By the way, what will happen to storyboards that rely on hitobjects' positioning? I'm looking at one of my maps right now and I see that an SB'd object in the center (320,265) is now 25 pix away from a centered hitcircle's new shift (320,240). :/
This. Regardless of whether the grid shift was supposed to be 1 or 2 or 50 or whatever, a lot of storyboards are broken now because of it.YoshiKart wrote:
By the way, what will happen to storyboards that rely on hitobjects' positioning? I'm looking at one of my maps right now and I see that an SB'd object in the center (320,265) is now 25 pix away from a centered hitcircle's new shift (320,240). :/
If this is this case, then I think it should be changed. The playfield should be centred between the bottom of the screen and the HP bar, since these are the upper and lower bounds where objects are allowed to go. If it is centred between top and lower half of the screen, the playfield appears to be too high.strager wrote:
0_o, it's from the top of the SCREEN, not the bottom of the HP BAR.
Should according to who? Not me.strager wrote:
I'm not sure how much it should have shifted, but a note in the centre of the grid should be in the exact centre of the screen in play mode.
The notes in the editor currently appear 2 grids below where they should, which is a little annoying to map with.0_o wrote:
And on a related note, will the editor be shifted up as well?
O_o Really? I thought it was you who wanted that.peppy wrote:
Should according to who? Not me.strager wrote:
I'm not sure how much it should have shifted, but a note in the centre of the grid should be in the exact centre of the screen in play mode.
MetalMario201 wrote:
I should be able to flip a usable note and get a usable note.
Hmm, then without shifting the grid, peppy would have to disallow using the bottom two and top two rows of grids. Ugh.. I'm not sure what to say now. x_x;MetalMario201 wrote:
I should be able to flip a usable note and get a usable note.
Oh, right. XP But still, until the editor is changed to reflect this... orzMetalMario201 wrote:
...and with a shift up by one grid (or down by one grid by current standards), it becomes only ONE grid which needs to be disallowed. Thus the original request.
Why don't we move half the HP bar onto the bottom of the screen, too?Derekku Chan wrote:
I'd still like to see symmetry; that is- if peppy is up to moving the grid/spinner/etc. one more time. :]