,2,3,4) - These whistles feel spammed, but in the part before, it lacked whistles imo. You should reconsider the hitsounding. Dude, Turn Sample Volume to 0%, CHECK WHERE I'm using Whistle, Not gonna reconsider it because there is nothing wrong, I talked with very experience hitsounders about What I wanted to do with them (complement to the main song along other things), there is nothing wrong with them.
00:10:285 (1,2,3,4) - I honestly don't think this finish spam isn't doing the trick as well, please use the finishes less spammed! .[/color] ok there is one wrong, I'm retarded, there is no sound backing 00:10:285 (1) - . I took that one off.
00:21:235 (2,3) - Again, I wouldn't stack those. Some movement feels more intuitive! Nope.
00:20:185 (5,6,1,2,3) - I can see a Problem in this pattern anyway, 00:20:785 - why didn't you map this beat? You've mapped less important beats so often, why leaving this out? You could reconsider the rhythm and placement here! If you Need suggestions, feel free to catch me ingame. Because you see, the density of Notes here is REAAAALLY HIIIIIIIIGH, compared to, for example 00:44:785 (7) - , it's the same but I added the note, why?, because if I added a note in the first section (the one you want fixed), it would end "o - o o o -" <<<<<< a HUGE clusterfuck, while in the second section, adding still looks clean ("- o - ") 0 = notes - = sliders. so in short words, I didn't added a note because the entire pattern would be annoying to play and looks ugly.
00:23:335 (2,3,4,5,6) - The overall way of the pattern could me made smoother. (00:23:935 (4) - rotate this one a bit, 00:24:535 (6) - same) I fail to see it, sorry, I believe this play good moving the player around the playable area. changed the first sliders a bit.
00:34:135 (3) - Rotate a bit to the left, to increase its Transition. Done
00:49:735 - This should be the end, I strongly suppose? It appears to be really anticlimatic to finish a map like that imo. End it on a strong beat! sigh... Done
00:44:935 (1) - Would look cleaner if you simply copied 00:44:335 (6) - Done
00:47:185 (1,2,3,4,5,6) - Nice transition, that's how i'd like it to look in the pattern before.


That's it from my side! If you have any questions, or need help to understand my modding more, please feel free to catch me ingame, to have a talk about it.
Eni
Our first un-qualified map. Achievement unlocked!

Seriously, I'd rather this be immediately unranked than waiting the 7 day grace to unrank it. :(
Lach
Step it up QAT, or you're going to make a lot of people mad with this finding a reason to unqualify right before it goes into ranked bullshit. There's a 7 day period, I'm aware, but surely it doesn't take 6 days and a few hours to get off (on?) your arse and look at a map. Two of the things you noted would have been blindingly obvious the moment you downloaded the map. The rest are shit nobody really cares about.

Want to uphold "quality"? Do it in a timely fashion.
Konei

Lach wrote:

Step it up QAT, or you're going to make a lot of people mad with this finding a reason to unqualify right before it goes into ranked bullshit. There's a 7 day period, I'm aware, but surely it doesn't take 6 days and a few hours to get off (on?) your arse and look at a map. Two of the things you noted would have been blindingly obvious the moment you downloaded the map. The rest are shit nobody really cares about.

Want to uphold "quality"? Do it in a timely fashion.
Uhmm well, you see, it's not 7 days because it sounds more fun, it's 7 days because it IS 7 days, so it's totally legit to take it out of qualified status to fix issues.

And if those things are so obvious, why don't you point them out? Probably because you either didn't see them or the map itself, and that probably is the same reason the QAT did what it did.
Eni
What's done is done. Let's re-rank it! :)
Kibbleru

Lach wrote:

Step it up QAT, or you're going to make a lot of people mad with this finding a reason to unqualify right before it goes into ranked bullshit. There's a 7 day period, I'm aware, but surely it doesn't take 6 days and a few hours to get off (on?) your arse and look at a map. Two of the things you noted would have been blindingly obvious the moment you downloaded the map. The rest are shit nobody really cares about.

Want to uphold "quality"? Do it in a timely fashion.
ehh i sorta agree with what u said about ppl being mad, and how it doesn't take much to unrank this, but you gotta understand. there are aLOT of ranked maps coming in with not that many members
Eni
/me eats kibbleru
Lach

Konei wrote:

Lach wrote:

Step it up QAT, or you're going to make a lot of people mad with this finding a reason to unqualify right before it goes into ranked bullshit. There's a 7 day period, I'm aware, but surely it doesn't take 6 days and a few hours to get off (on?) your arse and look at a map. Two of the things you noted would have been blindingly obvious the moment you downloaded the map. The rest are shit nobody really cares about.

Want to uphold "quality"? Do it in a timely fashion.
Uhmm well, you see, it's not 7 days because it sounds more fun, it's 7 days because it IS 7 days, so it's totally legit to take it out of qualified status to fix issues.

And if those things are so obvious, why don't you point them out? Probably because you either didn't see them or the map itself, and that probably is the same reason the QAT did what it did.
It's not my job to look at maps. It's their only job. Several maps have been unqualified within hours of going into ranked because they put this on the backburner until they HAVE to do something, or else it's too late. Currently the system isn't streamlined, and the people whose only job it is, being unqualification, are slow workers and/or incompetent, for the most part.
Sonnyc

Irreversible wrote:

Disqualified for following reasons:
  1. The way it got ranked (BeatOfIke Bubbled it, the bubble got popped, so he already used his action as BAT and is not allowed to rank it.)
No. Since when was that forbidden?
popner
The BPM is obviously 100.

Please don't make simple mistakes like this, QAT. This is really unprofessional.
Konei

popner wrote:

The BPM is obviously 100.

Please don't make simple mistakes like this, QAT. This is really unprofessional.
Listen to the percussion at 00:11:635 - and so on and so on, you'll clearly hear that it's 200.
peppy
FUck the fuck off you dicks. 7 days is the amount of time during which a map can be unqualified. If you are going to complain about your map getting dequalified on day 6 ITO IMPROVE ITS QUALITY then fuck off and never map again.
Cerulean Veyron

peppy wrote:

fuck off and never map again.
^ Best f-ck ever

/me runs
Topic Starter
CodeS

Lach wrote:

Stuff I don't care about

Konei wrote:

More Stuff I don't care about

Kibbleru wrote:

Go Make another thread

Sonnyc wrote:

Yep. I was really mad about this

peppy wrote:

Yeah Yeah. w/e you say dude
All these post that are not BAT's helping me getting this back on track.

All I want right now is getting this back to Qualified. I don't want to ask this thread to get closed, so I ask this in the best possible way, let this Be.
and go focus on your own maps or something.

Thanks.
Shohei Ohtani

peppy wrote:

FUck the fuck off you dicks. 7 days is the amount of time during which a map can be unqualified. If you are going to complain about your map getting dequalified on day 6 ITO IMPROVE ITS QUALITY then fuck off and never map again.
#PeppyForPresident2014
Myxo
Small IRC Check
2014-09-11 19:24 CodeS: Hi ;_;
2014-09-11 19:24 CodeS: I'm here to get rejected by you if that's no problem
2014-09-11 19:26 Desperate-kun: hello
2014-09-11 19:39 CodeS: kek of the kekest kek
2014-09-11 19:39 CodeS: sorry
2014-09-11 19:39 CodeS: I added you to friend, I totally forgot BAT's are no longer part of the staff
2014-09-11 19:39 Desperate-kun: lol
2014-09-11 19:39 Desperate-kun: :D
2014-09-11 19:40 Desperate-kun: so, yeah, you'll gonna be rejected probably
2014-09-11 19:40 Desperate-kun: but i can still testplay your map
2014-09-11 19:40 CodeS: yeah I can imagine
2014-09-11 19:40 CodeS: mostly because you said you don't accept bubble request, and mine is one.. well actually it would be like "RE Bubble" ?
2014-09-11 19:41 CodeS: because the map got DQ
2014-09-11 19:41 CodeS: right at day 6...
2014-09-11 19:41 Desperate-kun: if i write "STAAAAHP" at the top
2014-09-11 19:41 Desperate-kun: you don't really have to read further
2014-09-11 19:41 Desperate-kun: btw, i know your map, it was ranked by ike right?
2014-09-11 19:41 Desperate-kun: and he got kicked from the BAT then
2014-09-11 19:41 Desperate-kun: because
2014-09-11 19:41 CodeS: yeah
2014-09-11 19:41 Desperate-kun: he already bubbled it
2014-09-11 19:41 CodeS: that entire situation was really off
2014-09-11 19:41 Desperate-kun: baka-ike ;w;
2014-09-11 19:42 CodeS: mostly because I went to loctav to ask for advice
2014-09-11 19:42 Desperate-kun: can you please np the map
2014-09-11 19:42 CodeS: https://osu.ppy.sh/s/182948
2014-09-11 19:42 CodeS: oh np
2014-09-11 19:42 CodeS: sec
2014-09-11 19:42 Desperate-kun: ah this is okay
2014-09-11 19:42 Desperate-kun: i lost my supporter anyways
2014-09-11 19:42 Desperate-kun: lol
2014-09-11 19:43 CodeS: but yeah, I got to loctav and got a big "Stop complaining, go away", then I asked a certain QAT and said it was fine in that situation
2014-09-11 19:43 CodeS: and it somehow happened what happened
2014-09-11 19:43 CodeS: anyway
2014-09-11 19:43 Desperate-kun: ACTION is playing [http://osu.ppy.sh/b/438437 NBGI - Town [Te-Te-Te]]
2014-09-11 19:44 CodeS: I like how low ranks can usually SS this map lol
2014-09-11 19:44 CodeS: in the first retry
2014-09-11 19:44 Desperate-kun: hmmmm
2014-09-11 19:44 CodeS: low AR wtf
2014-09-11 19:44 Desperate-kun: it's good ofc
2014-09-11 19:44 Desperate-kun: i mean, it was ranked but
2014-09-11 19:45 Desperate-kun: it could use some improvement
2014-09-11 19:46 Desperate-kun: the normal is great, best use of bad polarity i have ever seen o: so consistent
2014-09-11 19:46 Desperate-kun: i like it
2014-09-11 19:46 CodeS: well yes like everything, depends on what to improve of course
2014-09-11 19:46 Desperate-kun: okay
2014-09-11 19:46 Desperate-kun: mhm
2014-09-11 19:47 CodeS: some stuff are based on personal style of people, others are straight mistake
2014-09-11 19:47 CodeS: I don't mind fixing mistakes and stuff
2014-09-11 19:49 Desperate-kun: first of all
2014-09-11 19:49 Desperate-kun: ACTION is editing [http://osu.ppy.sh/b/484985 NBGI - Town [Easy]]
2014-09-11 19:49 Desperate-kun: this needs slider tick rate 1
2014-09-11 19:49 Desperate-kun: you can tell because the sliders are spammed with ticks
2014-09-11 19:49 Desperate-kun: and you can't even see the first + last ones
2014-09-11 19:50 Desperate-kun: which is very confusing
2014-09-11 19:50 Desperate-kun: btw, if you change it, remember to resnap all sliders, it messes up their snapping :b
2014-09-11 19:50 CodeS: yeah I just noticed
2014-09-11 19:50 CodeS: I believe Ieft the tick rate to 1
2014-09-11 19:51 CodeS: ups
2014-09-11 19:51 CodeS: 2
2014-09-11 19:51 CodeS: because even tho is shouldn't be a reason
2014-09-11 19:51 Desperate-kun: really? of course it is a reason
2014-09-11 19:51 Desperate-kun: it's pushing the combo unnecessarily
2014-09-11 19:51 Desperate-kun: it looks bad
2014-09-11 19:51 Desperate-kun: and it can be quite confusing for newbies
2014-09-11 19:51 Desperate-kun: especially because they can't see the slider ticks
2014-09-11 19:51 Desperate-kun: for normal applies the same btw
2014-09-11 19:52 CodeS: yep exactly why I did it, with tick rate 2 the diff between all diff is like 20 combo or something
2014-09-11 19:52 CodeS: I guess I will check that
2014-09-11 19:52 Desperate-kun: i actually would set it 1 for the whole mapset
2014-09-11 19:52 Desperate-kun: to be completely honest
2014-09-11 19:52 Desperate-kun: but hard is the only one where 2 would be acceptable
2014-09-11 19:53 Desperate-kun: but even there
2014-09-11 19:55 CodeS: updated easy with tick rate 1
2014-09-11 19:55 Desperate-kun: normal too
2014-09-11 19:55 Desperate-kun: it's the same problem
2014-09-11 19:55 CodeS: on it
2014-09-11 19:56 Desperate-kun: ok
2014-09-11 19:56 Desperate-kun: (and then you can just change hard too for consistency)
2014-09-11 19:56 Desperate-kun: tick rate too seems overdone here anyways
2014-09-11 19:56 Desperate-kun: it's 200 bpm but the song doesn't feel like it
2014-09-11 19:56 CodeS: exactly
2014-09-11 19:56 CodeS: it was 100 BPM before
2014-09-11 19:57 CodeS: and the critiical reason of why it got DQ
2014-09-11 19:57 CodeS: was because that
2014-09-11 19:57 Desperate-kun: yeah but i'm sure you didn't have tick rate 4 before
2014-09-11 19:57 Desperate-kun: but 2
2014-09-11 19:57 Desperate-kun: right?
2014-09-11 19:57 CodeS: nope
2014-09-11 19:57 Desperate-kun: so you should use 1 now in all diffs
2014-09-11 19:57 Desperate-kun: definitely
2014-09-11 19:58 CodeS: updating everything with Tick Rate 1
2014-09-11 19:59 CodeS: done
2014-09-11 19:59 CodeS: funny enough
2014-09-11 19:59 CodeS: I don't know many BAT's who pay attention to that
2014-09-11 19:59 Desperate-kun: lol
2014-09-11 19:59 Desperate-kun: you know
2014-09-11 19:59 CodeS: actually you and garven are the only one who ever mentioned something like that now to me
2014-09-11 19:59 Desperate-kun: i am a very careful BAT
2014-09-11 19:59 Desperate-kun: probably the most careful one you have met
2014-09-11 19:59 CodeS: well
2014-09-11 19:59 Desperate-kun: and slidertick rate 2 just seemed bad
2014-09-11 20:00 CodeS: It's good to be like that
2014-09-11 20:00 CodeS: specially these days with QAT being extra carefull when it comes to DQ
2014-09-11 20:00 Desperate-kun: yeah
2014-09-11 20:01 Desperate-kun: i mean, i don't want to boast but, the maps i ranked (or bubbled) weren't unqualified yet
2014-09-11 20:01 Desperate-kun: so it seems to help
2014-09-11 20:02 CodeS: Well
2014-09-11 20:02 CodeS: that's your earning for being such a carefull BAT
2014-09-11 20:02 Desperate-kun: easy seems fine otherwise
2014-09-11 20:03 Desperate-kun: ACTION is editing [http://osu.ppy.sh/b/438438 NBGI - Town [Railgun's Normal]]
2014-09-11 20:03 CodeS: ok
2014-09-11 20:03 Desperate-kun: 00:17:185 (4) - this is cuddling with my hp bar
2014-09-11 20:04 Desperate-kun: moving it downwards and then making a blanket with 00:18:235 (1) - would be the solution
2014-09-11 20:04 Desperate-kun: but it's not your diff so
2014-09-11 20:04 CodeS: I have permission from ike to fix no problem
2014-09-11 20:04 CodeS: ups
2014-09-11 20:04 CodeS: Railgun
2014-09-11 20:04 Desperate-kun: okay
2014-09-11 20:04 CodeS: he is mostly Offline so we work it that way
2014-09-11 20:04 Desperate-kun: okay
2014-09-11 20:05 Desperate-kun: tell me when you fixed / denied whatever
2014-09-11 20:06 CodeS: yeah I'm on that one
2014-09-11 20:06 Desperate-kun: cool
2014-09-11 20:06 Desperate-kun: be sure to make the spacing correct ofc
2014-09-11 20:06 CodeS: is one of those where moving one slider ends in removing a bit everything from the map lol
2014-09-11 20:06 CodeS: re-moving
2014-09-11 20:06 Desperate-kun: yeah it's okay
2014-09-11 20:06 Desperate-kun: i know it :D
2014-09-11 20:06 Desperate-kun: but it's not a problem since this map is mostly object-after-object mapping style
2014-09-11 20:06 Desperate-kun: which is not a bad thing for normal
2014-09-11 20:07 CodeS: yah
2014-09-11 20:07 Desperate-kun: btw, his blankets are a bit bad, not that i would care about it but
2014-09-11 20:07 Desperate-kun: it's really extreme owo
2014-09-11 20:07 Desperate-kun: but doesn't matter
2014-09-11 20:09 CodeS: yes they are hahaha
2014-09-11 20:09 CodeS: well that's his style, I just try to respect that when doing his fixes
2014-09-11 20:09 CodeS: updated
2014-09-11 20:09 Desperate-kun: of course
2014-09-11 20:11 Desperate-kun: ACTION is editing [http://osu.ppy.sh/b/438437 NBGI - Town [Te-Te-Te]]
2014-09-11 20:11 CodeS: on it
2014-09-11 20:12 Desperate-kun: your spacing was quite consistent before, so is there a reason why 00:19:885 (4,5) - uses 0.9
2014-09-11 20:12 Desperate-kun: it looks a bit weird
2014-09-11 20:12 CodeS: wow
2014-09-11 20:12 CodeS: it's suppose to be 1.0
2014-09-11 20:12 CodeS: fixed
2014-09-11 20:13 Desperate-kun: i thought that
2014-09-11 20:13 Desperate-kun: :D
2014-09-11 20:13 CodeS: nice eye
2014-09-11 20:14 Desperate-kun: do i have to check metadata or
2014-09-11 20:14 Desperate-kun: did lanturn already
2014-09-11 20:14 Desperate-kun: look at it
2014-09-11 20:14 CodeS: yeah
2014-09-11 20:14 Desperate-kun: ah i just read the description~
2014-09-11 20:14 Desperate-kun: okay then let me check those tags
2014-09-11 20:14 Desperate-kun: because they are kinda weird right
2014-09-11 20:14 CodeS: yep
2014-09-11 20:16 CodeS: tags are GD, the name a lot of people look it (without the @), name how most fans of the franchise look at it (im@s) then the album it was take off
2014-09-11 20:16 CodeS: the song was*
2014-09-11 20:17 CodeS: at first the source was the name album, but I heard that is not a legit source, instead I must put the game the song belong to.
2014-09-11 20:17 Desperate-kun: yeah
2014-09-11 20:19 Desperate-kun: lol irre's mod
2014-09-11 20:19 Desperate-kun: i just read it
2014-09-11 20:19 Desperate-kun: i agree with you tbh
2014-09-11 20:19 CodeS: ah
2014-09-11 20:19 Desperate-kun: the hitsounding
2014-09-11 20:20 Desperate-kun: is quite good
2014-09-11 20:20 CodeS: I believe that's was one of the reason it got the mini shitstorm i got
2014-09-11 20:20 CodeS: most of his fixes were based on really personal style opinion
2014-09-11 20:20 CodeS: well
2014-09-11 20:20 CodeS: still the BPM was enough to DQ
2014-09-11 20:23 Desperate-kun: goood boy
2014-09-11 20:23 Desperate-kun: you have audio-leadin
2014-09-11 20:23 Desperate-kun: ;)
2014-09-11 20:23 Desperate-kun: have you updated btw?
2014-09-11 20:23 Desperate-kun: wait did we even fix something
2014-09-11 20:24 CodeS: done
2014-09-11 20:24 CodeS: yep
2014-09-11 20:24 CodeS: spacing on
2014-09-11 20:24 Desperate-kun: ah right
2014-09-11 20:24 Desperate-kun: oaky
2014-09-11 20:24 CodeS: 00:19:885 (4) -
2014-09-11 20:25 Desperate-kun: this seems good to go now
2014-09-11 20:25 Desperate-kun: i don't know what issues i spotted when i played it
2014-09-11 20:25 Desperate-kun: xDD
2014-09-11 20:26 CodeS: lol
2014-09-11 20:26 Desperate-kun: ah right, that one slider appeared fast to me
2014-09-11 20:26 Desperate-kun: wait
2014-09-11 20:26 Desperate-kun: 00:30:535 (1,2) -
2014-09-11 20:26 CodeS: o.o
2014-09-11 20:26 Desperate-kun: the (2) played weird
2014-09-11 20:26 Desperate-kun: after the slowdown
2014-09-11 20:26 Desperate-kun: especially because they are in the same combo
2014-09-11 20:26 Desperate-kun: i'd slow down the (2) as well
2014-09-11 20:27 CodeS: well I have it ther for the sake of polarity... when it was 100 BPM it was sitting in a blue thingie
2014-09-11 20:27 CodeS: and if I put 2 notes there it would feel weird with the next triple + slider
2014-09-11 20:27 Desperate-kun: huh
2014-09-11 20:27 Desperate-kun: i don't meant that
2014-09-11 20:27 Desperate-kun: i mean the slider velocity
2014-09-11 20:27 Desperate-kun: 00:30:985 - 1.0
2014-09-11 20:27 CodeS: oh
2014-09-11 20:27 Desperate-kun: 00:31:435 - 1.3
2014-09-11 20:27 Desperate-kun: plays weird
2014-09-11 20:27 Desperate-kun: you expect the (2) to be faster
2014-09-11 20:27 Desperate-kun: *slower
2014-09-11 20:27 Desperate-kun: especially because there is no real reason for it to change the speed
2014-09-11 20:28 CodeS: what do you suggest?
2014-09-11 20:28 CodeS: moe the green timming point to the end to that slider so it ends as a 1.0
2014-09-11 20:28 Desperate-kun: making (2) 1.0x velocity
2014-09-11 20:28 CodeS: and make the slider shorter? (shorter because speed change)
2014-09-11 20:28 Desperate-kun: yes
2014-09-11 20:28 CodeS: move*
2014-09-11 20:28 Desperate-kun: exactly that
2014-09-11 20:30 CodeS: updated
2014-09-11 20:30 Desperate-kun: and one last nazi thing: 00:34:135 (3) - try rotate by -30° and see if you like it better too
2014-09-11 20:31 CodeS: updated
2014-09-11 20:32 Desperate-kun: okay
2014-09-11 20:32 Desperate-kun: i'll redownload the mapset, just to be 100% sure
2014-09-11 20:32 Desperate-kun: and then double-check
2014-09-11 20:32 Desperate-kun: ACTION is listening to [http://osu.ppy.sh/b/438437 NBGI - Town]
2014-09-11 20:33 CodeS: okas
2014-09-11 20:39 CodeS: you know, on an unrelated topic, I thought your name was Desperado at first lol. in honor to antonio banderas movie lol
2014-09-11 20:39 Desperate-kun: lol
2014-09-11 20:39 Desperate-kun: nah
2014-09-11 20:39 Desperate-kun: xDD

We fixed some little patterns in all diffs, as well as switching the Slider Tick Rate to 1 (it was necessary due to the BPM change).

Have that back:

Rebubbled (ノ 'ω')ノ
Zero__wind
Let's just do something, in a timely fashion

Te-Te-Te
00:07:435 (2,3) - viewing through your whole diff, I'd asume that you use normal samples for the kick drum, so I would say that these two normal beats are a bit surprising. turn down the volume to about 45% for these two beats sounds better to me. of course you can consider using other hitsounds instead
00:08:185 (3) - for this one, I'd recommend to remove the whistle because there's no keyboard(?) melody at this point in the point 00:07:885 (1,2) - but only hit-hat sound, while you didn't add whistles to the other hit-hat beats in this part like 00:09:985 (3) - .
00:17:935 (6) - unwanted sliderwhistle I think, as it breaks your consistency. better remove it
00:25:135 - this clap is abrupt imo, as there's actually no such sound in the music which could correspond to it. if you wanna keep this, you'd better add soft claps at 00:23:635 - and 00:24:235 - as well and change 00:25:135 - to soft clap instead of normal ones so that they will correspond with each other and provide a better sound effect than the current
00:25:435 (7) - if you agreed with the above, you may wanna remove this clap and leave the whistle alone as I think it's already not a part of the pattern 00:23:335 (2,3,4,5,6) - . this is rather optional though
------------------------------------------------------------------
obviously the above is all as the following part simply repeats. so if you changed anything above, plz do the same to the similar one in the part from 00:25:735 - till end to keep consistency.
for example, you forgot to remove the finish at 00:34:285 - after you removed the one at 00:10:285 (1) - according to Irre's post

00:44:335 (6) - unwanted sliderwhistle I think, better remove it

00:23:185 (1,2) - exchanging NC here makes more sense. it's 00:23:335 (2) - that starts a new phrase
00:47:185 (1,2) - ^
00:31:885 (1,2,3,4) - maybe you could unstack them making them similar as 00:07:885 (1,2,3,4) - , not a big deal

Easy
00:08:335 - a whistle here is worth considering as that beat is in the keyboard track just like 00:04:135 (2) - and 00:08:935 (1) - so it deserves to be hitsounded the same way
00:12:385 (2) - you may want to use whistles to decorate these damn soft and empty sliders like what you did in Hard, also for 00:14:785 (2,2,2) - of course
00:23:935 - maybe this beat should have a whistle like 00:23:335 (1) - as well because they really share the same sound.
00:29:335 - whistle for consistency with 00:28:135 -
00:32:335 (2) - ^ referring to 00:30:535 -
00:36:385 (2) - same things for this kiai
00:47:935 - same as 00:23:935 -

Railgun's Normal
00:05:335 (3) - shuold better have a whistle on head like 00:04:135 (1) - , they are just so alike
00:08:335 (3) - whistle on head like 00:06:535 (1) - is recommended
00:23:335 (1,3) - adding whistles to 1's end and 3's head as well, because 00:23:335 - 00:23:935 - 00:24:535 - are really similar beats, right? whistle at 00:24:535 - if you think it's too much
00:25:435 (4) - a whistle is supposed to be there as you used one for 00:49:435 (4) -
the following are all the same as above. plz make these consistent with the things in the first part ↓
00:29:335 (3) - 00:32:335 (3) - 00:47:335 (1,3) -
and for the kiai time, see if you want whistles on 00:12:385 (4,4,4,4) - 00:36:385 (4,2,2,2) - like Hard/Easy diff. I think they would sound good on them

it seems the mapset has been updated rebubbled lol during I was modding, never mind if any of the above doesn't work anymore

must sleep now, too late.
catch me ingame tommorrow or find other BATs after considering the above
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