That doesn't really bear any relevance to this.
To communicate more clearly what I'm getting at, I've prepared these reference drawings:
Old field placementNew field placementRequested field placementScreen center field placement (and why it's a TERRIBLE idea!)
The five rainbow boxes represent the furthest out a note of each circle size can be placed.
Note that in all three examples (I'm not counting screen center because it's ridiculous), we can place Size 3 (biggest) circles anywhere we want vertically. So for all you
Size 3 circle users, ability to place a note makes no difference.
The field in its new position, however, makes it impossible to reach the bottom with any circle size less than the biggest, while introducing all sorts of undesirable overlap with the HP bar at the top of the screen. This is wasted space which could be better put to use allowing placement of circles further down.
And most importantly, when making vertically symmetric patterns, the line of reflection should be the field center axis, shouldn't it? At present, if I place a note near/at the bottom of the screen, its partner note in symmetry would collide with the HP bar! So in effect, the unusable field area at the top gets doubled by an unusable field area at the bottom for purposes of symmetry. Even if you don't care about symmetry, the Hard Rock mod will cause the very same effect when it flips your map. My suggested field placement
optimizes this usable field area for
all circle sizes. It makes these forbidden zones their smallest.
So again, taking a note which fits within the field, I should be able to Ctrl+J that note and get a note which fits within the field.